r300_vs.c revision 3464ebd5
1/* 2 * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com> 3 * Copyright 2009 Marek Olšák <maraeo@gmail.com> 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * on the rights to use, copy, modify, merge, publish, distribute, sub 9 * license, and/or sell copies of the Software, and to permit persons to whom 10 * the Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 23 24#include "r300_vs.h" 25 26#include "r300_context.h" 27#include "r300_screen.h" 28#include "r300_tgsi_to_rc.h" 29#include "r300_reg.h" 30 31#include "tgsi/tgsi_dump.h" 32#include "tgsi/tgsi_parse.h" 33#include "tgsi/tgsi_ureg.h" 34 35#include "radeon_compiler.h" 36 37/* Convert info about VS output semantics into r300_shader_semantics. */ 38static void r300_shader_read_vs_outputs( 39 struct tgsi_shader_info* info, 40 struct r300_shader_semantics* vs_outputs) 41{ 42 int i; 43 unsigned index; 44 45 r300_shader_semantics_reset(vs_outputs); 46 47 for (i = 0; i < info->num_outputs; i++) { 48 index = info->output_semantic_index[i]; 49 50 switch (info->output_semantic_name[i]) { 51 case TGSI_SEMANTIC_POSITION: 52 assert(index == 0); 53 vs_outputs->pos = i; 54 break; 55 56 case TGSI_SEMANTIC_PSIZE: 57 assert(index == 0); 58 vs_outputs->psize = i; 59 break; 60 61 case TGSI_SEMANTIC_COLOR: 62 assert(index < ATTR_COLOR_COUNT); 63 vs_outputs->color[index] = i; 64 break; 65 66 case TGSI_SEMANTIC_BCOLOR: 67 assert(index < ATTR_COLOR_COUNT); 68 vs_outputs->bcolor[index] = i; 69 break; 70 71 case TGSI_SEMANTIC_GENERIC: 72 assert(index < ATTR_GENERIC_COUNT); 73 vs_outputs->generic[index] = i; 74 break; 75 76 case TGSI_SEMANTIC_FOG: 77 assert(index == 0); 78 vs_outputs->fog = i; 79 break; 80 81 case TGSI_SEMANTIC_EDGEFLAG: 82 assert(index == 0); 83 fprintf(stderr, "r300 VP: cannot handle edgeflag output.\n"); 84 break; 85 86 default: 87 fprintf(stderr, "r300 VP: unknown vertex output semantic: %i.\n", 88 info->output_semantic_name[i]); 89 } 90 } 91 92 /* WPOS is a straight copy of POSITION and it's always emitted. */ 93 vs_outputs->wpos = i; 94} 95 96static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c) 97{ 98 struct r300_vertex_shader * vs = c->UserData; 99 struct r300_shader_semantics* outputs = &vs->outputs; 100 struct tgsi_shader_info* info = &vs->info; 101 int i, reg = 0; 102 boolean any_bcolor_used = outputs->bcolor[0] != ATTR_UNUSED || 103 outputs->bcolor[1] != ATTR_UNUSED; 104 105 /* Fill in the input mapping */ 106 for (i = 0; i < info->num_inputs; i++) 107 c->code->inputs[i] = i; 108 109 /* Position. */ 110 if (outputs->pos != ATTR_UNUSED) { 111 c->code->outputs[outputs->pos] = reg++; 112 } else { 113 assert(0); 114 } 115 116 /* Point size. */ 117 if (outputs->psize != ATTR_UNUSED) { 118 c->code->outputs[outputs->psize] = reg++; 119 } 120 121 /* If we're writing back facing colors we need to send 122 * four colors to make front/back face colors selection work. 123 * If the vertex program doesn't write all 4 colors, lets 124 * pretend it does by skipping output index reg so the colors 125 * get written into appropriate output vectors. 126 */ 127 128 /* Colors. */ 129 for (i = 0; i < ATTR_COLOR_COUNT; i++) { 130 if (outputs->color[i] != ATTR_UNUSED) { 131 c->code->outputs[outputs->color[i]] = reg++; 132 } else if (any_bcolor_used || 133 outputs->color[1] != ATTR_UNUSED) { 134 reg++; 135 } 136 } 137 138 /* Back-face colors. */ 139 for (i = 0; i < ATTR_COLOR_COUNT; i++) { 140 if (outputs->bcolor[i] != ATTR_UNUSED) { 141 c->code->outputs[outputs->bcolor[i]] = reg++; 142 } else if (any_bcolor_used) { 143 reg++; 144 } 145 } 146 147 /* Texture coordinates. */ 148 for (i = 0; i < ATTR_GENERIC_COUNT; i++) { 149 if (outputs->generic[i] != ATTR_UNUSED) { 150 c->code->outputs[outputs->generic[i]] = reg++; 151 } 152 } 153 154 /* Fog coordinates. */ 155 if (outputs->fog != ATTR_UNUSED) { 156 c->code->outputs[outputs->fog] = reg++; 157 } 158 159 /* WPOS. */ 160 c->code->outputs[outputs->wpos] = reg++; 161} 162 163void r300_init_vs_outputs(struct r300_vertex_shader *vs) 164{ 165 tgsi_scan_shader(vs->state.tokens, &vs->info); 166 r300_shader_read_vs_outputs(&vs->info, &vs->outputs); 167} 168 169static void r300_dummy_vertex_shader( 170 struct r300_context* r300, 171 struct r300_vertex_shader* shader) 172{ 173 struct ureg_program *ureg; 174 struct ureg_dst dst; 175 struct ureg_src imm; 176 177 /* Make a simple vertex shader which outputs (0, 0, 0, 1), 178 * effectively rendering nothing. */ 179 ureg = ureg_create(TGSI_PROCESSOR_VERTEX); 180 dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0); 181 imm = ureg_imm4f(ureg, 0, 0, 0, 1); 182 183 ureg_MOV(ureg, dst, imm); 184 ureg_END(ureg); 185 186 shader->state.tokens = tgsi_dup_tokens(ureg_finalize(ureg)); 187 ureg_destroy(ureg); 188 189 shader->dummy = TRUE; 190 r300_init_vs_outputs(shader); 191 r300_translate_vertex_shader(r300, shader); 192} 193 194void r300_translate_vertex_shader(struct r300_context *r300, 195 struct r300_vertex_shader *vs) 196{ 197 struct r300_vertex_program_compiler compiler; 198 struct tgsi_to_rc ttr; 199 unsigned i; 200 201 /* Setup the compiler */ 202 memset(&compiler, 0, sizeof(compiler)); 203 rc_init(&compiler.Base); 204 205 DBG_ON(r300, DBG_VP) ? compiler.Base.Debug |= RC_DBG_LOG : 0; 206 DBG_ON(r300, DBG_P_STAT) ? compiler.Base.Debug |= RC_DBG_STATS : 0; 207 compiler.code = &vs->code; 208 compiler.UserData = vs; 209 compiler.Base.is_r500 = r300->screen->caps.is_r500; 210 compiler.Base.disable_optimizations = DBG_ON(r300, DBG_NO_OPT); 211 compiler.Base.has_half_swizzles = FALSE; 212 compiler.Base.has_presub = FALSE; 213 compiler.Base.max_temp_regs = 32; 214 compiler.Base.max_constants = 256; 215 compiler.Base.max_alu_insts = r300->screen->caps.is_r500 ? 1024 : 256; 216 217 if (compiler.Base.Debug & RC_DBG_LOG) { 218 DBG(r300, DBG_VP, "r300: Initial vertex program\n"); 219 tgsi_dump(vs->state.tokens, 0); 220 } 221 222 /* Translate TGSI to our internal representation */ 223 ttr.compiler = &compiler.Base; 224 ttr.info = &vs->info; 225 ttr.use_half_swizzles = FALSE; 226 227 r300_tgsi_to_rc(&ttr, vs->state.tokens); 228 229 if (ttr.error) { 230 fprintf(stderr, "r300 VP: Cannot translate a shader. " 231 "Using a dummy shader instead.\n"); 232 r300_dummy_vertex_shader(r300, vs); 233 return; 234 } 235 236 if (compiler.Base.Program.Constants.Count > 200) { 237 compiler.Base.remove_unused_constants = TRUE; 238 } 239 240 compiler.RequiredOutputs = ~(~0 << (vs->info.num_outputs + 1)); 241 compiler.SetHwInputOutput = &set_vertex_inputs_outputs; 242 243 /* Insert the WPOS output. */ 244 rc_copy_output(&compiler.Base, 0, vs->outputs.wpos); 245 246 /* Invoke the compiler */ 247 r3xx_compile_vertex_program(&compiler); 248 if (compiler.Base.Error) { 249 fprintf(stderr, "r300 VP: Compiler error:\n%sUsing a dummy shader" 250 " instead.\n", compiler.Base.ErrorMsg); 251 252 if (vs->dummy) { 253 fprintf(stderr, "r300 VP: Cannot compile the dummy shader! " 254 "Giving up...\n"); 255 abort(); 256 } 257 258 rc_destroy(&compiler.Base); 259 r300_dummy_vertex_shader(r300, vs); 260 return; 261 } 262 263 /* Initialize numbers of constants for each type. */ 264 vs->externals_count = 0; 265 for (i = 0; 266 i < vs->code.constants.Count && 267 vs->code.constants.Constants[i].Type == RC_CONSTANT_EXTERNAL; i++) { 268 vs->externals_count = i+1; 269 } 270 for (; i < vs->code.constants.Count; i++) { 271 assert(vs->code.constants.Constants[i].Type == RC_CONSTANT_IMMEDIATE); 272 } 273 vs->immediates_count = vs->code.constants.Count - vs->externals_count; 274 275 /* And, finally... */ 276 rc_destroy(&compiler.Base); 277} 278