r600_texture.c revision d8407755
1/*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 *      Jerome Glisse
25 *      Corbin Simpson
26 */
27#include "r600_pipe_common.h"
28#include "r600_cs.h"
29#include "r600_query.h"
30#include "util/u_format.h"
31#include "util/u_log.h"
32#include "util/u_memory.h"
33#include "util/u_pack_color.h"
34#include "util/u_surface.h"
35#include "util/os_time.h"
36#include <errno.h>
37#include <inttypes.h>
38
39static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
40				       struct r600_texture *rtex);
41static enum radeon_surf_mode
42r600_choose_tiling(struct r600_common_screen *rscreen,
43		   const struct pipe_resource *templ);
44
45
46bool r600_prepare_for_dma_blit(struct r600_common_context *rctx,
47			       struct r600_texture *rdst,
48			       unsigned dst_level, unsigned dstx,
49			       unsigned dsty, unsigned dstz,
50			       struct r600_texture *rsrc,
51			       unsigned src_level,
52			       const struct pipe_box *src_box)
53{
54	if (!rctx->dma.cs)
55		return false;
56
57	if (rdst->surface.bpe != rsrc->surface.bpe)
58		return false;
59
60	/* MSAA: Blits don't exist in the real world. */
61	if (rsrc->resource.b.b.nr_samples > 1 ||
62	    rdst->resource.b.b.nr_samples > 1)
63		return false;
64
65	/* Depth-stencil surfaces:
66	 *   When dst is linear, the DB->CB copy preserves HTILE.
67	 *   When dst is tiled, the 3D path must be used to update HTILE.
68	 */
69	if (rsrc->is_depth || rdst->is_depth)
70		return false;
71
72	/* CMASK as:
73	 *   src: Both texture and SDMA paths need decompression. Use SDMA.
74	 *   dst: If overwriting the whole texture, discard CMASK and use
75	 *        SDMA. Otherwise, use the 3D path.
76	 */
77	if (rdst->cmask.size && rdst->dirty_level_mask & (1 << dst_level)) {
78		/* The CMASK clear is only enabled for the first level. */
79		assert(dst_level == 0);
80		if (!util_texrange_covers_whole_level(&rdst->resource.b.b, dst_level,
81						      dstx, dsty, dstz, src_box->width,
82						      src_box->height, src_box->depth))
83			return false;
84
85		r600_texture_discard_cmask(rctx->screen, rdst);
86	}
87
88	/* All requirements are met. Prepare textures for SDMA. */
89	if (rsrc->cmask.size && rsrc->dirty_level_mask & (1 << src_level))
90		rctx->b.flush_resource(&rctx->b, &rsrc->resource.b.b);
91
92	assert(!(rsrc->dirty_level_mask & (1 << src_level)));
93	assert(!(rdst->dirty_level_mask & (1 << dst_level)));
94
95	return true;
96}
97
98/* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
99static void r600_copy_region_with_blit(struct pipe_context *pipe,
100				       struct pipe_resource *dst,
101                                       unsigned dst_level,
102                                       unsigned dstx, unsigned dsty, unsigned dstz,
103                                       struct pipe_resource *src,
104                                       unsigned src_level,
105                                       const struct pipe_box *src_box)
106{
107	struct pipe_blit_info blit;
108
109	memset(&blit, 0, sizeof(blit));
110	blit.src.resource = src;
111	blit.src.format = src->format;
112	blit.src.level = src_level;
113	blit.src.box = *src_box;
114	blit.dst.resource = dst;
115	blit.dst.format = dst->format;
116	blit.dst.level = dst_level;
117	blit.dst.box.x = dstx;
118	blit.dst.box.y = dsty;
119	blit.dst.box.z = dstz;
120	blit.dst.box.width = src_box->width;
121	blit.dst.box.height = src_box->height;
122	blit.dst.box.depth = src_box->depth;
123	blit.mask = util_format_get_mask(src->format) &
124		    util_format_get_mask(dst->format);
125	blit.filter = PIPE_TEX_FILTER_NEAREST;
126
127	if (blit.mask) {
128		pipe->blit(pipe, &blit);
129	}
130}
131
132/* Copy from a full GPU texture to a transfer's staging one. */
133static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
134{
135	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
136	struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
137	struct pipe_resource *dst = &rtransfer->staging->b.b;
138	struct pipe_resource *src = transfer->resource;
139
140	if (src->nr_samples > 1) {
141		r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
142					   src, transfer->level, &transfer->box);
143		return;
144	}
145
146	rctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level,
147		       &transfer->box);
148}
149
150/* Copy from a transfer's staging texture to a full GPU one. */
151static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
152{
153	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
154	struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
155	struct pipe_resource *dst = transfer->resource;
156	struct pipe_resource *src = &rtransfer->staging->b.b;
157	struct pipe_box sbox;
158
159	u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
160
161	if (dst->nr_samples > 1) {
162		r600_copy_region_with_blit(ctx, dst, transfer->level,
163					   transfer->box.x, transfer->box.y, transfer->box.z,
164					   src, 0, &sbox);
165		return;
166	}
167
168	rctx->dma_copy(ctx, dst, transfer->level,
169		       transfer->box.x, transfer->box.y, transfer->box.z,
170		       src, 0, &sbox);
171}
172
173static unsigned r600_texture_get_offset(struct r600_common_screen *rscreen,
174					struct r600_texture *rtex, unsigned level,
175					const struct pipe_box *box,
176					unsigned *stride,
177					unsigned *layer_stride)
178{
179	*stride = rtex->surface.u.legacy.level[level].nblk_x *
180		rtex->surface.bpe;
181	assert((uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4 <= UINT_MAX);
182	*layer_stride = (uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4;
183
184	if (!box)
185		return rtex->surface.u.legacy.level[level].offset;
186
187	/* Each texture is an array of mipmap levels. Each level is
188	 * an array of slices. */
189	return rtex->surface.u.legacy.level[level].offset +
190		box->z * (uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4 +
191		(box->y / rtex->surface.blk_h *
192		 rtex->surface.u.legacy.level[level].nblk_x +
193		 box->x / rtex->surface.blk_w) * rtex->surface.bpe;
194}
195
196static int r600_init_surface(struct r600_common_screen *rscreen,
197			     struct radeon_surf *surface,
198			     const struct pipe_resource *ptex,
199			     enum radeon_surf_mode array_mode,
200			     unsigned pitch_in_bytes_override,
201			     unsigned offset,
202			     bool is_imported,
203			     bool is_scanout,
204			     bool is_flushed_depth)
205{
206	const struct util_format_description *desc =
207		util_format_description(ptex->format);
208	bool is_depth, is_stencil;
209	int r;
210	unsigned i, bpe, flags = 0;
211
212	is_depth = util_format_has_depth(desc);
213	is_stencil = util_format_has_stencil(desc);
214
215	if (rscreen->chip_class >= EVERGREEN && !is_flushed_depth &&
216	    ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
217		bpe = 4; /* stencil is allocated separately on evergreen */
218	} else {
219		bpe = util_format_get_blocksize(ptex->format);
220		assert(util_is_power_of_two_or_zero(bpe));
221	}
222
223	if (!is_flushed_depth && is_depth) {
224		flags |= RADEON_SURF_ZBUFFER;
225
226		if (is_stencil)
227			flags |= RADEON_SURF_SBUFFER;
228	}
229
230	if (ptex->bind & PIPE_BIND_SCANOUT || is_scanout) {
231		/* This should catch bugs in gallium users setting incorrect flags. */
232		assert(ptex->nr_samples <= 1 &&
233		       ptex->array_size == 1 &&
234		       ptex->depth0 == 1 &&
235		       ptex->last_level == 0 &&
236		       !(flags & RADEON_SURF_Z_OR_SBUFFER));
237
238		flags |= RADEON_SURF_SCANOUT;
239	}
240
241	if (ptex->bind & PIPE_BIND_SHARED)
242		flags |= RADEON_SURF_SHAREABLE;
243	if (is_imported)
244		flags |= RADEON_SURF_IMPORTED | RADEON_SURF_SHAREABLE;
245	if (!(ptex->flags & R600_RESOURCE_FLAG_FORCE_TILING))
246		flags |= RADEON_SURF_OPTIMIZE_FOR_SPACE;
247
248	r = rscreen->ws->surface_init(rscreen->ws, ptex,
249				      flags, bpe, array_mode, surface);
250	if (r) {
251		return r;
252	}
253
254	if (pitch_in_bytes_override &&
255	    pitch_in_bytes_override != surface->u.legacy.level[0].nblk_x * bpe) {
256		/* old ddx on evergreen over estimate alignment for 1d, only 1 level
257		 * for those
258		 */
259		surface->u.legacy.level[0].nblk_x = pitch_in_bytes_override / bpe;
260		surface->u.legacy.level[0].slice_size_dw =
261			((uint64_t)pitch_in_bytes_override * surface->u.legacy.level[0].nblk_y) / 4;
262	}
263
264	if (offset) {
265		for (i = 0; i < ARRAY_SIZE(surface->u.legacy.level); ++i)
266			surface->u.legacy.level[i].offset += offset;
267	}
268
269	return 0;
270}
271
272static void r600_texture_init_metadata(struct r600_common_screen *rscreen,
273				       struct r600_texture *rtex,
274				       struct radeon_bo_metadata *metadata)
275{
276	struct radeon_surf *surface = &rtex->surface;
277
278	memset(metadata, 0, sizeof(*metadata));
279
280	metadata->u.legacy.microtile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_1D ?
281		RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
282	metadata->u.legacy.macrotile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_2D ?
283		RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
284	metadata->u.legacy.pipe_config = surface->u.legacy.pipe_config;
285	metadata->u.legacy.bankw = surface->u.legacy.bankw;
286	metadata->u.legacy.bankh = surface->u.legacy.bankh;
287	metadata->u.legacy.tile_split = surface->u.legacy.tile_split;
288	metadata->u.legacy.mtilea = surface->u.legacy.mtilea;
289	metadata->u.legacy.num_banks = surface->u.legacy.num_banks;
290	metadata->u.legacy.stride = surface->u.legacy.level[0].nblk_x * surface->bpe;
291	metadata->u.legacy.scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
292}
293
294static void r600_surface_import_metadata(struct r600_common_screen *rscreen,
295					 struct radeon_surf *surf,
296					 struct radeon_bo_metadata *metadata,
297					 enum radeon_surf_mode *array_mode,
298					 bool *is_scanout)
299{
300	surf->u.legacy.pipe_config = metadata->u.legacy.pipe_config;
301	surf->u.legacy.bankw = metadata->u.legacy.bankw;
302	surf->u.legacy.bankh = metadata->u.legacy.bankh;
303	surf->u.legacy.tile_split = metadata->u.legacy.tile_split;
304	surf->u.legacy.mtilea = metadata->u.legacy.mtilea;
305	surf->u.legacy.num_banks = metadata->u.legacy.num_banks;
306
307	if (metadata->u.legacy.macrotile == RADEON_LAYOUT_TILED)
308		*array_mode = RADEON_SURF_MODE_2D;
309	else if (metadata->u.legacy.microtile == RADEON_LAYOUT_TILED)
310		*array_mode = RADEON_SURF_MODE_1D;
311	else
312		*array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
313
314	*is_scanout = metadata->u.legacy.scanout;
315}
316
317static void r600_eliminate_fast_color_clear(struct r600_common_context *rctx,
318					    struct r600_texture *rtex)
319{
320	struct r600_common_screen *rscreen = rctx->screen;
321	struct pipe_context *ctx = &rctx->b;
322
323	if (ctx == rscreen->aux_context)
324		mtx_lock(&rscreen->aux_context_lock);
325
326	ctx->flush_resource(ctx, &rtex->resource.b.b);
327	ctx->flush(ctx, NULL, 0);
328
329	if (ctx == rscreen->aux_context)
330		mtx_unlock(&rscreen->aux_context_lock);
331}
332
333static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
334				       struct r600_texture *rtex)
335{
336	if (!rtex->cmask.size)
337		return;
338
339	assert(rtex->resource.b.b.nr_samples <= 1);
340
341	/* Disable CMASK. */
342	memset(&rtex->cmask, 0, sizeof(rtex->cmask));
343	rtex->cmask.base_address_reg = rtex->resource.gpu_address >> 8;
344	rtex->dirty_level_mask = 0;
345
346	rtex->cb_color_info &= ~EG_S_028C70_FAST_CLEAR(1);
347
348	if (rtex->cmask_buffer != &rtex->resource)
349	    r600_resource_reference(&rtex->cmask_buffer, NULL);
350
351	/* Notify all contexts about the change. */
352	p_atomic_inc(&rscreen->dirty_tex_counter);
353	p_atomic_inc(&rscreen->compressed_colortex_counter);
354}
355
356static void r600_reallocate_texture_inplace(struct r600_common_context *rctx,
357					    struct r600_texture *rtex,
358					    unsigned new_bind_flag,
359					    bool invalidate_storage)
360{
361	struct pipe_screen *screen = rctx->b.screen;
362	struct r600_texture *new_tex;
363	struct pipe_resource templ = rtex->resource.b.b;
364	unsigned i;
365
366	templ.bind |= new_bind_flag;
367
368	/* r600g doesn't react to dirty_tex_descriptor_counter */
369	if (rctx->chip_class < SI)
370		return;
371
372	if (rtex->resource.b.is_shared)
373		return;
374
375	if (new_bind_flag == PIPE_BIND_LINEAR) {
376		if (rtex->surface.is_linear)
377			return;
378
379		/* This fails with MSAA, depth, and compressed textures. */
380		if (r600_choose_tiling(rctx->screen, &templ) !=
381		    RADEON_SURF_MODE_LINEAR_ALIGNED)
382			return;
383	}
384
385	new_tex = (struct r600_texture*)screen->resource_create(screen, &templ);
386	if (!new_tex)
387		return;
388
389	/* Copy the pixels to the new texture. */
390	if (!invalidate_storage) {
391		for (i = 0; i <= templ.last_level; i++) {
392			struct pipe_box box;
393
394			u_box_3d(0, 0, 0,
395				 u_minify(templ.width0, i), u_minify(templ.height0, i),
396				 util_num_layers(&templ, i), &box);
397
398			rctx->dma_copy(&rctx->b, &new_tex->resource.b.b, i, 0, 0, 0,
399				       &rtex->resource.b.b, i, &box);
400		}
401	}
402
403	if (new_bind_flag == PIPE_BIND_LINEAR) {
404		r600_texture_discard_cmask(rctx->screen, rtex);
405	}
406
407	/* Replace the structure fields of rtex. */
408	rtex->resource.b.b.bind = templ.bind;
409	pb_reference(&rtex->resource.buf, new_tex->resource.buf);
410	rtex->resource.gpu_address = new_tex->resource.gpu_address;
411	rtex->resource.vram_usage = new_tex->resource.vram_usage;
412	rtex->resource.gart_usage = new_tex->resource.gart_usage;
413	rtex->resource.bo_size = new_tex->resource.bo_size;
414	rtex->resource.bo_alignment = new_tex->resource.bo_alignment;
415	rtex->resource.domains = new_tex->resource.domains;
416	rtex->resource.flags = new_tex->resource.flags;
417	rtex->size = new_tex->size;
418	rtex->db_render_format = new_tex->db_render_format;
419	rtex->db_compatible = new_tex->db_compatible;
420	rtex->can_sample_z = new_tex->can_sample_z;
421	rtex->can_sample_s = new_tex->can_sample_s;
422	rtex->surface = new_tex->surface;
423	rtex->fmask = new_tex->fmask;
424	rtex->cmask = new_tex->cmask;
425	rtex->cb_color_info = new_tex->cb_color_info;
426	rtex->last_msaa_resolve_target_micro_mode = new_tex->last_msaa_resolve_target_micro_mode;
427	rtex->htile_offset = new_tex->htile_offset;
428	rtex->depth_cleared = new_tex->depth_cleared;
429	rtex->stencil_cleared = new_tex->stencil_cleared;
430	rtex->non_disp_tiling = new_tex->non_disp_tiling;
431	rtex->framebuffers_bound = new_tex->framebuffers_bound;
432
433	if (new_bind_flag == PIPE_BIND_LINEAR) {
434		assert(!rtex->htile_offset);
435		assert(!rtex->cmask.size);
436		assert(!rtex->fmask.size);
437		assert(!rtex->is_depth);
438	}
439
440	r600_texture_reference(&new_tex, NULL);
441
442	p_atomic_inc(&rctx->screen->dirty_tex_counter);
443}
444
445static void r600_texture_get_info(struct pipe_screen* screen,
446				  struct pipe_resource *resource,
447				  unsigned *pstride,
448				  unsigned *poffset)
449{
450	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
451	struct r600_texture *rtex = (struct r600_texture*)resource;
452	unsigned stride = 0;
453	unsigned offset = 0;
454
455	if (!rscreen || !rtex)
456		return;
457
458	if (resource->target != PIPE_BUFFER) {
459		offset = rtex->surface.u.legacy.level[0].offset;
460		stride = rtex->surface.u.legacy.level[0].nblk_x *
461			 rtex->surface.bpe;
462	}
463
464	if (pstride)
465		*pstride = stride;
466
467	if (poffset)
468		*poffset = offset;
469}
470
471static boolean r600_texture_get_handle(struct pipe_screen* screen,
472				       struct pipe_context *ctx,
473				       struct pipe_resource *resource,
474				       struct winsys_handle *whandle,
475                                       unsigned usage)
476{
477	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
478	struct r600_common_context *rctx;
479	struct r600_resource *res = (struct r600_resource*)resource;
480	struct r600_texture *rtex = (struct r600_texture*)resource;
481	struct radeon_bo_metadata metadata;
482	bool update_metadata = false;
483	unsigned stride, offset, slice_size;
484
485	ctx = threaded_context_unwrap_sync(ctx);
486	rctx = (struct r600_common_context*)(ctx ? ctx : rscreen->aux_context);
487
488	if (resource->target != PIPE_BUFFER) {
489		/* This is not supported now, but it might be required for OpenCL
490		 * interop in the future.
491		 */
492		if (resource->nr_samples > 1 || rtex->is_depth)
493			return false;
494
495		/* Move a suballocated texture into a non-suballocated allocation. */
496		if (rscreen->ws->buffer_is_suballocated(res->buf) ||
497		    rtex->surface.tile_swizzle) {
498			assert(!res->b.is_shared);
499			r600_reallocate_texture_inplace(rctx, rtex,
500							PIPE_BIND_SHARED, false);
501			rctx->b.flush(&rctx->b, NULL, 0);
502			assert(res->b.b.bind & PIPE_BIND_SHARED);
503			assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
504			assert(rtex->surface.tile_swizzle == 0);
505		}
506
507		if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
508		    rtex->cmask.size) {
509			/* Eliminate fast clear (CMASK) */
510			r600_eliminate_fast_color_clear(rctx, rtex);
511
512			/* Disable CMASK if flush_resource isn't going
513			 * to be called.
514			 */
515			if (rtex->cmask.size)
516				r600_texture_discard_cmask(rscreen, rtex);
517		}
518
519		/* Set metadata. */
520		if (!res->b.is_shared || update_metadata) {
521			r600_texture_init_metadata(rscreen, rtex, &metadata);
522			if (rscreen->query_opaque_metadata)
523				rscreen->query_opaque_metadata(rscreen, rtex,
524							       &metadata);
525
526			rscreen->ws->buffer_set_metadata(res->buf, &metadata);
527		}
528
529		slice_size = (uint64_t)rtex->surface.u.legacy.level[0].slice_size_dw * 4;
530	} else {
531		/* Move a suballocated buffer into a non-suballocated allocation. */
532		if (rscreen->ws->buffer_is_suballocated(res->buf)) {
533			assert(!res->b.is_shared);
534
535			/* Allocate a new buffer with PIPE_BIND_SHARED. */
536			struct pipe_resource templ = res->b.b;
537			templ.bind |= PIPE_BIND_SHARED;
538
539			struct pipe_resource *newb =
540				screen->resource_create(screen, &templ);
541			if (!newb)
542				return false;
543
544			/* Copy the old buffer contents to the new one. */
545			struct pipe_box box;
546			u_box_1d(0, newb->width0, &box);
547			rctx->b.resource_copy_region(&rctx->b, newb, 0, 0, 0, 0,
548						     &res->b.b, 0, &box);
549			/* Move the new buffer storage to the old pipe_resource. */
550			r600_replace_buffer_storage(&rctx->b, &res->b.b, newb);
551			pipe_resource_reference(&newb, NULL);
552
553			assert(res->b.b.bind & PIPE_BIND_SHARED);
554			assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
555		}
556
557		/* Buffers */
558		slice_size = 0;
559	}
560
561	r600_texture_get_info(screen, resource, &stride, &offset);
562
563	if (res->b.is_shared) {
564		/* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
565		 * doesn't set it.
566		 */
567		res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
568		if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
569			res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
570	} else {
571		res->b.is_shared = true;
572		res->external_usage = usage;
573	}
574
575	return rscreen->ws->buffer_get_handle(res->buf, stride, offset,
576					      slice_size, whandle);
577}
578
579static void r600_texture_destroy(struct pipe_screen *screen,
580				 struct pipe_resource *ptex)
581{
582	struct r600_texture *rtex = (struct r600_texture*)ptex;
583	struct r600_resource *resource = &rtex->resource;
584
585	r600_texture_reference(&rtex->flushed_depth_texture, NULL);
586	pipe_resource_reference((struct pipe_resource**)&resource->immed_buffer, NULL);
587
588	if (rtex->cmask_buffer != &rtex->resource) {
589	    r600_resource_reference(&rtex->cmask_buffer, NULL);
590	}
591	pb_reference(&resource->buf, NULL);
592	FREE(rtex);
593}
594
595static const struct u_resource_vtbl r600_texture_vtbl;
596
597/* The number of samples can be specified independently of the texture. */
598void r600_texture_get_fmask_info(struct r600_common_screen *rscreen,
599				 struct r600_texture *rtex,
600				 unsigned nr_samples,
601				 struct r600_fmask_info *out)
602{
603	/* FMASK is allocated like an ordinary texture. */
604	struct pipe_resource templ = rtex->resource.b.b;
605	struct radeon_surf fmask = {};
606	unsigned flags, bpe;
607
608	memset(out, 0, sizeof(*out));
609
610	templ.nr_samples = 1;
611	flags = rtex->surface.flags | RADEON_SURF_FMASK;
612
613	/* Use the same parameters and tile mode. */
614	fmask.u.legacy.bankw = rtex->surface.u.legacy.bankw;
615	fmask.u.legacy.bankh = rtex->surface.u.legacy.bankh;
616	fmask.u.legacy.mtilea = rtex->surface.u.legacy.mtilea;
617	fmask.u.legacy.tile_split = rtex->surface.u.legacy.tile_split;
618
619	if (nr_samples <= 4)
620		fmask.u.legacy.bankh = 4;
621
622	switch (nr_samples) {
623	case 2:
624	case 4:
625		bpe = 1;
626		break;
627	case 8:
628		bpe = 4;
629		break;
630	default:
631		R600_ERR("Invalid sample count for FMASK allocation.\n");
632		return;
633	}
634
635	/* Overallocate FMASK on R600-R700 to fix colorbuffer corruption.
636	 * This can be fixed by writing a separate FMASK allocator specifically
637	 * for R600-R700 asics. */
638	if (rscreen->chip_class <= R700) {
639		bpe *= 2;
640	}
641
642	if (rscreen->ws->surface_init(rscreen->ws, &templ,
643				      flags, bpe, RADEON_SURF_MODE_2D, &fmask)) {
644		R600_ERR("Got error in surface_init while allocating FMASK.\n");
645		return;
646	}
647
648	assert(fmask.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
649
650	out->slice_tile_max = (fmask.u.legacy.level[0].nblk_x * fmask.u.legacy.level[0].nblk_y) / 64;
651	if (out->slice_tile_max)
652		out->slice_tile_max -= 1;
653
654	out->tile_mode_index = fmask.u.legacy.tiling_index[0];
655	out->pitch_in_pixels = fmask.u.legacy.level[0].nblk_x;
656	out->bank_height = fmask.u.legacy.bankh;
657	out->tile_swizzle = fmask.tile_swizzle;
658	out->alignment = MAX2(256, fmask.surf_alignment);
659	out->size = fmask.surf_size;
660}
661
662static void r600_texture_allocate_fmask(struct r600_common_screen *rscreen,
663					struct r600_texture *rtex)
664{
665	r600_texture_get_fmask_info(rscreen, rtex,
666				    rtex->resource.b.b.nr_samples, &rtex->fmask);
667
668	rtex->fmask.offset = align64(rtex->size, rtex->fmask.alignment);
669	rtex->size = rtex->fmask.offset + rtex->fmask.size;
670}
671
672void r600_texture_get_cmask_info(struct r600_common_screen *rscreen,
673				 struct r600_texture *rtex,
674				 struct r600_cmask_info *out)
675{
676	unsigned cmask_tile_width = 8;
677	unsigned cmask_tile_height = 8;
678	unsigned cmask_tile_elements = cmask_tile_width * cmask_tile_height;
679	unsigned element_bits = 4;
680	unsigned cmask_cache_bits = 1024;
681	unsigned num_pipes = rscreen->info.num_tile_pipes;
682	unsigned pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
683
684	unsigned elements_per_macro_tile = (cmask_cache_bits / element_bits) * num_pipes;
685	unsigned pixels_per_macro_tile = elements_per_macro_tile * cmask_tile_elements;
686	unsigned sqrt_pixels_per_macro_tile = sqrt(pixels_per_macro_tile);
687	unsigned macro_tile_width = util_next_power_of_two(sqrt_pixels_per_macro_tile);
688	unsigned macro_tile_height = pixels_per_macro_tile / macro_tile_width;
689
690	unsigned pitch_elements = align(rtex->resource.b.b.width0, macro_tile_width);
691	unsigned height = align(rtex->resource.b.b.height0, macro_tile_height);
692
693	unsigned base_align = num_pipes * pipe_interleave_bytes;
694	unsigned slice_bytes =
695		((pitch_elements * height * element_bits + 7) / 8) / cmask_tile_elements;
696
697	assert(macro_tile_width % 128 == 0);
698	assert(macro_tile_height % 128 == 0);
699
700	out->slice_tile_max = ((pitch_elements * height) / (128*128)) - 1;
701	out->alignment = MAX2(256, base_align);
702	out->size = util_num_layers(&rtex->resource.b.b, 0) *
703		    align(slice_bytes, base_align);
704}
705
706static void r600_texture_allocate_cmask(struct r600_common_screen *rscreen,
707					struct r600_texture *rtex)
708{
709	r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
710
711	rtex->cmask.offset = align64(rtex->size, rtex->cmask.alignment);
712	rtex->size = rtex->cmask.offset + rtex->cmask.size;
713
714	rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
715}
716
717static void r600_texture_alloc_cmask_separate(struct r600_common_screen *rscreen,
718					      struct r600_texture *rtex)
719{
720	if (rtex->cmask_buffer)
721                return;
722
723	assert(rtex->cmask.size == 0);
724
725	r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
726
727	rtex->cmask_buffer = (struct r600_resource *)
728		r600_aligned_buffer_create(&rscreen->b,
729					   R600_RESOURCE_FLAG_UNMAPPABLE,
730					   PIPE_USAGE_DEFAULT,
731					   rtex->cmask.size,
732					   rtex->cmask.alignment);
733	if (rtex->cmask_buffer == NULL) {
734		rtex->cmask.size = 0;
735		return;
736	}
737
738	/* update colorbuffer state bits */
739	rtex->cmask.base_address_reg = rtex->cmask_buffer->gpu_address >> 8;
740
741	rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
742
743	p_atomic_inc(&rscreen->compressed_colortex_counter);
744}
745
746void eg_resource_alloc_immed(struct r600_common_screen *rscreen,
747			     struct r600_resource *res,
748			     unsigned immed_size)
749{
750	res->immed_buffer = (struct r600_resource *)
751		pipe_buffer_create(&rscreen->b, PIPE_BIND_CUSTOM,
752				   PIPE_USAGE_DEFAULT, immed_size);
753}
754
755static void r600_texture_get_htile_size(struct r600_common_screen *rscreen,
756					struct r600_texture *rtex)
757{
758	unsigned cl_width, cl_height, width, height;
759	unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align;
760	unsigned num_pipes = rscreen->info.num_tile_pipes;
761
762	rtex->surface.htile_size = 0;
763
764	if (rscreen->chip_class <= EVERGREEN &&
765	    rscreen->info.drm_major == 2 && rscreen->info.drm_minor < 26)
766		return;
767
768	/* HW bug on R6xx. */
769	if (rscreen->chip_class == R600 &&
770	    (rtex->resource.b.b.width0 > 7680 ||
771	     rtex->resource.b.b.height0 > 7680))
772		return;
773
774	switch (num_pipes) {
775	case 1:
776		cl_width = 32;
777		cl_height = 16;
778		break;
779	case 2:
780		cl_width = 32;
781		cl_height = 32;
782		break;
783	case 4:
784		cl_width = 64;
785		cl_height = 32;
786		break;
787	case 8:
788		cl_width = 64;
789		cl_height = 64;
790		break;
791	case 16:
792		cl_width = 128;
793		cl_height = 64;
794		break;
795	default:
796		assert(0);
797		return;
798	}
799
800	width = align(rtex->surface.u.legacy.level[0].nblk_x, cl_width * 8);
801	height = align(rtex->surface.u.legacy.level[0].nblk_y, cl_height * 8);
802
803	slice_elements = (width * height) / (8 * 8);
804	slice_bytes = slice_elements * 4;
805
806	pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
807	base_align = num_pipes * pipe_interleave_bytes;
808
809	rtex->surface.htile_alignment = base_align;
810	rtex->surface.htile_size =
811		util_num_layers(&rtex->resource.b.b, 0) *
812		align(slice_bytes, base_align);
813}
814
815static void r600_texture_allocate_htile(struct r600_common_screen *rscreen,
816					struct r600_texture *rtex)
817{
818	r600_texture_get_htile_size(rscreen, rtex);
819
820	if (!rtex->surface.htile_size)
821		return;
822
823	rtex->htile_offset = align(rtex->size, rtex->surface.htile_alignment);
824	rtex->size = rtex->htile_offset + rtex->surface.htile_size;
825}
826
827void r600_print_texture_info(struct r600_common_screen *rscreen,
828			     struct r600_texture *rtex, struct u_log_context *log)
829{
830	int i;
831
832	/* Common parameters. */
833	u_log_printf(log, "  Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
834		"blk_h=%u, array_size=%u, last_level=%u, "
835		"bpe=%u, nsamples=%u, flags=0x%x, %s\n",
836		rtex->resource.b.b.width0, rtex->resource.b.b.height0,
837		rtex->resource.b.b.depth0, rtex->surface.blk_w,
838		rtex->surface.blk_h,
839		rtex->resource.b.b.array_size, rtex->resource.b.b.last_level,
840		rtex->surface.bpe, rtex->resource.b.b.nr_samples,
841		rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format));
842
843	u_log_printf(log, "  Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
844		"bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
845		rtex->surface.surf_size, rtex->surface.surf_alignment, rtex->surface.u.legacy.bankw,
846		rtex->surface.u.legacy.bankh, rtex->surface.u.legacy.num_banks, rtex->surface.u.legacy.mtilea,
847		rtex->surface.u.legacy.tile_split, rtex->surface.u.legacy.pipe_config,
848		(rtex->surface.flags & RADEON_SURF_SCANOUT) != 0);
849
850	if (rtex->fmask.size)
851		u_log_printf(log, "  FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
852			"bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
853			rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment,
854			rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height,
855			rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index);
856
857	if (rtex->cmask.size)
858		u_log_printf(log, "  CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
859			"slice_tile_max=%u\n",
860			rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment,
861			rtex->cmask.slice_tile_max);
862
863	if (rtex->htile_offset)
864		u_log_printf(log, "  HTile: offset=%"PRIu64", size=%u "
865			"alignment=%u\n",
866			     rtex->htile_offset, rtex->surface.htile_size,
867			     rtex->surface.htile_alignment);
868
869	for (i = 0; i <= rtex->resource.b.b.last_level; i++)
870		u_log_printf(log, "  Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
871			"npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
872			"mode=%u, tiling_index = %u\n",
873			i, rtex->surface.u.legacy.level[i].offset,
874			(uint64_t)rtex->surface.u.legacy.level[i].slice_size_dw * 4,
875			u_minify(rtex->resource.b.b.width0, i),
876			u_minify(rtex->resource.b.b.height0, i),
877			u_minify(rtex->resource.b.b.depth0, i),
878			rtex->surface.u.legacy.level[i].nblk_x,
879			rtex->surface.u.legacy.level[i].nblk_y,
880			rtex->surface.u.legacy.level[i].mode,
881			rtex->surface.u.legacy.tiling_index[i]);
882
883	if (rtex->surface.has_stencil) {
884		u_log_printf(log, "  StencilLayout: tilesplit=%u\n",
885			rtex->surface.u.legacy.stencil_tile_split);
886		for (i = 0; i <= rtex->resource.b.b.last_level; i++) {
887			u_log_printf(log, "  StencilLevel[%i]: offset=%"PRIu64", "
888				"slice_size=%"PRIu64", npix_x=%u, "
889				"npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
890				"mode=%u, tiling_index = %u\n",
891				i, rtex->surface.u.legacy.stencil_level[i].offset,
892				(uint64_t)rtex->surface.u.legacy.stencil_level[i].slice_size_dw * 4,
893				u_minify(rtex->resource.b.b.width0, i),
894				u_minify(rtex->resource.b.b.height0, i),
895				u_minify(rtex->resource.b.b.depth0, i),
896				rtex->surface.u.legacy.stencil_level[i].nblk_x,
897				rtex->surface.u.legacy.stencil_level[i].nblk_y,
898				rtex->surface.u.legacy.stencil_level[i].mode,
899				rtex->surface.u.legacy.stencil_tiling_index[i]);
900		}
901	}
902}
903
904/* Common processing for r600_texture_create and r600_texture_from_handle */
905static struct r600_texture *
906r600_texture_create_object(struct pipe_screen *screen,
907			   const struct pipe_resource *base,
908			   struct pb_buffer *buf,
909			   struct radeon_surf *surface)
910{
911	struct r600_texture *rtex;
912	struct r600_resource *resource;
913	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
914
915	rtex = CALLOC_STRUCT(r600_texture);
916	if (!rtex)
917		return NULL;
918
919	resource = &rtex->resource;
920	resource->b.b = *base;
921	resource->b.b.next = NULL;
922	resource->b.vtbl = &r600_texture_vtbl;
923	pipe_reference_init(&resource->b.b.reference, 1);
924	resource->b.b.screen = screen;
925
926	/* don't include stencil-only formats which we don't support for rendering */
927	rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
928
929	rtex->surface = *surface;
930	rtex->size = rtex->surface.surf_size;
931	rtex->db_render_format = base->format;
932
933	/* Tiled depth textures utilize the non-displayable tile order.
934	 * This must be done after r600_setup_surface.
935	 * Applies to R600-Cayman. */
936	rtex->non_disp_tiling = rtex->is_depth && rtex->surface.u.legacy.level[0].mode >= RADEON_SURF_MODE_1D;
937	/* Applies to GCN. */
938	rtex->last_msaa_resolve_target_micro_mode = rtex->surface.micro_tile_mode;
939
940	if (rtex->is_depth) {
941		if (base->flags & (R600_RESOURCE_FLAG_TRANSFER |
942				   R600_RESOURCE_FLAG_FLUSHED_DEPTH) ||
943		    rscreen->chip_class >= EVERGREEN) {
944			rtex->can_sample_z = !rtex->surface.u.legacy.depth_adjusted;
945			rtex->can_sample_s = !rtex->surface.u.legacy.stencil_adjusted;
946		} else {
947			if (rtex->resource.b.b.nr_samples <= 1 &&
948			    (rtex->resource.b.b.format == PIPE_FORMAT_Z16_UNORM ||
949			     rtex->resource.b.b.format == PIPE_FORMAT_Z32_FLOAT))
950				rtex->can_sample_z = true;
951		}
952
953		if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER |
954				     R600_RESOURCE_FLAG_FLUSHED_DEPTH))) {
955			rtex->db_compatible = true;
956
957			if (!(rscreen->debug_flags & DBG_NO_HYPERZ))
958				r600_texture_allocate_htile(rscreen, rtex);
959		}
960	} else {
961		if (base->nr_samples > 1) {
962			if (!buf) {
963				r600_texture_allocate_fmask(rscreen, rtex);
964				r600_texture_allocate_cmask(rscreen, rtex);
965				rtex->cmask_buffer = &rtex->resource;
966			}
967			if (!rtex->fmask.size || !rtex->cmask.size) {
968				FREE(rtex);
969				return NULL;
970			}
971		}
972	}
973
974	/* Now create the backing buffer. */
975	if (!buf) {
976		r600_init_resource_fields(rscreen, resource, rtex->size,
977					  rtex->surface.surf_alignment);
978
979		if (!r600_alloc_resource(rscreen, resource)) {
980			FREE(rtex);
981			return NULL;
982		}
983	} else {
984		resource->buf = buf;
985		resource->gpu_address = rscreen->ws->buffer_get_virtual_address(resource->buf);
986		resource->bo_size = buf->size;
987		resource->bo_alignment = buf->alignment;
988		resource->domains = rscreen->ws->buffer_get_initial_domain(resource->buf);
989		if (resource->domains & RADEON_DOMAIN_VRAM)
990			resource->vram_usage = buf->size;
991		else if (resource->domains & RADEON_DOMAIN_GTT)
992			resource->gart_usage = buf->size;
993	}
994
995	if (rtex->cmask.size) {
996		/* Initialize the cmask to 0xCC (= compressed state). */
997		r600_screen_clear_buffer(rscreen, &rtex->cmask_buffer->b.b,
998					 rtex->cmask.offset, rtex->cmask.size,
999					 0xCCCCCCCC);
1000	}
1001	if (rtex->htile_offset) {
1002		uint32_t clear_value = 0;
1003
1004		r600_screen_clear_buffer(rscreen, &rtex->resource.b.b,
1005					 rtex->htile_offset,
1006					 rtex->surface.htile_size,
1007					 clear_value);
1008	}
1009
1010	/* Initialize the CMASK base register value. */
1011	rtex->cmask.base_address_reg =
1012		(rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
1013
1014	if (rscreen->debug_flags & DBG_VM) {
1015		fprintf(stderr, "VM start=0x%"PRIX64"  end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
1016			rtex->resource.gpu_address,
1017			rtex->resource.gpu_address + rtex->resource.buf->size,
1018			base->width0, base->height0, util_num_layers(base, 0), base->last_level+1,
1019			base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
1020	}
1021
1022	if (rscreen->debug_flags & DBG_TEX) {
1023		puts("Texture:");
1024		struct u_log_context log;
1025		u_log_context_init(&log);
1026		r600_print_texture_info(rscreen, rtex, &log);
1027		u_log_new_page_print(&log, stdout);
1028		fflush(stdout);
1029		u_log_context_destroy(&log);
1030	}
1031
1032	return rtex;
1033}
1034
1035static enum radeon_surf_mode
1036r600_choose_tiling(struct r600_common_screen *rscreen,
1037		   const struct pipe_resource *templ)
1038{
1039	const struct util_format_description *desc = util_format_description(templ->format);
1040	bool force_tiling = templ->flags & R600_RESOURCE_FLAG_FORCE_TILING;
1041	bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) &&
1042				!(templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);
1043
1044	/* MSAA resources must be 2D tiled. */
1045	if (templ->nr_samples > 1)
1046		return RADEON_SURF_MODE_2D;
1047
1048	/* Transfer resources should be linear. */
1049	if (templ->flags & R600_RESOURCE_FLAG_TRANSFER)
1050		return RADEON_SURF_MODE_LINEAR_ALIGNED;
1051
1052	/* r600g: force tiling on TEXTURE_2D and TEXTURE_3D compute resources. */
1053	if (rscreen->chip_class >= R600 && rscreen->chip_class <= CAYMAN &&
1054	    (templ->bind & PIPE_BIND_COMPUTE_RESOURCE) &&
1055	    (templ->target == PIPE_TEXTURE_2D ||
1056	     templ->target == PIPE_TEXTURE_3D))
1057		force_tiling = true;
1058
1059	/* Handle common candidates for the linear mode.
1060	 * Compressed textures and DB surfaces must always be tiled.
1061	 */
1062	if (!force_tiling &&
1063	    !is_depth_stencil &&
1064	    !util_format_is_compressed(templ->format)) {
1065		if (rscreen->debug_flags & DBG_NO_TILING)
1066			return RADEON_SURF_MODE_LINEAR_ALIGNED;
1067
1068		/* Tiling doesn't work with the 422 (SUBSAMPLED) formats on R600+. */
1069		if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
1070			return RADEON_SURF_MODE_LINEAR_ALIGNED;
1071
1072		if (templ->bind & PIPE_BIND_LINEAR)
1073			return RADEON_SURF_MODE_LINEAR_ALIGNED;
1074
1075		/* 1D textures should be linear - fixes image operations on 1d */
1076		if (templ->target == PIPE_TEXTURE_1D ||
1077		    templ->target == PIPE_TEXTURE_1D_ARRAY)
1078			return RADEON_SURF_MODE_LINEAR_ALIGNED;
1079
1080		/* Textures likely to be mapped often. */
1081		if (templ->usage == PIPE_USAGE_STAGING ||
1082		    templ->usage == PIPE_USAGE_STREAM)
1083			return RADEON_SURF_MODE_LINEAR_ALIGNED;
1084	}
1085
1086	/* Make small textures 1D tiled. */
1087	if (templ->width0 <= 16 || templ->height0 <= 16 ||
1088	    (rscreen->debug_flags & DBG_NO_2D_TILING))
1089		return RADEON_SURF_MODE_1D;
1090
1091	/* The allocator will switch to 1D if needed. */
1092	return RADEON_SURF_MODE_2D;
1093}
1094
1095struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
1096					  const struct pipe_resource *templ)
1097{
1098	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1099	struct radeon_surf surface = {0};
1100	bool is_flushed_depth = templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH;
1101	int r;
1102
1103	r = r600_init_surface(rscreen, &surface, templ,
1104			      r600_choose_tiling(rscreen, templ), 0, 0,
1105			      false, false, is_flushed_depth);
1106	if (r) {
1107		return NULL;
1108	}
1109
1110	return (struct pipe_resource *)
1111	       r600_texture_create_object(screen, templ, NULL, &surface);
1112}
1113
1114static struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
1115						      const struct pipe_resource *templ,
1116						      struct winsys_handle *whandle,
1117                                                      unsigned usage)
1118{
1119	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1120	struct pb_buffer *buf = NULL;
1121	unsigned stride = 0, offset = 0;
1122	enum radeon_surf_mode array_mode;
1123	struct radeon_surf surface = {};
1124	int r;
1125	struct radeon_bo_metadata metadata = {};
1126	struct r600_texture *rtex;
1127	bool is_scanout;
1128
1129	/* Support only 2D textures without mipmaps */
1130	if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
1131	      templ->depth0 != 1 || templ->last_level != 0)
1132		return NULL;
1133
1134	buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle,
1135					      rscreen->info.max_alignment,
1136					      &stride, &offset);
1137	if (!buf)
1138		return NULL;
1139
1140	rscreen->ws->buffer_get_metadata(buf, &metadata);
1141	r600_surface_import_metadata(rscreen, &surface, &metadata,
1142				     &array_mode, &is_scanout);
1143
1144	r = r600_init_surface(rscreen, &surface, templ, array_mode, stride,
1145			      offset, true, is_scanout, false);
1146	if (r) {
1147		return NULL;
1148	}
1149
1150	rtex = r600_texture_create_object(screen, templ, buf, &surface);
1151	if (!rtex)
1152		return NULL;
1153
1154	rtex->resource.b.is_shared = true;
1155	rtex->resource.external_usage = usage;
1156
1157	if (rscreen->apply_opaque_metadata)
1158		rscreen->apply_opaque_metadata(rscreen, rtex, &metadata);
1159
1160	assert(rtex->surface.tile_swizzle == 0);
1161	return &rtex->resource.b.b;
1162}
1163
1164bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
1165				     struct pipe_resource *texture,
1166				     struct r600_texture **staging)
1167{
1168	struct r600_texture *rtex = (struct r600_texture*)texture;
1169	struct pipe_resource resource;
1170	struct r600_texture **flushed_depth_texture = staging ?
1171			staging : &rtex->flushed_depth_texture;
1172	enum pipe_format pipe_format = texture->format;
1173
1174	if (!staging) {
1175		if (rtex->flushed_depth_texture)
1176			return true; /* it's ready */
1177
1178		if (!rtex->can_sample_z && rtex->can_sample_s) {
1179			switch (pipe_format) {
1180			case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1181				/* Save memory by not allocating the S plane. */
1182				pipe_format = PIPE_FORMAT_Z32_FLOAT;
1183				break;
1184			case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1185			case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1186				/* Save memory bandwidth by not copying the
1187				 * stencil part during flush.
1188				 *
1189				 * This potentially increases memory bandwidth
1190				 * if an application uses both Z and S texturing
1191				 * simultaneously (a flushed Z24S8 texture
1192				 * would be stored compactly), but how often
1193				 * does that really happen?
1194				 */
1195				pipe_format = PIPE_FORMAT_Z24X8_UNORM;
1196				break;
1197			default:;
1198			}
1199		} else if (!rtex->can_sample_s && rtex->can_sample_z) {
1200			assert(util_format_has_stencil(util_format_description(pipe_format)));
1201
1202			/* DB->CB copies to an 8bpp surface don't work. */
1203			pipe_format = PIPE_FORMAT_X24S8_UINT;
1204		}
1205	}
1206
1207	memset(&resource, 0, sizeof(resource));
1208	resource.target = texture->target;
1209	resource.format = pipe_format;
1210	resource.width0 = texture->width0;
1211	resource.height0 = texture->height0;
1212	resource.depth0 = texture->depth0;
1213	resource.array_size = texture->array_size;
1214	resource.last_level = texture->last_level;
1215	resource.nr_samples = texture->nr_samples;
1216	resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1217	resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
1218	resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
1219
1220	if (staging)
1221		resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
1222
1223	*flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource);
1224	if (*flushed_depth_texture == NULL) {
1225		R600_ERR("failed to create temporary texture to hold flushed depth\n");
1226		return false;
1227	}
1228
1229	(*flushed_depth_texture)->non_disp_tiling = false;
1230	return true;
1231}
1232
1233/**
1234 * Initialize the pipe_resource descriptor to be of the same size as the box,
1235 * which is supposed to hold a subregion of the texture "orig" at the given
1236 * mipmap level.
1237 */
1238static void r600_init_temp_resource_from_box(struct pipe_resource *res,
1239					     struct pipe_resource *orig,
1240					     const struct pipe_box *box,
1241					     unsigned level, unsigned flags)
1242{
1243	memset(res, 0, sizeof(*res));
1244	res->format = orig->format;
1245	res->width0 = box->width;
1246	res->height0 = box->height;
1247	res->depth0 = 1;
1248	res->array_size = 1;
1249	res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1250	res->flags = flags;
1251
1252	/* We must set the correct texture target and dimensions for a 3D box. */
1253	if (box->depth > 1 && util_max_layer(orig, level) > 0) {
1254		res->target = PIPE_TEXTURE_2D_ARRAY;
1255		res->array_size = box->depth;
1256	} else {
1257		res->target = PIPE_TEXTURE_2D;
1258	}
1259}
1260
1261static bool r600_can_invalidate_texture(struct r600_common_screen *rscreen,
1262					struct r600_texture *rtex,
1263					unsigned transfer_usage,
1264					const struct pipe_box *box)
1265{
1266	/* r600g doesn't react to dirty_tex_descriptor_counter */
1267	return rscreen->chip_class >= SI &&
1268		!rtex->resource.b.is_shared &&
1269		!(transfer_usage & PIPE_TRANSFER_READ) &&
1270		rtex->resource.b.b.last_level == 0 &&
1271		util_texrange_covers_whole_level(&rtex->resource.b.b, 0,
1272						 box->x, box->y, box->z,
1273						 box->width, box->height,
1274						 box->depth);
1275}
1276
1277static void r600_texture_invalidate_storage(struct r600_common_context *rctx,
1278					    struct r600_texture *rtex)
1279{
1280	struct r600_common_screen *rscreen = rctx->screen;
1281
1282	/* There is no point in discarding depth and tiled buffers. */
1283	assert(!rtex->is_depth);
1284	assert(rtex->surface.is_linear);
1285
1286	/* Reallocate the buffer in the same pipe_resource. */
1287	r600_alloc_resource(rscreen, &rtex->resource);
1288
1289	/* Initialize the CMASK base address (needed even without CMASK). */
1290	rtex->cmask.base_address_reg =
1291		(rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
1292
1293	p_atomic_inc(&rscreen->dirty_tex_counter);
1294
1295	rctx->num_alloc_tex_transfer_bytes += rtex->size;
1296}
1297
1298static void *r600_texture_transfer_map(struct pipe_context *ctx,
1299				       struct pipe_resource *texture,
1300				       unsigned level,
1301				       unsigned usage,
1302				       const struct pipe_box *box,
1303				       struct pipe_transfer **ptransfer)
1304{
1305	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
1306	struct r600_texture *rtex = (struct r600_texture*)texture;
1307	struct r600_transfer *trans;
1308	struct r600_resource *buf;
1309	unsigned offset = 0;
1310	char *map;
1311	bool use_staging_texture = false;
1312
1313	assert(!(texture->flags & R600_RESOURCE_FLAG_TRANSFER));
1314	assert(box->width && box->height && box->depth);
1315
1316	/* Depth textures use staging unconditionally. */
1317	if (!rtex->is_depth) {
1318		/* Degrade the tile mode if we get too many transfers on APUs.
1319		 * On dGPUs, the staging texture is always faster.
1320		 * Only count uploads that are at least 4x4 pixels large.
1321		 */
1322		if (!rctx->screen->info.has_dedicated_vram &&
1323		    level == 0 &&
1324		    box->width >= 4 && box->height >= 4 &&
1325		    p_atomic_inc_return(&rtex->num_level0_transfers) == 10) {
1326			bool can_invalidate =
1327				r600_can_invalidate_texture(rctx->screen, rtex,
1328							    usage, box);
1329
1330			r600_reallocate_texture_inplace(rctx, rtex,
1331							PIPE_BIND_LINEAR,
1332							can_invalidate);
1333		}
1334
1335		/* Tiled textures need to be converted into a linear texture for CPU
1336		 * access. The staging texture is always linear and is placed in GART.
1337		 *
1338		 * Reading from VRAM or GTT WC is slow, always use the staging
1339		 * texture in this case.
1340		 *
1341		 * Use the staging texture for uploads if the underlying BO
1342		 * is busy.
1343		 */
1344		if (!rtex->surface.is_linear)
1345			use_staging_texture = true;
1346		else if (usage & PIPE_TRANSFER_READ)
1347			use_staging_texture =
1348				rtex->resource.domains & RADEON_DOMAIN_VRAM ||
1349				rtex->resource.flags & RADEON_FLAG_GTT_WC;
1350		/* Write & linear only: */
1351		else if (r600_rings_is_buffer_referenced(rctx, rtex->resource.buf,
1352							 RADEON_USAGE_READWRITE) ||
1353			 !rctx->ws->buffer_wait(rtex->resource.buf, 0,
1354						RADEON_USAGE_READWRITE)) {
1355			/* It's busy. */
1356			if (r600_can_invalidate_texture(rctx->screen, rtex,
1357							usage, box))
1358				r600_texture_invalidate_storage(rctx, rtex);
1359			else
1360				use_staging_texture = true;
1361		}
1362	}
1363
1364	trans = CALLOC_STRUCT(r600_transfer);
1365	if (!trans)
1366		return NULL;
1367	pipe_resource_reference(&trans->b.b.resource, texture);
1368	trans->b.b.level = level;
1369	trans->b.b.usage = usage;
1370	trans->b.b.box = *box;
1371
1372	if (rtex->is_depth) {
1373		struct r600_texture *staging_depth;
1374
1375		if (rtex->resource.b.b.nr_samples > 1) {
1376			/* MSAA depth buffers need to be converted to single sample buffers.
1377			 *
1378			 * Mapping MSAA depth buffers can occur if ReadPixels is called
1379			 * with a multisample GLX visual.
1380			 *
1381			 * First downsample the depth buffer to a temporary texture,
1382			 * then decompress the temporary one to staging.
1383			 *
1384			 * Only the region being mapped is transfered.
1385			 */
1386			struct pipe_resource resource;
1387
1388			r600_init_temp_resource_from_box(&resource, texture, box, level, 0);
1389
1390			if (!r600_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
1391				R600_ERR("failed to create temporary texture to hold untiled copy\n");
1392				FREE(trans);
1393				return NULL;
1394			}
1395
1396			if (usage & PIPE_TRANSFER_READ) {
1397				struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
1398				if (!temp) {
1399					R600_ERR("failed to create a temporary depth texture\n");
1400					FREE(trans);
1401					return NULL;
1402				}
1403
1404				r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
1405				rctx->blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
1406							    0, 0, 0, box->depth, 0, 0);
1407				pipe_resource_reference(&temp, NULL);
1408			}
1409
1410			/* Just get the strides. */
1411			r600_texture_get_offset(rctx->screen, staging_depth, level, NULL,
1412						&trans->b.b.stride,
1413						&trans->b.b.layer_stride);
1414		} else {
1415			/* XXX: only readback the rectangle which is being mapped? */
1416			/* XXX: when discard is true, no need to read back from depth texture */
1417			if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
1418				R600_ERR("failed to create temporary texture to hold untiled copy\n");
1419				FREE(trans);
1420				return NULL;
1421			}
1422
1423			rctx->blit_decompress_depth(ctx, rtex, staging_depth,
1424						    level, level,
1425						    box->z, box->z + box->depth - 1,
1426						    0, 0);
1427
1428			offset = r600_texture_get_offset(rctx->screen, staging_depth,
1429							 level, box,
1430							 &trans->b.b.stride,
1431							 &trans->b.b.layer_stride);
1432		}
1433
1434		trans->staging = (struct r600_resource*)staging_depth;
1435		buf = trans->staging;
1436	} else if (use_staging_texture) {
1437		struct pipe_resource resource;
1438		struct r600_texture *staging;
1439
1440		r600_init_temp_resource_from_box(&resource, texture, box, level,
1441						 R600_RESOURCE_FLAG_TRANSFER);
1442		resource.usage = (usage & PIPE_TRANSFER_READ) ?
1443			PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
1444
1445		/* Create the temporary texture. */
1446		staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
1447		if (!staging) {
1448			R600_ERR("failed to create temporary texture to hold untiled copy\n");
1449			FREE(trans);
1450			return NULL;
1451		}
1452		trans->staging = &staging->resource;
1453
1454		/* Just get the strides. */
1455		r600_texture_get_offset(rctx->screen, staging, 0, NULL,
1456					&trans->b.b.stride,
1457					&trans->b.b.layer_stride);
1458
1459		if (usage & PIPE_TRANSFER_READ)
1460			r600_copy_to_staging_texture(ctx, trans);
1461		else
1462			usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
1463
1464		buf = trans->staging;
1465	} else {
1466		/* the resource is mapped directly */
1467		offset = r600_texture_get_offset(rctx->screen, rtex, level, box,
1468						 &trans->b.b.stride,
1469						 &trans->b.b.layer_stride);
1470		buf = &rtex->resource;
1471	}
1472
1473	if (!(map = r600_buffer_map_sync_with_rings(rctx, buf, usage))) {
1474		r600_resource_reference(&trans->staging, NULL);
1475		FREE(trans);
1476		return NULL;
1477	}
1478
1479	*ptransfer = &trans->b.b;
1480	return map + offset;
1481}
1482
1483static void r600_texture_transfer_unmap(struct pipe_context *ctx,
1484					struct pipe_transfer* transfer)
1485{
1486	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
1487	struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
1488	struct pipe_resource *texture = transfer->resource;
1489	struct r600_texture *rtex = (struct r600_texture*)texture;
1490
1491	if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
1492		if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
1493			ctx->resource_copy_region(ctx, texture, transfer->level,
1494						  transfer->box.x, transfer->box.y, transfer->box.z,
1495						  &rtransfer->staging->b.b, transfer->level,
1496						  &transfer->box);
1497		} else {
1498			r600_copy_from_staging_texture(ctx, rtransfer);
1499		}
1500	}
1501
1502	if (rtransfer->staging) {
1503		rctx->num_alloc_tex_transfer_bytes += rtransfer->staging->buf->size;
1504		r600_resource_reference(&rtransfer->staging, NULL);
1505	}
1506
1507	/* Heuristic for {upload, draw, upload, draw, ..}:
1508	 *
1509	 * Flush the gfx IB if we've allocated too much texture storage.
1510	 *
1511	 * The idea is that we don't want to build IBs that use too much
1512	 * memory and put pressure on the kernel memory manager and we also
1513	 * want to make temporary and invalidated buffers go idle ASAP to
1514	 * decrease the total memory usage or make them reusable. The memory
1515	 * usage will be slightly higher than given here because of the buffer
1516	 * cache in the winsys.
1517	 *
1518	 * The result is that the kernel memory manager is never a bottleneck.
1519	 */
1520	if (rctx->num_alloc_tex_transfer_bytes > rctx->screen->info.gart_size / 4) {
1521		rctx->gfx.flush(rctx, PIPE_FLUSH_ASYNC, NULL);
1522		rctx->num_alloc_tex_transfer_bytes = 0;
1523	}
1524
1525	pipe_resource_reference(&transfer->resource, NULL);
1526	FREE(transfer);
1527}
1528
1529static const struct u_resource_vtbl r600_texture_vtbl =
1530{
1531	NULL,				/* get_handle */
1532	r600_texture_destroy,		/* resource_destroy */
1533	r600_texture_transfer_map,	/* transfer_map */
1534	u_default_transfer_flush_region, /* transfer_flush_region */
1535	r600_texture_transfer_unmap,	/* transfer_unmap */
1536};
1537
1538struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe,
1539						struct pipe_resource *texture,
1540						const struct pipe_surface *templ,
1541						unsigned width0, unsigned height0,
1542						unsigned width, unsigned height)
1543{
1544	struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
1545
1546	if (!surface)
1547		return NULL;
1548
1549	assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
1550	assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
1551
1552	pipe_reference_init(&surface->base.reference, 1);
1553	pipe_resource_reference(&surface->base.texture, texture);
1554	surface->base.context = pipe;
1555	surface->base.format = templ->format;
1556	surface->base.width = width;
1557	surface->base.height = height;
1558	surface->base.u = templ->u;
1559
1560	surface->width0 = width0;
1561	surface->height0 = height0;
1562
1563	return &surface->base;
1564}
1565
1566static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
1567						struct pipe_resource *tex,
1568						const struct pipe_surface *templ)
1569{
1570	unsigned level = templ->u.tex.level;
1571	unsigned width = u_minify(tex->width0, level);
1572	unsigned height = u_minify(tex->height0, level);
1573	unsigned width0 = tex->width0;
1574	unsigned height0 = tex->height0;
1575
1576	if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
1577		const struct util_format_description *tex_desc
1578			= util_format_description(tex->format);
1579		const struct util_format_description *templ_desc
1580			= util_format_description(templ->format);
1581
1582		assert(tex_desc->block.bits == templ_desc->block.bits);
1583
1584		/* Adjust size of surface if and only if the block width or
1585		 * height is changed. */
1586		if (tex_desc->block.width != templ_desc->block.width ||
1587		    tex_desc->block.height != templ_desc->block.height) {
1588			unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
1589			unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
1590
1591			width = nblks_x * templ_desc->block.width;
1592			height = nblks_y * templ_desc->block.height;
1593
1594			width0 = util_format_get_nblocksx(tex->format, width0);
1595			height0 = util_format_get_nblocksy(tex->format, height0);
1596		}
1597	}
1598
1599	return r600_create_surface_custom(pipe, tex, templ,
1600					  width0, height0,
1601					  width, height);
1602}
1603
1604static void r600_surface_destroy(struct pipe_context *pipe,
1605				 struct pipe_surface *surface)
1606{
1607	struct r600_surface *surf = (struct r600_surface*)surface;
1608	r600_resource_reference(&surf->cb_buffer_fmask, NULL);
1609	r600_resource_reference(&surf->cb_buffer_cmask, NULL);
1610	pipe_resource_reference(&surface->texture, NULL);
1611	FREE(surface);
1612}
1613
1614static void r600_clear_texture(struct pipe_context *pipe,
1615			       struct pipe_resource *tex,
1616			       unsigned level,
1617			       const struct pipe_box *box,
1618			       const void *data)
1619{
1620	struct pipe_screen *screen = pipe->screen;
1621	struct r600_texture *rtex = (struct r600_texture*)tex;
1622	struct pipe_surface tmpl = {{0}};
1623	struct pipe_surface *sf;
1624	const struct util_format_description *desc =
1625		util_format_description(tex->format);
1626
1627	tmpl.format = tex->format;
1628	tmpl.u.tex.first_layer = box->z;
1629	tmpl.u.tex.last_layer = box->z + box->depth - 1;
1630	tmpl.u.tex.level = level;
1631	sf = pipe->create_surface(pipe, tex, &tmpl);
1632	if (!sf)
1633		return;
1634
1635	if (rtex->is_depth) {
1636		unsigned clear;
1637		float depth;
1638		uint8_t stencil = 0;
1639
1640		/* Depth is always present. */
1641		clear = PIPE_CLEAR_DEPTH;
1642		desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
1643
1644		if (rtex->surface.has_stencil) {
1645			clear |= PIPE_CLEAR_STENCIL;
1646			desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
1647		}
1648
1649		pipe->clear_depth_stencil(pipe, sf, clear, depth, stencil,
1650					  box->x, box->y,
1651					  box->width, box->height, false);
1652	} else {
1653		union pipe_color_union color;
1654
1655		/* pipe_color_union requires the full vec4 representation. */
1656		if (util_format_is_pure_uint(tex->format))
1657			desc->unpack_rgba_uint(color.ui, 0, data, 0, 1, 1);
1658		else if (util_format_is_pure_sint(tex->format))
1659			desc->unpack_rgba_sint(color.i, 0, data, 0, 1, 1);
1660		else
1661			desc->unpack_rgba_float(color.f, 0, data, 0, 1, 1);
1662
1663		if (screen->is_format_supported(screen, tex->format,
1664						tex->target, 0, 0,
1665						PIPE_BIND_RENDER_TARGET)) {
1666			pipe->clear_render_target(pipe, sf, &color,
1667						  box->x, box->y,
1668						  box->width, box->height, false);
1669		} else {
1670			/* Software fallback - just for R9G9B9E5_FLOAT */
1671			util_clear_render_target(pipe, sf, &color,
1672						 box->x, box->y,
1673						 box->width, box->height);
1674		}
1675	}
1676	pipe_surface_reference(&sf, NULL);
1677}
1678
1679unsigned r600_translate_colorswap(enum pipe_format format, bool do_endian_swap)
1680{
1681	const struct util_format_description *desc = util_format_description(format);
1682
1683#define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
1684
1685	if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
1686		return V_0280A0_SWAP_STD;
1687
1688	if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1689		return ~0U;
1690
1691	switch (desc->nr_channels) {
1692	case 1:
1693		if (HAS_SWIZZLE(0,X))
1694			return V_0280A0_SWAP_STD; /* X___ */
1695		else if (HAS_SWIZZLE(3,X))
1696			return V_0280A0_SWAP_ALT_REV; /* ___X */
1697		break;
1698	case 2:
1699		if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) ||
1700		    (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) ||
1701		    (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y)))
1702			return V_0280A0_SWAP_STD; /* XY__ */
1703		else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) ||
1704			 (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) ||
1705		         (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X)))
1706			/* YX__ */
1707			return (do_endian_swap ? V_0280A0_SWAP_STD : V_0280A0_SWAP_STD_REV);
1708		else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y))
1709			return V_0280A0_SWAP_ALT; /* X__Y */
1710		else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X))
1711			return V_0280A0_SWAP_ALT_REV; /* Y__X */
1712		break;
1713	case 3:
1714		if (HAS_SWIZZLE(0,X))
1715			return (do_endian_swap ? V_0280A0_SWAP_STD_REV : V_0280A0_SWAP_STD);
1716		else if (HAS_SWIZZLE(0,Z))
1717			return V_0280A0_SWAP_STD_REV; /* ZYX */
1718		break;
1719	case 4:
1720		/* check the middle channels, the 1st and 4th channel can be NONE */
1721		if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) {
1722			return V_0280A0_SWAP_STD; /* XYZW */
1723		} else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) {
1724			return V_0280A0_SWAP_STD_REV; /* WZYX */
1725		} else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) {
1726			return V_0280A0_SWAP_ALT; /* ZYXW */
1727		} else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) {
1728			/* YZWX */
1729			if (desc->is_array)
1730				return V_0280A0_SWAP_ALT_REV;
1731			else
1732				return (do_endian_swap ? V_0280A0_SWAP_ALT : V_0280A0_SWAP_ALT_REV);
1733		}
1734		break;
1735	}
1736	return ~0U;
1737}
1738
1739/* FAST COLOR CLEAR */
1740
1741static void evergreen_set_clear_color(struct r600_texture *rtex,
1742				      enum pipe_format surface_format,
1743				      const union pipe_color_union *color)
1744{
1745	union util_color uc;
1746
1747	memset(&uc, 0, sizeof(uc));
1748
1749	if (rtex->surface.bpe == 16) {
1750		/* DCC fast clear only:
1751		 *   CLEAR_WORD0 = R = G = B
1752		 *   CLEAR_WORD1 = A
1753		 */
1754		assert(color->ui[0] == color->ui[1] &&
1755		       color->ui[0] == color->ui[2]);
1756		uc.ui[0] = color->ui[0];
1757		uc.ui[1] = color->ui[3];
1758	} else if (util_format_is_pure_uint(surface_format)) {
1759		util_format_write_4ui(surface_format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
1760	} else if (util_format_is_pure_sint(surface_format)) {
1761		util_format_write_4i(surface_format, color->i, 0, &uc, 0, 0, 0, 1, 1);
1762	} else {
1763		util_pack_color(color->f, surface_format, &uc);
1764	}
1765
1766	memcpy(rtex->color_clear_value, &uc, 2 * sizeof(uint32_t));
1767}
1768
1769void evergreen_do_fast_color_clear(struct r600_common_context *rctx,
1770				   struct pipe_framebuffer_state *fb,
1771				   struct r600_atom *fb_state,
1772				   unsigned *buffers, ubyte *dirty_cbufs,
1773				   const union pipe_color_union *color)
1774{
1775	int i;
1776
1777	/* This function is broken in BE, so just disable this path for now */
1778#ifdef PIPE_ARCH_BIG_ENDIAN
1779	return;
1780#endif
1781
1782	if (rctx->render_cond)
1783		return;
1784
1785	for (i = 0; i < fb->nr_cbufs; i++) {
1786		struct r600_texture *tex;
1787		unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;
1788
1789		if (!fb->cbufs[i])
1790			continue;
1791
1792		/* if this colorbuffer is not being cleared */
1793		if (!(*buffers & clear_bit))
1794			continue;
1795
1796		tex = (struct r600_texture *)fb->cbufs[i]->texture;
1797
1798		/* the clear is allowed if all layers are bound */
1799		if (fb->cbufs[i]->u.tex.first_layer != 0 ||
1800		    fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
1801			continue;
1802		}
1803
1804		/* cannot clear mipmapped textures */
1805		if (fb->cbufs[i]->texture->last_level != 0) {
1806			continue;
1807		}
1808
1809		/* only supported on tiled surfaces */
1810		if (tex->surface.is_linear) {
1811			continue;
1812		}
1813
1814		/* shared textures can't use fast clear without an explicit flush,
1815		 * because there is no way to communicate the clear color among
1816		 * all clients
1817		 */
1818		if (tex->resource.b.is_shared &&
1819		    !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
1820			continue;
1821
1822		/* Use a slow clear for small surfaces where the cost of
1823		 * the eliminate pass can be higher than the benefit of fast
1824		 * clear. AMDGPU-pro does this, but the numbers may differ.
1825		 *
1826		 * This helps on both dGPUs and APUs, even small ones.
1827		 */
1828		if (tex->resource.b.b.nr_samples <= 1 &&
1829		    tex->resource.b.b.width0 * tex->resource.b.b.height0 <= 300 * 300)
1830			continue;
1831
1832		{
1833			/* 128-bit formats are unusupported */
1834			if (tex->surface.bpe > 8) {
1835				continue;
1836			}
1837
1838			/* ensure CMASK is enabled */
1839			r600_texture_alloc_cmask_separate(rctx->screen, tex);
1840			if (tex->cmask.size == 0) {
1841				continue;
1842			}
1843
1844			/* Do the fast clear. */
1845			rctx->clear_buffer(&rctx->b, &tex->cmask_buffer->b.b,
1846					   tex->cmask.offset, tex->cmask.size, 0,
1847					   R600_COHERENCY_CB_META);
1848
1849			bool need_compressed_update = !tex->dirty_level_mask;
1850
1851			tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;
1852
1853			if (need_compressed_update)
1854				p_atomic_inc(&rctx->screen->compressed_colortex_counter);
1855		}
1856
1857		evergreen_set_clear_color(tex, fb->cbufs[i]->format, color);
1858
1859		if (dirty_cbufs)
1860			*dirty_cbufs |= 1 << i;
1861		rctx->set_atom_dirty(rctx, fb_state, true);
1862		*buffers &= ~clear_bit;
1863	}
1864}
1865
1866static struct pipe_memory_object *
1867r600_memobj_from_handle(struct pipe_screen *screen,
1868			struct winsys_handle *whandle,
1869			bool dedicated)
1870{
1871	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1872	struct r600_memory_object *memobj = CALLOC_STRUCT(r600_memory_object);
1873	struct pb_buffer *buf = NULL;
1874	uint32_t stride, offset;
1875
1876	if (!memobj)
1877		return NULL;
1878
1879	buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle,
1880					      rscreen->info.max_alignment,
1881					      &stride, &offset);
1882	if (!buf) {
1883		free(memobj);
1884		return NULL;
1885	}
1886
1887	memobj->b.dedicated = dedicated;
1888	memobj->buf = buf;
1889	memobj->stride = stride;
1890	memobj->offset = offset;
1891
1892	return (struct pipe_memory_object *)memobj;
1893
1894}
1895
1896static void
1897r600_memobj_destroy(struct pipe_screen *screen,
1898		    struct pipe_memory_object *_memobj)
1899{
1900	struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
1901
1902	pb_reference(&memobj->buf, NULL);
1903	free(memobj);
1904}
1905
1906static struct pipe_resource *
1907r600_texture_from_memobj(struct pipe_screen *screen,
1908			 const struct pipe_resource *templ,
1909			 struct pipe_memory_object *_memobj,
1910			 uint64_t offset)
1911{
1912	int r;
1913	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1914	struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
1915	struct r600_texture *rtex;
1916	struct radeon_surf surface = {};
1917	struct radeon_bo_metadata metadata = {};
1918	enum radeon_surf_mode array_mode;
1919	bool is_scanout;
1920	struct pb_buffer *buf = NULL;
1921
1922	if (memobj->b.dedicated) {
1923		rscreen->ws->buffer_get_metadata(memobj->buf, &metadata);
1924		r600_surface_import_metadata(rscreen, &surface, &metadata,
1925				     &array_mode, &is_scanout);
1926	} else {
1927		/**
1928		 * The bo metadata is unset for un-dedicated images. So we fall
1929		 * back to linear. See answer to question 5 of the
1930		 * VK_KHX_external_memory spec for some details.
1931		 *
1932		 * It is possible that this case isn't going to work if the
1933		 * surface pitch isn't correctly aligned by default.
1934		 *
1935		 * In order to support it correctly we require multi-image
1936		 * metadata to be syncrhonized between radv and radeonsi. The
1937		 * semantics of associating multiple image metadata to a memory
1938		 * object on the vulkan export side are not concretely defined
1939		 * either.
1940		 *
1941		 * All the use cases we are aware of at the moment for memory
1942		 * objects use dedicated allocations. So lets keep the initial
1943		 * implementation simple.
1944		 *
1945		 * A possible alternative is to attempt to reconstruct the
1946		 * tiling information when the TexParameter TEXTURE_TILING_EXT
1947		 * is set.
1948		 */
1949		array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
1950		is_scanout = false;
1951
1952	}
1953
1954	r = r600_init_surface(rscreen, &surface, templ,
1955			      array_mode, memobj->stride,
1956			      offset, true, is_scanout,
1957			      false);
1958	if (r)
1959		return NULL;
1960
1961	rtex = r600_texture_create_object(screen, templ, memobj->buf, &surface);
1962	if (!rtex)
1963		return NULL;
1964
1965	/* r600_texture_create_object doesn't increment refcount of
1966	 * memobj->buf, so increment it here.
1967	 */
1968	pb_reference(&buf, memobj->buf);
1969
1970	rtex->resource.b.is_shared = true;
1971	rtex->resource.external_usage = PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE;
1972
1973	if (rscreen->apply_opaque_metadata)
1974		rscreen->apply_opaque_metadata(rscreen, rtex, &metadata);
1975
1976	return &rtex->resource.b.b;
1977}
1978
1979void r600_init_screen_texture_functions(struct r600_common_screen *rscreen)
1980{
1981	rscreen->b.resource_from_handle = r600_texture_from_handle;
1982	rscreen->b.resource_get_handle = r600_texture_get_handle;
1983	rscreen->b.resource_get_info = r600_texture_get_info;
1984	rscreen->b.resource_from_memobj = r600_texture_from_memobj;
1985	rscreen->b.memobj_create_from_handle = r600_memobj_from_handle;
1986	rscreen->b.memobj_destroy = r600_memobj_destroy;
1987}
1988
1989void r600_init_context_texture_functions(struct r600_common_context *rctx)
1990{
1991	rctx->b.create_surface = r600_create_surface;
1992	rctx->b.surface_destroy = r600_surface_destroy;
1993	rctx->b.clear_texture = r600_clear_texture;
1994}
1995