r600_texture.c revision d8407755
1/* 2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. 22 * 23 * Authors: 24 * Jerome Glisse 25 * Corbin Simpson 26 */ 27#include "r600_pipe_common.h" 28#include "r600_cs.h" 29#include "r600_query.h" 30#include "util/u_format.h" 31#include "util/u_log.h" 32#include "util/u_memory.h" 33#include "util/u_pack_color.h" 34#include "util/u_surface.h" 35#include "util/os_time.h" 36#include <errno.h> 37#include <inttypes.h> 38 39static void r600_texture_discard_cmask(struct r600_common_screen *rscreen, 40 struct r600_texture *rtex); 41static enum radeon_surf_mode 42r600_choose_tiling(struct r600_common_screen *rscreen, 43 const struct pipe_resource *templ); 44 45 46bool r600_prepare_for_dma_blit(struct r600_common_context *rctx, 47 struct r600_texture *rdst, 48 unsigned dst_level, unsigned dstx, 49 unsigned dsty, unsigned dstz, 50 struct r600_texture *rsrc, 51 unsigned src_level, 52 const struct pipe_box *src_box) 53{ 54 if (!rctx->dma.cs) 55 return false; 56 57 if (rdst->surface.bpe != rsrc->surface.bpe) 58 return false; 59 60 /* MSAA: Blits don't exist in the real world. */ 61 if (rsrc->resource.b.b.nr_samples > 1 || 62 rdst->resource.b.b.nr_samples > 1) 63 return false; 64 65 /* Depth-stencil surfaces: 66 * When dst is linear, the DB->CB copy preserves HTILE. 67 * When dst is tiled, the 3D path must be used to update HTILE. 68 */ 69 if (rsrc->is_depth || rdst->is_depth) 70 return false; 71 72 /* CMASK as: 73 * src: Both texture and SDMA paths need decompression. Use SDMA. 74 * dst: If overwriting the whole texture, discard CMASK and use 75 * SDMA. Otherwise, use the 3D path. 76 */ 77 if (rdst->cmask.size && rdst->dirty_level_mask & (1 << dst_level)) { 78 /* The CMASK clear is only enabled for the first level. */ 79 assert(dst_level == 0); 80 if (!util_texrange_covers_whole_level(&rdst->resource.b.b, dst_level, 81 dstx, dsty, dstz, src_box->width, 82 src_box->height, src_box->depth)) 83 return false; 84 85 r600_texture_discard_cmask(rctx->screen, rdst); 86 } 87 88 /* All requirements are met. Prepare textures for SDMA. */ 89 if (rsrc->cmask.size && rsrc->dirty_level_mask & (1 << src_level)) 90 rctx->b.flush_resource(&rctx->b, &rsrc->resource.b.b); 91 92 assert(!(rsrc->dirty_level_mask & (1 << src_level))); 93 assert(!(rdst->dirty_level_mask & (1 << dst_level))); 94 95 return true; 96} 97 98/* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */ 99static void r600_copy_region_with_blit(struct pipe_context *pipe, 100 struct pipe_resource *dst, 101 unsigned dst_level, 102 unsigned dstx, unsigned dsty, unsigned dstz, 103 struct pipe_resource *src, 104 unsigned src_level, 105 const struct pipe_box *src_box) 106{ 107 struct pipe_blit_info blit; 108 109 memset(&blit, 0, sizeof(blit)); 110 blit.src.resource = src; 111 blit.src.format = src->format; 112 blit.src.level = src_level; 113 blit.src.box = *src_box; 114 blit.dst.resource = dst; 115 blit.dst.format = dst->format; 116 blit.dst.level = dst_level; 117 blit.dst.box.x = dstx; 118 blit.dst.box.y = dsty; 119 blit.dst.box.z = dstz; 120 blit.dst.box.width = src_box->width; 121 blit.dst.box.height = src_box->height; 122 blit.dst.box.depth = src_box->depth; 123 blit.mask = util_format_get_mask(src->format) & 124 util_format_get_mask(dst->format); 125 blit.filter = PIPE_TEX_FILTER_NEAREST; 126 127 if (blit.mask) { 128 pipe->blit(pipe, &blit); 129 } 130} 131 132/* Copy from a full GPU texture to a transfer's staging one. */ 133static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer) 134{ 135 struct r600_common_context *rctx = (struct r600_common_context*)ctx; 136 struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer; 137 struct pipe_resource *dst = &rtransfer->staging->b.b; 138 struct pipe_resource *src = transfer->resource; 139 140 if (src->nr_samples > 1) { 141 r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0, 142 src, transfer->level, &transfer->box); 143 return; 144 } 145 146 rctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level, 147 &transfer->box); 148} 149 150/* Copy from a transfer's staging texture to a full GPU one. */ 151static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer) 152{ 153 struct r600_common_context *rctx = (struct r600_common_context*)ctx; 154 struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer; 155 struct pipe_resource *dst = transfer->resource; 156 struct pipe_resource *src = &rtransfer->staging->b.b; 157 struct pipe_box sbox; 158 159 u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox); 160 161 if (dst->nr_samples > 1) { 162 r600_copy_region_with_blit(ctx, dst, transfer->level, 163 transfer->box.x, transfer->box.y, transfer->box.z, 164 src, 0, &sbox); 165 return; 166 } 167 168 rctx->dma_copy(ctx, dst, transfer->level, 169 transfer->box.x, transfer->box.y, transfer->box.z, 170 src, 0, &sbox); 171} 172 173static unsigned r600_texture_get_offset(struct r600_common_screen *rscreen, 174 struct r600_texture *rtex, unsigned level, 175 const struct pipe_box *box, 176 unsigned *stride, 177 unsigned *layer_stride) 178{ 179 *stride = rtex->surface.u.legacy.level[level].nblk_x * 180 rtex->surface.bpe; 181 assert((uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4 <= UINT_MAX); 182 *layer_stride = (uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4; 183 184 if (!box) 185 return rtex->surface.u.legacy.level[level].offset; 186 187 /* Each texture is an array of mipmap levels. Each level is 188 * an array of slices. */ 189 return rtex->surface.u.legacy.level[level].offset + 190 box->z * (uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4 + 191 (box->y / rtex->surface.blk_h * 192 rtex->surface.u.legacy.level[level].nblk_x + 193 box->x / rtex->surface.blk_w) * rtex->surface.bpe; 194} 195 196static int r600_init_surface(struct r600_common_screen *rscreen, 197 struct radeon_surf *surface, 198 const struct pipe_resource *ptex, 199 enum radeon_surf_mode array_mode, 200 unsigned pitch_in_bytes_override, 201 unsigned offset, 202 bool is_imported, 203 bool is_scanout, 204 bool is_flushed_depth) 205{ 206 const struct util_format_description *desc = 207 util_format_description(ptex->format); 208 bool is_depth, is_stencil; 209 int r; 210 unsigned i, bpe, flags = 0; 211 212 is_depth = util_format_has_depth(desc); 213 is_stencil = util_format_has_stencil(desc); 214 215 if (rscreen->chip_class >= EVERGREEN && !is_flushed_depth && 216 ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) { 217 bpe = 4; /* stencil is allocated separately on evergreen */ 218 } else { 219 bpe = util_format_get_blocksize(ptex->format); 220 assert(util_is_power_of_two_or_zero(bpe)); 221 } 222 223 if (!is_flushed_depth && is_depth) { 224 flags |= RADEON_SURF_ZBUFFER; 225 226 if (is_stencil) 227 flags |= RADEON_SURF_SBUFFER; 228 } 229 230 if (ptex->bind & PIPE_BIND_SCANOUT || is_scanout) { 231 /* This should catch bugs in gallium users setting incorrect flags. */ 232 assert(ptex->nr_samples <= 1 && 233 ptex->array_size == 1 && 234 ptex->depth0 == 1 && 235 ptex->last_level == 0 && 236 !(flags & RADEON_SURF_Z_OR_SBUFFER)); 237 238 flags |= RADEON_SURF_SCANOUT; 239 } 240 241 if (ptex->bind & PIPE_BIND_SHARED) 242 flags |= RADEON_SURF_SHAREABLE; 243 if (is_imported) 244 flags |= RADEON_SURF_IMPORTED | RADEON_SURF_SHAREABLE; 245 if (!(ptex->flags & R600_RESOURCE_FLAG_FORCE_TILING)) 246 flags |= RADEON_SURF_OPTIMIZE_FOR_SPACE; 247 248 r = rscreen->ws->surface_init(rscreen->ws, ptex, 249 flags, bpe, array_mode, surface); 250 if (r) { 251 return r; 252 } 253 254 if (pitch_in_bytes_override && 255 pitch_in_bytes_override != surface->u.legacy.level[0].nblk_x * bpe) { 256 /* old ddx on evergreen over estimate alignment for 1d, only 1 level 257 * for those 258 */ 259 surface->u.legacy.level[0].nblk_x = pitch_in_bytes_override / bpe; 260 surface->u.legacy.level[0].slice_size_dw = 261 ((uint64_t)pitch_in_bytes_override * surface->u.legacy.level[0].nblk_y) / 4; 262 } 263 264 if (offset) { 265 for (i = 0; i < ARRAY_SIZE(surface->u.legacy.level); ++i) 266 surface->u.legacy.level[i].offset += offset; 267 } 268 269 return 0; 270} 271 272static void r600_texture_init_metadata(struct r600_common_screen *rscreen, 273 struct r600_texture *rtex, 274 struct radeon_bo_metadata *metadata) 275{ 276 struct radeon_surf *surface = &rtex->surface; 277 278 memset(metadata, 0, sizeof(*metadata)); 279 280 metadata->u.legacy.microtile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_1D ? 281 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR; 282 metadata->u.legacy.macrotile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_2D ? 283 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR; 284 metadata->u.legacy.pipe_config = surface->u.legacy.pipe_config; 285 metadata->u.legacy.bankw = surface->u.legacy.bankw; 286 metadata->u.legacy.bankh = surface->u.legacy.bankh; 287 metadata->u.legacy.tile_split = surface->u.legacy.tile_split; 288 metadata->u.legacy.mtilea = surface->u.legacy.mtilea; 289 metadata->u.legacy.num_banks = surface->u.legacy.num_banks; 290 metadata->u.legacy.stride = surface->u.legacy.level[0].nblk_x * surface->bpe; 291 metadata->u.legacy.scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0; 292} 293 294static void r600_surface_import_metadata(struct r600_common_screen *rscreen, 295 struct radeon_surf *surf, 296 struct radeon_bo_metadata *metadata, 297 enum radeon_surf_mode *array_mode, 298 bool *is_scanout) 299{ 300 surf->u.legacy.pipe_config = metadata->u.legacy.pipe_config; 301 surf->u.legacy.bankw = metadata->u.legacy.bankw; 302 surf->u.legacy.bankh = metadata->u.legacy.bankh; 303 surf->u.legacy.tile_split = metadata->u.legacy.tile_split; 304 surf->u.legacy.mtilea = metadata->u.legacy.mtilea; 305 surf->u.legacy.num_banks = metadata->u.legacy.num_banks; 306 307 if (metadata->u.legacy.macrotile == RADEON_LAYOUT_TILED) 308 *array_mode = RADEON_SURF_MODE_2D; 309 else if (metadata->u.legacy.microtile == RADEON_LAYOUT_TILED) 310 *array_mode = RADEON_SURF_MODE_1D; 311 else 312 *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED; 313 314 *is_scanout = metadata->u.legacy.scanout; 315} 316 317static void r600_eliminate_fast_color_clear(struct r600_common_context *rctx, 318 struct r600_texture *rtex) 319{ 320 struct r600_common_screen *rscreen = rctx->screen; 321 struct pipe_context *ctx = &rctx->b; 322 323 if (ctx == rscreen->aux_context) 324 mtx_lock(&rscreen->aux_context_lock); 325 326 ctx->flush_resource(ctx, &rtex->resource.b.b); 327 ctx->flush(ctx, NULL, 0); 328 329 if (ctx == rscreen->aux_context) 330 mtx_unlock(&rscreen->aux_context_lock); 331} 332 333static void r600_texture_discard_cmask(struct r600_common_screen *rscreen, 334 struct r600_texture *rtex) 335{ 336 if (!rtex->cmask.size) 337 return; 338 339 assert(rtex->resource.b.b.nr_samples <= 1); 340 341 /* Disable CMASK. */ 342 memset(&rtex->cmask, 0, sizeof(rtex->cmask)); 343 rtex->cmask.base_address_reg = rtex->resource.gpu_address >> 8; 344 rtex->dirty_level_mask = 0; 345 346 rtex->cb_color_info &= ~EG_S_028C70_FAST_CLEAR(1); 347 348 if (rtex->cmask_buffer != &rtex->resource) 349 r600_resource_reference(&rtex->cmask_buffer, NULL); 350 351 /* Notify all contexts about the change. */ 352 p_atomic_inc(&rscreen->dirty_tex_counter); 353 p_atomic_inc(&rscreen->compressed_colortex_counter); 354} 355 356static void r600_reallocate_texture_inplace(struct r600_common_context *rctx, 357 struct r600_texture *rtex, 358 unsigned new_bind_flag, 359 bool invalidate_storage) 360{ 361 struct pipe_screen *screen = rctx->b.screen; 362 struct r600_texture *new_tex; 363 struct pipe_resource templ = rtex->resource.b.b; 364 unsigned i; 365 366 templ.bind |= new_bind_flag; 367 368 /* r600g doesn't react to dirty_tex_descriptor_counter */ 369 if (rctx->chip_class < SI) 370 return; 371 372 if (rtex->resource.b.is_shared) 373 return; 374 375 if (new_bind_flag == PIPE_BIND_LINEAR) { 376 if (rtex->surface.is_linear) 377 return; 378 379 /* This fails with MSAA, depth, and compressed textures. */ 380 if (r600_choose_tiling(rctx->screen, &templ) != 381 RADEON_SURF_MODE_LINEAR_ALIGNED) 382 return; 383 } 384 385 new_tex = (struct r600_texture*)screen->resource_create(screen, &templ); 386 if (!new_tex) 387 return; 388 389 /* Copy the pixels to the new texture. */ 390 if (!invalidate_storage) { 391 for (i = 0; i <= templ.last_level; i++) { 392 struct pipe_box box; 393 394 u_box_3d(0, 0, 0, 395 u_minify(templ.width0, i), u_minify(templ.height0, i), 396 util_num_layers(&templ, i), &box); 397 398 rctx->dma_copy(&rctx->b, &new_tex->resource.b.b, i, 0, 0, 0, 399 &rtex->resource.b.b, i, &box); 400 } 401 } 402 403 if (new_bind_flag == PIPE_BIND_LINEAR) { 404 r600_texture_discard_cmask(rctx->screen, rtex); 405 } 406 407 /* Replace the structure fields of rtex. */ 408 rtex->resource.b.b.bind = templ.bind; 409 pb_reference(&rtex->resource.buf, new_tex->resource.buf); 410 rtex->resource.gpu_address = new_tex->resource.gpu_address; 411 rtex->resource.vram_usage = new_tex->resource.vram_usage; 412 rtex->resource.gart_usage = new_tex->resource.gart_usage; 413 rtex->resource.bo_size = new_tex->resource.bo_size; 414 rtex->resource.bo_alignment = new_tex->resource.bo_alignment; 415 rtex->resource.domains = new_tex->resource.domains; 416 rtex->resource.flags = new_tex->resource.flags; 417 rtex->size = new_tex->size; 418 rtex->db_render_format = new_tex->db_render_format; 419 rtex->db_compatible = new_tex->db_compatible; 420 rtex->can_sample_z = new_tex->can_sample_z; 421 rtex->can_sample_s = new_tex->can_sample_s; 422 rtex->surface = new_tex->surface; 423 rtex->fmask = new_tex->fmask; 424 rtex->cmask = new_tex->cmask; 425 rtex->cb_color_info = new_tex->cb_color_info; 426 rtex->last_msaa_resolve_target_micro_mode = new_tex->last_msaa_resolve_target_micro_mode; 427 rtex->htile_offset = new_tex->htile_offset; 428 rtex->depth_cleared = new_tex->depth_cleared; 429 rtex->stencil_cleared = new_tex->stencil_cleared; 430 rtex->non_disp_tiling = new_tex->non_disp_tiling; 431 rtex->framebuffers_bound = new_tex->framebuffers_bound; 432 433 if (new_bind_flag == PIPE_BIND_LINEAR) { 434 assert(!rtex->htile_offset); 435 assert(!rtex->cmask.size); 436 assert(!rtex->fmask.size); 437 assert(!rtex->is_depth); 438 } 439 440 r600_texture_reference(&new_tex, NULL); 441 442 p_atomic_inc(&rctx->screen->dirty_tex_counter); 443} 444 445static void r600_texture_get_info(struct pipe_screen* screen, 446 struct pipe_resource *resource, 447 unsigned *pstride, 448 unsigned *poffset) 449{ 450 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen; 451 struct r600_texture *rtex = (struct r600_texture*)resource; 452 unsigned stride = 0; 453 unsigned offset = 0; 454 455 if (!rscreen || !rtex) 456 return; 457 458 if (resource->target != PIPE_BUFFER) { 459 offset = rtex->surface.u.legacy.level[0].offset; 460 stride = rtex->surface.u.legacy.level[0].nblk_x * 461 rtex->surface.bpe; 462 } 463 464 if (pstride) 465 *pstride = stride; 466 467 if (poffset) 468 *poffset = offset; 469} 470 471static boolean r600_texture_get_handle(struct pipe_screen* screen, 472 struct pipe_context *ctx, 473 struct pipe_resource *resource, 474 struct winsys_handle *whandle, 475 unsigned usage) 476{ 477 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen; 478 struct r600_common_context *rctx; 479 struct r600_resource *res = (struct r600_resource*)resource; 480 struct r600_texture *rtex = (struct r600_texture*)resource; 481 struct radeon_bo_metadata metadata; 482 bool update_metadata = false; 483 unsigned stride, offset, slice_size; 484 485 ctx = threaded_context_unwrap_sync(ctx); 486 rctx = (struct r600_common_context*)(ctx ? ctx : rscreen->aux_context); 487 488 if (resource->target != PIPE_BUFFER) { 489 /* This is not supported now, but it might be required for OpenCL 490 * interop in the future. 491 */ 492 if (resource->nr_samples > 1 || rtex->is_depth) 493 return false; 494 495 /* Move a suballocated texture into a non-suballocated allocation. */ 496 if (rscreen->ws->buffer_is_suballocated(res->buf) || 497 rtex->surface.tile_swizzle) { 498 assert(!res->b.is_shared); 499 r600_reallocate_texture_inplace(rctx, rtex, 500 PIPE_BIND_SHARED, false); 501 rctx->b.flush(&rctx->b, NULL, 0); 502 assert(res->b.b.bind & PIPE_BIND_SHARED); 503 assert(res->flags & RADEON_FLAG_NO_SUBALLOC); 504 assert(rtex->surface.tile_swizzle == 0); 505 } 506 507 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) && 508 rtex->cmask.size) { 509 /* Eliminate fast clear (CMASK) */ 510 r600_eliminate_fast_color_clear(rctx, rtex); 511 512 /* Disable CMASK if flush_resource isn't going 513 * to be called. 514 */ 515 if (rtex->cmask.size) 516 r600_texture_discard_cmask(rscreen, rtex); 517 } 518 519 /* Set metadata. */ 520 if (!res->b.is_shared || update_metadata) { 521 r600_texture_init_metadata(rscreen, rtex, &metadata); 522 if (rscreen->query_opaque_metadata) 523 rscreen->query_opaque_metadata(rscreen, rtex, 524 &metadata); 525 526 rscreen->ws->buffer_set_metadata(res->buf, &metadata); 527 } 528 529 slice_size = (uint64_t)rtex->surface.u.legacy.level[0].slice_size_dw * 4; 530 } else { 531 /* Move a suballocated buffer into a non-suballocated allocation. */ 532 if (rscreen->ws->buffer_is_suballocated(res->buf)) { 533 assert(!res->b.is_shared); 534 535 /* Allocate a new buffer with PIPE_BIND_SHARED. */ 536 struct pipe_resource templ = res->b.b; 537 templ.bind |= PIPE_BIND_SHARED; 538 539 struct pipe_resource *newb = 540 screen->resource_create(screen, &templ); 541 if (!newb) 542 return false; 543 544 /* Copy the old buffer contents to the new one. */ 545 struct pipe_box box; 546 u_box_1d(0, newb->width0, &box); 547 rctx->b.resource_copy_region(&rctx->b, newb, 0, 0, 0, 0, 548 &res->b.b, 0, &box); 549 /* Move the new buffer storage to the old pipe_resource. */ 550 r600_replace_buffer_storage(&rctx->b, &res->b.b, newb); 551 pipe_resource_reference(&newb, NULL); 552 553 assert(res->b.b.bind & PIPE_BIND_SHARED); 554 assert(res->flags & RADEON_FLAG_NO_SUBALLOC); 555 } 556 557 /* Buffers */ 558 slice_size = 0; 559 } 560 561 r600_texture_get_info(screen, resource, &stride, &offset); 562 563 if (res->b.is_shared) { 564 /* USAGE_EXPLICIT_FLUSH must be cleared if at least one user 565 * doesn't set it. 566 */ 567 res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH; 568 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH)) 569 res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH; 570 } else { 571 res->b.is_shared = true; 572 res->external_usage = usage; 573 } 574 575 return rscreen->ws->buffer_get_handle(res->buf, stride, offset, 576 slice_size, whandle); 577} 578 579static void r600_texture_destroy(struct pipe_screen *screen, 580 struct pipe_resource *ptex) 581{ 582 struct r600_texture *rtex = (struct r600_texture*)ptex; 583 struct r600_resource *resource = &rtex->resource; 584 585 r600_texture_reference(&rtex->flushed_depth_texture, NULL); 586 pipe_resource_reference((struct pipe_resource**)&resource->immed_buffer, NULL); 587 588 if (rtex->cmask_buffer != &rtex->resource) { 589 r600_resource_reference(&rtex->cmask_buffer, NULL); 590 } 591 pb_reference(&resource->buf, NULL); 592 FREE(rtex); 593} 594 595static const struct u_resource_vtbl r600_texture_vtbl; 596 597/* The number of samples can be specified independently of the texture. */ 598void r600_texture_get_fmask_info(struct r600_common_screen *rscreen, 599 struct r600_texture *rtex, 600 unsigned nr_samples, 601 struct r600_fmask_info *out) 602{ 603 /* FMASK is allocated like an ordinary texture. */ 604 struct pipe_resource templ = rtex->resource.b.b; 605 struct radeon_surf fmask = {}; 606 unsigned flags, bpe; 607 608 memset(out, 0, sizeof(*out)); 609 610 templ.nr_samples = 1; 611 flags = rtex->surface.flags | RADEON_SURF_FMASK; 612 613 /* Use the same parameters and tile mode. */ 614 fmask.u.legacy.bankw = rtex->surface.u.legacy.bankw; 615 fmask.u.legacy.bankh = rtex->surface.u.legacy.bankh; 616 fmask.u.legacy.mtilea = rtex->surface.u.legacy.mtilea; 617 fmask.u.legacy.tile_split = rtex->surface.u.legacy.tile_split; 618 619 if (nr_samples <= 4) 620 fmask.u.legacy.bankh = 4; 621 622 switch (nr_samples) { 623 case 2: 624 case 4: 625 bpe = 1; 626 break; 627 case 8: 628 bpe = 4; 629 break; 630 default: 631 R600_ERR("Invalid sample count for FMASK allocation.\n"); 632 return; 633 } 634 635 /* Overallocate FMASK on R600-R700 to fix colorbuffer corruption. 636 * This can be fixed by writing a separate FMASK allocator specifically 637 * for R600-R700 asics. */ 638 if (rscreen->chip_class <= R700) { 639 bpe *= 2; 640 } 641 642 if (rscreen->ws->surface_init(rscreen->ws, &templ, 643 flags, bpe, RADEON_SURF_MODE_2D, &fmask)) { 644 R600_ERR("Got error in surface_init while allocating FMASK.\n"); 645 return; 646 } 647 648 assert(fmask.u.legacy.level[0].mode == RADEON_SURF_MODE_2D); 649 650 out->slice_tile_max = (fmask.u.legacy.level[0].nblk_x * fmask.u.legacy.level[0].nblk_y) / 64; 651 if (out->slice_tile_max) 652 out->slice_tile_max -= 1; 653 654 out->tile_mode_index = fmask.u.legacy.tiling_index[0]; 655 out->pitch_in_pixels = fmask.u.legacy.level[0].nblk_x; 656 out->bank_height = fmask.u.legacy.bankh; 657 out->tile_swizzle = fmask.tile_swizzle; 658 out->alignment = MAX2(256, fmask.surf_alignment); 659 out->size = fmask.surf_size; 660} 661 662static void r600_texture_allocate_fmask(struct r600_common_screen *rscreen, 663 struct r600_texture *rtex) 664{ 665 r600_texture_get_fmask_info(rscreen, rtex, 666 rtex->resource.b.b.nr_samples, &rtex->fmask); 667 668 rtex->fmask.offset = align64(rtex->size, rtex->fmask.alignment); 669 rtex->size = rtex->fmask.offset + rtex->fmask.size; 670} 671 672void r600_texture_get_cmask_info(struct r600_common_screen *rscreen, 673 struct r600_texture *rtex, 674 struct r600_cmask_info *out) 675{ 676 unsigned cmask_tile_width = 8; 677 unsigned cmask_tile_height = 8; 678 unsigned cmask_tile_elements = cmask_tile_width * cmask_tile_height; 679 unsigned element_bits = 4; 680 unsigned cmask_cache_bits = 1024; 681 unsigned num_pipes = rscreen->info.num_tile_pipes; 682 unsigned pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes; 683 684 unsigned elements_per_macro_tile = (cmask_cache_bits / element_bits) * num_pipes; 685 unsigned pixels_per_macro_tile = elements_per_macro_tile * cmask_tile_elements; 686 unsigned sqrt_pixels_per_macro_tile = sqrt(pixels_per_macro_tile); 687 unsigned macro_tile_width = util_next_power_of_two(sqrt_pixels_per_macro_tile); 688 unsigned macro_tile_height = pixels_per_macro_tile / macro_tile_width; 689 690 unsigned pitch_elements = align(rtex->resource.b.b.width0, macro_tile_width); 691 unsigned height = align(rtex->resource.b.b.height0, macro_tile_height); 692 693 unsigned base_align = num_pipes * pipe_interleave_bytes; 694 unsigned slice_bytes = 695 ((pitch_elements * height * element_bits + 7) / 8) / cmask_tile_elements; 696 697 assert(macro_tile_width % 128 == 0); 698 assert(macro_tile_height % 128 == 0); 699 700 out->slice_tile_max = ((pitch_elements * height) / (128*128)) - 1; 701 out->alignment = MAX2(256, base_align); 702 out->size = util_num_layers(&rtex->resource.b.b, 0) * 703 align(slice_bytes, base_align); 704} 705 706static void r600_texture_allocate_cmask(struct r600_common_screen *rscreen, 707 struct r600_texture *rtex) 708{ 709 r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask); 710 711 rtex->cmask.offset = align64(rtex->size, rtex->cmask.alignment); 712 rtex->size = rtex->cmask.offset + rtex->cmask.size; 713 714 rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1); 715} 716 717static void r600_texture_alloc_cmask_separate(struct r600_common_screen *rscreen, 718 struct r600_texture *rtex) 719{ 720 if (rtex->cmask_buffer) 721 return; 722 723 assert(rtex->cmask.size == 0); 724 725 r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask); 726 727 rtex->cmask_buffer = (struct r600_resource *) 728 r600_aligned_buffer_create(&rscreen->b, 729 R600_RESOURCE_FLAG_UNMAPPABLE, 730 PIPE_USAGE_DEFAULT, 731 rtex->cmask.size, 732 rtex->cmask.alignment); 733 if (rtex->cmask_buffer == NULL) { 734 rtex->cmask.size = 0; 735 return; 736 } 737 738 /* update colorbuffer state bits */ 739 rtex->cmask.base_address_reg = rtex->cmask_buffer->gpu_address >> 8; 740 741 rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1); 742 743 p_atomic_inc(&rscreen->compressed_colortex_counter); 744} 745 746void eg_resource_alloc_immed(struct r600_common_screen *rscreen, 747 struct r600_resource *res, 748 unsigned immed_size) 749{ 750 res->immed_buffer = (struct r600_resource *) 751 pipe_buffer_create(&rscreen->b, PIPE_BIND_CUSTOM, 752 PIPE_USAGE_DEFAULT, immed_size); 753} 754 755static void r600_texture_get_htile_size(struct r600_common_screen *rscreen, 756 struct r600_texture *rtex) 757{ 758 unsigned cl_width, cl_height, width, height; 759 unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align; 760 unsigned num_pipes = rscreen->info.num_tile_pipes; 761 762 rtex->surface.htile_size = 0; 763 764 if (rscreen->chip_class <= EVERGREEN && 765 rscreen->info.drm_major == 2 && rscreen->info.drm_minor < 26) 766 return; 767 768 /* HW bug on R6xx. */ 769 if (rscreen->chip_class == R600 && 770 (rtex->resource.b.b.width0 > 7680 || 771 rtex->resource.b.b.height0 > 7680)) 772 return; 773 774 switch (num_pipes) { 775 case 1: 776 cl_width = 32; 777 cl_height = 16; 778 break; 779 case 2: 780 cl_width = 32; 781 cl_height = 32; 782 break; 783 case 4: 784 cl_width = 64; 785 cl_height = 32; 786 break; 787 case 8: 788 cl_width = 64; 789 cl_height = 64; 790 break; 791 case 16: 792 cl_width = 128; 793 cl_height = 64; 794 break; 795 default: 796 assert(0); 797 return; 798 } 799 800 width = align(rtex->surface.u.legacy.level[0].nblk_x, cl_width * 8); 801 height = align(rtex->surface.u.legacy.level[0].nblk_y, cl_height * 8); 802 803 slice_elements = (width * height) / (8 * 8); 804 slice_bytes = slice_elements * 4; 805 806 pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes; 807 base_align = num_pipes * pipe_interleave_bytes; 808 809 rtex->surface.htile_alignment = base_align; 810 rtex->surface.htile_size = 811 util_num_layers(&rtex->resource.b.b, 0) * 812 align(slice_bytes, base_align); 813} 814 815static void r600_texture_allocate_htile(struct r600_common_screen *rscreen, 816 struct r600_texture *rtex) 817{ 818 r600_texture_get_htile_size(rscreen, rtex); 819 820 if (!rtex->surface.htile_size) 821 return; 822 823 rtex->htile_offset = align(rtex->size, rtex->surface.htile_alignment); 824 rtex->size = rtex->htile_offset + rtex->surface.htile_size; 825} 826 827void r600_print_texture_info(struct r600_common_screen *rscreen, 828 struct r600_texture *rtex, struct u_log_context *log) 829{ 830 int i; 831 832 /* Common parameters. */ 833 u_log_printf(log, " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, " 834 "blk_h=%u, array_size=%u, last_level=%u, " 835 "bpe=%u, nsamples=%u, flags=0x%x, %s\n", 836 rtex->resource.b.b.width0, rtex->resource.b.b.height0, 837 rtex->resource.b.b.depth0, rtex->surface.blk_w, 838 rtex->surface.blk_h, 839 rtex->resource.b.b.array_size, rtex->resource.b.b.last_level, 840 rtex->surface.bpe, rtex->resource.b.b.nr_samples, 841 rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format)); 842 843 u_log_printf(log, " Layout: size=%"PRIu64", alignment=%u, bankw=%u, " 844 "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n", 845 rtex->surface.surf_size, rtex->surface.surf_alignment, rtex->surface.u.legacy.bankw, 846 rtex->surface.u.legacy.bankh, rtex->surface.u.legacy.num_banks, rtex->surface.u.legacy.mtilea, 847 rtex->surface.u.legacy.tile_split, rtex->surface.u.legacy.pipe_config, 848 (rtex->surface.flags & RADEON_SURF_SCANOUT) != 0); 849 850 if (rtex->fmask.size) 851 u_log_printf(log, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, " 852 "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n", 853 rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment, 854 rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height, 855 rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index); 856 857 if (rtex->cmask.size) 858 u_log_printf(log, " CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, " 859 "slice_tile_max=%u\n", 860 rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment, 861 rtex->cmask.slice_tile_max); 862 863 if (rtex->htile_offset) 864 u_log_printf(log, " HTile: offset=%"PRIu64", size=%u " 865 "alignment=%u\n", 866 rtex->htile_offset, rtex->surface.htile_size, 867 rtex->surface.htile_alignment); 868 869 for (i = 0; i <= rtex->resource.b.b.last_level; i++) 870 u_log_printf(log, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", " 871 "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, " 872 "mode=%u, tiling_index = %u\n", 873 i, rtex->surface.u.legacy.level[i].offset, 874 (uint64_t)rtex->surface.u.legacy.level[i].slice_size_dw * 4, 875 u_minify(rtex->resource.b.b.width0, i), 876 u_minify(rtex->resource.b.b.height0, i), 877 u_minify(rtex->resource.b.b.depth0, i), 878 rtex->surface.u.legacy.level[i].nblk_x, 879 rtex->surface.u.legacy.level[i].nblk_y, 880 rtex->surface.u.legacy.level[i].mode, 881 rtex->surface.u.legacy.tiling_index[i]); 882 883 if (rtex->surface.has_stencil) { 884 u_log_printf(log, " StencilLayout: tilesplit=%u\n", 885 rtex->surface.u.legacy.stencil_tile_split); 886 for (i = 0; i <= rtex->resource.b.b.last_level; i++) { 887 u_log_printf(log, " StencilLevel[%i]: offset=%"PRIu64", " 888 "slice_size=%"PRIu64", npix_x=%u, " 889 "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, " 890 "mode=%u, tiling_index = %u\n", 891 i, rtex->surface.u.legacy.stencil_level[i].offset, 892 (uint64_t)rtex->surface.u.legacy.stencil_level[i].slice_size_dw * 4, 893 u_minify(rtex->resource.b.b.width0, i), 894 u_minify(rtex->resource.b.b.height0, i), 895 u_minify(rtex->resource.b.b.depth0, i), 896 rtex->surface.u.legacy.stencil_level[i].nblk_x, 897 rtex->surface.u.legacy.stencil_level[i].nblk_y, 898 rtex->surface.u.legacy.stencil_level[i].mode, 899 rtex->surface.u.legacy.stencil_tiling_index[i]); 900 } 901 } 902} 903 904/* Common processing for r600_texture_create and r600_texture_from_handle */ 905static struct r600_texture * 906r600_texture_create_object(struct pipe_screen *screen, 907 const struct pipe_resource *base, 908 struct pb_buffer *buf, 909 struct radeon_surf *surface) 910{ 911 struct r600_texture *rtex; 912 struct r600_resource *resource; 913 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen; 914 915 rtex = CALLOC_STRUCT(r600_texture); 916 if (!rtex) 917 return NULL; 918 919 resource = &rtex->resource; 920 resource->b.b = *base; 921 resource->b.b.next = NULL; 922 resource->b.vtbl = &r600_texture_vtbl; 923 pipe_reference_init(&resource->b.b.reference, 1); 924 resource->b.b.screen = screen; 925 926 /* don't include stencil-only formats which we don't support for rendering */ 927 rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format)); 928 929 rtex->surface = *surface; 930 rtex->size = rtex->surface.surf_size; 931 rtex->db_render_format = base->format; 932 933 /* Tiled depth textures utilize the non-displayable tile order. 934 * This must be done after r600_setup_surface. 935 * Applies to R600-Cayman. */ 936 rtex->non_disp_tiling = rtex->is_depth && rtex->surface.u.legacy.level[0].mode >= RADEON_SURF_MODE_1D; 937 /* Applies to GCN. */ 938 rtex->last_msaa_resolve_target_micro_mode = rtex->surface.micro_tile_mode; 939 940 if (rtex->is_depth) { 941 if (base->flags & (R600_RESOURCE_FLAG_TRANSFER | 942 R600_RESOURCE_FLAG_FLUSHED_DEPTH) || 943 rscreen->chip_class >= EVERGREEN) { 944 rtex->can_sample_z = !rtex->surface.u.legacy.depth_adjusted; 945 rtex->can_sample_s = !rtex->surface.u.legacy.stencil_adjusted; 946 } else { 947 if (rtex->resource.b.b.nr_samples <= 1 && 948 (rtex->resource.b.b.format == PIPE_FORMAT_Z16_UNORM || 949 rtex->resource.b.b.format == PIPE_FORMAT_Z32_FLOAT)) 950 rtex->can_sample_z = true; 951 } 952 953 if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER | 954 R600_RESOURCE_FLAG_FLUSHED_DEPTH))) { 955 rtex->db_compatible = true; 956 957 if (!(rscreen->debug_flags & DBG_NO_HYPERZ)) 958 r600_texture_allocate_htile(rscreen, rtex); 959 } 960 } else { 961 if (base->nr_samples > 1) { 962 if (!buf) { 963 r600_texture_allocate_fmask(rscreen, rtex); 964 r600_texture_allocate_cmask(rscreen, rtex); 965 rtex->cmask_buffer = &rtex->resource; 966 } 967 if (!rtex->fmask.size || !rtex->cmask.size) { 968 FREE(rtex); 969 return NULL; 970 } 971 } 972 } 973 974 /* Now create the backing buffer. */ 975 if (!buf) { 976 r600_init_resource_fields(rscreen, resource, rtex->size, 977 rtex->surface.surf_alignment); 978 979 if (!r600_alloc_resource(rscreen, resource)) { 980 FREE(rtex); 981 return NULL; 982 } 983 } else { 984 resource->buf = buf; 985 resource->gpu_address = rscreen->ws->buffer_get_virtual_address(resource->buf); 986 resource->bo_size = buf->size; 987 resource->bo_alignment = buf->alignment; 988 resource->domains = rscreen->ws->buffer_get_initial_domain(resource->buf); 989 if (resource->domains & RADEON_DOMAIN_VRAM) 990 resource->vram_usage = buf->size; 991 else if (resource->domains & RADEON_DOMAIN_GTT) 992 resource->gart_usage = buf->size; 993 } 994 995 if (rtex->cmask.size) { 996 /* Initialize the cmask to 0xCC (= compressed state). */ 997 r600_screen_clear_buffer(rscreen, &rtex->cmask_buffer->b.b, 998 rtex->cmask.offset, rtex->cmask.size, 999 0xCCCCCCCC); 1000 } 1001 if (rtex->htile_offset) { 1002 uint32_t clear_value = 0; 1003 1004 r600_screen_clear_buffer(rscreen, &rtex->resource.b.b, 1005 rtex->htile_offset, 1006 rtex->surface.htile_size, 1007 clear_value); 1008 } 1009 1010 /* Initialize the CMASK base register value. */ 1011 rtex->cmask.base_address_reg = 1012 (rtex->resource.gpu_address + rtex->cmask.offset) >> 8; 1013 1014 if (rscreen->debug_flags & DBG_VM) { 1015 fprintf(stderr, "VM start=0x%"PRIX64" end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n", 1016 rtex->resource.gpu_address, 1017 rtex->resource.gpu_address + rtex->resource.buf->size, 1018 base->width0, base->height0, util_num_layers(base, 0), base->last_level+1, 1019 base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format)); 1020 } 1021 1022 if (rscreen->debug_flags & DBG_TEX) { 1023 puts("Texture:"); 1024 struct u_log_context log; 1025 u_log_context_init(&log); 1026 r600_print_texture_info(rscreen, rtex, &log); 1027 u_log_new_page_print(&log, stdout); 1028 fflush(stdout); 1029 u_log_context_destroy(&log); 1030 } 1031 1032 return rtex; 1033} 1034 1035static enum radeon_surf_mode 1036r600_choose_tiling(struct r600_common_screen *rscreen, 1037 const struct pipe_resource *templ) 1038{ 1039 const struct util_format_description *desc = util_format_description(templ->format); 1040 bool force_tiling = templ->flags & R600_RESOURCE_FLAG_FORCE_TILING; 1041 bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) && 1042 !(templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH); 1043 1044 /* MSAA resources must be 2D tiled. */ 1045 if (templ->nr_samples > 1) 1046 return RADEON_SURF_MODE_2D; 1047 1048 /* Transfer resources should be linear. */ 1049 if (templ->flags & R600_RESOURCE_FLAG_TRANSFER) 1050 return RADEON_SURF_MODE_LINEAR_ALIGNED; 1051 1052 /* r600g: force tiling on TEXTURE_2D and TEXTURE_3D compute resources. */ 1053 if (rscreen->chip_class >= R600 && rscreen->chip_class <= CAYMAN && 1054 (templ->bind & PIPE_BIND_COMPUTE_RESOURCE) && 1055 (templ->target == PIPE_TEXTURE_2D || 1056 templ->target == PIPE_TEXTURE_3D)) 1057 force_tiling = true; 1058 1059 /* Handle common candidates for the linear mode. 1060 * Compressed textures and DB surfaces must always be tiled. 1061 */ 1062 if (!force_tiling && 1063 !is_depth_stencil && 1064 !util_format_is_compressed(templ->format)) { 1065 if (rscreen->debug_flags & DBG_NO_TILING) 1066 return RADEON_SURF_MODE_LINEAR_ALIGNED; 1067 1068 /* Tiling doesn't work with the 422 (SUBSAMPLED) formats on R600+. */ 1069 if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED) 1070 return RADEON_SURF_MODE_LINEAR_ALIGNED; 1071 1072 if (templ->bind & PIPE_BIND_LINEAR) 1073 return RADEON_SURF_MODE_LINEAR_ALIGNED; 1074 1075 /* 1D textures should be linear - fixes image operations on 1d */ 1076 if (templ->target == PIPE_TEXTURE_1D || 1077 templ->target == PIPE_TEXTURE_1D_ARRAY) 1078 return RADEON_SURF_MODE_LINEAR_ALIGNED; 1079 1080 /* Textures likely to be mapped often. */ 1081 if (templ->usage == PIPE_USAGE_STAGING || 1082 templ->usage == PIPE_USAGE_STREAM) 1083 return RADEON_SURF_MODE_LINEAR_ALIGNED; 1084 } 1085 1086 /* Make small textures 1D tiled. */ 1087 if (templ->width0 <= 16 || templ->height0 <= 16 || 1088 (rscreen->debug_flags & DBG_NO_2D_TILING)) 1089 return RADEON_SURF_MODE_1D; 1090 1091 /* The allocator will switch to 1D if needed. */ 1092 return RADEON_SURF_MODE_2D; 1093} 1094 1095struct pipe_resource *r600_texture_create(struct pipe_screen *screen, 1096 const struct pipe_resource *templ) 1097{ 1098 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen; 1099 struct radeon_surf surface = {0}; 1100 bool is_flushed_depth = templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH; 1101 int r; 1102 1103 r = r600_init_surface(rscreen, &surface, templ, 1104 r600_choose_tiling(rscreen, templ), 0, 0, 1105 false, false, is_flushed_depth); 1106 if (r) { 1107 return NULL; 1108 } 1109 1110 return (struct pipe_resource *) 1111 r600_texture_create_object(screen, templ, NULL, &surface); 1112} 1113 1114static struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen, 1115 const struct pipe_resource *templ, 1116 struct winsys_handle *whandle, 1117 unsigned usage) 1118{ 1119 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen; 1120 struct pb_buffer *buf = NULL; 1121 unsigned stride = 0, offset = 0; 1122 enum radeon_surf_mode array_mode; 1123 struct radeon_surf surface = {}; 1124 int r; 1125 struct radeon_bo_metadata metadata = {}; 1126 struct r600_texture *rtex; 1127 bool is_scanout; 1128 1129 /* Support only 2D textures without mipmaps */ 1130 if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) || 1131 templ->depth0 != 1 || templ->last_level != 0) 1132 return NULL; 1133 1134 buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, 1135 rscreen->info.max_alignment, 1136 &stride, &offset); 1137 if (!buf) 1138 return NULL; 1139 1140 rscreen->ws->buffer_get_metadata(buf, &metadata); 1141 r600_surface_import_metadata(rscreen, &surface, &metadata, 1142 &array_mode, &is_scanout); 1143 1144 r = r600_init_surface(rscreen, &surface, templ, array_mode, stride, 1145 offset, true, is_scanout, false); 1146 if (r) { 1147 return NULL; 1148 } 1149 1150 rtex = r600_texture_create_object(screen, templ, buf, &surface); 1151 if (!rtex) 1152 return NULL; 1153 1154 rtex->resource.b.is_shared = true; 1155 rtex->resource.external_usage = usage; 1156 1157 if (rscreen->apply_opaque_metadata) 1158 rscreen->apply_opaque_metadata(rscreen, rtex, &metadata); 1159 1160 assert(rtex->surface.tile_swizzle == 0); 1161 return &rtex->resource.b.b; 1162} 1163 1164bool r600_init_flushed_depth_texture(struct pipe_context *ctx, 1165 struct pipe_resource *texture, 1166 struct r600_texture **staging) 1167{ 1168 struct r600_texture *rtex = (struct r600_texture*)texture; 1169 struct pipe_resource resource; 1170 struct r600_texture **flushed_depth_texture = staging ? 1171 staging : &rtex->flushed_depth_texture; 1172 enum pipe_format pipe_format = texture->format; 1173 1174 if (!staging) { 1175 if (rtex->flushed_depth_texture) 1176 return true; /* it's ready */ 1177 1178 if (!rtex->can_sample_z && rtex->can_sample_s) { 1179 switch (pipe_format) { 1180 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: 1181 /* Save memory by not allocating the S plane. */ 1182 pipe_format = PIPE_FORMAT_Z32_FLOAT; 1183 break; 1184 case PIPE_FORMAT_Z24_UNORM_S8_UINT: 1185 case PIPE_FORMAT_S8_UINT_Z24_UNORM: 1186 /* Save memory bandwidth by not copying the 1187 * stencil part during flush. 1188 * 1189 * This potentially increases memory bandwidth 1190 * if an application uses both Z and S texturing 1191 * simultaneously (a flushed Z24S8 texture 1192 * would be stored compactly), but how often 1193 * does that really happen? 1194 */ 1195 pipe_format = PIPE_FORMAT_Z24X8_UNORM; 1196 break; 1197 default:; 1198 } 1199 } else if (!rtex->can_sample_s && rtex->can_sample_z) { 1200 assert(util_format_has_stencil(util_format_description(pipe_format))); 1201 1202 /* DB->CB copies to an 8bpp surface don't work. */ 1203 pipe_format = PIPE_FORMAT_X24S8_UINT; 1204 } 1205 } 1206 1207 memset(&resource, 0, sizeof(resource)); 1208 resource.target = texture->target; 1209 resource.format = pipe_format; 1210 resource.width0 = texture->width0; 1211 resource.height0 = texture->height0; 1212 resource.depth0 = texture->depth0; 1213 resource.array_size = texture->array_size; 1214 resource.last_level = texture->last_level; 1215 resource.nr_samples = texture->nr_samples; 1216 resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT; 1217 resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL; 1218 resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH; 1219 1220 if (staging) 1221 resource.flags |= R600_RESOURCE_FLAG_TRANSFER; 1222 1223 *flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource); 1224 if (*flushed_depth_texture == NULL) { 1225 R600_ERR("failed to create temporary texture to hold flushed depth\n"); 1226 return false; 1227 } 1228 1229 (*flushed_depth_texture)->non_disp_tiling = false; 1230 return true; 1231} 1232 1233/** 1234 * Initialize the pipe_resource descriptor to be of the same size as the box, 1235 * which is supposed to hold a subregion of the texture "orig" at the given 1236 * mipmap level. 1237 */ 1238static void r600_init_temp_resource_from_box(struct pipe_resource *res, 1239 struct pipe_resource *orig, 1240 const struct pipe_box *box, 1241 unsigned level, unsigned flags) 1242{ 1243 memset(res, 0, sizeof(*res)); 1244 res->format = orig->format; 1245 res->width0 = box->width; 1246 res->height0 = box->height; 1247 res->depth0 = 1; 1248 res->array_size = 1; 1249 res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT; 1250 res->flags = flags; 1251 1252 /* We must set the correct texture target and dimensions for a 3D box. */ 1253 if (box->depth > 1 && util_max_layer(orig, level) > 0) { 1254 res->target = PIPE_TEXTURE_2D_ARRAY; 1255 res->array_size = box->depth; 1256 } else { 1257 res->target = PIPE_TEXTURE_2D; 1258 } 1259} 1260 1261static bool r600_can_invalidate_texture(struct r600_common_screen *rscreen, 1262 struct r600_texture *rtex, 1263 unsigned transfer_usage, 1264 const struct pipe_box *box) 1265{ 1266 /* r600g doesn't react to dirty_tex_descriptor_counter */ 1267 return rscreen->chip_class >= SI && 1268 !rtex->resource.b.is_shared && 1269 !(transfer_usage & PIPE_TRANSFER_READ) && 1270 rtex->resource.b.b.last_level == 0 && 1271 util_texrange_covers_whole_level(&rtex->resource.b.b, 0, 1272 box->x, box->y, box->z, 1273 box->width, box->height, 1274 box->depth); 1275} 1276 1277static void r600_texture_invalidate_storage(struct r600_common_context *rctx, 1278 struct r600_texture *rtex) 1279{ 1280 struct r600_common_screen *rscreen = rctx->screen; 1281 1282 /* There is no point in discarding depth and tiled buffers. */ 1283 assert(!rtex->is_depth); 1284 assert(rtex->surface.is_linear); 1285 1286 /* Reallocate the buffer in the same pipe_resource. */ 1287 r600_alloc_resource(rscreen, &rtex->resource); 1288 1289 /* Initialize the CMASK base address (needed even without CMASK). */ 1290 rtex->cmask.base_address_reg = 1291 (rtex->resource.gpu_address + rtex->cmask.offset) >> 8; 1292 1293 p_atomic_inc(&rscreen->dirty_tex_counter); 1294 1295 rctx->num_alloc_tex_transfer_bytes += rtex->size; 1296} 1297 1298static void *r600_texture_transfer_map(struct pipe_context *ctx, 1299 struct pipe_resource *texture, 1300 unsigned level, 1301 unsigned usage, 1302 const struct pipe_box *box, 1303 struct pipe_transfer **ptransfer) 1304{ 1305 struct r600_common_context *rctx = (struct r600_common_context*)ctx; 1306 struct r600_texture *rtex = (struct r600_texture*)texture; 1307 struct r600_transfer *trans; 1308 struct r600_resource *buf; 1309 unsigned offset = 0; 1310 char *map; 1311 bool use_staging_texture = false; 1312 1313 assert(!(texture->flags & R600_RESOURCE_FLAG_TRANSFER)); 1314 assert(box->width && box->height && box->depth); 1315 1316 /* Depth textures use staging unconditionally. */ 1317 if (!rtex->is_depth) { 1318 /* Degrade the tile mode if we get too many transfers on APUs. 1319 * On dGPUs, the staging texture is always faster. 1320 * Only count uploads that are at least 4x4 pixels large. 1321 */ 1322 if (!rctx->screen->info.has_dedicated_vram && 1323 level == 0 && 1324 box->width >= 4 && box->height >= 4 && 1325 p_atomic_inc_return(&rtex->num_level0_transfers) == 10) { 1326 bool can_invalidate = 1327 r600_can_invalidate_texture(rctx->screen, rtex, 1328 usage, box); 1329 1330 r600_reallocate_texture_inplace(rctx, rtex, 1331 PIPE_BIND_LINEAR, 1332 can_invalidate); 1333 } 1334 1335 /* Tiled textures need to be converted into a linear texture for CPU 1336 * access. The staging texture is always linear and is placed in GART. 1337 * 1338 * Reading from VRAM or GTT WC is slow, always use the staging 1339 * texture in this case. 1340 * 1341 * Use the staging texture for uploads if the underlying BO 1342 * is busy. 1343 */ 1344 if (!rtex->surface.is_linear) 1345 use_staging_texture = true; 1346 else if (usage & PIPE_TRANSFER_READ) 1347 use_staging_texture = 1348 rtex->resource.domains & RADEON_DOMAIN_VRAM || 1349 rtex->resource.flags & RADEON_FLAG_GTT_WC; 1350 /* Write & linear only: */ 1351 else if (r600_rings_is_buffer_referenced(rctx, rtex->resource.buf, 1352 RADEON_USAGE_READWRITE) || 1353 !rctx->ws->buffer_wait(rtex->resource.buf, 0, 1354 RADEON_USAGE_READWRITE)) { 1355 /* It's busy. */ 1356 if (r600_can_invalidate_texture(rctx->screen, rtex, 1357 usage, box)) 1358 r600_texture_invalidate_storage(rctx, rtex); 1359 else 1360 use_staging_texture = true; 1361 } 1362 } 1363 1364 trans = CALLOC_STRUCT(r600_transfer); 1365 if (!trans) 1366 return NULL; 1367 pipe_resource_reference(&trans->b.b.resource, texture); 1368 trans->b.b.level = level; 1369 trans->b.b.usage = usage; 1370 trans->b.b.box = *box; 1371 1372 if (rtex->is_depth) { 1373 struct r600_texture *staging_depth; 1374 1375 if (rtex->resource.b.b.nr_samples > 1) { 1376 /* MSAA depth buffers need to be converted to single sample buffers. 1377 * 1378 * Mapping MSAA depth buffers can occur if ReadPixels is called 1379 * with a multisample GLX visual. 1380 * 1381 * First downsample the depth buffer to a temporary texture, 1382 * then decompress the temporary one to staging. 1383 * 1384 * Only the region being mapped is transfered. 1385 */ 1386 struct pipe_resource resource; 1387 1388 r600_init_temp_resource_from_box(&resource, texture, box, level, 0); 1389 1390 if (!r600_init_flushed_depth_texture(ctx, &resource, &staging_depth)) { 1391 R600_ERR("failed to create temporary texture to hold untiled copy\n"); 1392 FREE(trans); 1393 return NULL; 1394 } 1395 1396 if (usage & PIPE_TRANSFER_READ) { 1397 struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource); 1398 if (!temp) { 1399 R600_ERR("failed to create a temporary depth texture\n"); 1400 FREE(trans); 1401 return NULL; 1402 } 1403 1404 r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box); 1405 rctx->blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth, 1406 0, 0, 0, box->depth, 0, 0); 1407 pipe_resource_reference(&temp, NULL); 1408 } 1409 1410 /* Just get the strides. */ 1411 r600_texture_get_offset(rctx->screen, staging_depth, level, NULL, 1412 &trans->b.b.stride, 1413 &trans->b.b.layer_stride); 1414 } else { 1415 /* XXX: only readback the rectangle which is being mapped? */ 1416 /* XXX: when discard is true, no need to read back from depth texture */ 1417 if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) { 1418 R600_ERR("failed to create temporary texture to hold untiled copy\n"); 1419 FREE(trans); 1420 return NULL; 1421 } 1422 1423 rctx->blit_decompress_depth(ctx, rtex, staging_depth, 1424 level, level, 1425 box->z, box->z + box->depth - 1, 1426 0, 0); 1427 1428 offset = r600_texture_get_offset(rctx->screen, staging_depth, 1429 level, box, 1430 &trans->b.b.stride, 1431 &trans->b.b.layer_stride); 1432 } 1433 1434 trans->staging = (struct r600_resource*)staging_depth; 1435 buf = trans->staging; 1436 } else if (use_staging_texture) { 1437 struct pipe_resource resource; 1438 struct r600_texture *staging; 1439 1440 r600_init_temp_resource_from_box(&resource, texture, box, level, 1441 R600_RESOURCE_FLAG_TRANSFER); 1442 resource.usage = (usage & PIPE_TRANSFER_READ) ? 1443 PIPE_USAGE_STAGING : PIPE_USAGE_STREAM; 1444 1445 /* Create the temporary texture. */ 1446 staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource); 1447 if (!staging) { 1448 R600_ERR("failed to create temporary texture to hold untiled copy\n"); 1449 FREE(trans); 1450 return NULL; 1451 } 1452 trans->staging = &staging->resource; 1453 1454 /* Just get the strides. */ 1455 r600_texture_get_offset(rctx->screen, staging, 0, NULL, 1456 &trans->b.b.stride, 1457 &trans->b.b.layer_stride); 1458 1459 if (usage & PIPE_TRANSFER_READ) 1460 r600_copy_to_staging_texture(ctx, trans); 1461 else 1462 usage |= PIPE_TRANSFER_UNSYNCHRONIZED; 1463 1464 buf = trans->staging; 1465 } else { 1466 /* the resource is mapped directly */ 1467 offset = r600_texture_get_offset(rctx->screen, rtex, level, box, 1468 &trans->b.b.stride, 1469 &trans->b.b.layer_stride); 1470 buf = &rtex->resource; 1471 } 1472 1473 if (!(map = r600_buffer_map_sync_with_rings(rctx, buf, usage))) { 1474 r600_resource_reference(&trans->staging, NULL); 1475 FREE(trans); 1476 return NULL; 1477 } 1478 1479 *ptransfer = &trans->b.b; 1480 return map + offset; 1481} 1482 1483static void r600_texture_transfer_unmap(struct pipe_context *ctx, 1484 struct pipe_transfer* transfer) 1485{ 1486 struct r600_common_context *rctx = (struct r600_common_context*)ctx; 1487 struct r600_transfer *rtransfer = (struct r600_transfer*)transfer; 1488 struct pipe_resource *texture = transfer->resource; 1489 struct r600_texture *rtex = (struct r600_texture*)texture; 1490 1491 if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) { 1492 if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) { 1493 ctx->resource_copy_region(ctx, texture, transfer->level, 1494 transfer->box.x, transfer->box.y, transfer->box.z, 1495 &rtransfer->staging->b.b, transfer->level, 1496 &transfer->box); 1497 } else { 1498 r600_copy_from_staging_texture(ctx, rtransfer); 1499 } 1500 } 1501 1502 if (rtransfer->staging) { 1503 rctx->num_alloc_tex_transfer_bytes += rtransfer->staging->buf->size; 1504 r600_resource_reference(&rtransfer->staging, NULL); 1505 } 1506 1507 /* Heuristic for {upload, draw, upload, draw, ..}: 1508 * 1509 * Flush the gfx IB if we've allocated too much texture storage. 1510 * 1511 * The idea is that we don't want to build IBs that use too much 1512 * memory and put pressure on the kernel memory manager and we also 1513 * want to make temporary and invalidated buffers go idle ASAP to 1514 * decrease the total memory usage or make them reusable. The memory 1515 * usage will be slightly higher than given here because of the buffer 1516 * cache in the winsys. 1517 * 1518 * The result is that the kernel memory manager is never a bottleneck. 1519 */ 1520 if (rctx->num_alloc_tex_transfer_bytes > rctx->screen->info.gart_size / 4) { 1521 rctx->gfx.flush(rctx, PIPE_FLUSH_ASYNC, NULL); 1522 rctx->num_alloc_tex_transfer_bytes = 0; 1523 } 1524 1525 pipe_resource_reference(&transfer->resource, NULL); 1526 FREE(transfer); 1527} 1528 1529static const struct u_resource_vtbl r600_texture_vtbl = 1530{ 1531 NULL, /* get_handle */ 1532 r600_texture_destroy, /* resource_destroy */ 1533 r600_texture_transfer_map, /* transfer_map */ 1534 u_default_transfer_flush_region, /* transfer_flush_region */ 1535 r600_texture_transfer_unmap, /* transfer_unmap */ 1536}; 1537 1538struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe, 1539 struct pipe_resource *texture, 1540 const struct pipe_surface *templ, 1541 unsigned width0, unsigned height0, 1542 unsigned width, unsigned height) 1543{ 1544 struct r600_surface *surface = CALLOC_STRUCT(r600_surface); 1545 1546 if (!surface) 1547 return NULL; 1548 1549 assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level)); 1550 assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level)); 1551 1552 pipe_reference_init(&surface->base.reference, 1); 1553 pipe_resource_reference(&surface->base.texture, texture); 1554 surface->base.context = pipe; 1555 surface->base.format = templ->format; 1556 surface->base.width = width; 1557 surface->base.height = height; 1558 surface->base.u = templ->u; 1559 1560 surface->width0 = width0; 1561 surface->height0 = height0; 1562 1563 return &surface->base; 1564} 1565 1566static struct pipe_surface *r600_create_surface(struct pipe_context *pipe, 1567 struct pipe_resource *tex, 1568 const struct pipe_surface *templ) 1569{ 1570 unsigned level = templ->u.tex.level; 1571 unsigned width = u_minify(tex->width0, level); 1572 unsigned height = u_minify(tex->height0, level); 1573 unsigned width0 = tex->width0; 1574 unsigned height0 = tex->height0; 1575 1576 if (tex->target != PIPE_BUFFER && templ->format != tex->format) { 1577 const struct util_format_description *tex_desc 1578 = util_format_description(tex->format); 1579 const struct util_format_description *templ_desc 1580 = util_format_description(templ->format); 1581 1582 assert(tex_desc->block.bits == templ_desc->block.bits); 1583 1584 /* Adjust size of surface if and only if the block width or 1585 * height is changed. */ 1586 if (tex_desc->block.width != templ_desc->block.width || 1587 tex_desc->block.height != templ_desc->block.height) { 1588 unsigned nblks_x = util_format_get_nblocksx(tex->format, width); 1589 unsigned nblks_y = util_format_get_nblocksy(tex->format, height); 1590 1591 width = nblks_x * templ_desc->block.width; 1592 height = nblks_y * templ_desc->block.height; 1593 1594 width0 = util_format_get_nblocksx(tex->format, width0); 1595 height0 = util_format_get_nblocksy(tex->format, height0); 1596 } 1597 } 1598 1599 return r600_create_surface_custom(pipe, tex, templ, 1600 width0, height0, 1601 width, height); 1602} 1603 1604static void r600_surface_destroy(struct pipe_context *pipe, 1605 struct pipe_surface *surface) 1606{ 1607 struct r600_surface *surf = (struct r600_surface*)surface; 1608 r600_resource_reference(&surf->cb_buffer_fmask, NULL); 1609 r600_resource_reference(&surf->cb_buffer_cmask, NULL); 1610 pipe_resource_reference(&surface->texture, NULL); 1611 FREE(surface); 1612} 1613 1614static void r600_clear_texture(struct pipe_context *pipe, 1615 struct pipe_resource *tex, 1616 unsigned level, 1617 const struct pipe_box *box, 1618 const void *data) 1619{ 1620 struct pipe_screen *screen = pipe->screen; 1621 struct r600_texture *rtex = (struct r600_texture*)tex; 1622 struct pipe_surface tmpl = {{0}}; 1623 struct pipe_surface *sf; 1624 const struct util_format_description *desc = 1625 util_format_description(tex->format); 1626 1627 tmpl.format = tex->format; 1628 tmpl.u.tex.first_layer = box->z; 1629 tmpl.u.tex.last_layer = box->z + box->depth - 1; 1630 tmpl.u.tex.level = level; 1631 sf = pipe->create_surface(pipe, tex, &tmpl); 1632 if (!sf) 1633 return; 1634 1635 if (rtex->is_depth) { 1636 unsigned clear; 1637 float depth; 1638 uint8_t stencil = 0; 1639 1640 /* Depth is always present. */ 1641 clear = PIPE_CLEAR_DEPTH; 1642 desc->unpack_z_float(&depth, 0, data, 0, 1, 1); 1643 1644 if (rtex->surface.has_stencil) { 1645 clear |= PIPE_CLEAR_STENCIL; 1646 desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1); 1647 } 1648 1649 pipe->clear_depth_stencil(pipe, sf, clear, depth, stencil, 1650 box->x, box->y, 1651 box->width, box->height, false); 1652 } else { 1653 union pipe_color_union color; 1654 1655 /* pipe_color_union requires the full vec4 representation. */ 1656 if (util_format_is_pure_uint(tex->format)) 1657 desc->unpack_rgba_uint(color.ui, 0, data, 0, 1, 1); 1658 else if (util_format_is_pure_sint(tex->format)) 1659 desc->unpack_rgba_sint(color.i, 0, data, 0, 1, 1); 1660 else 1661 desc->unpack_rgba_float(color.f, 0, data, 0, 1, 1); 1662 1663 if (screen->is_format_supported(screen, tex->format, 1664 tex->target, 0, 0, 1665 PIPE_BIND_RENDER_TARGET)) { 1666 pipe->clear_render_target(pipe, sf, &color, 1667 box->x, box->y, 1668 box->width, box->height, false); 1669 } else { 1670 /* Software fallback - just for R9G9B9E5_FLOAT */ 1671 util_clear_render_target(pipe, sf, &color, 1672 box->x, box->y, 1673 box->width, box->height); 1674 } 1675 } 1676 pipe_surface_reference(&sf, NULL); 1677} 1678 1679unsigned r600_translate_colorswap(enum pipe_format format, bool do_endian_swap) 1680{ 1681 const struct util_format_description *desc = util_format_description(format); 1682 1683#define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz) 1684 1685 if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */ 1686 return V_0280A0_SWAP_STD; 1687 1688 if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN) 1689 return ~0U; 1690 1691 switch (desc->nr_channels) { 1692 case 1: 1693 if (HAS_SWIZZLE(0,X)) 1694 return V_0280A0_SWAP_STD; /* X___ */ 1695 else if (HAS_SWIZZLE(3,X)) 1696 return V_0280A0_SWAP_ALT_REV; /* ___X */ 1697 break; 1698 case 2: 1699 if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) || 1700 (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) || 1701 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y))) 1702 return V_0280A0_SWAP_STD; /* XY__ */ 1703 else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) || 1704 (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) || 1705 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X))) 1706 /* YX__ */ 1707 return (do_endian_swap ? V_0280A0_SWAP_STD : V_0280A0_SWAP_STD_REV); 1708 else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y)) 1709 return V_0280A0_SWAP_ALT; /* X__Y */ 1710 else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X)) 1711 return V_0280A0_SWAP_ALT_REV; /* Y__X */ 1712 break; 1713 case 3: 1714 if (HAS_SWIZZLE(0,X)) 1715 return (do_endian_swap ? V_0280A0_SWAP_STD_REV : V_0280A0_SWAP_STD); 1716 else if (HAS_SWIZZLE(0,Z)) 1717 return V_0280A0_SWAP_STD_REV; /* ZYX */ 1718 break; 1719 case 4: 1720 /* check the middle channels, the 1st and 4th channel can be NONE */ 1721 if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) { 1722 return V_0280A0_SWAP_STD; /* XYZW */ 1723 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) { 1724 return V_0280A0_SWAP_STD_REV; /* WZYX */ 1725 } else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) { 1726 return V_0280A0_SWAP_ALT; /* ZYXW */ 1727 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) { 1728 /* YZWX */ 1729 if (desc->is_array) 1730 return V_0280A0_SWAP_ALT_REV; 1731 else 1732 return (do_endian_swap ? V_0280A0_SWAP_ALT : V_0280A0_SWAP_ALT_REV); 1733 } 1734 break; 1735 } 1736 return ~0U; 1737} 1738 1739/* FAST COLOR CLEAR */ 1740 1741static void evergreen_set_clear_color(struct r600_texture *rtex, 1742 enum pipe_format surface_format, 1743 const union pipe_color_union *color) 1744{ 1745 union util_color uc; 1746 1747 memset(&uc, 0, sizeof(uc)); 1748 1749 if (rtex->surface.bpe == 16) { 1750 /* DCC fast clear only: 1751 * CLEAR_WORD0 = R = G = B 1752 * CLEAR_WORD1 = A 1753 */ 1754 assert(color->ui[0] == color->ui[1] && 1755 color->ui[0] == color->ui[2]); 1756 uc.ui[0] = color->ui[0]; 1757 uc.ui[1] = color->ui[3]; 1758 } else if (util_format_is_pure_uint(surface_format)) { 1759 util_format_write_4ui(surface_format, color->ui, 0, &uc, 0, 0, 0, 1, 1); 1760 } else if (util_format_is_pure_sint(surface_format)) { 1761 util_format_write_4i(surface_format, color->i, 0, &uc, 0, 0, 0, 1, 1); 1762 } else { 1763 util_pack_color(color->f, surface_format, &uc); 1764 } 1765 1766 memcpy(rtex->color_clear_value, &uc, 2 * sizeof(uint32_t)); 1767} 1768 1769void evergreen_do_fast_color_clear(struct r600_common_context *rctx, 1770 struct pipe_framebuffer_state *fb, 1771 struct r600_atom *fb_state, 1772 unsigned *buffers, ubyte *dirty_cbufs, 1773 const union pipe_color_union *color) 1774{ 1775 int i; 1776 1777 /* This function is broken in BE, so just disable this path for now */ 1778#ifdef PIPE_ARCH_BIG_ENDIAN 1779 return; 1780#endif 1781 1782 if (rctx->render_cond) 1783 return; 1784 1785 for (i = 0; i < fb->nr_cbufs; i++) { 1786 struct r600_texture *tex; 1787 unsigned clear_bit = PIPE_CLEAR_COLOR0 << i; 1788 1789 if (!fb->cbufs[i]) 1790 continue; 1791 1792 /* if this colorbuffer is not being cleared */ 1793 if (!(*buffers & clear_bit)) 1794 continue; 1795 1796 tex = (struct r600_texture *)fb->cbufs[i]->texture; 1797 1798 /* the clear is allowed if all layers are bound */ 1799 if (fb->cbufs[i]->u.tex.first_layer != 0 || 1800 fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) { 1801 continue; 1802 } 1803 1804 /* cannot clear mipmapped textures */ 1805 if (fb->cbufs[i]->texture->last_level != 0) { 1806 continue; 1807 } 1808 1809 /* only supported on tiled surfaces */ 1810 if (tex->surface.is_linear) { 1811 continue; 1812 } 1813 1814 /* shared textures can't use fast clear without an explicit flush, 1815 * because there is no way to communicate the clear color among 1816 * all clients 1817 */ 1818 if (tex->resource.b.is_shared && 1819 !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH)) 1820 continue; 1821 1822 /* Use a slow clear for small surfaces where the cost of 1823 * the eliminate pass can be higher than the benefit of fast 1824 * clear. AMDGPU-pro does this, but the numbers may differ. 1825 * 1826 * This helps on both dGPUs and APUs, even small ones. 1827 */ 1828 if (tex->resource.b.b.nr_samples <= 1 && 1829 tex->resource.b.b.width0 * tex->resource.b.b.height0 <= 300 * 300) 1830 continue; 1831 1832 { 1833 /* 128-bit formats are unusupported */ 1834 if (tex->surface.bpe > 8) { 1835 continue; 1836 } 1837 1838 /* ensure CMASK is enabled */ 1839 r600_texture_alloc_cmask_separate(rctx->screen, tex); 1840 if (tex->cmask.size == 0) { 1841 continue; 1842 } 1843 1844 /* Do the fast clear. */ 1845 rctx->clear_buffer(&rctx->b, &tex->cmask_buffer->b.b, 1846 tex->cmask.offset, tex->cmask.size, 0, 1847 R600_COHERENCY_CB_META); 1848 1849 bool need_compressed_update = !tex->dirty_level_mask; 1850 1851 tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level; 1852 1853 if (need_compressed_update) 1854 p_atomic_inc(&rctx->screen->compressed_colortex_counter); 1855 } 1856 1857 evergreen_set_clear_color(tex, fb->cbufs[i]->format, color); 1858 1859 if (dirty_cbufs) 1860 *dirty_cbufs |= 1 << i; 1861 rctx->set_atom_dirty(rctx, fb_state, true); 1862 *buffers &= ~clear_bit; 1863 } 1864} 1865 1866static struct pipe_memory_object * 1867r600_memobj_from_handle(struct pipe_screen *screen, 1868 struct winsys_handle *whandle, 1869 bool dedicated) 1870{ 1871 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen; 1872 struct r600_memory_object *memobj = CALLOC_STRUCT(r600_memory_object); 1873 struct pb_buffer *buf = NULL; 1874 uint32_t stride, offset; 1875 1876 if (!memobj) 1877 return NULL; 1878 1879 buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, 1880 rscreen->info.max_alignment, 1881 &stride, &offset); 1882 if (!buf) { 1883 free(memobj); 1884 return NULL; 1885 } 1886 1887 memobj->b.dedicated = dedicated; 1888 memobj->buf = buf; 1889 memobj->stride = stride; 1890 memobj->offset = offset; 1891 1892 return (struct pipe_memory_object *)memobj; 1893 1894} 1895 1896static void 1897r600_memobj_destroy(struct pipe_screen *screen, 1898 struct pipe_memory_object *_memobj) 1899{ 1900 struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj; 1901 1902 pb_reference(&memobj->buf, NULL); 1903 free(memobj); 1904} 1905 1906static struct pipe_resource * 1907r600_texture_from_memobj(struct pipe_screen *screen, 1908 const struct pipe_resource *templ, 1909 struct pipe_memory_object *_memobj, 1910 uint64_t offset) 1911{ 1912 int r; 1913 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen; 1914 struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj; 1915 struct r600_texture *rtex; 1916 struct radeon_surf surface = {}; 1917 struct radeon_bo_metadata metadata = {}; 1918 enum radeon_surf_mode array_mode; 1919 bool is_scanout; 1920 struct pb_buffer *buf = NULL; 1921 1922 if (memobj->b.dedicated) { 1923 rscreen->ws->buffer_get_metadata(memobj->buf, &metadata); 1924 r600_surface_import_metadata(rscreen, &surface, &metadata, 1925 &array_mode, &is_scanout); 1926 } else { 1927 /** 1928 * The bo metadata is unset for un-dedicated images. So we fall 1929 * back to linear. See answer to question 5 of the 1930 * VK_KHX_external_memory spec for some details. 1931 * 1932 * It is possible that this case isn't going to work if the 1933 * surface pitch isn't correctly aligned by default. 1934 * 1935 * In order to support it correctly we require multi-image 1936 * metadata to be syncrhonized between radv and radeonsi. The 1937 * semantics of associating multiple image metadata to a memory 1938 * object on the vulkan export side are not concretely defined 1939 * either. 1940 * 1941 * All the use cases we are aware of at the moment for memory 1942 * objects use dedicated allocations. So lets keep the initial 1943 * implementation simple. 1944 * 1945 * A possible alternative is to attempt to reconstruct the 1946 * tiling information when the TexParameter TEXTURE_TILING_EXT 1947 * is set. 1948 */ 1949 array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED; 1950 is_scanout = false; 1951 1952 } 1953 1954 r = r600_init_surface(rscreen, &surface, templ, 1955 array_mode, memobj->stride, 1956 offset, true, is_scanout, 1957 false); 1958 if (r) 1959 return NULL; 1960 1961 rtex = r600_texture_create_object(screen, templ, memobj->buf, &surface); 1962 if (!rtex) 1963 return NULL; 1964 1965 /* r600_texture_create_object doesn't increment refcount of 1966 * memobj->buf, so increment it here. 1967 */ 1968 pb_reference(&buf, memobj->buf); 1969 1970 rtex->resource.b.is_shared = true; 1971 rtex->resource.external_usage = PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE; 1972 1973 if (rscreen->apply_opaque_metadata) 1974 rscreen->apply_opaque_metadata(rscreen, rtex, &metadata); 1975 1976 return &rtex->resource.b.b; 1977} 1978 1979void r600_init_screen_texture_functions(struct r600_common_screen *rscreen) 1980{ 1981 rscreen->b.resource_from_handle = r600_texture_from_handle; 1982 rscreen->b.resource_get_handle = r600_texture_get_handle; 1983 rscreen->b.resource_get_info = r600_texture_get_info; 1984 rscreen->b.resource_from_memobj = r600_texture_from_memobj; 1985 rscreen->b.memobj_create_from_handle = r600_memobj_from_handle; 1986 rscreen->b.memobj_destroy = r600_memobj_destroy; 1987} 1988 1989void r600_init_context_texture_functions(struct r600_common_context *rctx) 1990{ 1991 rctx->b.create_surface = r600_create_surface; 1992 rctx->b.surface_destroy = r600_surface_destroy; 1993 rctx->b.clear_texture = r600_clear_texture; 1994} 1995