v3d_blit.c revision 01e04c3f
1/*
2 * Copyright © 2015-2017 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#include "util/u_format.h"
25#include "util/u_surface.h"
26#include "util/u_blitter.h"
27#include "v3d_context.h"
28
29#if 0
30static struct pipe_surface *
31v3d_get_blit_surface(struct pipe_context *pctx,
32                     struct pipe_resource *prsc, unsigned level)
33{
34        struct pipe_surface tmpl;
35
36        memset(&tmpl, 0, sizeof(tmpl));
37        tmpl.format = prsc->format;
38        tmpl.u.tex.level = level;
39        tmpl.u.tex.first_layer = 0;
40        tmpl.u.tex.last_layer = 0;
41
42        return pctx->create_surface(pctx, prsc, &tmpl);
43}
44
45static bool
46is_tile_unaligned(unsigned size, unsigned tile_size)
47{
48        return size & (tile_size - 1);
49}
50
51static bool
52v3d_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
53{
54        struct v3d_context *v3d = v3d_context(pctx);
55        bool msaa = (info->src.resource->nr_samples > 1 ||
56                     info->dst.resource->nr_samples > 1);
57        int tile_width = msaa ? 32 : 64;
58        int tile_height = msaa ? 32 : 64;
59
60        if (util_format_is_depth_or_stencil(info->dst.resource->format))
61                return false;
62
63        if (info->scissor_enable)
64                return false;
65
66        if ((info->mask & PIPE_MASK_RGBA) == 0)
67                return false;
68
69        if (info->dst.box.x != info->src.box.x ||
70            info->dst.box.y != info->src.box.y ||
71            info->dst.box.width != info->src.box.width ||
72            info->dst.box.height != info->src.box.height) {
73                return false;
74        }
75
76        int dst_surface_width = u_minify(info->dst.resource->width0,
77                                         info->dst.level);
78        int dst_surface_height = u_minify(info->dst.resource->height0,
79                                         info->dst.level);
80        if (is_tile_unaligned(info->dst.box.x, tile_width) ||
81            is_tile_unaligned(info->dst.box.y, tile_height) ||
82            (is_tile_unaligned(info->dst.box.width, tile_width) &&
83             info->dst.box.x + info->dst.box.width != dst_surface_width) ||
84            (is_tile_unaligned(info->dst.box.height, tile_height) &&
85             info->dst.box.y + info->dst.box.height != dst_surface_height)) {
86                return false;
87        }
88
89        /* VC5_PACKET_LOAD_TILE_BUFFER_GENERAL uses the
90         * VC5_PACKET_TILE_RENDERING_MODE_CONFIG's width (determined by our
91         * destination surface) to determine the stride.  This may be wrong
92         * when reading from texture miplevels > 0, which are stored in
93         * POT-sized areas.  For MSAA, the tile addresses are computed
94         * explicitly by the RCL, but still use the destination width to
95         * determine the stride (which could be fixed by explicitly supplying
96         * it in the ABI).
97         */
98        struct v3d_resource *rsc = v3d_resource(info->src.resource);
99
100        uint32_t stride;
101
102        if (info->src.resource->nr_samples > 1)
103                stride = align(dst_surface_width, 32) * 4 * rsc->cpp;
104        /* XXX else if (rsc->slices[info->src.level].tiling == VC5_TILING_FORMAT_T)
105           stride = align(dst_surface_width * rsc->cpp, 128); */
106        else
107                stride = align(dst_surface_width * rsc->cpp, 16);
108
109        if (stride != rsc->slices[info->src.level].stride)
110                return false;
111
112        if (info->dst.resource->format != info->src.resource->format)
113                return false;
114
115        if (false) {
116                fprintf(stderr, "RCL blit from %d,%d to %d,%d (%d,%d)\n",
117                        info->src.box.x,
118                        info->src.box.y,
119                        info->dst.box.x,
120                        info->dst.box.y,
121                        info->dst.box.width,
122                        info->dst.box.height);
123        }
124
125        struct pipe_surface *dst_surf =
126                v3d_get_blit_surface(pctx, info->dst.resource, info->dst.level);
127        struct pipe_surface *src_surf =
128                v3d_get_blit_surface(pctx, info->src.resource, info->src.level);
129
130        v3d_flush_jobs_reading_resource(v3d, info->src.resource);
131
132        struct v3d_job *job = v3d_get_job(v3d, dst_surf, NULL);
133        pipe_surface_reference(&job->color_read, src_surf);
134
135        /* If we're resolving from MSAA to single sample, we still need to run
136         * the engine in MSAA mode for the load.
137         */
138        if (!job->msaa && info->src.resource->nr_samples > 1) {
139                job->msaa = true;
140                job->tile_width = 32;
141                job->tile_height = 32;
142        }
143
144        job->draw_min_x = info->dst.box.x;
145        job->draw_min_y = info->dst.box.y;
146        job->draw_max_x = info->dst.box.x + info->dst.box.width;
147        job->draw_max_y = info->dst.box.y + info->dst.box.height;
148        job->draw_width = dst_surf->width;
149        job->draw_height = dst_surf->height;
150
151        job->tile_width = tile_width;
152        job->tile_height = tile_height;
153        job->msaa = msaa;
154        job->needs_flush = true;
155        job->resolve |= PIPE_CLEAR_COLOR;
156
157        v3d_job_submit(v3d, job);
158
159        pipe_surface_reference(&dst_surf, NULL);
160        pipe_surface_reference(&src_surf, NULL);
161
162        return true;
163}
164#endif
165
166void
167v3d_blitter_save(struct v3d_context *v3d)
168{
169        util_blitter_save_fragment_constant_buffer_slot(v3d->blitter,
170                                                        v3d->constbuf[PIPE_SHADER_FRAGMENT].cb);
171        util_blitter_save_vertex_buffer_slot(v3d->blitter, v3d->vertexbuf.vb);
172        util_blitter_save_vertex_elements(v3d->blitter, v3d->vtx);
173        util_blitter_save_vertex_shader(v3d->blitter, v3d->prog.bind_vs);
174        util_blitter_save_so_targets(v3d->blitter, v3d->streamout.num_targets,
175                                     v3d->streamout.targets);
176        util_blitter_save_rasterizer(v3d->blitter, v3d->rasterizer);
177        util_blitter_save_viewport(v3d->blitter, &v3d->viewport);
178        util_blitter_save_scissor(v3d->blitter, &v3d->scissor);
179        util_blitter_save_fragment_shader(v3d->blitter, v3d->prog.bind_fs);
180        util_blitter_save_blend(v3d->blitter, v3d->blend);
181        util_blitter_save_depth_stencil_alpha(v3d->blitter, v3d->zsa);
182        util_blitter_save_stencil_ref(v3d->blitter, &v3d->stencil_ref);
183        util_blitter_save_sample_mask(v3d->blitter, v3d->sample_mask);
184        util_blitter_save_framebuffer(v3d->blitter, &v3d->framebuffer);
185        util_blitter_save_fragment_sampler_states(v3d->blitter,
186                        v3d->fragtex.num_samplers,
187                        (void **)v3d->fragtex.samplers);
188        util_blitter_save_fragment_sampler_views(v3d->blitter,
189                        v3d->fragtex.num_textures, v3d->fragtex.textures);
190        util_blitter_save_so_targets(v3d->blitter, v3d->streamout.num_targets,
191                                     v3d->streamout.targets);
192}
193
194static bool
195v3d_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
196{
197        struct v3d_context *v3d = v3d_context(ctx);
198        struct v3d_resource *src = v3d_resource(info->src.resource);
199        struct pipe_resource *tiled = NULL;
200
201        if (!src->tiled) {
202                struct pipe_box box = {
203                        .x = 0,
204                        .y = 0,
205                        .width = u_minify(info->src.resource->width0,
206                                           info->src.level),
207                        .height = u_minify(info->src.resource->height0,
208                                           info->src.level),
209                        .depth = 1,
210                };
211                struct pipe_resource tmpl = {
212                        .target = info->src.resource->target,
213                        .format = info->src.resource->format,
214                        .width0 = box.width,
215                        .height0 = box.height,
216                        .depth0 = 1,
217                        .array_size = 1,
218                };
219                tiled = ctx->screen->resource_create(ctx->screen, &tmpl);
220                if (!tiled) {
221                        fprintf(stderr, "Failed to create tiled blit temp\n");
222                        return false;
223                }
224                ctx->resource_copy_region(ctx,
225                                          tiled, 0,
226                                          0, 0, 0,
227                                          info->src.resource, info->src.level,
228                                          &box);
229                info->src.level = 0;
230                info->src.resource = tiled;
231        }
232
233        if (!util_blitter_is_blit_supported(v3d->blitter, info)) {
234                fprintf(stderr, "blit unsupported %s -> %s\n",
235                    util_format_short_name(info->src.resource->format),
236                    util_format_short_name(info->dst.resource->format));
237                return false;
238        }
239
240        v3d_blitter_save(v3d);
241        util_blitter_blit(v3d->blitter, info);
242
243        pipe_resource_reference(&tiled, NULL);
244
245        return true;
246}
247
248/* Implement stencil blits by reinterpreting the stencil data as an RGBA8888
249 * or R8 texture.
250 */
251static void
252v3d_stencil_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
253{
254        struct v3d_context *v3d = v3d_context(ctx);
255        struct v3d_resource *src = v3d_resource(info->src.resource);
256        struct v3d_resource *dst = v3d_resource(info->dst.resource);
257        enum pipe_format src_format, dst_format;
258
259        if (src->separate_stencil) {
260                src = src->separate_stencil;
261                src_format = PIPE_FORMAT_R8_UNORM;
262        } else {
263                src_format = PIPE_FORMAT_RGBA8888_UNORM;
264        }
265
266        if (dst->separate_stencil) {
267                dst = dst->separate_stencil;
268                dst_format = PIPE_FORMAT_R8_UNORM;
269        } else {
270                dst_format = PIPE_FORMAT_RGBA8888_UNORM;
271        }
272
273        /* Initialize the surface. */
274        struct pipe_surface dst_tmpl = {
275                .u.tex = {
276                        .level = info->dst.level,
277                        .first_layer = info->dst.box.z,
278                        .last_layer = info->dst.box.z,
279                },
280                .format = dst_format,
281        };
282        struct pipe_surface *dst_surf =
283                ctx->create_surface(ctx, &dst->base, &dst_tmpl);
284
285        /* Initialize the sampler view. */
286        struct pipe_sampler_view src_tmpl = {
287                .target = src->base.target,
288                .format = src_format,
289                .u.tex = {
290                        .first_level = info->src.level,
291                        .last_level = info->src.level,
292                        .first_layer = 0,
293                        .last_layer = (PIPE_TEXTURE_3D ?
294                                       u_minify(src->base.depth0,
295                                                info->src.level) - 1 :
296                                       src->base.array_size - 1),
297                },
298                .swizzle_r = PIPE_SWIZZLE_X,
299                .swizzle_g = PIPE_SWIZZLE_Y,
300                .swizzle_b = PIPE_SWIZZLE_Z,
301                .swizzle_a = PIPE_SWIZZLE_W,
302        };
303        struct pipe_sampler_view *src_view =
304                ctx->create_sampler_view(ctx, &src->base, &src_tmpl);
305
306        v3d_blitter_save(v3d);
307        util_blitter_blit_generic(v3d->blitter, dst_surf, &info->dst.box,
308                                  src_view, &info->src.box,
309                                  src->base.width0, src->base.height0,
310                                  PIPE_MASK_R,
311                                  PIPE_TEX_FILTER_NEAREST,
312                                  info->scissor_enable ? &info->scissor : NULL,
313                                  info->alpha_blend);
314
315        pipe_surface_reference(&dst_surf, NULL);
316        pipe_sampler_view_reference(&src_view, NULL);
317}
318
319/* Optimal hardware path for blitting pixels.
320 * Scaling, format conversion, up- and downsampling (resolve) are allowed.
321 */
322void
323v3d_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
324{
325        struct pipe_blit_info info = *blit_info;
326
327        if (info.mask & PIPE_MASK_S) {
328                v3d_stencil_blit(pctx, blit_info);
329                info.mask &= ~PIPE_MASK_S;
330        }
331
332#if 0
333        if (v3d_tile_blit(pctx, blit_info))
334                return;
335#endif
336
337        v3d_render_blit(pctx, &info);
338}
339