lp_context.c revision cdc920a0
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * Copyright 2008 VMware, Inc. All rights reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the 9 * "Software"), to deal in the Software without restriction, including 10 * without limitation the rights to use, copy, modify, merge, publish, 11 * distribute, sub license, and/or sell copies of the Software, and to 12 * permit persons to whom the Software is furnished to do so, subject to 13 * the following conditions: 14 * 15 * The above copyright notice and this permission notice (including the 16 * next paragraph) shall be included in all copies or substantial portions 17 * of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 * 27 **************************************************************************/ 28 29/* Author: 30 * Keith Whitwell <keith@tungstengraphics.com> 31 */ 32 33#include "draw/draw_context.h" 34#include "draw/draw_vbuf.h" 35#include "pipe/p_defines.h" 36#include "util/u_inlines.h" 37#include "util/u_math.h" 38#include "util/u_memory.h" 39#include "lp_clear.h" 40#include "lp_context.h" 41#include "lp_flush.h" 42#include "lp_perf.h" 43#include "lp_state.h" 44#include "lp_surface.h" 45#include "lp_query.h" 46#include "lp_setup.h" 47 48 49 50 51 52static void llvmpipe_destroy( struct pipe_context *pipe ) 53{ 54 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); 55 uint i; 56 57 lp_print_counters(); 58 59 /* This will also destroy llvmpipe->setup: 60 */ 61 if (llvmpipe->draw) 62 draw_destroy( llvmpipe->draw ); 63 64 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { 65 pipe_surface_reference(&llvmpipe->framebuffer.cbufs[i], NULL); 66 } 67 68 pipe_surface_reference(&llvmpipe->framebuffer.zsbuf, NULL); 69 70 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { 71 pipe_texture_reference(&llvmpipe->texture[i], NULL); 72 } 73 74 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) { 75 pipe_texture_reference(&llvmpipe->vertex_textures[i], NULL); 76 } 77 78 for (i = 0; i < Elements(llvmpipe->constants); i++) { 79 if (llvmpipe->constants[i]) { 80 pipe_buffer_reference(&llvmpipe->constants[i], NULL); 81 } 82 } 83 84 align_free( llvmpipe ); 85} 86 87static unsigned int 88llvmpipe_is_texture_referenced( struct pipe_context *pipe, 89 struct pipe_texture *texture, 90 unsigned face, unsigned level) 91{ 92 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); 93 94 return lp_setup_is_texture_referenced(llvmpipe->setup, texture); 95} 96 97static unsigned int 98llvmpipe_is_buffer_referenced( struct pipe_context *pipe, 99 struct pipe_buffer *buf) 100{ 101 return PIPE_UNREFERENCED; 102} 103 104struct pipe_context * 105llvmpipe_create_context( struct pipe_screen *screen, void *priv ) 106{ 107 struct llvmpipe_context *llvmpipe; 108 109 llvmpipe = align_malloc(sizeof(struct llvmpipe_context), 16); 110 if (!llvmpipe) 111 return NULL; 112 113 util_init_math(); 114 115 memset(llvmpipe, 0, sizeof *llvmpipe); 116 117 llvmpipe->pipe.winsys = screen->winsys; 118 llvmpipe->pipe.screen = screen; 119 llvmpipe->pipe.priv = priv; 120 llvmpipe->pipe.destroy = llvmpipe_destroy; 121 122 /* state setters */ 123 llvmpipe->pipe.create_blend_state = llvmpipe_create_blend_state; 124 llvmpipe->pipe.bind_blend_state = llvmpipe_bind_blend_state; 125 llvmpipe->pipe.delete_blend_state = llvmpipe_delete_blend_state; 126 127 llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state; 128 llvmpipe->pipe.bind_fragment_sampler_states = llvmpipe_bind_sampler_states; 129 llvmpipe->pipe.bind_vertex_sampler_states = llvmpipe_bind_vertex_sampler_states; 130 llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state; 131 132 llvmpipe->pipe.create_depth_stencil_alpha_state = llvmpipe_create_depth_stencil_state; 133 llvmpipe->pipe.bind_depth_stencil_alpha_state = llvmpipe_bind_depth_stencil_state; 134 llvmpipe->pipe.delete_depth_stencil_alpha_state = llvmpipe_delete_depth_stencil_state; 135 136 llvmpipe->pipe.create_rasterizer_state = llvmpipe_create_rasterizer_state; 137 llvmpipe->pipe.bind_rasterizer_state = llvmpipe_bind_rasterizer_state; 138 llvmpipe->pipe.delete_rasterizer_state = llvmpipe_delete_rasterizer_state; 139 140 llvmpipe->pipe.create_fs_state = llvmpipe_create_fs_state; 141 llvmpipe->pipe.bind_fs_state = llvmpipe_bind_fs_state; 142 llvmpipe->pipe.delete_fs_state = llvmpipe_delete_fs_state; 143 144 llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state; 145 llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state; 146 llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state; 147 148 llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color; 149 llvmpipe->pipe.set_stencil_ref = llvmpipe_set_stencil_ref; 150 llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state; 151 llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer; 152 llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state; 153 llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple; 154 llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state; 155 llvmpipe->pipe.set_fragment_sampler_textures = llvmpipe_set_sampler_textures; 156 llvmpipe->pipe.set_vertex_sampler_textures = llvmpipe_set_vertex_sampler_textures; 157 llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state; 158 159 llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers; 160 llvmpipe->pipe.set_vertex_elements = llvmpipe_set_vertex_elements; 161 162 llvmpipe->pipe.draw_arrays = llvmpipe_draw_arrays; 163 llvmpipe->pipe.draw_elements = llvmpipe_draw_elements; 164 llvmpipe->pipe.draw_range_elements = llvmpipe_draw_range_elements; 165 166 llvmpipe->pipe.clear = llvmpipe_clear; 167 llvmpipe->pipe.flush = llvmpipe_flush; 168 169 llvmpipe->pipe.is_texture_referenced = llvmpipe_is_texture_referenced; 170 llvmpipe->pipe.is_buffer_referenced = llvmpipe_is_buffer_referenced; 171 172 llvmpipe_init_query_funcs( llvmpipe ); 173 174 /* 175 * Create drawing context and plug our rendering stage into it. 176 */ 177 llvmpipe->draw = draw_create(&llvmpipe->pipe); 178 if (!llvmpipe->draw) 179 goto fail; 180 181 /* FIXME: devise alternative to draw_texture_samplers */ 182 183 if (debug_get_bool_option( "LP_NO_RAST", FALSE )) 184 llvmpipe->no_rast = TRUE; 185 186 llvmpipe->setup = lp_setup_create( &llvmpipe->pipe, 187 llvmpipe->draw ); 188 if (!llvmpipe->setup) 189 goto fail; 190 191 /* plug in AA line/point stages */ 192 draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe); 193 draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe); 194 195#if USE_DRAW_STAGE_PSTIPPLE 196 /* Do polygon stipple w/ texture map + frag prog? */ 197 draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe); 198#endif 199 200 lp_init_surface_functions(llvmpipe); 201 202 lp_reset_counters(); 203 204 return &llvmpipe->pipe; 205 206 fail: 207 llvmpipe_destroy(&llvmpipe->pipe); 208 return NULL; 209} 210 211