si_pipe.h revision 01e04c3f
1/*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25#ifndef SI_PIPE_H
26#define SI_PIPE_H
27
28#include "si_shader.h"
29#include "si_state.h"
30
31#include "util/u_dynarray.h"
32#include "util/u_idalloc.h"
33#include "util/u_threaded_context.h"
34
35#ifdef PIPE_ARCH_BIG_ENDIAN
36#define SI_BIG_ENDIAN 1
37#else
38#define SI_BIG_ENDIAN 0
39#endif
40
41#define ATI_VENDOR_ID			0x1002
42
43#define SI_NOT_QUERY			0xffffffff
44
45/* The base vertex and primitive restart can be any number, but we must pick
46 * one which will mean "unknown" for the purpose of state tracking and
47 * the number shouldn't be a commonly-used one. */
48#define SI_BASE_VERTEX_UNKNOWN		INT_MIN
49#define SI_RESTART_INDEX_UNKNOWN	INT_MIN
50#define SI_NUM_SMOOTH_AA_SAMPLES	8
51#define SI_MAX_POINT_SIZE		2048
52#define SI_GS_PER_ES			128
53/* Alignment for optimal CP DMA performance. */
54#define SI_CPDMA_ALIGNMENT		32
55
56/* Tunables for compute-based clear_buffer and copy_buffer: */
57#define SI_COMPUTE_CLEAR_DW_PER_THREAD	4
58#define SI_COMPUTE_COPY_DW_PER_THREAD	4
59#define SI_COMPUTE_DST_CACHE_POLICY	L2_STREAM
60
61/* Pipeline & streamout query controls. */
62#define SI_CONTEXT_START_PIPELINE_STATS	(1 << 0)
63#define SI_CONTEXT_STOP_PIPELINE_STATS	(1 << 1)
64#define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
65/* Instruction cache. */
66#define SI_CONTEXT_INV_ICACHE		(1 << 3)
67/* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
68#define SI_CONTEXT_INV_SMEM_L1		(1 << 4)
69/* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
70#define SI_CONTEXT_INV_VMEM_L1		(1 << 5)
71/* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
72#define SI_CONTEXT_INV_GLOBAL_L2	(1 << 6)
73/* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
74 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
75#define SI_CONTEXT_WRITEBACK_GLOBAL_L2	(1 << 7)
76/* Writeback & invalidate the L2 metadata cache. It can only be coupled with
77 * a CB or DB flush. */
78#define SI_CONTEXT_INV_L2_METADATA	(1 << 8)
79/* Framebuffer caches. */
80#define SI_CONTEXT_FLUSH_AND_INV_DB	(1 << 9)
81#define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
82#define SI_CONTEXT_FLUSH_AND_INV_CB	(1 << 11)
83/* Engine synchronization. */
84#define SI_CONTEXT_VS_PARTIAL_FLUSH	(1 << 12)
85#define SI_CONTEXT_PS_PARTIAL_FLUSH	(1 << 13)
86#define SI_CONTEXT_CS_PARTIAL_FLUSH	(1 << 14)
87#define SI_CONTEXT_VGT_FLUSH		(1 << 15)
88#define SI_CONTEXT_VGT_STREAMOUT_SYNC	(1 << 16)
89
90#define SI_PREFETCH_VBO_DESCRIPTORS	(1 << 0)
91#define SI_PREFETCH_LS			(1 << 1)
92#define SI_PREFETCH_HS			(1 << 2)
93#define SI_PREFETCH_ES			(1 << 3)
94#define SI_PREFETCH_GS			(1 << 4)
95#define SI_PREFETCH_VS			(1 << 5)
96#define SI_PREFETCH_PS			(1 << 6)
97
98#define SI_MAX_BORDER_COLORS		4096
99#define SI_MAX_VIEWPORTS		16
100#define SIX_BITS			0x3F
101#define SI_MAP_BUFFER_ALIGNMENT		64
102#define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
103
104#define SI_RESOURCE_FLAG_TRANSFER	(PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
105#define SI_RESOURCE_FLAG_FLUSHED_DEPTH	(PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
106#define SI_RESOURCE_FLAG_FORCE_TILING	(PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
107#define SI_RESOURCE_FLAG_DISABLE_DCC	(PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
108#define SI_RESOURCE_FLAG_UNMAPPABLE	(PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
109#define SI_RESOURCE_FLAG_READ_ONLY	(PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
110#define SI_RESOURCE_FLAG_32BIT		(PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
111#define SI_RESOURCE_FLAG_SO_FILLED_SIZE	(PIPE_RESOURCE_FLAG_DRV_PRIV << 7)
112
113/* Debug flags. */
114enum {
115	/* Shader logging options: */
116	DBG_VS = PIPE_SHADER_VERTEX,
117	DBG_PS = PIPE_SHADER_FRAGMENT,
118	DBG_GS = PIPE_SHADER_GEOMETRY,
119	DBG_TCS = PIPE_SHADER_TESS_CTRL,
120	DBG_TES = PIPE_SHADER_TESS_EVAL,
121	DBG_CS = PIPE_SHADER_COMPUTE,
122	DBG_NO_IR,
123	DBG_NO_TGSI,
124	DBG_NO_ASM,
125	DBG_PREOPT_IR,
126
127	/* Shader compiler options the shader cache should be aware of: */
128	DBG_FS_CORRECT_DERIVS_AFTER_KILL,
129	DBG_UNSAFE_MATH,
130	DBG_SI_SCHED,
131	DBG_GISEL,
132
133	/* Shader compiler options (with no effect on the shader cache): */
134	DBG_CHECK_IR,
135	DBG_NIR,
136	DBG_MONOLITHIC_SHADERS,
137	DBG_NO_OPT_VARIANT,
138
139	/* Information logging options: */
140	DBG_INFO,
141	DBG_TEX,
142	DBG_COMPUTE,
143	DBG_VM,
144
145	/* Driver options: */
146	DBG_FORCE_DMA,
147	DBG_NO_ASYNC_DMA,
148	DBG_NO_WC,
149	DBG_CHECK_VM,
150	DBG_RESERVE_VMID,
151	DBG_ZERO_VRAM,
152
153	/* 3D engine options: */
154	DBG_SWITCH_ON_EOP,
155	DBG_NO_OUT_OF_ORDER,
156	DBG_NO_DPBB,
157	DBG_NO_DFSM,
158	DBG_DPBB,
159	DBG_DFSM,
160	DBG_NO_HYPERZ,
161	DBG_NO_RB_PLUS,
162	DBG_NO_2D_TILING,
163	DBG_NO_TILING,
164	DBG_NO_DCC,
165	DBG_NO_DCC_CLEAR,
166	DBG_NO_DCC_FB,
167	DBG_NO_DCC_MSAA,
168	DBG_NO_FMASK,
169
170	/* Tests: */
171	DBG_TEST_DMA,
172	DBG_TEST_VMFAULT_CP,
173	DBG_TEST_VMFAULT_SDMA,
174	DBG_TEST_VMFAULT_SHADER,
175	DBG_TEST_DMA_PERF,
176	DBG_TEST_GDS,
177};
178
179#define DBG_ALL_SHADERS		(((1 << (DBG_CS + 1)) - 1))
180#define DBG(name)		(1ull << DBG_##name)
181
182enum si_cache_policy {
183	L2_BYPASS,
184	L2_STREAM, /* same as SLC=1 */
185	L2_LRU,    /* same as SLC=0 */
186};
187
188enum si_coherency {
189	SI_COHERENCY_NONE, /* no cache flushes needed */
190	SI_COHERENCY_SHADER,
191	SI_COHERENCY_CB_META,
192	SI_COHERENCY_CP,
193};
194
195struct si_compute;
196struct hash_table;
197struct u_suballocator;
198
199/* Only 32-bit buffer allocations are supported, gallium doesn't support more
200 * at the moment.
201 */
202struct r600_resource {
203	struct threaded_resource	b;
204
205	/* Winsys objects. */
206	struct pb_buffer		*buf;
207	uint64_t			gpu_address;
208	/* Memory usage if the buffer placement is optimal. */
209	uint64_t			vram_usage;
210	uint64_t			gart_usage;
211
212	/* Resource properties. */
213	uint64_t			bo_size;
214	unsigned			bo_alignment;
215	enum radeon_bo_domain		domains;
216	enum radeon_bo_flag		flags;
217	unsigned			bind_history;
218	int				max_forced_staging_uploads;
219
220	/* The buffer range which is initialized (with a write transfer,
221	 * streamout, DMA, or as a random access target). The rest of
222	 * the buffer is considered invalid and can be mapped unsynchronized.
223	 *
224	 * This allows unsychronized mapping of a buffer range which hasn't
225	 * been used yet. It's for applications which forget to use
226	 * the unsynchronized map flag and expect the driver to figure it out.
227         */
228	struct util_range		valid_buffer_range;
229
230	/* For buffers only. This indicates that a write operation has been
231	 * performed by TC L2, but the cache hasn't been flushed.
232	 * Any hw block which doesn't use or bypasses TC L2 should check this
233	 * flag and flush the cache before using the buffer.
234	 *
235	 * For example, TC L2 must be flushed if a buffer which has been
236	 * modified by a shader store instruction is about to be used as
237	 * an index buffer. The reason is that VGT DMA index fetching doesn't
238	 * use TC L2.
239	 */
240	bool				TC_L2_dirty;
241
242	/* Whether this resource is referenced by bindless handles. */
243	bool				texture_handle_allocated;
244	bool				image_handle_allocated;
245
246	/* Whether the resource has been exported via resource_get_handle. */
247	unsigned			external_usage; /* PIPE_HANDLE_USAGE_* */
248};
249
250struct si_transfer {
251	struct threaded_transfer	b;
252	struct r600_resource		*staging;
253	unsigned			offset;
254};
255
256struct si_texture {
257	struct r600_resource		buffer;
258
259	struct radeon_surf		surface;
260	uint64_t			size;
261	struct si_texture		*flushed_depth_texture;
262
263	/* Colorbuffer compression and fast clear. */
264	uint64_t			fmask_offset;
265	uint64_t			cmask_offset;
266	uint64_t			cmask_base_address_reg;
267	struct r600_resource		*cmask_buffer;
268	uint64_t			dcc_offset; /* 0 = disabled */
269	unsigned			cb_color_info; /* fast clear enable bit */
270	unsigned			color_clear_value[2];
271	unsigned			last_msaa_resolve_target_micro_mode;
272	unsigned			num_level0_transfers;
273
274	/* Depth buffer compression and fast clear. */
275	uint64_t			htile_offset;
276	float				depth_clear_value;
277	uint16_t			dirty_level_mask; /* each bit says if that mipmap is compressed */
278	uint16_t			stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
279	enum pipe_format		db_render_format:16;
280	uint8_t				stencil_clear_value;
281	bool				tc_compatible_htile:1;
282	bool				depth_cleared:1; /* if it was cleared at least once */
283	bool				stencil_cleared:1; /* if it was cleared at least once */
284	bool				upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
285	bool				is_depth:1;
286	bool				db_compatible:1;
287	bool				can_sample_z:1;
288	bool				can_sample_s:1;
289
290	/* We need to track DCC dirtiness, because st/dri usually calls
291	 * flush_resource twice per frame (not a bug) and we don't wanna
292	 * decompress DCC twice. Also, the dirty tracking must be done even
293	 * if DCC isn't used, because it's required by the DCC usage analysis
294	 * for a possible future enablement.
295	 */
296	bool				separate_dcc_dirty:1;
297	/* Statistics gathering for the DCC enablement heuristic. */
298	bool				dcc_gather_statistics:1;
299	/* Counter that should be non-zero if the texture is bound to a
300	 * framebuffer.
301	 */
302	unsigned                        framebuffers_bound;
303	/* Whether the texture is a displayable back buffer and needs DCC
304	 * decompression, which is expensive. Therefore, it's enabled only
305	 * if statistics suggest that it will pay off and it's allocated
306	 * separately. It can't be bound as a sampler by apps. Limited to
307	 * target == 2D and last_level == 0. If enabled, dcc_offset contains
308	 * the absolute GPUVM address, not the relative one.
309	 */
310	struct r600_resource		*dcc_separate_buffer;
311	/* When DCC is temporarily disabled, the separate buffer is here. */
312	struct r600_resource		*last_dcc_separate_buffer;
313	/* Estimate of how much this color buffer is written to in units of
314	 * full-screen draws: ps_invocations / (width * height)
315	 * Shader kills, late Z, and blending with trivial discards make it
316	 * inaccurate (we need to count CB updates, not PS invocations).
317	 */
318	unsigned			ps_draw_ratio;
319	/* The number of clears since the last DCC usage analysis. */
320	unsigned			num_slow_clears;
321};
322
323struct si_surface {
324	struct pipe_surface		base;
325
326	/* These can vary with block-compressed textures. */
327	uint16_t width0;
328	uint16_t height0;
329
330	bool color_initialized:1;
331	bool depth_initialized:1;
332
333	/* Misc. color flags. */
334	bool color_is_int8:1;
335	bool color_is_int10:1;
336	bool dcc_incompatible:1;
337
338	/* Color registers. */
339	unsigned cb_color_info;
340	unsigned cb_color_view;
341	unsigned cb_color_attrib;
342	unsigned cb_color_attrib2;	/* GFX9 and later */
343	unsigned cb_dcc_control;	/* VI and later */
344	unsigned spi_shader_col_format:8;	/* no blending, no alpha-to-coverage. */
345	unsigned spi_shader_col_format_alpha:8;	/* alpha-to-coverage */
346	unsigned spi_shader_col_format_blend:8;	/* blending without alpha. */
347	unsigned spi_shader_col_format_blend_alpha:8; /* blending with alpha. */
348
349	/* DB registers. */
350	uint64_t db_depth_base;		/* DB_Z_READ/WRITE_BASE */
351	uint64_t db_stencil_base;
352	uint64_t db_htile_data_base;
353	unsigned db_depth_info;
354	unsigned db_z_info;
355	unsigned db_z_info2;		/* GFX9+ */
356	unsigned db_depth_view;
357	unsigned db_depth_size;
358	unsigned db_depth_slice;
359	unsigned db_stencil_info;
360	unsigned db_stencil_info2;	/* GFX9+ */
361	unsigned db_htile_surface;
362};
363
364struct si_mmio_counter {
365	unsigned busy;
366	unsigned idle;
367};
368
369union si_mmio_counters {
370	struct {
371		/* For global GPU load including SDMA. */
372		struct si_mmio_counter gpu;
373
374		/* GRBM_STATUS */
375		struct si_mmio_counter spi;
376		struct si_mmio_counter gui;
377		struct si_mmio_counter ta;
378		struct si_mmio_counter gds;
379		struct si_mmio_counter vgt;
380		struct si_mmio_counter ia;
381		struct si_mmio_counter sx;
382		struct si_mmio_counter wd;
383		struct si_mmio_counter bci;
384		struct si_mmio_counter sc;
385		struct si_mmio_counter pa;
386		struct si_mmio_counter db;
387		struct si_mmio_counter cp;
388		struct si_mmio_counter cb;
389
390		/* SRBM_STATUS2 */
391		struct si_mmio_counter sdma;
392
393		/* CP_STAT */
394		struct si_mmio_counter pfp;
395		struct si_mmio_counter meq;
396		struct si_mmio_counter me;
397		struct si_mmio_counter surf_sync;
398		struct si_mmio_counter cp_dma;
399		struct si_mmio_counter scratch_ram;
400	} named;
401	unsigned array[0];
402};
403
404struct si_memory_object {
405	struct pipe_memory_object	b;
406	struct pb_buffer		*buf;
407	uint32_t			stride;
408};
409
410/* Saved CS data for debugging features. */
411struct radeon_saved_cs {
412	uint32_t			*ib;
413	unsigned			num_dw;
414
415	struct radeon_bo_list_item	*bo_list;
416	unsigned			bo_count;
417};
418
419struct si_screen {
420	struct pipe_screen		b;
421	struct radeon_winsys		*ws;
422	struct disk_cache		*disk_shader_cache;
423
424	struct radeon_info		info;
425	uint64_t			debug_flags;
426	char				renderer_string[183];
427
428	unsigned			pa_sc_raster_config;
429	unsigned			pa_sc_raster_config_1;
430	unsigned			se_tile_repeat;
431	unsigned			gs_table_depth;
432	unsigned			tess_offchip_block_dw_size;
433	unsigned			tess_offchip_ring_size;
434	unsigned			tess_factor_ring_size;
435	unsigned			vgt_hs_offchip_param;
436	unsigned			eqaa_force_coverage_samples;
437	unsigned			eqaa_force_z_samples;
438	unsigned			eqaa_force_color_samples;
439	bool				has_clear_state;
440	bool				has_distributed_tess;
441	bool				has_draw_indirect_multi;
442	bool				has_out_of_order_rast;
443	bool				assume_no_z_fights;
444	bool				commutative_blend_add;
445	bool				clear_db_cache_before_clear;
446	bool				has_msaa_sample_loc_bug;
447	bool				has_ls_vgpr_init_bug;
448	bool				dpbb_allowed;
449	bool				dfsm_allowed;
450	bool				llvm_has_working_vgpr_indexing;
451
452	/* Whether shaders are monolithic (1-part) or separate (3-part). */
453	bool				use_monolithic_shaders;
454	bool				record_llvm_ir;
455	bool				has_rbplus;     /* if RB+ registers exist */
456	bool				rbplus_allowed; /* if RB+ is allowed */
457	bool				dcc_msaa_allowed;
458	bool				cpdma_prefetch_writes_memory;
459
460	struct slab_parent_pool		pool_transfers;
461
462	/* Texture filter settings. */
463	int				force_aniso; /* -1 = disabled */
464
465	/* Auxiliary context. Mainly used to initialize resources.
466	 * It must be locked prior to using and flushed before unlocking. */
467	struct pipe_context		*aux_context;
468	mtx_t				aux_context_lock;
469
470	/* This must be in the screen, because UE4 uses one context for
471	 * compilation and another one for rendering.
472	 */
473	unsigned			num_compilations;
474	/* Along with ST_DEBUG=precompile, this should show if applications
475	 * are loading shaders on demand. This is a monotonic counter.
476	 */
477	unsigned			num_shaders_created;
478	unsigned			num_shader_cache_hits;
479
480	/* GPU load thread. */
481	mtx_t				gpu_load_mutex;
482	thrd_t				gpu_load_thread;
483	union si_mmio_counters	mmio_counters;
484	volatile unsigned		gpu_load_stop_thread; /* bool */
485
486	/* Performance counters. */
487	struct si_perfcounters	*perfcounters;
488
489	/* If pipe_screen wants to recompute and re-emit the framebuffer,
490	 * sampler, and image states of all contexts, it should atomically
491	 * increment this.
492	 *
493	 * Each context will compare this with its own last known value of
494	 * the counter before drawing and re-emit the states accordingly.
495	 */
496	unsigned			dirty_tex_counter;
497
498	/* Atomically increment this counter when an existing texture's
499	 * metadata is enabled or disabled in a way that requires changing
500	 * contexts' compressed texture binding masks.
501	 */
502	unsigned			compressed_colortex_counter;
503
504	struct {
505		/* Context flags to set so that all writes from earlier jobs
506		 * in the CP are seen by L2 clients.
507		 */
508		unsigned cp_to_L2;
509
510		/* Context flags to set so that all writes from earlier jobs
511		 * that end in L2 are seen by CP.
512		 */
513		unsigned L2_to_cp;
514	} barrier_flags;
515
516	mtx_t			shader_parts_mutex;
517	struct si_shader_part		*vs_prologs;
518	struct si_shader_part		*tcs_epilogs;
519	struct si_shader_part		*gs_prologs;
520	struct si_shader_part		*ps_prologs;
521	struct si_shader_part		*ps_epilogs;
522
523	/* Shader cache in memory.
524	 *
525	 * Design & limitations:
526	 * - The shader cache is per screen (= per process), never saved to
527	 *   disk, and skips redundant shader compilations from TGSI to bytecode.
528	 * - It can only be used with one-variant-per-shader support, in which
529	 *   case only the main (typically middle) part of shaders is cached.
530	 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
531	 *   variants of VS and TES are cached, so LS and ES aren't.
532	 * - GS and CS aren't cached, but it's certainly possible to cache
533	 *   those as well.
534	 */
535	mtx_t			shader_cache_mutex;
536	struct hash_table		*shader_cache;
537
538	/* Shader compiler queue for multithreaded compilation. */
539	struct util_queue		shader_compiler_queue;
540	/* Use at most 3 normal compiler threads on quadcore and better.
541	 * Hyperthreaded CPUs report the number of threads, but we want
542	 * the number of cores. We only need this many threads for shader-db. */
543	struct ac_llvm_compiler		compiler[24]; /* used by the queue only */
544
545	struct util_queue		shader_compiler_queue_low_priority;
546	/* Use at most 2 low priority threads on quadcore and better.
547	 * We want to minimize the impact on multithreaded Mesa. */
548	struct ac_llvm_compiler		compiler_lowp[10];
549};
550
551struct si_blend_color {
552	struct pipe_blend_color		state;
553	bool				any_nonzeros;
554};
555
556struct si_sampler_view {
557	struct pipe_sampler_view	base;
558        /* [0..7] = image descriptor
559         * [4..7] = buffer descriptor */
560	uint32_t			state[8];
561	uint32_t			fmask_state[8];
562	const struct legacy_surf_level	*base_level_info;
563	ubyte				base_level;
564	ubyte				block_width;
565	bool is_stencil_sampler;
566	bool is_integer;
567	bool dcc_incompatible;
568};
569
570#define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
571
572struct si_sampler_state {
573#ifdef DEBUG
574	unsigned			magic;
575#endif
576	uint32_t			val[4];
577	uint32_t			integer_val[4];
578	uint32_t			upgraded_depth_val[4];
579};
580
581struct si_cs_shader_state {
582	struct si_compute		*program;
583	struct si_compute		*emitted_program;
584	unsigned			offset;
585	bool				initialized;
586	bool				uses_scratch;
587};
588
589struct si_samplers {
590	struct pipe_sampler_view	*views[SI_NUM_SAMPLERS];
591	struct si_sampler_state		*sampler_states[SI_NUM_SAMPLERS];
592
593	/* The i-th bit is set if that element is enabled (non-NULL resource). */
594	unsigned			enabled_mask;
595	uint32_t			needs_depth_decompress_mask;
596	uint32_t			needs_color_decompress_mask;
597};
598
599struct si_images {
600	struct pipe_image_view		views[SI_NUM_IMAGES];
601	uint32_t			needs_color_decompress_mask;
602	unsigned			enabled_mask;
603};
604
605struct si_framebuffer {
606	struct pipe_framebuffer_state	state;
607	unsigned			colorbuf_enabled_4bit;
608	unsigned			spi_shader_col_format;
609	unsigned			spi_shader_col_format_alpha;
610	unsigned			spi_shader_col_format_blend;
611	unsigned			spi_shader_col_format_blend_alpha;
612	ubyte				nr_samples:5; /* at most 16xAA */
613	ubyte				log_samples:3; /* at most 4 = 16xAA */
614	ubyte				nr_color_samples; /* at most 8xAA */
615	ubyte				compressed_cb_mask;
616	ubyte				uncompressed_cb_mask;
617	ubyte				color_is_int8;
618	ubyte				color_is_int10;
619	ubyte				dirty_cbufs;
620	ubyte				dcc_overwrite_combiner_watermark;
621	bool				dirty_zsbuf;
622	bool				any_dst_linear;
623	bool				CB_has_shader_readable_metadata;
624	bool				DB_has_shader_readable_metadata;
625};
626
627enum si_quant_mode {
628	/* This is the list we want to support. */
629	SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH,
630	SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH,
631	SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH,
632};
633
634struct si_signed_scissor {
635	int minx;
636	int miny;
637	int maxx;
638	int maxy;
639	enum si_quant_mode quant_mode;
640};
641
642struct si_scissors {
643	unsigned			dirty_mask;
644	struct pipe_scissor_state	states[SI_MAX_VIEWPORTS];
645};
646
647struct si_viewports {
648	unsigned			dirty_mask;
649	unsigned			depth_range_dirty_mask;
650	struct pipe_viewport_state	states[SI_MAX_VIEWPORTS];
651	struct si_signed_scissor	as_scissor[SI_MAX_VIEWPORTS];
652};
653
654struct si_clip_state {
655	struct pipe_clip_state		state;
656	bool				any_nonzeros;
657};
658
659struct si_streamout_target {
660	struct pipe_stream_output_target b;
661
662	/* The buffer where BUFFER_FILLED_SIZE is stored. */
663	struct r600_resource	*buf_filled_size;
664	unsigned		buf_filled_size_offset;
665	bool			buf_filled_size_valid;
666
667	unsigned		stride_in_dw;
668};
669
670struct si_streamout {
671	bool				begin_emitted;
672
673	unsigned			enabled_mask;
674	unsigned			num_targets;
675	struct si_streamout_target	*targets[PIPE_MAX_SO_BUFFERS];
676
677	unsigned			append_bitmask;
678	bool				suspended;
679
680	/* External state which comes from the vertex shader,
681	 * it must be set explicitly when binding a shader. */
682	uint16_t			*stride_in_dw;
683	unsigned			enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
684
685	/* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
686	unsigned			hw_enabled_mask;
687
688	/* The state of VGT_STRMOUT_(CONFIG|EN). */
689	bool				streamout_enabled;
690	bool				prims_gen_query_enabled;
691	int				num_prims_gen_queries;
692};
693
694/* A shader state consists of the shader selector, which is a constant state
695 * object shared by multiple contexts and shouldn't be modified, and
696 * the current shader variant selected for this context.
697 */
698struct si_shader_ctx_state {
699	struct si_shader_selector	*cso;
700	struct si_shader		*current;
701};
702
703#define SI_NUM_VGT_PARAM_KEY_BITS 12
704#define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
705
706/* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
707 * Some fields are set by state-change calls, most are set by draw_vbo.
708 */
709union si_vgt_param_key {
710	struct {
711#ifdef PIPE_ARCH_LITTLE_ENDIAN
712		unsigned prim:4;
713		unsigned uses_instancing:1;
714		unsigned multi_instances_smaller_than_primgroup:1;
715		unsigned primitive_restart:1;
716		unsigned count_from_stream_output:1;
717		unsigned line_stipple_enabled:1;
718		unsigned uses_tess:1;
719		unsigned tess_uses_prim_id:1;
720		unsigned uses_gs:1;
721		unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
722#else /* PIPE_ARCH_BIG_ENDIAN */
723		unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
724		unsigned uses_gs:1;
725		unsigned tess_uses_prim_id:1;
726		unsigned uses_tess:1;
727		unsigned line_stipple_enabled:1;
728		unsigned count_from_stream_output:1;
729		unsigned primitive_restart:1;
730		unsigned multi_instances_smaller_than_primgroup:1;
731		unsigned uses_instancing:1;
732		unsigned prim:4;
733#endif
734	} u;
735	uint32_t index;
736};
737
738struct si_texture_handle
739{
740	unsigned			desc_slot;
741	bool				desc_dirty;
742	struct pipe_sampler_view	*view;
743	struct si_sampler_state		sstate;
744};
745
746struct si_image_handle
747{
748	unsigned			desc_slot;
749	bool				desc_dirty;
750	struct pipe_image_view		view;
751};
752
753struct si_saved_cs {
754	struct pipe_reference	reference;
755	struct si_context	*ctx;
756	struct radeon_saved_cs	gfx;
757	struct r600_resource	*trace_buf;
758	unsigned		trace_id;
759
760	unsigned		gfx_last_dw;
761	bool			flushed;
762	int64_t			time_flush;
763};
764
765struct si_context {
766	struct pipe_context		b; /* base class */
767
768	enum radeon_family		family;
769	enum chip_class			chip_class;
770
771	struct radeon_winsys		*ws;
772	struct radeon_winsys_ctx	*ctx;
773	struct radeon_cmdbuf		*gfx_cs;
774	struct radeon_cmdbuf		*dma_cs;
775	struct pipe_fence_handle	*last_gfx_fence;
776	struct pipe_fence_handle	*last_sdma_fence;
777	struct r600_resource		*eop_bug_scratch;
778	struct u_upload_mgr		*cached_gtt_allocator;
779	struct threaded_context		*tc;
780	struct u_suballocator		*allocator_zeroed_memory;
781	struct slab_child_pool		pool_transfers;
782	struct slab_child_pool		pool_transfers_unsync; /* for threaded_context */
783	struct pipe_device_reset_callback device_reset_callback;
784	struct u_log_context		*log;
785	void				*query_result_shader;
786	struct blitter_context		*blitter;
787	void				*custom_dsa_flush;
788	void				*custom_blend_resolve;
789	void				*custom_blend_fmask_decompress;
790	void				*custom_blend_eliminate_fastclear;
791	void				*custom_blend_dcc_decompress;
792	void				*vs_blit_pos;
793	void				*vs_blit_pos_layered;
794	void				*vs_blit_color;
795	void				*vs_blit_color_layered;
796	void				*vs_blit_texcoord;
797	void				*cs_clear_buffer;
798	void				*cs_copy_buffer;
799	struct si_screen		*screen;
800	struct pipe_debug_callback	debug;
801	struct ac_llvm_compiler		compiler; /* only non-threaded compilation */
802	struct si_shader_ctx_state	fixed_func_tcs_shader;
803	struct r600_resource		*wait_mem_scratch;
804	unsigned			wait_mem_number;
805	uint16_t			prefetch_L2_mask;
806
807	bool				gfx_flush_in_progress:1;
808	bool				gfx_last_ib_is_busy:1;
809	bool				compute_is_busy:1;
810
811	unsigned			num_gfx_cs_flushes;
812	unsigned			initial_gfx_cs_size;
813	unsigned			gpu_reset_counter;
814	unsigned			last_dirty_tex_counter;
815	unsigned			last_compressed_colortex_counter;
816	unsigned			last_num_draw_calls;
817	unsigned			flags; /* flush flags */
818	/* Current unaccounted memory usage. */
819	uint64_t			vram;
820	uint64_t			gtt;
821
822	/* Atoms (direct states). */
823	union si_state_atoms		atoms;
824	unsigned			dirty_atoms; /* mask */
825	/* PM4 states (precomputed immutable states) */
826	unsigned			dirty_states;
827	union si_state			queued;
828	union si_state			emitted;
829
830	/* Atom declarations. */
831	struct si_framebuffer		framebuffer;
832	unsigned			sample_locs_num_samples;
833	uint16_t			sample_mask;
834	unsigned			last_cb_target_mask;
835	struct si_blend_color		blend_color;
836	struct si_clip_state		clip_state;
837	struct si_shader_data		shader_pointers;
838	struct si_stencil_ref		stencil_ref;
839	struct si_scissors		scissors;
840	struct si_streamout		streamout;
841	struct si_viewports		viewports;
842	unsigned			num_window_rectangles;
843	bool				window_rectangles_include;
844	struct pipe_scissor_state	window_rectangles[4];
845
846	/* Precomputed states. */
847	struct si_pm4_state		*init_config;
848	struct si_pm4_state		*init_config_gs_rings;
849	bool				init_config_has_vgt_flush;
850	struct si_pm4_state		*vgt_shader_config[4];
851
852	/* shaders */
853	struct si_shader_ctx_state	ps_shader;
854	struct si_shader_ctx_state	gs_shader;
855	struct si_shader_ctx_state	vs_shader;
856	struct si_shader_ctx_state	tcs_shader;
857	struct si_shader_ctx_state	tes_shader;
858	struct si_cs_shader_state	cs_shader_state;
859
860	/* shader information */
861	struct si_vertex_elements	*vertex_elements;
862	unsigned			sprite_coord_enable;
863	unsigned			cs_max_waves_per_sh;
864	bool				flatshade;
865	bool				do_update_shaders;
866
867	/* vertex buffer descriptors */
868	uint32_t *vb_descriptors_gpu_list;
869	struct r600_resource *vb_descriptors_buffer;
870	unsigned vb_descriptors_offset;
871
872	/* shader descriptors */
873	struct si_descriptors		descriptors[SI_NUM_DESCS];
874	unsigned			descriptors_dirty;
875	unsigned			shader_pointers_dirty;
876	unsigned			shader_needs_decompress_mask;
877	struct si_buffer_resources	rw_buffers;
878	struct si_buffer_resources	const_and_shader_buffers[SI_NUM_SHADERS];
879	struct si_samplers		samplers[SI_NUM_SHADERS];
880	struct si_images		images[SI_NUM_SHADERS];
881
882	/* other shader resources */
883	struct pipe_constant_buffer	null_const_buf; /* used for set_constant_buffer(NULL) on CIK */
884	struct pipe_resource		*esgs_ring;
885	struct pipe_resource		*gsvs_ring;
886	struct pipe_resource		*tess_rings;
887	union pipe_color_union		*border_color_table; /* in CPU memory, any endian */
888	struct r600_resource		*border_color_buffer;
889	union pipe_color_union		*border_color_map; /* in VRAM (slow access), little endian */
890	unsigned			border_color_count;
891	unsigned			num_vs_blit_sgprs;
892	uint32_t			vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
893	uint32_t			cs_user_data[4];
894
895	/* Vertex and index buffers. */
896	bool				vertex_buffers_dirty;
897	bool				vertex_buffer_pointer_dirty;
898	struct pipe_vertex_buffer	vertex_buffer[SI_NUM_VERTEX_BUFFERS];
899
900	/* MSAA config state. */
901	int				ps_iter_samples;
902	bool				ps_uses_fbfetch;
903	bool				smoothing_enabled;
904
905	/* DB render state. */
906	unsigned		ps_db_shader_control;
907	unsigned		dbcb_copy_sample;
908	bool			dbcb_depth_copy_enabled:1;
909	bool			dbcb_stencil_copy_enabled:1;
910	bool			db_flush_depth_inplace:1;
911	bool			db_flush_stencil_inplace:1;
912	bool			db_depth_clear:1;
913	bool			db_depth_disable_expclear:1;
914	bool			db_stencil_clear:1;
915	bool			db_stencil_disable_expclear:1;
916	bool			occlusion_queries_disabled:1;
917	bool			generate_mipmap_for_depth:1;
918
919	/* Emitted draw state. */
920	bool			gs_tri_strip_adj_fix:1;
921	bool			ls_vgpr_fix:1;
922	int			last_index_size;
923	int			last_base_vertex;
924	int			last_start_instance;
925	int			last_drawid;
926	int			last_sh_base_reg;
927	int			last_primitive_restart_en;
928	int			last_restart_index;
929	int			last_prim;
930	int			last_multi_vgt_param;
931	int			last_rast_prim;
932	unsigned		last_sc_line_stipple;
933	unsigned		current_vs_state;
934	unsigned		last_vs_state;
935	enum pipe_prim_type	current_rast_prim; /* primitive type after TES, GS */
936
937	/* Scratch buffer */
938	struct r600_resource	*scratch_buffer;
939	unsigned		scratch_waves;
940	unsigned		spi_tmpring_size;
941
942	struct r600_resource	*compute_scratch_buffer;
943
944	/* Emitted derived tessellation state. */
945	/* Local shader (VS), or HS if LS-HS are merged. */
946	struct si_shader	*last_ls;
947	struct si_shader_selector *last_tcs;
948	int			last_num_tcs_input_cp;
949	int			last_tes_sh_base;
950	bool			last_tess_uses_primid;
951	unsigned		last_num_patches;
952	int			last_ls_hs_config;
953
954	/* Debug state. */
955	bool			is_debug;
956	struct si_saved_cs	*current_saved_cs;
957	uint64_t		dmesg_timestamp;
958	unsigned		apitrace_call_number;
959
960	/* Other state */
961	bool need_check_render_feedback;
962	bool			decompression_enabled;
963	bool			dpbb_force_off;
964	bool			vs_writes_viewport_index;
965	bool			vs_disables_clipping_viewport;
966
967	/* Precomputed IA_MULTI_VGT_PARAM */
968	union si_vgt_param_key  ia_multi_vgt_param_key;
969	unsigned		ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
970
971	/* Bindless descriptors. */
972	struct si_descriptors	bindless_descriptors;
973	struct util_idalloc	bindless_used_slots;
974	unsigned		num_bindless_descriptors;
975	bool			bindless_descriptors_dirty;
976	bool			graphics_bindless_pointer_dirty;
977	bool			compute_bindless_pointer_dirty;
978
979	/* Allocated bindless handles */
980	struct hash_table	*tex_handles;
981	struct hash_table	*img_handles;
982
983	/* Resident bindless handles */
984	struct util_dynarray	resident_tex_handles;
985	struct util_dynarray	resident_img_handles;
986
987	/* Resident bindless handles which need decompression */
988	struct util_dynarray	resident_tex_needs_color_decompress;
989	struct util_dynarray	resident_img_needs_color_decompress;
990	struct util_dynarray	resident_tex_needs_depth_decompress;
991
992	/* Bindless state */
993	bool			uses_bindless_samplers;
994	bool			uses_bindless_images;
995
996	/* MSAA sample locations.
997	 * The first index is the sample index.
998	 * The second index is the coordinate: X, Y. */
999	struct {
1000		float			x1[1][2];
1001		float			x2[2][2];
1002		float			x4[4][2];
1003		float			x8[8][2];
1004		float			x16[16][2];
1005	} sample_positions;
1006	struct pipe_resource *sample_pos_buffer;
1007
1008	/* Misc stats. */
1009	unsigned			num_draw_calls;
1010	unsigned			num_decompress_calls;
1011	unsigned			num_mrt_draw_calls;
1012	unsigned			num_prim_restart_calls;
1013	unsigned			num_spill_draw_calls;
1014	unsigned			num_compute_calls;
1015	unsigned			num_spill_compute_calls;
1016	unsigned			num_dma_calls;
1017	unsigned			num_cp_dma_calls;
1018	unsigned			num_vs_flushes;
1019	unsigned			num_ps_flushes;
1020	unsigned			num_cs_flushes;
1021	unsigned			num_cb_cache_flushes;
1022	unsigned			num_db_cache_flushes;
1023	unsigned			num_L2_invalidates;
1024	unsigned			num_L2_writebacks;
1025	unsigned			num_resident_handles;
1026	uint64_t			num_alloc_tex_transfer_bytes;
1027	unsigned			last_tex_ps_draw_ratio; /* for query */
1028	unsigned			context_roll_counter;
1029
1030	/* Queries. */
1031	/* Maintain the list of active queries for pausing between IBs. */
1032	int				num_occlusion_queries;
1033	int				num_perfect_occlusion_queries;
1034	struct list_head		active_queries;
1035	unsigned			num_cs_dw_queries_suspend;
1036
1037	/* Render condition. */
1038	struct pipe_query		*render_cond;
1039	unsigned			render_cond_mode;
1040	bool				render_cond_invert;
1041	bool				render_cond_force_off; /* for u_blitter */
1042
1043	/* Statistics gathering for the DCC enablement heuristic. It can't be
1044	 * in si_texture because si_texture can be shared by multiple
1045	 * contexts. This is for back buffers only. We shouldn't get too many
1046	 * of those.
1047	 *
1048	 * X11 DRI3 rotates among a finite set of back buffers. They should
1049	 * all fit in this array. If they don't, separate DCC might never be
1050	 * enabled by DCC stat gathering.
1051	 */
1052	struct {
1053		struct si_texture		*tex;
1054		/* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
1055		struct pipe_query		*ps_stats[3];
1056		/* If all slots are used and another slot is needed,
1057		 * the least recently used slot is evicted based on this. */
1058		int64_t				last_use_timestamp;
1059		bool				query_active;
1060	} dcc_stats[5];
1061
1062	/* Copy one resource to another using async DMA. */
1063	void (*dma_copy)(struct pipe_context *ctx,
1064			 struct pipe_resource *dst,
1065			 unsigned dst_level,
1066			 unsigned dst_x, unsigned dst_y, unsigned dst_z,
1067			 struct pipe_resource *src,
1068			 unsigned src_level,
1069			 const struct pipe_box *src_box);
1070
1071	struct si_tracked_regs			tracked_regs;
1072};
1073
1074/* cik_sdma.c */
1075void cik_init_sdma_functions(struct si_context *sctx);
1076
1077/* si_blit.c */
1078enum si_blitter_op /* bitmask */
1079{
1080	SI_SAVE_TEXTURES      = 1,
1081	SI_SAVE_FRAMEBUFFER   = 2,
1082	SI_SAVE_FRAGMENT_STATE = 4,
1083	SI_DISABLE_RENDER_COND = 8,
1084};
1085
1086void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
1087void si_blitter_end(struct si_context *sctx);
1088void si_init_blit_functions(struct si_context *sctx);
1089void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
1090void si_resource_copy_region(struct pipe_context *ctx,
1091			     struct pipe_resource *dst,
1092			     unsigned dst_level,
1093			     unsigned dstx, unsigned dsty, unsigned dstz,
1094			     struct pipe_resource *src,
1095			     unsigned src_level,
1096			     const struct pipe_box *src_box);
1097void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex);
1098void si_blit_decompress_depth(struct pipe_context *ctx,
1099			      struct si_texture *texture,
1100			      struct si_texture *staging,
1101			      unsigned first_level, unsigned last_level,
1102			      unsigned first_layer, unsigned last_layer,
1103			      unsigned first_sample, unsigned last_sample);
1104
1105/* si_buffer.c */
1106bool si_rings_is_buffer_referenced(struct si_context *sctx,
1107				   struct pb_buffer *buf,
1108				   enum radeon_bo_usage usage);
1109void *si_buffer_map_sync_with_rings(struct si_context *sctx,
1110				    struct r600_resource *resource,
1111				    unsigned usage);
1112void si_init_resource_fields(struct si_screen *sscreen,
1113			     struct r600_resource *res,
1114			     uint64_t size, unsigned alignment);
1115bool si_alloc_resource(struct si_screen *sscreen,
1116		       struct r600_resource *res);
1117struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen,
1118						 unsigned flags, unsigned usage,
1119						 unsigned size, unsigned alignment);
1120struct r600_resource *si_aligned_buffer_create(struct pipe_screen *screen,
1121					       unsigned flags, unsigned usage,
1122					       unsigned size, unsigned alignment);
1123void si_replace_buffer_storage(struct pipe_context *ctx,
1124			       struct pipe_resource *dst,
1125			       struct pipe_resource *src);
1126void si_init_screen_buffer_functions(struct si_screen *sscreen);
1127void si_init_buffer_functions(struct si_context *sctx);
1128
1129/* si_clear.c */
1130enum pipe_format si_simplify_cb_format(enum pipe_format format);
1131bool vi_alpha_is_on_msb(enum pipe_format format);
1132void vi_dcc_clear_level(struct si_context *sctx,
1133			struct si_texture *tex,
1134			unsigned level, unsigned clear_value);
1135void si_init_clear_functions(struct si_context *sctx);
1136
1137/* si_compute_blit.c */
1138unsigned si_get_flush_flags(struct si_context *sctx, enum si_coherency coher,
1139			    enum si_cache_policy cache_policy);
1140void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1141		     uint64_t offset, uint64_t size, uint32_t *clear_value,
1142		     uint32_t clear_value_size, enum si_coherency coher);
1143void si_copy_buffer(struct si_context *sctx,
1144		    struct pipe_resource *dst, struct pipe_resource *src,
1145		    uint64_t dst_offset, uint64_t src_offset, unsigned size);
1146void si_init_compute_blit_functions(struct si_context *sctx);
1147
1148/* si_cp_dma.c */
1149#define SI_CPDMA_SKIP_CHECK_CS_SPACE	(1 << 0) /* don't call need_cs_space */
1150#define SI_CPDMA_SKIP_SYNC_AFTER	(1 << 1) /* don't wait for DMA after the copy */
1151#define SI_CPDMA_SKIP_SYNC_BEFORE	(1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
1152#define SI_CPDMA_SKIP_GFX_SYNC		(1 << 3) /* don't flush caches and don't wait for PS/CS */
1153#define SI_CPDMA_SKIP_BO_LIST_UPDATE	(1 << 4) /* don't update the BO list */
1154#define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
1155			   SI_CPDMA_SKIP_SYNC_AFTER | \
1156			   SI_CPDMA_SKIP_SYNC_BEFORE | \
1157			   SI_CPDMA_SKIP_GFX_SYNC | \
1158			   SI_CPDMA_SKIP_BO_LIST_UPDATE)
1159
1160void si_cp_dma_wait_for_idle(struct si_context *sctx);
1161void si_cp_dma_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1162			    uint64_t offset, uint64_t size, unsigned value,
1163			    enum si_coherency coher,
1164			    enum si_cache_policy cache_policy);
1165void si_cp_dma_copy_buffer(struct si_context *sctx,
1166			   struct pipe_resource *dst, struct pipe_resource *src,
1167			   uint64_t dst_offset, uint64_t src_offset, unsigned size,
1168			   unsigned user_flags, enum si_coherency coher,
1169			   enum si_cache_policy cache_policy);
1170void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
1171			      uint64_t offset, unsigned size);
1172void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only);
1173void si_test_gds(struct si_context *sctx);
1174
1175/* si_debug.c */
1176void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs,
1177		struct radeon_saved_cs *saved, bool get_buffer_list);
1178void si_clear_saved_cs(struct radeon_saved_cs *saved);
1179void si_destroy_saved_cs(struct si_saved_cs *scs);
1180void si_auto_log_cs(void *data, struct u_log_context *log);
1181void si_log_hw_flush(struct si_context *sctx);
1182void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
1183void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
1184void si_init_debug_functions(struct si_context *sctx);
1185void si_check_vm_faults(struct si_context *sctx,
1186			struct radeon_saved_cs *saved, enum ring_type ring);
1187bool si_replace_shader(unsigned num, struct ac_shader_binary *binary);
1188
1189/* si_dma.c */
1190void si_init_dma_functions(struct si_context *sctx);
1191
1192/* si_dma_cs.c */
1193void si_dma_emit_timestamp(struct si_context *sctx, struct r600_resource *dst,
1194			   uint64_t offset);
1195void si_sdma_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1196			  uint64_t offset, uint64_t size, unsigned clear_value);
1197void si_need_dma_space(struct si_context *ctx, unsigned num_dw,
1198		       struct r600_resource *dst, struct r600_resource *src);
1199void si_flush_dma_cs(struct si_context *ctx, unsigned flags,
1200		     struct pipe_fence_handle **fence);
1201void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst,
1202			    uint64_t offset, uint64_t size, unsigned value);
1203
1204/* si_fence.c */
1205void si_cp_release_mem(struct si_context *ctx,
1206		       unsigned event, unsigned event_flags,
1207		       unsigned dst_sel, unsigned int_sel, unsigned data_sel,
1208		       struct r600_resource *buf, uint64_t va,
1209		       uint32_t new_fence, unsigned query_type);
1210unsigned si_cp_write_fence_dwords(struct si_screen *screen);
1211void si_cp_wait_mem(struct si_context *ctx,
1212		      uint64_t va, uint32_t ref, uint32_t mask, unsigned flags);
1213void si_init_fence_functions(struct si_context *ctx);
1214void si_init_screen_fence_functions(struct si_screen *screen);
1215struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
1216					  struct tc_unflushed_batch_token *tc_token);
1217
1218/* si_get.c */
1219void si_init_screen_get_functions(struct si_screen *sscreen);
1220
1221/* si_gfx_cs.c */
1222void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
1223		     struct pipe_fence_handle **fence);
1224void si_begin_new_gfx_cs(struct si_context *ctx);
1225void si_need_gfx_cs_space(struct si_context *ctx);
1226
1227/* r600_gpu_load.c */
1228void si_gpu_load_kill_thread(struct si_screen *sscreen);
1229uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
1230unsigned si_end_counter(struct si_screen *sscreen, unsigned type,
1231			uint64_t begin);
1232
1233/* si_compute.c */
1234void si_init_compute_functions(struct si_context *sctx);
1235
1236/* r600_perfcounters.c */
1237void si_perfcounters_destroy(struct si_screen *sscreen);
1238
1239/* si_perfcounters.c */
1240void si_init_perfcounters(struct si_screen *screen);
1241
1242/* si_pipe.c */
1243bool si_check_device_reset(struct si_context *sctx);
1244
1245/* si_query.c */
1246void si_init_screen_query_functions(struct si_screen *sscreen);
1247void si_init_query_functions(struct si_context *sctx);
1248void si_suspend_queries(struct si_context *sctx);
1249void si_resume_queries(struct si_context *sctx);
1250
1251/* si_shaderlib_tgsi.c */
1252void *si_get_blitter_vs(struct si_context *sctx, enum blitter_attrib_type type,
1253			unsigned num_layers);
1254void *si_create_fixed_func_tcs(struct si_context *sctx);
1255void *si_create_dma_compute_shader(struct pipe_context *ctx,
1256				   unsigned num_dwords_per_thread,
1257				   bool dst_stream_cache_policy, bool is_copy);
1258void *si_create_query_result_cs(struct si_context *sctx);
1259
1260/* si_test_dma.c */
1261void si_test_dma(struct si_screen *sscreen);
1262
1263/* si_test_clearbuffer.c */
1264void si_test_dma_perf(struct si_screen *sscreen);
1265
1266/* si_uvd.c */
1267struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
1268					       const struct pipe_video_codec *templ);
1269
1270struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
1271						 const struct pipe_video_buffer *tmpl);
1272
1273/* si_viewport.c */
1274void si_update_vs_viewport_state(struct si_context *ctx);
1275void si_init_viewport_functions(struct si_context *ctx);
1276
1277/* si_texture.c */
1278bool si_prepare_for_dma_blit(struct si_context *sctx,
1279			     struct si_texture *dst,
1280			     unsigned dst_level, unsigned dstx,
1281			     unsigned dsty, unsigned dstz,
1282			     struct si_texture *src,
1283			     unsigned src_level,
1284			     const struct pipe_box *src_box);
1285void si_eliminate_fast_color_clear(struct si_context *sctx,
1286				   struct si_texture *tex);
1287void si_texture_discard_cmask(struct si_screen *sscreen,
1288			      struct si_texture *tex);
1289bool si_init_flushed_depth_texture(struct pipe_context *ctx,
1290				   struct pipe_resource *texture,
1291				   struct si_texture **staging);
1292void si_print_texture_info(struct si_screen *sscreen,
1293			   struct si_texture *tex, struct u_log_context *log);
1294struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1295					const struct pipe_resource *templ);
1296bool vi_dcc_formats_compatible(enum pipe_format format1,
1297			       enum pipe_format format2);
1298bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
1299				     unsigned level,
1300				     enum pipe_format view_format);
1301void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
1302					   struct pipe_resource *tex,
1303					   unsigned level,
1304					   enum pipe_format view_format);
1305struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
1306					      struct pipe_resource *texture,
1307					      const struct pipe_surface *templ,
1308					      unsigned width0, unsigned height0,
1309					      unsigned width, unsigned height);
1310unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
1311void vi_separate_dcc_try_enable(struct si_context *sctx,
1312				struct si_texture *tex);
1313void vi_separate_dcc_start_query(struct si_context *sctx,
1314				 struct si_texture *tex);
1315void vi_separate_dcc_stop_query(struct si_context *sctx,
1316				struct si_texture *tex);
1317void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
1318					     struct si_texture *tex);
1319bool si_texture_disable_dcc(struct si_context *sctx,
1320			    struct si_texture *tex);
1321void si_init_screen_texture_functions(struct si_screen *sscreen);
1322void si_init_context_texture_functions(struct si_context *sctx);
1323
1324
1325/*
1326 * common helpers
1327 */
1328
1329static inline struct r600_resource *r600_resource(struct pipe_resource *r)
1330{
1331	return (struct r600_resource*)r;
1332}
1333
1334static inline void
1335r600_resource_reference(struct r600_resource **ptr, struct r600_resource *res)
1336{
1337	pipe_resource_reference((struct pipe_resource **)ptr,
1338				(struct pipe_resource *)res);
1339}
1340
1341static inline void
1342si_texture_reference(struct si_texture **ptr, struct si_texture *res)
1343{
1344	pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
1345}
1346
1347static inline bool
1348vi_dcc_enabled(struct si_texture *tex, unsigned level)
1349{
1350	return tex->dcc_offset && level < tex->surface.num_dcc_levels;
1351}
1352
1353static inline unsigned
1354si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil)
1355{
1356	if (stencil)
1357		return tex->surface.u.legacy.stencil_tiling_index[level];
1358	else
1359		return tex->surface.u.legacy.tiling_index[level];
1360}
1361
1362static inline void
1363si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
1364{
1365	if (r) {
1366		/* Add memory usage for need_gfx_cs_space */
1367		sctx->vram += r600_resource(r)->vram_usage;
1368		sctx->gtt += r600_resource(r)->gart_usage;
1369	}
1370}
1371
1372static inline void
1373si_invalidate_draw_sh_constants(struct si_context *sctx)
1374{
1375	sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
1376}
1377
1378static inline unsigned
1379si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
1380{
1381	return 1 << (atom - sctx->atoms.array);
1382}
1383
1384static inline void
1385si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
1386{
1387	unsigned bit = si_get_atom_bit(sctx, atom);
1388
1389	if (dirty)
1390		sctx->dirty_atoms |= bit;
1391	else
1392		sctx->dirty_atoms &= ~bit;
1393}
1394
1395static inline bool
1396si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1397{
1398	return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
1399}
1400
1401static inline void
1402si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1403{
1404	si_set_atom_dirty(sctx, atom, true);
1405}
1406
1407static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
1408{
1409	if (sctx->gs_shader.cso)
1410		return &sctx->gs_shader;
1411	if (sctx->tes_shader.cso)
1412		return &sctx->tes_shader;
1413
1414	return &sctx->vs_shader;
1415}
1416
1417static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
1418{
1419	struct si_shader_ctx_state *vs = si_get_vs(sctx);
1420
1421	return vs->cso ? &vs->cso->info : NULL;
1422}
1423
1424static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
1425{
1426	if (sctx->gs_shader.cso)
1427		return sctx->gs_shader.cso->gs_copy_shader;
1428
1429	struct si_shader_ctx_state *vs = si_get_vs(sctx);
1430	return vs->current ? vs->current : NULL;
1431}
1432
1433static inline bool si_can_dump_shader(struct si_screen *sscreen,
1434				      unsigned processor)
1435{
1436	return sscreen->debug_flags & (1 << processor);
1437}
1438
1439static inline bool si_get_strmout_en(struct si_context *sctx)
1440{
1441	return sctx->streamout.streamout_enabled ||
1442	       sctx->streamout.prims_gen_query_enabled;
1443}
1444
1445static inline unsigned
1446si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
1447{
1448	unsigned alignment, tcc_cache_line_size;
1449
1450	/* If the upload size is less than the cache line size (e.g. 16, 32),
1451	 * the whole thing will fit into a cache line if we align it to its size.
1452	 * The idea is that multiple small uploads can share a cache line.
1453	 * If the upload size is greater, align it to the cache line size.
1454	 */
1455	alignment = util_next_power_of_two(upload_size);
1456	tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
1457	return MIN2(alignment, tcc_cache_line_size);
1458}
1459
1460static inline void
1461si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
1462{
1463	if (pipe_reference(&(*dst)->reference, &src->reference))
1464		si_destroy_saved_cs(*dst);
1465
1466	*dst = src;
1467}
1468
1469static inline void
1470si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1471			   bool shaders_read_metadata)
1472{
1473	sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
1474		       SI_CONTEXT_INV_VMEM_L1;
1475
1476	if (sctx->chip_class >= GFX9) {
1477		/* Single-sample color is coherent with shaders on GFX9, but
1478		 * L2 metadata must be flushed if shaders read metadata.
1479		 * (DCC, CMASK).
1480		 */
1481		if (num_samples >= 2)
1482			sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1483		else if (shaders_read_metadata)
1484			sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1485	} else {
1486		/* SI-CI-VI */
1487		sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1488	}
1489}
1490
1491static inline void
1492si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1493			   bool include_stencil, bool shaders_read_metadata)
1494{
1495	sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
1496		       SI_CONTEXT_INV_VMEM_L1;
1497
1498	if (sctx->chip_class >= GFX9) {
1499		/* Single-sample depth (not stencil) is coherent with shaders
1500		 * on GFX9, but L2 metadata must be flushed if shaders read
1501		 * metadata.
1502		 */
1503		if (num_samples >= 2 || include_stencil)
1504			sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1505		else if (shaders_read_metadata)
1506			sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1507	} else {
1508		/* SI-CI-VI */
1509		sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1510	}
1511}
1512
1513static inline bool
1514si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
1515{
1516	return (stencil_sampler && tex->can_sample_s) ||
1517	       (!stencil_sampler && tex->can_sample_z);
1518}
1519
1520static inline bool
1521si_htile_enabled(struct si_texture *tex, unsigned level)
1522{
1523	return tex->htile_offset && level == 0;
1524}
1525
1526static inline bool
1527vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level)
1528{
1529	assert(!tex->tc_compatible_htile || tex->htile_offset);
1530	return tex->tc_compatible_htile && level == 0;
1531}
1532
1533static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
1534{
1535	if (sctx->ps_uses_fbfetch)
1536		return sctx->framebuffer.nr_color_samples;
1537
1538	return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples);
1539}
1540
1541static inline unsigned si_get_total_colormask(struct si_context *sctx)
1542{
1543	if (sctx->queued.named.rasterizer->rasterizer_discard)
1544		return 0;
1545
1546	struct si_shader_selector *ps = sctx->ps_shader.cso;
1547	if (!ps)
1548		return 0;
1549
1550	unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit &
1551			     sctx->queued.named.blend->cb_target_mask;
1552
1553	if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
1554		colormask &= ps->colors_written_4bit;
1555	else if (!ps->colors_written_4bit)
1556		colormask = 0; /* color0 writes all cbufs, but it's not written */
1557
1558	return colormask;
1559}
1560
1561#define UTIL_ALL_PRIM_LINE_MODES ((1 << PIPE_PRIM_LINES) | \
1562				  (1 << PIPE_PRIM_LINE_LOOP) | \
1563				  (1 << PIPE_PRIM_LINE_STRIP) | \
1564				  (1 << PIPE_PRIM_LINES_ADJACENCY) | \
1565				  (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
1566
1567static inline bool util_prim_is_lines(unsigned prim)
1568{
1569	return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0;
1570}
1571
1572static inline bool util_prim_is_points_or_lines(unsigned prim)
1573{
1574	return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES |
1575			       (1 << PIPE_PRIM_POINTS))) != 0;
1576}
1577
1578/**
1579 * Return true if there is enough memory in VRAM and GTT for the buffers
1580 * added so far.
1581 *
1582 * \param vram      VRAM memory size not added to the buffer list yet
1583 * \param gtt       GTT memory size not added to the buffer list yet
1584 */
1585static inline bool
1586radeon_cs_memory_below_limit(struct si_screen *screen,
1587			     struct radeon_cmdbuf *cs,
1588			     uint64_t vram, uint64_t gtt)
1589{
1590	vram += cs->used_vram;
1591	gtt += cs->used_gart;
1592
1593	/* Anything that goes above the VRAM size should go to GTT. */
1594	if (vram > screen->info.vram_size)
1595		gtt += vram - screen->info.vram_size;
1596
1597	/* Now we just need to check if we have enough GTT. */
1598	return gtt < screen->info.gart_size * 0.7;
1599}
1600
1601/**
1602 * Add a buffer to the buffer list for the given command stream (CS).
1603 *
1604 * All buffers used by a CS must be added to the list. This tells the kernel
1605 * driver which buffers are used by GPU commands. Other buffers can
1606 * be swapped out (not accessible) during execution.
1607 *
1608 * The buffer list becomes empty after every context flush and must be
1609 * rebuilt.
1610 */
1611static inline void radeon_add_to_buffer_list(struct si_context *sctx,
1612					     struct radeon_cmdbuf *cs,
1613					     struct r600_resource *rbo,
1614					     enum radeon_bo_usage usage,
1615					     enum radeon_bo_priority priority)
1616{
1617	assert(usage);
1618	sctx->ws->cs_add_buffer(
1619		cs, rbo->buf,
1620		(enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
1621		rbo->domains, priority);
1622}
1623
1624/**
1625 * Same as above, but also checks memory usage and flushes the context
1626 * accordingly.
1627 *
1628 * When this SHOULD NOT be used:
1629 *
1630 * - if si_context_add_resource_size has been called for the buffer
1631 *   followed by *_need_cs_space for checking the memory usage
1632 *
1633 * - if si_need_dma_space has been called for the buffer
1634 *
1635 * - when emitting state packets and draw packets (because preceding packets
1636 *   can't be re-emitted at that point)
1637 *
1638 * - if shader resource "enabled_mask" is not up-to-date or there is
1639 *   a different constraint disallowing a context flush
1640 */
1641static inline void
1642radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
1643					struct r600_resource *rbo,
1644					enum radeon_bo_usage usage,
1645					enum radeon_bo_priority priority,
1646					bool check_mem)
1647{
1648	if (check_mem &&
1649	    !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs,
1650					  sctx->vram + rbo->vram_usage,
1651					  sctx->gtt + rbo->gart_usage))
1652		si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1653
1654	radeon_add_to_buffer_list(sctx, sctx->gfx_cs, rbo, usage, priority);
1655}
1656
1657#define PRINT_ERR(fmt, args...) \
1658	fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
1659
1660#endif
1661