19f464c52Smaya/*
29f464c52Smaya * Copyright © 2017 Intel Corporation
39f464c52Smaya *
49f464c52Smaya * Permission is hereby granted, free of charge, to any person obtaining a
59f464c52Smaya * copy of this software and associated documentation files (the "Software"),
69f464c52Smaya * to deal in the Software without restriction, including without limitation
79f464c52Smaya * on the rights to use, copy, modify, merge, publish, distribute, sub
89f464c52Smaya * license, and/or sell copies of the Software, and to permit persons to whom
99f464c52Smaya * the Software is furnished to do so, subject to the following conditions:
109f464c52Smaya *
119f464c52Smaya * The above copyright notice and this permission notice (including the next
129f464c52Smaya * paragraph) shall be included in all copies or substantial portions of the
139f464c52Smaya * Software.
149f464c52Smaya *
159f464c52Smaya * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
169f464c52Smaya * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
179f464c52Smaya * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
189f464c52Smaya * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
199f464c52Smaya * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
209f464c52Smaya * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
219f464c52Smaya * USE OR OTHER DEALINGS IN THE SOFTWARE.
229f464c52Smaya */
239f464c52Smaya#ifndef IRIS_PIPE_H
249f464c52Smaya#define IRIS_PIPE_H
259f464c52Smaya
269f464c52Smaya#include "pipe/p_defines.h"
279f464c52Smaya#include "compiler/shader_enums.h"
289f464c52Smaya
299f464c52Smayastatic inline gl_shader_stage
309f464c52Smayastage_from_pipe(enum pipe_shader_type pstage)
319f464c52Smaya{
329f464c52Smaya   static const gl_shader_stage stages[PIPE_SHADER_TYPES] = {
339f464c52Smaya      [PIPE_SHADER_VERTEX] = MESA_SHADER_VERTEX,
349f464c52Smaya      [PIPE_SHADER_TESS_CTRL] = MESA_SHADER_TESS_CTRL,
359f464c52Smaya      [PIPE_SHADER_TESS_EVAL] = MESA_SHADER_TESS_EVAL,
369f464c52Smaya      [PIPE_SHADER_GEOMETRY] = MESA_SHADER_GEOMETRY,
379f464c52Smaya      [PIPE_SHADER_FRAGMENT] = MESA_SHADER_FRAGMENT,
389f464c52Smaya      [PIPE_SHADER_COMPUTE] = MESA_SHADER_COMPUTE,
399f464c52Smaya   };
409f464c52Smaya   return stages[pstage];
419f464c52Smaya}
429f464c52Smaya
439f464c52Smayastatic inline enum pipe_shader_type
449f464c52Smayastage_to_pipe(gl_shader_stage stage)
459f464c52Smaya{
469f464c52Smaya   static const enum pipe_shader_type pstages[MESA_SHADER_STAGES] = {
479f464c52Smaya      [MESA_SHADER_VERTEX] = PIPE_SHADER_VERTEX,
489f464c52Smaya      [MESA_SHADER_TESS_CTRL] = PIPE_SHADER_TESS_CTRL,
499f464c52Smaya      [MESA_SHADER_TESS_EVAL] = PIPE_SHADER_TESS_EVAL,
509f464c52Smaya      [MESA_SHADER_GEOMETRY] = PIPE_SHADER_GEOMETRY,
519f464c52Smaya      [MESA_SHADER_FRAGMENT] = PIPE_SHADER_FRAGMENT,
529f464c52Smaya      [MESA_SHADER_COMPUTE] = PIPE_SHADER_COMPUTE,
539f464c52Smaya   };
549f464c52Smaya   return pstages[stage];
559f464c52Smaya}
569f464c52Smaya
579f464c52Smaya/**
589f464c52Smaya * Convert an swizzle enumeration (i.e. PIPE_SWIZZLE_X) to one of the HW's
599f464c52Smaya * "Shader Channel Select" enumerations (i.e. SCS_RED).  The mappings are
609f464c52Smaya *
619f464c52Smaya * SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE
629f464c52Smaya *         0          1          2          3             4            5
639f464c52Smaya *         4          5          6          7             0            1
649f464c52Smaya *   SCS_RED, SCS_GREEN,  SCS_BLUE, SCS_ALPHA,     SCS_ZERO,     SCS_ONE
659f464c52Smaya *
669f464c52Smaya * which is simply adding 4 then modding by 8 (or anding with 7).
679f464c52Smaya */
689f464c52Smayastatic inline enum isl_channel_select
699f464c52Smayapipe_swizzle_to_isl_channel(enum pipe_swizzle swizzle)
709f464c52Smaya{
719f464c52Smaya   return (swizzle + 4) & 7;
729f464c52Smaya}
739f464c52Smaya
749f464c52Smaya#endif
75