si_pipe.h revision 7ec681f3
1/* 2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org> 3 * Copyright 2018 Advanced Micro Devices, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * on the rights to use, copy, modify, merge, publish, distribute, sub 10 * license, and/or sell copies of the Software, and to permit persons to whom 11 * the Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the next 14 * paragraph) shall be included in all copies or substantial portions of the 15 * Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 23 * USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25#ifndef SI_PIPE_H 26#define SI_PIPE_H 27 28#include "si_shader.h" 29#include "si_state.h" 30#include "util/u_dynarray.h" 31#include "util/u_idalloc.h" 32#include "util/u_suballoc.h" 33#include "util/u_threaded_context.h" 34#include "util/u_vertex_state_cache.h" 35#include "ac_sqtt.h" 36 37#ifdef __cplusplus 38extern "C" { 39#endif 40 41#if UTIL_ARCH_BIG_ENDIAN 42#define SI_BIG_ENDIAN 1 43#else 44#define SI_BIG_ENDIAN 0 45#endif 46 47#define ATI_VENDOR_ID 0x1002 48#define SI_NOT_QUERY 0xffffffff 49 50/* The base vertex and primitive restart can be any number, but we must pick 51 * one which will mean "unknown" for the purpose of state tracking and 52 * the number shouldn't be a commonly-used one. */ 53#define SI_BASE_VERTEX_UNKNOWN INT_MIN 54#define SI_START_INSTANCE_UNKNOWN ((unsigned)INT_MIN) 55#define SI_DRAW_ID_UNKNOWN ((unsigned)INT_MIN) 56#define SI_RESTART_INDEX_UNKNOWN ((unsigned)INT_MIN) 57#define SI_INSTANCE_COUNT_UNKNOWN ((unsigned)INT_MIN) 58#define SI_NUM_SMOOTH_AA_SAMPLES 4 59#define SI_MAX_POINT_SIZE 2048 60#define SI_GS_PER_ES 128 61/* Alignment for optimal CP DMA performance. */ 62#define SI_CPDMA_ALIGNMENT 32 63 64/* Tunables for compute-based clear_buffer and copy_buffer: */ 65#define SI_COMPUTE_CLEAR_DW_PER_THREAD 4 66#define SI_COMPUTE_COPY_DW_PER_THREAD 4 67/* L2 LRU is recommended because the compute shader can finish sooner due to fewer L2 evictions. */ 68#define SI_COMPUTE_DST_CACHE_POLICY L2_LRU 69 70/* Pipeline & streamout query controls. */ 71#define SI_CONTEXT_START_PIPELINE_STATS (1 << 0) 72#define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1) 73#define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2) 74/* Instruction cache. */ 75#define SI_CONTEXT_INV_ICACHE (1 << 3) 76/* Scalar cache. (GFX6-9: scalar L1; GFX10: scalar L0) 77 * GFX10: This also invalidates the L1 shader array cache. */ 78#define SI_CONTEXT_INV_SCACHE (1 << 4) 79/* Vector cache. (GFX6-9: vector L1; GFX10: vector L0) 80 * GFX10: This also invalidates the L1 shader array cache. */ 81#define SI_CONTEXT_INV_VCACHE (1 << 5) 82/* L2 cache + L2 metadata cache writeback & invalidate. 83 * GFX6-8: Used by shaders only. GFX9-10: Used by everything. */ 84#define SI_CONTEXT_INV_L2 (1 << 6) 85/* L2 writeback (write dirty L2 lines to memory for non-L2 clients). 86 * Only used for coherency with non-L2 clients like CB, DB, CP on GFX6-8. 87 * GFX6-7 will do complete invalidation, because the writeback is unsupported. */ 88#define SI_CONTEXT_WB_L2 (1 << 7) 89/* Writeback & invalidate the L2 metadata cache only. It can only be coupled with 90 * a CB or DB flush. */ 91#define SI_CONTEXT_INV_L2_METADATA (1 << 8) 92/* Framebuffer caches. */ 93#define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9) 94#define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10) 95#define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11) 96/* Engine synchronization. */ 97#define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12) 98#define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13) 99#define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14) 100#define SI_CONTEXT_VGT_FLUSH (1 << 15) 101#define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16) 102/* PFP waits for ME to finish. Used to sync for index and indirect buffers and render 103 * condition. It's typically set when doing a VS/PS/CS partial flush for buffers. */ 104#define SI_CONTEXT_PFP_SYNC_ME (1 << 17) 105 106#define SI_PREFETCH_LS (1 << 1) 107#define SI_PREFETCH_HS (1 << 2) 108#define SI_PREFETCH_ES (1 << 3) 109#define SI_PREFETCH_GS (1 << 4) 110#define SI_PREFETCH_VS (1 << 5) 111#define SI_PREFETCH_PS (1 << 6) 112 113#define SI_MAX_BORDER_COLORS 4096 114#define SI_MAX_VIEWPORTS 16 115#define SIX_BITS 0x3F 116#define SI_MAP_BUFFER_ALIGNMENT 64 117/* We only support the minimum allowed value (512), so that we can pack a 3D block size 118 * in 1 SGPR. */ 119#define SI_MAX_VARIABLE_THREADS_PER_BLOCK 512 120 121#define SI_CONTEXT_FLAG_AUX (1u << 31) 122 123#define SI_RESOURCE_FLAG_FORCE_LINEAR (PIPE_RESOURCE_FLAG_DRV_PRIV << 0) 124#define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1) 125#define SI_RESOURCE_FLAG_FORCE_MSAA_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2) 126#define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3) 127#define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4) 128#define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5) 129#define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6) 130#define SI_RESOURCE_FLAG_CLEAR (PIPE_RESOURCE_FLAG_DRV_PRIV << 7) 131/* gap */ 132/* Set a micro tile mode: */ 133#define SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE (PIPE_RESOURCE_FLAG_DRV_PRIV << 9) 134#define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT (util_logbase2(PIPE_RESOURCE_FLAG_DRV_PRIV) + 10) 135#define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SET(x) \ 136 (((x)&0x3) << SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT) 137#define SI_RESOURCE_FLAG_MICRO_TILE_MODE_GET(x) \ 138 (((x) >> SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT) & 0x3) 139#define SI_RESOURCE_FLAG_UNCACHED (PIPE_RESOURCE_FLAG_DRV_PRIV << 12) 140#define SI_RESOURCE_FLAG_DRIVER_INTERNAL (PIPE_RESOURCE_FLAG_DRV_PRIV << 13) 141#define SI_RESOURCE_AUX_PLANE (PIPE_RESOURCE_FLAG_DRV_PRIV << 14) 142 143enum si_has_gs { 144 GS_OFF, 145 GS_ON, 146}; 147 148enum si_has_tess { 149 TESS_OFF, 150 TESS_ON, 151}; 152 153enum si_has_ngg { 154 NGG_OFF, 155 NGG_ON, 156}; 157 158enum si_clear_code 159{ 160 DCC_CLEAR_COLOR_0000 = 0x00000000, 161 DCC_CLEAR_COLOR_0001 = 0x40404040, 162 DCC_CLEAR_COLOR_1110 = 0x80808080, 163 DCC_CLEAR_COLOR_1111 = 0xC0C0C0C0, 164 DCC_CLEAR_COLOR_REG = 0x20202020, 165 DCC_UNCOMPRESSED = 0xFFFFFFFF, 166}; 167 168#define SI_IMAGE_ACCESS_DCC_OFF (1 << 8) 169#define SI_IMAGE_ACCESS_ALLOW_DCC_STORE (1 << 9) 170 171/* Debug flags. */ 172enum 173{ 174 /* Shader logging options: */ 175 DBG_VS = MESA_SHADER_VERTEX, 176 DBG_TCS = MESA_SHADER_TESS_CTRL, 177 DBG_TES = MESA_SHADER_TESS_EVAL, 178 DBG_GS = MESA_SHADER_GEOMETRY, 179 DBG_PS = MESA_SHADER_FRAGMENT, 180 DBG_CS = MESA_SHADER_COMPUTE, 181 DBG_NO_IR, 182 DBG_NO_NIR, 183 DBG_NO_ASM, 184 DBG_PREOPT_IR, 185 186 /* Shader compiler options the shader cache should be aware of: */ 187 DBG_FS_CORRECT_DERIVS_AFTER_KILL, 188 DBG_GISEL, 189 DBG_W32_GE, 190 DBG_W32_PS, 191 DBG_W32_CS, 192 DBG_W64_GE, 193 DBG_W64_PS, 194 DBG_W64_CS, 195 196 /* Shader compiler options (with no effect on the shader cache): */ 197 DBG_CHECK_IR, 198 DBG_MONOLITHIC_SHADERS, 199 DBG_NO_OPT_VARIANT, 200 201 /* Information logging options: */ 202 DBG_INFO, 203 DBG_TEX, 204 DBG_COMPUTE, 205 DBG_VM, 206 DBG_CACHE_STATS, 207 DBG_IB, 208 209 /* Driver options: */ 210 DBG_NO_WC, 211 DBG_CHECK_VM, 212 DBG_RESERVE_VMID, 213 DBG_SHADOW_REGS, 214 DBG_NO_FAST_DISPLAY_LIST, 215 216 /* 3D engine options: */ 217 DBG_NO_GFX, 218 DBG_NO_NGG, 219 DBG_ALWAYS_NGG_CULLING_ALL, 220 DBG_ALWAYS_NGG_CULLING_TESS, 221 DBG_NO_NGG_CULLING, 222 DBG_SWITCH_ON_EOP, 223 DBG_NO_OUT_OF_ORDER, 224 DBG_NO_DPBB, 225 DBG_DPBB, 226 DBG_NO_HYPERZ, 227 DBG_NO_2D_TILING, 228 DBG_NO_TILING, 229 DBG_NO_DISPLAY_TILING, 230 DBG_NO_DISPLAY_DCC, 231 DBG_NO_DCC, 232 DBG_NO_DCC_CLEAR, 233 DBG_NO_DCC_STORE, 234 DBG_DCC_STORE, 235 DBG_NO_DCC_MSAA, 236 DBG_NO_FMASK, 237 DBG_NO_DMA, 238 239 DBG_TMZ, 240 DBG_SQTT, 241 242 DBG_COUNT 243}; 244 245enum 246{ 247 /* Tests: */ 248 DBG_TEST_BLIT, 249 DBG_TEST_VMFAULT_CP, 250 DBG_TEST_VMFAULT_SHADER, 251 DBG_TEST_DMA_PERF, 252 DBG_TEST_GDS, 253 DBG_TEST_GDS_MM, 254 DBG_TEST_GDS_OA_MM, 255}; 256 257#define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1)) 258#define DBG(name) (1ull << DBG_##name) 259 260enum si_cache_policy 261{ 262 L2_BYPASS, 263 L2_STREAM, /* same as SLC=1 */ 264 L2_LRU, /* same as SLC=0 */ 265}; 266 267enum si_coherency 268{ 269 SI_COHERENCY_NONE, /* no cache flushes needed */ 270 SI_COHERENCY_SHADER, 271 SI_COHERENCY_CB_META, 272 SI_COHERENCY_DB_META, 273 SI_COHERENCY_CP, 274}; 275 276struct si_compute; 277struct si_shader_context; 278struct hash_table; 279 280/* Only 32-bit buffer allocations are supported, gallium doesn't support more 281 * at the moment. 282 */ 283struct si_resource { 284 struct threaded_resource b; 285 286 /* Winsys objects. */ 287 struct pb_buffer *buf; 288 uint64_t gpu_address; 289 /* Memory usage if the buffer placement is optimal. */ 290 uint32_t memory_usage_kb; 291 292 /* Resource properties. */ 293 uint64_t bo_size; 294 uint8_t bo_alignment_log2; 295 enum radeon_bo_domain domains:8; 296 enum radeon_bo_flag flags:16; 297 unsigned bind_history; 298 299 /* The buffer range which is initialized (with a write transfer, 300 * streamout, DMA, or as a random access target). The rest of 301 * the buffer is considered invalid and can be mapped unsynchronized. 302 * 303 * This allows unsynchronized mapping of a buffer range which hasn't 304 * been used yet. It's for applications which forget to use 305 * the unsynchronized map flag and expect the driver to figure it out. 306 */ 307 struct util_range valid_buffer_range; 308 309 /* For buffers only. This indicates that a write operation has been 310 * performed by TC L2, but the cache hasn't been flushed. 311 * Any hw block which doesn't use or bypasses TC L2 should check this 312 * flag and flush the cache before using the buffer. 313 * 314 * For example, TC L2 must be flushed if a buffer which has been 315 * modified by a shader store instruction is about to be used as 316 * an index buffer. The reason is that VGT DMA index fetching doesn't 317 * use TC L2. 318 */ 319 bool TC_L2_dirty; 320 321 /* Whether this resource is referenced by bindless handles. */ 322 bool texture_handle_allocated; 323 bool image_handle_allocated; 324 325 /* Whether the resource has been exported via resource_get_handle. */ 326 uint8_t external_usage; /* PIPE_HANDLE_USAGE_* */ 327}; 328 329struct si_transfer { 330 struct threaded_transfer b; 331 struct si_resource *staging; 332}; 333 334struct si_texture { 335 struct si_resource buffer; 336 337 struct radeon_surf surface; 338 struct si_texture *flushed_depth_texture; 339 340 /* One texture allocation can contain these buffers: 341 * - image (pixel data) 342 * - FMASK buffer (MSAA compression) 343 * - CMASK buffer (MSAA compression and/or legacy fast color clear) 344 * - HTILE buffer (Z/S compression and fast Z/S clear) 345 * - DCC buffer (color compression and new fast color clear) 346 * - displayable DCC buffer (if the DCC buffer is not displayable) 347 */ 348 uint64_t cmask_base_address_reg; 349 struct si_resource *cmask_buffer; 350 unsigned cb_color_info; /* fast clear enable bit */ 351 unsigned color_clear_value[2]; 352 unsigned last_msaa_resolve_target_micro_mode; 353 bool swap_rgb_to_bgr_on_next_clear; 354 bool swap_rgb_to_bgr; 355 unsigned num_level0_transfers; 356 unsigned plane_index; /* other planes are different pipe_resources */ 357 unsigned num_planes; 358 359 /* Depth buffer compression and fast clear. */ 360 float depth_clear_value[RADEON_SURF_MAX_LEVELS]; 361 uint8_t stencil_clear_value[RADEON_SURF_MAX_LEVELS]; 362 uint16_t depth_cleared_level_mask_once; /* if it was cleared at least once */ 363 uint16_t depth_cleared_level_mask; /* track if it's cleared (can be false negative) */ 364 uint16_t stencil_cleared_level_mask; /* if it was cleared at least once */ 365 uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */ 366 uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */ 367 enum pipe_format db_render_format : 16; 368 bool fmask_is_identity : 1; 369 bool tc_compatible_htile : 1; 370 bool enable_tc_compatible_htile_next_clear : 1; 371 bool htile_stencil_disabled : 1; 372 bool upgraded_depth : 1; /* upgraded from unorm to Z32_FLOAT */ 373 bool is_depth : 1; 374 bool db_compatible : 1; 375 bool can_sample_z : 1; 376 bool can_sample_s : 1; 377 bool need_flush_after_depth_decompression: 1; 378 379 /* We need to track DCC dirtiness, because st/dri usually calls 380 * flush_resource twice per frame (not a bug) and we don't wanna 381 * decompress DCC twice. 382 */ 383 bool displayable_dcc_dirty : 1; 384 385 /* Counter that should be non-zero if the texture is bound to a 386 * framebuffer. 387 */ 388 unsigned framebuffers_bound; 389}; 390 391/* State trackers create separate textures in a next-chain for extra planes 392 * even if those are planes created purely for modifiers. Because the linking 393 * of the chain happens outside of the driver, and NULL is interpreted as 394 * failure, let's create some dummy texture structs. We could use these 395 * later to use the offsets for linking if we really wanted to. 396 * 397 * For now just create a dummy struct and completely ignore it. 398 * 399 * Potentially in the future we could store stride/offset and use it during 400 * creation, though we might want to change how linking is done first. 401 */ 402struct si_auxiliary_texture { 403 struct threaded_resource b; 404 struct pb_buffer *buffer; 405 uint32_t offset; 406 uint32_t stride; 407}; 408 409struct si_surface { 410 struct pipe_surface base; 411 412 /* These can vary with block-compressed textures. */ 413 uint16_t width0; 414 uint16_t height0; 415 416 bool color_initialized : 1; 417 bool depth_initialized : 1; 418 419 /* Misc. color flags. */ 420 bool color_is_int8 : 1; 421 bool color_is_int10 : 1; 422 bool dcc_incompatible : 1; 423 424 /* Color registers. */ 425 unsigned cb_color_info; 426 unsigned cb_color_view; 427 unsigned cb_color_attrib; 428 unsigned cb_color_attrib2; /* GFX9 and later */ 429 unsigned cb_color_attrib3; /* GFX10 and later */ 430 unsigned cb_dcc_control; /* GFX8 and later */ 431 unsigned spi_shader_col_format : 8; /* no blending, no alpha-to-coverage. */ 432 unsigned spi_shader_col_format_alpha : 8; /* alpha-to-coverage */ 433 unsigned spi_shader_col_format_blend : 8; /* blending without alpha. */ 434 unsigned spi_shader_col_format_blend_alpha : 8; /* blending with alpha. */ 435 436 /* DB registers. */ 437 uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */ 438 uint64_t db_stencil_base; 439 uint64_t db_htile_data_base; 440 unsigned db_depth_info; 441 unsigned db_z_info; 442 unsigned db_z_info2; /* GFX9 only */ 443 unsigned db_depth_view; 444 unsigned db_depth_size; 445 unsigned db_depth_slice; 446 unsigned db_stencil_info; 447 unsigned db_stencil_info2; /* GFX9 only */ 448 unsigned db_htile_surface; 449}; 450 451struct si_mmio_counter { 452 unsigned busy; 453 unsigned idle; 454}; 455 456union si_mmio_counters { 457 struct si_mmio_counters_named { 458 /* For global GPU load including SDMA. */ 459 struct si_mmio_counter gpu; 460 461 /* GRBM_STATUS */ 462 struct si_mmio_counter spi; 463 struct si_mmio_counter gui; 464 struct si_mmio_counter ta; 465 struct si_mmio_counter gds; 466 struct si_mmio_counter vgt; 467 struct si_mmio_counter ia; 468 struct si_mmio_counter sx; 469 struct si_mmio_counter wd; 470 struct si_mmio_counter bci; 471 struct si_mmio_counter sc; 472 struct si_mmio_counter pa; 473 struct si_mmio_counter db; 474 struct si_mmio_counter cp; 475 struct si_mmio_counter cb; 476 477 /* SRBM_STATUS2 */ 478 struct si_mmio_counter sdma; 479 480 /* CP_STAT */ 481 struct si_mmio_counter pfp; 482 struct si_mmio_counter meq; 483 struct si_mmio_counter me; 484 struct si_mmio_counter surf_sync; 485 struct si_mmio_counter cp_dma; 486 struct si_mmio_counter scratch_ram; 487 } named; 488 489 unsigned array[sizeof(struct si_mmio_counters_named) / sizeof(unsigned)]; 490}; 491 492struct si_memory_object { 493 struct pipe_memory_object b; 494 struct pb_buffer *buf; 495 uint32_t stride; 496}; 497 498/* Saved CS data for debugging features. */ 499struct radeon_saved_cs { 500 uint32_t *ib; 501 unsigned num_dw; 502 503 struct radeon_bo_list_item *bo_list; 504 unsigned bo_count; 505}; 506 507struct si_screen { 508 struct pipe_screen b; 509 struct radeon_winsys *ws; 510 struct disk_cache *disk_shader_cache; 511 512 struct radeon_info info; 513 struct nir_shader_compiler_options nir_options; 514 uint64_t debug_flags; 515 char renderer_string[183]; 516 517 void (*make_texture_descriptor)(struct si_screen *screen, struct si_texture *tex, bool sampler, 518 enum pipe_texture_target target, enum pipe_format pipe_format, 519 const unsigned char state_swizzle[4], unsigned first_level, 520 unsigned last_level, unsigned first_layer, unsigned last_layer, 521 unsigned width, unsigned height, unsigned depth, uint32_t *state, 522 uint32_t *fmask_state); 523 524 unsigned max_memory_usage_kb; 525 unsigned pa_sc_raster_config; 526 unsigned pa_sc_raster_config_1; 527 unsigned se_tile_repeat; 528 unsigned gs_table_depth; 529 unsigned tess_offchip_block_dw_size; 530 unsigned tess_offchip_ring_size; 531 unsigned tess_factor_ring_size; 532 unsigned vgt_hs_offchip_param; 533 unsigned eqaa_force_coverage_samples; 534 unsigned eqaa_force_z_samples; 535 unsigned eqaa_force_color_samples; 536 unsigned pbb_context_states_per_bin; 537 unsigned pbb_persistent_states_per_bin; 538 bool has_draw_indirect_multi; 539 bool has_out_of_order_rast; 540 bool assume_no_z_fights; 541 bool commutative_blend_add; 542 bool allow_draw_out_of_order; 543 bool dpbb_allowed; 544 bool use_ngg; 545 bool use_ngg_culling; 546 bool use_ngg_streamout; 547 bool allow_dcc_msaa_clear_to_reg_for_bpp[5]; /* indexed by log2(Bpp) */ 548 bool always_allow_dcc_stores; 549 550 struct { 551#define OPT_BOOL(name, dflt, description) bool name : 1; 552#include "si_debug_options.h" 553 } options; 554 555 /* Whether shaders are monolithic (1-part) or separate (3-part). */ 556 bool use_monolithic_shaders; 557 bool record_llvm_ir; 558 559 struct slab_parent_pool pool_transfers; 560 561 /* Texture filter settings. */ 562 int force_aniso; /* -1 = disabled */ 563 564 /* Auxiliary context. Mainly used to initialize resources. 565 * It must be locked prior to using and flushed before unlocking. */ 566 struct pipe_context *aux_context; 567 simple_mtx_t aux_context_lock; 568 569 /* Async compute context for DRI_PRIME copies. */ 570 struct pipe_context *async_compute_context; 571 simple_mtx_t async_compute_context_lock; 572 573 /* This must be in the screen, because UE4 uses one context for 574 * compilation and another one for rendering. 575 */ 576 unsigned num_compilations; 577 /* Along with ST_DEBUG=precompile, this should show if applications 578 * are loading shaders on demand. This is a monotonic counter. 579 */ 580 unsigned num_shaders_created; 581 unsigned num_memory_shader_cache_hits; 582 unsigned num_memory_shader_cache_misses; 583 unsigned num_disk_shader_cache_hits; 584 unsigned num_disk_shader_cache_misses; 585 586 /* GPU load thread. */ 587 simple_mtx_t gpu_load_mutex; 588 thrd_t gpu_load_thread; 589 union si_mmio_counters mmio_counters; 590 volatile unsigned gpu_load_stop_thread; /* bool */ 591 592 /* Performance counters. */ 593 struct si_perfcounters *perfcounters; 594 595 /* If pipe_screen wants to recompute and re-emit the framebuffer, 596 * sampler, and image states of all contexts, it should atomically 597 * increment this. 598 * 599 * Each context will compare this with its own last known value of 600 * the counter before drawing and re-emit the states accordingly. 601 */ 602 unsigned dirty_tex_counter; 603 unsigned dirty_buf_counter; 604 605 /* Atomically increment this counter when an existing texture's 606 * metadata is enabled or disabled in a way that requires changing 607 * contexts' compressed texture binding masks. 608 */ 609 unsigned compressed_colortex_counter; 610 611 struct { 612 /* Context flags to set so that all writes from earlier jobs 613 * in the CP are seen by L2 clients. 614 */ 615 unsigned cp_to_L2; 616 617 /* Context flags to set so that all writes from earlier jobs 618 * that end in L2 are seen by CP. 619 */ 620 unsigned L2_to_cp; 621 } barrier_flags; 622 623 simple_mtx_t shader_parts_mutex; 624 struct si_shader_part *vs_prologs; 625 struct si_shader_part *tcs_epilogs; 626 struct si_shader_part *gs_prologs; 627 struct si_shader_part *ps_prologs; 628 struct si_shader_part *ps_epilogs; 629 630 /* Shader cache in memory. 631 * 632 * Design & limitations: 633 * - The shader cache is per screen (= per process), never saved to 634 * disk, and skips redundant shader compilations from NIR to bytecode. 635 * - It can only be used with one-variant-per-shader support, in which 636 * case only the main (typically middle) part of shaders is cached. 637 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS 638 * variants of VS and TES are cached, so LS and ES aren't. 639 * - GS and CS aren't cached, but it's certainly possible to cache 640 * those as well. 641 */ 642 simple_mtx_t shader_cache_mutex; 643 struct hash_table *shader_cache; 644 /* Maximum and current size */ 645 uint32_t shader_cache_size; 646 uint32_t shader_cache_max_size; 647 648 /* Shader cache of live shaders. */ 649 struct util_live_shader_cache live_shader_cache; 650 651 /* Shader compiler queue for multithreaded compilation. */ 652 struct util_queue shader_compiler_queue; 653 /* Use at most 3 normal compiler threads on quadcore and better. 654 * Hyperthreaded CPUs report the number of threads, but we want 655 * the number of cores. We only need this many threads for shader-db. */ 656 struct ac_llvm_compiler compiler[24]; /* used by the queue only */ 657 658 struct util_queue shader_compiler_queue_low_priority; 659 /* Use at most 2 low priority threads on quadcore and better. 660 * We want to minimize the impact on multithreaded Mesa. */ 661 struct ac_llvm_compiler compiler_lowp[10]; 662 663 unsigned compute_wave_size; 664 unsigned ps_wave_size; 665 unsigned ge_wave_size; 666 unsigned ngg_subgroup_size; 667 668 struct util_idalloc_mt buffer_ids; 669 struct util_vertex_state_cache vertex_state_cache; 670}; 671 672struct si_sampler_view { 673 struct pipe_sampler_view base; 674 /* [0..7] = image descriptor 675 * [4..7] = buffer descriptor */ 676 uint32_t state[8]; 677 uint32_t fmask_state[8]; 678 const struct legacy_surf_level *base_level_info; 679 ubyte base_level; 680 ubyte block_width; 681 bool is_stencil_sampler; 682 bool dcc_incompatible; 683}; 684 685#define SI_SAMPLER_STATE_MAGIC 0x34f1c35a 686 687struct si_sampler_state { 688#ifndef NDEBUG 689 unsigned magic; 690#endif 691 uint32_t val[4]; 692 uint32_t upgraded_depth_val[4]; 693}; 694 695struct si_cs_shader_state { 696 struct si_compute *program; 697 struct si_compute *emitted_program; 698 unsigned offset; 699 bool initialized; 700 bool uses_scratch; 701}; 702 703struct si_samplers { 704 struct pipe_sampler_view *views[SI_NUM_SAMPLERS]; 705 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS]; 706 707 /* The i-th bit is set if that element is enabled (non-NULL resource). */ 708 unsigned enabled_mask; 709 uint32_t needs_depth_decompress_mask; 710 uint32_t needs_color_decompress_mask; 711}; 712 713struct si_images { 714 struct pipe_image_view views[SI_NUM_IMAGES]; 715 uint32_t needs_color_decompress_mask; 716 unsigned enabled_mask; 717 unsigned display_dcc_store_mask; 718}; 719 720struct si_framebuffer { 721 struct pipe_framebuffer_state state; 722 unsigned colorbuf_enabled_4bit; 723 unsigned spi_shader_col_format; 724 unsigned spi_shader_col_format_alpha; 725 unsigned spi_shader_col_format_blend; 726 unsigned spi_shader_col_format_blend_alpha; 727 ubyte nr_samples : 5; /* at most 16xAA */ 728 ubyte log_samples : 3; /* at most 4 = 16xAA */ 729 ubyte nr_color_samples; /* at most 8xAA */ 730 ubyte compressed_cb_mask; 731 ubyte uncompressed_cb_mask; 732 ubyte color_is_int8; 733 ubyte color_is_int10; 734 ubyte dirty_cbufs; 735 ubyte dcc_overwrite_combiner_watermark; 736 ubyte min_bytes_per_pixel; 737 bool dirty_zsbuf; 738 bool any_dst_linear; 739 bool CB_has_shader_readable_metadata; 740 bool DB_has_shader_readable_metadata; 741 bool all_DCC_pipe_aligned; 742 bool has_dcc_msaa; 743}; 744 745enum si_quant_mode 746{ 747 /* This is the list we want to support. */ 748 SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH, 749 SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH, 750 SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH, 751}; 752 753struct si_signed_scissor { 754 int minx; 755 int miny; 756 int maxx; 757 int maxy; 758 enum si_quant_mode quant_mode; 759}; 760 761struct si_viewports { 762 struct pipe_viewport_state states[SI_MAX_VIEWPORTS]; 763 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS]; 764}; 765 766struct si_streamout_target { 767 struct pipe_stream_output_target b; 768 769 /* The buffer where BUFFER_FILLED_SIZE is stored. */ 770 struct si_resource *buf_filled_size; 771 unsigned buf_filled_size_offset; 772 bool buf_filled_size_valid; 773 774 unsigned stride_in_dw; 775}; 776 777struct si_streamout { 778 bool begin_emitted; 779 780 unsigned enabled_mask; 781 unsigned num_targets; 782 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS]; 783 784 unsigned append_bitmask; 785 bool suspended; 786 787 /* External state which comes from the vertex shader, 788 * it must be set explicitly when binding a shader. */ 789 uint16_t *stride_in_dw; 790 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */ 791 792 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */ 793 unsigned hw_enabled_mask; 794 795 /* The state of VGT_STRMOUT_(CONFIG|EN). */ 796 bool streamout_enabled; 797 bool prims_gen_query_enabled; 798 int num_prims_gen_queries; 799}; 800 801/* A shader state consists of the shader selector, which is a constant state 802 * object shared by multiple contexts and shouldn't be modified, and 803 * the current shader variant selected for this context. 804 */ 805struct si_shader_ctx_state { 806 struct si_shader_selector *cso; 807 struct si_shader *current; 808 /* The shader variant key representing the current state. */ 809 struct si_shader_key key; 810}; 811 812#define SI_NUM_VGT_PARAM_KEY_BITS 12 813#define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS) 814 815/* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values. 816 * Some fields are set by state-change calls, most are set by draw_vbo. 817 */ 818union si_vgt_param_key { 819 struct { 820#if UTIL_ARCH_LITTLE_ENDIAN 821 uint16_t prim : 4; 822 uint16_t uses_instancing : 1; 823 uint16_t multi_instances_smaller_than_primgroup : 1; 824 uint16_t primitive_restart : 1; 825 uint16_t count_from_stream_output : 1; 826 uint16_t line_stipple_enabled : 1; 827 uint16_t uses_tess : 1; 828 uint16_t tess_uses_prim_id : 1; 829 uint16_t uses_gs : 1; 830 uint16_t _pad : 16 - SI_NUM_VGT_PARAM_KEY_BITS; 831#else /* UTIL_ARCH_BIG_ENDIAN */ 832 uint16_t _pad : 16 - SI_NUM_VGT_PARAM_KEY_BITS; 833 uint16_t uses_gs : 1; 834 uint16_t tess_uses_prim_id : 1; 835 uint16_t uses_tess : 1; 836 uint16_t line_stipple_enabled : 1; 837 uint16_t count_from_stream_output : 1; 838 uint16_t primitive_restart : 1; 839 uint16_t multi_instances_smaller_than_primgroup : 1; 840 uint16_t uses_instancing : 1; 841 uint16_t prim : 4; 842#endif 843 } u; 844 uint16_t index; 845}; 846 847struct si_texture_handle { 848 unsigned desc_slot; 849 bool desc_dirty; 850 struct pipe_sampler_view *view; 851 struct si_sampler_state sstate; 852}; 853 854struct si_image_handle { 855 unsigned desc_slot; 856 bool desc_dirty; 857 struct pipe_image_view view; 858}; 859 860struct si_saved_cs { 861 struct pipe_reference reference; 862 struct si_context *ctx; 863 struct radeon_saved_cs gfx; 864 struct radeon_saved_cs compute; 865 struct si_resource *trace_buf; 866 unsigned trace_id; 867 868 unsigned gfx_last_dw; 869 bool flushed; 870 int64_t time_flush; 871}; 872 873struct si_small_prim_cull_info { 874 float scale[2], translate[2]; 875 float small_prim_precision; 876}; 877 878struct si_vertex_state { 879 struct pipe_vertex_state b; 880 struct si_vertex_elements velems; 881 uint32_t descriptors[4 * SI_MAX_ATTRIBS]; 882}; 883 884typedef void (*pipe_draw_vbo_func)(struct pipe_context *pipe, 885 const struct pipe_draw_info *info, 886 unsigned drawid_offset, 887 const struct pipe_draw_indirect_info *indirect, 888 const struct pipe_draw_start_count_bias *draws, 889 unsigned num_draws); 890typedef void (*pipe_draw_vertex_state_func)(struct pipe_context *ctx, 891 struct pipe_vertex_state *vstate, 892 uint32_t partial_velem_mask, 893 struct pipe_draw_vertex_state_info info, 894 const struct pipe_draw_start_count_bias *draws, 895 unsigned num_draws); 896 897struct si_context { 898 struct pipe_context b; /* base class */ 899 900 enum radeon_family family; 901 enum chip_class chip_class; 902 903 struct radeon_winsys *ws; 904 struct radeon_winsys_ctx *ctx; 905 struct radeon_cmdbuf gfx_cs; /* compute IB if graphics is disabled */ 906 struct radeon_cmdbuf *sdma_cs; 907 struct pipe_fence_handle *last_gfx_fence; 908 struct si_resource *eop_bug_scratch; 909 struct si_resource *eop_bug_scratch_tmz; 910 struct u_upload_mgr *cached_gtt_allocator; 911 struct threaded_context *tc; 912 struct u_suballocator allocator_zeroed_memory; 913 struct slab_child_pool pool_transfers; 914 struct slab_child_pool pool_transfers_unsync; /* for threaded_context */ 915 struct pipe_device_reset_callback device_reset_callback; 916 struct u_log_context *log; 917 void *query_result_shader; 918 void *sh_query_result_shader; 919 struct si_resource *shadowed_regs; 920 921 void (*emit_cache_flush)(struct si_context *ctx, struct radeon_cmdbuf *cs); 922 923 struct blitter_context *blitter; 924 void *noop_blend; 925 void *noop_dsa; 926 void *no_velems_state; 927 void *discard_rasterizer_state; 928 void *custom_dsa_flush; 929 void *custom_blend_resolve; 930 void *custom_blend_fmask_decompress; 931 void *custom_blend_eliminate_fastclear; 932 void *custom_blend_dcc_decompress; 933 void *vs_blit_pos; 934 void *vs_blit_pos_layered; 935 void *vs_blit_color; 936 void *vs_blit_color_layered; 937 void *vs_blit_texcoord; 938 void *cs_clear_buffer; 939 void *cs_clear_buffer_rmw; 940 void *cs_copy_buffer; 941 void *cs_copy_image; 942 void *cs_copy_image_1d_array; 943 void *cs_clear_render_target; 944 void *cs_clear_render_target_1d_array; 945 void *cs_clear_12bytes_buffer; 946 void *cs_dcc_decompress; 947 void *cs_dcc_retile[32]; 948 void *cs_fmask_expand[3][2]; /* [log2(samples)-1][is_array] */ 949 struct si_screen *screen; 950 struct pipe_debug_callback debug; 951 struct ac_llvm_compiler compiler; /* only non-threaded compilation */ 952 struct si_shader_ctx_state fixed_func_tcs_shader; 953 /* Offset 0: EOP flush number; Offset 4: GDS prim restart counter */ 954 struct si_resource *wait_mem_scratch; 955 struct si_resource *wait_mem_scratch_tmz; 956 unsigned wait_mem_number; 957 uint16_t prefetch_L2_mask; 958 959 bool blitter_running; 960 bool is_noop:1; 961 bool has_graphics:1; 962 bool gfx_flush_in_progress : 1; 963 bool gfx_last_ib_is_busy : 1; 964 bool compute_is_busy : 1; 965 int8_t pipeline_stats_enabled; /* -1 = unknown, 0 = disabled, 1 = enabled */ 966 967 unsigned num_gfx_cs_flushes; 968 unsigned initial_gfx_cs_size; 969 unsigned last_dirty_tex_counter; 970 unsigned last_dirty_buf_counter; 971 unsigned last_compressed_colortex_counter; 972 unsigned last_num_draw_calls; 973 unsigned flags; /* flush flags */ 974 /* Current unaccounted memory usage. */ 975 uint32_t memory_usage_kb; 976 977 /* NGG streamout. */ 978 struct pb_buffer *gds; 979 struct pb_buffer *gds_oa; 980 981 /* Atoms (direct states). */ 982 union si_state_atoms atoms; 983 unsigned dirty_atoms; /* mask */ 984 /* PM4 states (precomputed immutable states) */ 985 unsigned dirty_states; 986 union si_state queued; 987 union si_state emitted; 988 989 /* Atom declarations. */ 990 struct si_framebuffer framebuffer; 991 unsigned sample_locs_num_samples; 992 uint16_t sample_mask; 993 unsigned last_cb_target_mask; 994 struct pipe_blend_color blend_color; 995 struct pipe_clip_state clip_state; 996 struct si_shader_data shader_pointers; 997 struct si_stencil_ref stencil_ref; 998 bool blend_color_any_nonzeros:1; 999 bool clip_state_any_nonzeros:1; 1000 bool viewport0_y_inverted; 1001 struct pipe_scissor_state scissors[SI_MAX_VIEWPORTS]; 1002 struct si_streamout streamout; 1003 struct si_viewports viewports; 1004 unsigned num_window_rectangles; 1005 bool window_rectangles_include; 1006 struct pipe_scissor_state window_rectangles[4]; 1007 1008 /* Precomputed states. */ 1009 struct si_pm4_state *cs_preamble_state; 1010 struct si_pm4_state *cs_preamble_tess_rings; 1011 struct si_pm4_state *cs_preamble_tess_rings_tmz; 1012 struct si_pm4_state *cs_preamble_gs_rings; 1013 bool cs_preamble_has_vgt_flush; 1014 struct si_pm4_state *vgt_shader_config[SI_NUM_VGT_STAGES_STATES]; 1015 1016 /* shaders */ 1017 union { 1018 struct { 1019 struct si_shader_ctx_state vs; 1020 struct si_shader_ctx_state ps; 1021 struct si_shader_ctx_state gs; 1022 struct si_shader_ctx_state tcs; 1023 struct si_shader_ctx_state tes; 1024 } shader; 1025 /* indexed access using pipe_shader_type (not by MESA_SHADER_*) */ 1026 struct si_shader_ctx_state shaders[SI_NUM_GRAPHICS_SHADERS]; 1027 }; 1028 struct si_cs_shader_state cs_shader_state; 1029 1030 /* shader information */ 1031 uint64_t ps_inputs_read_or_disabled; 1032 struct si_vertex_elements *vertex_elements; 1033 unsigned num_vertex_elements; 1034 unsigned cs_max_waves_per_sh; 1035 bool uses_nontrivial_vs_prolog; 1036 bool force_trivial_vs_prolog; 1037 bool do_update_shaders; 1038 bool compute_shaderbuf_sgprs_dirty; 1039 bool compute_image_sgprs_dirty; 1040 bool vs_uses_base_instance; 1041 bool vs_uses_draw_id; 1042 uint8_t patch_vertices; 1043 1044 /* shader descriptors */ 1045 struct si_descriptors descriptors[SI_NUM_DESCS]; 1046 unsigned descriptors_dirty; 1047 unsigned shader_pointers_dirty; 1048 unsigned shader_needs_decompress_mask; 1049 struct si_buffer_resources internal_bindings; 1050 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS]; 1051 struct si_samplers samplers[SI_NUM_SHADERS]; 1052 struct si_images images[SI_NUM_SHADERS]; 1053 bool bo_list_add_all_resident_resources; 1054 bool bo_list_add_all_gfx_resources; 1055 bool bo_list_add_all_compute_resources; 1056 1057 /* other shader resources */ 1058 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on GFX7 */ 1059 struct pipe_resource *esgs_ring; 1060 struct pipe_resource *gsvs_ring; 1061 struct pipe_resource *tess_rings; 1062 struct pipe_resource *tess_rings_tmz; 1063 union pipe_color_union *border_color_table; /* in CPU memory, any endian */ 1064 struct si_resource *border_color_buffer; 1065 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */ 1066 unsigned border_color_count; 1067 unsigned num_vs_blit_sgprs; 1068 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD]; 1069 uint32_t cs_user_data[4]; 1070 1071 /* Vertex buffers. */ 1072 bool vertex_buffers_dirty; 1073 bool vertex_buffer_pointer_dirty; 1074 bool vertex_buffer_user_sgprs_dirty; 1075 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS]; 1076 uint16_t vertex_buffer_unaligned; /* bitmask of not dword-aligned buffers */ 1077 uint32_t *vb_descriptors_gpu_list; 1078 struct si_resource *vb_descriptors_buffer; 1079 unsigned vb_descriptors_offset; 1080 unsigned vb_descriptor_user_sgprs[5 * 4]; 1081 1082 /* MSAA config state. */ 1083 int ps_iter_samples; 1084 bool ps_uses_fbfetch; 1085 bool smoothing_enabled; 1086 1087 /* DB render state. */ 1088 unsigned ps_db_shader_control; 1089 unsigned dbcb_copy_sample; 1090 bool dbcb_depth_copy_enabled : 1; 1091 bool dbcb_stencil_copy_enabled : 1; 1092 bool db_flush_depth_inplace : 1; 1093 bool db_flush_stencil_inplace : 1; 1094 bool db_depth_clear : 1; 1095 bool db_depth_disable_expclear : 1; 1096 bool db_stencil_clear : 1; 1097 bool db_stencil_disable_expclear : 1; 1098 bool occlusion_queries_disabled : 1; 1099 bool generate_mipmap_for_depth : 1; 1100 bool allow_flat_shading : 1; 1101 1102 /* Emitted draw state. */ 1103 bool ngg : 1; 1104 uint8_t ngg_culling; 1105 unsigned last_index_size; 1106 int last_base_vertex; 1107 unsigned last_start_instance; 1108 unsigned last_instance_count; 1109 unsigned last_drawid; 1110 unsigned last_sh_base_reg; 1111 int last_primitive_restart_en; 1112 unsigned last_restart_index; 1113 unsigned last_prim; 1114 unsigned last_multi_vgt_param; 1115 unsigned last_gs_out_prim; 1116 int last_binning_enabled; 1117 unsigned current_vs_state; 1118 unsigned last_vs_state; 1119 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */ 1120 1121 struct si_small_prim_cull_info last_small_prim_cull_info; 1122 struct si_resource *small_prim_cull_info_buf; 1123 uint64_t small_prim_cull_info_address; 1124 1125 /* Scratch buffer */ 1126 struct si_resource *scratch_buffer; 1127 unsigned scratch_waves; 1128 unsigned spi_tmpring_size; 1129 unsigned max_seen_scratch_bytes_per_wave; 1130 unsigned max_seen_compute_scratch_bytes_per_wave; 1131 1132 struct si_resource *compute_scratch_buffer; 1133 1134 /* Emitted derived tessellation state. */ 1135 /* Local shader (VS), or HS if LS-HS are merged. */ 1136 struct si_shader *last_ls; 1137 struct si_shader_selector *last_tcs; 1138 unsigned last_num_tcs_input_cp; 1139 unsigned last_tes_sh_base; 1140 bool last_tess_uses_primid; 1141 unsigned last_num_patches; 1142 unsigned last_ls_hs_config; 1143 1144 /* Debug state. */ 1145 bool is_debug; 1146 struct si_saved_cs *current_saved_cs; 1147 uint64_t dmesg_timestamp; 1148 unsigned apitrace_call_number; 1149 1150 /* Other state */ 1151 bool need_check_render_feedback; 1152 bool decompression_enabled; 1153 bool dpbb_force_off; 1154 bool vs_writes_viewport_index; 1155 bool vs_disables_clipping_viewport; 1156 1157 /* Precomputed IA_MULTI_VGT_PARAM */ 1158 union si_vgt_param_key ia_multi_vgt_param_key; 1159 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES]; 1160 1161 /* Bindless descriptors. */ 1162 struct si_descriptors bindless_descriptors; 1163 struct util_idalloc bindless_used_slots; 1164 unsigned num_bindless_descriptors; 1165 bool bindless_descriptors_dirty; 1166 bool graphics_bindless_pointer_dirty; 1167 bool compute_bindless_pointer_dirty; 1168 1169 /* Allocated bindless handles */ 1170 struct hash_table *tex_handles; 1171 struct hash_table *img_handles; 1172 1173 /* Resident bindless handles */ 1174 struct util_dynarray resident_tex_handles; 1175 struct util_dynarray resident_img_handles; 1176 1177 /* Resident bindless handles which need decompression */ 1178 struct util_dynarray resident_tex_needs_color_decompress; 1179 struct util_dynarray resident_img_needs_color_decompress; 1180 struct util_dynarray resident_tex_needs_depth_decompress; 1181 1182 /* Bindless state */ 1183 bool uses_bindless_samplers; 1184 bool uses_bindless_images; 1185 1186 /* MSAA sample locations. 1187 * The first index is the sample index. 1188 * The second index is the coordinate: X, Y. */ 1189 struct { 1190 float x1[1][2]; 1191 float x2[2][2]; 1192 float x4[4][2]; 1193 float x8[8][2]; 1194 float x16[16][2]; 1195 } sample_positions; 1196 struct pipe_resource *sample_pos_buffer; 1197 1198 /* Misc stats. */ 1199 unsigned num_draw_calls; 1200 unsigned num_decompress_calls; 1201 unsigned num_prim_restart_calls; 1202 unsigned num_compute_calls; 1203 unsigned num_cp_dma_calls; 1204 unsigned num_vs_flushes; 1205 unsigned num_ps_flushes; 1206 unsigned num_cs_flushes; 1207 unsigned num_cb_cache_flushes; 1208 unsigned num_db_cache_flushes; 1209 unsigned num_L2_invalidates; 1210 unsigned num_L2_writebacks; 1211 unsigned num_resident_handles; 1212 uint64_t num_alloc_tex_transfer_bytes; 1213 unsigned last_tex_ps_draw_ratio; /* for query */ 1214 unsigned context_roll; 1215 1216 /* Queries. */ 1217 /* Maintain the list of active queries for pausing between IBs. */ 1218 int num_occlusion_queries; 1219 int num_perfect_occlusion_queries; 1220 int num_pipeline_stat_queries; 1221 struct list_head active_queries; 1222 unsigned num_cs_dw_queries_suspend; 1223 1224 /* Render condition. */ 1225 struct pipe_query *render_cond; 1226 unsigned render_cond_mode; 1227 bool render_cond_invert; 1228 bool render_cond_enabled; /* for u_blitter */ 1229 1230 /* Shader-based queries. */ 1231 struct list_head shader_query_buffers; 1232 unsigned num_active_shader_queries; 1233 1234 bool force_cb_shader_coherent; 1235 1236 struct si_tracked_regs tracked_regs; 1237 1238 /* Resources that need to be flushed, but will not get an explicit 1239 * flush_resource from the frontend and that will need to get flushed during 1240 * a context flush. 1241 */ 1242 struct hash_table *dirty_implicit_resources; 1243 1244 pipe_draw_vbo_func draw_vbo[2][2][2]; 1245 pipe_draw_vertex_state_func draw_vertex_state[2][2][2]; 1246 /* When b.draw_vbo is a wrapper, real_draw_vbo is the real draw_vbo function */ 1247 pipe_draw_vbo_func real_draw_vbo; 1248 pipe_draw_vertex_state_func real_draw_vertex_state; 1249 void (*emit_spi_map[33])(struct si_context *sctx); 1250 1251 /* SQTT */ 1252 struct ac_thread_trace_data *thread_trace; 1253 struct pipe_fence_handle *last_sqtt_fence; 1254 enum rgp_sqtt_marker_event_type sqtt_next_event; 1255 bool thread_trace_enabled; 1256 1257 unsigned context_flags; 1258 1259 /* Shaders. */ 1260 /* TODO: move other shaders here too */ 1261 /* Only used for DCC MSAA clears with 4-8 fragments and 4-16 samples. */ 1262 void *cs_clear_dcc_msaa[32][5][2][3][2]; /* [swizzle_mode][log2(bpe)][fragments == 8][log2(samples)-2][is_array] */ 1263}; 1264 1265/* si_blit.c */ 1266enum si_blitter_op /* bitmask */ 1267{ 1268 SI_SAVE_TEXTURES = 1, 1269 SI_SAVE_FRAMEBUFFER = 2, 1270 SI_SAVE_FRAGMENT_STATE = 4, 1271 SI_DISABLE_RENDER_COND = 8, 1272}; 1273 1274void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op); 1275void si_blitter_end(struct si_context *sctx); 1276void si_init_blit_functions(struct si_context *sctx); 1277void si_decompress_textures(struct si_context *sctx, unsigned shader_mask); 1278void si_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *tex, unsigned planes, 1279 unsigned level, unsigned first_layer, unsigned last_layer); 1280void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst, 1281 unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, 1282 struct pipe_resource *src, unsigned src_level, 1283 const struct pipe_box *src_box); 1284void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex); 1285void si_flush_implicit_resources(struct si_context *sctx); 1286 1287/* si_nir_optim.c */ 1288bool si_nir_is_output_const_if_tex_is_const(nir_shader *shader, float *in, float *out, int *texunit); 1289 1290/* si_buffer.c */ 1291bool si_cs_is_buffer_referenced(struct si_context *sctx, struct pb_buffer *buf, 1292 enum radeon_bo_usage usage); 1293void *si_buffer_map(struct si_context *sctx, struct si_resource *resource, 1294 unsigned usage); 1295void si_init_resource_fields(struct si_screen *sscreen, struct si_resource *res, uint64_t size, 1296 unsigned alignment); 1297bool si_alloc_resource(struct si_screen *sscreen, struct si_resource *res); 1298struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen, unsigned flags, 1299 unsigned usage, unsigned size, unsigned alignment); 1300struct si_resource *si_aligned_buffer_create(struct pipe_screen *screen, unsigned flags, 1301 unsigned usage, unsigned size, unsigned alignment); 1302void si_replace_buffer_storage(struct pipe_context *ctx, struct pipe_resource *dst, 1303 struct pipe_resource *src, unsigned num_rebinds, 1304 uint32_t rebind_mask, uint32_t delete_buffer_id); 1305void si_init_screen_buffer_functions(struct si_screen *sscreen); 1306void si_init_buffer_functions(struct si_context *sctx); 1307 1308/* si_clear.c */ 1309#define SI_CLEAR_TYPE_CMASK (1 << 0) 1310#define SI_CLEAR_TYPE_DCC (1 << 1) 1311#define SI_CLEAR_TYPE_HTILE (1 << 2) 1312 1313struct si_clear_info { 1314 struct pipe_resource *resource; 1315 uint64_t offset; 1316 uint32_t size; 1317 uint32_t clear_value; 1318 uint32_t writemask; 1319 bool is_dcc_msaa; /* Clear it as a DCC MSAA image. */ 1320}; 1321 1322enum pipe_format si_simplify_cb_format(enum pipe_format format); 1323bool vi_alpha_is_on_msb(struct si_screen *sscreen, enum pipe_format format); 1324bool vi_dcc_get_clear_info(struct si_context *sctx, struct si_texture *tex, unsigned level, 1325 unsigned clear_value, struct si_clear_info *out); 1326void si_init_buffer_clear(struct si_clear_info *info, 1327 struct pipe_resource *resource, uint64_t offset, 1328 uint32_t size, uint32_t clear_value); 1329void si_execute_clears(struct si_context *sctx, struct si_clear_info *info, 1330 unsigned num_clears, unsigned types); 1331void si_init_clear_functions(struct si_context *sctx); 1332 1333/* si_compute_blit.c */ 1334#define SI_OP_SYNC_CS_BEFORE (1 << 0) 1335#define SI_OP_SYNC_PS_BEFORE (1 << 1) 1336#define SI_OP_SYNC_CPDMA_BEFORE (1 << 2) /* only affects CP DMA calls */ 1337#define SI_OP_SYNC_BEFORE (SI_OP_SYNC_CS_BEFORE | SI_OP_SYNC_PS_BEFORE | SI_OP_SYNC_CPDMA_BEFORE) 1338#define SI_OP_SYNC_AFTER (1 << 3) 1339#define SI_OP_SYNC_BEFORE_AFTER (SI_OP_SYNC_BEFORE | SI_OP_SYNC_AFTER) 1340#define SI_OP_SKIP_CACHE_INV_BEFORE (1 << 4) /* don't invalidate caches */ 1341#define SI_OP_CS_IMAGE (1 << 5) 1342#define SI_OP_CS_RENDER_COND_ENABLE (1 << 6) 1343#define SI_OP_CPDMA_SKIP_CHECK_CS_SPACE (1 << 7) /* don't call need_cs_space */ 1344 1345unsigned si_get_flush_flags(struct si_context *sctx, enum si_coherency coher, 1346 enum si_cache_policy cache_policy); 1347void si_launch_grid_internal(struct si_context *sctx, struct pipe_grid_info *info, 1348 void *shader, unsigned flags); 1349void si_launch_grid_internal_ssbos(struct si_context *sctx, struct pipe_grid_info *info, 1350 void *shader, unsigned flags, enum si_coherency coher, 1351 unsigned num_buffers, const struct pipe_shader_buffer *buffers, 1352 unsigned writeable_bitmask); 1353enum si_clear_method { 1354 SI_CP_DMA_CLEAR_METHOD, 1355 SI_COMPUTE_CLEAR_METHOD, 1356 SI_AUTO_SELECT_CLEAR_METHOD 1357}; 1358void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst, 1359 uint64_t offset, uint64_t size, uint32_t *clear_value, 1360 uint32_t clear_value_size, unsigned flags, 1361 enum si_coherency coher, enum si_clear_method method); 1362void si_compute_clear_buffer_rmw(struct si_context *sctx, struct pipe_resource *dst, 1363 unsigned dst_offset, unsigned size, 1364 uint32_t clear_value, uint32_t writebitmask, 1365 unsigned flags, enum si_coherency coher); 1366void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst, uint64_t offset, 1367 uint64_t size, unsigned value, unsigned flags); 1368void si_copy_buffer(struct si_context *sctx, struct pipe_resource *dst, struct pipe_resource *src, 1369 uint64_t dst_offset, uint64_t src_offset, unsigned size, unsigned flags); 1370void si_compute_copy_image(struct si_context *sctx, struct pipe_resource *dst, unsigned dst_level, 1371 struct pipe_resource *src, unsigned src_level, unsigned dstx, 1372 unsigned dsty, unsigned dstz, const struct pipe_box *src_box, 1373 bool is_dcc_decompress, unsigned flags); 1374void si_compute_clear_render_target(struct pipe_context *ctx, struct pipe_surface *dstsurf, 1375 const union pipe_color_union *color, unsigned dstx, 1376 unsigned dsty, unsigned width, unsigned height, 1377 bool render_condition_enabled); 1378void si_retile_dcc(struct si_context *sctx, struct si_texture *tex); 1379void gfx9_clear_dcc_msaa(struct si_context *sctx, struct pipe_resource *res, uint32_t clear_value, 1380 unsigned flags, enum si_coherency coher); 1381void si_compute_expand_fmask(struct pipe_context *ctx, struct pipe_resource *tex); 1382void si_init_compute_blit_functions(struct si_context *sctx); 1383 1384/* si_cp_dma.c */ 1385void si_cp_dma_wait_for_idle(struct si_context *sctx, struct radeon_cmdbuf *cs); 1386void si_cp_dma_clear_buffer(struct si_context *sctx, struct radeon_cmdbuf *cs, 1387 struct pipe_resource *dst, uint64_t offset, uint64_t size, 1388 unsigned value, unsigned user_flags, enum si_coherency coher, 1389 enum si_cache_policy cache_policy); 1390void si_cp_dma_copy_buffer(struct si_context *sctx, struct pipe_resource *dst, 1391 struct pipe_resource *src, uint64_t dst_offset, uint64_t src_offset, 1392 unsigned size, unsigned user_flags, enum si_coherency coher, 1393 enum si_cache_policy cache_policy); 1394void si_cp_dma_prefetch(struct si_context *sctx, struct pipe_resource *buf, 1395 unsigned offset, unsigned size); 1396void si_test_gds(struct si_context *sctx); 1397void si_cp_write_data(struct si_context *sctx, struct si_resource *buf, unsigned offset, 1398 unsigned size, unsigned dst_sel, unsigned engine, const void *data); 1399void si_cp_copy_data(struct si_context *sctx, struct radeon_cmdbuf *cs, unsigned dst_sel, 1400 struct si_resource *dst, unsigned dst_offset, unsigned src_sel, 1401 struct si_resource *src, unsigned src_offset); 1402 1403/* si_cp_reg_shadowing.c */ 1404void si_init_cp_reg_shadowing(struct si_context *sctx); 1405 1406/* si_debug.c */ 1407void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs, struct radeon_saved_cs *saved, 1408 bool get_buffer_list); 1409void si_clear_saved_cs(struct radeon_saved_cs *saved); 1410void si_destroy_saved_cs(struct si_saved_cs *scs); 1411void si_auto_log_cs(void *data, struct u_log_context *log); 1412void si_log_hw_flush(struct si_context *sctx); 1413void si_log_draw_state(struct si_context *sctx, struct u_log_context *log); 1414void si_log_compute_state(struct si_context *sctx, struct u_log_context *log); 1415void si_init_debug_functions(struct si_context *sctx); 1416void si_check_vm_faults(struct si_context *sctx, struct radeon_saved_cs *saved, 1417 enum ring_type ring); 1418bool si_replace_shader(unsigned num, struct si_shader_binary *binary); 1419void si_print_current_ib(struct si_context *sctx, FILE *f); 1420 1421/* si_fence.c */ 1422void si_cp_release_mem(struct si_context *ctx, struct radeon_cmdbuf *cs, unsigned event, 1423 unsigned event_flags, unsigned dst_sel, unsigned int_sel, unsigned data_sel, 1424 struct si_resource *buf, uint64_t va, uint32_t new_fence, 1425 unsigned query_type); 1426unsigned si_cp_write_fence_dwords(struct si_screen *screen); 1427void si_cp_wait_mem(struct si_context *ctx, struct radeon_cmdbuf *cs, uint64_t va, uint32_t ref, 1428 uint32_t mask, unsigned flags); 1429void si_init_fence_functions(struct si_context *ctx); 1430void si_init_screen_fence_functions(struct si_screen *screen); 1431struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx, 1432 struct tc_unflushed_batch_token *tc_token); 1433 1434/* si_get.c */ 1435void si_init_screen_get_functions(struct si_screen *sscreen); 1436 1437bool si_sdma_copy_image(struct si_context *ctx, struct si_texture *dst, struct si_texture *src); 1438 1439/* si_gfx_cs.c */ 1440void si_flush_gfx_cs(struct si_context *ctx, unsigned flags, struct pipe_fence_handle **fence); 1441void si_allocate_gds(struct si_context *ctx); 1442void si_set_tracked_regs_to_clear_state(struct si_context *ctx); 1443void si_begin_new_gfx_cs(struct si_context *ctx, bool first_cs); 1444void si_trace_emit(struct si_context *sctx); 1445void si_emit_surface_sync(struct si_context *sctx, struct radeon_cmdbuf *cs, 1446 unsigned cp_coher_cntl); 1447void gfx10_emit_cache_flush(struct si_context *sctx, struct radeon_cmdbuf *cs); 1448void si_emit_cache_flush(struct si_context *sctx, struct radeon_cmdbuf *cs); 1449/* Replace the sctx->b.draw_vbo function with a wrapper. This can be use to implement 1450 * optimizations without affecting the normal draw_vbo functions perf. 1451 */ 1452void si_install_draw_wrapper(struct si_context *sctx, pipe_draw_vbo_func wrapper, 1453 pipe_draw_vertex_state_func vstate_wrapper); 1454 1455/* si_gpu_load.c */ 1456void si_gpu_load_kill_thread(struct si_screen *sscreen); 1457uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type); 1458unsigned si_end_counter(struct si_screen *sscreen, unsigned type, uint64_t begin); 1459 1460/* si_compute.c */ 1461void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf *cs); 1462void si_init_compute_functions(struct si_context *sctx); 1463 1464/* si_pipe.c */ 1465void si_init_compiler(struct si_screen *sscreen, struct ac_llvm_compiler *compiler); 1466void si_init_aux_async_compute_ctx(struct si_screen *sscreen); 1467 1468/* si_perfcounters.c */ 1469void si_init_perfcounters(struct si_screen *screen); 1470void si_destroy_perfcounters(struct si_screen *screen); 1471void si_inhibit_clockgating(struct si_context *sctx, struct radeon_cmdbuf *cs, bool inhibit); 1472 1473/* si_query.c */ 1474void si_init_screen_query_functions(struct si_screen *sscreen); 1475void si_init_query_functions(struct si_context *sctx); 1476void si_suspend_queries(struct si_context *sctx); 1477void si_resume_queries(struct si_context *sctx); 1478 1479/* si_shaderlib_nir.c */ 1480void *si_create_dcc_retile_cs(struct si_context *sctx, struct radeon_surf *surf); 1481void *gfx9_create_clear_dcc_msaa_cs(struct si_context *sctx, struct si_texture *tex); 1482 1483/* si_shaderlib_tgsi.c */ 1484void *si_get_blitter_vs(struct si_context *sctx, enum blitter_attrib_type type, 1485 unsigned num_layers); 1486void *si_create_fixed_func_tcs(struct si_context *sctx); 1487void *si_create_dma_compute_shader(struct pipe_context *ctx, unsigned num_dwords_per_thread, 1488 bool dst_stream_cache_policy, bool is_copy); 1489void *si_create_clear_buffer_rmw_cs(struct pipe_context *ctx); 1490void *si_create_copy_image_compute_shader(struct pipe_context *ctx); 1491void *si_create_copy_image_compute_shader_1d_array(struct pipe_context *ctx); 1492void *si_create_dcc_decompress_cs(struct pipe_context *ctx); 1493void *si_clear_render_target_shader(struct pipe_context *ctx); 1494void *si_clear_render_target_shader_1d_array(struct pipe_context *ctx); 1495void *si_clear_12bytes_buffer_shader(struct pipe_context *ctx); 1496void *si_create_fmask_expand_cs(struct pipe_context *ctx, unsigned num_samples, bool is_array); 1497void *si_create_query_result_cs(struct si_context *sctx); 1498void *gfx10_create_sh_query_result_cs(struct si_context *sctx); 1499 1500/* gfx10_query.c */ 1501void gfx10_init_query(struct si_context *sctx); 1502void gfx10_destroy_query(struct si_context *sctx); 1503 1504/* si_test_blit.c */ 1505void si_test_blit(struct si_screen *sscreen); 1506 1507/* si_test_clearbuffer.c */ 1508void si_test_dma_perf(struct si_screen *sscreen); 1509 1510/* si_uvd.c */ 1511struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context, 1512 const struct pipe_video_codec *templ); 1513 1514struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe, 1515 const struct pipe_video_buffer *tmpl); 1516struct pipe_video_buffer *si_video_buffer_create_with_modifiers(struct pipe_context *pipe, 1517 const struct pipe_video_buffer *tmpl, 1518 const uint64_t *modifiers, 1519 unsigned int modifiers_count); 1520 1521/* si_viewport.c */ 1522void si_get_small_prim_cull_info(struct si_context *sctx, struct si_small_prim_cull_info *out); 1523void si_update_vs_viewport_state(struct si_context *ctx); 1524void si_init_viewport_functions(struct si_context *ctx); 1525 1526/* si_texture.c */ 1527void si_eliminate_fast_color_clear(struct si_context *sctx, struct si_texture *tex, 1528 bool *ctx_flushed); 1529void si_texture_discard_cmask(struct si_screen *sscreen, struct si_texture *tex); 1530bool si_init_flushed_depth_texture(struct pipe_context *ctx, struct pipe_resource *texture); 1531void si_print_texture_info(struct si_screen *sscreen, struct si_texture *tex, 1532 struct u_log_context *log); 1533struct pipe_resource *si_texture_create(struct pipe_screen *screen, 1534 const struct pipe_resource *templ); 1535bool vi_dcc_formats_compatible(struct si_screen *sscreen, enum pipe_format format1, 1536 enum pipe_format format2); 1537bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex, unsigned level, 1538 enum pipe_format view_format); 1539void vi_disable_dcc_if_incompatible_format(struct si_context *sctx, struct pipe_resource *tex, 1540 unsigned level, enum pipe_format view_format); 1541struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe, 1542 struct pipe_resource *texture, 1543 const struct pipe_surface *templ, unsigned width0, 1544 unsigned height0, unsigned width, unsigned height); 1545unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap); 1546bool si_texture_disable_dcc(struct si_context *sctx, struct si_texture *tex); 1547void si_init_screen_texture_functions(struct si_screen *sscreen); 1548void si_init_context_texture_functions(struct si_context *sctx); 1549 1550/* si_sqtt.c */ 1551void si_sqtt_write_event_marker(struct si_context* sctx, struct radeon_cmdbuf *rcs, 1552 enum rgp_sqtt_marker_event_type api_type, 1553 uint32_t vertex_offset_user_data, 1554 uint32_t instance_offset_user_data, 1555 uint32_t draw_index_user_data); 1556bool si_sqtt_register_pipeline(struct si_context* sctx, uint64_t pipeline_hash, uint64_t base_address, bool is_compute); 1557bool si_sqtt_pipeline_is_registered(struct ac_thread_trace_data *thread_trace_data, 1558 uint64_t pipeline_hash); 1559void si_sqtt_describe_pipeline_bind(struct si_context* sctx, uint64_t pipeline_hash, int bind_point); 1560void 1561si_write_event_with_dims_marker(struct si_context* sctx, struct radeon_cmdbuf *rcs, 1562 enum rgp_sqtt_marker_event_type api_type, 1563 uint32_t x, uint32_t y, uint32_t z); 1564void 1565si_write_user_event(struct si_context* sctx, struct radeon_cmdbuf *rcs, 1566 enum rgp_sqtt_marker_user_event_type type, 1567 const char *str, int len); 1568void 1569si_sqtt_describe_barrier_start(struct si_context* sctx, struct radeon_cmdbuf *rcs); 1570void 1571si_sqtt_describe_barrier_end(struct si_context* sctx, struct radeon_cmdbuf *rcs, unsigned flags); 1572bool si_init_thread_trace(struct si_context *sctx); 1573void si_destroy_thread_trace(struct si_context *sctx); 1574void si_handle_thread_trace(struct si_context *sctx, struct radeon_cmdbuf *rcs); 1575 1576/* si_state_shaders.c */ 1577struct si_pm4_state *si_build_vgt_shader_config(struct si_screen *screen, union si_vgt_stages_key key); 1578 1579/* 1580 * common helpers 1581 */ 1582 1583static inline struct si_resource *si_resource(struct pipe_resource *r) 1584{ 1585 return (struct si_resource *)r; 1586} 1587 1588static inline void si_resource_reference(struct si_resource **ptr, struct si_resource *res) 1589{ 1590 pipe_resource_reference((struct pipe_resource **)ptr, (struct pipe_resource *)res); 1591} 1592 1593static inline void si_texture_reference(struct si_texture **ptr, struct si_texture *res) 1594{ 1595 pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b); 1596} 1597 1598static inline void 1599si_shader_selector_reference(struct si_context *sctx, /* sctx can optionally be NULL */ 1600 struct si_shader_selector **dst, struct si_shader_selector *src) 1601{ 1602 if (*dst == src) 1603 return; 1604 1605 struct si_screen *sscreen = src ? src->screen : (*dst)->screen; 1606 util_shader_reference(&sctx->b, &sscreen->live_shader_cache, (void **)dst, src); 1607} 1608 1609static inline bool vi_dcc_enabled(struct si_texture *tex, unsigned level) 1610{ 1611 return !tex->is_depth && tex->surface.meta_offset && level < tex->surface.num_meta_levels; 1612} 1613 1614static inline unsigned si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil) 1615{ 1616 if (stencil) 1617 return tex->surface.u.legacy.zs.stencil_tiling_index[level]; 1618 else 1619 return tex->surface.u.legacy.tiling_index[level]; 1620} 1621 1622static inline unsigned si_get_minimum_num_gfx_cs_dwords(struct si_context *sctx, 1623 unsigned num_draws) 1624{ 1625 /* Don't count the needed CS space exactly and just use an upper bound. 1626 * 1627 * Also reserve space for stopping queries at the end of IB, because 1628 * the number of active queries is unlimited in theory. 1629 */ 1630 return 2048 + sctx->num_cs_dw_queries_suspend + num_draws * 10; 1631} 1632 1633static inline void si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r) 1634{ 1635 if (r) { 1636 /* Add memory usage for need_gfx_cs_space */ 1637 sctx->memory_usage_kb += si_resource(r)->memory_usage_kb; 1638 } 1639} 1640 1641static inline void si_invalidate_draw_sh_constants(struct si_context *sctx) 1642{ 1643 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN; 1644 sctx->last_start_instance = SI_START_INSTANCE_UNKNOWN; 1645 sctx->last_drawid = SI_DRAW_ID_UNKNOWN; 1646} 1647 1648static inline void si_invalidate_draw_constants(struct si_context *sctx) 1649{ 1650 si_invalidate_draw_sh_constants(sctx); 1651 sctx->last_instance_count = SI_INSTANCE_COUNT_UNKNOWN; 1652} 1653 1654static inline unsigned si_get_atom_bit(struct si_context *sctx, struct si_atom *atom) 1655{ 1656 return 1 << (atom - sctx->atoms.array); 1657} 1658 1659static inline void si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty) 1660{ 1661 unsigned bit = si_get_atom_bit(sctx, atom); 1662 1663 if (dirty) 1664 sctx->dirty_atoms |= bit; 1665 else 1666 sctx->dirty_atoms &= ~bit; 1667} 1668 1669static inline bool si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom) 1670{ 1671 return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0; 1672} 1673 1674static inline void si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom) 1675{ 1676 si_set_atom_dirty(sctx, atom, true); 1677} 1678 1679/* This should be evaluated at compile time if all parameters except sctx are constants. */ 1680static ALWAYS_INLINE struct si_shader_ctx_state * 1681si_get_vs_inline(struct si_context *sctx, enum si_has_tess has_tess, enum si_has_gs has_gs) 1682{ 1683 if (has_gs) 1684 return &sctx->shader.gs; 1685 if (has_tess) 1686 return &sctx->shader.tes; 1687 1688 return &sctx->shader.vs; 1689} 1690 1691static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx) 1692{ 1693 return si_get_vs_inline(sctx, sctx->shader.tes.cso ? TESS_ON : TESS_OFF, 1694 sctx->shader.gs.cso ? GS_ON : GS_OFF); 1695} 1696 1697static inline struct si_shader_info *si_get_vs_info(struct si_context *sctx) 1698{ 1699 struct si_shader_ctx_state *vs = si_get_vs(sctx); 1700 1701 return vs->cso ? &vs->cso->info : NULL; 1702} 1703 1704static inline bool si_can_dump_shader(struct si_screen *sscreen, gl_shader_stage stage) 1705{ 1706 return sscreen->debug_flags & (1 << stage); 1707} 1708 1709static inline bool si_get_strmout_en(struct si_context *sctx) 1710{ 1711 return sctx->streamout.streamout_enabled || sctx->streamout.prims_gen_query_enabled; 1712} 1713 1714static inline unsigned si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size) 1715{ 1716 unsigned alignment, tcc_cache_line_size; 1717 1718 /* If the upload size is less than the cache line size (e.g. 16, 32), 1719 * the whole thing will fit into a cache line if we align it to its size. 1720 * The idea is that multiple small uploads can share a cache line. 1721 * If the upload size is greater, align it to the cache line size. 1722 */ 1723 alignment = util_next_power_of_two(upload_size); 1724 tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size; 1725 return MIN2(alignment, tcc_cache_line_size); 1726} 1727 1728static inline void si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src) 1729{ 1730 if (pipe_reference(&(*dst)->reference, &src->reference)) 1731 si_destroy_saved_cs(*dst); 1732 1733 *dst = src; 1734} 1735 1736static inline void si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples, 1737 bool shaders_read_metadata, bool dcc_pipe_aligned) 1738{ 1739 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB | SI_CONTEXT_INV_VCACHE; 1740 sctx->force_cb_shader_coherent = false; 1741 1742 if (sctx->chip_class >= GFX10) { 1743 if (sctx->screen->info.tcc_rb_non_coherent) 1744 sctx->flags |= SI_CONTEXT_INV_L2; 1745 else if (shaders_read_metadata) 1746 sctx->flags |= SI_CONTEXT_INV_L2_METADATA; 1747 } else if (sctx->chip_class == GFX9) { 1748 /* Single-sample color is coherent with shaders on GFX9, but 1749 * L2 metadata must be flushed if shaders read metadata. 1750 * (DCC, CMASK). 1751 */ 1752 if (num_samples >= 2 || (shaders_read_metadata && !dcc_pipe_aligned)) 1753 sctx->flags |= SI_CONTEXT_INV_L2; 1754 else if (shaders_read_metadata) 1755 sctx->flags |= SI_CONTEXT_INV_L2_METADATA; 1756 } else { 1757 /* GFX6-GFX8 */ 1758 sctx->flags |= SI_CONTEXT_INV_L2; 1759 } 1760} 1761 1762static inline void si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples, 1763 bool include_stencil, bool shaders_read_metadata) 1764{ 1765 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB | SI_CONTEXT_INV_VCACHE; 1766 1767 if (sctx->chip_class >= GFX10) { 1768 if (sctx->screen->info.tcc_rb_non_coherent) 1769 sctx->flags |= SI_CONTEXT_INV_L2; 1770 else if (shaders_read_metadata) 1771 sctx->flags |= SI_CONTEXT_INV_L2_METADATA; 1772 } else if (sctx->chip_class == GFX9) { 1773 /* Single-sample depth (not stencil) is coherent with shaders 1774 * on GFX9, but L2 metadata must be flushed if shaders read 1775 * metadata. 1776 */ 1777 if (num_samples >= 2 || include_stencil) 1778 sctx->flags |= SI_CONTEXT_INV_L2; 1779 else if (shaders_read_metadata) 1780 sctx->flags |= SI_CONTEXT_INV_L2_METADATA; 1781 } else { 1782 /* GFX6-GFX8 */ 1783 sctx->flags |= SI_CONTEXT_INV_L2; 1784 } 1785} 1786 1787static inline bool si_can_sample_zs(struct si_texture *tex, bool stencil_sampler) 1788{ 1789 return (stencil_sampler && tex->can_sample_s) || (!stencil_sampler && tex->can_sample_z); 1790} 1791 1792static inline bool si_htile_enabled(struct si_texture *tex, unsigned level, unsigned zs_mask) 1793{ 1794 if (zs_mask == PIPE_MASK_S && (tex->htile_stencil_disabled || !tex->surface.has_stencil)) 1795 return false; 1796 1797 if (!tex->is_depth || !tex->surface.meta_offset) 1798 return false; 1799 1800 struct si_screen *sscreen = (struct si_screen *)tex->buffer.b.b.screen; 1801 if (sscreen->info.chip_class >= GFX8) { 1802 return level < tex->surface.num_meta_levels; 1803 } else { 1804 /* GFX6-7 don't have TC-compatible HTILE, which means they have to run 1805 * a decompression pass for every mipmap level before texturing, so compress 1806 * only one level to reduce the number of decompression passes to a minimum. 1807 */ 1808 return level == 0; 1809 } 1810} 1811 1812static inline bool vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level, 1813 unsigned zs_mask) 1814{ 1815 assert(!tex->tc_compatible_htile || tex->surface.meta_offset); 1816 return tex->tc_compatible_htile && si_htile_enabled(tex, level, zs_mask); 1817} 1818 1819static inline unsigned si_get_ps_iter_samples(struct si_context *sctx) 1820{ 1821 if (sctx->ps_uses_fbfetch) 1822 return sctx->framebuffer.nr_color_samples; 1823 1824 return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples); 1825} 1826 1827static inline unsigned si_get_total_colormask(struct si_context *sctx) 1828{ 1829 if (sctx->queued.named.rasterizer->rasterizer_discard) 1830 return 0; 1831 1832 struct si_shader_selector *ps = sctx->shader.ps.cso; 1833 if (!ps) 1834 return 0; 1835 1836 unsigned colormask = 1837 sctx->framebuffer.colorbuf_enabled_4bit & sctx->queued.named.blend->cb_target_mask; 1838 1839 if (!ps->info.color0_writes_all_cbufs) 1840 colormask &= ps->colors_written_4bit; 1841 else if (!ps->colors_written_4bit) 1842 colormask = 0; /* color0 writes all cbufs, but it's not written */ 1843 1844 return colormask; 1845} 1846 1847#define UTIL_ALL_PRIM_LINE_MODES \ 1848 ((1 << PIPE_PRIM_LINES) | (1 << PIPE_PRIM_LINE_LOOP) | (1 << PIPE_PRIM_LINE_STRIP) | \ 1849 (1 << PIPE_PRIM_LINES_ADJACENCY) | (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY)) 1850 1851#define UTIL_ALL_PRIM_TRIANGLE_MODES \ 1852 ((1 << PIPE_PRIM_TRIANGLES) | (1 << PIPE_PRIM_TRIANGLE_STRIP) | \ 1853 (1 << PIPE_PRIM_TRIANGLE_FAN) | (1 << PIPE_PRIM_QUADS) | (1 << PIPE_PRIM_QUAD_STRIP) | \ 1854 (1 << PIPE_PRIM_POLYGON) | (1 << PIPE_PRIM_TRIANGLES_ADJACENCY) | \ 1855 (1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY)) 1856 1857static inline bool util_prim_is_lines(unsigned prim) 1858{ 1859 return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0; 1860} 1861 1862static inline bool util_prim_is_points_or_lines(unsigned prim) 1863{ 1864 return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES | (1 << PIPE_PRIM_POINTS))) != 0; 1865} 1866 1867static inline bool util_rast_prim_is_triangles(unsigned prim) 1868{ 1869 return ((1 << prim) & UTIL_ALL_PRIM_TRIANGLE_MODES) != 0; 1870} 1871 1872static inline bool util_rast_prim_is_lines_or_triangles(unsigned prim) 1873{ 1874 return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES | UTIL_ALL_PRIM_TRIANGLE_MODES)) != 0; 1875} 1876 1877/** 1878 * Return true if there is enough memory in VRAM and GTT for the buffers 1879 * added so far. 1880 * 1881 * \param vram VRAM memory size not added to the buffer list yet 1882 * \param gtt GTT memory size not added to the buffer list yet 1883 */ 1884static inline bool radeon_cs_memory_below_limit(struct si_screen *screen, struct radeon_cmdbuf *cs, 1885 uint32_t kb) 1886{ 1887 return kb + cs->used_vram_kb + cs->used_gart_kb < screen->max_memory_usage_kb; 1888} 1889 1890static inline void si_need_gfx_cs_space(struct si_context *ctx, unsigned num_draws) 1891{ 1892 struct radeon_cmdbuf *cs = &ctx->gfx_cs; 1893 1894 /* There are two memory usage counters in the winsys for all buffers 1895 * that have been added (cs_add_buffer) and one counter in the pipe 1896 * driver for those that haven't been added yet. 1897 */ 1898 uint32_t kb = ctx->memory_usage_kb; 1899 ctx->memory_usage_kb = 0; 1900 1901 if (radeon_cs_memory_below_limit(ctx->screen, &ctx->gfx_cs, kb) && 1902 ctx->ws->cs_check_space(cs, si_get_minimum_num_gfx_cs_dwords(ctx, num_draws), false)) 1903 return; 1904 1905 si_flush_gfx_cs(ctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL); 1906} 1907 1908/** 1909 * Add a buffer to the buffer list for the given command stream (CS). 1910 * 1911 * All buffers used by a CS must be added to the list. This tells the kernel 1912 * driver which buffers are used by GPU commands. Other buffers can 1913 * be swapped out (not accessible) during execution. 1914 * 1915 * The buffer list becomes empty after every context flush and must be 1916 * rebuilt. 1917 */ 1918static inline void radeon_add_to_buffer_list(struct si_context *sctx, struct radeon_cmdbuf *cs, 1919 struct si_resource *bo, enum radeon_bo_usage usage, 1920 enum radeon_bo_priority priority) 1921{ 1922 assert(usage); 1923 sctx->ws->cs_add_buffer(cs, bo->buf, (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED), 1924 bo->domains, priority); 1925} 1926 1927/** 1928 * Same as above, but also checks memory usage and flushes the context 1929 * accordingly. 1930 * 1931 * When this SHOULD NOT be used: 1932 * 1933 * - if si_context_add_resource_size has been called for the buffer 1934 * followed by *_need_cs_space for checking the memory usage 1935 * 1936 * - when emitting state packets and draw packets (because preceding packets 1937 * can't be re-emitted at that point) 1938 * 1939 * - if shader resource "enabled_mask" is not up-to-date or there is 1940 * a different constraint disallowing a context flush 1941 */ 1942static inline void radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx, 1943 struct si_resource *bo, 1944 enum radeon_bo_usage usage, 1945 enum radeon_bo_priority priority, 1946 bool check_mem) 1947{ 1948 if (check_mem && 1949 !radeon_cs_memory_below_limit(sctx->screen, &sctx->gfx_cs, sctx->memory_usage_kb + bo->memory_usage_kb)) 1950 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL); 1951 1952 radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, bo, usage, priority); 1953} 1954 1955static inline unsigned si_get_wave_size(struct si_screen *sscreen, 1956 gl_shader_stage stage, bool ngg, bool es) 1957{ 1958 if (stage == MESA_SHADER_COMPUTE) 1959 return sscreen->compute_wave_size; 1960 else if (stage == MESA_SHADER_FRAGMENT) 1961 return sscreen->ps_wave_size; 1962 else if ((stage == MESA_SHADER_VERTEX && es && !ngg) || 1963 (stage == MESA_SHADER_TESS_EVAL && es && !ngg) || 1964 (stage == MESA_SHADER_GEOMETRY && !ngg)) /* legacy GS only supports Wave64 */ 1965 return 64; 1966 else 1967 return sscreen->ge_wave_size; 1968} 1969 1970static inline unsigned si_get_shader_wave_size(struct si_shader *shader) 1971{ 1972 return si_get_wave_size(shader->selector->screen, shader->selector->info.stage, 1973 shader->key.as_ngg, 1974 shader->key.as_es); 1975} 1976 1977static inline void si_select_draw_vbo(struct si_context *sctx) 1978{ 1979 pipe_draw_vbo_func draw_vbo = sctx->draw_vbo[!!sctx->shader.tes.cso] 1980 [!!sctx->shader.gs.cso] 1981 [sctx->ngg]; 1982 pipe_draw_vertex_state_func draw_vertex_state = 1983 sctx->draw_vertex_state[!!sctx->shader.tes.cso] 1984 [!!sctx->shader.gs.cso] 1985 [sctx->ngg]; 1986 assert(draw_vbo); 1987 assert(draw_vertex_state); 1988 1989 if (unlikely(sctx->real_draw_vbo)) { 1990 assert(sctx->real_draw_vertex_state); 1991 sctx->real_draw_vbo = draw_vbo; 1992 sctx->real_draw_vertex_state = draw_vertex_state; 1993 } else { 1994 assert(!sctx->real_draw_vertex_state); 1995 sctx->b.draw_vbo = draw_vbo; 1996 sctx->b.draw_vertex_state = draw_vertex_state; 1997 } 1998} 1999 2000/* Return the number of samples that the rasterizer uses. */ 2001static inline unsigned si_get_num_coverage_samples(struct si_context *sctx) 2002{ 2003 if (sctx->framebuffer.nr_samples > 1 && 2004 sctx->queued.named.rasterizer->multisample_enable) 2005 return sctx->framebuffer.nr_samples; 2006 2007 /* Note that smoothing_enabled is set by si_update_shaders. */ 2008 if (sctx->smoothing_enabled) 2009 return SI_NUM_SMOOTH_AA_SAMPLES; 2010 2011 return 1; 2012} 2013 2014static unsigned ALWAYS_INLINE 2015si_num_vbos_in_user_sgprs_inline(enum chip_class chip_class) 2016{ 2017 /* This decreases CPU overhead if all descriptors are in user SGPRs because we don't 2018 * have to allocate and count references for the upload buffer. 2019 */ 2020 return chip_class >= GFX9 ? 5 : 1; 2021} 2022 2023static inline unsigned si_num_vbos_in_user_sgprs(struct si_screen *sscreen) 2024{ 2025 return si_num_vbos_in_user_sgprs_inline(sscreen->info.chip_class); 2026} 2027 2028#define PRINT_ERR(fmt, args...) \ 2029 fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args) 2030 2031struct pipe_resource *si_buffer_from_winsys_buffer(struct pipe_screen *screen, 2032 const struct pipe_resource *templ, 2033 struct pb_buffer *imported_buf, 2034 bool dedicated); 2035 2036#ifdef __cplusplus 2037} 2038#endif 2039 2040#endif 2041