v3d_cl.c revision 01e04c3f
1/* 2 * Copyright © 2014-2017 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include "util/u_math.h" 25#include "util/ralloc.h" 26#include "v3d_context.h" 27/* The branching packets are the same across V3D versions. */ 28#define V3D_VERSION 33 29#include "broadcom/common/v3d_macros.h" 30#include "broadcom/cle/v3dx_pack.h" 31 32void 33v3d_init_cl(struct v3d_job *job, struct v3d_cl *cl) 34{ 35 cl->base = NULL; 36 cl->next = cl->base; 37 cl->size = 0; 38 cl->job = job; 39} 40 41uint32_t 42v3d_cl_ensure_space(struct v3d_cl *cl, uint32_t space, uint32_t alignment) 43{ 44 uint32_t offset = align(cl_offset(cl), alignment); 45 46 if (offset + space <= cl->size) { 47 cl->next = cl->base + offset; 48 return offset; 49 } 50 51 v3d_bo_unreference(&cl->bo); 52 cl->bo = v3d_bo_alloc(cl->job->v3d->screen, align(space, 4096), "CL"); 53 cl->base = v3d_bo_map(cl->bo); 54 cl->size = cl->bo->size; 55 cl->next = cl->base; 56 57 return 0; 58} 59 60void 61v3d_cl_ensure_space_with_branch(struct v3d_cl *cl, uint32_t space) 62{ 63 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) 64 return; 65 66 struct v3d_bo *new_bo = v3d_bo_alloc(cl->job->v3d->screen, 4096, "CL"); 67 assert(space <= new_bo->size); 68 69 /* Chain to the new BO from the old one. */ 70 if (cl->bo) { 71 cl_emit(cl, BRANCH, branch) { 72 branch.address = cl_address(new_bo, 0); 73 } 74 v3d_bo_unreference(&cl->bo); 75 } else { 76 /* Root the first RCL/BCL BO in the job. */ 77 v3d_job_add_bo(cl->job, cl->bo); 78 } 79 80 cl->bo = new_bo; 81 cl->base = v3d_bo_map(cl->bo); 82 cl->size = cl->bo->size; 83 cl->next = cl->base; 84} 85 86void 87v3d_destroy_cl(struct v3d_cl *cl) 88{ 89 v3d_bo_unreference(&cl->bo); 90} 91