svga_tgsi.h revision 4a49301e
1/********************************************************** 2 * Copyright 2008-2009 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26#ifndef SVGA_TGSI_H 27#define SVGA_TGSI_H 28 29#include "pipe/p_state.h" 30 31#include "svga_hw_reg.h" 32 33struct svga_fragment_shader; 34struct svga_vertex_shader; 35struct svga_shader; 36struct tgsi_shader_info; 37struct tgsi_token; 38 39 40struct svga_vs_compile_key 41{ 42 ubyte need_prescale:1; 43 ubyte allow_psiz:1; 44 unsigned zero_stride_vertex_elements; 45 ubyte num_zero_stride_vertex_elements:6; 46}; 47 48struct svga_fs_compile_key 49{ 50 boolean light_twoside:1; 51 boolean front_cw:1; 52 boolean white_fragments:1; 53 ubyte num_textures; 54 ubyte num_unnormalized_coords; 55 struct { 56 ubyte compare_mode : 1; 57 ubyte compare_func : 3; 58 ubyte unnormalized : 1; 59 60 ubyte width_height_idx : 7; 61 62 ubyte texture_target; 63 } tex[PIPE_MAX_SAMPLERS]; 64}; 65 66union svga_compile_key { 67 struct svga_vs_compile_key vkey; 68 struct svga_fs_compile_key fkey; 69}; 70 71struct svga_shader_result 72{ 73 const struct svga_shader *shader; 74 75 /* Parameters used to generate this compilation result: 76 */ 77 union svga_compile_key key; 78 79 /* Compiled shader tokens: 80 */ 81 const unsigned *tokens; 82 unsigned nr_tokens; 83 84 /* SVGA Shader ID: 85 */ 86 unsigned id; 87 88 /* Next compilation result: 89 */ 90 struct svga_shader_result *next; 91}; 92 93 94/* TGSI doesn't provide use with VS input semantics (they're actually 95 * pretty meaningless), so we just generate some plausible ones here. 96 * This is called both from within the TGSI translator and when 97 * building vdecls to ensure they match up. 98 * 99 * The real use of this information is matching vertex elements to 100 * fragment shader inputs in the case where vertex shader is disabled. 101 */ 102static INLINE void svga_generate_vdecl_semantics( unsigned idx, 103 unsigned *usage, 104 unsigned *usage_index ) 105{ 106 if (idx == 0) { 107 *usage = SVGA3D_DECLUSAGE_POSITION; 108 *usage_index = 0; 109 } 110 else { 111 *usage = SVGA3D_DECLUSAGE_TEXCOORD; 112 *usage_index = idx - 1; 113 } 114} 115 116 117 118static INLINE unsigned svga_vs_key_size( const struct svga_vs_compile_key *key ) 119{ 120 return sizeof *key; 121} 122 123static INLINE unsigned svga_fs_key_size( const struct svga_fs_compile_key *key ) 124{ 125 return (const char *)&key->tex[key->num_textures].texture_target - 126 (const char *)key; 127} 128 129struct svga_shader_result * 130svga_translate_fragment_program( const struct svga_fragment_shader *fs, 131 const struct svga_fs_compile_key *fkey ); 132 133struct svga_shader_result * 134svga_translate_vertex_program( const struct svga_vertex_shader *fs, 135 const struct svga_vs_compile_key *vkey ); 136 137 138void svga_destroy_shader_result( struct svga_shader_result *result ); 139 140#endif 141