i915_context.h revision 3464ebd5
1 /************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef I915_CONTEXT_H 29#define I915_CONTEXT_H 30 31 32#include "pipe/p_context.h" 33#include "pipe/p_defines.h" 34#include "pipe/p_state.h" 35 36#include "draw/draw_vertex.h" 37 38#include "tgsi/tgsi_scan.h" 39 40#include "util/u_slab.h" 41#include "util/u_blitter.h" 42 43 44struct i915_winsys; 45struct i915_winsys_buffer; 46struct i915_winsys_batchbuffer; 47 48 49#define I915_TEX_UNITS 8 50 51#define I915_DYNAMIC_MODES4 0 52#define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */ 53#define I915_DYNAMIC_DEPTHSCALE_1 2 54#define I915_DYNAMIC_IAB 3 55#define I915_DYNAMIC_BC_0 4 /* just the header */ 56#define I915_DYNAMIC_BC_1 5 57#define I915_DYNAMIC_BFO_0 6 58#define I915_DYNAMIC_BFO_1 7 59#define I915_DYNAMIC_STP_0 8 60#define I915_DYNAMIC_STP_1 9 61#define I915_DYNAMIC_SC_ENA_0 10 62#define I915_DYNAMIC_SC_RECT_0 11 63#define I915_DYNAMIC_SC_RECT_1 12 64#define I915_DYNAMIC_SC_RECT_2 13 65#define I915_MAX_DYNAMIC 14 66 67 68#define I915_IMMEDIATE_S0 0 69#define I915_IMMEDIATE_S1 1 70#define I915_IMMEDIATE_S2 2 71#define I915_IMMEDIATE_S3 3 72#define I915_IMMEDIATE_S4 4 73#define I915_IMMEDIATE_S5 5 74#define I915_IMMEDIATE_S6 6 75#define I915_IMMEDIATE_S7 7 76#define I915_MAX_IMMEDIATE 8 77 78/* These must mach the order of LI0_STATE_* bits, as they will be used 79 * to generate hardware packets: 80 */ 81#define I915_CACHE_STATIC 0 82#define I915_CACHE_DYNAMIC 1 /* handled specially */ 83#define I915_CACHE_SAMPLER 2 84#define I915_CACHE_MAP 3 85#define I915_CACHE_PROGRAM 4 86#define I915_CACHE_CONSTANTS 5 87#define I915_MAX_CACHE 6 88 89#define I915_MAX_CONSTANT 32 90 91 92/** See constant_flags[] below */ 93#define I915_CONSTFLAG_USER 0x1f 94 95 96/** 97 * Subclass of pipe_shader_state 98 */ 99struct i915_fragment_shader 100{ 101 struct pipe_shader_state state; 102 103 struct tgsi_shader_info info; 104 105 struct draw_fragment_shader *draw_data; 106 107 uint *program; 108 uint program_len; 109 110 /** 111 * constants introduced during translation. 112 * These are placed at the end of the constant buffer and grow toward 113 * the beginning (eg: slot 31, 30 29, ...) 114 * User-provided constants start at 0. 115 * This allows both types of constants to co-exist (until there's too many) 116 * and doesn't require regenerating/changing the fragment program to 117 * shuffle constants around. 118 */ 119 uint num_constants; 120 float constants[I915_MAX_CONSTANT][4]; 121 122 /** 123 * Status of each constant 124 * if I915_CONSTFLAG_PARAM, the value must be taken from the corresponding 125 * slot of the user's constant buffer. (set by pipe->set_constant_buffer()) 126 * Else, the bitmask indicates which components are occupied by immediates. 127 */ 128 ubyte constant_flags[I915_MAX_CONSTANT]; 129 130 /** 131 * The mapping between generics and hw texture coords. 132 * We need to share this between the vertex and fragment stages. 133 **/ 134 int generic_mapping[I915_TEX_UNITS]; 135}; 136 137 138struct i915_cache_context; 139 140/* Use to calculate differences between state emitted to hardware and 141 * current driver-calculated state. 142 */ 143struct i915_state 144{ 145 unsigned immediate[I915_MAX_IMMEDIATE]; 146 unsigned dynamic[I915_MAX_DYNAMIC]; 147 148 /** number of constants passed in through a constant buffer */ 149 uint num_user_constants[PIPE_SHADER_TYPES]; 150 151 /* texture sampler state */ 152 unsigned sampler[I915_TEX_UNITS][3]; 153 unsigned sampler_enable_flags; 154 unsigned sampler_enable_nr; 155 156 /* texture image buffers */ 157 unsigned texbuffer[I915_TEX_UNITS][2]; 158 159 /** Describes the current hardware vertex layout */ 160 struct vertex_info vertex_info; 161 162 /* static state (dst/depth buffer state) */ 163 struct i915_winsys_buffer *cbuf_bo; 164 unsigned cbuf_flags; 165 struct i915_winsys_buffer *depth_bo; 166 unsigned depth_flags; 167 unsigned dst_buf_vars; 168 uint32_t draw_offset; 169 uint32_t draw_size; 170 171 unsigned id; /* track lost context events */ 172}; 173 174struct i915_blend_state { 175 unsigned iab; 176 unsigned modes4; 177 unsigned LIS5; 178 unsigned LIS6; 179}; 180 181struct i915_depth_stencil_state { 182 unsigned stencil_modes4; 183 unsigned bfo[2]; 184 unsigned stencil_LIS5; 185 unsigned depth_LIS6; 186}; 187 188struct i915_rasterizer_state { 189 unsigned light_twoside : 1; 190 unsigned st; 191 enum interp_mode color_interp; 192 193 unsigned LIS4; 194 unsigned LIS7; 195 unsigned sc[1]; 196 197 struct pipe_rasterizer_state templ; 198 199 union { float f; unsigned u; } ds[2]; 200}; 201 202struct i915_sampler_state { 203 unsigned state[3]; 204 const struct pipe_sampler_state *templ; 205 unsigned minlod; 206 unsigned maxlod; 207}; 208 209struct i915_velems_state { 210 unsigned count; 211 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS]; 212}; 213 214 215struct i915_context { 216 struct pipe_context base; 217 218 struct i915_winsys *iws; 219 220 struct draw_context *draw; 221 222 /* The most recent drawing state as set by the driver: 223 */ 224 const struct i915_blend_state *blend; 225 const struct i915_sampler_state *sampler[PIPE_MAX_SAMPLERS]; 226 const struct i915_depth_stencil_state *depth_stencil; 227 const struct i915_rasterizer_state *rasterizer; 228 229 struct i915_fragment_shader *fs; 230 231 struct pipe_blend_color blend_color; 232 struct pipe_stencil_ref stencil_ref; 233 struct pipe_clip_state clip; 234 struct pipe_resource *constants[PIPE_SHADER_TYPES]; 235 struct pipe_framebuffer_state framebuffer; 236 struct pipe_poly_stipple poly_stipple; 237 struct pipe_scissor_state scissor; 238 struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS]; 239 struct pipe_viewport_state viewport; 240 struct pipe_index_buffer index_buffer; 241 242 unsigned dirty; 243 244 unsigned num_samplers; 245 unsigned num_fragment_sampler_views; 246 247 struct i915_winsys_batchbuffer *batch; 248 249 /** Vertex buffer */ 250 struct i915_winsys_buffer *vbo; 251 size_t vbo_offset; 252 unsigned vbo_flushed; 253 254 struct i915_state current; 255 unsigned hardware_dirty; 256 unsigned immediate_dirty : I915_MAX_IMMEDIATE; 257 unsigned dynamic_dirty : I915_MAX_DYNAMIC; 258 unsigned static_dirty : 4; 259 unsigned flush_dirty : 2; 260 261 struct i915_winsys_buffer *validation_buffers[2 + 1 + I915_TEX_UNITS]; 262 int num_validation_buffers; 263 264 struct util_slab_mempool transfer_pool; 265 struct util_slab_mempool texture_transfer_pool; 266 267 int vertices_since_last_flush; 268 269 /** blitter/hw-clear */ 270 struct blitter_context* blitter; 271 272 /** State tracking needed by u_blitter for save/restore. */ 273 void *saved_fs; 274 void (*saved_bind_fs_state)(struct pipe_context *pipe, void *shader); 275 void *saved_vs; 276 struct pipe_clip_state saved_clip; 277 struct i915_velems_state *saved_velems; 278 unsigned saved_nr_vertex_buffers; 279 struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS]; 280 unsigned saved_nr_samplers; 281 void *saved_samplers[PIPE_MAX_SAMPLERS]; 282 void (*saved_bind_sampler_states)(struct pipe_context *pipe, 283 unsigned num, void **sampler); 284 unsigned saved_nr_sampler_views; 285 struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS]; 286 void (*saved_set_sampler_views)(struct pipe_context *pipe, 287 unsigned num, struct pipe_sampler_view **views); 288}; 289 290/* A flag for each state_tracker state object: 291 */ 292#define I915_NEW_VIEWPORT 0x1 293#define I915_NEW_RASTERIZER 0x2 294#define I915_NEW_FS 0x4 295#define I915_NEW_BLEND 0x8 296#define I915_NEW_CLIP 0x10 297#define I915_NEW_SCISSOR 0x20 298#define I915_NEW_STIPPLE 0x40 299#define I915_NEW_FRAMEBUFFER 0x80 300#define I915_NEW_ALPHA_TEST 0x100 301#define I915_NEW_DEPTH_STENCIL 0x200 302#define I915_NEW_SAMPLER 0x400 303#define I915_NEW_SAMPLER_VIEW 0x800 304#define I915_NEW_VS_CONSTANTS 0x1000 305#define I915_NEW_FS_CONSTANTS 0x2000 306#define I915_NEW_GS_CONSTANTS 0x4000 307#define I915_NEW_VBO 0x8000 308#define I915_NEW_VS 0x10000 309 310 311/* Driver's internally generated state flags: 312 */ 313#define I915_NEW_VERTEX_FORMAT 0x10000 314 315 316/* Dirty flags for hardware emit 317 */ 318#define I915_HW_STATIC (1<<I915_CACHE_STATIC) 319#define I915_HW_DYNAMIC (1<<I915_CACHE_DYNAMIC) 320#define I915_HW_SAMPLER (1<<I915_CACHE_SAMPLER) 321#define I915_HW_MAP (1<<I915_CACHE_MAP) 322#define I915_HW_PROGRAM (1<<I915_CACHE_PROGRAM) 323#define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS) 324#define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0)) 325#define I915_HW_INVARIANT (1<<(I915_MAX_CACHE+1)) 326#define I915_HW_FLUSH (1<<(I915_MAX_CACHE+1)) 327 328/* hw flush handling */ 329#define I915_FLUSH_CACHE 1 330#define I915_PIPELINE_FLUSH 2 331 332/* split up static state */ 333#define I915_DST_BUF_COLOR 1 334#define I915_DST_BUF_DEPTH 2 335#define I915_DST_VARS 4 336#define I915_DST_RECT 8 337 338static INLINE 339void i915_set_flush_dirty(struct i915_context *i915, unsigned flush) 340{ 341 i915->hardware_dirty |= I915_HW_FLUSH; 342 i915->flush_dirty |= flush; 343} 344 345 346/*********************************************************************** 347 * i915_prim_emit.c: 348 */ 349struct draw_stage *i915_draw_render_stage( struct i915_context *i915 ); 350 351 352/*********************************************************************** 353 * i915_prim_vbuf.c: 354 */ 355struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 ); 356 357 358/*********************************************************************** 359 * i915_state_emit.c: 360 */ 361void i915_emit_hardware_state(struct i915_context *i915 ); 362 363 364 365/*********************************************************************** 366 * i915_clear.c: 367 */ 368void i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, const float *rgba, 369 double depth, unsigned stencil); 370void i915_clear_render(struct pipe_context *pipe, unsigned buffers, const float *rgba, 371 double depth, unsigned stencil); 372void i915_clear_emit(struct pipe_context *pipe, unsigned buffers, const float *rgba, 373 double depth, unsigned stencil, 374 unsigned destx, unsigned desty, unsigned width, unsigned height); 375 376 377/*********************************************************************** 378 * 379 */ 380void i915_init_state_functions( struct i915_context *i915 ); 381void i915_init_fixup_state_functions( struct i915_context *i915 ); 382void i915_init_flush_functions( struct i915_context *i915 ); 383void i915_init_string_functions( struct i915_context *i915 ); 384 385 386/************************************************************************ 387 * i915_context.c 388 */ 389struct pipe_context *i915_create_context(struct pipe_screen *screen, 390 void *priv); 391 392 393/*********************************************************************** 394 * Inline conversion functions. These are better-typed than the 395 * macros used previously: 396 */ 397static INLINE struct i915_context * 398i915_context( struct pipe_context *pipe ) 399{ 400 return (struct i915_context *)pipe; 401} 402 403 404#endif 405