freedreno_state.c revision af69d88d
1/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3/*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 *    Rob Clark <robclark@freedesktop.org>
27 */
28
29#include "pipe/p_state.h"
30#include "util/u_string.h"
31#include "util/u_memory.h"
32#include "util/u_helpers.h"
33
34#include "freedreno_state.h"
35#include "freedreno_context.h"
36#include "freedreno_resource.h"
37#include "freedreno_texture.h"
38#include "freedreno_gmem.h"
39#include "freedreno_util.h"
40
41/* All the generic state handling.. In case of CSO's that are specific
42 * to the GPU version, when the bind and the delete are common they can
43 * go in here.
44 */
45
46static void
47fd_set_blend_color(struct pipe_context *pctx,
48		const struct pipe_blend_color *blend_color)
49{
50	struct fd_context *ctx = fd_context(pctx);
51	ctx->blend_color = *blend_color;
52	ctx->dirty |= FD_DIRTY_BLEND_COLOR;
53}
54
55static void
56fd_set_stencil_ref(struct pipe_context *pctx,
57		const struct pipe_stencil_ref *stencil_ref)
58{
59	struct fd_context *ctx = fd_context(pctx);
60	ctx->stencil_ref =* stencil_ref;
61	ctx->dirty |= FD_DIRTY_STENCIL_REF;
62}
63
64static void
65fd_set_clip_state(struct pipe_context *pctx,
66		const struct pipe_clip_state *clip)
67{
68	DBG("TODO: ");
69}
70
71static void
72fd_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
73{
74	struct fd_context *ctx = fd_context(pctx);
75	ctx->sample_mask = (uint16_t)sample_mask;
76	ctx->dirty |= FD_DIRTY_SAMPLE_MASK;
77}
78
79/* notes from calim on #dri-devel:
80 * index==0 will be non-UBO (ie. glUniformXYZ()) all packed together padded
81 * out to vec4's
82 * I should be able to consider that I own the user_ptr until the next
83 * set_constant_buffer() call, at which point I don't really care about the
84 * previous values.
85 * index>0 will be UBO's.. well, I'll worry about that later
86 */
87static void
88fd_set_constant_buffer(struct pipe_context *pctx, uint shader, uint index,
89		struct pipe_constant_buffer *cb)
90{
91	struct fd_context *ctx = fd_context(pctx);
92	struct fd_constbuf_stateobj *so = &ctx->constbuf[shader];
93
94	/* Note that the state tracker can unbind constant buffers by
95	 * passing NULL here.
96	 */
97	if (unlikely(!cb)) {
98		so->enabled_mask &= ~(1 << index);
99		so->dirty_mask &= ~(1 << index);
100		pipe_resource_reference(&so->cb[index].buffer, NULL);
101		return;
102	}
103
104	pipe_resource_reference(&so->cb[index].buffer, cb->buffer);
105	so->cb[index].buffer_offset = cb->buffer_offset;
106	so->cb[index].buffer_size   = cb->buffer_size;
107	so->cb[index].user_buffer   = cb->user_buffer;
108
109	so->enabled_mask |= 1 << index;
110	so->dirty_mask |= 1 << index;
111	ctx->dirty |= FD_DIRTY_CONSTBUF;
112}
113
114static void
115fd_set_framebuffer_state(struct pipe_context *pctx,
116		const struct pipe_framebuffer_state *framebuffer)
117{
118	struct fd_context *ctx = fd_context(pctx);
119	struct pipe_framebuffer_state *cso = &ctx->framebuffer;
120
121	DBG("%d: cbufs[0]=%p, zsbuf=%p", ctx->needs_flush,
122			framebuffer->cbufs[0], framebuffer->zsbuf);
123
124	fd_context_render(pctx);
125
126	util_copy_framebuffer_state(cso, framebuffer);
127
128	if ((cso->width != framebuffer->width) ||
129			(cso->height != framebuffer->height))
130		ctx->needs_rb_fbd = true;
131
132	ctx->dirty |= FD_DIRTY_FRAMEBUFFER;
133
134	ctx->disabled_scissor.minx = 0;
135	ctx->disabled_scissor.miny = 0;
136	ctx->disabled_scissor.maxx = cso->width;
137	ctx->disabled_scissor.maxy = cso->height;
138
139	ctx->dirty |= FD_DIRTY_SCISSOR;
140}
141
142static void
143fd_set_polygon_stipple(struct pipe_context *pctx,
144		const struct pipe_poly_stipple *stipple)
145{
146	struct fd_context *ctx = fd_context(pctx);
147	ctx->stipple = *stipple;
148	ctx->dirty |= FD_DIRTY_STIPPLE;
149}
150
151static void
152fd_set_scissor_states(struct pipe_context *pctx,
153		unsigned start_slot,
154		unsigned num_scissors,
155		const struct pipe_scissor_state *scissor)
156{
157	struct fd_context *ctx = fd_context(pctx);
158
159	ctx->scissor = *scissor;
160	ctx->dirty |= FD_DIRTY_SCISSOR;
161}
162
163static void
164fd_set_viewport_states(struct pipe_context *pctx,
165		unsigned start_slot,
166		unsigned num_viewports,
167		const struct pipe_viewport_state *viewport)
168{
169	struct fd_context *ctx = fd_context(pctx);
170	ctx->viewport = *viewport;
171	ctx->dirty |= FD_DIRTY_VIEWPORT;
172}
173
174static void
175fd_set_vertex_buffers(struct pipe_context *pctx,
176		unsigned start_slot, unsigned count,
177		const struct pipe_vertex_buffer *vb)
178{
179	struct fd_context *ctx = fd_context(pctx);
180	struct fd_vertexbuf_stateobj *so = &ctx->vtx.vertexbuf;
181	int i;
182
183	/* on a2xx, pitch is encoded in the vtx fetch instruction, so
184	 * we need to mark VTXSTATE as dirty as well to trigger patching
185	 * and re-emitting the vtx shader:
186	 */
187	for (i = 0; i < count; i++) {
188		bool new_enabled = vb && (vb[i].buffer || vb[i].user_buffer);
189		bool old_enabled = so->vb[i].buffer || so->vb[i].user_buffer;
190		uint32_t new_stride = vb ? vb[i].stride : 0;
191		uint32_t old_stride = so->vb[i].stride;
192		if ((new_enabled != old_enabled) || (new_stride != old_stride)) {
193			ctx->dirty |= FD_DIRTY_VTXSTATE;
194			break;
195		}
196	}
197
198	util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb, start_slot, count);
199	so->count = util_last_bit(so->enabled_mask);
200
201	ctx->dirty |= FD_DIRTY_VTXBUF;
202}
203
204static void
205fd_set_index_buffer(struct pipe_context *pctx,
206		const struct pipe_index_buffer *ib)
207{
208	struct fd_context *ctx = fd_context(pctx);
209
210	if (ib) {
211		pipe_resource_reference(&ctx->indexbuf.buffer, ib->buffer);
212		ctx->indexbuf.index_size = ib->index_size;
213		ctx->indexbuf.offset = ib->offset;
214		ctx->indexbuf.user_buffer = ib->user_buffer;
215	} else {
216		pipe_resource_reference(&ctx->indexbuf.buffer, NULL);
217	}
218
219	ctx->dirty |= FD_DIRTY_INDEXBUF;
220}
221
222static void
223fd_blend_state_bind(struct pipe_context *pctx, void *hwcso)
224{
225	struct fd_context *ctx = fd_context(pctx);
226	ctx->blend = hwcso;
227	ctx->dirty |= FD_DIRTY_BLEND;
228}
229
230static void
231fd_blend_state_delete(struct pipe_context *pctx, void *hwcso)
232{
233	FREE(hwcso);
234}
235
236static void
237fd_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
238{
239	struct fd_context *ctx = fd_context(pctx);
240	struct pipe_scissor_state *old_scissor = fd_context_get_scissor(ctx);
241
242	ctx->rasterizer = hwcso;
243	ctx->dirty |= FD_DIRTY_RASTERIZER;
244
245	/* if scissor enable bit changed we need to mark scissor
246	 * state as dirty as well:
247	 * NOTE: we can do a shallow compare, since we only care
248	 * if it changed to/from &ctx->disable_scissor
249	 */
250	if (old_scissor != fd_context_get_scissor(ctx))
251		ctx->dirty |= FD_DIRTY_SCISSOR;
252}
253
254static void
255fd_rasterizer_state_delete(struct pipe_context *pctx, void *hwcso)
256{
257	FREE(hwcso);
258}
259
260static void
261fd_zsa_state_bind(struct pipe_context *pctx, void *hwcso)
262{
263	struct fd_context *ctx = fd_context(pctx);
264	ctx->zsa = hwcso;
265	ctx->dirty |= FD_DIRTY_ZSA;
266}
267
268static void
269fd_zsa_state_delete(struct pipe_context *pctx, void *hwcso)
270{
271	FREE(hwcso);
272}
273
274static void *
275fd_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
276		const struct pipe_vertex_element *elements)
277{
278	struct fd_vertex_stateobj *so = CALLOC_STRUCT(fd_vertex_stateobj);
279
280	if (!so)
281		return NULL;
282
283	memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
284	so->num_elements = num_elements;
285
286	return so;
287}
288
289static void
290fd_vertex_state_delete(struct pipe_context *pctx, void *hwcso)
291{
292	FREE(hwcso);
293}
294
295static void
296fd_vertex_state_bind(struct pipe_context *pctx, void *hwcso)
297{
298	struct fd_context *ctx = fd_context(pctx);
299	ctx->vtx.vtx = hwcso;
300	ctx->dirty |= FD_DIRTY_VTXSTATE;
301}
302
303void
304fd_state_init(struct pipe_context *pctx)
305{
306	pctx->set_blend_color = fd_set_blend_color;
307	pctx->set_stencil_ref = fd_set_stencil_ref;
308	pctx->set_clip_state = fd_set_clip_state;
309	pctx->set_sample_mask = fd_set_sample_mask;
310	pctx->set_constant_buffer = fd_set_constant_buffer;
311	pctx->set_framebuffer_state = fd_set_framebuffer_state;
312	pctx->set_polygon_stipple = fd_set_polygon_stipple;
313	pctx->set_scissor_states = fd_set_scissor_states;
314	pctx->set_viewport_states = fd_set_viewport_states;
315
316	pctx->set_vertex_buffers = fd_set_vertex_buffers;
317	pctx->set_index_buffer = fd_set_index_buffer;
318
319	pctx->bind_blend_state = fd_blend_state_bind;
320	pctx->delete_blend_state = fd_blend_state_delete;
321
322	pctx->bind_rasterizer_state = fd_rasterizer_state_bind;
323	pctx->delete_rasterizer_state = fd_rasterizer_state_delete;
324
325	pctx->bind_depth_stencil_alpha_state = fd_zsa_state_bind;
326	pctx->delete_depth_stencil_alpha_state = fd_zsa_state_delete;
327
328	pctx->create_vertex_elements_state = fd_vertex_state_create;
329	pctx->delete_vertex_elements_state = fd_vertex_state_delete;
330	pctx->bind_vertex_elements_state = fd_vertex_state_bind;
331}
332