v3d_bufmgr.c revision 9f464c52
1/* 2 * Copyright © 2014-2017 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include <errno.h> 25#include <err.h> 26#include <sys/mman.h> 27#include <fcntl.h> 28#include <xf86drm.h> 29#include <xf86drmMode.h> 30 31#include "util/u_hash_table.h" 32#include "util/u_memory.h" 33#include "util/ralloc.h" 34 35#include "v3d_context.h" 36#include "v3d_screen.h" 37 38#ifdef HAVE_VALGRIND 39#include <valgrind.h> 40#include <memcheck.h> 41#define VG(x) x 42#else 43#define VG(x) 44#endif 45 46static bool dump_stats = false; 47 48static void 49v3d_bo_cache_free_all(struct v3d_bo_cache *cache); 50 51static void 52v3d_bo_dump_stats(struct v3d_screen *screen) 53{ 54 struct v3d_bo_cache *cache = &screen->bo_cache; 55 56 uint32_t cache_count = 0; 57 uint32_t cache_size = 0; 58 list_for_each_entry(struct v3d_bo, bo, &cache->time_list, time_list) { 59 cache_count++; 60 cache_size += bo->size; 61 } 62 63 fprintf(stderr, " BOs allocated: %d\n", screen->bo_count); 64 fprintf(stderr, " BOs size: %dkb\n", screen->bo_size / 1024); 65 fprintf(stderr, " BOs cached: %d\n", cache_count); 66 fprintf(stderr, " BOs cached size: %dkb\n", cache_size / 1024); 67 68 if (!list_empty(&cache->time_list)) { 69 struct v3d_bo *first = list_first_entry(&cache->time_list, 70 struct v3d_bo, 71 time_list); 72 struct v3d_bo *last = list_last_entry(&cache->time_list, 73 struct v3d_bo, 74 time_list); 75 76 fprintf(stderr, " oldest cache time: %ld\n", 77 (long)first->free_time); 78 fprintf(stderr, " newest cache time: %ld\n", 79 (long)last->free_time); 80 81 struct timespec time; 82 clock_gettime(CLOCK_MONOTONIC, &time); 83 fprintf(stderr, " now: %ld\n", 84 time.tv_sec); 85 } 86} 87 88static void 89v3d_bo_remove_from_cache(struct v3d_bo_cache *cache, struct v3d_bo *bo) 90{ 91 list_del(&bo->time_list); 92 list_del(&bo->size_list); 93} 94 95static struct v3d_bo * 96v3d_bo_from_cache(struct v3d_screen *screen, uint32_t size, const char *name) 97{ 98 struct v3d_bo_cache *cache = &screen->bo_cache; 99 uint32_t page_index = size / 4096 - 1; 100 101 if (cache->size_list_size <= page_index) 102 return NULL; 103 104 struct v3d_bo *bo = NULL; 105 mtx_lock(&cache->lock); 106 if (!list_empty(&cache->size_list[page_index])) { 107 bo = list_first_entry(&cache->size_list[page_index], 108 struct v3d_bo, size_list); 109 110 /* Check that the BO has gone idle. If not, then we want to 111 * allocate something new instead, since we assume that the 112 * user will proceed to CPU map it and fill it with stuff. 113 */ 114 if (!v3d_bo_wait(bo, 0, NULL)) { 115 mtx_unlock(&cache->lock); 116 return NULL; 117 } 118 119 pipe_reference_init(&bo->reference, 1); 120 v3d_bo_remove_from_cache(cache, bo); 121 122 bo->name = name; 123 } 124 mtx_unlock(&cache->lock); 125 return bo; 126} 127 128struct v3d_bo * 129v3d_bo_alloc(struct v3d_screen *screen, uint32_t size, const char *name) 130{ 131 struct v3d_bo *bo; 132 int ret; 133 134 /* The CLIF dumping requires that there is no whitespace in the name. 135 */ 136 assert(!strchr(name, ' ')); 137 138 size = align(size, 4096); 139 140 bo = v3d_bo_from_cache(screen, size, name); 141 if (bo) { 142 if (dump_stats) { 143 fprintf(stderr, "Allocated %s %dkb from cache:\n", 144 name, size / 1024); 145 v3d_bo_dump_stats(screen); 146 } 147 return bo; 148 } 149 150 bo = CALLOC_STRUCT(v3d_bo); 151 if (!bo) 152 return NULL; 153 154 pipe_reference_init(&bo->reference, 1); 155 bo->screen = screen; 156 bo->size = size; 157 bo->name = name; 158 bo->private = true; 159 160 retry: 161 ; 162 163 bool cleared_and_retried = false; 164 struct drm_v3d_create_bo create = { 165 .size = size 166 }; 167 168 ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_CREATE_BO, &create); 169 bo->handle = create.handle; 170 bo->offset = create.offset; 171 172 if (ret != 0) { 173 if (!list_empty(&screen->bo_cache.time_list) && 174 !cleared_and_retried) { 175 cleared_and_retried = true; 176 v3d_bo_cache_free_all(&screen->bo_cache); 177 goto retry; 178 } 179 180 free(bo); 181 return NULL; 182 } 183 184 screen->bo_count++; 185 screen->bo_size += bo->size; 186 if (dump_stats) { 187 fprintf(stderr, "Allocated %s %dkb:\n", name, size / 1024); 188 v3d_bo_dump_stats(screen); 189 } 190 191 return bo; 192} 193 194void 195v3d_bo_last_unreference(struct v3d_bo *bo) 196{ 197 struct v3d_screen *screen = bo->screen; 198 199 struct timespec time; 200 clock_gettime(CLOCK_MONOTONIC, &time); 201 mtx_lock(&screen->bo_cache.lock); 202 v3d_bo_last_unreference_locked_timed(bo, time.tv_sec); 203 mtx_unlock(&screen->bo_cache.lock); 204} 205 206static void 207v3d_bo_free(struct v3d_bo *bo) 208{ 209 struct v3d_screen *screen = bo->screen; 210 211 if (bo->map) { 212 if (using_v3d_simulator && bo->name && 213 strcmp(bo->name, "winsys") == 0) { 214 free(bo->map); 215 } else { 216 munmap(bo->map, bo->size); 217 VG(VALGRIND_FREELIKE_BLOCK(bo->map, 0)); 218 } 219 } 220 221 struct drm_gem_close c; 222 memset(&c, 0, sizeof(c)); 223 c.handle = bo->handle; 224 int ret = v3d_ioctl(screen->fd, DRM_IOCTL_GEM_CLOSE, &c); 225 if (ret != 0) 226 fprintf(stderr, "close object %d: %s\n", bo->handle, strerror(errno)); 227 228 screen->bo_count--; 229 screen->bo_size -= bo->size; 230 231 if (dump_stats) { 232 fprintf(stderr, "Freed %s%s%dkb:\n", 233 bo->name ? bo->name : "", 234 bo->name ? " " : "", 235 bo->size / 1024); 236 v3d_bo_dump_stats(screen); 237 } 238 239 free(bo); 240} 241 242static void 243free_stale_bos(struct v3d_screen *screen, time_t time) 244{ 245 struct v3d_bo_cache *cache = &screen->bo_cache; 246 bool freed_any = false; 247 248 list_for_each_entry_safe(struct v3d_bo, bo, &cache->time_list, 249 time_list) { 250 /* If it's more than a second old, free it. */ 251 if (time - bo->free_time > 2) { 252 if (dump_stats && !freed_any) { 253 fprintf(stderr, "Freeing stale BOs:\n"); 254 v3d_bo_dump_stats(screen); 255 freed_any = true; 256 } 257 v3d_bo_remove_from_cache(cache, bo); 258 v3d_bo_free(bo); 259 } else { 260 break; 261 } 262 } 263 264 if (dump_stats && freed_any) { 265 fprintf(stderr, "Freed stale BOs:\n"); 266 v3d_bo_dump_stats(screen); 267 } 268} 269 270static void 271v3d_bo_cache_free_all(struct v3d_bo_cache *cache) 272{ 273 mtx_lock(&cache->lock); 274 list_for_each_entry_safe(struct v3d_bo, bo, &cache->time_list, 275 time_list) { 276 v3d_bo_remove_from_cache(cache, bo); 277 v3d_bo_free(bo); 278 } 279 mtx_unlock(&cache->lock); 280} 281 282void 283v3d_bo_last_unreference_locked_timed(struct v3d_bo *bo, time_t time) 284{ 285 struct v3d_screen *screen = bo->screen; 286 struct v3d_bo_cache *cache = &screen->bo_cache; 287 uint32_t page_index = bo->size / 4096 - 1; 288 289 if (!bo->private) { 290 v3d_bo_free(bo); 291 return; 292 } 293 294 if (cache->size_list_size <= page_index) { 295 struct list_head *new_list = 296 ralloc_array(screen, struct list_head, page_index + 1); 297 298 /* Move old list contents over (since the array has moved, and 299 * therefore the pointers to the list heads have to change). 300 */ 301 for (int i = 0; i < cache->size_list_size; i++) { 302 struct list_head *old_head = &cache->size_list[i]; 303 if (list_empty(old_head)) 304 list_inithead(&new_list[i]); 305 else { 306 new_list[i].next = old_head->next; 307 new_list[i].prev = old_head->prev; 308 new_list[i].next->prev = &new_list[i]; 309 new_list[i].prev->next = &new_list[i]; 310 } 311 } 312 for (int i = cache->size_list_size; i < page_index + 1; i++) 313 list_inithead(&new_list[i]); 314 315 cache->size_list = new_list; 316 cache->size_list_size = page_index + 1; 317 } 318 319 bo->free_time = time; 320 list_addtail(&bo->size_list, &cache->size_list[page_index]); 321 list_addtail(&bo->time_list, &cache->time_list); 322 if (dump_stats) { 323 fprintf(stderr, "Freed %s %dkb to cache:\n", 324 bo->name, bo->size / 1024); 325 v3d_bo_dump_stats(screen); 326 } 327 bo->name = NULL; 328 329 free_stale_bos(screen, time); 330} 331 332static struct v3d_bo * 333v3d_bo_open_handle(struct v3d_screen *screen, 334 uint32_t handle, uint32_t size) 335{ 336 struct v3d_bo *bo; 337 338 assert(size); 339 340 mtx_lock(&screen->bo_handles_mutex); 341 342 bo = util_hash_table_get(screen->bo_handles, (void*)(uintptr_t)handle); 343 if (bo) { 344 pipe_reference(NULL, &bo->reference); 345 goto done; 346 } 347 348 bo = CALLOC_STRUCT(v3d_bo); 349 pipe_reference_init(&bo->reference, 1); 350 bo->screen = screen; 351 bo->handle = handle; 352 bo->size = size; 353 bo->name = "winsys"; 354 bo->private = false; 355 356#ifdef USE_V3D_SIMULATOR 357 v3d_simulator_open_from_handle(screen->fd, bo->handle, bo->size); 358 bo->map = malloc(bo->size); 359#endif 360 361 struct drm_v3d_get_bo_offset get = { 362 .handle = handle, 363 }; 364 int ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_BO_OFFSET, &get); 365 if (ret) { 366 fprintf(stderr, "Failed to get BO offset: %s\n", 367 strerror(errno)); 368 free(bo->map); 369 free(bo); 370 return NULL; 371 } 372 bo->offset = get.offset; 373 assert(bo->offset != 0); 374 375 util_hash_table_set(screen->bo_handles, (void *)(uintptr_t)handle, bo); 376 377 screen->bo_count++; 378 screen->bo_size += bo->size; 379 380done: 381 mtx_unlock(&screen->bo_handles_mutex); 382 return bo; 383} 384 385struct v3d_bo * 386v3d_bo_open_name(struct v3d_screen *screen, uint32_t name) 387{ 388 struct drm_gem_open o = { 389 .name = name 390 }; 391 int ret = v3d_ioctl(screen->fd, DRM_IOCTL_GEM_OPEN, &o); 392 if (ret) { 393 fprintf(stderr, "Failed to open bo %d: %s\n", 394 name, strerror(errno)); 395 return NULL; 396 } 397 398 return v3d_bo_open_handle(screen, o.handle, o.size); 399} 400 401struct v3d_bo * 402v3d_bo_open_dmabuf(struct v3d_screen *screen, int fd) 403{ 404 uint32_t handle; 405 int ret = drmPrimeFDToHandle(screen->fd, fd, &handle); 406 int size; 407 if (ret) { 408 fprintf(stderr, "Failed to get v3d handle for dmabuf %d\n", fd); 409 return NULL; 410 } 411 412 /* Determine the size of the bo we were handed. */ 413 size = lseek(fd, 0, SEEK_END); 414 if (size == -1) { 415 fprintf(stderr, "Couldn't get size of dmabuf fd %d.\n", fd); 416 return NULL; 417 } 418 419 return v3d_bo_open_handle(screen, handle, size); 420} 421 422int 423v3d_bo_get_dmabuf(struct v3d_bo *bo) 424{ 425 int fd; 426 int ret = drmPrimeHandleToFD(bo->screen->fd, bo->handle, 427 O_CLOEXEC, &fd); 428 if (ret != 0) { 429 fprintf(stderr, "Failed to export gem bo %d to dmabuf\n", 430 bo->handle); 431 return -1; 432 } 433 434 mtx_lock(&bo->screen->bo_handles_mutex); 435 bo->private = false; 436 util_hash_table_set(bo->screen->bo_handles, (void *)(uintptr_t)bo->handle, bo); 437 mtx_unlock(&bo->screen->bo_handles_mutex); 438 439 return fd; 440} 441 442bool 443v3d_bo_flink(struct v3d_bo *bo, uint32_t *name) 444{ 445 struct drm_gem_flink flink = { 446 .handle = bo->handle, 447 }; 448 int ret = v3d_ioctl(bo->screen->fd, DRM_IOCTL_GEM_FLINK, &flink); 449 if (ret) { 450 fprintf(stderr, "Failed to flink bo %d: %s\n", 451 bo->handle, strerror(errno)); 452 free(bo); 453 return false; 454 } 455 456 bo->private = false; 457 *name = flink.name; 458 459 return true; 460} 461 462static int v3d_wait_bo_ioctl(int fd, uint32_t handle, uint64_t timeout_ns) 463{ 464 struct drm_v3d_wait_bo wait = { 465 .handle = handle, 466 .timeout_ns = timeout_ns, 467 }; 468 int ret = v3d_ioctl(fd, DRM_IOCTL_V3D_WAIT_BO, &wait); 469 if (ret == -1) 470 return -errno; 471 else 472 return 0; 473 474} 475 476bool 477v3d_bo_wait(struct v3d_bo *bo, uint64_t timeout_ns, const char *reason) 478{ 479 struct v3d_screen *screen = bo->screen; 480 481 if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF) && timeout_ns && reason) { 482 if (v3d_wait_bo_ioctl(screen->fd, bo->handle, 0) == -ETIME) { 483 fprintf(stderr, "Blocking on %s BO for %s\n", 484 bo->name, reason); 485 } 486 } 487 488 int ret = v3d_wait_bo_ioctl(screen->fd, bo->handle, timeout_ns); 489 if (ret) { 490 if (ret != -ETIME) { 491 fprintf(stderr, "wait failed: %d\n", ret); 492 abort(); 493 } 494 495 return false; 496 } 497 498 return true; 499} 500 501void * 502v3d_bo_map_unsynchronized(struct v3d_bo *bo) 503{ 504 uint64_t offset; 505 int ret; 506 507 if (bo->map) 508 return bo->map; 509 510 struct drm_v3d_mmap_bo map; 511 memset(&map, 0, sizeof(map)); 512 map.handle = bo->handle; 513 ret = v3d_ioctl(bo->screen->fd, DRM_IOCTL_V3D_MMAP_BO, &map); 514 offset = map.offset; 515 if (ret != 0) { 516 fprintf(stderr, "map ioctl failure\n"); 517 abort(); 518 } 519 520 bo->map = mmap(NULL, bo->size, PROT_READ | PROT_WRITE, MAP_SHARED, 521 bo->screen->fd, offset); 522 if (bo->map == MAP_FAILED) { 523 fprintf(stderr, "mmap of bo %d (offset 0x%016llx, size %d) failed\n", 524 bo->handle, (long long)offset, bo->size); 525 abort(); 526 } 527 VG(VALGRIND_MALLOCLIKE_BLOCK(bo->map, bo->size, 0, false)); 528 529 return bo->map; 530} 531 532void * 533v3d_bo_map(struct v3d_bo *bo) 534{ 535 void *map = v3d_bo_map_unsynchronized(bo); 536 537 bool ok = v3d_bo_wait(bo, PIPE_TIMEOUT_INFINITE, "bo map"); 538 if (!ok) { 539 fprintf(stderr, "BO wait for map failed\n"); 540 abort(); 541 } 542 543 return map; 544} 545 546void 547v3d_bufmgr_destroy(struct pipe_screen *pscreen) 548{ 549 struct v3d_screen *screen = v3d_screen(pscreen); 550 struct v3d_bo_cache *cache = &screen->bo_cache; 551 552 v3d_bo_cache_free_all(cache); 553 554 if (dump_stats) { 555 fprintf(stderr, "BO stats after screen destroy:\n"); 556 v3d_bo_dump_stats(screen); 557 } 558} 559