u_blitter.h revision 3464ebd5
1/************************************************************************** 2 * 3 * Copyright 2009 Marek Olšák <maraeo@gmail.com> 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sub license, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial portions 15 * of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 **************************************************************************/ 26 27#ifndef U_BLITTER_H 28#define U_BLITTER_H 29 30#include "util/u_framebuffer.h" 31#include "util/u_inlines.h" 32#include "util/u_memory.h" 33 34#include "pipe/p_state.h" 35 36 37#ifdef __cplusplus 38extern "C" { 39#endif 40 41struct pipe_context; 42 43enum blitter_attrib_type { 44 UTIL_BLITTER_ATTRIB_NONE, 45 UTIL_BLITTER_ATTRIB_COLOR, 46 UTIL_BLITTER_ATTRIB_TEXCOORD 47}; 48 49struct blitter_context 50{ 51 /** 52 * Draw a rectangle. 53 * 54 * \param x1 An X coordinate of the top-left corner. 55 * \param y1 A Y coordinate of the top-left corner. 56 * \param x2 An X coordinate of the bottom-right corner. 57 * \param y2 A Y coordinate of the bottom-right corner. 58 * \param depth A depth which the rectangle is rendered at. 59 * 60 * \param type Semantics of the attributes "attrib". 61 * If type is UTIL_BLITTER_ATTRIB_NONE, ignore them. 62 * If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes 63 * make up a constant RGBA color, and should go 64 * to the GENERIC0 varying slot of a fragment shader. 65 * If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and 66 * {a3, a4} specify top-left and bottom-right texture 67 * coordinates of the rectangle, respectively, and should go 68 * to the GENERIC0 varying slot of a fragment shader. 69 * 70 * \param attrib See type. 71 * 72 * \note A driver may optionally override this callback to implement 73 * a specialized hardware path for drawing a rectangle, e.g. using 74 * a rectangular point sprite. 75 */ 76 void (*draw_rectangle)(struct blitter_context *blitter, 77 unsigned x1, unsigned y1, unsigned x2, unsigned y2, 78 float depth, 79 enum blitter_attrib_type type, 80 const float attrib[4]); 81 82 /* Whether the blitter is running. */ 83 boolean running; 84 85 /* Private members, really. */ 86 struct pipe_context *pipe; /**< pipe context */ 87 88 void *saved_blend_state; /**< blend state */ 89 void *saved_dsa_state; /**< depth stencil alpha state */ 90 void *saved_velem_state; /**< vertex elements state */ 91 void *saved_rs_state; /**< rasterizer state */ 92 void *saved_fs, *saved_vs; /**< fragment shader, vertex shader */ 93 94 struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */ 95 struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */ 96 struct pipe_viewport_state saved_viewport; 97 struct pipe_clip_state saved_clip; 98 99 int saved_num_sampler_states; 100 void *saved_sampler_states[PIPE_MAX_SAMPLERS]; 101 102 int saved_num_sampler_views; 103 struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS]; 104 105 int saved_num_vertex_buffers; 106 struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS]; 107}; 108 109/** 110 * Create a blitter context. 111 */ 112struct blitter_context *util_blitter_create(struct pipe_context *pipe); 113 114/** 115 * Destroy a blitter context. 116 */ 117void util_blitter_destroy(struct blitter_context *blitter); 118 119/** 120 * Return the pipe context associated with a blitter context. 121 */ 122static INLINE 123struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter) 124{ 125 return blitter->pipe; 126} 127 128/* 129 * These CSOs must be saved before any of the following functions is called: 130 * - blend state 131 * - depth stencil alpha state 132 * - rasterizer state 133 * - vertex shader 134 * - fragment shader 135 */ 136 137/** 138 * Clear a specified set of currently bound buffers to specified values. 139 */ 140void util_blitter_clear(struct blitter_context *blitter, 141 unsigned width, unsigned height, 142 unsigned num_cbufs, 143 unsigned clear_buffers, 144 const float *rgba, 145 double depth, unsigned stencil); 146 147void util_blitter_clear_depth_custom(struct blitter_context *blitter, 148 unsigned width, unsigned height, 149 double depth, void *custom_dsa); 150 151/** 152 * Copy a block of pixels from one surface to another. 153 * 154 * You can copy from any color format to any other color format provided 155 * the former can be sampled and the latter can be rendered to. Otherwise, 156 * a software fallback path is taken and both surfaces must be of the same 157 * format. 158 * 159 * The same holds for depth-stencil formats with the exception that stencil 160 * cannot be copied unless you set ignore_stencil to FALSE. In that case, 161 * a software fallback path is taken and both surfaces must be of the same 162 * format. 163 * 164 * Use pipe_screen->is_format_supported to know your options. 165 * 166 * These states must be saved in the blitter in addition to the state objects 167 * already required to be saved: 168 * - framebuffer state 169 * - fragment sampler states 170 * - fragment sampler textures 171 */ 172void util_blitter_copy_region(struct blitter_context *blitter, 173 struct pipe_resource *dst, 174 unsigned dstlevel, 175 unsigned dstx, unsigned dsty, unsigned dstz, 176 struct pipe_resource *src, 177 unsigned srclevel, 178 const struct pipe_box *srcbox, 179 boolean ignore_stencil); 180 181/** 182 * Clear a region of a (color) surface to a constant value. 183 * 184 * These states must be saved in the blitter in addition to the state objects 185 * already required to be saved: 186 * - framebuffer state 187 */ 188void util_blitter_clear_render_target(struct blitter_context *blitter, 189 struct pipe_surface *dst, 190 const float *rgba, 191 unsigned dstx, unsigned dsty, 192 unsigned width, unsigned height); 193 194/** 195 * Clear a region of a depth-stencil surface, both stencil and depth 196 * or only one of them if this is a combined depth-stencil surface. 197 * 198 * These states must be saved in the blitter in addition to the state objects 199 * already required to be saved: 200 * - framebuffer state 201 */ 202void util_blitter_clear_depth_stencil(struct blitter_context *blitter, 203 struct pipe_surface *dst, 204 unsigned clear_flags, 205 double depth, 206 unsigned stencil, 207 unsigned dstx, unsigned dsty, 208 unsigned width, unsigned height); 209 210void util_blitter_custom_depth_stencil(struct blitter_context *blitter, 211 struct pipe_surface *zsurf, 212 struct pipe_surface *cbsurf, 213 void *dsa_stage, float depth); 214 215/* The functions below should be used to save currently bound constant state 216 * objects inside a driver. The objects are automatically restored at the end 217 * of the util_blitter_{clear, copy_region, fill_region} functions and then 218 * forgotten. 219 * 220 * CSOs not listed here are not affected by util_blitter. */ 221 222static INLINE 223void util_blitter_save_blend(struct blitter_context *blitter, 224 void *state) 225{ 226 blitter->saved_blend_state = state; 227} 228 229static INLINE 230void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter, 231 void *state) 232{ 233 blitter->saved_dsa_state = state; 234} 235 236static INLINE 237void util_blitter_save_vertex_elements(struct blitter_context *blitter, 238 void *state) 239{ 240 blitter->saved_velem_state = state; 241} 242 243static INLINE 244void util_blitter_save_stencil_ref(struct blitter_context *blitter, 245 const struct pipe_stencil_ref *state) 246{ 247 blitter->saved_stencil_ref = *state; 248} 249 250static INLINE 251void util_blitter_save_rasterizer(struct blitter_context *blitter, 252 void *state) 253{ 254 blitter->saved_rs_state = state; 255} 256 257static INLINE 258void util_blitter_save_fragment_shader(struct blitter_context *blitter, 259 void *fs) 260{ 261 blitter->saved_fs = fs; 262} 263 264static INLINE 265void util_blitter_save_vertex_shader(struct blitter_context *blitter, 266 void *vs) 267{ 268 blitter->saved_vs = vs; 269} 270 271static INLINE 272void util_blitter_save_framebuffer(struct blitter_context *blitter, 273 const struct pipe_framebuffer_state *state) 274{ 275 blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */ 276 util_copy_framebuffer_state(&blitter->saved_fb_state, state); 277} 278 279static INLINE 280void util_blitter_save_viewport(struct blitter_context *blitter, 281 struct pipe_viewport_state *state) 282{ 283 blitter->saved_viewport = *state; 284} 285 286static INLINE 287void util_blitter_save_clip(struct blitter_context *blitter, 288 struct pipe_clip_state *state) 289{ 290 blitter->saved_clip = *state; 291} 292 293static INLINE 294void util_blitter_save_fragment_sampler_states( 295 struct blitter_context *blitter, 296 int num_sampler_states, 297 void **sampler_states) 298{ 299 assert(num_sampler_states <= Elements(blitter->saved_sampler_states)); 300 301 blitter->saved_num_sampler_states = num_sampler_states; 302 memcpy(blitter->saved_sampler_states, sampler_states, 303 num_sampler_states * sizeof(void *)); 304} 305 306static INLINE void 307util_blitter_save_fragment_sampler_views(struct blitter_context *blitter, 308 int num_views, 309 struct pipe_sampler_view **views) 310{ 311 unsigned i; 312 assert(num_views <= Elements(blitter->saved_sampler_views)); 313 314 blitter->saved_num_sampler_views = num_views; 315 for (i = 0; i < num_views; i++) 316 pipe_sampler_view_reference(&blitter->saved_sampler_views[i], 317 views[i]); 318} 319 320static INLINE void 321util_blitter_save_vertex_buffers(struct blitter_context *blitter, 322 int num_vertex_buffers, 323 struct pipe_vertex_buffer *vertex_buffers) 324{ 325 assert(num_vertex_buffers <= Elements(blitter->saved_vertex_buffers)); 326 327 blitter->saved_num_vertex_buffers = 0; 328 util_copy_vertex_buffers(blitter->saved_vertex_buffers, 329 (unsigned*)&blitter->saved_num_vertex_buffers, 330 vertex_buffers, 331 num_vertex_buffers); 332} 333 334#ifdef __cplusplus 335} 336#endif 337 338#endif 339