17ec681f3Smrg# Times out after a minute. 27ec681f3SmrgdEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment 37ec681f3SmrgdEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.fragment 47ec681f3SmrgdEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment 57ec681f3SmrgdEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.fragment 67ec681f3SmrgdEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment 77ec681f3Smrg 87ec681f3Smrg# Some of these consistently time out after a minute, some are >30s and would 97ec681f3Smrg# flake as timeouts in CI. 107ec681f3SmrgdEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36 117ec681f3SmrgKHR-GL45.arrays_of_arrays_gl.SizedDeclarationsPrimitive 127ec681f3SmrgKHR-GL45.copy_image.functional 137ec681f3SmrgKHR-GL45.texture_size_promotion.functional 147ec681f3SmrgKHR-GL45.texture_swizzle.functional 157ec681f3SmrgKHR-GL45.texture_swizzle.smoke 167ec681f3SmrgKHR-GLES31.core.arrays_of_arrays.InteractionFunctionCalls2 17