101e04c3fSmrg/* 201e04c3fSmrg * Copyright © 2014 Broadcom 301e04c3fSmrg * 401e04c3fSmrg * Permission is hereby granted, free of charge, to any person obtaining a 501e04c3fSmrg * copy of this software and associated documentation files (the "Software"), 601e04c3fSmrg * to deal in the Software without restriction, including without limitation 701e04c3fSmrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 801e04c3fSmrg * and/or sell copies of the Software, and to permit persons to whom the 901e04c3fSmrg * Software is furnished to do so, subject to the following conditions: 1001e04c3fSmrg * 1101e04c3fSmrg * The above copyright notice and this permission notice (including the next 1201e04c3fSmrg * paragraph) shall be included in all copies or substantial portions of the 1301e04c3fSmrg * Software. 1401e04c3fSmrg * 1501e04c3fSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 1601e04c3fSmrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 1701e04c3fSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 1801e04c3fSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 1901e04c3fSmrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 2001e04c3fSmrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 2101e04c3fSmrg * IN THE SOFTWARE. 2201e04c3fSmrg */ 2301e04c3fSmrg 2401e04c3fSmrg/** @file v3d_fence.c 2501e04c3fSmrg * 2601e04c3fSmrg * Seqno-based fence management. 2701e04c3fSmrg * 2801e04c3fSmrg * We have two mechanisms for waiting in our kernel API: You can wait on a BO 2901e04c3fSmrg * to have all rendering to from any process to be completed, or wait on a 3001e04c3fSmrg * seqno for that particular seqno to be passed. The fence API we're 3101e04c3fSmrg * implementing is based on waiting for all rendering in the context to have 3201e04c3fSmrg * completed (with no reference to what other processes might be doing with 3301e04c3fSmrg * the same BOs), so we can just use the seqno of the last rendering we'd 3401e04c3fSmrg * fired off as our fence marker. 3501e04c3fSmrg */ 3601e04c3fSmrg 3701e04c3fSmrg#include "util/u_inlines.h" 3801e04c3fSmrg#include "util/os_time.h" 3901e04c3fSmrg 4001e04c3fSmrg#include "v3d_context.h" 4101e04c3fSmrg#include "v3d_bufmgr.h" 4201e04c3fSmrg 4301e04c3fSmrgstruct v3d_fence { 4401e04c3fSmrg struct pipe_reference reference; 4501e04c3fSmrg int fd; 4601e04c3fSmrg}; 4701e04c3fSmrg 4801e04c3fSmrgstatic void 4901e04c3fSmrgv3d_fence_reference(struct pipe_screen *pscreen, 5001e04c3fSmrg struct pipe_fence_handle **pp, 5101e04c3fSmrg struct pipe_fence_handle *pf) 5201e04c3fSmrg{ 5301e04c3fSmrg struct v3d_fence **p = (struct v3d_fence **)pp; 5401e04c3fSmrg struct v3d_fence *f = (struct v3d_fence *)pf; 5501e04c3fSmrg struct v3d_fence *old = *p; 5601e04c3fSmrg 5701e04c3fSmrg if (pipe_reference(&(*p)->reference, &f->reference)) { 5801e04c3fSmrg close(old->fd); 5901e04c3fSmrg free(old); 6001e04c3fSmrg } 6101e04c3fSmrg *p = f; 6201e04c3fSmrg} 6301e04c3fSmrg 647ec681f3Smrgvoid 657ec681f3Smrgv3d_fence_unreference(struct v3d_fence **fence) 6601e04c3fSmrg{ 677ec681f3Smrg assert(fence); 687ec681f3Smrg 697ec681f3Smrg if (!*fence) 707ec681f3Smrg return; 7101e04c3fSmrg 727ec681f3Smrg v3d_fence_reference(NULL, (struct pipe_fence_handle **)fence, NULL); 737ec681f3Smrg} 747ec681f3Smrg 757ec681f3Smrgbool 767ec681f3Smrgv3d_fence_wait(struct v3d_screen *screen, 777ec681f3Smrg struct v3d_fence *fence, 787ec681f3Smrg uint64_t timeout_ns) 797ec681f3Smrg{ 807ec681f3Smrg int ret; 8101e04c3fSmrg unsigned syncobj; 827ec681f3Smrg 8301e04c3fSmrg ret = drmSyncobjCreate(screen->fd, 0, &syncobj); 8401e04c3fSmrg if (ret) { 8501e04c3fSmrg fprintf(stderr, "Failed to create syncobj to wait on: %d\n", 8601e04c3fSmrg ret); 8701e04c3fSmrg return false; 8801e04c3fSmrg } 8901e04c3fSmrg 907ec681f3Smrg ret = drmSyncobjImportSyncFile(screen->fd, syncobj, fence->fd); 9101e04c3fSmrg if (ret) { 9201e04c3fSmrg fprintf(stderr, "Failed to import fence to syncobj: %d\n", ret); 9301e04c3fSmrg return false; 9401e04c3fSmrg } 9501e04c3fSmrg 9601e04c3fSmrg uint64_t abs_timeout = os_time_get_absolute_timeout(timeout_ns); 9701e04c3fSmrg if (abs_timeout == OS_TIMEOUT_INFINITE) 9801e04c3fSmrg abs_timeout = INT64_MAX; 9901e04c3fSmrg 10001e04c3fSmrg ret = drmSyncobjWait(screen->fd, &syncobj, 1, abs_timeout, 0, NULL); 10101e04c3fSmrg 10201e04c3fSmrg drmSyncobjDestroy(screen->fd, syncobj); 10301e04c3fSmrg 10401e04c3fSmrg return ret >= 0; 10501e04c3fSmrg} 10601e04c3fSmrg 1077ec681f3Smrgstatic bool 1087ec681f3Smrgv3d_fence_finish(struct pipe_screen *pscreen, 1097ec681f3Smrg struct pipe_context *ctx, 1107ec681f3Smrg struct pipe_fence_handle *pf, 1117ec681f3Smrg uint64_t timeout_ns) 1127ec681f3Smrg{ 1137ec681f3Smrg struct v3d_screen *screen = v3d_screen(pscreen); 1147ec681f3Smrg struct v3d_fence *fence = (struct v3d_fence *)pf; 1157ec681f3Smrg 1167ec681f3Smrg return v3d_fence_wait(screen, fence, timeout_ns); 1177ec681f3Smrg} 1187ec681f3Smrg 11901e04c3fSmrgstruct v3d_fence * 12001e04c3fSmrgv3d_fence_create(struct v3d_context *v3d) 12101e04c3fSmrg{ 12201e04c3fSmrg struct v3d_fence *f = calloc(1, sizeof(*f)); 12301e04c3fSmrg if (!f) 12401e04c3fSmrg return NULL; 12501e04c3fSmrg 12601e04c3fSmrg /* Snapshot the last V3D rendering's out fence. We'd rather have 12701e04c3fSmrg * another syncobj instead of a sync file, but this is all we get. 12801e04c3fSmrg * (HandleToFD/FDToHandle just gives you another syncobj ID for the 12901e04c3fSmrg * same syncobj). 13001e04c3fSmrg */ 13101e04c3fSmrg drmSyncobjExportSyncFile(v3d->fd, v3d->out_sync, &f->fd); 13201e04c3fSmrg if (f->fd == -1) { 13301e04c3fSmrg fprintf(stderr, "export failed\n"); 13401e04c3fSmrg free(f); 13501e04c3fSmrg return NULL; 13601e04c3fSmrg } 13701e04c3fSmrg 13801e04c3fSmrg pipe_reference_init(&f->reference, 1); 13901e04c3fSmrg 14001e04c3fSmrg return f; 14101e04c3fSmrg} 14201e04c3fSmrg 14301e04c3fSmrgvoid 14401e04c3fSmrgv3d_fence_init(struct v3d_screen *screen) 14501e04c3fSmrg{ 14601e04c3fSmrg screen->base.fence_reference = v3d_fence_reference; 14701e04c3fSmrg screen->base.fence_finish = v3d_fence_finish; 14801e04c3fSmrg} 149