lp_context.c revision 4a49301e
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * Copyright 2008 VMware, Inc. All rights reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the 9 * "Software"), to deal in the Software without restriction, including 10 * without limitation the rights to use, copy, modify, merge, publish, 11 * distribute, sub license, and/or sell copies of the Software, and to 12 * permit persons to whom the Software is furnished to do so, subject to 13 * the following conditions: 14 * 15 * The above copyright notice and this permission notice (including the 16 * next paragraph) shall be included in all copies or substantial portions 17 * of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 * 27 **************************************************************************/ 28 29/* Author: 30 * Keith Whitwell <keith@tungstengraphics.com> 31 */ 32 33#include "draw/draw_context.h" 34#include "draw/draw_vbuf.h" 35#include "pipe/p_defines.h" 36#include "util/u_math.h" 37#include "util/u_memory.h" 38#include "lp_clear.h" 39#include "lp_context.h" 40#include "lp_flush.h" 41#include "lp_prim_vbuf.h" 42#include "lp_state.h" 43#include "lp_surface.h" 44#include "lp_tile_cache.h" 45#include "lp_tex_cache.h" 46#include "lp_texture.h" 47#include "lp_winsys.h" 48#include "lp_query.h" 49 50 51 52/** 53 * Map any drawing surfaces which aren't already mapped 54 */ 55void 56llvmpipe_map_transfers(struct llvmpipe_context *lp) 57{ 58 struct pipe_screen *screen = lp->pipe.screen; 59 struct pipe_surface *zsbuf = lp->framebuffer.zsbuf; 60 unsigned i; 61 62 for (i = 0; i < lp->framebuffer.nr_cbufs; i++) { 63 lp_tile_cache_map_transfers(lp->cbuf_cache[i]); 64 } 65 66 if(zsbuf) { 67 if(!lp->zsbuf_transfer) 68 lp->zsbuf_transfer = screen->get_tex_transfer(screen, zsbuf->texture, 69 zsbuf->face, zsbuf->level, zsbuf->zslice, 70 PIPE_TRANSFER_READ_WRITE, 71 0, 0, zsbuf->width, zsbuf->height); 72 if(lp->zsbuf_transfer && !lp->zsbuf_map) 73 lp->zsbuf_map = screen->transfer_map(screen, lp->zsbuf_transfer); 74 75 } 76} 77 78 79/** 80 * Unmap any mapped drawing surfaces 81 */ 82void 83llvmpipe_unmap_transfers(struct llvmpipe_context *lp) 84{ 85 uint i; 86 87 for (i = 0; i < lp->framebuffer.nr_cbufs; i++) { 88 lp_tile_cache_unmap_transfers(lp->cbuf_cache[i]); 89 } 90 91 if(lp->zsbuf_transfer) { 92 struct pipe_screen *screen = lp->pipe.screen; 93 94 if(lp->zsbuf_map) { 95 screen->transfer_unmap(screen, lp->zsbuf_transfer); 96 lp->zsbuf_map = NULL; 97 } 98 } 99} 100 101 102static void llvmpipe_destroy( struct pipe_context *pipe ) 103{ 104 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); 105 uint i; 106 107 if (llvmpipe->draw) 108 draw_destroy( llvmpipe->draw ); 109 110 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { 111 lp_destroy_tile_cache(llvmpipe->cbuf_cache[i]); 112 pipe_surface_reference(&llvmpipe->framebuffer.cbufs[i], NULL); 113 } 114 pipe_surface_reference(&llvmpipe->framebuffer.zsbuf, NULL); 115 116 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { 117 lp_destroy_tex_tile_cache(llvmpipe->tex_cache[i]); 118 pipe_texture_reference(&llvmpipe->texture[i], NULL); 119 } 120 121 for (i = 0; i < Elements(llvmpipe->constants); i++) { 122 if (llvmpipe->constants[i].buffer) { 123 pipe_buffer_reference(&llvmpipe->constants[i].buffer, NULL); 124 } 125 } 126 127 align_free( llvmpipe ); 128} 129 130static unsigned int 131llvmpipe_is_texture_referenced( struct pipe_context *pipe, 132 struct pipe_texture *texture, 133 unsigned face, unsigned level) 134{ 135 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); 136 unsigned i; 137 138 if(llvmpipe->dirty_render_cache) { 139 for (i = 0; i < llvmpipe->framebuffer.nr_cbufs; i++) { 140 if(llvmpipe->framebuffer.cbufs[i] && 141 llvmpipe->framebuffer.cbufs[i]->texture == texture) 142 return PIPE_REFERENCED_FOR_WRITE; 143 } 144 if(llvmpipe->framebuffer.zsbuf && 145 llvmpipe->framebuffer.zsbuf->texture == texture) 146 return PIPE_REFERENCED_FOR_WRITE; 147 } 148 149 return PIPE_UNREFERENCED; 150} 151 152static unsigned int 153llvmpipe_is_buffer_referenced( struct pipe_context *pipe, 154 struct pipe_buffer *buf) 155{ 156 return PIPE_UNREFERENCED; 157} 158 159struct pipe_context * 160llvmpipe_create( struct pipe_screen *screen ) 161{ 162 struct llvmpipe_context *llvmpipe; 163 uint i; 164 165 llvmpipe = align_malloc(sizeof(struct llvmpipe_context), 16); 166 if (!llvmpipe) 167 return NULL; 168 169 util_init_math(); 170 171 memset(llvmpipe, 0, sizeof *llvmpipe); 172 173 llvmpipe->pipe.winsys = screen->winsys; 174 llvmpipe->pipe.screen = screen; 175 llvmpipe->pipe.destroy = llvmpipe_destroy; 176 177 /* state setters */ 178 llvmpipe->pipe.create_blend_state = llvmpipe_create_blend_state; 179 llvmpipe->pipe.bind_blend_state = llvmpipe_bind_blend_state; 180 llvmpipe->pipe.delete_blend_state = llvmpipe_delete_blend_state; 181 182 llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state; 183 llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states; 184 llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state; 185 186 llvmpipe->pipe.create_depth_stencil_alpha_state = llvmpipe_create_depth_stencil_state; 187 llvmpipe->pipe.bind_depth_stencil_alpha_state = llvmpipe_bind_depth_stencil_state; 188 llvmpipe->pipe.delete_depth_stencil_alpha_state = llvmpipe_delete_depth_stencil_state; 189 190 llvmpipe->pipe.create_rasterizer_state = llvmpipe_create_rasterizer_state; 191 llvmpipe->pipe.bind_rasterizer_state = llvmpipe_bind_rasterizer_state; 192 llvmpipe->pipe.delete_rasterizer_state = llvmpipe_delete_rasterizer_state; 193 194 llvmpipe->pipe.create_fs_state = llvmpipe_create_fs_state; 195 llvmpipe->pipe.bind_fs_state = llvmpipe_bind_fs_state; 196 llvmpipe->pipe.delete_fs_state = llvmpipe_delete_fs_state; 197 198 llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state; 199 llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state; 200 llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state; 201 202 llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color; 203 llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state; 204 llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer; 205 llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state; 206 llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple; 207 llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state; 208 llvmpipe->pipe.set_sampler_textures = llvmpipe_set_sampler_textures; 209 llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state; 210 211 llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers; 212 llvmpipe->pipe.set_vertex_elements = llvmpipe_set_vertex_elements; 213 214 llvmpipe->pipe.draw_arrays = llvmpipe_draw_arrays; 215 llvmpipe->pipe.draw_elements = llvmpipe_draw_elements; 216 llvmpipe->pipe.draw_range_elements = llvmpipe_draw_range_elements; 217 llvmpipe->pipe.set_edgeflags = llvmpipe_set_edgeflags; 218 219 220 llvmpipe->pipe.clear = llvmpipe_clear; 221 llvmpipe->pipe.flush = llvmpipe_flush; 222 223 llvmpipe->pipe.is_texture_referenced = llvmpipe_is_texture_referenced; 224 llvmpipe->pipe.is_buffer_referenced = llvmpipe_is_buffer_referenced; 225 226 llvmpipe_init_query_funcs( llvmpipe ); 227 llvmpipe_init_texture_funcs( llvmpipe ); 228 229 /* 230 * Alloc caches for accessing drawing surfaces and textures. 231 */ 232 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) 233 llvmpipe->cbuf_cache[i] = lp_create_tile_cache( screen ); 234 235 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) 236 llvmpipe->tex_cache[i] = lp_create_tex_tile_cache( screen ); 237 238 239 /* vertex shader samplers */ 240 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { 241 llvmpipe->tgsi.vert_samplers[i].base.get_samples = lp_get_samples; 242 llvmpipe->tgsi.vert_samplers[i].processor = TGSI_PROCESSOR_VERTEX; 243 llvmpipe->tgsi.vert_samplers[i].cache = llvmpipe->tex_cache[i]; 244 llvmpipe->tgsi.vert_samplers_list[i] = &llvmpipe->tgsi.vert_samplers[i]; 245 } 246 247 /* fragment shader samplers */ 248 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { 249 llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples; 250 llvmpipe->tgsi.frag_samplers[i].processor = TGSI_PROCESSOR_FRAGMENT; 251 llvmpipe->tgsi.frag_samplers[i].cache = llvmpipe->tex_cache[i]; 252 llvmpipe->tgsi.frag_samplers_list[i] = &llvmpipe->tgsi.frag_samplers[i]; 253 } 254 255 /* 256 * Create drawing context and plug our rendering stage into it. 257 */ 258 llvmpipe->draw = draw_create(); 259 if (!llvmpipe->draw) 260 goto fail; 261 262 draw_texture_samplers(llvmpipe->draw, 263 PIPE_MAX_SAMPLERS, 264 (struct tgsi_sampler **) 265 llvmpipe->tgsi.vert_samplers_list); 266 267 if (debug_get_bool_option( "LP_NO_RAST", FALSE )) 268 llvmpipe->no_rast = TRUE; 269 270 llvmpipe->vbuf_backend = lp_create_vbuf_backend(llvmpipe); 271 if (!llvmpipe->vbuf_backend) 272 goto fail; 273 274 llvmpipe->vbuf = draw_vbuf_stage(llvmpipe->draw, llvmpipe->vbuf_backend); 275 if (!llvmpipe->vbuf) 276 goto fail; 277 278 draw_set_rasterize_stage(llvmpipe->draw, llvmpipe->vbuf); 279 draw_set_render(llvmpipe->draw, llvmpipe->vbuf_backend); 280 281 282 283 /* plug in AA line/point stages */ 284 draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe); 285 draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe); 286 287#if USE_DRAW_STAGE_PSTIPPLE 288 /* Do polygon stipple w/ texture map + frag prog? */ 289 draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe); 290#endif 291 292 lp_init_surface_functions(llvmpipe); 293 294 return &llvmpipe->pipe; 295 296 fail: 297 llvmpipe_destroy(&llvmpipe->pipe); 298 return NULL; 299} 300 301