svga_shader.c revision af69d88d
1/**********************************************************
2 * Copyright 2008-2012 VMware, Inc.  All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26#include "util/u_bitmask.h"
27#include "util/u_memory.h"
28#include "svga_context.h"
29#include "svga_cmd.h"
30#include "svga_shader.h"
31
32
33
34/**
35 * Issue the SVGA3D commands to define a new shader.
36 * \param result  contains the shader tokens, etc.  The result->id field will
37 *                be set here.
38 */
39enum pipe_error
40svga_define_shader(struct svga_context *svga,
41                   SVGA3dShaderType type,
42                   struct svga_shader_variant *variant)
43{
44   unsigned codeLen = variant->nr_tokens * sizeof(variant->tokens[0]);
45
46   if (svga_have_gb_objects(svga)) {
47      struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
48      enum pipe_error ret;
49
50      variant->gb_shader = sws->shader_create(sws, type,
51                                              variant->tokens, codeLen);
52      if (!variant->gb_shader)
53         return PIPE_ERROR_OUT_OF_MEMORY;
54
55      ret = SVGA3D_BindGBShader(svga->swc, variant->gb_shader);
56      if (ret != PIPE_OK) {
57         sws->shader_destroy(sws, variant->gb_shader);
58         variant->gb_shader = NULL;
59      }
60
61      return ret;
62   }
63   else {
64      enum pipe_error ret;
65
66      /* Allocate an integer ID for the shader */
67      variant->id = util_bitmask_add(svga->shader_id_bm);
68      if (variant->id == UTIL_BITMASK_INVALID_INDEX) {
69         return PIPE_ERROR_OUT_OF_MEMORY;
70      }
71
72      /* Issue SVGA3D device command to define the shader */
73      ret = SVGA3D_DefineShader(svga->swc,
74                                variant->id,
75                                type,
76                                variant->tokens,
77                                codeLen);
78      if (ret != PIPE_OK) {
79         /* free the ID */
80         assert(variant->id != UTIL_BITMASK_INVALID_INDEX);
81         util_bitmask_clear(svga->shader_id_bm, variant->id);
82         variant->id = UTIL_BITMASK_INVALID_INDEX;
83         return ret;
84      }
85   }
86
87   return PIPE_OK;
88}
89
90
91
92enum pipe_error
93svga_destroy_shader_variant(struct svga_context *svga,
94                            SVGA3dShaderType type,
95                            struct svga_shader_variant *variant)
96{
97   enum pipe_error ret = PIPE_OK;
98
99   if (svga_have_gb_objects(svga)) {
100      struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
101
102      sws->shader_destroy(sws, variant->gb_shader);
103      variant->gb_shader = NULL;
104      goto end;
105   }
106
107   /* first try */
108   if (variant->id != UTIL_BITMASK_INVALID_INDEX) {
109      ret = SVGA3D_DestroyShader(svga->swc, variant->id, type);
110
111      if (ret != PIPE_OK) {
112         /* flush and try again */
113         svga_context_flush(svga, NULL);
114
115         ret = SVGA3D_DestroyShader(svga->swc, variant->id, type);
116         assert(ret == PIPE_OK);
117      }
118
119      util_bitmask_clear(svga->shader_id_bm, variant->id);
120   }
121
122end:
123   FREE((unsigned *)variant->tokens);
124   FREE(variant);
125
126   return ret;
127}
128