virgl_screen.c revision 01e04c3f
1/*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23#include "util/u_memory.h"
24#include "util/u_format.h"
25#include "util/u_format_s3tc.h"
26#include "util/u_screen.h"
27#include "util/u_video.h"
28#include "util/u_math.h"
29#include "util/os_time.h"
30#include "pipe/p_defines.h"
31#include "pipe/p_screen.h"
32
33#include "tgsi/tgsi_exec.h"
34
35#include "virgl_screen.h"
36#include "virgl_resource.h"
37#include "virgl_public.h"
38#include "virgl_context.h"
39
40int virgl_debug = 0;
41static const struct debug_named_value debug_options[] = {
42   { "verbose", VIRGL_DEBUG_VERBOSE, NULL },
43   { "tgsi", VIRGL_DEBUG_TGSI, NULL },
44   DEBUG_NAMED_VALUE_END
45};
46DEBUG_GET_ONCE_FLAGS_OPTION(virgl_debug, "VIRGL_DEBUG", debug_options, 0)
47
48static const char *
49virgl_get_vendor(struct pipe_screen *screen)
50{
51   return "Red Hat";
52}
53
54
55static const char *
56virgl_get_name(struct pipe_screen *screen)
57{
58   return "virgl";
59}
60
61static int
62virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
63{
64   struct virgl_screen *vscreen = virgl_screen(screen);
65   switch (param) {
66   case PIPE_CAP_NPOT_TEXTURES:
67      return 1;
68   case PIPE_CAP_SM3:
69      return 1;
70   case PIPE_CAP_ANISOTROPIC_FILTER:
71      return 1;
72   case PIPE_CAP_POINT_SPRITE:
73      return 1;
74   case PIPE_CAP_MAX_RENDER_TARGETS:
75      return vscreen->caps.caps.v1.max_render_targets;
76   case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
77      return vscreen->caps.caps.v1.max_dual_source_render_targets;
78   case PIPE_CAP_OCCLUSION_QUERY:
79      return vscreen->caps.caps.v1.bset.occlusion_query;
80   case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
81   case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
82      return vscreen->caps.caps.v1.bset.mirror_clamp;
83   case PIPE_CAP_TEXTURE_SWIZZLE:
84      return 1;
85   case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
86      if (vscreen->caps.caps.v2.max_texture_2d_size)
87         return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_2d_size);
88      return 15; /* 16K x 16K */
89   case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
90      if (vscreen->caps.caps.v2.max_texture_3d_size)
91         return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_3d_size);
92      return 9; /* 256 x 256 x 256 */
93   case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
94      if (vscreen->caps.caps.v2.max_texture_cube_size)
95         return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_cube_size);
96      return 13; /* 4K x 4K */
97   case PIPE_CAP_BLEND_EQUATION_SEPARATE:
98      return 1;
99   case PIPE_CAP_INDEP_BLEND_ENABLE:
100      return vscreen->caps.caps.v1.bset.indep_blend_enable;
101   case PIPE_CAP_INDEP_BLEND_FUNC:
102      return vscreen->caps.caps.v1.bset.indep_blend_func;
103   case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
104   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
105   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
106      return 1;
107   case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
108      return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
109   case PIPE_CAP_DEPTH_CLIP_DISABLE:
110      return vscreen->caps.caps.v1.bset.depth_clip_disable;
111   case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
112      return vscreen->caps.caps.v1.max_streamout_buffers;
113   case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
114   case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
115      return 16*4;
116   case PIPE_CAP_PRIMITIVE_RESTART:
117      return vscreen->caps.caps.v1.bset.primitive_restart;
118   case PIPE_CAP_SHADER_STENCIL_EXPORT:
119      return vscreen->caps.caps.v1.bset.shader_stencil_export;
120   case PIPE_CAP_TGSI_INSTANCEID:
121   case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
122      return 1;
123   case PIPE_CAP_SEAMLESS_CUBE_MAP:
124      return vscreen->caps.caps.v1.bset.seamless_cube_map;
125   case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
126      return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
127   case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
128      return vscreen->caps.caps.v1.max_texture_array_layers;
129   case PIPE_CAP_MIN_TEXEL_OFFSET:
130      return vscreen->caps.caps.v2.min_texel_offset;
131   case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
132      return vscreen->caps.caps.v2.min_texture_gather_offset;
133   case PIPE_CAP_MAX_TEXEL_OFFSET:
134      return vscreen->caps.caps.v2.max_texel_offset;
135   case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
136      return vscreen->caps.caps.v2.max_texture_gather_offset;
137   case PIPE_CAP_CONDITIONAL_RENDER:
138      return vscreen->caps.caps.v1.bset.conditional_render;
139   case PIPE_CAP_TEXTURE_BARRIER:
140      return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER;
141   case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
142      return 1;
143   case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
144   case PIPE_CAP_VERTEX_COLOR_CLAMPED:
145      return vscreen->caps.caps.v1.bset.color_clamping;
146   case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
147      return 1;
148   case PIPE_CAP_GLSL_FEATURE_LEVEL:
149      return vscreen->caps.caps.v1.glsl_level;
150   case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
151      return MIN2(vscreen->caps.caps.v1.glsl_level, 140);
152   case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
153   case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
154      return 0;
155   case PIPE_CAP_COMPUTE:
156      return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER;
157   case PIPE_CAP_USER_VERTEX_BUFFERS:
158      return 0;
159   case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
160      return vscreen->caps.caps.v2.uniform_buffer_offset_alignment;
161   case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
162   case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
163      return vscreen->caps.caps.v1.bset.streamout_pause_resume;
164   case PIPE_CAP_START_INSTANCE:
165      return vscreen->caps.caps.v1.bset.start_instance;
166   case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
167   case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
168   case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
169   case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
170   case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
171      return 0;
172   case PIPE_CAP_QUERY_TIMESTAMP:
173      return 1;
174   case PIPE_CAP_QUERY_TIME_ELAPSED:
175      return 0;
176   case PIPE_CAP_TGSI_TEXCOORD:
177      return 0;
178   case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
179      return VIRGL_MAP_BUFFER_ALIGNMENT;
180   case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
181      return vscreen->caps.caps.v1.max_tbo_size > 0;
182   case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
183      return vscreen->caps.caps.v2.texture_buffer_offset_alignment;
184   case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
185      return 0;
186   case PIPE_CAP_CUBE_MAP_ARRAY:
187      return vscreen->caps.caps.v1.bset.cube_map_array;
188   case PIPE_CAP_TEXTURE_MULTISAMPLE:
189      return vscreen->caps.caps.v1.bset.texture_multisample;
190   case PIPE_CAP_MAX_VIEWPORTS:
191      return vscreen->caps.caps.v1.max_viewports;
192   case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
193      return vscreen->caps.caps.v1.max_tbo_size;
194   case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
195   case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
196   case PIPE_CAP_ENDIANNESS:
197      return 0;
198   case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
199   case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
200      return 1;
201   case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
202      return 0;
203   case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
204      return vscreen->caps.caps.v2.max_geom_output_vertices;
205   case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
206      return vscreen->caps.caps.v2.max_geom_total_output_components;
207   case PIPE_CAP_TEXTURE_QUERY_LOD:
208      return vscreen->caps.caps.v1.bset.texture_query_lod;
209   case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
210      return vscreen->caps.caps.v1.max_texture_gather_components;
211   case PIPE_CAP_DRAW_INDIRECT:
212      return vscreen->caps.caps.v1.bset.has_indirect_draw;
213   case PIPE_CAP_SAMPLE_SHADING:
214   case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
215      return vscreen->caps.caps.v1.bset.has_sample_shading;
216   case PIPE_CAP_CULL_DISTANCE:
217      return vscreen->caps.caps.v1.bset.has_cull;
218   case PIPE_CAP_MAX_VERTEX_STREAMS:
219      return vscreen->caps.caps.v1.glsl_level >= 400 ? 4 : 1;
220   case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
221      return vscreen->caps.caps.v1.bset.conditional_render_inverted;
222   case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
223      return vscreen->caps.caps.v1.bset.derivative_control;
224   case PIPE_CAP_POLYGON_OFFSET_CLAMP:
225      return vscreen->caps.caps.v1.bset.polygon_offset_clamp;
226   case PIPE_CAP_QUERY_SO_OVERFLOW:
227      return vscreen->caps.caps.v1.bset.transform_feedback_overflow_query;
228   case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
229      return vscreen->caps.caps.v2.shader_buffer_offset_alignment;
230   case PIPE_CAP_DOUBLES:
231      return vscreen->caps.caps.v1.bset.has_fp64;
232   case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
233      return vscreen->caps.caps.v2.max_shader_patch_varyings;
234   case PIPE_CAP_SAMPLER_VIEW_TARGET:
235      return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_VIEW;
236   case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
237      return vscreen->caps.caps.v2.max_vertex_attrib_stride;
238   case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
239      return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COPY_IMAGE;
240   case PIPE_CAP_TGSI_TXQS:
241      return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TXQS;
242   case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
243      return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FB_NO_ATTACH;
244   case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
245      return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_ROBUST_BUFFER_ACCESS;
246   case PIPE_CAP_TGSI_FS_FBFETCH:
247      return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_FBFETCH;
248   case PIPE_CAP_TGSI_CLOCK:
249      return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SHADER_CLOCK;
250   case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
251      return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_COMPONENTS;
252   case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
253      return vscreen->caps.caps.v2.max_combined_shader_buffers;
254   case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
255      return vscreen->caps.caps.v2.max_combined_atomic_counters;
256   case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
257      return vscreen->caps.caps.v2.max_combined_atomic_counter_buffers;
258   case PIPE_CAP_TEXTURE_GATHER_SM5:
259   case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
260   case PIPE_CAP_FAKE_SW_MSAA:
261   case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
262   case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
263   case PIPE_CAP_MULTI_DRAW_INDIRECT:
264   case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
265   case PIPE_CAP_CLIP_HALFZ:
266   case PIPE_CAP_VERTEXID_NOBASE:
267   case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
268   case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
269   case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
270   case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
271   case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
272   case PIPE_CAP_DEPTH_BOUNDS_TEST:
273   case PIPE_CAP_SHAREABLE_SHADERS:
274   case PIPE_CAP_CLEAR_TEXTURE:
275   case PIPE_CAP_DRAW_PARAMETERS:
276   case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
277   case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
278   case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
279   case PIPE_CAP_INVALIDATE_BUFFER:
280   case PIPE_CAP_GENERATE_MIPMAP:
281   case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
282   case PIPE_CAP_QUERY_BUFFER_OBJECT:
283   case PIPE_CAP_STRING_MARKER:
284   case PIPE_CAP_QUERY_MEMORY_INFO:
285   case PIPE_CAP_PCI_GROUP:
286   case PIPE_CAP_PCI_BUS:
287   case PIPE_CAP_PCI_DEVICE:
288   case PIPE_CAP_PCI_FUNCTION:
289   case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
290   case PIPE_CAP_TGSI_VOTE:
291   case PIPE_CAP_MAX_WINDOW_RECTANGLES:
292   case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
293   case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
294   case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
295   case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
296   case PIPE_CAP_TGSI_MUL_ZERO_WINS:
297   case PIPE_CAP_INT64:
298   case PIPE_CAP_INT64_DIVMOD:
299   case PIPE_CAP_TGSI_TEX_TXF_LZ:
300   case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
301   case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
302   case PIPE_CAP_TGSI_BALLOT:
303   case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
304   case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
305   case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
306   case PIPE_CAP_POST_DEPTH_COVERAGE:
307   case PIPE_CAP_BINDLESS_TEXTURE:
308   case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
309   case PIPE_CAP_MEMOBJ:
310   case PIPE_CAP_LOAD_CONSTBUF:
311   case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
312   case PIPE_CAP_TILE_RASTER_ORDER:
313   case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
314   case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
315   case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
316   case PIPE_CAP_CONTEXT_PRIORITY_MASK:
317   case PIPE_CAP_FENCE_SIGNAL:
318   case PIPE_CAP_CONSTBUF0_FLAGS:
319   case PIPE_CAP_PACKED_UNIFORMS:
320   case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
321   case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
322   case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
323   case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
324   case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
325   case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
326   case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
327   case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
328      return 0;
329   case PIPE_CAP_MAX_GS_INVOCATIONS:
330      return 32;
331   case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
332      return 1 << 27;
333   case PIPE_CAP_VENDOR_ID:
334      return 0x1af4;
335   case PIPE_CAP_DEVICE_ID:
336      return 0x1010;
337   case PIPE_CAP_ACCELERATED:
338      return 1;
339   case PIPE_CAP_UMA:
340   case PIPE_CAP_VIDEO_MEMORY:
341      return 0;
342   case PIPE_CAP_NATIVE_FENCE_FD:
343      return 0;
344   default:
345      return u_pipe_screen_get_param_defaults(screen, param);
346   }
347}
348
349static int
350virgl_get_shader_param(struct pipe_screen *screen,
351                       enum pipe_shader_type shader,
352                       enum pipe_shader_cap param)
353{
354   struct virgl_screen *vscreen = virgl_screen(screen);
355
356   if ((shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL) &&
357       !vscreen->caps.caps.v1.bset.has_tessellation_shaders)
358      return 0;
359
360   if (shader == PIPE_SHADER_COMPUTE &&
361       !(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
362     return 0;
363
364   switch(shader)
365   {
366   case PIPE_SHADER_FRAGMENT:
367   case PIPE_SHADER_VERTEX:
368   case PIPE_SHADER_GEOMETRY:
369   case PIPE_SHADER_TESS_CTRL:
370   case PIPE_SHADER_TESS_EVAL:
371   case PIPE_SHADER_COMPUTE:
372      switch (param) {
373      case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
374      case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
375      case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
376      case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
377         return INT_MAX;
378      case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
379      case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
380      case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
381         return 1;
382      case PIPE_SHADER_CAP_MAX_INPUTS:
383         if (vscreen->caps.caps.v1.glsl_level < 150)
384            return vscreen->caps.caps.v2.max_vertex_attribs;
385         return (shader == PIPE_SHADER_VERTEX ||
386                 shader == PIPE_SHADER_GEOMETRY) ? vscreen->caps.caps.v2.max_vertex_attribs : 32;
387      case PIPE_SHADER_CAP_MAX_OUTPUTS:
388         if (shader == PIPE_SHADER_FRAGMENT)
389            return vscreen->caps.caps.v1.max_render_targets;
390         return vscreen->caps.caps.v2.max_vertex_outputs;
391     // case PIPE_SHADER_CAP_MAX_CONSTS:
392     //    return 4096;
393      case PIPE_SHADER_CAP_MAX_TEMPS:
394         return 256;
395      case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
396         return vscreen->caps.caps.v1.max_uniform_blocks;
397    //  case PIPE_SHADER_CAP_MAX_ADDRS:
398     //    return 1;
399      case PIPE_SHADER_CAP_SUBROUTINES:
400         return 1;
401      case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
402            return 16;
403      case PIPE_SHADER_CAP_INTEGERS:
404         return vscreen->caps.caps.v1.glsl_level >= 130;
405      case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
406         return 32;
407      case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
408         return 4096 * sizeof(float[4]);
409      case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
410         if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
411            return vscreen->caps.caps.v2.max_shader_buffer_frag_compute;
412         else
413            return vscreen->caps.caps.v2.max_shader_buffer_other_stages;
414      case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
415         if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
416            return vscreen->caps.caps.v2.max_shader_image_frag_compute;
417         else
418            return vscreen->caps.caps.v2.max_shader_image_other_stages;
419      case PIPE_SHADER_CAP_SUPPORTED_IRS:
420         return (1 << PIPE_SHADER_IR_TGSI);
421      case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
422         return vscreen->caps.caps.v2.max_atomic_counters[shader];
423      case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
424         return vscreen->caps.caps.v2.max_atomic_counter_buffers[shader];
425      case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
426      case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
427      case PIPE_SHADER_CAP_INT64_ATOMICS:
428      case PIPE_SHADER_CAP_FP16:
429         return 0;
430      case PIPE_SHADER_CAP_SCALAR_ISA:
431         return 1;
432      default:
433         return 0;
434      }
435   default:
436      return 0;
437   }
438}
439
440static float
441virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
442{
443   struct virgl_screen *vscreen = virgl_screen(screen);
444   switch (param) {
445   case PIPE_CAPF_MAX_LINE_WIDTH:
446      return vscreen->caps.caps.v2.max_aliased_line_width;
447   case PIPE_CAPF_MAX_LINE_WIDTH_AA:
448      return vscreen->caps.caps.v2.max_smooth_line_width;
449   case PIPE_CAPF_MAX_POINT_WIDTH:
450      return vscreen->caps.caps.v2.max_aliased_point_size;
451   case PIPE_CAPF_MAX_POINT_WIDTH_AA:
452      return vscreen->caps.caps.v2.max_smooth_point_size;
453   case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
454      return 16.0;
455   case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
456      return vscreen->caps.caps.v2.max_texture_lod_bias;
457   case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
458   case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
459   case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
460      return 0.0f;
461   }
462   /* should only get here on unhandled cases */
463   debug_printf("Unexpected PIPE_CAPF %d query\n", param);
464   return 0.0;
465}
466
467static int
468virgl_get_compute_param(struct pipe_screen *screen,
469                        enum pipe_shader_ir ir_type,
470                        enum pipe_compute_cap param,
471                        void *ret)
472{
473   struct virgl_screen *vscreen = virgl_screen(screen);
474   if (!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
475      return 0;
476   switch (param) {
477   case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
478      if (ret) {
479         uint64_t *grid_size = ret;
480         grid_size[0] = vscreen->caps.caps.v2.max_compute_grid_size[0];
481         grid_size[1] = vscreen->caps.caps.v2.max_compute_grid_size[1];
482         grid_size[2] = vscreen->caps.caps.v2.max_compute_grid_size[2];
483      }
484      return 3 * sizeof(uint64_t) ;
485   case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
486      if (ret) {
487         uint64_t *block_size = ret;
488         block_size[0] = vscreen->caps.caps.v2.max_compute_block_size[0];
489         block_size[1] = vscreen->caps.caps.v2.max_compute_block_size[1];
490         block_size[2] = vscreen->caps.caps.v2.max_compute_block_size[2];
491      }
492      return 3 * sizeof(uint64_t);
493   case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
494      if (ret) {
495         uint64_t *max_threads_per_block = ret;
496         *max_threads_per_block = vscreen->caps.caps.v2.max_compute_work_group_invocations;
497      }
498      return sizeof(uint64_t);
499   case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
500      if (ret) {
501         uint64_t *max_local_size = ret;
502         /* Value reported by the closed source driver. */
503         *max_local_size = vscreen->caps.caps.v2.max_compute_shared_memory_size;
504      }
505      return sizeof(uint64_t);
506   default:
507      break;
508   }
509   return 0;
510}
511
512static boolean
513virgl_is_vertex_format_supported(struct pipe_screen *screen,
514                                 enum pipe_format format)
515{
516   struct virgl_screen *vscreen = virgl_screen(screen);
517   const struct util_format_description *format_desc;
518   int i;
519
520   format_desc = util_format_description(format);
521   if (!format_desc)
522      return FALSE;
523
524   if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
525      int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
526      int big = vformat / 32;
527      int small = vformat % 32;
528      if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
529         return FALSE;
530      return TRUE;
531   }
532
533   /* Find the first non-VOID channel. */
534   for (i = 0; i < 4; i++) {
535      if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
536         break;
537      }
538   }
539
540   if (i == 4)
541      return FALSE;
542
543   if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
544      return FALSE;
545
546   if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
547      return FALSE;
548   return TRUE;
549}
550
551/**
552 * Query format support for creating a texture, drawing surface, etc.
553 * \param format  the format to test
554 * \param type  one of PIPE_TEXTURE, PIPE_SURFACE
555 */
556static boolean
557virgl_is_format_supported( struct pipe_screen *screen,
558                                 enum pipe_format format,
559                                 enum pipe_texture_target target,
560                                 unsigned sample_count,
561                                 unsigned storage_sample_count,
562                                 unsigned bind)
563{
564   struct virgl_screen *vscreen = virgl_screen(screen);
565   const struct util_format_description *format_desc;
566   int i;
567
568   if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
569      return false;
570
571   assert(target == PIPE_BUFFER ||
572          target == PIPE_TEXTURE_1D ||
573          target == PIPE_TEXTURE_1D_ARRAY ||
574          target == PIPE_TEXTURE_2D ||
575          target == PIPE_TEXTURE_2D_ARRAY ||
576          target == PIPE_TEXTURE_RECT ||
577          target == PIPE_TEXTURE_3D ||
578          target == PIPE_TEXTURE_CUBE ||
579          target == PIPE_TEXTURE_CUBE_ARRAY);
580
581   format_desc = util_format_description(format);
582   if (!format_desc)
583      return FALSE;
584
585   if (util_format_is_intensity(format))
586      return FALSE;
587
588   if (sample_count > 1) {
589      if (!vscreen->caps.caps.v1.bset.texture_multisample)
590         return FALSE;
591
592      if (bind & PIPE_BIND_SHADER_IMAGE) {
593         if (sample_count > vscreen->caps.caps.v2.max_image_samples)
594            return FALSE;
595      }
596
597      if (sample_count > vscreen->caps.caps.v1.max_samples)
598         return FALSE;
599   }
600
601   if (bind & PIPE_BIND_VERTEX_BUFFER) {
602      return virgl_is_vertex_format_supported(screen, format);
603   }
604
605   /* Allow 3-comp 32 bit textures only for TBOs (needed for ARB_tbo_rgb32) */
606   if ((format == PIPE_FORMAT_R32G32B32_FLOAT ||
607       format == PIPE_FORMAT_R32G32B32_SINT ||
608       format == PIPE_FORMAT_R32G32B32_UINT) &&
609       target != PIPE_BUFFER)
610      return FALSE;
611
612   if (bind & PIPE_BIND_RENDER_TARGET) {
613      /* For ARB_framebuffer_no_attachments. */
614      if (format == PIPE_FORMAT_NONE)
615         return TRUE;
616
617      if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
618         return FALSE;
619
620      /*
621       * Although possible, it is unnatural to render into compressed or YUV
622       * surfaces. So disable these here to avoid going into weird paths
623       * inside the state trackers.
624       */
625      if (format_desc->block.width != 1 ||
626          format_desc->block.height != 1)
627         return FALSE;
628
629      {
630         int big = format / 32;
631         int small = format % 32;
632         if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
633            return FALSE;
634      }
635   }
636
637   if (bind & PIPE_BIND_DEPTH_STENCIL) {
638      if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
639         return FALSE;
640   }
641
642   /*
643    * All other operations (sampling, transfer, etc).
644    */
645
646   if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
647      goto out_lookup;
648   }
649   if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
650      goto out_lookup;
651   }
652   if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
653      goto out_lookup;
654   }
655
656   if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
657      goto out_lookup;
658   } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
659      goto out_lookup;
660   }
661
662   /* Find the first non-VOID channel. */
663   for (i = 0; i < 4; i++) {
664      if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
665         break;
666      }
667   }
668
669   if (i == 4)
670      return FALSE;
671
672   /* no L4A4 */
673   if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
674      return FALSE;
675
676 out_lookup:
677   {
678      int big = format / 32;
679      int small = format % 32;
680      if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
681         return FALSE;
682   }
683   /*
684    * Everything else should be supported by u_format.
685    */
686   return TRUE;
687}
688
689static void virgl_flush_frontbuffer(struct pipe_screen *screen,
690                                      struct pipe_resource *res,
691                                      unsigned level, unsigned layer,
692                                    void *winsys_drawable_handle, struct pipe_box *sub_box)
693{
694   struct virgl_screen *vscreen = virgl_screen(screen);
695   struct virgl_winsys *vws = vscreen->vws;
696   struct virgl_resource *vres = virgl_resource(res);
697
698   if (vws->flush_frontbuffer)
699      vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
700                             sub_box);
701}
702
703static void virgl_fence_reference(struct pipe_screen *screen,
704                                  struct pipe_fence_handle **ptr,
705                                  struct pipe_fence_handle *fence)
706{
707   struct virgl_screen *vscreen = virgl_screen(screen);
708   struct virgl_winsys *vws = vscreen->vws;
709
710   vws->fence_reference(vws, ptr, fence);
711}
712
713static boolean virgl_fence_finish(struct pipe_screen *screen,
714                                  struct pipe_context *ctx,
715                                  struct pipe_fence_handle *fence,
716                                  uint64_t timeout)
717{
718   struct virgl_screen *vscreen = virgl_screen(screen);
719   struct virgl_winsys *vws = vscreen->vws;
720
721   return vws->fence_wait(vws, fence, timeout);
722}
723
724static uint64_t
725virgl_get_timestamp(struct pipe_screen *_screen)
726{
727   return os_time_get_nano();
728}
729
730static void
731virgl_destroy_screen(struct pipe_screen *screen)
732{
733   struct virgl_screen *vscreen = virgl_screen(screen);
734   struct virgl_winsys *vws = vscreen->vws;
735
736   slab_destroy_parent(&vscreen->texture_transfer_pool);
737
738   if (vws)
739      vws->destroy(vws);
740   FREE(vscreen);
741}
742
743struct pipe_screen *
744virgl_create_screen(struct virgl_winsys *vws)
745{
746   struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
747
748   if (!screen)
749      return NULL;
750
751   virgl_debug = debug_get_option_virgl_debug();
752
753   screen->vws = vws;
754   screen->base.get_name = virgl_get_name;
755   screen->base.get_vendor = virgl_get_vendor;
756   screen->base.get_param = virgl_get_param;
757   screen->base.get_shader_param = virgl_get_shader_param;
758   screen->base.get_compute_param = virgl_get_compute_param;
759   screen->base.get_paramf = virgl_get_paramf;
760   screen->base.is_format_supported = virgl_is_format_supported;
761   screen->base.destroy = virgl_destroy_screen;
762   screen->base.context_create = virgl_context_create;
763   screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
764   screen->base.get_timestamp = virgl_get_timestamp;
765   screen->base.fence_reference = virgl_fence_reference;
766   //screen->base.fence_signalled = virgl_fence_signalled;
767   screen->base.fence_finish = virgl_fence_finish;
768
769   virgl_init_screen_resource_functions(&screen->base);
770
771   vws->get_caps(vws, &screen->caps);
772
773   screen->refcnt = 1;
774
775   slab_create_parent(&screen->texture_transfer_pool, sizeof(struct virgl_transfer), 16);
776
777   return &screen->base;
778}
779