svga_surface.c revision af69d88d
1/********************************************************** 2 * Copyright 2008-2009 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26#include "svga_cmd.h" 27 28#include "pipe/p_state.h" 29#include "pipe/p_defines.h" 30#include "util/u_inlines.h" 31#include "os/os_thread.h" 32#include "util/u_format.h" 33#include "util/u_math.h" 34#include "util/u_memory.h" 35 36#include "svga_format.h" 37#include "svga_screen.h" 38#include "svga_context.h" 39#include "svga_resource_texture.h" 40#include "svga_surface.h" 41#include "svga_debug.h" 42 43 44void 45svga_texture_copy_handle(struct svga_context *svga, 46 struct svga_winsys_surface *src_handle, 47 unsigned src_x, unsigned src_y, unsigned src_z, 48 unsigned src_level, unsigned src_face, 49 struct svga_winsys_surface *dst_handle, 50 unsigned dst_x, unsigned dst_y, unsigned dst_z, 51 unsigned dst_level, unsigned dst_face, 52 unsigned width, unsigned height, unsigned depth) 53{ 54 struct svga_surface dst, src; 55 enum pipe_error ret; 56 SVGA3dCopyBox box, *boxes; 57 58 assert(svga); 59 60 src.handle = src_handle; 61 src.real_level = src_level; 62 src.real_face = src_face; 63 src.real_zslice = 0; 64 65 dst.handle = dst_handle; 66 dst.real_level = dst_level; 67 dst.real_face = dst_face; 68 dst.real_zslice = 0; 69 70 box.x = dst_x; 71 box.y = dst_y; 72 box.z = dst_z; 73 box.w = width; 74 box.h = height; 75 box.d = depth; 76 box.srcx = src_x; 77 box.srcy = src_y; 78 box.srcz = src_z; 79 80/* 81 SVGA_DBG(DEBUG_VIEWS, "mipcopy src: %p %u (%ux%ux%u), dst: %p %u (%ux%ux%u)\n", 82 src_handle, src_level, src_x, src_y, src_z, 83 dst_handle, dst_level, dst_x, dst_y, dst_z); 84*/ 85 86 ret = SVGA3D_BeginSurfaceCopy(svga->swc, 87 &src.base, 88 &dst.base, 89 &boxes, 1); 90 if (ret != PIPE_OK) { 91 svga_context_flush(svga, NULL); 92 ret = SVGA3D_BeginSurfaceCopy(svga->swc, 93 &src.base, 94 &dst.base, 95 &boxes, 1); 96 assert(ret == PIPE_OK); 97 } 98 *boxes = box; 99 SVGA_FIFOCommitAll(svga->swc); 100} 101 102 103struct svga_winsys_surface * 104svga_texture_view_surface(struct svga_context *svga, 105 struct svga_texture *tex, 106 SVGA3dSurfaceFlags flags, 107 SVGA3dSurfaceFormat format, 108 unsigned start_mip, 109 unsigned num_mip, 110 int face_pick, 111 int zslice_pick, 112 struct svga_host_surface_cache_key *key) /* OUT */ 113{ 114 struct svga_screen *ss = svga_screen(svga->pipe.screen); 115 struct svga_winsys_surface *handle; 116 uint32_t i, j; 117 unsigned z_offset = 0; 118 119 SVGA_DBG(DEBUG_PERF, 120 "svga: Create surface view: face %d zslice %d mips %d..%d\n", 121 face_pick, zslice_pick, start_mip, start_mip+num_mip-1); 122 123 key->flags = flags; 124 key->format = format; 125 key->numMipLevels = num_mip; 126 key->size.width = u_minify(tex->b.b.width0, start_mip); 127 key->size.height = u_minify(tex->b.b.height0, start_mip); 128 key->size.depth = zslice_pick < 0 ? u_minify(tex->b.b.depth0, start_mip) : 1; 129 key->cachable = 1; 130 131 if (tex->b.b.target == PIPE_TEXTURE_CUBE && face_pick < 0) { 132 key->flags |= SVGA3D_SURFACE_CUBEMAP; 133 key->numFaces = 6; 134 } else { 135 key->numFaces = 1; 136 } 137 138 if (key->format == SVGA3D_FORMAT_INVALID) { 139 key->cachable = 0; 140 return NULL; 141 } 142 143 SVGA_DBG(DEBUG_DMA, "surface_create for texture view\n"); 144 handle = svga_screen_surface_create(ss, key); 145 if (!handle) { 146 key->cachable = 0; 147 return NULL; 148 } 149 150 SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture view)\n", handle); 151 152 if (face_pick < 0) 153 face_pick = 0; 154 155 if (zslice_pick >= 0) 156 z_offset = zslice_pick; 157 158 for (i = 0; i < key->numMipLevels; i++) { 159 for (j = 0; j < key->numFaces; j++) { 160 if (svga_is_texture_level_defined(tex, j + face_pick, i + start_mip)) { 161 unsigned depth = (zslice_pick < 0 ? 162 u_minify(tex->b.b.depth0, i + start_mip) : 163 1); 164 165 svga_texture_copy_handle(svga, 166 tex->handle, 167 0, 0, z_offset, 168 i + start_mip, 169 j + face_pick, 170 handle, 0, 0, 0, i, j, 171 u_minify(tex->b.b.width0, i + start_mip), 172 u_minify(tex->b.b.height0, i + start_mip), 173 depth); 174 } 175 } 176 } 177 178 return handle; 179} 180 181 182static struct pipe_surface * 183svga_create_surface(struct pipe_context *pipe, 184 struct pipe_resource *pt, 185 const struct pipe_surface *surf_tmpl) 186{ 187 struct svga_context *svga = svga_context(pipe); 188 struct svga_texture *tex = svga_texture(pt); 189 struct pipe_screen *screen = pipe->screen; 190 struct svga_screen *ss = svga_screen(screen); 191 struct svga_surface *s; 192 unsigned face, zslice; 193 boolean view = FALSE; 194 SVGA3dSurfaceFlags flags; 195 SVGA3dSurfaceFormat format; 196 197 assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer); 198 199 s = CALLOC_STRUCT(svga_surface); 200 if (!s) 201 return NULL; 202 203 if (pt->target == PIPE_TEXTURE_CUBE) { 204 face = surf_tmpl->u.tex.first_layer; 205 zslice = 0; 206 } 207 else { 208 face = 0; 209 zslice = surf_tmpl->u.tex.first_layer; 210 } 211 212 pipe_reference_init(&s->base.reference, 1); 213 pipe_resource_reference(&s->base.texture, pt); 214 s->base.context = pipe; 215 s->base.format = surf_tmpl->format; 216 s->base.width = u_minify(pt->width0, surf_tmpl->u.tex.level); 217 s->base.height = u_minify(pt->height0, surf_tmpl->u.tex.level); 218 s->base.u.tex.level = surf_tmpl->u.tex.level; 219 s->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer; 220 s->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer; 221 222 if (util_format_is_depth_or_stencil(surf_tmpl->format)) { 223 flags = SVGA3D_SURFACE_HINT_DEPTHSTENCIL; 224 } 225 else { 226 flags = SVGA3D_SURFACE_HINT_RENDERTARGET; 227 } 228 229 format = svga_translate_format(ss, surf_tmpl->format, 0); 230 assert(format != SVGA3D_FORMAT_INVALID); 231 232 if (svga_screen(screen)->debug.force_surface_view) 233 view = TRUE; 234 235 /* Currently only used for compressed textures */ 236 if (format != svga_translate_format(ss, surf_tmpl->format, 0)) { 237 view = TRUE; 238 } 239 240 if (surf_tmpl->u.tex.level != 0 && 241 svga_screen(screen)->debug.force_level_surface_view) 242 view = TRUE; 243 244 if (pt->target == PIPE_TEXTURE_3D) 245 view = TRUE; 246 247 if (svga_screen(screen)->debug.no_surface_view) 248 view = FALSE; 249 250 if (view) { 251 SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: yes %p, level %u face %u z %u, %p\n", 252 pt, surf_tmpl->u.tex.level, face, zslice, s); 253 254 s->handle = svga_texture_view_surface(svga, tex, flags, format, 255 surf_tmpl->u.tex.level, 256 1, face, zslice, &s->key); 257 s->real_face = 0; 258 s->real_level = 0; 259 s->real_zslice = 0; 260 } else { 261 SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: no %p, level %u, face %u, z %u, %p\n", 262 pt, surf_tmpl->u.tex.level, face, zslice, s); 263 264 memset(&s->key, 0, sizeof s->key); 265 s->handle = tex->handle; 266 s->real_face = face; 267 s->real_zslice = zslice; 268 s->real_level = surf_tmpl->u.tex.level; 269 } 270 271 return &s->base; 272} 273 274 275static void 276svga_surface_destroy(struct pipe_context *pipe, 277 struct pipe_surface *surf) 278{ 279 struct svga_surface *s = svga_surface(surf); 280 struct svga_texture *t = svga_texture(surf->texture); 281 struct svga_screen *ss = svga_screen(surf->texture->screen); 282 283 if (s->handle != t->handle) { 284 SVGA_DBG(DEBUG_DMA, "unref sid %p (tex surface)\n", s->handle); 285 svga_screen_surface_destroy(ss, &s->key, &s->handle); 286 } 287 288 pipe_resource_reference(&surf->texture, NULL); 289 FREE(surf); 290} 291 292 293static void 294svga_mark_surface_dirty(struct pipe_surface *surf) 295{ 296 struct svga_surface *s = svga_surface(surf); 297 298 if (!s->dirty) { 299 struct svga_texture *tex = svga_texture(surf->texture); 300 301 s->dirty = TRUE; 302 303 if (s->handle == tex->handle) { 304 /* hmm so 3d textures always have all their slices marked ? */ 305 if (surf->texture->target == PIPE_TEXTURE_CUBE) 306 svga_define_texture_level(tex, surf->u.tex.first_layer, 307 surf->u.tex.level); 308 else 309 svga_define_texture_level(tex, 0, surf->u.tex.level); 310 } 311 else { 312 /* this will happen later in svga_propagate_surface */ 313 } 314 315 /* Increment the view_age and texture age for this surface's mipmap 316 * level so that any sampler views into the texture are re-validated too. 317 */ 318 svga_age_texture_view(tex, surf->u.tex.level); 319 } 320} 321 322 323void 324svga_mark_surfaces_dirty(struct svga_context *svga) 325{ 326 struct svga_screen *svgascreen = svga_screen(svga->pipe.screen); 327 unsigned i; 328 329 for (i = 0; i < svgascreen->max_color_buffers; i++) { 330 if (svga->curr.framebuffer.cbufs[i]) 331 svga_mark_surface_dirty(svga->curr.framebuffer.cbufs[i]); 332 } 333 if (svga->curr.framebuffer.zsbuf) 334 svga_mark_surface_dirty(svga->curr.framebuffer.zsbuf); 335} 336 337 338/** 339 * Progagate any changes from surfaces to texture. 340 * pipe is optional context to inline the blit command in. 341 */ 342void 343svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf) 344{ 345 struct svga_surface *s = svga_surface(surf); 346 struct svga_texture *tex = svga_texture(surf->texture); 347 struct svga_screen *ss = svga_screen(surf->texture->screen); 348 unsigned zslice, face; 349 350 if (!s->dirty) 351 return; 352 353 if (surf->texture->target == PIPE_TEXTURE_CUBE) { 354 zslice = 0; 355 face = surf->u.tex.first_layer; 356 } 357 else { 358 zslice = surf->u.tex.first_layer; 359 face = 0; 360 } 361 362 s->dirty = FALSE; 363 ss->texture_timestamp++; 364 svga_age_texture_view(tex, surf->u.tex.level); 365 366 if (s->handle != tex->handle) { 367 SVGA_DBG(DEBUG_VIEWS, 368 "svga: Surface propagate: tex %p, level %u, from %p\n", 369 tex, surf->u.tex.level, surf); 370 svga_texture_copy_handle(svga, 371 s->handle, 0, 0, 0, s->real_level, s->real_face, 372 tex->handle, 0, 0, zslice, surf->u.tex.level, face, 373 u_minify(tex->b.b.width0, surf->u.tex.level), 374 u_minify(tex->b.b.height0, surf->u.tex.level), 1); 375 svga_define_texture_level(tex, face, surf->u.tex.level); 376 } 377} 378 379 380/** 381 * Check if we should call svga_propagate_surface on the surface. 382 */ 383boolean 384svga_surface_needs_propagation(const struct pipe_surface *surf) 385{ 386 const struct svga_surface *s = svga_surface_const(surf); 387 struct svga_texture *tex = svga_texture(surf->texture); 388 389 return s->dirty && s->handle != tex->handle; 390} 391 392 393 394void 395svga_init_surface_functions(struct svga_context *svga) 396{ 397 svga->pipe.create_surface = svga_create_surface; 398 svga->pipe.surface_destroy = svga_surface_destroy; 399} 400