r300_context.h revision 3464ebd5
1/* 2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23#ifndef R300_CONTEXT_H 24#define R300_CONTEXT_H 25 26#include "draw/draw_vertex.h" 27 28#include "util/u_blitter.h" 29 30#include "pipe/p_context.h" 31#include "util/u_inlines.h" 32#include "util/u_transfer.h" 33#include "util/u_vbuf_mgr.h" 34 35#include "r300_defines.h" 36#include "r300_screen.h" 37#include "../../winsys/radeon/drm/radeon_winsys.h" 38 39struct u_upload_mgr; 40struct r300_context; 41struct r300_fragment_shader; 42struct r300_vertex_shader; 43struct r300_stencilref_context; 44 45struct r300_atom { 46 /* Name, for debugging. */ 47 const char* name; 48 /* Opaque state. */ 49 void* state; 50 /* Emit the state to the context. */ 51 void (*emit)(struct r300_context*, unsigned, void*); 52 /* Upper bound on number of dwords to emit. */ 53 unsigned size; 54 /* Whether this atom should be emitted. */ 55 boolean dirty; 56 /* Whether this atom may be emitted with state == NULL. */ 57 boolean allow_null_state; 58}; 59 60struct r300_aa_state { 61 struct r300_surface *dest; 62 63 uint32_t aa_config; 64 uint32_t aaresolve_ctl; 65}; 66 67struct r300_blend_state { 68 struct pipe_blend_state state; 69 70 uint32_t cb_clamp[8]; 71 uint32_t cb_noclamp[8]; 72 uint32_t cb_no_readwrite[8]; 73}; 74 75struct r300_blend_color_state { 76 struct pipe_blend_color state; 77 uint32_t cb[3]; 78}; 79 80struct r300_clip_state { 81 struct pipe_clip_state clip; 82 83 uint32_t cb[29]; 84}; 85 86struct r300_dsa_state { 87 struct pipe_depth_stencil_alpha_state dsa; 88 89 /* This is actually a command buffer with named dwords. */ 90 uint32_t cb_begin; 91 uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */ 92 uint32_t cb_reg_seq; 93 uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */ 94 uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */ 95 uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */ 96 uint32_t cb_reg; 97 uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */ 98 uint32_t cb_reg1; 99 uint32_t alpha_value; /* R500_FG_ALPHA_VALUE: 0x4be0 */ 100 101 /* The same, but for FP16 alpha test. */ 102 uint32_t cb_begin_fp16; 103 uint32_t alpha_function_fp16; /* R300_FG_ALPHA_FUNC: 0x4bd4 */ 104 uint32_t cb_reg_seq_fp16; 105 uint32_t z_buffer_control_fp16; /* R300_ZB_CNTL: 0x4f00 */ 106 uint32_t z_stencil_control_fp16; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */ 107 uint32_t stencil_ref_mask_fp16; /* R300_ZB_STENCILREFMASK: 0x4f08 */ 108 uint32_t cb_reg_fp16; 109 uint32_t stencil_ref_bf_fp16; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */ 110 uint32_t cb_reg1_fp16; 111 uint32_t alpha_value_fp16; /* R500_FG_ALPHA_VALUE: 0x4be0 */ 112 113 /* The second command buffer disables zbuffer reads and writes. */ 114 uint32_t cb_zb_no_readwrite[10]; 115 uint32_t cb_fp16_zb_no_readwrite[10]; 116 117 /* Whether a two-sided stencil is enabled. */ 118 boolean two_sided; 119 /* Whether a fallback should be used for a two-sided stencil ref value. */ 120 boolean two_sided_stencil_ref; 121}; 122 123struct r300_hyperz_state { 124 int flush; 125 /* This is actually a command buffer with named dwords. */ 126 uint32_t cb_flush_begin; 127 uint32_t zb_zcache_ctlstat; /* R300_ZB_CACHE_CNTL */ 128 uint32_t cb_begin; 129 uint32_t zb_bw_cntl; /* R300_ZB_BW_CNTL */ 130 uint32_t cb_reg1; 131 uint32_t zb_depthclearvalue; /* R300_ZB_DEPTHCLEARVALUE */ 132 uint32_t cb_reg2; 133 uint32_t sc_hyperz; /* R300_SC_HYPERZ */ 134 uint32_t cb_reg3; 135 uint32_t gb_z_peq_config; /* R300_GB_Z_PEQ_CONFIG: 0x4028 */ 136}; 137 138struct r300_gpu_flush { 139 uint32_t cb_flush_clean[6]; 140}; 141 142#define RS_STATE_MAIN_SIZE 25 143 144struct r300_rs_state { 145 /* Original rasterizer state. */ 146 struct pipe_rasterizer_state rs; 147 /* Draw-specific rasterizer state. */ 148 struct pipe_rasterizer_state rs_draw; 149 150 /* Command buffers. */ 151 uint32_t cb_main[RS_STATE_MAIN_SIZE]; 152 uint32_t cb_poly_offset_zb16[5]; 153 uint32_t cb_poly_offset_zb24[5]; 154 155 /* The index to cb_main where the cull_mode register value resides. */ 156 unsigned cull_mode_index; 157 158 /* Whether polygon offset is enabled. */ 159 boolean polygon_offset_enable; 160 161 /* This is emitted in the draw function. */ 162 uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */ 163}; 164 165struct r300_rs_block { 166 uint32_t vap_vtx_state_cntl; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */ 167 uint32_t vap_vsm_vtx_assm; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */ 168 uint32_t vap_out_vtx_fmt[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */ 169 uint32_t gb_enable; 170 171 uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */ 172 uint32_t count; /* R300_RS_COUNT */ 173 uint32_t inst_count; /* R300_RS_INST_COUNT */ 174 uint32_t inst[8]; /* R300_RS_INST_[0-7] */ 175}; 176 177struct r300_sampler_state { 178 struct pipe_sampler_state state; 179 180 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */ 181 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */ 182 183 /* Min/max LOD must be clamped to [0, last_level], thus 184 * it's dependent on a currently bound texture */ 185 unsigned min_lod, max_lod; 186}; 187 188struct r300_texture_format_state { 189 uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */ 190 uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */ 191 uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */ 192 uint32_t tile_config; /* R300_TX_OFFSET (subset thereof) */ 193 uint32_t us_format0; /* R500_US_FORMAT0_0: 0x4640 (through 15) */ 194}; 195 196struct r300_sampler_view { 197 struct pipe_sampler_view base; 198 199 /* Swizzles in the UTIL_FORMAT_SWIZZLE_* representation, 200 * derived from base. */ 201 unsigned char swizzle[4]; 202 203 /* Copy of r300_texture::texture_format_state with format-specific bits 204 * added. */ 205 struct r300_texture_format_state format; 206 207 /* The texture cache region for this texture. */ 208 uint32_t texcache_region; 209}; 210 211struct r300_texture_sampler_state { 212 struct r300_texture_format_state format; 213 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */ 214 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */ 215 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */ 216}; 217 218struct r300_textures_state { 219 /* Textures. */ 220 struct r300_sampler_view *sampler_views[16]; 221 int sampler_view_count; 222 /* Sampler states. */ 223 struct r300_sampler_state *sampler_states[16]; 224 int sampler_state_count; 225 226 /* This is the merge of the texture and sampler states. */ 227 unsigned count; 228 uint32_t tx_enable; /* R300_TX_ENABLE: 0x4101 */ 229 struct r300_texture_sampler_state regs[16]; 230}; 231 232struct r300_vertex_stream_state { 233 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */ 234 uint32_t vap_prog_stream_cntl[8]; 235 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */ 236 uint32_t vap_prog_stream_cntl_ext[8]; 237 238 unsigned count; 239}; 240 241struct r300_invariant_state { 242 uint32_t cb[24]; 243}; 244 245struct r300_vap_invariant_state { 246 uint32_t cb[11]; 247}; 248 249struct r300_viewport_state { 250 float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */ 251 float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */ 252 float yscale; /* R300_VAP_VPORT_YSCALE: 0x20a0 */ 253 float yoffset; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */ 254 float zscale; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */ 255 float zoffset; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */ 256 uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */ 257}; 258 259struct r300_ztop_state { 260 uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */ 261}; 262 263/* The next several objects are not pure Radeon state; they inherit from 264 * various Gallium classes. */ 265 266struct r300_constant_buffer { 267 /* Buffer of constants */ 268 uint32_t *ptr; 269 /* Remapping table. */ 270 unsigned *remap_table; 271 /* const buffer base */ 272 uint32_t buffer_base; 273}; 274 275/* Query object. 276 * 277 * This is not a subclass of pipe_query because pipe_query is never 278 * actually fully defined. So, rather than have it as a member, and do 279 * subclass-style casting, we treat pipe_query as an opaque, and just 280 * trust that our state tracker does not ever mess up query objects. 281 */ 282struct r300_query { 283 /* The kind of query. Currently only OQ is supported. */ 284 unsigned type; 285 /* The number of pipes where query results are stored. */ 286 unsigned num_pipes; 287 /* How many results have been written, in dwords. It's incremented 288 * after end_query and flush. */ 289 unsigned num_results; 290 /* if begin has been emitted */ 291 boolean begin_emitted; 292 293 /* The buffer where query results are stored. */ 294 struct pb_buffer *buf; 295 struct radeon_winsys_cs_handle *cs_buf; 296 /* The size of the buffer. */ 297 unsigned buffer_size; 298 /* The domain of the buffer. */ 299 enum radeon_bo_domain domain; 300 301 /* Linked list members. */ 302 struct r300_query* prev; 303 struct r300_query* next; 304}; 305 306struct r300_surface { 307 struct pipe_surface base; 308 309 /* Winsys buffer backing the texture. */ 310 struct pb_buffer *buf; 311 struct radeon_winsys_cs_handle *cs_buf; 312 313 enum radeon_bo_domain domain; 314 315 uint32_t offset; /* COLOROFFSET or DEPTHOFFSET. */ 316 uint32_t pitch; /* COLORPITCH or DEPTHPITCH. */ 317 uint32_t pitch_zmask; /* ZMASK_PITCH */ 318 uint32_t pitch_hiz; /* HIZ_PITCH */ 319 uint32_t format; /* US_OUT_FMT or ZB_FORMAT. */ 320 321 /* Parameters dedicated to the CBZB clear. */ 322 uint32_t cbzb_width; /* Aligned width. */ 323 uint32_t cbzb_height; /* Half of the height. */ 324 uint32_t cbzb_midpoint_offset; /* DEPTHOFFSET. */ 325 uint32_t cbzb_pitch; /* DEPTHPITCH. */ 326 uint32_t cbzb_format; /* ZB_FORMAT. */ 327 328 /* Whether the CBZB clear is allowed on the surface. */ 329 boolean cbzb_allowed; 330}; 331 332struct r300_texture_desc { 333 /* Width, height, and depth. 334 * Most of the time, these are equal to pipe_texture::width0, height0, 335 * and depth0. However, NPOT 3D textures must have dimensions aligned 336 * to POT, and this is the only case when these variables differ from 337 * pipe_texture. */ 338 unsigned width0, height0, depth0; 339 340 /* Buffer tiling. 341 * Macrotiling is specified per-level because small mipmaps cannot 342 * be macrotiled. */ 343 enum radeon_bo_layout microtile; 344 enum radeon_bo_layout macrotile[R300_MAX_TEXTURE_LEVELS]; 345 346 /* Offsets into the buffer. */ 347 unsigned offset_in_bytes[R300_MAX_TEXTURE_LEVELS]; 348 349 /* Strides for each mip-level. */ 350 unsigned stride_in_pixels[R300_MAX_TEXTURE_LEVELS]; 351 unsigned stride_in_bytes[R300_MAX_TEXTURE_LEVELS]; 352 353 /* Size of one zslice or face or 2D image based on the texture target. */ 354 unsigned layer_size_in_bytes[R300_MAX_TEXTURE_LEVELS]; 355 356 /* Total size of this texture, in bytes, 357 * derived from the texture properties. */ 358 unsigned size_in_bytes; 359 360 /* Total size of the buffer backing this texture, in bytes. 361 * It must be >= size. */ 362 unsigned buffer_size_in_bytes; 363 364 /** 365 * If non-zero, override the natural texture layout with 366 * a custom stride (in bytes). 367 * 368 * \note Mipmapping fails for textures with a non-natural layout! 369 * 370 * \sa r300_texture_get_stride 371 */ 372 unsigned stride_in_bytes_override; 373 374 /* Whether this texture has non-power-of-two dimensions. 375 * It can be either a regular texture or a rectangle one. */ 376 boolean is_npot; 377 378 /* This flag says that hardware must use the stride for addressing 379 * instead of the width. */ 380 boolean uses_stride_addressing; 381 382 /* Whether CBZB fast color clear is allowed on the miplevel. */ 383 boolean cbzb_allowed[R300_MAX_TEXTURE_LEVELS]; 384 385 /* Zbuffer compression info for each miplevel. */ 386 boolean zcomp8x8[R300_MAX_TEXTURE_LEVELS]; 387 /* If zero, then disable Z compression/HiZ. */ 388 unsigned zmask_dwords[R300_MAX_TEXTURE_LEVELS]; 389 unsigned hiz_dwords[R300_MAX_TEXTURE_LEVELS]; 390 /* Zmask/HiZ strides for each miplevel. */ 391 unsigned zmask_stride_in_pixels[R300_MAX_TEXTURE_LEVELS]; 392 unsigned hiz_stride_in_pixels[R300_MAX_TEXTURE_LEVELS]; 393}; 394 395struct r300_resource 396{ 397 struct u_vbuf_resource b; 398 399 /* Winsys buffer backing this resource. */ 400 struct pb_buffer *buf; 401 struct radeon_winsys_cs_handle *cs_buf; 402 enum radeon_bo_domain domain; 403 unsigned buf_size; 404 405 /* Constant buffers are in user memory. */ 406 uint8_t *constant_buffer; 407 408 /* Texture description (addressing, layout, special features). */ 409 struct r300_texture_desc tex; 410 411 /* Registers carrying texture format data. */ 412 /* Only format-independent bits should be filled in. */ 413 struct r300_texture_format_state tx_format; 414 415 /* Where the texture starts in the buffer. */ 416 unsigned tex_offset; 417 418 /* This is the level tiling flags were last time set for. 419 * It's used to prevent redundant tiling-flags changes from happening.*/ 420 unsigned surface_level; 421}; 422 423struct r300_vertex_element_state { 424 unsigned count; 425 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS]; 426 unsigned format_size[PIPE_MAX_ATTRIBS]; 427 428 struct u_vbuf_elements *vmgr_elements; 429 430 /* The size of the vertex, in dwords. */ 431 unsigned vertex_size_dwords; 432 433 struct r300_vertex_stream_state vertex_stream; 434}; 435 436enum r300_hiz_func { 437 HIZ_FUNC_NONE, 438 439 /* The function, when determined, is set in stone 440 * until the next HiZ clear. */ 441 442 /* MAX is written to the HiZ buffer. 443 * Used for LESS, LEQUAL. */ 444 HIZ_FUNC_MAX, 445 446 /* MIN is written to the HiZ buffer. 447 * Used for GREATER, GEQUAL. */ 448 HIZ_FUNC_MIN, 449}; 450 451/* For deferred fragment shader state validation. */ 452enum r300_fs_validity_status { 453 FRAGMENT_SHADER_VALID, /* No need to change/validate the FS. */ 454 FRAGMENT_SHADER_MAYBE_DIRTY,/* Validate the FS if external state was changed. */ 455 FRAGMENT_SHADER_DIRTY /* Always validate the FS (if the FS was changed) */ 456}; 457 458struct r300_context { 459 /* Parent class */ 460 struct pipe_context context; 461 462 /* The interface to the windowing system, etc. */ 463 struct radeon_winsys *rws; 464 /* The command stream. */ 465 struct radeon_winsys_cs *cs; 466 /* Screen. */ 467 struct r300_screen *screen; 468 469 /* Draw module. Used mostly for SW TCL. */ 470 struct draw_context* draw; 471 /* Vertex buffer for SW TCL. */ 472 struct pipe_resource* vbo; 473 /* Offset and size into the SW TCL VBO. */ 474 size_t draw_vbo_offset; 475 size_t draw_vbo_size; 476 /* Whether the VBO must not be flushed. */ 477 boolean draw_vbo_locked; 478 boolean draw_first_emitted; 479 480 /* Accelerated blit support. */ 481 struct blitter_context* blitter; 482 /* Stencil two-sided reference value fallback. */ 483 struct r300_stencilref_context *stencilref_fallback; 484 485 /* The KIL opcode needs the first texture unit to be enabled 486 * on r3xx-r4xx. In order to calm down the CS checker, we bind this 487 * dummy texture there. */ 488 struct r300_sampler_view *texkill_sampler; 489 490 /* When no vertex buffer is set, this one is used instead to prevent 491 * hardlocks. */ 492 struct pipe_resource *dummy_vb; 493 494 /* The currently active query. */ 495 struct r300_query *query_current; 496 /* The saved query for blitter operations. */ 497 struct r300_query *blitter_saved_query; 498 /* Query list. */ 499 struct r300_query query_list; 500 501 /* Various CSO state objects. */ 502 503 /* Each atom is emitted in the order it appears here, which can affect 504 * performance and stability if not handled with care. */ 505 /* GPU flush. */ 506 struct r300_atom gpu_flush; 507 /* Anti-aliasing (MSAA) state. */ 508 struct r300_atom aa_state; 509 /* Framebuffer state. */ 510 struct r300_atom fb_state; 511 /* HyperZ state (various SC/ZB bits). */ 512 struct r300_atom hyperz_state; 513 /* ZTOP state. */ 514 struct r300_atom ztop_state; 515 /* Depth, stencil, and alpha state. */ 516 struct r300_atom dsa_state; 517 /* Blend state. */ 518 struct r300_atom blend_state; 519 /* Blend color state. */ 520 struct r300_atom blend_color_state; 521 /* Scissor state. */ 522 struct r300_atom scissor_state; 523 /* Invariant state. This must be emitted to get the engine started. */ 524 struct r300_atom invariant_state; 525 /* Viewport state. */ 526 struct r300_atom viewport_state; 527 /* PVS flush. */ 528 struct r300_atom pvs_flush; 529 /* VAP invariant state. */ 530 struct r300_atom vap_invariant_state; 531 /* Vertex stream formatting state. */ 532 struct r300_atom vertex_stream_state; 533 /* Vertex shader. */ 534 struct r300_atom vs_state; 535 /* User clip planes. */ 536 struct r300_atom clip_state; 537 /* RS block state + VAP (vertex shader) output mapping state. */ 538 struct r300_atom rs_block_state; 539 /* Rasterizer state. */ 540 struct r300_atom rs_state; 541 /* Framebuffer state (pipelined regs). */ 542 struct r300_atom fb_state_pipelined; 543 /* Fragment shader. */ 544 struct r300_atom fs; 545 /* Fragment shader RC_CONSTANT_STATE variables. */ 546 struct r300_atom fs_rc_constant_state; 547 /* Fragment shader constant buffer. */ 548 struct r300_atom fs_constants; 549 /* Vertex shader constant buffer. */ 550 struct r300_atom vs_constants; 551 /* Texture cache invalidate. */ 552 struct r300_atom texture_cache_inval; 553 /* Textures state. */ 554 struct r300_atom textures_state; 555 /* HiZ clear */ 556 struct r300_atom hiz_clear; 557 /* zmask clear */ 558 struct r300_atom zmask_clear; 559 /* Occlusion query. */ 560 struct r300_atom query_start; 561 562 /* The pointers to the first and the last atom. */ 563 struct r300_atom *first_dirty, *last_dirty; 564 565 /* Vertex elements for Gallium. */ 566 struct r300_vertex_element_state *velems; 567 568 struct pipe_index_buffer index_buffer; 569 570 /* Vertex info for Draw. */ 571 struct vertex_info vertex_info; 572 573 struct pipe_stencil_ref stencil_ref; 574 struct pipe_viewport_state viewport; 575 576 /* Stream locations for SWTCL. */ 577 int stream_loc_notcl[16]; 578 579 /* Flag indicating whether or not the HW is dirty. */ 580 uint32_t dirty_hw; 581 /* Whether polygon offset is enabled. */ 582 boolean polygon_offset_enabled; 583 /* Z buffer bit depth. */ 584 uint32_t zbuffer_bpp; 585 /* Whether rendering is conditional and should be skipped. */ 586 boolean skip_rendering; 587 /* The flag above saved by blitter. */ 588 unsigned char blitter_saved_skip_rendering; 589 /* Point sprites texcoord index, 1 bit per texcoord */ 590 int sprite_coord_enable; 591 /* Whether two-sided color selection is enabled (AKA light_twoside). */ 592 boolean two_sided_color; 593 /* Whether fragment color clamping is enabled. */ 594 boolean frag_clamp; 595 /* Whether fast color clear is enabled. */ 596 boolean cbzb_clear; 597 /* Whether fragment shader needs to be validated. */ 598 enum r300_fs_validity_status fs_status; 599 /* Framebuffer multi-write. */ 600 boolean fb_multiwrite; 601 602 void *dsa_decompress_zmask; 603 604 struct u_vbuf_mgr *vbuf_mgr; 605 606 struct util_slab_mempool pool_transfers; 607 608 /* Stat counter. */ 609 uint64_t flush_counter; 610 611 /* const tracking for VS */ 612 int vs_const_base; 613 614 /* Vertex array state info */ 615 boolean vertex_arrays_dirty; 616 boolean vertex_arrays_indexed; 617 int vertex_arrays_offset; 618 int vertex_arrays_instance_id; 619 boolean instancing_enabled; 620 621 /* Hyper-Z stats. */ 622 boolean hyperz_enabled; /* Whether it owns Hyper-Z access. */ 623 int64_t hyperz_time_of_last_flush; /* Time of the last flush with Z clear. */ 624 unsigned num_z_clears; /* Since the last flush. */ 625 626 /* ZMask state. */ 627 boolean zmask_in_use; /* Whether ZMASK is enabled. */ 628 boolean zmask_decompress; /* Whether ZMASK is being decompressed. */ 629 struct pipe_surface *locked_zbuffer; /* Unbound zbuffer which still has data in ZMASK. */ 630 631 /* HiZ state. */ 632 boolean hiz_in_use; /* Whether HIZ is enabled. */ 633 enum r300_hiz_func hiz_func; /* HiZ function. Can be either MIN or MAX. */ 634 uint32_t hiz_clear_value; /* HiZ clear value. */ 635}; 636 637#define foreach_atom(r300, atom) \ 638 for (atom = &r300->gpu_flush; atom != (&r300->query_start)+1; atom++) 639 640#define foreach_dirty_atom(r300, atom) \ 641 for (atom = r300->first_dirty; atom != r300->last_dirty; atom++) 642 643/* Convenience cast wrappers. */ 644static INLINE struct r300_query* r300_query(struct pipe_query* q) 645{ 646 return (struct r300_query*)q; 647} 648 649static INLINE struct r300_surface* r300_surface(struct pipe_surface* surf) 650{ 651 return (struct r300_surface*)surf; 652} 653 654static INLINE struct r300_resource* r300_resource(struct pipe_resource* tex) 655{ 656 return (struct r300_resource*)tex; 657} 658 659static INLINE struct r300_context* r300_context(struct pipe_context* context) 660{ 661 return (struct r300_context*)context; 662} 663 664static INLINE struct r300_fragment_shader *r300_fs(struct r300_context *r300) 665{ 666 return (struct r300_fragment_shader*)r300->fs.state; 667} 668 669static INLINE void r300_mark_atom_dirty(struct r300_context *r300, 670 struct r300_atom *atom) 671{ 672 atom->dirty = TRUE; 673 674 if (!r300->first_dirty) { 675 r300->first_dirty = atom; 676 r300->last_dirty = atom+1; 677 } else { 678 if (atom < r300->first_dirty) 679 r300->first_dirty = atom; 680 else if (atom+1 > r300->last_dirty) 681 r300->last_dirty = atom+1; 682 } 683} 684 685struct pipe_context* r300_create_context(struct pipe_screen* screen, 686 void *priv); 687 688/* Context initialization. */ 689struct draw_stage* r300_draw_stage(struct r300_context* r300); 690void r300_init_blit_functions(struct r300_context *r300); 691void r300_init_flush_functions(struct r300_context* r300); 692void r300_init_query_functions(struct r300_context* r300); 693void r300_init_render_functions(struct r300_context *r300); 694void r300_init_state_functions(struct r300_context* r300); 695void r300_init_resource_functions(struct r300_context* r300); 696 697/* r300_blit.c */ 698void r300_decompress_zmask(struct r300_context *r300); 699void r300_decompress_zmask_locked_unsafe(struct r300_context *r300); 700void r300_decompress_zmask_locked(struct r300_context *r300); 701 702/* r300_flush.c */ 703void r300_flush(struct pipe_context *pipe, 704 unsigned flags, 705 struct pipe_fence_handle **fence); 706 707/* r300_hyperz.c */ 708void r300_update_hyperz_state(struct r300_context* r300); 709 710/* r300_query.c */ 711void r300_resume_query(struct r300_context *r300, 712 struct r300_query *query); 713void r300_stop_query(struct r300_context *r300); 714 715/* r300_render_translate.c */ 716void r300_translate_index_buffer(struct r300_context *r300, 717 struct pipe_resource **index_buffer, 718 unsigned *index_size, unsigned index_offset, 719 unsigned *start, unsigned count); 720 721/* r300_render_stencilref.c */ 722void r300_plug_in_stencil_ref_fallback(struct r300_context *r300); 723 724/* r300_render.c */ 725void r300_draw_flush_vbuf(struct r300_context *r300); 726void r500_emit_index_bias(struct r300_context *r300, int index_bias); 727 728/* r300_state.c */ 729enum r300_fb_state_change { 730 R300_CHANGED_FB_STATE = 0, 731 R300_CHANGED_HYPERZ_FLAG, 732 R300_CHANGED_MULTIWRITE 733}; 734 735void r300_mark_fb_state_dirty(struct r300_context *r300, 736 enum r300_fb_state_change change); 737void r300_mark_fs_code_dirty(struct r300_context *r300); 738 739/* r300_state_derived.c */ 740void r300_update_derived_state(struct r300_context* r300); 741 742/* r300_debug.c */ 743void r500_dump_rs_block(struct r300_rs_block *rs); 744 745 746static INLINE boolean CTX_DBG_ON(struct r300_context * ctx, unsigned flags) 747{ 748 return SCREEN_DBG_ON(ctx->screen, flags); 749} 750 751static INLINE void CTX_DBG(struct r300_context * ctx, unsigned flags, 752 const char * fmt, ...) 753{ 754 if (CTX_DBG_ON(ctx, flags)) { 755 va_list va; 756 va_start(va, fmt); 757 vfprintf(stderr, fmt, va); 758 va_end(va); 759 } 760} 761 762#define DBG_ON CTX_DBG_ON 763#define DBG CTX_DBG 764 765#endif /* R300_CONTEXT_H */ 766