r300_chipset.h revision 3464ebd5
1/*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#ifndef R300_CHIPSET_H
24#define R300_CHIPSET_H
25
26#include "pipe/p_compiler.h"
27
28/* these are sizes in dwords */
29#define R300_HIZ_LIMIT 10240
30#define RV530_HIZ_LIMIT 15360
31
32/* rv3xx have only one pipe */
33#define PIPE_ZMASK_SIZE 4096
34#define RV3xx_ZMASK_SIZE 5120
35
36/* The size of a compressed tile. Each compressed tile takes 2 bits
37 * in the ZMASK RAM, so there is always 16 tiles per one dword. */
38enum r300_zmask_compression {
39   R300_ZCOMP_4X4 = 4,
40   R300_ZCOMP_8X8 = 8
41};
42
43/* Structure containing all the possible information about a specific Radeon
44 * in the R3xx, R4xx, and R5xx families. */
45struct r300_capabilities {
46    /* PCI ID */
47    uint32_t pci_id;
48    /* Chipset family */
49    int family;
50    /* The number of vertex floating-point units */
51    unsigned num_vert_fpus;
52    /* The number of fragment pipes */
53    unsigned num_frag_pipes;
54    /* The number of z pipes */
55    unsigned num_z_pipes;
56    /* The number of texture units. */
57    unsigned num_tex_units;
58    /* Whether or not TCL is physically present */
59    boolean has_tcl;
60    /* Some chipsets do not have HiZ RAM - other have varying amounts. */
61    int hiz_ram;
62    /* Some chipsets have zmask ram per pipe some don't. */
63    int zmask_ram;
64    /* Compression mode for ZMASK. */
65    enum r300_zmask_compression z_compress;
66    /* Whether or not this is RV350 or newer, including all r400 and r500
67     * chipsets. The differences compared to the oldest r300 chips are:
68     * - Blend LTE/GTE thresholds
69     * - Better MACRO_SWITCH in texture tiling
70     * - Half float vertex
71     * - More HyperZ optimizations */
72    boolean is_rv350;
73    /* Whether or not this is R400. The differences compared their rv350
74     * cousins are:
75     * - Extended fragment shader registers
76     * - 3DC texture compression (RGTC2) */
77    boolean is_r400;
78    /* Whether or not this is an RV515 or newer; R500s have many differences
79     * that require extra consideration, compared to their rv350 cousins:
80     * - Extra bit of width and height on texture sizes
81     * - Blend color is split across two registers
82     * - Universal Shader (US) block used for fragment shaders
83     * - FP16 blending and multisampling
84     * - Full RGTC texture compression
85     * - 24-bit depth textures
86     * - Stencil back-face reference value
87     * - Ability to render up to 2^24 - 1 vertices with signed index offset */
88    boolean is_r500;
89    /* Whether or not the second pixel pipe is accessed with the high bit */
90    boolean high_second_pipe;
91    /* DXTC texture swizzling. */
92    boolean dxtc_swizzle;
93    /* Whether R500_US_FORMAT0_0 exists (R520-only and depends on DRM). */
94    boolean has_us_format;
95};
96
97/* Enumerations for legibility and telling which card we're running on. */
98enum {
99    CHIP_FAMILY_R300 = 0, /* R3xx-based cores. */
100    CHIP_FAMILY_R350,
101    CHIP_FAMILY_RV350,
102    CHIP_FAMILY_RV370,
103    CHIP_FAMILY_RV380,
104    CHIP_FAMILY_RS400,
105    CHIP_FAMILY_RC410,
106    CHIP_FAMILY_RS480,
107    CHIP_FAMILY_R420,     /* R4xx-based cores. */
108    CHIP_FAMILY_R423,
109    CHIP_FAMILY_R430,
110    CHIP_FAMILY_R480,
111    CHIP_FAMILY_R481,
112    CHIP_FAMILY_RV410,
113    CHIP_FAMILY_RS600,
114    CHIP_FAMILY_RS690,
115    CHIP_FAMILY_RS740,
116    CHIP_FAMILY_RV515,    /* R5xx-based cores. */
117    CHIP_FAMILY_R520,
118    CHIP_FAMILY_RV530,
119    CHIP_FAMILY_R580,
120    CHIP_FAMILY_RV560,
121    CHIP_FAMILY_RV570
122};
123
124void r300_parse_chipset(struct r300_capabilities* caps);
125
126#endif /* R300_CHIPSET_H */
127