freedreno_state.c revision af69d88d
1/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ 2 3/* 4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org> 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the next 14 * paragraph) shall be included in all copies or substantial portions of the 15 * Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 * SOFTWARE. 24 * 25 * Authors: 26 * Rob Clark <robclark@freedesktop.org> 27 */ 28 29#include "pipe/p_state.h" 30#include "util/u_string.h" 31#include "util/u_memory.h" 32#include "util/u_helpers.h" 33 34#include "freedreno_state.h" 35#include "freedreno_context.h" 36#include "freedreno_resource.h" 37#include "freedreno_texture.h" 38#include "freedreno_gmem.h" 39#include "freedreno_util.h" 40 41/* All the generic state handling.. In case of CSO's that are specific 42 * to the GPU version, when the bind and the delete are common they can 43 * go in here. 44 */ 45 46static void 47fd_set_blend_color(struct pipe_context *pctx, 48 const struct pipe_blend_color *blend_color) 49{ 50 struct fd_context *ctx = fd_context(pctx); 51 ctx->blend_color = *blend_color; 52 ctx->dirty |= FD_DIRTY_BLEND_COLOR; 53} 54 55static void 56fd_set_stencil_ref(struct pipe_context *pctx, 57 const struct pipe_stencil_ref *stencil_ref) 58{ 59 struct fd_context *ctx = fd_context(pctx); 60 ctx->stencil_ref =* stencil_ref; 61 ctx->dirty |= FD_DIRTY_STENCIL_REF; 62} 63 64static void 65fd_set_clip_state(struct pipe_context *pctx, 66 const struct pipe_clip_state *clip) 67{ 68 DBG("TODO: "); 69} 70 71static void 72fd_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask) 73{ 74 struct fd_context *ctx = fd_context(pctx); 75 ctx->sample_mask = (uint16_t)sample_mask; 76 ctx->dirty |= FD_DIRTY_SAMPLE_MASK; 77} 78 79/* notes from calim on #dri-devel: 80 * index==0 will be non-UBO (ie. glUniformXYZ()) all packed together padded 81 * out to vec4's 82 * I should be able to consider that I own the user_ptr until the next 83 * set_constant_buffer() call, at which point I don't really care about the 84 * previous values. 85 * index>0 will be UBO's.. well, I'll worry about that later 86 */ 87static void 88fd_set_constant_buffer(struct pipe_context *pctx, uint shader, uint index, 89 struct pipe_constant_buffer *cb) 90{ 91 struct fd_context *ctx = fd_context(pctx); 92 struct fd_constbuf_stateobj *so = &ctx->constbuf[shader]; 93 94 /* Note that the state tracker can unbind constant buffers by 95 * passing NULL here. 96 */ 97 if (unlikely(!cb)) { 98 so->enabled_mask &= ~(1 << index); 99 so->dirty_mask &= ~(1 << index); 100 pipe_resource_reference(&so->cb[index].buffer, NULL); 101 return; 102 } 103 104 pipe_resource_reference(&so->cb[index].buffer, cb->buffer); 105 so->cb[index].buffer_offset = cb->buffer_offset; 106 so->cb[index].buffer_size = cb->buffer_size; 107 so->cb[index].user_buffer = cb->user_buffer; 108 109 so->enabled_mask |= 1 << index; 110 so->dirty_mask |= 1 << index; 111 ctx->dirty |= FD_DIRTY_CONSTBUF; 112} 113 114static void 115fd_set_framebuffer_state(struct pipe_context *pctx, 116 const struct pipe_framebuffer_state *framebuffer) 117{ 118 struct fd_context *ctx = fd_context(pctx); 119 struct pipe_framebuffer_state *cso = &ctx->framebuffer; 120 121 DBG("%d: cbufs[0]=%p, zsbuf=%p", ctx->needs_flush, 122 framebuffer->cbufs[0], framebuffer->zsbuf); 123 124 fd_context_render(pctx); 125 126 util_copy_framebuffer_state(cso, framebuffer); 127 128 if ((cso->width != framebuffer->width) || 129 (cso->height != framebuffer->height)) 130 ctx->needs_rb_fbd = true; 131 132 ctx->dirty |= FD_DIRTY_FRAMEBUFFER; 133 134 ctx->disabled_scissor.minx = 0; 135 ctx->disabled_scissor.miny = 0; 136 ctx->disabled_scissor.maxx = cso->width; 137 ctx->disabled_scissor.maxy = cso->height; 138 139 ctx->dirty |= FD_DIRTY_SCISSOR; 140} 141 142static void 143fd_set_polygon_stipple(struct pipe_context *pctx, 144 const struct pipe_poly_stipple *stipple) 145{ 146 struct fd_context *ctx = fd_context(pctx); 147 ctx->stipple = *stipple; 148 ctx->dirty |= FD_DIRTY_STIPPLE; 149} 150 151static void 152fd_set_scissor_states(struct pipe_context *pctx, 153 unsigned start_slot, 154 unsigned num_scissors, 155 const struct pipe_scissor_state *scissor) 156{ 157 struct fd_context *ctx = fd_context(pctx); 158 159 ctx->scissor = *scissor; 160 ctx->dirty |= FD_DIRTY_SCISSOR; 161} 162 163static void 164fd_set_viewport_states(struct pipe_context *pctx, 165 unsigned start_slot, 166 unsigned num_viewports, 167 const struct pipe_viewport_state *viewport) 168{ 169 struct fd_context *ctx = fd_context(pctx); 170 ctx->viewport = *viewport; 171 ctx->dirty |= FD_DIRTY_VIEWPORT; 172} 173 174static void 175fd_set_vertex_buffers(struct pipe_context *pctx, 176 unsigned start_slot, unsigned count, 177 const struct pipe_vertex_buffer *vb) 178{ 179 struct fd_context *ctx = fd_context(pctx); 180 struct fd_vertexbuf_stateobj *so = &ctx->vtx.vertexbuf; 181 int i; 182 183 /* on a2xx, pitch is encoded in the vtx fetch instruction, so 184 * we need to mark VTXSTATE as dirty as well to trigger patching 185 * and re-emitting the vtx shader: 186 */ 187 for (i = 0; i < count; i++) { 188 bool new_enabled = vb && (vb[i].buffer || vb[i].user_buffer); 189 bool old_enabled = so->vb[i].buffer || so->vb[i].user_buffer; 190 uint32_t new_stride = vb ? vb[i].stride : 0; 191 uint32_t old_stride = so->vb[i].stride; 192 if ((new_enabled != old_enabled) || (new_stride != old_stride)) { 193 ctx->dirty |= FD_DIRTY_VTXSTATE; 194 break; 195 } 196 } 197 198 util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb, start_slot, count); 199 so->count = util_last_bit(so->enabled_mask); 200 201 ctx->dirty |= FD_DIRTY_VTXBUF; 202} 203 204static void 205fd_set_index_buffer(struct pipe_context *pctx, 206 const struct pipe_index_buffer *ib) 207{ 208 struct fd_context *ctx = fd_context(pctx); 209 210 if (ib) { 211 pipe_resource_reference(&ctx->indexbuf.buffer, ib->buffer); 212 ctx->indexbuf.index_size = ib->index_size; 213 ctx->indexbuf.offset = ib->offset; 214 ctx->indexbuf.user_buffer = ib->user_buffer; 215 } else { 216 pipe_resource_reference(&ctx->indexbuf.buffer, NULL); 217 } 218 219 ctx->dirty |= FD_DIRTY_INDEXBUF; 220} 221 222static void 223fd_blend_state_bind(struct pipe_context *pctx, void *hwcso) 224{ 225 struct fd_context *ctx = fd_context(pctx); 226 ctx->blend = hwcso; 227 ctx->dirty |= FD_DIRTY_BLEND; 228} 229 230static void 231fd_blend_state_delete(struct pipe_context *pctx, void *hwcso) 232{ 233 FREE(hwcso); 234} 235 236static void 237fd_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso) 238{ 239 struct fd_context *ctx = fd_context(pctx); 240 struct pipe_scissor_state *old_scissor = fd_context_get_scissor(ctx); 241 242 ctx->rasterizer = hwcso; 243 ctx->dirty |= FD_DIRTY_RASTERIZER; 244 245 /* if scissor enable bit changed we need to mark scissor 246 * state as dirty as well: 247 * NOTE: we can do a shallow compare, since we only care 248 * if it changed to/from &ctx->disable_scissor 249 */ 250 if (old_scissor != fd_context_get_scissor(ctx)) 251 ctx->dirty |= FD_DIRTY_SCISSOR; 252} 253 254static void 255fd_rasterizer_state_delete(struct pipe_context *pctx, void *hwcso) 256{ 257 FREE(hwcso); 258} 259 260static void 261fd_zsa_state_bind(struct pipe_context *pctx, void *hwcso) 262{ 263 struct fd_context *ctx = fd_context(pctx); 264 ctx->zsa = hwcso; 265 ctx->dirty |= FD_DIRTY_ZSA; 266} 267 268static void 269fd_zsa_state_delete(struct pipe_context *pctx, void *hwcso) 270{ 271 FREE(hwcso); 272} 273 274static void * 275fd_vertex_state_create(struct pipe_context *pctx, unsigned num_elements, 276 const struct pipe_vertex_element *elements) 277{ 278 struct fd_vertex_stateobj *so = CALLOC_STRUCT(fd_vertex_stateobj); 279 280 if (!so) 281 return NULL; 282 283 memcpy(so->pipe, elements, sizeof(*elements) * num_elements); 284 so->num_elements = num_elements; 285 286 return so; 287} 288 289static void 290fd_vertex_state_delete(struct pipe_context *pctx, void *hwcso) 291{ 292 FREE(hwcso); 293} 294 295static void 296fd_vertex_state_bind(struct pipe_context *pctx, void *hwcso) 297{ 298 struct fd_context *ctx = fd_context(pctx); 299 ctx->vtx.vtx = hwcso; 300 ctx->dirty |= FD_DIRTY_VTXSTATE; 301} 302 303void 304fd_state_init(struct pipe_context *pctx) 305{ 306 pctx->set_blend_color = fd_set_blend_color; 307 pctx->set_stencil_ref = fd_set_stencil_ref; 308 pctx->set_clip_state = fd_set_clip_state; 309 pctx->set_sample_mask = fd_set_sample_mask; 310 pctx->set_constant_buffer = fd_set_constant_buffer; 311 pctx->set_framebuffer_state = fd_set_framebuffer_state; 312 pctx->set_polygon_stipple = fd_set_polygon_stipple; 313 pctx->set_scissor_states = fd_set_scissor_states; 314 pctx->set_viewport_states = fd_set_viewport_states; 315 316 pctx->set_vertex_buffers = fd_set_vertex_buffers; 317 pctx->set_index_buffer = fd_set_index_buffer; 318 319 pctx->bind_blend_state = fd_blend_state_bind; 320 pctx->delete_blend_state = fd_blend_state_delete; 321 322 pctx->bind_rasterizer_state = fd_rasterizer_state_bind; 323 pctx->delete_rasterizer_state = fd_rasterizer_state_delete; 324 325 pctx->bind_depth_stencil_alpha_state = fd_zsa_state_bind; 326 pctx->delete_depth_stencil_alpha_state = fd_zsa_state_delete; 327 328 pctx->create_vertex_elements_state = fd_vertex_state_create; 329 pctx->delete_vertex_elements_state = fd_vertex_state_delete; 330 pctx->bind_vertex_elements_state = fd_vertex_state_bind; 331} 332