svga_tgsi.h revision cdc920a0
1/********************************************************** 2 * Copyright 2008-2009 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26#ifndef SVGA_TGSI_H 27#define SVGA_TGSI_H 28 29#include "pipe/p_state.h" 30 31#include "svga_hw_reg.h" 32 33struct svga_fragment_shader; 34struct svga_vertex_shader; 35struct svga_shader; 36struct tgsi_shader_info; 37struct tgsi_token; 38 39 40struct svga_vs_compile_key 41{ 42 unsigned zero_stride_vertex_elements; 43 unsigned need_prescale:1; 44 unsigned allow_psiz:1; 45 unsigned num_zero_stride_vertex_elements:6; 46}; 47 48struct svga_fs_compile_key 49{ 50 unsigned light_twoside:1; 51 unsigned front_cw:1; 52 unsigned white_fragments:1; 53 unsigned num_textures:8; 54 unsigned num_unnormalized_coords:8; 55 struct { 56 unsigned compare_mode:1; 57 unsigned compare_func:3; 58 unsigned unnormalized:1; 59 unsigned width_height_idx:7; 60 unsigned texture_target:8; 61 } tex[PIPE_MAX_SAMPLERS]; 62}; 63 64union svga_compile_key { 65 struct svga_vs_compile_key vkey; 66 struct svga_fs_compile_key fkey; 67}; 68 69struct svga_shader_result 70{ 71 const struct svga_shader *shader; 72 73 /* Parameters used to generate this compilation result: 74 */ 75 union svga_compile_key key; 76 77 /* Compiled shader tokens: 78 */ 79 const unsigned *tokens; 80 unsigned nr_tokens; 81 82 /* SVGA Shader ID: 83 */ 84 unsigned id; 85 86 /* Next compilation result: 87 */ 88 struct svga_shader_result *next; 89}; 90 91 92/* TGSI doesn't provide use with VS input semantics (they're actually 93 * pretty meaningless), so we just generate some plausible ones here. 94 * This is called both from within the TGSI translator and when 95 * building vdecls to ensure they match up. 96 * 97 * The real use of this information is matching vertex elements to 98 * fragment shader inputs in the case where vertex shader is disabled. 99 */ 100static INLINE void svga_generate_vdecl_semantics( unsigned idx, 101 unsigned *usage, 102 unsigned *usage_index ) 103{ 104 if (idx == 0) { 105 *usage = SVGA3D_DECLUSAGE_POSITION; 106 *usage_index = 0; 107 } 108 else { 109 *usage = SVGA3D_DECLUSAGE_TEXCOORD; 110 *usage_index = idx - 1; 111 } 112} 113 114 115 116static INLINE unsigned svga_vs_key_size( const struct svga_vs_compile_key *key ) 117{ 118 return sizeof *key; 119} 120 121static INLINE unsigned svga_fs_key_size( const struct svga_fs_compile_key *key ) 122{ 123 return (const char *)&key->tex[key->num_textures] - (const char *)key; 124} 125 126struct svga_shader_result * 127svga_translate_fragment_program( const struct svga_fragment_shader *fs, 128 const struct svga_fs_compile_key *fkey ); 129 130struct svga_shader_result * 131svga_translate_vertex_program( const struct svga_vertex_shader *fs, 132 const struct svga_vs_compile_key *vkey ); 133 134 135void svga_destroy_shader_result( struct svga_shader_result *result ); 136 137#endif 138