14a49301eSmrg/************************************************************************** 27ec681f3Smrg * 3af69d88dSmrg * Copyright 2003 VMware, Inc. 44a49301eSmrg * All Rights Reserved. 57ec681f3Smrg * 64a49301eSmrg * Permission is hereby granted, free of charge, to any person obtaining a 74a49301eSmrg * copy of this software and associated documentation files (the 84a49301eSmrg * "Software"), to deal in the Software without restriction, including 94a49301eSmrg * without limitation the rights to use, copy, modify, merge, publish, 104a49301eSmrg * distribute, sub license, and/or sell copies of the Software, and to 114a49301eSmrg * permit persons to whom the Software is furnished to do so, subject to 124a49301eSmrg * the following conditions: 137ec681f3Smrg * 144a49301eSmrg * The above copyright notice and this permission notice (including the 154a49301eSmrg * next paragraph) shall be included in all copies or substantial portions 164a49301eSmrg * of the Software. 177ec681f3Smrg * 184a49301eSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 194a49301eSmrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 204a49301eSmrg * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21af69d88dSmrg * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 224a49301eSmrg * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 234a49301eSmrg * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 244a49301eSmrg * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 257ec681f3Smrg * 264a49301eSmrg **************************************************************************/ 274a49301eSmrg 284a49301eSmrg#include "i915_context.h" 294a49301eSmrg#include "i915_batch.h" 307ec681f3Smrg#include "i915_debug.h" 317ec681f3Smrg#include "i915_query.h" 323464ebd5Sriastradh#include "i915_resource.h" 337ec681f3Smrg#include "i915_screen.h" 347ec681f3Smrg#include "i915_state.h" 357ec681f3Smrg#include "i915_surface.h" 364a49301eSmrg 374a49301eSmrg#include "draw/draw_context.h" 384a49301eSmrg#include "pipe/p_defines.h" 397ec681f3Smrg#include "pipe/p_screen.h" 407ec681f3Smrg#include "util/u_draw.h" 41cdc920a0Smrg#include "util/u_inlines.h" 424a49301eSmrg#include "util/u_memory.h" 4301e04c3fSmrg#include "util/u_prim.h" 4401e04c3fSmrg#include "util/u_upload_mgr.h" 453464ebd5Sriastradh 464a49301eSmrg/* 474a49301eSmrg * Draw functions 484a49301eSmrg */ 494a49301eSmrg 50cdc920a0Smrgstatic void 517ec681f3Smrgi915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info, 527ec681f3Smrg unsigned drawid_offset, 537ec681f3Smrg const struct pipe_draw_indirect_info *indirect, 547ec681f3Smrg const struct pipe_draw_start_count_bias *draws, 557ec681f3Smrg unsigned num_draws) 564a49301eSmrg{ 577ec681f3Smrg if (num_draws > 1) { 587ec681f3Smrg util_draw_multi(pipe, info, drawid_offset, indirect, draws, num_draws); 597ec681f3Smrg return; 607ec681f3Smrg } 617ec681f3Smrg 624a49301eSmrg struct i915_context *i915 = i915_context(pipe); 634a49301eSmrg struct draw_context *draw = i915->draw; 64af69d88dSmrg const void *mapped_indices = NULL; 65af69d88dSmrg unsigned i; 664a49301eSmrg 677ec681f3Smrg if (!u_trim_pipe_prim(info->mode, (unsigned *)&draws[0].count)) 6801e04c3fSmrg return; 6901e04c3fSmrg 704a49301eSmrg /* 713464ebd5Sriastradh * Ack vs contants here, helps ipers a lot. 724a49301eSmrg */ 733464ebd5Sriastradh i915->dirty &= ~I915_NEW_VS_CONSTANTS; 743464ebd5Sriastradh 753464ebd5Sriastradh if (i915->dirty) 763464ebd5Sriastradh i915_update_derived(i915); 774a49301eSmrg 78af69d88dSmrg /* 79af69d88dSmrg * Map vertex buffers 80af69d88dSmrg */ 81af69d88dSmrg for (i = 0; i < i915->nr_vertex_buffers; i++) { 827ec681f3Smrg const void *buf = i915->vertex_buffers[i].is_user_buffer 837ec681f3Smrg ? i915->vertex_buffers[i].buffer.user 847ec681f3Smrg : NULL; 859f464c52Smaya if (!buf) { 869f464c52Smaya if (!i915->vertex_buffers[i].buffer.resource) 879f464c52Smaya continue; 889f464c52Smaya buf = i915_buffer(i915->vertex_buffers[i].buffer.resource)->data; 899f464c52Smaya } 90af69d88dSmrg draw_set_mapped_vertex_buffer(draw, i, buf, ~0); 91af69d88dSmrg } 92af69d88dSmrg 934a49301eSmrg /* 944a49301eSmrg * Map index buffer, if present 954a49301eSmrg */ 9601e04c3fSmrg if (info->index_size) { 9701e04c3fSmrg mapped_indices = info->has_user_indices ? info->index.user : NULL; 98af69d88dSmrg if (!mapped_indices) 9901e04c3fSmrg mapped_indices = i915_buffer(info->index.resource)->data; 1007ec681f3Smrg draw_set_indexes(draw, (ubyte *)mapped_indices, info->index_size, ~0); 101af69d88dSmrg } 1023464ebd5Sriastradh 1033464ebd5Sriastradh if (i915->constants[PIPE_SHADER_VERTEX]) 1047ec681f3Smrg draw_set_mapped_constant_buffer( 1057ec681f3Smrg draw, PIPE_SHADER_VERTEX, 0, 1067ec681f3Smrg i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data, 1077ec681f3Smrg (i915->current.num_user_constants[PIPE_SHADER_VERTEX] * 4 * 1087ec681f3Smrg sizeof(float))); 1093464ebd5Sriastradh else 1103464ebd5Sriastradh draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0); 1114a49301eSmrg 1124a49301eSmrg /* 1134a49301eSmrg * Do the drawing 1144a49301eSmrg */ 1157ec681f3Smrg draw_vbo(i915->draw, info, drawid_offset, NULL, draws, num_draws, 0); 1164a49301eSmrg 117af69d88dSmrg /* 118af69d88dSmrg * unmap vertex/index buffers 119af69d88dSmrg */ 120af69d88dSmrg for (i = 0; i < i915->nr_vertex_buffers; i++) { 121af69d88dSmrg draw_set_mapped_vertex_buffer(i915->draw, i, NULL, 0); 122af69d88dSmrg } 1233464ebd5Sriastradh if (mapped_indices) 124af69d88dSmrg draw_set_indexes(draw, NULL, 0, 0); 125af69d88dSmrg 126af69d88dSmrg /* 127af69d88dSmrg * Instead of flushing on every state change, we flush once here 128af69d88dSmrg * when we fire the vbo. 129af69d88dSmrg */ 130af69d88dSmrg draw_flush(i915->draw); 1314a49301eSmrg} 1324a49301eSmrg 1334a49301eSmrg/* 1344a49301eSmrg * Generic context functions 1354a49301eSmrg */ 1364a49301eSmrg 1377ec681f3Smrgstatic void 1387ec681f3Smrgi915_destroy(struct pipe_context *pipe) 1394a49301eSmrg{ 1404a49301eSmrg struct i915_context *i915 = i915_context(pipe); 1414a49301eSmrg int i; 1424a49301eSmrg 1433464ebd5Sriastradh if (i915->blitter) 1443464ebd5Sriastradh util_blitter_destroy(i915->blitter); 1453464ebd5Sriastradh 146af69d88dSmrg draw_destroy(i915->draw); 147af69d88dSmrg 14801e04c3fSmrg if (i915->base.stream_uploader) 14901e04c3fSmrg u_upload_destroy(i915->base.stream_uploader); 15001e04c3fSmrg 1517ec681f3Smrg if (i915->batch) 1524a49301eSmrg i915->iws->batchbuffer_destroy(i915->batch); 1534a49301eSmrg 1544a49301eSmrg /* unbind framebuffer */ 1554a49301eSmrg for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { 1564a49301eSmrg pipe_surface_reference(&i915->framebuffer.cbufs[i], NULL); 1574a49301eSmrg } 1584a49301eSmrg pipe_surface_reference(&i915->framebuffer.zsbuf, NULL); 1594a49301eSmrg 1603464ebd5Sriastradh /* unbind constant buffers */ 1613464ebd5Sriastradh for (i = 0; i < PIPE_SHADER_TYPES; i++) { 1623464ebd5Sriastradh pipe_resource_reference(&i915->constants[i], NULL); 1633464ebd5Sriastradh } 1643464ebd5Sriastradh 1654a49301eSmrg FREE(i915); 1664a49301eSmrg} 1674a49301eSmrg 1687ec681f3Smrgstatic void 1697ec681f3Smrgi915_set_debug_callback(struct pipe_context *pipe, 1707ec681f3Smrg const struct pipe_debug_callback *cb) 1717ec681f3Smrg{ 1727ec681f3Smrg struct i915_context *i915 = i915_context(pipe); 1737ec681f3Smrg 1747ec681f3Smrg if (cb) 1757ec681f3Smrg i915->debug = *cb; 1767ec681f3Smrg else 1777ec681f3Smrg memset(&i915->debug, 0, sizeof(i915->debug)); 1787ec681f3Smrg} 1797ec681f3Smrg 1804a49301eSmrgstruct pipe_context * 18101e04c3fSmrgi915_create_context(struct pipe_screen *screen, void *priv, unsigned flags) 1824a49301eSmrg{ 1834a49301eSmrg struct i915_context *i915; 1844a49301eSmrg 1854a49301eSmrg i915 = CALLOC_STRUCT(i915_context); 18601e04c3fSmrg if (!i915) 1874a49301eSmrg return NULL; 1884a49301eSmrg 1894a49301eSmrg i915->iws = i915_screen(screen)->iws; 1904a49301eSmrg i915->base.screen = screen; 191cdc920a0Smrg i915->base.priv = priv; 19201e04c3fSmrg i915->base.stream_uploader = u_upload_create_default(&i915->base); 19301e04c3fSmrg i915->base.const_uploader = i915->base.stream_uploader; 1947ec681f3Smrg i915->base.set_debug_callback = i915_set_debug_callback; 1954a49301eSmrg 1964a49301eSmrg i915->base.destroy = i915_destroy; 1974a49301eSmrg 1983464ebd5Sriastradh if (i915_screen(screen)->debug.use_blitter) 1993464ebd5Sriastradh i915->base.clear = i915_clear_blitter; 2003464ebd5Sriastradh else 2013464ebd5Sriastradh i915->base.clear = i915_clear_render; 2023464ebd5Sriastradh 2033464ebd5Sriastradh i915->base.draw_vbo = i915_draw_vbo; 2044a49301eSmrg 2053464ebd5Sriastradh /* init this before draw */ 2067ec681f3Smrg slab_create(&i915->transfer_pool, sizeof(struct pipe_transfer), 16); 2077ec681f3Smrg slab_create(&i915->texture_transfer_pool, sizeof(struct i915_transfer), 16); 2084a49301eSmrg 2093464ebd5Sriastradh /* Batch stream debugging is a bit hacked up at the moment: 2103464ebd5Sriastradh */ 2113464ebd5Sriastradh i915->batch = i915->iws->batchbuffer_create(i915->iws); 2124a49301eSmrg 2134a49301eSmrg /* 2144a49301eSmrg * Create drawing context and plug our rendering stage into it. 2154a49301eSmrg */ 216cdc920a0Smrg i915->draw = draw_create(&i915->base); 2174a49301eSmrg assert(i915->draw); 2187ec681f3Smrg if (i915_debug & DBG_VBUF) { 2194a49301eSmrg draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915)); 2204a49301eSmrg } else { 2214a49301eSmrg draw_set_rasterize_stage(i915->draw, i915_draw_render_stage(i915)); 2224a49301eSmrg } 2234a49301eSmrg 2244a49301eSmrg i915_init_surface_functions(i915); 2254a49301eSmrg i915_init_state_functions(i915); 2264a49301eSmrg i915_init_flush_functions(i915); 2273464ebd5Sriastradh i915_init_resource_functions(i915); 2283464ebd5Sriastradh i915_init_query_functions(i915); 2294a49301eSmrg 230af69d88dSmrg /* Create blitter. */ 231af69d88dSmrg i915->blitter = util_blitter_create(&i915->base); 232af69d88dSmrg assert(i915->blitter); 233af69d88dSmrg 234af69d88dSmrg /* must be done before installing Draw stages */ 2357ec681f3Smrg i915->no_log_program_errors = true; 236af69d88dSmrg util_blitter_cache_all_shaders(i915->blitter); 2377ec681f3Smrg i915->no_log_program_errors = false; 238af69d88dSmrg 2394a49301eSmrg draw_install_aaline_stage(i915->draw, &i915->base); 2404a49301eSmrg draw_install_aapoint_stage(i915->draw, &i915->base); 2417ec681f3Smrg draw_enable_point_sprites(i915->draw, true); 2423464ebd5Sriastradh 2434a49301eSmrg i915->dirty = ~0; 2444a49301eSmrg i915->hardware_dirty = ~0; 2453464ebd5Sriastradh i915->immediate_dirty = ~0; 2463464ebd5Sriastradh i915->dynamic_dirty = ~0; 2473464ebd5Sriastradh i915->static_dirty = ~0; 2483464ebd5Sriastradh i915->flush_dirty = 0; 2494a49301eSmrg 2507ec681f3Smrg i915->current.fixup_swizzle = ~0; 2517ec681f3Smrg 2524a49301eSmrg return &i915->base; 2534a49301eSmrg} 254