1af69d88dSmrg/*
2af69d88dSmrg * Copyright © 2014 Broadcom
3af69d88dSmrg *
4af69d88dSmrg * Permission is hereby granted, free of charge, to any person obtaining a
5af69d88dSmrg * copy of this software and associated documentation files (the "Software"),
6af69d88dSmrg * to deal in the Software without restriction, including without limitation
7af69d88dSmrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8af69d88dSmrg * and/or sell copies of the Software, and to permit persons to whom the
9af69d88dSmrg * Software is furnished to do so, subject to the following conditions:
10af69d88dSmrg *
11af69d88dSmrg * The above copyright notice and this permission notice (including the next
12af69d88dSmrg * paragraph) shall be included in all copies or substantial portions of the
13af69d88dSmrg * Software.
14af69d88dSmrg *
15af69d88dSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16af69d88dSmrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17af69d88dSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18af69d88dSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19af69d88dSmrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20af69d88dSmrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21af69d88dSmrg * IN THE SOFTWARE.
22af69d88dSmrg */
23af69d88dSmrg
24af69d88dSmrg#ifndef VC4_SCREEN_H
25af69d88dSmrg#define VC4_SCREEN_H
26af69d88dSmrg
27af69d88dSmrg#include "pipe/p_screen.h"
2801e04c3fSmrg#include "renderonly/renderonly.h"
2901e04c3fSmrg#include "os/os_thread.h"
307ec681f3Smrg#include "frontend/drm_driver.h"
3101e04c3fSmrg#include "util/list.h"
3201e04c3fSmrg#include "util/slab.h"
3301e04c3fSmrg
3401e04c3fSmrg#ifndef DRM_VC4_PARAM_SUPPORTS_ETC1
3501e04c3fSmrg#define DRM_VC4_PARAM_SUPPORTS_ETC1		4
3601e04c3fSmrg#endif
37af69d88dSmrg
38af69d88dSmrgstruct vc4_bo;
39af69d88dSmrg
40af69d88dSmrg#define VC4_DEBUG_CL        0x0001
41af69d88dSmrg#define VC4_DEBUG_QPU       0x0002
42af69d88dSmrg#define VC4_DEBUG_QIR       0x0004
43af69d88dSmrg#define VC4_DEBUG_TGSI      0x0008
44af69d88dSmrg#define VC4_DEBUG_SHADERDB  0x0010
45af69d88dSmrg#define VC4_DEBUG_PERF      0x0020
46af69d88dSmrg#define VC4_DEBUG_NORAST    0x0040
4701e04c3fSmrg#define VC4_DEBUG_ALWAYS_FLUSH 0x0080
4801e04c3fSmrg#define VC4_DEBUG_ALWAYS_SYNC  0x0100
4901e04c3fSmrg#define VC4_DEBUG_NIR       0x0200
5001e04c3fSmrg#define VC4_DEBUG_DUMP      0x0400
5101e04c3fSmrg#define VC4_DEBUG_SURFACE   0x0800
52af69d88dSmrg
53af69d88dSmrg#define VC4_MAX_MIP_LEVELS 12
54af69d88dSmrg#define VC4_MAX_TEXTURE_SAMPLERS 16
55af69d88dSmrg
5601e04c3fSmrgstruct vc4_simulator_file;
5701e04c3fSmrg
58af69d88dSmrgstruct vc4_screen {
59af69d88dSmrg        struct pipe_screen base;
6001e04c3fSmrg        struct renderonly *ro;
6101e04c3fSmrg
62af69d88dSmrg        int fd;
63af69d88dSmrg
6401e04c3fSmrg        int v3d_ver;
6501e04c3fSmrg
6601e04c3fSmrg        const char *name;
6701e04c3fSmrg
6801e04c3fSmrg        /** The last seqno we've completed a wait for.
6901e04c3fSmrg         *
7001e04c3fSmrg         * This lets us slightly optimize our waits by skipping wait syscalls
7101e04c3fSmrg         * if we know the job's already done.
7201e04c3fSmrg         */
7301e04c3fSmrg        uint64_t finished_seqno;
7401e04c3fSmrg
7501e04c3fSmrg        struct slab_parent_pool transfer_pool;
7601e04c3fSmrg
7701e04c3fSmrg        struct vc4_bo_cache {
7801e04c3fSmrg                /** List of struct vc4_bo freed, by age. */
7901e04c3fSmrg                struct list_head time_list;
8001e04c3fSmrg                /** List of struct vc4_bo freed, per size, by age. */
8101e04c3fSmrg                struct list_head *size_list;
8201e04c3fSmrg                uint32_t size_list_size;
8301e04c3fSmrg
8401e04c3fSmrg                mtx_t lock;
8501e04c3fSmrg
8601e04c3fSmrg                uint32_t bo_size;
8701e04c3fSmrg                uint32_t bo_count;
8801e04c3fSmrg        } bo_cache;
8901e04c3fSmrg
907ec681f3Smrg        struct hash_table *bo_handles;
9101e04c3fSmrg        mtx_t bo_handles_mutex;
9201e04c3fSmrg
9301e04c3fSmrg        uint32_t bo_size;
9401e04c3fSmrg        uint32_t bo_count;
957ec681f3Smrg        uint32_t prim_types;
9601e04c3fSmrg        bool has_control_flow;
9701e04c3fSmrg        bool has_etc1;
9801e04c3fSmrg        bool has_threaded_fs;
9901e04c3fSmrg        bool has_madvise;
10001e04c3fSmrg        bool has_tiling_ioctl;
10101e04c3fSmrg        bool has_perfmon_ioctl;
10201e04c3fSmrg        bool has_syncobj;
10301e04c3fSmrg
10401e04c3fSmrg        struct vc4_simulator_file *sim_file;
105af69d88dSmrg};
106af69d88dSmrg
107af69d88dSmrgstatic inline struct vc4_screen *
108af69d88dSmrgvc4_screen(struct pipe_screen *screen)
109af69d88dSmrg{
110af69d88dSmrg        return (struct vc4_screen *)screen;
111af69d88dSmrg}
112af69d88dSmrg
11301e04c3fSmrgstruct pipe_screen *vc4_screen_create(int fd, struct renderonly *ro);
114af69d88dSmrg
11501e04c3fSmrgconst void *
11601e04c3fSmrgvc4_screen_get_compiler_options(struct pipe_screen *pscreen,
11701e04c3fSmrg                                enum pipe_shader_ir ir,
11801e04c3fSmrg                                enum pipe_shader_type shader);
119af69d88dSmrg
120af69d88dSmrgextern uint32_t vc4_debug;
121af69d88dSmrg
12201e04c3fSmrgvoid
12301e04c3fSmrgvc4_fence_screen_init(struct vc4_screen *screen);
12401e04c3fSmrg
12501e04c3fSmrgstruct vc4_fence *
12601e04c3fSmrgvc4_fence_create(struct vc4_screen *screen, uint64_t seqno, int fd);
12701e04c3fSmrg
128af69d88dSmrg#endif /* VC4_SCREEN_H */
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