d3d12_bufmgr.h revision 7ec681f3
1/* 2 * Copyright © Microsoft Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#ifndef D3D12_BUFMGR_H 25#define D3D12_BUFMGR_H 26 27#include "pipebuffer/pb_buffer.h" 28#include "util/u_atomic.h" 29 30#ifndef _WIN32 31#include <wsl/winadapter.h> 32#endif 33 34#include <directx/d3d12.h> 35 36struct d3d12_bufmgr; 37struct d3d12_screen; 38struct pb_manager; 39struct TransitionableResourceState; 40 41struct d3d12_bo { 42 int refcount; 43 ID3D12Resource *res; 44 struct pb_buffer *buffer; 45 struct TransitionableResourceState *trans_state; 46}; 47 48struct d3d12_buffer { 49 struct pb_buffer base; 50 51 struct d3d12_bo *bo; 52 D3D12_RANGE range; 53 void *map; 54}; 55 56static inline struct d3d12_buffer * 57d3d12_buffer(struct pb_buffer *buf) 58{ 59 assert(buf); 60 return (struct d3d12_buffer *)buf; 61} 62 63static inline struct d3d12_bo * 64d3d12_bo_get_base(struct d3d12_bo *bo, uint64_t *offset) 65{ 66 if (bo->buffer) { 67 struct pb_buffer *base_buffer; 68 pb_get_base_buffer(bo->buffer, &base_buffer, offset); 69 return d3d12_buffer(base_buffer)->bo; 70 } else { 71 *offset = 0; 72 return bo; 73 } 74} 75 76static inline uint64_t 77d3d12_bo_get_size(struct d3d12_bo *bo) 78{ 79 if (bo->buffer) 80 return bo->buffer->size; 81 else 82 return bo->res->GetDesc().Width; 83} 84 85static inline bool 86d3d12_bo_is_suballocated(struct d3d12_bo *bo) 87{ 88 struct d3d12_bo *base_bo; 89 uint64_t offset; 90 91 if (!bo->buffer) 92 return false; 93 94 base_bo = d3d12_bo_get_base(bo, &offset); 95 return d3d12_bo_get_size(base_bo) != d3d12_bo_get_size(bo); 96} 97 98struct d3d12_bo * 99d3d12_bo_new(ID3D12Device *dev, uint64_t size, uint64_t alignment); 100 101struct d3d12_bo * 102d3d12_bo_wrap_res(ID3D12Resource *res, enum pipe_format format); 103 104struct d3d12_bo * 105d3d12_bo_wrap_buffer(struct pb_buffer *buf); 106 107static inline void 108d3d12_bo_reference(struct d3d12_bo *bo) 109{ 110 p_atomic_inc(&bo->refcount); 111} 112 113void 114d3d12_bo_unreference(struct d3d12_bo *bo); 115 116void * 117d3d12_bo_map(struct d3d12_bo *bo, D3D12_RANGE *range); 118 119void 120d3d12_bo_unmap(struct d3d12_bo *bo, D3D12_RANGE *range); 121 122struct pb_manager * 123d3d12_bufmgr_create(struct d3d12_screen *screen); 124 125#endif 126