si_pipe.h revision 01e04c3f
1/* 2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org> 3 * Copyright 2018 Advanced Micro Devices, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * on the rights to use, copy, modify, merge, publish, distribute, sub 10 * license, and/or sell copies of the Software, and to permit persons to whom 11 * the Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the next 14 * paragraph) shall be included in all copies or substantial portions of the 15 * Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 23 * USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25#ifndef SI_PIPE_H 26#define SI_PIPE_H 27 28#include "si_shader.h" 29#include "si_state.h" 30 31#include "util/u_dynarray.h" 32#include "util/u_idalloc.h" 33#include "util/u_threaded_context.h" 34 35#ifdef PIPE_ARCH_BIG_ENDIAN 36#define SI_BIG_ENDIAN 1 37#else 38#define SI_BIG_ENDIAN 0 39#endif 40 41#define ATI_VENDOR_ID 0x1002 42 43#define SI_NOT_QUERY 0xffffffff 44 45/* The base vertex and primitive restart can be any number, but we must pick 46 * one which will mean "unknown" for the purpose of state tracking and 47 * the number shouldn't be a commonly-used one. */ 48#define SI_BASE_VERTEX_UNKNOWN INT_MIN 49#define SI_RESTART_INDEX_UNKNOWN INT_MIN 50#define SI_NUM_SMOOTH_AA_SAMPLES 8 51#define SI_MAX_POINT_SIZE 2048 52#define SI_GS_PER_ES 128 53/* Alignment for optimal CP DMA performance. */ 54#define SI_CPDMA_ALIGNMENT 32 55 56/* Tunables for compute-based clear_buffer and copy_buffer: */ 57#define SI_COMPUTE_CLEAR_DW_PER_THREAD 4 58#define SI_COMPUTE_COPY_DW_PER_THREAD 4 59#define SI_COMPUTE_DST_CACHE_POLICY L2_STREAM 60 61/* Pipeline & streamout query controls. */ 62#define SI_CONTEXT_START_PIPELINE_STATS (1 << 0) 63#define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1) 64#define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2) 65/* Instruction cache. */ 66#define SI_CONTEXT_INV_ICACHE (1 << 3) 67/* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */ 68#define SI_CONTEXT_INV_SMEM_L1 (1 << 4) 69/* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */ 70#define SI_CONTEXT_INV_VMEM_L1 (1 << 5) 71/* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */ 72#define SI_CONTEXT_INV_GLOBAL_L2 (1 << 6) 73/* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't 74 * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */ 75#define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (1 << 7) 76/* Writeback & invalidate the L2 metadata cache. It can only be coupled with 77 * a CB or DB flush. */ 78#define SI_CONTEXT_INV_L2_METADATA (1 << 8) 79/* Framebuffer caches. */ 80#define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9) 81#define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10) 82#define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11) 83/* Engine synchronization. */ 84#define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12) 85#define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13) 86#define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14) 87#define SI_CONTEXT_VGT_FLUSH (1 << 15) 88#define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16) 89 90#define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0) 91#define SI_PREFETCH_LS (1 << 1) 92#define SI_PREFETCH_HS (1 << 2) 93#define SI_PREFETCH_ES (1 << 3) 94#define SI_PREFETCH_GS (1 << 4) 95#define SI_PREFETCH_VS (1 << 5) 96#define SI_PREFETCH_PS (1 << 6) 97 98#define SI_MAX_BORDER_COLORS 4096 99#define SI_MAX_VIEWPORTS 16 100#define SIX_BITS 0x3F 101#define SI_MAP_BUFFER_ALIGNMENT 64 102#define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024 103 104#define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0) 105#define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1) 106#define SI_RESOURCE_FLAG_FORCE_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2) 107#define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3) 108#define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4) 109#define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5) 110#define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6) 111#define SI_RESOURCE_FLAG_SO_FILLED_SIZE (PIPE_RESOURCE_FLAG_DRV_PRIV << 7) 112 113/* Debug flags. */ 114enum { 115 /* Shader logging options: */ 116 DBG_VS = PIPE_SHADER_VERTEX, 117 DBG_PS = PIPE_SHADER_FRAGMENT, 118 DBG_GS = PIPE_SHADER_GEOMETRY, 119 DBG_TCS = PIPE_SHADER_TESS_CTRL, 120 DBG_TES = PIPE_SHADER_TESS_EVAL, 121 DBG_CS = PIPE_SHADER_COMPUTE, 122 DBG_NO_IR, 123 DBG_NO_TGSI, 124 DBG_NO_ASM, 125 DBG_PREOPT_IR, 126 127 /* Shader compiler options the shader cache should be aware of: */ 128 DBG_FS_CORRECT_DERIVS_AFTER_KILL, 129 DBG_UNSAFE_MATH, 130 DBG_SI_SCHED, 131 DBG_GISEL, 132 133 /* Shader compiler options (with no effect on the shader cache): */ 134 DBG_CHECK_IR, 135 DBG_NIR, 136 DBG_MONOLITHIC_SHADERS, 137 DBG_NO_OPT_VARIANT, 138 139 /* Information logging options: */ 140 DBG_INFO, 141 DBG_TEX, 142 DBG_COMPUTE, 143 DBG_VM, 144 145 /* Driver options: */ 146 DBG_FORCE_DMA, 147 DBG_NO_ASYNC_DMA, 148 DBG_NO_WC, 149 DBG_CHECK_VM, 150 DBG_RESERVE_VMID, 151 DBG_ZERO_VRAM, 152 153 /* 3D engine options: */ 154 DBG_SWITCH_ON_EOP, 155 DBG_NO_OUT_OF_ORDER, 156 DBG_NO_DPBB, 157 DBG_NO_DFSM, 158 DBG_DPBB, 159 DBG_DFSM, 160 DBG_NO_HYPERZ, 161 DBG_NO_RB_PLUS, 162 DBG_NO_2D_TILING, 163 DBG_NO_TILING, 164 DBG_NO_DCC, 165 DBG_NO_DCC_CLEAR, 166 DBG_NO_DCC_FB, 167 DBG_NO_DCC_MSAA, 168 DBG_NO_FMASK, 169 170 /* Tests: */ 171 DBG_TEST_DMA, 172 DBG_TEST_VMFAULT_CP, 173 DBG_TEST_VMFAULT_SDMA, 174 DBG_TEST_VMFAULT_SHADER, 175 DBG_TEST_DMA_PERF, 176 DBG_TEST_GDS, 177}; 178 179#define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1)) 180#define DBG(name) (1ull << DBG_##name) 181 182enum si_cache_policy { 183 L2_BYPASS, 184 L2_STREAM, /* same as SLC=1 */ 185 L2_LRU, /* same as SLC=0 */ 186}; 187 188enum si_coherency { 189 SI_COHERENCY_NONE, /* no cache flushes needed */ 190 SI_COHERENCY_SHADER, 191 SI_COHERENCY_CB_META, 192 SI_COHERENCY_CP, 193}; 194 195struct si_compute; 196struct hash_table; 197struct u_suballocator; 198 199/* Only 32-bit buffer allocations are supported, gallium doesn't support more 200 * at the moment. 201 */ 202struct r600_resource { 203 struct threaded_resource b; 204 205 /* Winsys objects. */ 206 struct pb_buffer *buf; 207 uint64_t gpu_address; 208 /* Memory usage if the buffer placement is optimal. */ 209 uint64_t vram_usage; 210 uint64_t gart_usage; 211 212 /* Resource properties. */ 213 uint64_t bo_size; 214 unsigned bo_alignment; 215 enum radeon_bo_domain domains; 216 enum radeon_bo_flag flags; 217 unsigned bind_history; 218 int max_forced_staging_uploads; 219 220 /* The buffer range which is initialized (with a write transfer, 221 * streamout, DMA, or as a random access target). The rest of 222 * the buffer is considered invalid and can be mapped unsynchronized. 223 * 224 * This allows unsychronized mapping of a buffer range which hasn't 225 * been used yet. It's for applications which forget to use 226 * the unsynchronized map flag and expect the driver to figure it out. 227 */ 228 struct util_range valid_buffer_range; 229 230 /* For buffers only. This indicates that a write operation has been 231 * performed by TC L2, but the cache hasn't been flushed. 232 * Any hw block which doesn't use or bypasses TC L2 should check this 233 * flag and flush the cache before using the buffer. 234 * 235 * For example, TC L2 must be flushed if a buffer which has been 236 * modified by a shader store instruction is about to be used as 237 * an index buffer. The reason is that VGT DMA index fetching doesn't 238 * use TC L2. 239 */ 240 bool TC_L2_dirty; 241 242 /* Whether this resource is referenced by bindless handles. */ 243 bool texture_handle_allocated; 244 bool image_handle_allocated; 245 246 /* Whether the resource has been exported via resource_get_handle. */ 247 unsigned external_usage; /* PIPE_HANDLE_USAGE_* */ 248}; 249 250struct si_transfer { 251 struct threaded_transfer b; 252 struct r600_resource *staging; 253 unsigned offset; 254}; 255 256struct si_texture { 257 struct r600_resource buffer; 258 259 struct radeon_surf surface; 260 uint64_t size; 261 struct si_texture *flushed_depth_texture; 262 263 /* Colorbuffer compression and fast clear. */ 264 uint64_t fmask_offset; 265 uint64_t cmask_offset; 266 uint64_t cmask_base_address_reg; 267 struct r600_resource *cmask_buffer; 268 uint64_t dcc_offset; /* 0 = disabled */ 269 unsigned cb_color_info; /* fast clear enable bit */ 270 unsigned color_clear_value[2]; 271 unsigned last_msaa_resolve_target_micro_mode; 272 unsigned num_level0_transfers; 273 274 /* Depth buffer compression and fast clear. */ 275 uint64_t htile_offset; 276 float depth_clear_value; 277 uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */ 278 uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */ 279 enum pipe_format db_render_format:16; 280 uint8_t stencil_clear_value; 281 bool tc_compatible_htile:1; 282 bool depth_cleared:1; /* if it was cleared at least once */ 283 bool stencil_cleared:1; /* if it was cleared at least once */ 284 bool upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */ 285 bool is_depth:1; 286 bool db_compatible:1; 287 bool can_sample_z:1; 288 bool can_sample_s:1; 289 290 /* We need to track DCC dirtiness, because st/dri usually calls 291 * flush_resource twice per frame (not a bug) and we don't wanna 292 * decompress DCC twice. Also, the dirty tracking must be done even 293 * if DCC isn't used, because it's required by the DCC usage analysis 294 * for a possible future enablement. 295 */ 296 bool separate_dcc_dirty:1; 297 /* Statistics gathering for the DCC enablement heuristic. */ 298 bool dcc_gather_statistics:1; 299 /* Counter that should be non-zero if the texture is bound to a 300 * framebuffer. 301 */ 302 unsigned framebuffers_bound; 303 /* Whether the texture is a displayable back buffer and needs DCC 304 * decompression, which is expensive. Therefore, it's enabled only 305 * if statistics suggest that it will pay off and it's allocated 306 * separately. It can't be bound as a sampler by apps. Limited to 307 * target == 2D and last_level == 0. If enabled, dcc_offset contains 308 * the absolute GPUVM address, not the relative one. 309 */ 310 struct r600_resource *dcc_separate_buffer; 311 /* When DCC is temporarily disabled, the separate buffer is here. */ 312 struct r600_resource *last_dcc_separate_buffer; 313 /* Estimate of how much this color buffer is written to in units of 314 * full-screen draws: ps_invocations / (width * height) 315 * Shader kills, late Z, and blending with trivial discards make it 316 * inaccurate (we need to count CB updates, not PS invocations). 317 */ 318 unsigned ps_draw_ratio; 319 /* The number of clears since the last DCC usage analysis. */ 320 unsigned num_slow_clears; 321}; 322 323struct si_surface { 324 struct pipe_surface base; 325 326 /* These can vary with block-compressed textures. */ 327 uint16_t width0; 328 uint16_t height0; 329 330 bool color_initialized:1; 331 bool depth_initialized:1; 332 333 /* Misc. color flags. */ 334 bool color_is_int8:1; 335 bool color_is_int10:1; 336 bool dcc_incompatible:1; 337 338 /* Color registers. */ 339 unsigned cb_color_info; 340 unsigned cb_color_view; 341 unsigned cb_color_attrib; 342 unsigned cb_color_attrib2; /* GFX9 and later */ 343 unsigned cb_dcc_control; /* VI and later */ 344 unsigned spi_shader_col_format:8; /* no blending, no alpha-to-coverage. */ 345 unsigned spi_shader_col_format_alpha:8; /* alpha-to-coverage */ 346 unsigned spi_shader_col_format_blend:8; /* blending without alpha. */ 347 unsigned spi_shader_col_format_blend_alpha:8; /* blending with alpha. */ 348 349 /* DB registers. */ 350 uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */ 351 uint64_t db_stencil_base; 352 uint64_t db_htile_data_base; 353 unsigned db_depth_info; 354 unsigned db_z_info; 355 unsigned db_z_info2; /* GFX9+ */ 356 unsigned db_depth_view; 357 unsigned db_depth_size; 358 unsigned db_depth_slice; 359 unsigned db_stencil_info; 360 unsigned db_stencil_info2; /* GFX9+ */ 361 unsigned db_htile_surface; 362}; 363 364struct si_mmio_counter { 365 unsigned busy; 366 unsigned idle; 367}; 368 369union si_mmio_counters { 370 struct { 371 /* For global GPU load including SDMA. */ 372 struct si_mmio_counter gpu; 373 374 /* GRBM_STATUS */ 375 struct si_mmio_counter spi; 376 struct si_mmio_counter gui; 377 struct si_mmio_counter ta; 378 struct si_mmio_counter gds; 379 struct si_mmio_counter vgt; 380 struct si_mmio_counter ia; 381 struct si_mmio_counter sx; 382 struct si_mmio_counter wd; 383 struct si_mmio_counter bci; 384 struct si_mmio_counter sc; 385 struct si_mmio_counter pa; 386 struct si_mmio_counter db; 387 struct si_mmio_counter cp; 388 struct si_mmio_counter cb; 389 390 /* SRBM_STATUS2 */ 391 struct si_mmio_counter sdma; 392 393 /* CP_STAT */ 394 struct si_mmio_counter pfp; 395 struct si_mmio_counter meq; 396 struct si_mmio_counter me; 397 struct si_mmio_counter surf_sync; 398 struct si_mmio_counter cp_dma; 399 struct si_mmio_counter scratch_ram; 400 } named; 401 unsigned array[0]; 402}; 403 404struct si_memory_object { 405 struct pipe_memory_object b; 406 struct pb_buffer *buf; 407 uint32_t stride; 408}; 409 410/* Saved CS data for debugging features. */ 411struct radeon_saved_cs { 412 uint32_t *ib; 413 unsigned num_dw; 414 415 struct radeon_bo_list_item *bo_list; 416 unsigned bo_count; 417}; 418 419struct si_screen { 420 struct pipe_screen b; 421 struct radeon_winsys *ws; 422 struct disk_cache *disk_shader_cache; 423 424 struct radeon_info info; 425 uint64_t debug_flags; 426 char renderer_string[183]; 427 428 unsigned pa_sc_raster_config; 429 unsigned pa_sc_raster_config_1; 430 unsigned se_tile_repeat; 431 unsigned gs_table_depth; 432 unsigned tess_offchip_block_dw_size; 433 unsigned tess_offchip_ring_size; 434 unsigned tess_factor_ring_size; 435 unsigned vgt_hs_offchip_param; 436 unsigned eqaa_force_coverage_samples; 437 unsigned eqaa_force_z_samples; 438 unsigned eqaa_force_color_samples; 439 bool has_clear_state; 440 bool has_distributed_tess; 441 bool has_draw_indirect_multi; 442 bool has_out_of_order_rast; 443 bool assume_no_z_fights; 444 bool commutative_blend_add; 445 bool clear_db_cache_before_clear; 446 bool has_msaa_sample_loc_bug; 447 bool has_ls_vgpr_init_bug; 448 bool dpbb_allowed; 449 bool dfsm_allowed; 450 bool llvm_has_working_vgpr_indexing; 451 452 /* Whether shaders are monolithic (1-part) or separate (3-part). */ 453 bool use_monolithic_shaders; 454 bool record_llvm_ir; 455 bool has_rbplus; /* if RB+ registers exist */ 456 bool rbplus_allowed; /* if RB+ is allowed */ 457 bool dcc_msaa_allowed; 458 bool cpdma_prefetch_writes_memory; 459 460 struct slab_parent_pool pool_transfers; 461 462 /* Texture filter settings. */ 463 int force_aniso; /* -1 = disabled */ 464 465 /* Auxiliary context. Mainly used to initialize resources. 466 * It must be locked prior to using and flushed before unlocking. */ 467 struct pipe_context *aux_context; 468 mtx_t aux_context_lock; 469 470 /* This must be in the screen, because UE4 uses one context for 471 * compilation and another one for rendering. 472 */ 473 unsigned num_compilations; 474 /* Along with ST_DEBUG=precompile, this should show if applications 475 * are loading shaders on demand. This is a monotonic counter. 476 */ 477 unsigned num_shaders_created; 478 unsigned num_shader_cache_hits; 479 480 /* GPU load thread. */ 481 mtx_t gpu_load_mutex; 482 thrd_t gpu_load_thread; 483 union si_mmio_counters mmio_counters; 484 volatile unsigned gpu_load_stop_thread; /* bool */ 485 486 /* Performance counters. */ 487 struct si_perfcounters *perfcounters; 488 489 /* If pipe_screen wants to recompute and re-emit the framebuffer, 490 * sampler, and image states of all contexts, it should atomically 491 * increment this. 492 * 493 * Each context will compare this with its own last known value of 494 * the counter before drawing and re-emit the states accordingly. 495 */ 496 unsigned dirty_tex_counter; 497 498 /* Atomically increment this counter when an existing texture's 499 * metadata is enabled or disabled in a way that requires changing 500 * contexts' compressed texture binding masks. 501 */ 502 unsigned compressed_colortex_counter; 503 504 struct { 505 /* Context flags to set so that all writes from earlier jobs 506 * in the CP are seen by L2 clients. 507 */ 508 unsigned cp_to_L2; 509 510 /* Context flags to set so that all writes from earlier jobs 511 * that end in L2 are seen by CP. 512 */ 513 unsigned L2_to_cp; 514 } barrier_flags; 515 516 mtx_t shader_parts_mutex; 517 struct si_shader_part *vs_prologs; 518 struct si_shader_part *tcs_epilogs; 519 struct si_shader_part *gs_prologs; 520 struct si_shader_part *ps_prologs; 521 struct si_shader_part *ps_epilogs; 522 523 /* Shader cache in memory. 524 * 525 * Design & limitations: 526 * - The shader cache is per screen (= per process), never saved to 527 * disk, and skips redundant shader compilations from TGSI to bytecode. 528 * - It can only be used with one-variant-per-shader support, in which 529 * case only the main (typically middle) part of shaders is cached. 530 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS 531 * variants of VS and TES are cached, so LS and ES aren't. 532 * - GS and CS aren't cached, but it's certainly possible to cache 533 * those as well. 534 */ 535 mtx_t shader_cache_mutex; 536 struct hash_table *shader_cache; 537 538 /* Shader compiler queue for multithreaded compilation. */ 539 struct util_queue shader_compiler_queue; 540 /* Use at most 3 normal compiler threads on quadcore and better. 541 * Hyperthreaded CPUs report the number of threads, but we want 542 * the number of cores. We only need this many threads for shader-db. */ 543 struct ac_llvm_compiler compiler[24]; /* used by the queue only */ 544 545 struct util_queue shader_compiler_queue_low_priority; 546 /* Use at most 2 low priority threads on quadcore and better. 547 * We want to minimize the impact on multithreaded Mesa. */ 548 struct ac_llvm_compiler compiler_lowp[10]; 549}; 550 551struct si_blend_color { 552 struct pipe_blend_color state; 553 bool any_nonzeros; 554}; 555 556struct si_sampler_view { 557 struct pipe_sampler_view base; 558 /* [0..7] = image descriptor 559 * [4..7] = buffer descriptor */ 560 uint32_t state[8]; 561 uint32_t fmask_state[8]; 562 const struct legacy_surf_level *base_level_info; 563 ubyte base_level; 564 ubyte block_width; 565 bool is_stencil_sampler; 566 bool is_integer; 567 bool dcc_incompatible; 568}; 569 570#define SI_SAMPLER_STATE_MAGIC 0x34f1c35a 571 572struct si_sampler_state { 573#ifdef DEBUG 574 unsigned magic; 575#endif 576 uint32_t val[4]; 577 uint32_t integer_val[4]; 578 uint32_t upgraded_depth_val[4]; 579}; 580 581struct si_cs_shader_state { 582 struct si_compute *program; 583 struct si_compute *emitted_program; 584 unsigned offset; 585 bool initialized; 586 bool uses_scratch; 587}; 588 589struct si_samplers { 590 struct pipe_sampler_view *views[SI_NUM_SAMPLERS]; 591 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS]; 592 593 /* The i-th bit is set if that element is enabled (non-NULL resource). */ 594 unsigned enabled_mask; 595 uint32_t needs_depth_decompress_mask; 596 uint32_t needs_color_decompress_mask; 597}; 598 599struct si_images { 600 struct pipe_image_view views[SI_NUM_IMAGES]; 601 uint32_t needs_color_decompress_mask; 602 unsigned enabled_mask; 603}; 604 605struct si_framebuffer { 606 struct pipe_framebuffer_state state; 607 unsigned colorbuf_enabled_4bit; 608 unsigned spi_shader_col_format; 609 unsigned spi_shader_col_format_alpha; 610 unsigned spi_shader_col_format_blend; 611 unsigned spi_shader_col_format_blend_alpha; 612 ubyte nr_samples:5; /* at most 16xAA */ 613 ubyte log_samples:3; /* at most 4 = 16xAA */ 614 ubyte nr_color_samples; /* at most 8xAA */ 615 ubyte compressed_cb_mask; 616 ubyte uncompressed_cb_mask; 617 ubyte color_is_int8; 618 ubyte color_is_int10; 619 ubyte dirty_cbufs; 620 ubyte dcc_overwrite_combiner_watermark; 621 bool dirty_zsbuf; 622 bool any_dst_linear; 623 bool CB_has_shader_readable_metadata; 624 bool DB_has_shader_readable_metadata; 625}; 626 627enum si_quant_mode { 628 /* This is the list we want to support. */ 629 SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH, 630 SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH, 631 SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH, 632}; 633 634struct si_signed_scissor { 635 int minx; 636 int miny; 637 int maxx; 638 int maxy; 639 enum si_quant_mode quant_mode; 640}; 641 642struct si_scissors { 643 unsigned dirty_mask; 644 struct pipe_scissor_state states[SI_MAX_VIEWPORTS]; 645}; 646 647struct si_viewports { 648 unsigned dirty_mask; 649 unsigned depth_range_dirty_mask; 650 struct pipe_viewport_state states[SI_MAX_VIEWPORTS]; 651 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS]; 652}; 653 654struct si_clip_state { 655 struct pipe_clip_state state; 656 bool any_nonzeros; 657}; 658 659struct si_streamout_target { 660 struct pipe_stream_output_target b; 661 662 /* The buffer where BUFFER_FILLED_SIZE is stored. */ 663 struct r600_resource *buf_filled_size; 664 unsigned buf_filled_size_offset; 665 bool buf_filled_size_valid; 666 667 unsigned stride_in_dw; 668}; 669 670struct si_streamout { 671 bool begin_emitted; 672 673 unsigned enabled_mask; 674 unsigned num_targets; 675 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS]; 676 677 unsigned append_bitmask; 678 bool suspended; 679 680 /* External state which comes from the vertex shader, 681 * it must be set explicitly when binding a shader. */ 682 uint16_t *stride_in_dw; 683 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */ 684 685 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */ 686 unsigned hw_enabled_mask; 687 688 /* The state of VGT_STRMOUT_(CONFIG|EN). */ 689 bool streamout_enabled; 690 bool prims_gen_query_enabled; 691 int num_prims_gen_queries; 692}; 693 694/* A shader state consists of the shader selector, which is a constant state 695 * object shared by multiple contexts and shouldn't be modified, and 696 * the current shader variant selected for this context. 697 */ 698struct si_shader_ctx_state { 699 struct si_shader_selector *cso; 700 struct si_shader *current; 701}; 702 703#define SI_NUM_VGT_PARAM_KEY_BITS 12 704#define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS) 705 706/* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values. 707 * Some fields are set by state-change calls, most are set by draw_vbo. 708 */ 709union si_vgt_param_key { 710 struct { 711#ifdef PIPE_ARCH_LITTLE_ENDIAN 712 unsigned prim:4; 713 unsigned uses_instancing:1; 714 unsigned multi_instances_smaller_than_primgroup:1; 715 unsigned primitive_restart:1; 716 unsigned count_from_stream_output:1; 717 unsigned line_stipple_enabled:1; 718 unsigned uses_tess:1; 719 unsigned tess_uses_prim_id:1; 720 unsigned uses_gs:1; 721 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS; 722#else /* PIPE_ARCH_BIG_ENDIAN */ 723 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS; 724 unsigned uses_gs:1; 725 unsigned tess_uses_prim_id:1; 726 unsigned uses_tess:1; 727 unsigned line_stipple_enabled:1; 728 unsigned count_from_stream_output:1; 729 unsigned primitive_restart:1; 730 unsigned multi_instances_smaller_than_primgroup:1; 731 unsigned uses_instancing:1; 732 unsigned prim:4; 733#endif 734 } u; 735 uint32_t index; 736}; 737 738struct si_texture_handle 739{ 740 unsigned desc_slot; 741 bool desc_dirty; 742 struct pipe_sampler_view *view; 743 struct si_sampler_state sstate; 744}; 745 746struct si_image_handle 747{ 748 unsigned desc_slot; 749 bool desc_dirty; 750 struct pipe_image_view view; 751}; 752 753struct si_saved_cs { 754 struct pipe_reference reference; 755 struct si_context *ctx; 756 struct radeon_saved_cs gfx; 757 struct r600_resource *trace_buf; 758 unsigned trace_id; 759 760 unsigned gfx_last_dw; 761 bool flushed; 762 int64_t time_flush; 763}; 764 765struct si_context { 766 struct pipe_context b; /* base class */ 767 768 enum radeon_family family; 769 enum chip_class chip_class; 770 771 struct radeon_winsys *ws; 772 struct radeon_winsys_ctx *ctx; 773 struct radeon_cmdbuf *gfx_cs; 774 struct radeon_cmdbuf *dma_cs; 775 struct pipe_fence_handle *last_gfx_fence; 776 struct pipe_fence_handle *last_sdma_fence; 777 struct r600_resource *eop_bug_scratch; 778 struct u_upload_mgr *cached_gtt_allocator; 779 struct threaded_context *tc; 780 struct u_suballocator *allocator_zeroed_memory; 781 struct slab_child_pool pool_transfers; 782 struct slab_child_pool pool_transfers_unsync; /* for threaded_context */ 783 struct pipe_device_reset_callback device_reset_callback; 784 struct u_log_context *log; 785 void *query_result_shader; 786 struct blitter_context *blitter; 787 void *custom_dsa_flush; 788 void *custom_blend_resolve; 789 void *custom_blend_fmask_decompress; 790 void *custom_blend_eliminate_fastclear; 791 void *custom_blend_dcc_decompress; 792 void *vs_blit_pos; 793 void *vs_blit_pos_layered; 794 void *vs_blit_color; 795 void *vs_blit_color_layered; 796 void *vs_blit_texcoord; 797 void *cs_clear_buffer; 798 void *cs_copy_buffer; 799 struct si_screen *screen; 800 struct pipe_debug_callback debug; 801 struct ac_llvm_compiler compiler; /* only non-threaded compilation */ 802 struct si_shader_ctx_state fixed_func_tcs_shader; 803 struct r600_resource *wait_mem_scratch; 804 unsigned wait_mem_number; 805 uint16_t prefetch_L2_mask; 806 807 bool gfx_flush_in_progress:1; 808 bool gfx_last_ib_is_busy:1; 809 bool compute_is_busy:1; 810 811 unsigned num_gfx_cs_flushes; 812 unsigned initial_gfx_cs_size; 813 unsigned gpu_reset_counter; 814 unsigned last_dirty_tex_counter; 815 unsigned last_compressed_colortex_counter; 816 unsigned last_num_draw_calls; 817 unsigned flags; /* flush flags */ 818 /* Current unaccounted memory usage. */ 819 uint64_t vram; 820 uint64_t gtt; 821 822 /* Atoms (direct states). */ 823 union si_state_atoms atoms; 824 unsigned dirty_atoms; /* mask */ 825 /* PM4 states (precomputed immutable states) */ 826 unsigned dirty_states; 827 union si_state queued; 828 union si_state emitted; 829 830 /* Atom declarations. */ 831 struct si_framebuffer framebuffer; 832 unsigned sample_locs_num_samples; 833 uint16_t sample_mask; 834 unsigned last_cb_target_mask; 835 struct si_blend_color blend_color; 836 struct si_clip_state clip_state; 837 struct si_shader_data shader_pointers; 838 struct si_stencil_ref stencil_ref; 839 struct si_scissors scissors; 840 struct si_streamout streamout; 841 struct si_viewports viewports; 842 unsigned num_window_rectangles; 843 bool window_rectangles_include; 844 struct pipe_scissor_state window_rectangles[4]; 845 846 /* Precomputed states. */ 847 struct si_pm4_state *init_config; 848 struct si_pm4_state *init_config_gs_rings; 849 bool init_config_has_vgt_flush; 850 struct si_pm4_state *vgt_shader_config[4]; 851 852 /* shaders */ 853 struct si_shader_ctx_state ps_shader; 854 struct si_shader_ctx_state gs_shader; 855 struct si_shader_ctx_state vs_shader; 856 struct si_shader_ctx_state tcs_shader; 857 struct si_shader_ctx_state tes_shader; 858 struct si_cs_shader_state cs_shader_state; 859 860 /* shader information */ 861 struct si_vertex_elements *vertex_elements; 862 unsigned sprite_coord_enable; 863 unsigned cs_max_waves_per_sh; 864 bool flatshade; 865 bool do_update_shaders; 866 867 /* vertex buffer descriptors */ 868 uint32_t *vb_descriptors_gpu_list; 869 struct r600_resource *vb_descriptors_buffer; 870 unsigned vb_descriptors_offset; 871 872 /* shader descriptors */ 873 struct si_descriptors descriptors[SI_NUM_DESCS]; 874 unsigned descriptors_dirty; 875 unsigned shader_pointers_dirty; 876 unsigned shader_needs_decompress_mask; 877 struct si_buffer_resources rw_buffers; 878 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS]; 879 struct si_samplers samplers[SI_NUM_SHADERS]; 880 struct si_images images[SI_NUM_SHADERS]; 881 882 /* other shader resources */ 883 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */ 884 struct pipe_resource *esgs_ring; 885 struct pipe_resource *gsvs_ring; 886 struct pipe_resource *tess_rings; 887 union pipe_color_union *border_color_table; /* in CPU memory, any endian */ 888 struct r600_resource *border_color_buffer; 889 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */ 890 unsigned border_color_count; 891 unsigned num_vs_blit_sgprs; 892 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD]; 893 uint32_t cs_user_data[4]; 894 895 /* Vertex and index buffers. */ 896 bool vertex_buffers_dirty; 897 bool vertex_buffer_pointer_dirty; 898 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS]; 899 900 /* MSAA config state. */ 901 int ps_iter_samples; 902 bool ps_uses_fbfetch; 903 bool smoothing_enabled; 904 905 /* DB render state. */ 906 unsigned ps_db_shader_control; 907 unsigned dbcb_copy_sample; 908 bool dbcb_depth_copy_enabled:1; 909 bool dbcb_stencil_copy_enabled:1; 910 bool db_flush_depth_inplace:1; 911 bool db_flush_stencil_inplace:1; 912 bool db_depth_clear:1; 913 bool db_depth_disable_expclear:1; 914 bool db_stencil_clear:1; 915 bool db_stencil_disable_expclear:1; 916 bool occlusion_queries_disabled:1; 917 bool generate_mipmap_for_depth:1; 918 919 /* Emitted draw state. */ 920 bool gs_tri_strip_adj_fix:1; 921 bool ls_vgpr_fix:1; 922 int last_index_size; 923 int last_base_vertex; 924 int last_start_instance; 925 int last_drawid; 926 int last_sh_base_reg; 927 int last_primitive_restart_en; 928 int last_restart_index; 929 int last_prim; 930 int last_multi_vgt_param; 931 int last_rast_prim; 932 unsigned last_sc_line_stipple; 933 unsigned current_vs_state; 934 unsigned last_vs_state; 935 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */ 936 937 /* Scratch buffer */ 938 struct r600_resource *scratch_buffer; 939 unsigned scratch_waves; 940 unsigned spi_tmpring_size; 941 942 struct r600_resource *compute_scratch_buffer; 943 944 /* Emitted derived tessellation state. */ 945 /* Local shader (VS), or HS if LS-HS are merged. */ 946 struct si_shader *last_ls; 947 struct si_shader_selector *last_tcs; 948 int last_num_tcs_input_cp; 949 int last_tes_sh_base; 950 bool last_tess_uses_primid; 951 unsigned last_num_patches; 952 int last_ls_hs_config; 953 954 /* Debug state. */ 955 bool is_debug; 956 struct si_saved_cs *current_saved_cs; 957 uint64_t dmesg_timestamp; 958 unsigned apitrace_call_number; 959 960 /* Other state */ 961 bool need_check_render_feedback; 962 bool decompression_enabled; 963 bool dpbb_force_off; 964 bool vs_writes_viewport_index; 965 bool vs_disables_clipping_viewport; 966 967 /* Precomputed IA_MULTI_VGT_PARAM */ 968 union si_vgt_param_key ia_multi_vgt_param_key; 969 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES]; 970 971 /* Bindless descriptors. */ 972 struct si_descriptors bindless_descriptors; 973 struct util_idalloc bindless_used_slots; 974 unsigned num_bindless_descriptors; 975 bool bindless_descriptors_dirty; 976 bool graphics_bindless_pointer_dirty; 977 bool compute_bindless_pointer_dirty; 978 979 /* Allocated bindless handles */ 980 struct hash_table *tex_handles; 981 struct hash_table *img_handles; 982 983 /* Resident bindless handles */ 984 struct util_dynarray resident_tex_handles; 985 struct util_dynarray resident_img_handles; 986 987 /* Resident bindless handles which need decompression */ 988 struct util_dynarray resident_tex_needs_color_decompress; 989 struct util_dynarray resident_img_needs_color_decompress; 990 struct util_dynarray resident_tex_needs_depth_decompress; 991 992 /* Bindless state */ 993 bool uses_bindless_samplers; 994 bool uses_bindless_images; 995 996 /* MSAA sample locations. 997 * The first index is the sample index. 998 * The second index is the coordinate: X, Y. */ 999 struct { 1000 float x1[1][2]; 1001 float x2[2][2]; 1002 float x4[4][2]; 1003 float x8[8][2]; 1004 float x16[16][2]; 1005 } sample_positions; 1006 struct pipe_resource *sample_pos_buffer; 1007 1008 /* Misc stats. */ 1009 unsigned num_draw_calls; 1010 unsigned num_decompress_calls; 1011 unsigned num_mrt_draw_calls; 1012 unsigned num_prim_restart_calls; 1013 unsigned num_spill_draw_calls; 1014 unsigned num_compute_calls; 1015 unsigned num_spill_compute_calls; 1016 unsigned num_dma_calls; 1017 unsigned num_cp_dma_calls; 1018 unsigned num_vs_flushes; 1019 unsigned num_ps_flushes; 1020 unsigned num_cs_flushes; 1021 unsigned num_cb_cache_flushes; 1022 unsigned num_db_cache_flushes; 1023 unsigned num_L2_invalidates; 1024 unsigned num_L2_writebacks; 1025 unsigned num_resident_handles; 1026 uint64_t num_alloc_tex_transfer_bytes; 1027 unsigned last_tex_ps_draw_ratio; /* for query */ 1028 unsigned context_roll_counter; 1029 1030 /* Queries. */ 1031 /* Maintain the list of active queries for pausing between IBs. */ 1032 int num_occlusion_queries; 1033 int num_perfect_occlusion_queries; 1034 struct list_head active_queries; 1035 unsigned num_cs_dw_queries_suspend; 1036 1037 /* Render condition. */ 1038 struct pipe_query *render_cond; 1039 unsigned render_cond_mode; 1040 bool render_cond_invert; 1041 bool render_cond_force_off; /* for u_blitter */ 1042 1043 /* Statistics gathering for the DCC enablement heuristic. It can't be 1044 * in si_texture because si_texture can be shared by multiple 1045 * contexts. This is for back buffers only. We shouldn't get too many 1046 * of those. 1047 * 1048 * X11 DRI3 rotates among a finite set of back buffers. They should 1049 * all fit in this array. If they don't, separate DCC might never be 1050 * enabled by DCC stat gathering. 1051 */ 1052 struct { 1053 struct si_texture *tex; 1054 /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */ 1055 struct pipe_query *ps_stats[3]; 1056 /* If all slots are used and another slot is needed, 1057 * the least recently used slot is evicted based on this. */ 1058 int64_t last_use_timestamp; 1059 bool query_active; 1060 } dcc_stats[5]; 1061 1062 /* Copy one resource to another using async DMA. */ 1063 void (*dma_copy)(struct pipe_context *ctx, 1064 struct pipe_resource *dst, 1065 unsigned dst_level, 1066 unsigned dst_x, unsigned dst_y, unsigned dst_z, 1067 struct pipe_resource *src, 1068 unsigned src_level, 1069 const struct pipe_box *src_box); 1070 1071 struct si_tracked_regs tracked_regs; 1072}; 1073 1074/* cik_sdma.c */ 1075void cik_init_sdma_functions(struct si_context *sctx); 1076 1077/* si_blit.c */ 1078enum si_blitter_op /* bitmask */ 1079{ 1080 SI_SAVE_TEXTURES = 1, 1081 SI_SAVE_FRAMEBUFFER = 2, 1082 SI_SAVE_FRAGMENT_STATE = 4, 1083 SI_DISABLE_RENDER_COND = 8, 1084}; 1085 1086void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op); 1087void si_blitter_end(struct si_context *sctx); 1088void si_init_blit_functions(struct si_context *sctx); 1089void si_decompress_textures(struct si_context *sctx, unsigned shader_mask); 1090void si_resource_copy_region(struct pipe_context *ctx, 1091 struct pipe_resource *dst, 1092 unsigned dst_level, 1093 unsigned dstx, unsigned dsty, unsigned dstz, 1094 struct pipe_resource *src, 1095 unsigned src_level, 1096 const struct pipe_box *src_box); 1097void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex); 1098void si_blit_decompress_depth(struct pipe_context *ctx, 1099 struct si_texture *texture, 1100 struct si_texture *staging, 1101 unsigned first_level, unsigned last_level, 1102 unsigned first_layer, unsigned last_layer, 1103 unsigned first_sample, unsigned last_sample); 1104 1105/* si_buffer.c */ 1106bool si_rings_is_buffer_referenced(struct si_context *sctx, 1107 struct pb_buffer *buf, 1108 enum radeon_bo_usage usage); 1109void *si_buffer_map_sync_with_rings(struct si_context *sctx, 1110 struct r600_resource *resource, 1111 unsigned usage); 1112void si_init_resource_fields(struct si_screen *sscreen, 1113 struct r600_resource *res, 1114 uint64_t size, unsigned alignment); 1115bool si_alloc_resource(struct si_screen *sscreen, 1116 struct r600_resource *res); 1117struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen, 1118 unsigned flags, unsigned usage, 1119 unsigned size, unsigned alignment); 1120struct r600_resource *si_aligned_buffer_create(struct pipe_screen *screen, 1121 unsigned flags, unsigned usage, 1122 unsigned size, unsigned alignment); 1123void si_replace_buffer_storage(struct pipe_context *ctx, 1124 struct pipe_resource *dst, 1125 struct pipe_resource *src); 1126void si_init_screen_buffer_functions(struct si_screen *sscreen); 1127void si_init_buffer_functions(struct si_context *sctx); 1128 1129/* si_clear.c */ 1130enum pipe_format si_simplify_cb_format(enum pipe_format format); 1131bool vi_alpha_is_on_msb(enum pipe_format format); 1132void vi_dcc_clear_level(struct si_context *sctx, 1133 struct si_texture *tex, 1134 unsigned level, unsigned clear_value); 1135void si_init_clear_functions(struct si_context *sctx); 1136 1137/* si_compute_blit.c */ 1138unsigned si_get_flush_flags(struct si_context *sctx, enum si_coherency coher, 1139 enum si_cache_policy cache_policy); 1140void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst, 1141 uint64_t offset, uint64_t size, uint32_t *clear_value, 1142 uint32_t clear_value_size, enum si_coherency coher); 1143void si_copy_buffer(struct si_context *sctx, 1144 struct pipe_resource *dst, struct pipe_resource *src, 1145 uint64_t dst_offset, uint64_t src_offset, unsigned size); 1146void si_init_compute_blit_functions(struct si_context *sctx); 1147 1148/* si_cp_dma.c */ 1149#define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */ 1150#define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */ 1151#define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */ 1152#define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */ 1153#define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */ 1154#define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \ 1155 SI_CPDMA_SKIP_SYNC_AFTER | \ 1156 SI_CPDMA_SKIP_SYNC_BEFORE | \ 1157 SI_CPDMA_SKIP_GFX_SYNC | \ 1158 SI_CPDMA_SKIP_BO_LIST_UPDATE) 1159 1160void si_cp_dma_wait_for_idle(struct si_context *sctx); 1161void si_cp_dma_clear_buffer(struct si_context *sctx, struct pipe_resource *dst, 1162 uint64_t offset, uint64_t size, unsigned value, 1163 enum si_coherency coher, 1164 enum si_cache_policy cache_policy); 1165void si_cp_dma_copy_buffer(struct si_context *sctx, 1166 struct pipe_resource *dst, struct pipe_resource *src, 1167 uint64_t dst_offset, uint64_t src_offset, unsigned size, 1168 unsigned user_flags, enum si_coherency coher, 1169 enum si_cache_policy cache_policy); 1170void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf, 1171 uint64_t offset, unsigned size); 1172void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only); 1173void si_test_gds(struct si_context *sctx); 1174 1175/* si_debug.c */ 1176void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs, 1177 struct radeon_saved_cs *saved, bool get_buffer_list); 1178void si_clear_saved_cs(struct radeon_saved_cs *saved); 1179void si_destroy_saved_cs(struct si_saved_cs *scs); 1180void si_auto_log_cs(void *data, struct u_log_context *log); 1181void si_log_hw_flush(struct si_context *sctx); 1182void si_log_draw_state(struct si_context *sctx, struct u_log_context *log); 1183void si_log_compute_state(struct si_context *sctx, struct u_log_context *log); 1184void si_init_debug_functions(struct si_context *sctx); 1185void si_check_vm_faults(struct si_context *sctx, 1186 struct radeon_saved_cs *saved, enum ring_type ring); 1187bool si_replace_shader(unsigned num, struct ac_shader_binary *binary); 1188 1189/* si_dma.c */ 1190void si_init_dma_functions(struct si_context *sctx); 1191 1192/* si_dma_cs.c */ 1193void si_dma_emit_timestamp(struct si_context *sctx, struct r600_resource *dst, 1194 uint64_t offset); 1195void si_sdma_clear_buffer(struct si_context *sctx, struct pipe_resource *dst, 1196 uint64_t offset, uint64_t size, unsigned clear_value); 1197void si_need_dma_space(struct si_context *ctx, unsigned num_dw, 1198 struct r600_resource *dst, struct r600_resource *src); 1199void si_flush_dma_cs(struct si_context *ctx, unsigned flags, 1200 struct pipe_fence_handle **fence); 1201void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst, 1202 uint64_t offset, uint64_t size, unsigned value); 1203 1204/* si_fence.c */ 1205void si_cp_release_mem(struct si_context *ctx, 1206 unsigned event, unsigned event_flags, 1207 unsigned dst_sel, unsigned int_sel, unsigned data_sel, 1208 struct r600_resource *buf, uint64_t va, 1209 uint32_t new_fence, unsigned query_type); 1210unsigned si_cp_write_fence_dwords(struct si_screen *screen); 1211void si_cp_wait_mem(struct si_context *ctx, 1212 uint64_t va, uint32_t ref, uint32_t mask, unsigned flags); 1213void si_init_fence_functions(struct si_context *ctx); 1214void si_init_screen_fence_functions(struct si_screen *screen); 1215struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx, 1216 struct tc_unflushed_batch_token *tc_token); 1217 1218/* si_get.c */ 1219void si_init_screen_get_functions(struct si_screen *sscreen); 1220 1221/* si_gfx_cs.c */ 1222void si_flush_gfx_cs(struct si_context *ctx, unsigned flags, 1223 struct pipe_fence_handle **fence); 1224void si_begin_new_gfx_cs(struct si_context *ctx); 1225void si_need_gfx_cs_space(struct si_context *ctx); 1226 1227/* r600_gpu_load.c */ 1228void si_gpu_load_kill_thread(struct si_screen *sscreen); 1229uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type); 1230unsigned si_end_counter(struct si_screen *sscreen, unsigned type, 1231 uint64_t begin); 1232 1233/* si_compute.c */ 1234void si_init_compute_functions(struct si_context *sctx); 1235 1236/* r600_perfcounters.c */ 1237void si_perfcounters_destroy(struct si_screen *sscreen); 1238 1239/* si_perfcounters.c */ 1240void si_init_perfcounters(struct si_screen *screen); 1241 1242/* si_pipe.c */ 1243bool si_check_device_reset(struct si_context *sctx); 1244 1245/* si_query.c */ 1246void si_init_screen_query_functions(struct si_screen *sscreen); 1247void si_init_query_functions(struct si_context *sctx); 1248void si_suspend_queries(struct si_context *sctx); 1249void si_resume_queries(struct si_context *sctx); 1250 1251/* si_shaderlib_tgsi.c */ 1252void *si_get_blitter_vs(struct si_context *sctx, enum blitter_attrib_type type, 1253 unsigned num_layers); 1254void *si_create_fixed_func_tcs(struct si_context *sctx); 1255void *si_create_dma_compute_shader(struct pipe_context *ctx, 1256 unsigned num_dwords_per_thread, 1257 bool dst_stream_cache_policy, bool is_copy); 1258void *si_create_query_result_cs(struct si_context *sctx); 1259 1260/* si_test_dma.c */ 1261void si_test_dma(struct si_screen *sscreen); 1262 1263/* si_test_clearbuffer.c */ 1264void si_test_dma_perf(struct si_screen *sscreen); 1265 1266/* si_uvd.c */ 1267struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context, 1268 const struct pipe_video_codec *templ); 1269 1270struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe, 1271 const struct pipe_video_buffer *tmpl); 1272 1273/* si_viewport.c */ 1274void si_update_vs_viewport_state(struct si_context *ctx); 1275void si_init_viewport_functions(struct si_context *ctx); 1276 1277/* si_texture.c */ 1278bool si_prepare_for_dma_blit(struct si_context *sctx, 1279 struct si_texture *dst, 1280 unsigned dst_level, unsigned dstx, 1281 unsigned dsty, unsigned dstz, 1282 struct si_texture *src, 1283 unsigned src_level, 1284 const struct pipe_box *src_box); 1285void si_eliminate_fast_color_clear(struct si_context *sctx, 1286 struct si_texture *tex); 1287void si_texture_discard_cmask(struct si_screen *sscreen, 1288 struct si_texture *tex); 1289bool si_init_flushed_depth_texture(struct pipe_context *ctx, 1290 struct pipe_resource *texture, 1291 struct si_texture **staging); 1292void si_print_texture_info(struct si_screen *sscreen, 1293 struct si_texture *tex, struct u_log_context *log); 1294struct pipe_resource *si_texture_create(struct pipe_screen *screen, 1295 const struct pipe_resource *templ); 1296bool vi_dcc_formats_compatible(enum pipe_format format1, 1297 enum pipe_format format2); 1298bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex, 1299 unsigned level, 1300 enum pipe_format view_format); 1301void vi_disable_dcc_if_incompatible_format(struct si_context *sctx, 1302 struct pipe_resource *tex, 1303 unsigned level, 1304 enum pipe_format view_format); 1305struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe, 1306 struct pipe_resource *texture, 1307 const struct pipe_surface *templ, 1308 unsigned width0, unsigned height0, 1309 unsigned width, unsigned height); 1310unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap); 1311void vi_separate_dcc_try_enable(struct si_context *sctx, 1312 struct si_texture *tex); 1313void vi_separate_dcc_start_query(struct si_context *sctx, 1314 struct si_texture *tex); 1315void vi_separate_dcc_stop_query(struct si_context *sctx, 1316 struct si_texture *tex); 1317void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx, 1318 struct si_texture *tex); 1319bool si_texture_disable_dcc(struct si_context *sctx, 1320 struct si_texture *tex); 1321void si_init_screen_texture_functions(struct si_screen *sscreen); 1322void si_init_context_texture_functions(struct si_context *sctx); 1323 1324 1325/* 1326 * common helpers 1327 */ 1328 1329static inline struct r600_resource *r600_resource(struct pipe_resource *r) 1330{ 1331 return (struct r600_resource*)r; 1332} 1333 1334static inline void 1335r600_resource_reference(struct r600_resource **ptr, struct r600_resource *res) 1336{ 1337 pipe_resource_reference((struct pipe_resource **)ptr, 1338 (struct pipe_resource *)res); 1339} 1340 1341static inline void 1342si_texture_reference(struct si_texture **ptr, struct si_texture *res) 1343{ 1344 pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b); 1345} 1346 1347static inline bool 1348vi_dcc_enabled(struct si_texture *tex, unsigned level) 1349{ 1350 return tex->dcc_offset && level < tex->surface.num_dcc_levels; 1351} 1352 1353static inline unsigned 1354si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil) 1355{ 1356 if (stencil) 1357 return tex->surface.u.legacy.stencil_tiling_index[level]; 1358 else 1359 return tex->surface.u.legacy.tiling_index[level]; 1360} 1361 1362static inline void 1363si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r) 1364{ 1365 if (r) { 1366 /* Add memory usage for need_gfx_cs_space */ 1367 sctx->vram += r600_resource(r)->vram_usage; 1368 sctx->gtt += r600_resource(r)->gart_usage; 1369 } 1370} 1371 1372static inline void 1373si_invalidate_draw_sh_constants(struct si_context *sctx) 1374{ 1375 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN; 1376} 1377 1378static inline unsigned 1379si_get_atom_bit(struct si_context *sctx, struct si_atom *atom) 1380{ 1381 return 1 << (atom - sctx->atoms.array); 1382} 1383 1384static inline void 1385si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty) 1386{ 1387 unsigned bit = si_get_atom_bit(sctx, atom); 1388 1389 if (dirty) 1390 sctx->dirty_atoms |= bit; 1391 else 1392 sctx->dirty_atoms &= ~bit; 1393} 1394 1395static inline bool 1396si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom) 1397{ 1398 return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0; 1399} 1400 1401static inline void 1402si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom) 1403{ 1404 si_set_atom_dirty(sctx, atom, true); 1405} 1406 1407static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx) 1408{ 1409 if (sctx->gs_shader.cso) 1410 return &sctx->gs_shader; 1411 if (sctx->tes_shader.cso) 1412 return &sctx->tes_shader; 1413 1414 return &sctx->vs_shader; 1415} 1416 1417static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx) 1418{ 1419 struct si_shader_ctx_state *vs = si_get_vs(sctx); 1420 1421 return vs->cso ? &vs->cso->info : NULL; 1422} 1423 1424static inline struct si_shader* si_get_vs_state(struct si_context *sctx) 1425{ 1426 if (sctx->gs_shader.cso) 1427 return sctx->gs_shader.cso->gs_copy_shader; 1428 1429 struct si_shader_ctx_state *vs = si_get_vs(sctx); 1430 return vs->current ? vs->current : NULL; 1431} 1432 1433static inline bool si_can_dump_shader(struct si_screen *sscreen, 1434 unsigned processor) 1435{ 1436 return sscreen->debug_flags & (1 << processor); 1437} 1438 1439static inline bool si_get_strmout_en(struct si_context *sctx) 1440{ 1441 return sctx->streamout.streamout_enabled || 1442 sctx->streamout.prims_gen_query_enabled; 1443} 1444 1445static inline unsigned 1446si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size) 1447{ 1448 unsigned alignment, tcc_cache_line_size; 1449 1450 /* If the upload size is less than the cache line size (e.g. 16, 32), 1451 * the whole thing will fit into a cache line if we align it to its size. 1452 * The idea is that multiple small uploads can share a cache line. 1453 * If the upload size is greater, align it to the cache line size. 1454 */ 1455 alignment = util_next_power_of_two(upload_size); 1456 tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size; 1457 return MIN2(alignment, tcc_cache_line_size); 1458} 1459 1460static inline void 1461si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src) 1462{ 1463 if (pipe_reference(&(*dst)->reference, &src->reference)) 1464 si_destroy_saved_cs(*dst); 1465 1466 *dst = src; 1467} 1468 1469static inline void 1470si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples, 1471 bool shaders_read_metadata) 1472{ 1473 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB | 1474 SI_CONTEXT_INV_VMEM_L1; 1475 1476 if (sctx->chip_class >= GFX9) { 1477 /* Single-sample color is coherent with shaders on GFX9, but 1478 * L2 metadata must be flushed if shaders read metadata. 1479 * (DCC, CMASK). 1480 */ 1481 if (num_samples >= 2) 1482 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2; 1483 else if (shaders_read_metadata) 1484 sctx->flags |= SI_CONTEXT_INV_L2_METADATA; 1485 } else { 1486 /* SI-CI-VI */ 1487 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2; 1488 } 1489} 1490 1491static inline void 1492si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples, 1493 bool include_stencil, bool shaders_read_metadata) 1494{ 1495 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB | 1496 SI_CONTEXT_INV_VMEM_L1; 1497 1498 if (sctx->chip_class >= GFX9) { 1499 /* Single-sample depth (not stencil) is coherent with shaders 1500 * on GFX9, but L2 metadata must be flushed if shaders read 1501 * metadata. 1502 */ 1503 if (num_samples >= 2 || include_stencil) 1504 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2; 1505 else if (shaders_read_metadata) 1506 sctx->flags |= SI_CONTEXT_INV_L2_METADATA; 1507 } else { 1508 /* SI-CI-VI */ 1509 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2; 1510 } 1511} 1512 1513static inline bool 1514si_can_sample_zs(struct si_texture *tex, bool stencil_sampler) 1515{ 1516 return (stencil_sampler && tex->can_sample_s) || 1517 (!stencil_sampler && tex->can_sample_z); 1518} 1519 1520static inline bool 1521si_htile_enabled(struct si_texture *tex, unsigned level) 1522{ 1523 return tex->htile_offset && level == 0; 1524} 1525 1526static inline bool 1527vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level) 1528{ 1529 assert(!tex->tc_compatible_htile || tex->htile_offset); 1530 return tex->tc_compatible_htile && level == 0; 1531} 1532 1533static inline unsigned si_get_ps_iter_samples(struct si_context *sctx) 1534{ 1535 if (sctx->ps_uses_fbfetch) 1536 return sctx->framebuffer.nr_color_samples; 1537 1538 return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples); 1539} 1540 1541static inline unsigned si_get_total_colormask(struct si_context *sctx) 1542{ 1543 if (sctx->queued.named.rasterizer->rasterizer_discard) 1544 return 0; 1545 1546 struct si_shader_selector *ps = sctx->ps_shader.cso; 1547 if (!ps) 1548 return 0; 1549 1550 unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit & 1551 sctx->queued.named.blend->cb_target_mask; 1552 1553 if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS]) 1554 colormask &= ps->colors_written_4bit; 1555 else if (!ps->colors_written_4bit) 1556 colormask = 0; /* color0 writes all cbufs, but it's not written */ 1557 1558 return colormask; 1559} 1560 1561#define UTIL_ALL_PRIM_LINE_MODES ((1 << PIPE_PRIM_LINES) | \ 1562 (1 << PIPE_PRIM_LINE_LOOP) | \ 1563 (1 << PIPE_PRIM_LINE_STRIP) | \ 1564 (1 << PIPE_PRIM_LINES_ADJACENCY) | \ 1565 (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY)) 1566 1567static inline bool util_prim_is_lines(unsigned prim) 1568{ 1569 return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0; 1570} 1571 1572static inline bool util_prim_is_points_or_lines(unsigned prim) 1573{ 1574 return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES | 1575 (1 << PIPE_PRIM_POINTS))) != 0; 1576} 1577 1578/** 1579 * Return true if there is enough memory in VRAM and GTT for the buffers 1580 * added so far. 1581 * 1582 * \param vram VRAM memory size not added to the buffer list yet 1583 * \param gtt GTT memory size not added to the buffer list yet 1584 */ 1585static inline bool 1586radeon_cs_memory_below_limit(struct si_screen *screen, 1587 struct radeon_cmdbuf *cs, 1588 uint64_t vram, uint64_t gtt) 1589{ 1590 vram += cs->used_vram; 1591 gtt += cs->used_gart; 1592 1593 /* Anything that goes above the VRAM size should go to GTT. */ 1594 if (vram > screen->info.vram_size) 1595 gtt += vram - screen->info.vram_size; 1596 1597 /* Now we just need to check if we have enough GTT. */ 1598 return gtt < screen->info.gart_size * 0.7; 1599} 1600 1601/** 1602 * Add a buffer to the buffer list for the given command stream (CS). 1603 * 1604 * All buffers used by a CS must be added to the list. This tells the kernel 1605 * driver which buffers are used by GPU commands. Other buffers can 1606 * be swapped out (not accessible) during execution. 1607 * 1608 * The buffer list becomes empty after every context flush and must be 1609 * rebuilt. 1610 */ 1611static inline void radeon_add_to_buffer_list(struct si_context *sctx, 1612 struct radeon_cmdbuf *cs, 1613 struct r600_resource *rbo, 1614 enum radeon_bo_usage usage, 1615 enum radeon_bo_priority priority) 1616{ 1617 assert(usage); 1618 sctx->ws->cs_add_buffer( 1619 cs, rbo->buf, 1620 (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED), 1621 rbo->domains, priority); 1622} 1623 1624/** 1625 * Same as above, but also checks memory usage and flushes the context 1626 * accordingly. 1627 * 1628 * When this SHOULD NOT be used: 1629 * 1630 * - if si_context_add_resource_size has been called for the buffer 1631 * followed by *_need_cs_space for checking the memory usage 1632 * 1633 * - if si_need_dma_space has been called for the buffer 1634 * 1635 * - when emitting state packets and draw packets (because preceding packets 1636 * can't be re-emitted at that point) 1637 * 1638 * - if shader resource "enabled_mask" is not up-to-date or there is 1639 * a different constraint disallowing a context flush 1640 */ 1641static inline void 1642radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx, 1643 struct r600_resource *rbo, 1644 enum radeon_bo_usage usage, 1645 enum radeon_bo_priority priority, 1646 bool check_mem) 1647{ 1648 if (check_mem && 1649 !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs, 1650 sctx->vram + rbo->vram_usage, 1651 sctx->gtt + rbo->gart_usage)) 1652 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL); 1653 1654 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, rbo, usage, priority); 1655} 1656 1657#define PRINT_ERR(fmt, args...) \ 1658 fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args) 1659 1660#endif 1661