etnaviv_emit.c revision 01e04c3f
1/*
2 * Copyright (c) 2014-2015 Etnaviv Project
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sub license,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the
12 * next paragraph) shall be included in all copies or substantial portions
13 * of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 *    Wladimir J. van der Laan <laanwj@gmail.com>
25 */
26
27#include "etnaviv_emit.h"
28
29#include "etnaviv_blend.h"
30#include "etnaviv_compiler.h"
31#include "etnaviv_context.h"
32#include "etnaviv_rasterizer.h"
33#include "etnaviv_resource.h"
34#include "etnaviv_rs.h"
35#include "etnaviv_screen.h"
36#include "etnaviv_shader.h"
37#include "etnaviv_texture.h"
38#include "etnaviv_translate.h"
39#include "etnaviv_uniforms.h"
40#include "etnaviv_util.h"
41#include "etnaviv_zsa.h"
42#include "hw/common.xml.h"
43#include "hw/state.xml.h"
44#include "hw/state_blt.xml.h"
45#include "util/u_math.h"
46
47/* Queue a STALL command (queues 2 words) */
48static inline void
49CMD_STALL(struct etna_cmd_stream *stream, uint32_t from, uint32_t to)
50{
51   etna_cmd_stream_emit(stream, VIV_FE_STALL_HEADER_OP_STALL);
52   etna_cmd_stream_emit(stream, VIV_FE_STALL_TOKEN_FROM(from) | VIV_FE_STALL_TOKEN_TO(to));
53}
54
55void
56etna_stall(struct etna_cmd_stream *stream, uint32_t from, uint32_t to)
57{
58   bool blt = (from == SYNC_RECIPIENT_BLT) || (to == SYNC_RECIPIENT_BLT);
59   etna_cmd_stream_reserve(stream, blt ? 8 : 4);
60
61   if (blt) {
62      etna_emit_load_state(stream, VIVS_BLT_ENABLE >> 2, 1, 0);
63      etna_cmd_stream_emit(stream, 1);
64   }
65
66   /* TODO: set bit 28/29 of token after BLT COPY_BUFFER */
67   etna_emit_load_state(stream, VIVS_GL_SEMAPHORE_TOKEN >> 2, 1, 0);
68   etna_cmd_stream_emit(stream, VIVS_GL_SEMAPHORE_TOKEN_FROM(from) | VIVS_GL_SEMAPHORE_TOKEN_TO(to));
69
70   if (from == SYNC_RECIPIENT_FE) {
71      /* if the frontend is to be stalled, queue a STALL frontend command */
72      CMD_STALL(stream, from, to);
73   } else {
74      /* otherwise, load the STALL token state */
75      etna_emit_load_state(stream, VIVS_GL_STALL_TOKEN >> 2, 1, 0);
76      etna_cmd_stream_emit(stream, VIVS_GL_STALL_TOKEN_FROM(from) | VIVS_GL_STALL_TOKEN_TO(to));
77   }
78
79   if (blt) {
80      etna_emit_load_state(stream, VIVS_BLT_ENABLE >> 2, 1, 0);
81      etna_cmd_stream_emit(stream, 0);
82   }
83}
84
85#define EMIT_STATE(state_name, src_value) \
86   etna_coalsence_emit(stream, &coalesce, VIVS_##state_name, src_value)
87
88#define EMIT_STATE_FIXP(state_name, src_value) \
89   etna_coalsence_emit_fixp(stream, &coalesce, VIVS_##state_name, src_value)
90
91#define EMIT_STATE_RELOC(state_name, src_value) \
92   etna_coalsence_emit_reloc(stream, &coalesce, VIVS_##state_name, src_value)
93
94#define ETNA_3D_CONTEXT_SIZE  (400) /* keep this number above "Total state updates (fixed)" from gen_weave_state tool */
95
96static unsigned
97required_stream_size(struct etna_context *ctx)
98{
99   unsigned size = ETNA_3D_CONTEXT_SIZE;
100
101   /* stall + flush */
102   size += 2 + 4;
103
104   /* vertex elements */
105   size += ctx->vertex_elements->num_elements + 1;
106
107   /* uniforms - worst case (2 words per uniform load) */
108   size += ctx->shader.vs->uniforms.const_count * 2;
109   size += ctx->shader.fs->uniforms.const_count * 2;
110
111   /* shader */
112   size += ctx->shader_state.vs_inst_mem_size + 1;
113   size += ctx->shader_state.ps_inst_mem_size + 1;
114
115   /* DRAW_INDEXED_PRIMITIVES command */
116   size += 6;
117
118   /* reserve for alignment etc. */
119   size += 64;
120
121   return size;
122}
123
124/* Emit state that only exists on HALTI5+ */
125static void
126emit_halti5_only_state(struct etna_context *ctx, int vs_output_count)
127{
128   struct etna_cmd_stream *stream = ctx->stream;
129   uint32_t dirty = ctx->dirty;
130   struct etna_coalesce coalesce;
131
132   etna_coalesce_start(stream, &coalesce);
133   if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
134      /* Magic states (load balancing, inter-unit sync, buffers) */
135      /*00870*/ EMIT_STATE(VS_HALTI5_OUTPUT_COUNT, vs_output_count | ((vs_output_count * 0x10) << 8));
136      /*008A0*/ EMIT_STATE(VS_HALTI5_UNK008A0, 0x0001000e | ((0x110/vs_output_count) << 20));
137      for (int x = 0; x < 4; ++x) {
138         /*008E0*/ EMIT_STATE(VS_HALTI5_OUTPUT(x), ctx->shader_state.VS_OUTPUT[x]);
139      }
140   }
141   if (unlikely(dirty & (ETNA_DIRTY_VERTEX_ELEMENTS | ETNA_DIRTY_SHADER))) {
142      for (int x = 0; x < 4; ++x) {
143         /*008C0*/ EMIT_STATE(VS_HALTI5_INPUT(x), ctx->shader_state.VS_INPUT[x]);
144      }
145   }
146   if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
147      /*00A90*/ EMIT_STATE(PA_VARYING_NUM_COMPONENTS(0), ctx->shader_state.GL_VARYING_NUM_COMPONENTS);
148      /*00AA8*/ EMIT_STATE(PA_VS_OUTPUT_COUNT, vs_output_count);
149      /*01080*/ EMIT_STATE(PS_VARYING_NUM_COMPONENTS(0), ctx->shader_state.GL_VARYING_NUM_COMPONENTS);
150      /*03888*/ EMIT_STATE(GL_HALTI5_SH_SPECIALS, ctx->shader_state.GL_HALTI5_SH_SPECIALS);
151   }
152   etna_coalesce_end(stream, &coalesce);
153}
154
155/* Emit state that no longer exists on HALTI5 */
156static void
157emit_pre_halti5_state(struct etna_context *ctx)
158{
159   struct etna_cmd_stream *stream = ctx->stream;
160   uint32_t dirty = ctx->dirty;
161   struct etna_coalesce coalesce;
162
163   etna_coalesce_start(stream, &coalesce);
164   if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
165      /*00800*/ EMIT_STATE(VS_END_PC, ctx->shader_state.VS_END_PC);
166   }
167   if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
168      for (int x = 0; x < 4; ++x) {
169        /*00810*/ EMIT_STATE(VS_OUTPUT(x), ctx->shader_state.VS_OUTPUT[x]);
170      }
171   }
172   if (unlikely(dirty & (ETNA_DIRTY_VERTEX_ELEMENTS | ETNA_DIRTY_SHADER))) {
173      for (int x = 0; x < 4; ++x) {
174        /*00820*/ EMIT_STATE(VS_INPUT(x), ctx->shader_state.VS_INPUT[x]);
175      }
176   }
177   if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
178      /*00838*/ EMIT_STATE(VS_START_PC, ctx->shader_state.VS_START_PC);
179   }
180   if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
181      for (int x = 0; x < 10; ++x) {
182         /*00A40*/ EMIT_STATE(PA_SHADER_ATTRIBUTES(x), ctx->shader_state.PA_SHADER_ATTRIBUTES[x]);
183      }
184   }
185   if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) {
186      /*00E04*/ EMIT_STATE(RA_MULTISAMPLE_UNK00E04, ctx->framebuffer.RA_MULTISAMPLE_UNK00E04);
187      for (int x = 0; x < 4; ++x) {
188         /*00E10*/ EMIT_STATE(RA_MULTISAMPLE_UNK00E10(x), ctx->framebuffer.RA_MULTISAMPLE_UNK00E10[x]);
189      }
190      for (int x = 0; x < 16; ++x) {
191         /*00E40*/ EMIT_STATE(RA_CENTROID_TABLE(x), ctx->framebuffer.RA_CENTROID_TABLE[x]);
192      }
193   }
194   if (unlikely(dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_FRAMEBUFFER))) {
195      /*01000*/ EMIT_STATE(PS_END_PC, ctx->shader_state.PS_END_PC);
196   }
197   if (unlikely(dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_FRAMEBUFFER))) {
198      /*01018*/ EMIT_STATE(PS_START_PC, ctx->shader_state.PS_START_PC);
199   }
200   if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
201      /*03820*/ EMIT_STATE(GL_VARYING_NUM_COMPONENTS, ctx->shader_state.GL_VARYING_NUM_COMPONENTS);
202      for (int x = 0; x < 2; ++x) {
203         /*03828*/ EMIT_STATE(GL_VARYING_COMPONENT_USE(x), ctx->shader_state.GL_VARYING_COMPONENT_USE[x]);
204      }
205   }
206   etna_coalesce_end(stream, &coalesce);
207}
208
209/* Weave state before draw operation. This function merges all the compiled
210 * state blocks under the context into one device register state. Parts of
211 * this state that are changed since last call (dirty) will be uploaded as
212 * state changes in the command buffer. */
213void
214etna_emit_state(struct etna_context *ctx)
215{
216   struct etna_cmd_stream *stream = ctx->stream;
217
218   /* Pre-reserve the command buffer space which we are likely to need.
219    * This must cover all the state emitted below, and the following
220    * draw command. */
221   etna_cmd_stream_reserve(stream, required_stream_size(ctx));
222
223   uint32_t dirty = ctx->dirty;
224
225   /* Pre-processing: see what caches we need to flush before making state changes. */
226   uint32_t to_flush = 0;
227   if (unlikely(dirty & (ETNA_DIRTY_BLEND))) {
228      /* Need flush COLOR when changing PE.COLOR_FORMAT.OVERWRITE. */
229#if 0
230        /* TODO*/
231        if ((ctx->gpu3d.PE_COLOR_FORMAT & VIVS_PE_COLOR_FORMAT_OVERWRITE) !=
232           (etna_blend_state(ctx->blend)->PE_COLOR_FORMAT & VIVS_PE_COLOR_FORMAT_OVERWRITE))
233#endif
234      to_flush |= VIVS_GL_FLUSH_CACHE_COLOR;
235   }
236   if (unlikely(dirty & (ETNA_DIRTY_TEXTURE_CACHES)))
237      to_flush |= VIVS_GL_FLUSH_CACHE_TEXTURE;
238   if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) /* Framebuffer config changed? */
239      to_flush |= VIVS_GL_FLUSH_CACHE_COLOR | VIVS_GL_FLUSH_CACHE_DEPTH;
240   if (DBG_ENABLED(ETNA_DBG_CFLUSH_ALL))
241      to_flush |= VIVS_GL_FLUSH_CACHE_TEXTURE | VIVS_GL_FLUSH_CACHE_COLOR | VIVS_GL_FLUSH_CACHE_DEPTH;
242
243   if (to_flush) {
244      etna_set_state(stream, VIVS_GL_FLUSH_CACHE, to_flush);
245      etna_stall(stream, SYNC_RECIPIENT_RA, SYNC_RECIPIENT_PE);
246   }
247
248   /* Flush TS cache before changing TS configuration. */
249   if (unlikely(dirty & ETNA_DIRTY_TS)) {
250      etna_set_state(stream, VIVS_TS_FLUSH_CACHE, VIVS_TS_FLUSH_CACHE_FLUSH);
251   }
252
253   /* If MULTI_SAMPLE_CONFIG.MSAA_SAMPLES changed, clobber affected shader
254    * state to make sure it is always rewritten. */
255   if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) {
256      if ((ctx->gpu3d.GL_MULTI_SAMPLE_CONFIG & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK) !=
257          (ctx->framebuffer.GL_MULTI_SAMPLE_CONFIG & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK)) {
258         /* XXX what does the GPU set these states to on MSAA samples change?
259          * Does it do the right thing?
260          * (increase/decrease as necessary) or something else? Just set some
261          * invalid value until we know for
262          * sure. */
263         ctx->gpu3d.PS_INPUT_COUNT = 0xffffffff;
264         ctx->gpu3d.PS_TEMP_REGISTER_CONTROL = 0xffffffff;
265      }
266   }
267
268   /* Update vertex elements. This is different from any of the other states, in that
269    * a) the number of vertex elements written matters: so write only active ones
270    * b) the vertex element states must all be written: do not skip entries that stay the same */
271   if (dirty & (ETNA_DIRTY_VERTEX_ELEMENTS)) {
272      if (ctx->specs.halti >= 5) {
273         /*17800*/ etna_set_state_multi(stream, VIVS_NFE_GENERIC_ATTRIB_CONFIG0(0),
274            ctx->vertex_elements->num_elements,
275            ctx->vertex_elements->NFE_GENERIC_ATTRIB_CONFIG0);
276         /*17A00*/ etna_set_state_multi(stream, VIVS_NFE_GENERIC_ATTRIB_SCALE(0),
277            ctx->vertex_elements->num_elements,
278            ctx->vertex_elements->NFE_GENERIC_ATTRIB_SCALE);
279         /*17A80*/ etna_set_state_multi(stream, VIVS_NFE_GENERIC_ATTRIB_CONFIG1(0),
280            ctx->vertex_elements->num_elements,
281            ctx->vertex_elements->NFE_GENERIC_ATTRIB_CONFIG1);
282      } else {
283         /* Special case: vertex elements must always be sent in full if changed */
284         /*00600*/ etna_set_state_multi(stream, VIVS_FE_VERTEX_ELEMENT_CONFIG(0),
285            ctx->vertex_elements->num_elements,
286            ctx->vertex_elements->FE_VERTEX_ELEMENT_CONFIG);
287         if (ctx->specs.halti >= 2) {
288            /*00780*/ etna_set_state_multi(stream, VIVS_FE_GENERIC_ATTRIB_SCALE(0),
289               ctx->vertex_elements->num_elements,
290               ctx->vertex_elements->NFE_GENERIC_ATTRIB_SCALE);
291         }
292      }
293   }
294   unsigned vs_output_count = etna_rasterizer_state(ctx->rasterizer)->point_size_per_vertex
295                           ? ctx->shader_state.VS_OUTPUT_COUNT_PSIZE
296                           : ctx->shader_state.VS_OUTPUT_COUNT;
297
298   /* The following code is originally generated by gen_merge_state.py, to
299    * emit state in increasing order of address (this makes it possible to merge
300    * consecutive register updates into one SET_STATE command)
301    *
302    * There have been some manual changes, where the weaving operation is not
303    * simply bitwise or:
304    * - scissor fixp
305    * - num vertex elements
306    * - scissor handling
307    * - num samplers
308    * - texture lod
309    * - ETNA_DIRTY_TS
310    * - removed ETNA_DIRTY_BASE_SETUP statements -- these are guaranteed to not
311    * change anyway
312    * - PS / framebuffer interaction for MSAA
313    * - move update of GL_MULTI_SAMPLE_CONFIG first
314    * - add unlikely()/likely()
315    */
316   struct etna_coalesce coalesce;
317
318   etna_coalesce_start(stream, &coalesce);
319
320   /* begin only EMIT_STATE -- make sure no new etna_reserve calls are done here
321    * directly
322    *    or indirectly */
323   /* multi sample config is set first, and outside of the normal sorting
324    * order, as changing the multisample state clobbers PS.INPUT_COUNT (and
325    * possibly PS.TEMP_REGISTER_CONTROL).
326    */
327   if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER | ETNA_DIRTY_SAMPLE_MASK))) {
328      uint32_t val = VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(ctx->sample_mask);
329      val |= ctx->framebuffer.GL_MULTI_SAMPLE_CONFIG;
330
331      /*03818*/ EMIT_STATE(GL_MULTI_SAMPLE_CONFIG, val);
332   }
333   if (likely(dirty & (ETNA_DIRTY_INDEX_BUFFER))) {
334      /*00644*/ EMIT_STATE_RELOC(FE_INDEX_STREAM_BASE_ADDR, &ctx->index_buffer.FE_INDEX_STREAM_BASE_ADDR);
335      /*00648*/ EMIT_STATE(FE_INDEX_STREAM_CONTROL, ctx->index_buffer.FE_INDEX_STREAM_CONTROL);
336   }
337   if (likely(dirty & (ETNA_DIRTY_INDEX_BUFFER))) {
338      /*00674*/ EMIT_STATE(FE_PRIMITIVE_RESTART_INDEX, ctx->index_buffer.FE_PRIMITIVE_RESTART_INDEX);
339   }
340   if (likely(dirty & (ETNA_DIRTY_VERTEX_BUFFERS))) {
341      if (ctx->specs.halti >= 2) { /* HALTI2+: NFE_VERTEX_STREAMS */
342         for (int x = 0; x < ctx->vertex_buffer.count; ++x) {
343            /*14600*/ EMIT_STATE_RELOC(NFE_VERTEX_STREAMS_BASE_ADDR(x), &ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_BASE_ADDR);
344         }
345         for (int x = 0; x < ctx->vertex_buffer.count; ++x) {
346            if (ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_BASE_ADDR.bo) {
347               /*14640*/ EMIT_STATE(NFE_VERTEX_STREAMS_CONTROL(x), ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_CONTROL);
348            }
349         }
350         for (int x = 0; x < ctx->vertex_buffer.count; ++x) {
351            if (ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_BASE_ADDR.bo) {
352               /*14680*/ EMIT_STATE(NFE_VERTEX_STREAMS_UNK14680(x), ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_UNK14680);
353            }
354         }
355      } else if(ctx->specs.stream_count >= 1) { /* hw w/ multiple vertex streams */
356         for (int x = 0; x < ctx->vertex_buffer.count; ++x) {
357            /*00680*/ EMIT_STATE_RELOC(FE_VERTEX_STREAMS_BASE_ADDR(x), &ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_BASE_ADDR);
358         }
359         for (int x = 0; x < ctx->vertex_buffer.count; ++x) {
360            if (ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_BASE_ADDR.bo) {
361               /*006A0*/ EMIT_STATE(FE_VERTEX_STREAMS_CONTROL(x), ctx->vertex_buffer.cvb[x].FE_VERTEX_STREAM_CONTROL);
362            }
363         }
364      } else { /* hw w/ single vertex stream */
365         /*0064C*/ EMIT_STATE_RELOC(FE_VERTEX_STREAM_BASE_ADDR, &ctx->vertex_buffer.cvb[0].FE_VERTEX_STREAM_BASE_ADDR);
366         /*00650*/ EMIT_STATE(FE_VERTEX_STREAM_CONTROL, ctx->vertex_buffer.cvb[0].FE_VERTEX_STREAM_CONTROL);
367      }
368   }
369   if (unlikely(dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_RASTERIZER))) {
370
371      /*00804*/ EMIT_STATE(VS_OUTPUT_COUNT, vs_output_count);
372   }
373   if (unlikely(dirty & (ETNA_DIRTY_VERTEX_ELEMENTS | ETNA_DIRTY_SHADER))) {
374      /*00808*/ EMIT_STATE(VS_INPUT_COUNT, ctx->shader_state.VS_INPUT_COUNT);
375      /*0080C*/ EMIT_STATE(VS_TEMP_REGISTER_CONTROL, ctx->shader_state.VS_TEMP_REGISTER_CONTROL);
376   }
377   if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
378      /*00830*/ EMIT_STATE(VS_LOAD_BALANCING, ctx->shader_state.VS_LOAD_BALANCING);
379   }
380   if (unlikely(dirty & (ETNA_DIRTY_VIEWPORT))) {
381      /*00A00*/ EMIT_STATE_FIXP(PA_VIEWPORT_SCALE_X, ctx->viewport.PA_VIEWPORT_SCALE_X);
382      /*00A04*/ EMIT_STATE_FIXP(PA_VIEWPORT_SCALE_Y, ctx->viewport.PA_VIEWPORT_SCALE_Y);
383      /*00A08*/ EMIT_STATE(PA_VIEWPORT_SCALE_Z, ctx->viewport.PA_VIEWPORT_SCALE_Z);
384      /*00A0C*/ EMIT_STATE_FIXP(PA_VIEWPORT_OFFSET_X, ctx->viewport.PA_VIEWPORT_OFFSET_X);
385      /*00A10*/ EMIT_STATE_FIXP(PA_VIEWPORT_OFFSET_Y, ctx->viewport.PA_VIEWPORT_OFFSET_Y);
386      /*00A14*/ EMIT_STATE(PA_VIEWPORT_OFFSET_Z, ctx->viewport.PA_VIEWPORT_OFFSET_Z);
387   }
388   if (unlikely(dirty & (ETNA_DIRTY_RASTERIZER))) {
389      struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer);
390
391      /*00A18*/ EMIT_STATE(PA_LINE_WIDTH, rasterizer->PA_LINE_WIDTH);
392      /*00A1C*/ EMIT_STATE(PA_POINT_SIZE, rasterizer->PA_POINT_SIZE);
393      /*00A28*/ EMIT_STATE(PA_SYSTEM_MODE, rasterizer->PA_SYSTEM_MODE);
394   }
395   if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
396      /*00A30*/ EMIT_STATE(PA_ATTRIBUTE_ELEMENT_COUNT, ctx->shader_state.PA_ATTRIBUTE_ELEMENT_COUNT);
397   }
398   if (unlikely(dirty & (ETNA_DIRTY_RASTERIZER | ETNA_DIRTY_SHADER))) {
399      uint32_t val = etna_rasterizer_state(ctx->rasterizer)->PA_CONFIG;
400      /*00A34*/ EMIT_STATE(PA_CONFIG, val & ctx->shader_state.PA_CONFIG);
401   }
402   if (unlikely(dirty & (ETNA_DIRTY_RASTERIZER))) {
403      struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer);
404      /*00A38*/ EMIT_STATE(PA_WIDE_LINE_WIDTH0, rasterizer->PA_LINE_WIDTH);
405      /*00A3C*/ EMIT_STATE(PA_WIDE_LINE_WIDTH1, rasterizer->PA_LINE_WIDTH);
406   }
407   if (unlikely(dirty & (ETNA_DIRTY_SCISSOR | ETNA_DIRTY_FRAMEBUFFER |
408                         ETNA_DIRTY_RASTERIZER | ETNA_DIRTY_VIEWPORT))) {
409      /* this is a bit of a mess: rasterizer.scissor determines whether to use
410       * only the framebuffer scissor, or specific scissor state, and the
411       * viewport clips too so the logic spans four CSOs */
412      struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer);
413
414      uint32_t scissor_left =
415         MAX2(ctx->framebuffer.SE_SCISSOR_LEFT, ctx->viewport.SE_SCISSOR_LEFT);
416      uint32_t scissor_top =
417         MAX2(ctx->framebuffer.SE_SCISSOR_TOP, ctx->viewport.SE_SCISSOR_TOP);
418      uint32_t scissor_right =
419         MIN2(ctx->framebuffer.SE_SCISSOR_RIGHT, ctx->viewport.SE_SCISSOR_RIGHT);
420      uint32_t scissor_bottom =
421         MIN2(ctx->framebuffer.SE_SCISSOR_BOTTOM, ctx->viewport.SE_SCISSOR_BOTTOM);
422
423      if (rasterizer->scissor) {
424         scissor_left = MAX2(ctx->scissor.SE_SCISSOR_LEFT, scissor_left);
425         scissor_top = MAX2(ctx->scissor.SE_SCISSOR_TOP, scissor_top);
426         scissor_right = MIN2(ctx->scissor.SE_SCISSOR_RIGHT, scissor_right);
427         scissor_bottom = MIN2(ctx->scissor.SE_SCISSOR_BOTTOM, scissor_bottom);
428      }
429
430      /*00C00*/ EMIT_STATE_FIXP(SE_SCISSOR_LEFT, scissor_left);
431      /*00C04*/ EMIT_STATE_FIXP(SE_SCISSOR_TOP, scissor_top);
432      /*00C08*/ EMIT_STATE_FIXP(SE_SCISSOR_RIGHT, scissor_right);
433      /*00C0C*/ EMIT_STATE_FIXP(SE_SCISSOR_BOTTOM, scissor_bottom);
434   }
435   if (unlikely(dirty & (ETNA_DIRTY_RASTERIZER))) {
436      struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer);
437
438      /*00C10*/ EMIT_STATE(SE_DEPTH_SCALE, rasterizer->SE_DEPTH_SCALE);
439      /*00C14*/ EMIT_STATE(SE_DEPTH_BIAS, rasterizer->SE_DEPTH_BIAS);
440      /*00C18*/ EMIT_STATE(SE_CONFIG, rasterizer->SE_CONFIG);
441   }
442   if (unlikely(dirty & (ETNA_DIRTY_SCISSOR | ETNA_DIRTY_FRAMEBUFFER |
443                         ETNA_DIRTY_RASTERIZER | ETNA_DIRTY_VIEWPORT))) {
444      struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer);
445
446      uint32_t clip_right =
447         MIN2(ctx->framebuffer.SE_CLIP_RIGHT, ctx->viewport.SE_CLIP_RIGHT);
448      uint32_t clip_bottom =
449         MIN2(ctx->framebuffer.SE_CLIP_BOTTOM, ctx->viewport.SE_CLIP_BOTTOM);
450
451      if (rasterizer->scissor) {
452         clip_right = MIN2(ctx->scissor.SE_CLIP_RIGHT, clip_right);
453         clip_bottom = MIN2(ctx->scissor.SE_CLIP_BOTTOM, clip_bottom);
454      }
455
456      /*00C20*/ EMIT_STATE_FIXP(SE_CLIP_RIGHT, clip_right);
457      /*00C24*/ EMIT_STATE_FIXP(SE_CLIP_BOTTOM, clip_bottom);
458   }
459   if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
460      /*00E00*/ EMIT_STATE(RA_CONTROL, ctx->shader_state.RA_CONTROL);
461   }
462   if (unlikely(dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_FRAMEBUFFER))) {
463      /*01004*/ EMIT_STATE(PS_OUTPUT_REG, ctx->shader_state.PS_OUTPUT_REG);
464      /*01008*/ EMIT_STATE(PS_INPUT_COUNT,
465                           ctx->framebuffer.msaa_mode
466                              ? ctx->shader_state.PS_INPUT_COUNT_MSAA
467                              : ctx->shader_state.PS_INPUT_COUNT);
468      /*0100C*/ EMIT_STATE(PS_TEMP_REGISTER_CONTROL,
469                           ctx->framebuffer.msaa_mode
470                              ? ctx->shader_state.PS_TEMP_REGISTER_CONTROL_MSAA
471                              : ctx->shader_state.PS_TEMP_REGISTER_CONTROL);
472      /*01010*/ EMIT_STATE(PS_CONTROL, ctx->shader_state.PS_CONTROL);
473   }
474   if (unlikely(dirty & (ETNA_DIRTY_ZSA | ETNA_DIRTY_FRAMEBUFFER))) {
475      uint32_t val = etna_zsa_state(ctx->zsa)->PE_DEPTH_CONFIG;
476      /*01400*/ EMIT_STATE(PE_DEPTH_CONFIG, val | ctx->framebuffer.PE_DEPTH_CONFIG);
477   }
478   if (unlikely(dirty & (ETNA_DIRTY_VIEWPORT))) {
479      /*01404*/ EMIT_STATE(PE_DEPTH_NEAR, ctx->viewport.PE_DEPTH_NEAR);
480      /*01408*/ EMIT_STATE(PE_DEPTH_FAR, ctx->viewport.PE_DEPTH_FAR);
481   }
482   if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) {
483      /*0140C*/ EMIT_STATE(PE_DEPTH_NORMALIZE, ctx->framebuffer.PE_DEPTH_NORMALIZE);
484
485      if (ctx->specs.pixel_pipes == 1) {
486         /*01410*/ EMIT_STATE_RELOC(PE_DEPTH_ADDR, &ctx->framebuffer.PE_DEPTH_ADDR);
487      }
488
489      /*01414*/ EMIT_STATE(PE_DEPTH_STRIDE, ctx->framebuffer.PE_DEPTH_STRIDE);
490   }
491   if (unlikely(dirty & (ETNA_DIRTY_ZSA))) {
492      uint32_t val = etna_zsa_state(ctx->zsa)->PE_STENCIL_OP;
493      /*01418*/ EMIT_STATE(PE_STENCIL_OP, val);
494   }
495   if (unlikely(dirty & (ETNA_DIRTY_ZSA | ETNA_DIRTY_STENCIL_REF))) {
496      uint32_t val = etna_zsa_state(ctx->zsa)->PE_STENCIL_CONFIG;
497      /*0141C*/ EMIT_STATE(PE_STENCIL_CONFIG, val | ctx->stencil_ref.PE_STENCIL_CONFIG);
498   }
499   if (unlikely(dirty & (ETNA_DIRTY_ZSA))) {
500      uint32_t val = etna_zsa_state(ctx->zsa)->PE_ALPHA_OP;
501      /*01420*/ EMIT_STATE(PE_ALPHA_OP, val);
502   }
503   if (unlikely(dirty & (ETNA_DIRTY_BLEND_COLOR))) {
504      /*01424*/ EMIT_STATE(PE_ALPHA_BLEND_COLOR, ctx->blend_color.PE_ALPHA_BLEND_COLOR);
505   }
506   if (unlikely(dirty & (ETNA_DIRTY_BLEND))) {
507      uint32_t val = etna_blend_state(ctx->blend)->PE_ALPHA_CONFIG;
508      /*01428*/ EMIT_STATE(PE_ALPHA_CONFIG, val);
509   }
510   if (unlikely(dirty & (ETNA_DIRTY_BLEND | ETNA_DIRTY_FRAMEBUFFER))) {
511      uint32_t val;
512      /* Use the components and overwrite bits in framebuffer.PE_COLOR_FORMAT
513       * as a mask to enable the bits from blend PE_COLOR_FORMAT */
514      val = ~(VIVS_PE_COLOR_FORMAT_COMPONENTS__MASK |
515              VIVS_PE_COLOR_FORMAT_OVERWRITE);
516      val |= etna_blend_state(ctx->blend)->PE_COLOR_FORMAT;
517      val &= ctx->framebuffer.PE_COLOR_FORMAT;
518      /*0142C*/ EMIT_STATE(PE_COLOR_FORMAT, val);
519   }
520   if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) {
521      if (ctx->specs.pixel_pipes == 1) {
522         /*01430*/ EMIT_STATE_RELOC(PE_COLOR_ADDR, &ctx->framebuffer.PE_COLOR_ADDR);
523         /*01434*/ EMIT_STATE(PE_COLOR_STRIDE, ctx->framebuffer.PE_COLOR_STRIDE);
524         /*01454*/ EMIT_STATE(PE_HDEPTH_CONTROL, ctx->framebuffer.PE_HDEPTH_CONTROL);
525      } else if (ctx->specs.pixel_pipes == 2) {
526         /*01434*/ EMIT_STATE(PE_COLOR_STRIDE, ctx->framebuffer.PE_COLOR_STRIDE);
527         /*01454*/ EMIT_STATE(PE_HDEPTH_CONTROL, ctx->framebuffer.PE_HDEPTH_CONTROL);
528         /*01460*/ EMIT_STATE_RELOC(PE_PIPE_COLOR_ADDR(0), &ctx->framebuffer.PE_PIPE_COLOR_ADDR[0]);
529         /*01464*/ EMIT_STATE_RELOC(PE_PIPE_COLOR_ADDR(1), &ctx->framebuffer.PE_PIPE_COLOR_ADDR[1]);
530         /*01480*/ EMIT_STATE_RELOC(PE_PIPE_DEPTH_ADDR(0), &ctx->framebuffer.PE_PIPE_DEPTH_ADDR[0]);
531         /*01484*/ EMIT_STATE_RELOC(PE_PIPE_DEPTH_ADDR(1), &ctx->framebuffer.PE_PIPE_DEPTH_ADDR[1]);
532      } else {
533         abort();
534      }
535   }
536   if (unlikely(dirty & (ETNA_DIRTY_STENCIL_REF))) {
537      /*014A0*/ EMIT_STATE(PE_STENCIL_CONFIG_EXT, ctx->stencil_ref.PE_STENCIL_CONFIG_EXT);
538   }
539   if (unlikely(dirty & (ETNA_DIRTY_BLEND | ETNA_DIRTY_FRAMEBUFFER))) {
540      struct etna_blend_state *blend = etna_blend_state(ctx->blend);
541      /*014A4*/ EMIT_STATE(PE_LOGIC_OP, blend->PE_LOGIC_OP | ctx->framebuffer.PE_LOGIC_OP);
542   }
543   if (unlikely(dirty & (ETNA_DIRTY_BLEND))) {
544      struct etna_blend_state *blend = etna_blend_state(ctx->blend);
545      for (int x = 0; x < 2; ++x) {
546         /*014A8*/ EMIT_STATE(PE_DITHER(x), blend->PE_DITHER[x]);
547      }
548   }
549   if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER | ETNA_DIRTY_TS))) {
550      /*01654*/ EMIT_STATE(TS_MEM_CONFIG, ctx->framebuffer.TS_MEM_CONFIG);
551      /*01658*/ EMIT_STATE_RELOC(TS_COLOR_STATUS_BASE, &ctx->framebuffer.TS_COLOR_STATUS_BASE);
552      /*0165C*/ EMIT_STATE_RELOC(TS_COLOR_SURFACE_BASE, &ctx->framebuffer.TS_COLOR_SURFACE_BASE);
553      /*01660*/ EMIT_STATE(TS_COLOR_CLEAR_VALUE, ctx->framebuffer.TS_COLOR_CLEAR_VALUE);
554      /*01664*/ EMIT_STATE_RELOC(TS_DEPTH_STATUS_BASE, &ctx->framebuffer.TS_DEPTH_STATUS_BASE);
555      /*01668*/ EMIT_STATE_RELOC(TS_DEPTH_SURFACE_BASE, &ctx->framebuffer.TS_DEPTH_SURFACE_BASE);
556      /*0166C*/ EMIT_STATE(TS_DEPTH_CLEAR_VALUE, ctx->framebuffer.TS_DEPTH_CLEAR_VALUE);
557   }
558   if (unlikely(dirty & (ETNA_DIRTY_SHADER))) {
559      /*0381C*/ EMIT_STATE(GL_VARYING_TOTAL_COMPONENTS, ctx->shader_state.GL_VARYING_TOTAL_COMPONENTS);
560   }
561   etna_coalesce_end(stream, &coalesce);
562   /* end only EMIT_STATE */
563
564   /* Emit strongly architecture-specific state */
565   if (ctx->specs.halti >= 5)
566      emit_halti5_only_state(ctx, vs_output_count);
567   else
568      emit_pre_halti5_state(ctx);
569
570   ctx->emit_texture_state(ctx);
571
572   /* Insert a FE/PE stall as changing the shader instructions (and maybe
573    * the uniforms) can corrupt the previous in-progress draw operation.
574    * Observed with amoeba on GC2000 during the right-to-left rendering
575    * of PI, and can cause GPU hangs immediately after.
576    * I summise that this is because the "new" locations at 0xc000 are not
577    * properly protected against updates as other states seem to be. Hence,
578    * we detect the "new" vertex shader instruction offset to apply this. */
579   if (ctx->dirty & (ETNA_DIRTY_SHADER | ETNA_DIRTY_CONSTBUF) && ctx->specs.vs_offset > 0x4000)
580      etna_stall(ctx->stream, SYNC_RECIPIENT_FE, SYNC_RECIPIENT_PE);
581
582   /* We need to update the uniform cache only if one of the following bits are
583    * set in ctx->dirty:
584    * - ETNA_DIRTY_SHADER
585    * - ETNA_DIRTY_CONSTBUF
586    * - uniforms_dirty_bits
587    *
588    * In case of ETNA_DIRTY_SHADER we need load all uniforms from the cache. In
589    * all
590    * other cases we can load on the changed uniforms.
591    */
592   static const uint32_t uniform_dirty_bits =
593      ETNA_DIRTY_SHADER | ETNA_DIRTY_CONSTBUF;
594
595   if (dirty & (uniform_dirty_bits | ctx->shader.fs->uniforms_dirty_bits))
596      etna_uniforms_write(
597         ctx, ctx->shader.vs, &ctx->constant_buffer[PIPE_SHADER_VERTEX],
598         ctx->shader_state.VS_UNIFORMS, &ctx->shader_state.vs_uniforms_size);
599
600   if (dirty & (uniform_dirty_bits | ctx->shader.vs->uniforms_dirty_bits))
601      etna_uniforms_write(
602         ctx, ctx->shader.fs, &ctx->constant_buffer[PIPE_SHADER_FRAGMENT],
603         ctx->shader_state.PS_UNIFORMS, &ctx->shader_state.ps_uniforms_size);
604
605   /**** Large dynamically-sized state ****/
606   bool do_uniform_flush = ctx->specs.halti < 5;
607   if (dirty & (ETNA_DIRTY_SHADER)) {
608      /* Special case: a new shader was loaded; simply re-load all uniforms and
609       * shader code at once */
610      /* This sequence is special, do not change ordering unless necessary. According to comment
611         snippets in the Vivante kernel driver a process called "steering" goes on while programming
612         shader state. This (as I understand it) means certain unified states are "steered"
613         toward a specific shader unit (VS/PS/...) based on either explicit flags in register
614         00860, or what other state is written before "auto-steering". So this means some
615         state can legitimately be programmed multiple times.
616       */
617
618      if (ctx->specs.halti >= 5) { /* ICACHE (HALTI5) */
619         assert(ctx->shader_state.VS_INST_ADDR.bo && ctx->shader_state.PS_INST_ADDR.bo);
620         /* Set icache (VS) */
621         etna_set_state(stream, VIVS_VS_NEWRANGE_LOW, 0);
622         etna_set_state(stream, VIVS_VS_NEWRANGE_HIGH, ctx->shader_state.vs_inst_mem_size / 4);
623         assert(ctx->shader_state.VS_INST_ADDR.bo);
624         etna_set_state_reloc(stream, VIVS_VS_INST_ADDR, &ctx->shader_state.VS_INST_ADDR);
625         etna_set_state(stream, VIVS_SH_CONFIG, 0x00000002);
626         etna_set_state(stream, VIVS_VS_ICACHE_CONTROL, VIVS_VS_ICACHE_CONTROL_ENABLE);
627         etna_set_state(stream, VIVS_VS_ICACHE_COUNT, ctx->shader_state.vs_inst_mem_size / 4 - 1);
628
629         /* Set icache (PS) */
630         etna_set_state(stream, VIVS_PS_NEWRANGE_LOW, 0);
631         etna_set_state(stream, VIVS_PS_NEWRANGE_HIGH, ctx->shader_state.ps_inst_mem_size / 4);
632         assert(ctx->shader_state.PS_INST_ADDR.bo);
633         etna_set_state_reloc(stream, VIVS_PS_INST_ADDR, &ctx->shader_state.PS_INST_ADDR);
634         etna_set_state(stream, VIVS_SH_CONFIG, 0x00000002);
635         etna_set_state(stream, VIVS_VS_ICACHE_CONTROL, VIVS_VS_ICACHE_CONTROL_ENABLE);
636         etna_set_state(stream, VIVS_PS_ICACHE_COUNT, ctx->shader_state.ps_inst_mem_size / 4 - 1);
637
638      } else if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) {
639         /* ICACHE (pre-HALTI5) */
640         assert(ctx->specs.has_icache && ctx->specs.has_shader_range_registers);
641         /* Set icache (VS) */
642         etna_set_state(stream, VIVS_VS_RANGE, (ctx->shader_state.vs_inst_mem_size / 4 - 1) << 16);
643         etna_set_state(stream, VIVS_VS_ICACHE_CONTROL,
644               VIVS_VS_ICACHE_CONTROL_ENABLE |
645               VIVS_VS_ICACHE_CONTROL_FLUSH_VS);
646         assert(ctx->shader_state.VS_INST_ADDR.bo);
647         etna_set_state_reloc(stream, VIVS_VS_INST_ADDR, &ctx->shader_state.VS_INST_ADDR);
648
649         /* Set icache (PS) */
650         etna_set_state(stream, VIVS_PS_RANGE, (ctx->shader_state.ps_inst_mem_size / 4 - 1) << 16);
651         etna_set_state(stream, VIVS_VS_ICACHE_CONTROL,
652               VIVS_VS_ICACHE_CONTROL_ENABLE |
653               VIVS_VS_ICACHE_CONTROL_FLUSH_PS);
654         assert(ctx->shader_state.PS_INST_ADDR.bo);
655         etna_set_state_reloc(stream, VIVS_PS_INST_ADDR, &ctx->shader_state.PS_INST_ADDR);
656      } else {
657         /* Upload shader directly, first flushing and disabling icache if
658          * supported on this hw */
659         if (ctx->specs.has_icache) {
660            etna_set_state(stream, VIVS_VS_ICACHE_CONTROL,
661                  VIVS_VS_ICACHE_CONTROL_FLUSH_PS |
662                  VIVS_VS_ICACHE_CONTROL_FLUSH_VS);
663         }
664         if (ctx->specs.has_shader_range_registers) {
665            etna_set_state(stream, VIVS_VS_RANGE, (ctx->shader_state.vs_inst_mem_size / 4 - 1) << 16);
666            etna_set_state(stream, VIVS_PS_RANGE, ((ctx->shader_state.ps_inst_mem_size / 4 - 1 + 0x100) << 16) |
667                                        0x100);
668         }
669         etna_set_state_multi(stream, ctx->specs.vs_offset,
670                              ctx->shader_state.vs_inst_mem_size,
671                              ctx->shader_state.VS_INST_MEM);
672         etna_set_state_multi(stream, ctx->specs.ps_offset,
673                              ctx->shader_state.ps_inst_mem_size,
674                              ctx->shader_state.PS_INST_MEM);
675      }
676
677      if (ctx->specs.has_unified_uniforms) {
678         etna_set_state(stream, VIVS_VS_UNIFORM_BASE, 0);
679         etna_set_state(stream, VIVS_PS_UNIFORM_BASE, ctx->specs.max_vs_uniforms);
680      }
681
682      if (do_uniform_flush)
683         etna_set_state(stream, VIVS_VS_UNIFORM_CACHE, VIVS_VS_UNIFORM_CACHE_FLUSH);
684      etna_set_state_multi(stream, ctx->specs.vs_uniforms_offset,
685                                     ctx->shader_state.vs_uniforms_size,
686                                     ctx->shader_state.VS_UNIFORMS);
687      if (do_uniform_flush)
688         etna_set_state(stream, VIVS_VS_UNIFORM_CACHE, VIVS_VS_UNIFORM_CACHE_FLUSH | VIVS_VS_UNIFORM_CACHE_PS);
689      etna_set_state_multi(stream, ctx->specs.ps_uniforms_offset,
690                                     ctx->shader_state.ps_uniforms_size,
691                                     ctx->shader_state.PS_UNIFORMS);
692
693      /* Copy uniforms to gpu3d, so that incremental updates to uniforms are
694       * possible as long as the
695       * same shader remains bound */
696      ctx->gpu3d.vs_uniforms_size = ctx->shader_state.vs_uniforms_size;
697      ctx->gpu3d.ps_uniforms_size = ctx->shader_state.ps_uniforms_size;
698      memcpy(ctx->gpu3d.VS_UNIFORMS, ctx->shader_state.VS_UNIFORMS,
699             ctx->shader_state.vs_uniforms_size * 4);
700      memcpy(ctx->gpu3d.PS_UNIFORMS, ctx->shader_state.PS_UNIFORMS,
701             ctx->shader_state.ps_uniforms_size * 4);
702
703      if (ctx->specs.halti >= 5) {
704         /* HALTI5 needs to be prompted to pre-fetch shaders */
705         etna_set_state(stream, VIVS_VS_ICACHE_PREFETCH, 0x00000000);
706         etna_set_state(stream, VIVS_PS_ICACHE_PREFETCH, 0x00000000);
707         etna_stall(stream, SYNC_RECIPIENT_RA, SYNC_RECIPIENT_PE);
708      }
709   } else {
710      /* ideally this cache would only be flushed if there are VS uniform changes */
711      if (do_uniform_flush)
712         etna_set_state(stream, VIVS_VS_UNIFORM_CACHE, VIVS_VS_UNIFORM_CACHE_FLUSH);
713      etna_coalesce_start(stream, &coalesce);
714      for (int x = 0; x < ctx->shader.vs->uniforms.const_count; ++x) {
715         if (ctx->gpu3d.VS_UNIFORMS[x] != ctx->shader_state.VS_UNIFORMS[x]) {
716            etna_coalsence_emit(stream, &coalesce, ctx->specs.vs_uniforms_offset + x*4, ctx->shader_state.VS_UNIFORMS[x]);
717            ctx->gpu3d.VS_UNIFORMS[x] = ctx->shader_state.VS_UNIFORMS[x];
718         }
719      }
720      etna_coalesce_end(stream, &coalesce);
721
722      /* ideally this cache would only be flushed if there are PS uniform changes */
723      if (do_uniform_flush)
724         etna_set_state(stream, VIVS_VS_UNIFORM_CACHE, VIVS_VS_UNIFORM_CACHE_FLUSH | VIVS_VS_UNIFORM_CACHE_PS);
725      etna_coalesce_start(stream, &coalesce);
726      for (int x = 0; x < ctx->shader.fs->uniforms.const_count; ++x) {
727         if (ctx->gpu3d.PS_UNIFORMS[x] != ctx->shader_state.PS_UNIFORMS[x]) {
728            etna_coalsence_emit(stream, &coalesce, ctx->specs.ps_uniforms_offset + x*4, ctx->shader_state.PS_UNIFORMS[x]);
729            ctx->gpu3d.PS_UNIFORMS[x] = ctx->shader_state.PS_UNIFORMS[x];
730         }
731      }
732      etna_coalesce_end(stream, &coalesce);
733   }
734/**** End of state update ****/
735#undef EMIT_STATE
736#undef EMIT_STATE_FIXP
737#undef EMIT_STATE_RELOC
738   ctx->dirty = 0;
739   ctx->dirty_sampler_views = 0;
740}
741