sp_texture.c revision cdc920a0
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28  * Authors:
29  *   Keith Whitwell <keith@tungstengraphics.com>
30  *   Michel Dänzer <michel@tungstengraphics.com>
31  */
32
33#include "pipe/p_defines.h"
34#include "util/u_inlines.h"
35
36#include "util/u_format.h"
37#include "util/u_math.h"
38#include "util/u_memory.h"
39
40#include "sp_context.h"
41#include "sp_texture.h"
42#include "sp_screen.h"
43#include "sp_winsys.h"
44
45
46/**
47 * Conventional allocation path for non-display textures:
48 * Use a simple, maximally packed layout.
49 */
50static boolean
51softpipe_texture_layout(struct pipe_screen *screen,
52                        struct softpipe_texture * spt)
53{
54   struct pipe_texture *pt = &spt->base;
55   unsigned level;
56   unsigned width = pt->width0;
57   unsigned height = pt->height0;
58   unsigned depth = pt->depth0;
59   unsigned buffer_size = 0;
60
61   for (level = 0; level <= pt->last_level; level++) {
62      spt->stride[level] = util_format_get_stride(pt->format, width);
63
64      spt->level_offset[level] = buffer_size;
65
66      buffer_size += (util_format_get_nblocksy(pt->format, height) *
67                      ((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
68                      spt->stride[level]);
69
70      width  = u_minify(width, 1);
71      height = u_minify(height, 1);
72      depth = u_minify(depth, 1);
73   }
74
75   spt->buffer = screen->buffer_create(screen, 32,
76                                       PIPE_BUFFER_USAGE_PIXEL,
77                                       buffer_size);
78
79   return spt->buffer != NULL;
80}
81
82
83/**
84 * Texture layout for simple color buffers.
85 */
86static boolean
87softpipe_displaytarget_layout(struct pipe_screen *screen,
88                              struct softpipe_texture * spt)
89{
90   unsigned usage = (PIPE_BUFFER_USAGE_CPU_READ_WRITE |
91                     PIPE_BUFFER_USAGE_GPU_READ_WRITE);
92   unsigned tex_usage = spt->base.tex_usage;
93
94   spt->buffer = screen->surface_buffer_create( screen,
95                                                spt->base.width0,
96                                                spt->base.height0,
97                                                spt->base.format,
98                                                usage,
99                                                tex_usage,
100                                                &spt->stride[0]);
101
102   return spt->buffer != NULL;
103}
104
105
106/**
107 * Create new pipe_texture given the template information.
108 */
109static struct pipe_texture *
110softpipe_texture_create(struct pipe_screen *screen,
111                        const struct pipe_texture *template)
112{
113   struct softpipe_texture *spt = CALLOC_STRUCT(softpipe_texture);
114   if (!spt)
115      return NULL;
116
117   spt->base = *template;
118   pipe_reference_init(&spt->base.reference, 1);
119   spt->base.screen = screen;
120
121   spt->pot = (util_is_power_of_two(template->width0) &&
122               util_is_power_of_two(template->height0) &&
123               util_is_power_of_two(template->depth0));
124
125   if (spt->base.tex_usage & (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
126                              PIPE_TEXTURE_USAGE_PRIMARY)) {
127      if (!softpipe_displaytarget_layout(screen, spt))
128         goto fail;
129   }
130   else {
131      if (!softpipe_texture_layout(screen, spt))
132         goto fail;
133   }
134
135   return &spt->base;
136
137 fail:
138   FREE(spt);
139   return NULL;
140}
141
142
143/**
144 * Create a new pipe_texture which wraps an existing buffer.
145 */
146static struct pipe_texture *
147softpipe_texture_blanket(struct pipe_screen * screen,
148                         const struct pipe_texture *base,
149                         const unsigned *stride,
150                         struct pipe_buffer *buffer)
151{
152   struct softpipe_texture *spt;
153   assert(screen);
154
155   /* Only supports one type */
156   if (base->target != PIPE_TEXTURE_2D ||
157       base->last_level != 0 ||
158       base->depth0 != 1) {
159      return NULL;
160   }
161
162   spt = CALLOC_STRUCT(softpipe_texture);
163   if (!spt)
164      return NULL;
165
166   spt->base = *base;
167   pipe_reference_init(&spt->base.reference, 1);
168   spt->base.screen = screen;
169   spt->stride[0] = stride[0];
170
171   pipe_buffer_reference(&spt->buffer, buffer);
172
173   return &spt->base;
174}
175
176
177static void
178softpipe_texture_destroy(struct pipe_texture *pt)
179{
180   struct softpipe_texture *spt = softpipe_texture(pt);
181
182   pipe_buffer_reference(&spt->buffer, NULL);
183   FREE(spt);
184}
185
186
187/**
188 * Get a pipe_surface "view" into a texture.
189 */
190static struct pipe_surface *
191softpipe_get_tex_surface(struct pipe_screen *screen,
192                         struct pipe_texture *pt,
193                         unsigned face, unsigned level, unsigned zslice,
194                         unsigned usage)
195{
196   struct softpipe_texture *spt = softpipe_texture(pt);
197   struct pipe_surface *ps;
198
199   assert(level <= pt->last_level);
200
201   ps = CALLOC_STRUCT(pipe_surface);
202   if (ps) {
203      pipe_reference_init(&ps->reference, 1);
204      pipe_texture_reference(&ps->texture, pt);
205      ps->format = pt->format;
206      ps->width = u_minify(pt->width0, level);
207      ps->height = u_minify(pt->height0, level);
208      ps->offset = spt->level_offset[level];
209      ps->usage = usage;
210
211      /* Because we are softpipe, anything that the state tracker
212       * thought was going to be done with the GPU will actually get
213       * done with the CPU.  Let's adjust the flags to take that into
214       * account.
215       */
216      if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE) {
217         /* GPU_WRITE means "render" and that can involve reads (blending) */
218         ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_CPU_READ;
219      }
220
221      if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ)
222         ps->usage |= PIPE_BUFFER_USAGE_CPU_READ;
223
224      if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
225                       PIPE_BUFFER_USAGE_GPU_WRITE)) {
226         /* Mark the surface as dirty.  The tile cache will look for this. */
227         spt->timestamp++;
228         softpipe_screen(screen)->timestamp++;
229      }
230
231      ps->face = face;
232      ps->level = level;
233      ps->zslice = zslice;
234
235      if (pt->target == PIPE_TEXTURE_CUBE) {
236         ps->offset += face * util_format_get_nblocksy(pt->format, u_minify(pt->height0, level)) *
237                       spt->stride[level];
238      }
239      else if (pt->target == PIPE_TEXTURE_3D) {
240         ps->offset += zslice * util_format_get_nblocksy(pt->format, u_minify(pt->height0, level)) *
241                       spt->stride[level];
242      }
243      else {
244         assert(face == 0);
245         assert(zslice == 0);
246      }
247   }
248   return ps;
249}
250
251
252/**
253 * Free a pipe_surface which was created with softpipe_get_tex_surface().
254 */
255static void
256softpipe_tex_surface_destroy(struct pipe_surface *surf)
257{
258   /* Effectively do the texture_update work here - if texture images
259    * needed post-processing to put them into hardware layout, this is
260    * where it would happen.  For softpipe, nothing to do.
261    */
262   assert(surf->texture);
263   pipe_texture_reference(&surf->texture, NULL);
264   FREE(surf);
265}
266
267
268/**
269 * Geta pipe_transfer object which is used for moving data in/out of
270 * a texture object.
271 * \param face  one of PIPE_TEX_FACE_x or 0
272 * \param level  texture mipmap level
273 * \param zslice  2D slice of a 3D texture
274 * \param usage  one of PIPE_TRANSFER_READ/WRITE/READ_WRITE
275 * \param x  X position of region to read/write
276 * \param y  Y position of region to read/write
277 * \param width  width of region to read/write
278 * \param height  height of region to read/write
279 */
280static struct pipe_transfer *
281softpipe_get_tex_transfer(struct pipe_screen *screen,
282                          struct pipe_texture *texture,
283                          unsigned face, unsigned level, unsigned zslice,
284                          enum pipe_transfer_usage usage,
285                          unsigned x, unsigned y, unsigned w, unsigned h)
286{
287   struct softpipe_texture *sptex = softpipe_texture(texture);
288   struct softpipe_transfer *spt;
289
290   assert(texture);
291   assert(level <= texture->last_level);
292
293   /* make sure the requested region is in the image bounds */
294   assert(x + w <= u_minify(texture->width0, level));
295   assert(y + h <= u_minify(texture->height0, level));
296
297   spt = CALLOC_STRUCT(softpipe_transfer);
298   if (spt) {
299      struct pipe_transfer *pt = &spt->base;
300      int nblocksy = util_format_get_nblocksy(texture->format, u_minify(texture->height0, level));
301      pipe_texture_reference(&pt->texture, texture);
302      pt->x = x;
303      pt->y = y;
304      pt->width = w;
305      pt->height = h;
306      pt->stride = sptex->stride[level];
307      pt->usage = usage;
308      pt->face = face;
309      pt->level = level;
310      pt->zslice = zslice;
311
312      spt->offset = sptex->level_offset[level];
313
314      if (texture->target == PIPE_TEXTURE_CUBE) {
315         spt->offset += face * nblocksy * pt->stride;
316      }
317      else if (texture->target == PIPE_TEXTURE_3D) {
318         spt->offset += zslice * nblocksy * pt->stride;
319      }
320      else {
321         assert(face == 0);
322         assert(zslice == 0);
323      }
324      return pt;
325   }
326   return NULL;
327}
328
329
330/**
331 * Free a pipe_transfer object which was created with
332 * softpipe_get_tex_transfer().
333 */
334static void
335softpipe_tex_transfer_destroy(struct pipe_transfer *transfer)
336{
337   /* Effectively do the texture_update work here - if texture images
338    * needed post-processing to put them into hardware layout, this is
339    * where it would happen.  For softpipe, nothing to do.
340    */
341   assert (transfer->texture);
342   pipe_texture_reference(&transfer->texture, NULL);
343   FREE(transfer);
344}
345
346
347/**
348 * Create memory mapping for given pipe_transfer object.
349 */
350static void *
351softpipe_transfer_map( struct pipe_screen *screen,
352                       struct pipe_transfer *transfer )
353{
354   ubyte *map, *xfer_map;
355   struct softpipe_texture *spt;
356   enum pipe_format format;
357
358   assert(transfer->texture);
359   spt = softpipe_texture(transfer->texture);
360   format = transfer->texture->format;
361
362   map = pipe_buffer_map(screen, spt->buffer, pipe_transfer_buffer_flags(transfer));
363   if (map == NULL)
364      return NULL;
365
366   /* May want to different things here depending on read/write nature
367    * of the map:
368    */
369   if (transfer->texture && (transfer->usage & PIPE_TRANSFER_WRITE)) {
370      /* Do something to notify sharing contexts of a texture change.
371       * In softpipe, that would mean flushing the texture cache.
372       */
373      softpipe_screen(screen)->timestamp++;
374   }
375
376   xfer_map = map + softpipe_transfer(transfer)->offset +
377      transfer->y / util_format_get_blockheight(format) * transfer->stride +
378      transfer->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
379   /*printf("map = %p  xfer map = %p\n", map, xfer_map);*/
380   return xfer_map;
381}
382
383
384/**
385 * Unmap memory mapping for given pipe_transfer object.
386 */
387static void
388softpipe_transfer_unmap(struct pipe_screen *screen,
389                        struct pipe_transfer *transfer)
390{
391   struct softpipe_texture *spt;
392
393   assert(transfer->texture);
394   spt = softpipe_texture(transfer->texture);
395
396   pipe_buffer_unmap( screen, spt->buffer );
397
398   if (transfer->usage & PIPE_TRANSFER_WRITE) {
399      /* Mark the texture as dirty to expire the tile caches. */
400      spt->timestamp++;
401   }
402}
403
404
405static struct pipe_video_surface*
406softpipe_video_surface_create(struct pipe_screen *screen,
407                              enum pipe_video_chroma_format chroma_format,
408                              unsigned width, unsigned height)
409{
410   struct softpipe_video_surface *sp_vsfc;
411   struct pipe_texture template;
412
413   assert(screen);
414   assert(width && height);
415
416   sp_vsfc = CALLOC_STRUCT(softpipe_video_surface);
417   if (!sp_vsfc)
418      return NULL;
419
420   pipe_reference_init(&sp_vsfc->base.reference, 1);
421   sp_vsfc->base.screen = screen;
422   sp_vsfc->base.chroma_format = chroma_format;
423   /*sp_vsfc->base.surface_format = PIPE_VIDEO_SURFACE_FORMAT_VUYA;*/
424   sp_vsfc->base.width = width;
425   sp_vsfc->base.height = height;
426
427   memset(&template, 0, sizeof(struct pipe_texture));
428   template.target = PIPE_TEXTURE_2D;
429   template.format = PIPE_FORMAT_B8G8R8X8_UNORM;
430   template.last_level = 0;
431   /* vl_mpeg12_mc_renderer expects this when it's initialized with pot_buffers=true */
432   template.width0 = util_next_power_of_two(width);
433   template.height0 = util_next_power_of_two(height);
434   template.depth0 = 1;
435   template.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER | PIPE_TEXTURE_USAGE_RENDER_TARGET;
436
437   sp_vsfc->tex = screen->texture_create(screen, &template);
438   if (!sp_vsfc->tex) {
439      FREE(sp_vsfc);
440      return NULL;
441   }
442
443   return &sp_vsfc->base;
444}
445
446
447static void
448softpipe_video_surface_destroy(struct pipe_video_surface *vsfc)
449{
450   struct softpipe_video_surface *sp_vsfc = softpipe_video_surface(vsfc);
451
452   pipe_texture_reference(&sp_vsfc->tex, NULL);
453   FREE(sp_vsfc);
454}
455
456
457void
458softpipe_init_screen_texture_funcs(struct pipe_screen *screen)
459{
460   screen->texture_create = softpipe_texture_create;
461   screen->texture_blanket = softpipe_texture_blanket;
462   screen->texture_destroy = softpipe_texture_destroy;
463
464   screen->get_tex_surface = softpipe_get_tex_surface;
465   screen->tex_surface_destroy = softpipe_tex_surface_destroy;
466
467   screen->get_tex_transfer = softpipe_get_tex_transfer;
468   screen->tex_transfer_destroy = softpipe_tex_transfer_destroy;
469   screen->transfer_map = softpipe_transfer_map;
470   screen->transfer_unmap = softpipe_transfer_unmap;
471
472   screen->video_surface_create = softpipe_video_surface_create;
473   screen->video_surface_destroy = softpipe_video_surface_destroy;
474}
475
476
477/**
478 * Return pipe_buffer handle and stride for given texture object.
479 * XXX used for???
480 */
481boolean
482softpipe_get_texture_buffer( struct pipe_texture *texture,
483                             struct pipe_buffer **buf,
484                             unsigned *stride )
485{
486   struct softpipe_texture *tex = (struct softpipe_texture *) texture;
487
488   if (!tex)
489      return FALSE;
490
491   pipe_buffer_reference(buf, tex->buffer);
492
493   if (stride)
494      *stride = tex->stride[0];
495
496   return TRUE;
497}
498