v3d_screen.h revision 7ec681f3
1/* 2 * Copyright © 2014-2017 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#ifndef V3D_SCREEN_H 25#define V3D_SCREEN_H 26 27#include "pipe/p_screen.h" 28#include "renderonly/renderonly.h" 29#include "os/os_thread.h" 30#include "frontend/drm_driver.h" 31#include "util/list.h" 32#include "util/slab.h" 33#include "broadcom/common/v3d_debug.h" 34#include "broadcom/common/v3d_device_info.h" 35 36struct v3d_bo; 37 38/* These are tunable parameters in the HW design, but all the V3D 39 * implementations agree. 40 */ 41#define V3D_UIFCFG_BANKS 8 42#define V3D_UIFCFG_PAGE_SIZE 4096 43#define V3D_UIFCFG_XOR_VALUE (1 << 4) 44#define V3D_PAGE_CACHE_SIZE (V3D_UIFCFG_PAGE_SIZE * V3D_UIFCFG_BANKS) 45#define V3D_UBLOCK_SIZE 64 46#define V3D_UIFBLOCK_SIZE (4 * V3D_UBLOCK_SIZE) 47#define V3D_UIFBLOCK_ROW_SIZE (4 * V3D_UIFBLOCK_SIZE) 48 49struct v3d_simulator_file; 50 51struct v3d_screen { 52 struct pipe_screen base; 53 struct renderonly *ro; 54 int fd; 55 56 struct v3d_device_info devinfo; 57 58 const char *name; 59 60 struct slab_parent_pool transfer_pool; 61 62 struct v3d_bo_cache { 63 /** List of struct v3d_bo freed, by age. */ 64 struct list_head time_list; 65 /** List of struct v3d_bo freed, per size, by age. */ 66 struct list_head *size_list; 67 uint32_t size_list_size; 68 69 mtx_t lock; 70 } bo_cache; 71 72 const struct v3d_compiler *compiler; 73 74 struct hash_table *bo_handles; 75 mtx_t bo_handles_mutex; 76 77 uint32_t bo_size; 78 uint32_t bo_count; 79 uint32_t prim_types; 80 81 bool has_csd; 82 bool has_cache_flush; 83 bool has_perfmon; 84 bool nonmsaa_texture_size_limit; 85 86 struct v3d_simulator_file *sim_file; 87}; 88 89static inline struct v3d_screen * 90v3d_screen(struct pipe_screen *screen) 91{ 92 return (struct v3d_screen *)screen; 93} 94 95struct pipe_screen *v3d_screen_create(int fd, 96 const struct pipe_screen_config *config, 97 struct renderonly *ro); 98 99void 100v3d_fence_init(struct v3d_screen *screen); 101 102#endif /* V3D_SCREEN_H */ 103