1cdc920a0Smrg/************************************************************************** 2cdc920a0Smrg * 3af69d88dSmrg * Copyright 2008 VMware, Inc. 4cdc920a0Smrg * All Rights Reserved. 5cdc920a0Smrg * Copyright 2008 VMware, Inc. All rights reserved. 6cdc920a0Smrg * Copyright 2009 Marek Olšák <maraeo@gmail.com> 7cdc920a0Smrg * 8cdc920a0Smrg * Permission is hereby granted, free of charge, to any person obtaining a 9cdc920a0Smrg * copy of this software and associated documentation files (the 10cdc920a0Smrg * "Software"), to deal in the Software without restriction, including 11cdc920a0Smrg * without limitation the rights to use, copy, modify, merge, publish, 12cdc920a0Smrg * distribute, sub license, and/or sell copies of the Software, and to 13cdc920a0Smrg * permit persons to whom the Software is furnished to do so, subject to 14cdc920a0Smrg * the following conditions: 15cdc920a0Smrg * 16cdc920a0Smrg * The above copyright notice and this permission notice (including the 17cdc920a0Smrg * next paragraph) shall be included in all copies or substantial portions 18cdc920a0Smrg * of the Software. 19cdc920a0Smrg * 20cdc920a0Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 21cdc920a0Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 22cdc920a0Smrg * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 23af69d88dSmrg * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 24cdc920a0Smrg * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 25cdc920a0Smrg * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 26cdc920a0Smrg * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 27cdc920a0Smrg * 28cdc920a0Smrg **************************************************************************/ 29cdc920a0Smrg 30cdc920a0Smrg/** 31cdc920a0Smrg * @file 32cdc920a0Smrg * Texture mapping utility functions. 33cdc920a0Smrg * 34cdc920a0Smrg * @author Brian Paul 35cdc920a0Smrg * Marek Olšák 36cdc920a0Smrg */ 37cdc920a0Smrg 38cdc920a0Smrg#include "pipe/p_defines.h" 39cdc920a0Smrg 40cdc920a0Smrg#include "util/u_debug.h" 41cdc920a0Smrg#include "util/u_texture.h" 42cdc920a0Smrg 43cdc920a0Smrgvoid util_map_texcoords2d_onto_cubemap(unsigned face, 44cdc920a0Smrg const float *in_st, unsigned in_stride, 45af69d88dSmrg float *out_str, unsigned out_stride, 46af69d88dSmrg boolean allow_scale) 47cdc920a0Smrg{ 48cdc920a0Smrg int i; 49cdc920a0Smrg float rx, ry, rz; 50cdc920a0Smrg 51cdc920a0Smrg /* loop over quad verts */ 52cdc920a0Smrg for (i = 0; i < 4; i++) { 53cdc920a0Smrg /* Compute sc = +/-scale and tc = +/-scale. 54cdc920a0Smrg * Not +/-1 to avoid cube face selection ambiguity near the edges, 55cdc920a0Smrg * though that can still sometimes happen with this scale factor... 56af69d88dSmrg * 57af69d88dSmrg * XXX: Yep, there is no safe scale factor that will prevent sampling 58af69d88dSmrg * the neighbouring face when stretching out. A more reliable solution 59af69d88dSmrg * would be to clamp (sc, tc) against +/- 1.0-1.0/mipsize, in the shader. 60af69d88dSmrg * 61af69d88dSmrg * Also, this is not necessary when minifying, or 1:1 blits. 62cdc920a0Smrg */ 63af69d88dSmrg const float scale = allow_scale ? 0.9999f : 1.0f; 64cdc920a0Smrg const float sc = (2 * in_st[0] - 1) * scale; 65cdc920a0Smrg const float tc = (2 * in_st[1] - 1) * scale; 66cdc920a0Smrg 67cdc920a0Smrg switch (face) { 68cdc920a0Smrg case PIPE_TEX_FACE_POS_X: 69cdc920a0Smrg rx = 1; 70cdc920a0Smrg ry = -tc; 71cdc920a0Smrg rz = -sc; 72cdc920a0Smrg break; 73cdc920a0Smrg case PIPE_TEX_FACE_NEG_X: 74cdc920a0Smrg rx = -1; 75cdc920a0Smrg ry = -tc; 76cdc920a0Smrg rz = sc; 77cdc920a0Smrg break; 78cdc920a0Smrg case PIPE_TEX_FACE_POS_Y: 79cdc920a0Smrg rx = sc; 80cdc920a0Smrg ry = 1; 81cdc920a0Smrg rz = tc; 82cdc920a0Smrg break; 83cdc920a0Smrg case PIPE_TEX_FACE_NEG_Y: 84cdc920a0Smrg rx = sc; 85cdc920a0Smrg ry = -1; 86cdc920a0Smrg rz = -tc; 87cdc920a0Smrg break; 88cdc920a0Smrg case PIPE_TEX_FACE_POS_Z: 89cdc920a0Smrg rx = sc; 90cdc920a0Smrg ry = -tc; 91cdc920a0Smrg rz = 1; 92cdc920a0Smrg break; 93cdc920a0Smrg case PIPE_TEX_FACE_NEG_Z: 94cdc920a0Smrg rx = -sc; 95cdc920a0Smrg ry = -tc; 96cdc920a0Smrg rz = -1; 97cdc920a0Smrg break; 98cdc920a0Smrg default: 99cdc920a0Smrg rx = ry = rz = 0; 100cdc920a0Smrg assert(0); 101cdc920a0Smrg } 102cdc920a0Smrg 103cdc920a0Smrg out_str[0] = rx; /*s*/ 104cdc920a0Smrg out_str[1] = ry; /*t*/ 105cdc920a0Smrg out_str[2] = rz; /*r*/ 106cdc920a0Smrg 107cdc920a0Smrg in_st += in_stride; 108cdc920a0Smrg out_str += out_stride; 109cdc920a0Smrg } 110cdc920a0Smrg} 111