u_blitter.c revision cdc920a0
1/**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27/**
28 * @file
29 * Blitter utility to facilitate acceleration of the clear, surface_copy,
30 * and surface_fill functions.
31 *
32 * @author Marek Olšák
33 */
34
35#include "pipe/p_context.h"
36#include "pipe/p_defines.h"
37#include "util/u_inlines.h"
38#include "pipe/p_shader_tokens.h"
39#include "pipe/p_state.h"
40
41#include "util/u_format.h"
42#include "util/u_memory.h"
43#include "util/u_math.h"
44#include "util/u_blitter.h"
45#include "util/u_draw_quad.h"
46#include "util/u_pack_color.h"
47#include "util/u_rect.h"
48#include "util/u_simple_shaders.h"
49#include "util/u_texture.h"
50
51#define INVALID_PTR ((void*)~0)
52
53struct blitter_context_priv
54{
55   struct blitter_context blitter;
56
57   struct pipe_context *pipe; /**< pipe context */
58   struct pipe_buffer *vbuf;  /**< quad */
59
60   float vertices[4][2][4];   /**< {pos, color} or {pos, texcoord} */
61
62   /* Templates for various state objects. */
63   struct pipe_sampler_state template_sampler_state;
64
65   /* Constant state objects. */
66   /* Vertex shaders. */
67   void *vs_col; /**< Vertex shader which passes {pos, color} to the output */
68   void *vs_tex; /**< Vertex shader which passes {pos, texcoord} to the output.*/
69
70   /* Fragment shaders. */
71   /* FS which outputs a color to multiple color buffers. */
72   void *fs_col[PIPE_MAX_COLOR_BUFS];
73
74   /* FS which outputs a color from a texture,
75      where the index is PIPE_TEXTURE_* to be sampled. */
76   void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
77
78   /* FS which outputs a depth from a texture,
79      where the index is PIPE_TEXTURE_* to be sampled. */
80   void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES];
81
82   /* Blend state. */
83   void *blend_write_color;   /**< blend state with writemask of RGBA */
84   void *blend_keep_color;    /**< blend state with writemask of 0 */
85
86   /* Depth stencil alpha state. */
87   void *dsa_write_depth_stencil;
88   void *dsa_write_depth_keep_stencil;
89   void *dsa_keep_depth_stencil;
90
91   /* Sampler state for clamping to a miplevel. */
92   void *sampler_state[PIPE_MAX_TEXTURE_LEVELS];
93
94   /* Rasterizer state. */
95   void *rs_state;
96
97   /* Viewport state. */
98   struct pipe_viewport_state viewport;
99
100   /* Clip state. */
101   struct pipe_clip_state clip;
102};
103
104struct blitter_context *util_blitter_create(struct pipe_context *pipe)
105{
106   struct blitter_context_priv *ctx;
107   struct pipe_blend_state blend = { 0 };
108   struct pipe_depth_stencil_alpha_state dsa = { { 0 } };
109   struct pipe_rasterizer_state rs_state = { 0 };
110   struct pipe_sampler_state *sampler_state;
111   unsigned i;
112
113   ctx = CALLOC_STRUCT(blitter_context_priv);
114   if (!ctx)
115      return NULL;
116
117   ctx->pipe = pipe;
118
119   /* init state objects for them to be considered invalid */
120   ctx->blitter.saved_blend_state = INVALID_PTR;
121   ctx->blitter.saved_dsa_state = INVALID_PTR;
122   ctx->blitter.saved_rs_state = INVALID_PTR;
123   ctx->blitter.saved_fs = INVALID_PTR;
124   ctx->blitter.saved_vs = INVALID_PTR;
125   ctx->blitter.saved_fb_state.nr_cbufs = ~0;
126   ctx->blitter.saved_num_textures = ~0;
127   ctx->blitter.saved_num_sampler_states = ~0;
128
129   /* blend state objects */
130   ctx->blend_keep_color = pipe->create_blend_state(pipe, &blend);
131
132   blend.rt[0].colormask = PIPE_MASK_RGBA;
133   ctx->blend_write_color = pipe->create_blend_state(pipe, &blend);
134
135   /* depth stencil alpha state objects */
136   ctx->dsa_keep_depth_stencil =
137      pipe->create_depth_stencil_alpha_state(pipe, &dsa);
138
139   dsa.depth.enabled = 1;
140   dsa.depth.writemask = 1;
141   dsa.depth.func = PIPE_FUNC_ALWAYS;
142   ctx->dsa_write_depth_keep_stencil =
143      pipe->create_depth_stencil_alpha_state(pipe, &dsa);
144
145   dsa.stencil[0].enabled = 1;
146   dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
147   dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
148   dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
149   dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
150   dsa.stencil[0].valuemask = 0xff;
151   dsa.stencil[0].writemask = 0xff;
152   ctx->dsa_write_depth_stencil =
153      pipe->create_depth_stencil_alpha_state(pipe, &dsa);
154   /* The DSA state objects which write depth and stencil are created
155    * on-demand. */
156
157   /* sampler state */
158   sampler_state = &ctx->template_sampler_state;
159   sampler_state->wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
160   sampler_state->wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
161   sampler_state->wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
162   /* The sampler state objects which sample from a specified mipmap level
163    * are created on-demand. */
164
165   /* rasterizer state */
166   memset(&rs_state, 0, sizeof(rs_state));
167   rs_state.front_winding = PIPE_WINDING_CW;
168   rs_state.cull_mode = PIPE_WINDING_NONE;
169   rs_state.gl_rasterization_rules = 1;
170   rs_state.flatshade = 1;
171   ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
172
173   /* fragment shaders are created on-demand */
174
175   /* vertex shaders */
176   {
177      const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
178                                      TGSI_SEMANTIC_COLOR };
179      const uint semantic_indices[] = { 0, 0 };
180      ctx->vs_col =
181         util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
182                                             semantic_indices);
183   }
184   {
185      const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
186                                      TGSI_SEMANTIC_GENERIC };
187      const uint semantic_indices[] = { 0, 0 };
188      ctx->vs_tex =
189         util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
190                                             semantic_indices);
191   }
192
193   /* set invariant vertex coordinates */
194   for (i = 0; i < 4; i++)
195      ctx->vertices[i][0][3] = 1; /*v.w*/
196
197   /* create the vertex buffer */
198   ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
199                                  32,
200                                  PIPE_BUFFER_USAGE_VERTEX,
201                                  sizeof(ctx->vertices));
202
203   return &ctx->blitter;
204}
205
206void util_blitter_destroy(struct blitter_context *blitter)
207{
208   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
209   struct pipe_context *pipe = ctx->pipe;
210   int i;
211
212   pipe->delete_blend_state(pipe, ctx->blend_write_color);
213   pipe->delete_blend_state(pipe, ctx->blend_keep_color);
214   pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
215   pipe->delete_depth_stencil_alpha_state(pipe,
216                                          ctx->dsa_write_depth_keep_stencil);
217   pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
218
219   pipe->delete_rasterizer_state(pipe, ctx->rs_state);
220   pipe->delete_vs_state(pipe, ctx->vs_col);
221   pipe->delete_vs_state(pipe, ctx->vs_tex);
222
223   for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
224      if (ctx->fs_texfetch_col[i])
225         pipe->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
226      if (ctx->fs_texfetch_depth[i])
227         pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
228   }
229
230   for (i = 0; i < PIPE_MAX_COLOR_BUFS && ctx->fs_col[i]; i++)
231      if (ctx->fs_col[i])
232         pipe->delete_fs_state(pipe, ctx->fs_col[i]);
233
234   for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++)
235      if (ctx->sampler_state[i])
236         pipe->delete_sampler_state(pipe, ctx->sampler_state[i]);
237
238   pipe_buffer_reference(&ctx->vbuf, NULL);
239   FREE(ctx);
240}
241
242static void blitter_check_saved_CSOs(struct blitter_context_priv *ctx)
243{
244   /* make sure these CSOs have been saved */
245   assert(ctx->blitter.saved_blend_state != INVALID_PTR &&
246          ctx->blitter.saved_dsa_state != INVALID_PTR &&
247          ctx->blitter.saved_rs_state != INVALID_PTR &&
248          ctx->blitter.saved_fs != INVALID_PTR &&
249          ctx->blitter.saved_vs != INVALID_PTR);
250}
251
252static void blitter_restore_CSOs(struct blitter_context_priv *ctx)
253{
254   struct pipe_context *pipe = ctx->pipe;
255
256   /* restore the state objects which are always required to be saved */
257   pipe->bind_blend_state(pipe, ctx->blitter.saved_blend_state);
258   pipe->bind_depth_stencil_alpha_state(pipe, ctx->blitter.saved_dsa_state);
259   pipe->bind_rasterizer_state(pipe, ctx->blitter.saved_rs_state);
260   pipe->bind_fs_state(pipe, ctx->blitter.saved_fs);
261   pipe->bind_vs_state(pipe, ctx->blitter.saved_vs);
262
263   ctx->blitter.saved_blend_state = INVALID_PTR;
264   ctx->blitter.saved_dsa_state = INVALID_PTR;
265   ctx->blitter.saved_rs_state = INVALID_PTR;
266   ctx->blitter.saved_fs = INVALID_PTR;
267   ctx->blitter.saved_vs = INVALID_PTR;
268
269   pipe->set_stencil_ref(pipe, &ctx->blitter.saved_stencil_ref);
270
271   pipe->set_viewport_state(pipe, &ctx->blitter.saved_viewport);
272   pipe->set_clip_state(pipe, &ctx->blitter.saved_clip);
273
274   /* restore the state objects which are required to be saved before copy/fill
275    */
276   if (ctx->blitter.saved_fb_state.nr_cbufs != ~0) {
277      pipe->set_framebuffer_state(pipe, &ctx->blitter.saved_fb_state);
278      ctx->blitter.saved_fb_state.nr_cbufs = ~0;
279   }
280
281   if (ctx->blitter.saved_num_sampler_states != ~0) {
282      pipe->bind_fragment_sampler_states(pipe,
283                                         ctx->blitter.saved_num_sampler_states,
284                                         ctx->blitter.saved_sampler_states);
285      ctx->blitter.saved_num_sampler_states = ~0;
286   }
287
288   if (ctx->blitter.saved_num_textures != ~0) {
289      pipe->set_fragment_sampler_textures(pipe,
290                                          ctx->blitter.saved_num_textures,
291                                          ctx->blitter.saved_textures);
292      ctx->blitter.saved_num_textures = ~0;
293   }
294}
295
296static void blitter_set_rectangle(struct blitter_context_priv *ctx,
297                                  unsigned x1, unsigned y1,
298                                  unsigned x2, unsigned y2,
299                                  unsigned width, unsigned height,
300                                  float depth)
301{
302   int i;
303
304   /* set vertex positions */
305   ctx->vertices[0][0][0] = (float)x1 / width * 2.0f - 1.0f; /*v0.x*/
306   ctx->vertices[0][0][1] = (float)y1 / height * 2.0f - 1.0f; /*v0.y*/
307
308   ctx->vertices[1][0][0] = (float)x2 / width * 2.0f - 1.0f; /*v1.x*/
309   ctx->vertices[1][0][1] = (float)y1 / height * 2.0f - 1.0f; /*v1.y*/
310
311   ctx->vertices[2][0][0] = (float)x2 / width * 2.0f - 1.0f; /*v2.x*/
312   ctx->vertices[2][0][1] = (float)y2 / height * 2.0f - 1.0f; /*v2.y*/
313
314   ctx->vertices[3][0][0] = (float)x1 / width * 2.0f - 1.0f; /*v3.x*/
315   ctx->vertices[3][0][1] = (float)y2 / height * 2.0f - 1.0f; /*v3.y*/
316
317   for (i = 0; i < 4; i++)
318      ctx->vertices[i][0][2] = depth; /*z*/
319
320   /* viewport */
321   ctx->viewport.scale[0] = 0.5f * width;
322   ctx->viewport.scale[1] = 0.5f * height;
323   ctx->viewport.scale[2] = 1.0f;
324   ctx->viewport.scale[3] = 1.0f;
325   ctx->viewport.translate[0] = 0.5f * width;
326   ctx->viewport.translate[1] = 0.5f * height;
327   ctx->viewport.translate[2] = 0.0f;
328   ctx->viewport.translate[3] = 0.0f;
329   ctx->pipe->set_viewport_state(ctx->pipe, &ctx->viewport);
330
331   /* clip */
332   ctx->pipe->set_clip_state(ctx->pipe, &ctx->clip);
333}
334
335static void blitter_set_clear_color(struct blitter_context_priv *ctx,
336                                    const float *rgba)
337{
338   int i;
339
340   for (i = 0; i < 4; i++) {
341      ctx->vertices[i][1][0] = rgba[0];
342      ctx->vertices[i][1][1] = rgba[1];
343      ctx->vertices[i][1][2] = rgba[2];
344      ctx->vertices[i][1][3] = rgba[3];
345   }
346}
347
348static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx,
349                                     struct pipe_surface *surf,
350                                     unsigned x1, unsigned y1,
351                                     unsigned x2, unsigned y2)
352{
353   int i;
354   float s1 = x1 / (float)surf->width;
355   float t1 = y1 / (float)surf->height;
356   float s2 = x2 / (float)surf->width;
357   float t2 = y2 / (float)surf->height;
358
359   ctx->vertices[0][1][0] = s1; /*t0.s*/
360   ctx->vertices[0][1][1] = t1; /*t0.t*/
361
362   ctx->vertices[1][1][0] = s2; /*t1.s*/
363   ctx->vertices[1][1][1] = t1; /*t1.t*/
364
365   ctx->vertices[2][1][0] = s2; /*t2.s*/
366   ctx->vertices[2][1][1] = t2; /*t2.t*/
367
368   ctx->vertices[3][1][0] = s1; /*t3.s*/
369   ctx->vertices[3][1][1] = t2; /*t3.t*/
370
371   for (i = 0; i < 4; i++) {
372      ctx->vertices[i][1][2] = 0; /*r*/
373      ctx->vertices[i][1][3] = 1; /*q*/
374   }
375}
376
377static void blitter_set_texcoords_3d(struct blitter_context_priv *ctx,
378                                     struct pipe_surface *surf,
379                                     unsigned x1, unsigned y1,
380                                     unsigned x2, unsigned y2)
381{
382   int i;
383   float depth = u_minify(surf->texture->depth0, surf->level);
384   float r = surf->zslice / depth;
385
386   blitter_set_texcoords_2d(ctx, surf, x1, y1, x2, y2);
387
388   for (i = 0; i < 4; i++)
389      ctx->vertices[i][1][2] = r; /*r*/
390}
391
392static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx,
393                                       struct pipe_surface *surf,
394                                       unsigned x1, unsigned y1,
395                                       unsigned x2, unsigned y2)
396{
397   int i;
398   float s1 = x1 / (float)surf->width;
399   float t1 = y1 / (float)surf->height;
400   float s2 = x2 / (float)surf->width;
401   float t2 = y2 / (float)surf->height;
402   float st[4][2];
403
404   st[0][0] = s1;
405   st[0][1] = t1;
406   st[1][0] = s2;
407   st[1][1] = t1;
408   st[2][0] = s2;
409   st[2][1] = t2;
410   st[3][0] = s1;
411   st[3][1] = t2;
412
413   util_map_texcoords2d_onto_cubemap(surf->face,
414                                     /* pointer, stride in floats */
415                                     &st[0][0], 2,
416                                     &ctx->vertices[0][1][0], 8);
417
418   for (i = 0; i < 4; i++)
419      ctx->vertices[i][1][3] = 1; /*q*/
420}
421
422static void blitter_draw_quad(struct blitter_context_priv *ctx)
423{
424   struct pipe_context *pipe = ctx->pipe;
425
426   /* write vertices and draw them */
427   pipe_buffer_write(pipe->screen, ctx->vbuf,
428                     0, sizeof(ctx->vertices), ctx->vertices);
429
430   util_draw_vertex_buffer(pipe, ctx->vbuf, 0, PIPE_PRIM_TRIANGLE_FAN,
431                           4,  /* verts */
432                           2); /* attribs/vert */
433}
434
435static INLINE
436void **blitter_get_sampler_state(struct blitter_context_priv *ctx,
437                                 int miplevel)
438{
439   struct pipe_context *pipe = ctx->pipe;
440   struct pipe_sampler_state *sampler_state = &ctx->template_sampler_state;
441
442   assert(miplevel < PIPE_MAX_TEXTURE_LEVELS);
443
444   /* Create the sampler state on-demand. */
445   if (!ctx->sampler_state[miplevel]) {
446      sampler_state->lod_bias = miplevel;
447      sampler_state->min_lod = miplevel;
448      sampler_state->max_lod = miplevel;
449
450      ctx->sampler_state[miplevel] = pipe->create_sampler_state(pipe,
451                                                                sampler_state);
452   }
453
454   /* Return void** so that it can be passed to bind_fragment_sampler_states
455    * directly. */
456   return &ctx->sampler_state[miplevel];
457}
458
459static INLINE
460void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs)
461{
462   struct pipe_context *pipe = ctx->pipe;
463   unsigned index = num_cbufs ? num_cbufs - 1 : 0;
464
465   assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
466
467   if (!ctx->fs_col[index])
468      ctx->fs_col[index] =
469         util_make_fragment_clonecolor_shader(pipe, num_cbufs);
470
471   return ctx->fs_col[index];
472}
473
474static INLINE
475void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
476                                  unsigned tex_target)
477{
478   struct pipe_context *pipe = ctx->pipe;
479
480   assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
481
482   /* Create the fragment shader on-demand. */
483   if (!ctx->fs_texfetch_col[tex_target]) {
484      switch (tex_target) {
485         case PIPE_TEXTURE_1D:
486            ctx->fs_texfetch_col[PIPE_TEXTURE_1D] =
487               util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_1D);
488            break;
489         case PIPE_TEXTURE_2D:
490            ctx->fs_texfetch_col[PIPE_TEXTURE_2D] =
491               util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D);
492            break;
493         case PIPE_TEXTURE_3D:
494            ctx->fs_texfetch_col[PIPE_TEXTURE_3D] =
495               util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_3D);
496            break;
497         case PIPE_TEXTURE_CUBE:
498            ctx->fs_texfetch_col[PIPE_TEXTURE_CUBE] =
499               util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE);
500            break;
501         default:;
502      }
503   }
504
505   return ctx->fs_texfetch_col[tex_target];
506}
507
508static INLINE
509void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
510                                    unsigned tex_target)
511{
512   struct pipe_context *pipe = ctx->pipe;
513
514   assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
515
516   /* Create the fragment shader on-demand. */
517   if (!ctx->fs_texfetch_depth[tex_target]) {
518      switch (tex_target) {
519         case PIPE_TEXTURE_1D:
520            ctx->fs_texfetch_depth[PIPE_TEXTURE_1D] =
521               util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_1D);
522            break;
523         case PIPE_TEXTURE_2D:
524            ctx->fs_texfetch_depth[PIPE_TEXTURE_2D] =
525               util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_2D);
526            break;
527         case PIPE_TEXTURE_3D:
528            ctx->fs_texfetch_depth[PIPE_TEXTURE_3D] =
529               util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_3D);
530            break;
531         case PIPE_TEXTURE_CUBE:
532            ctx->fs_texfetch_depth[PIPE_TEXTURE_CUBE] =
533               util_make_fragment_tex_shader_writedepth(pipe,TGSI_TEXTURE_CUBE);
534            break;
535         default:;
536      }
537   }
538
539   return ctx->fs_texfetch_depth[tex_target];
540}
541
542void util_blitter_clear(struct blitter_context *blitter,
543                        unsigned width, unsigned height,
544                        unsigned num_cbufs,
545                        unsigned clear_buffers,
546                        const float *rgba,
547                        double depth, unsigned stencil)
548{
549   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
550   struct pipe_context *pipe = ctx->pipe;
551   struct pipe_stencil_ref sr = { { 0 } };
552
553   assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
554
555   blitter_check_saved_CSOs(ctx);
556
557   /* bind CSOs */
558   if (clear_buffers & PIPE_CLEAR_COLOR)
559      pipe->bind_blend_state(pipe, ctx->blend_write_color);
560   else
561      pipe->bind_blend_state(pipe, ctx->blend_keep_color);
562
563   if (clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) {
564      sr.ref_value[0] = stencil & 0xff;
565      pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
566      pipe->set_stencil_ref(pipe, &sr);
567   }
568   else
569      pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
570
571   pipe->bind_rasterizer_state(pipe, ctx->rs_state);
572   pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs));
573   pipe->bind_vs_state(pipe, ctx->vs_col);
574
575   blitter_set_clear_color(ctx, rgba);
576   blitter_set_rectangle(ctx, 0, 0, width, height, width, height, depth);
577   blitter_draw_quad(ctx);
578   blitter_restore_CSOs(ctx);
579}
580
581static boolean
582is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2,
583           unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2)
584{
585    if (sx1 >= dx2 || sx2 <= dx1 || sy1 >= dy2 || sy2 <= dy1) {
586        return FALSE;
587    } else {
588        return TRUE;
589    }
590}
591
592static void util_blitter_do_copy(struct blitter_context *blitter,
593				 struct pipe_surface *dst,
594				 unsigned dstx, unsigned dsty,
595				 struct pipe_surface *src,
596				 unsigned srcx, unsigned srcy,
597				 unsigned width, unsigned height,
598				 boolean is_depth)
599{
600   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
601   struct pipe_context *pipe = ctx->pipe;
602   struct pipe_framebuffer_state fb_state;
603
604   assert(blitter->saved_fb_state.nr_cbufs != ~0);
605   assert(blitter->saved_num_textures != ~0);
606   assert(blitter->saved_num_sampler_states != ~0);
607   assert(src->texture->target < PIPE_MAX_TEXTURE_TYPES);
608
609   /* bind CSOs */
610   fb_state.width = dst->width;
611   fb_state.height = dst->height;
612
613   if (is_depth) {
614      pipe->bind_blend_state(pipe, ctx->blend_keep_color);
615      pipe->bind_depth_stencil_alpha_state(pipe,
616                                           ctx->dsa_write_depth_keep_stencil);
617      pipe->bind_fs_state(pipe,
618         blitter_get_fs_texfetch_depth(ctx, src->texture->target));
619
620      fb_state.nr_cbufs = 0;
621      fb_state.zsbuf = dst;
622   } else {
623      pipe->bind_blend_state(pipe, ctx->blend_write_color);
624      pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
625      pipe->bind_fs_state(pipe,
626         blitter_get_fs_texfetch_col(ctx, src->texture->target));
627
628      fb_state.nr_cbufs = 1;
629      fb_state.cbufs[0] = dst;
630      fb_state.zsbuf = 0;
631   }
632
633   pipe->bind_rasterizer_state(pipe, ctx->rs_state);
634   pipe->bind_vs_state(pipe, ctx->vs_tex);
635   pipe->bind_fragment_sampler_states(pipe, 1,
636      blitter_get_sampler_state(ctx, src->level));
637   pipe->set_fragment_sampler_textures(pipe, 1, &src->texture);
638   pipe->set_framebuffer_state(pipe, &fb_state);
639
640   /* set texture coordinates */
641   switch (src->texture->target) {
642      case PIPE_TEXTURE_1D:
643      case PIPE_TEXTURE_2D:
644         blitter_set_texcoords_2d(ctx, src, srcx, srcy,
645                                  srcx+width, srcy+height);
646         break;
647      case PIPE_TEXTURE_3D:
648         blitter_set_texcoords_3d(ctx, src, srcx, srcy,
649                                  srcx+width, srcy+height);
650         break;
651      case PIPE_TEXTURE_CUBE:
652         blitter_set_texcoords_cube(ctx, src, srcx, srcy,
653                                    srcx+width, srcy+height);
654         break;
655      default:
656         assert(0);
657   }
658
659   blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, dst->width, dst->height, 0);
660   blitter_draw_quad(ctx);
661
662}
663
664static void util_blitter_overlap_copy(struct blitter_context *blitter,
665				      struct pipe_surface *dst,
666				      unsigned dstx, unsigned dsty,
667				      struct pipe_surface *src,
668				      unsigned srcx, unsigned srcy,
669				      unsigned width, unsigned height)
670{
671   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
672   struct pipe_context *pipe = ctx->pipe;
673   struct pipe_screen *screen = pipe->screen;
674
675   struct pipe_texture texTemp;
676   struct pipe_texture *texture;
677   struct pipe_surface *tex_surf;
678
679   /* check whether the states are properly saved */
680   blitter_check_saved_CSOs(ctx);
681
682   memset(&texTemp, 0, sizeof(texTemp));
683   texTemp.target = PIPE_TEXTURE_2D;
684   texTemp.format = dst->texture->format; /* XXX verify supported by driver! */
685   texTemp.last_level = 0;
686   texTemp.width0 = width;
687   texTemp.height0 = height;
688   texTemp.depth0 = 1;
689
690   texture = screen->texture_create(screen, &texTemp);
691   if (!texture)
692      return;
693
694   tex_surf = screen->get_tex_surface(screen, texture, 0, 0, 0,
695				      PIPE_BUFFER_USAGE_GPU_READ |
696				      PIPE_BUFFER_USAGE_GPU_WRITE);
697
698   /* blit from the src to the temp */
699   util_blitter_do_copy(blitter, tex_surf, 0, 0,
700			src, srcx, srcy,
701			width, height,
702			FALSE);
703   util_blitter_do_copy(blitter, dst, dstx, dsty,
704			tex_surf, 0, 0,
705			width, height,
706			FALSE);
707   pipe_surface_reference(&tex_surf, NULL);
708   pipe_texture_reference(&texture, NULL);
709   blitter_restore_CSOs(ctx);
710}
711
712void util_blitter_copy(struct blitter_context *blitter,
713                       struct pipe_surface *dst,
714                       unsigned dstx, unsigned dsty,
715                       struct pipe_surface *src,
716                       unsigned srcx, unsigned srcy,
717                       unsigned width, unsigned height,
718                       boolean ignore_stencil)
719{
720   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
721   struct pipe_context *pipe = ctx->pipe;
722   struct pipe_screen *screen = pipe->screen;
723   boolean is_stencil, is_depth;
724   unsigned dst_tex_usage;
725
726   /* give up if textures are not set */
727   assert(dst->texture && src->texture);
728   if (!dst->texture || !src->texture)
729      return;
730
731   if (dst->texture == src->texture) {
732      if (is_overlap(srcx, srcx + width, srcy, srcy + height,
733		             dstx, dstx + width, dsty, dsty + height)) {
734         util_blitter_overlap_copy(blitter, dst, dstx, dsty, src, srcx, srcy,
735                                   width, height);
736         return;
737      }
738   }
739
740   is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
741   is_stencil = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 1) != 0;
742   dst_tex_usage = is_depth || is_stencil ? PIPE_TEXTURE_USAGE_DEPTH_STENCIL :
743                                            PIPE_TEXTURE_USAGE_RENDER_TARGET;
744
745   /* check if we can sample from and render to the surfaces */
746   /* (assuming copying a stencil buffer is not possible) */
747   if ((!ignore_stencil && is_stencil) ||
748       !screen->is_format_supported(screen, dst->format, dst->texture->target,
749                                    dst_tex_usage, 0) ||
750       !screen->is_format_supported(screen, src->format, src->texture->target,
751                                    PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
752      util_surface_copy(pipe, FALSE, dst, dstx, dsty, src, srcx, srcy,
753                        width, height);
754      return;
755   }
756
757   /* check whether the states are properly saved */
758   blitter_check_saved_CSOs(ctx);
759   util_blitter_do_copy(blitter,
760			dst, dstx, dsty,
761			src, srcx, srcy,
762			width, height, is_depth);
763   blitter_restore_CSOs(ctx);
764}
765
766void util_blitter_fill(struct blitter_context *blitter,
767                       struct pipe_surface *dst,
768                       unsigned dstx, unsigned dsty,
769                       unsigned width, unsigned height,
770                       unsigned value)
771{
772   struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
773   struct pipe_context *pipe = ctx->pipe;
774   struct pipe_screen *screen = pipe->screen;
775   struct pipe_framebuffer_state fb_state;
776   float rgba[4];
777   ubyte ub_rgba[4] = {0};
778   union util_color color;
779   int i;
780
781   assert(dst->texture);
782   if (!dst->texture)
783      return;
784
785   /* check if we can render to the surface */
786   if (util_format_is_depth_or_stencil(dst->format) || /* unlikely, but you never know */
787       !screen->is_format_supported(screen, dst->format, dst->texture->target,
788                                    PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
789      util_surface_fill(pipe, dst, dstx, dsty, width, height, value);
790      return;
791   }
792
793   /* unpack the color */
794   color.ui = value;
795   util_unpack_color_ub(dst->format, &color,
796                        ub_rgba, ub_rgba+1, ub_rgba+2, ub_rgba+3);
797   for (i = 0; i < 4; i++)
798      rgba[i] = ubyte_to_float(ub_rgba[i]);
799
800   /* check the saved state */
801   blitter_check_saved_CSOs(ctx);
802   assert(blitter->saved_fb_state.nr_cbufs != ~0);
803
804   /* bind CSOs */
805   pipe->bind_blend_state(pipe, ctx->blend_write_color);
806   pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
807   pipe->bind_rasterizer_state(pipe, ctx->rs_state);
808   pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1));
809   pipe->bind_vs_state(pipe, ctx->vs_col);
810
811   /* set a framebuffer state */
812   fb_state.width = dst->width;
813   fb_state.height = dst->height;
814   fb_state.nr_cbufs = 1;
815   fb_state.cbufs[0] = dst;
816   fb_state.zsbuf = 0;
817   pipe->set_framebuffer_state(pipe, &fb_state);
818
819   blitter_set_clear_color(ctx, rgba);
820   blitter_set_rectangle(ctx, 0, 0, width, height, dst->width, dst->height, 0);
821   blitter_draw_quad(ctx);
822   blitter_restore_CSOs(ctx);
823}
824