virgl_screen.c revision 9f464c52
1/*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23#include "util/u_memory.h"
24#include "util/u_format.h"
25#include "util/u_format_s3tc.h"
26#include "util/u_screen.h"
27#include "util/u_video.h"
28#include "util/u_math.h"
29#include "util/os_time.h"
30#include "pipe/p_defines.h"
31#include "pipe/p_screen.h"
32
33#include "tgsi/tgsi_exec.h"
34
35#include "virgl_screen.h"
36#include "virgl_resource.h"
37#include "virgl_public.h"
38#include "virgl_context.h"
39
40int virgl_debug = 0;
41static const struct debug_named_value debug_options[] = {
42   { "verbose", VIRGL_DEBUG_VERBOSE, NULL },
43   { "tgsi", VIRGL_DEBUG_TGSI, NULL },
44   DEBUG_NAMED_VALUE_END
45};
46DEBUG_GET_ONCE_FLAGS_OPTION(virgl_debug, "VIRGL_DEBUG", debug_options, 0)
47
48static const char *
49virgl_get_vendor(struct pipe_screen *screen)
50{
51   return "Red Hat";
52}
53
54
55static const char *
56virgl_get_name(struct pipe_screen *screen)
57{
58   return "virgl";
59}
60
61static int
62virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
63{
64   struct virgl_screen *vscreen = virgl_screen(screen);
65   switch (param) {
66   case PIPE_CAP_NPOT_TEXTURES:
67      return 1;
68   case PIPE_CAP_SM3:
69      return 1;
70   case PIPE_CAP_ANISOTROPIC_FILTER:
71      return 1;
72   case PIPE_CAP_POINT_SPRITE:
73      return 1;
74   case PIPE_CAP_MAX_RENDER_TARGETS:
75      return vscreen->caps.caps.v1.max_render_targets;
76   case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
77      return vscreen->caps.caps.v1.max_dual_source_render_targets;
78   case PIPE_CAP_OCCLUSION_QUERY:
79      return vscreen->caps.caps.v1.bset.occlusion_query;
80   case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
81   case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
82      return vscreen->caps.caps.v1.bset.mirror_clamp;
83   case PIPE_CAP_TEXTURE_SWIZZLE:
84      return 1;
85   case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
86      if (vscreen->caps.caps.v2.max_texture_2d_size)
87         return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_2d_size);
88      return 15; /* 16K x 16K */
89   case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
90      if (vscreen->caps.caps.v2.max_texture_3d_size)
91         return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_3d_size);
92      return 9; /* 256 x 256 x 256 */
93   case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
94      if (vscreen->caps.caps.v2.max_texture_cube_size)
95         return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_cube_size);
96      return 13; /* 4K x 4K */
97   case PIPE_CAP_BLEND_EQUATION_SEPARATE:
98      return 1;
99   case PIPE_CAP_INDEP_BLEND_ENABLE:
100      return vscreen->caps.caps.v1.bset.indep_blend_enable;
101   case PIPE_CAP_INDEP_BLEND_FUNC:
102      return vscreen->caps.caps.v1.bset.indep_blend_func;
103   case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
104   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
105   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
106      return 1;
107   case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
108      return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
109   case PIPE_CAP_DEPTH_CLIP_DISABLE:
110      return vscreen->caps.caps.v1.bset.depth_clip_disable;
111   case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
112      return vscreen->caps.caps.v1.max_streamout_buffers;
113   case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
114   case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
115      return 16*4;
116   case PIPE_CAP_PRIMITIVE_RESTART:
117      return vscreen->caps.caps.v1.bset.primitive_restart;
118   case PIPE_CAP_SHADER_STENCIL_EXPORT:
119      return vscreen->caps.caps.v1.bset.shader_stencil_export;
120   case PIPE_CAP_TGSI_INSTANCEID:
121   case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
122      return 1;
123   case PIPE_CAP_SEAMLESS_CUBE_MAP:
124      return vscreen->caps.caps.v1.bset.seamless_cube_map;
125   case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
126      return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
127   case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
128      return vscreen->caps.caps.v1.max_texture_array_layers;
129   case PIPE_CAP_MIN_TEXEL_OFFSET:
130      return vscreen->caps.caps.v2.min_texel_offset;
131   case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
132      return vscreen->caps.caps.v2.min_texture_gather_offset;
133   case PIPE_CAP_MAX_TEXEL_OFFSET:
134      return vscreen->caps.caps.v2.max_texel_offset;
135   case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
136      return vscreen->caps.caps.v2.max_texture_gather_offset;
137   case PIPE_CAP_CONDITIONAL_RENDER:
138      return vscreen->caps.caps.v1.bset.conditional_render;
139   case PIPE_CAP_TEXTURE_BARRIER:
140      return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER;
141   case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
142      return 1;
143   case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
144   case PIPE_CAP_VERTEX_COLOR_CLAMPED:
145      return vscreen->caps.caps.v1.bset.color_clamping;
146   case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
147      return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FBO_MIXED_COLOR_FORMATS) ||
148            (vscreen->caps.caps.v2.host_feature_check_version < 1);
149   case PIPE_CAP_GLSL_FEATURE_LEVEL:
150      return vscreen->caps.caps.v1.glsl_level;
151   case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
152      return MIN2(vscreen->caps.caps.v1.glsl_level, 140);
153   case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
154   case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
155      return 0;
156   case PIPE_CAP_COMPUTE:
157      return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER;
158   case PIPE_CAP_USER_VERTEX_BUFFERS:
159      return 0;
160   case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
161      return vscreen->caps.caps.v2.uniform_buffer_offset_alignment;
162   case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
163   case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
164      return vscreen->caps.caps.v1.bset.streamout_pause_resume;
165   case PIPE_CAP_START_INSTANCE:
166      return vscreen->caps.caps.v1.bset.start_instance;
167   case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
168   case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
169   case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
170   case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
171   case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
172      return 0;
173   case PIPE_CAP_QUERY_TIMESTAMP:
174      return 1;
175   case PIPE_CAP_QUERY_TIME_ELAPSED:
176      return 1;
177   case PIPE_CAP_TGSI_TEXCOORD:
178      return 0;
179   case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
180      return VIRGL_MAP_BUFFER_ALIGNMENT;
181   case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
182      return vscreen->caps.caps.v1.max_tbo_size > 0;
183   case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
184      return vscreen->caps.caps.v2.texture_buffer_offset_alignment;
185   case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
186      return 0;
187   case PIPE_CAP_CUBE_MAP_ARRAY:
188      return vscreen->caps.caps.v1.bset.cube_map_array;
189   case PIPE_CAP_TEXTURE_MULTISAMPLE:
190      return vscreen->caps.caps.v1.bset.texture_multisample;
191   case PIPE_CAP_MAX_VIEWPORTS:
192      return vscreen->caps.caps.v1.max_viewports;
193   case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
194      return vscreen->caps.caps.v1.max_tbo_size;
195   case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
196   case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
197   case PIPE_CAP_ENDIANNESS:
198      return 0;
199   case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
200   case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
201      return 1;
202   case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
203      return 0;
204   case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
205      return vscreen->caps.caps.v2.max_geom_output_vertices;
206   case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
207      return vscreen->caps.caps.v2.max_geom_total_output_components;
208   case PIPE_CAP_TEXTURE_QUERY_LOD:
209      return vscreen->caps.caps.v1.bset.texture_query_lod;
210   case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
211      return vscreen->caps.caps.v1.max_texture_gather_components;
212   case PIPE_CAP_DRAW_INDIRECT:
213      return vscreen->caps.caps.v1.bset.has_indirect_draw;
214   case PIPE_CAP_SAMPLE_SHADING:
215   case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
216      return vscreen->caps.caps.v1.bset.has_sample_shading;
217   case PIPE_CAP_CULL_DISTANCE:
218      return vscreen->caps.caps.v1.bset.has_cull;
219   case PIPE_CAP_MAX_VERTEX_STREAMS:
220      return ((vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TRANSFORM_FEEDBACK3) ||
221              (vscreen->caps.caps.v2.host_feature_check_version < 2)) ? 4 : 1;
222   case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
223      return vscreen->caps.caps.v1.bset.conditional_render_inverted;
224   case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
225      return vscreen->caps.caps.v1.bset.derivative_control;
226   case PIPE_CAP_POLYGON_OFFSET_CLAMP:
227      return vscreen->caps.caps.v1.bset.polygon_offset_clamp;
228   case PIPE_CAP_QUERY_SO_OVERFLOW:
229      return vscreen->caps.caps.v1.bset.transform_feedback_overflow_query;
230   case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
231      return vscreen->caps.caps.v2.shader_buffer_offset_alignment;
232   case PIPE_CAP_DOUBLES:
233      return vscreen->caps.caps.v1.bset.has_fp64 ||
234            (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FAKE_FP64);
235   case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
236      return vscreen->caps.caps.v2.max_shader_patch_varyings;
237   case PIPE_CAP_SAMPLER_VIEW_TARGET:
238      return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_VIEW;
239   case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
240      return vscreen->caps.caps.v2.max_vertex_attrib_stride;
241   case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
242      return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COPY_IMAGE;
243   case PIPE_CAP_TGSI_TXQS:
244      return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TXQS;
245   case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
246      return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FB_NO_ATTACH;
247   case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
248      return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_ROBUST_BUFFER_ACCESS;
249   case PIPE_CAP_TGSI_FS_FBFETCH:
250      return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_FBFETCH;
251   case PIPE_CAP_TGSI_CLOCK:
252      return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SHADER_CLOCK;
253   case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
254      return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_COMPONENTS;
255   case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
256      return vscreen->caps.caps.v2.max_combined_shader_buffers;
257   case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
258      return vscreen->caps.caps.v2.max_combined_atomic_counters;
259   case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
260      return vscreen->caps.caps.v2.max_combined_atomic_counter_buffers;
261   case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
262   case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
263      return 1; /* TODO: need to introduce a hw-cap for this */
264   case PIPE_CAP_QUERY_BUFFER_OBJECT:
265      return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_QBO;
266   case PIPE_CAP_MAX_VARYINGS:
267      if (vscreen->caps.caps.v1.glsl_level < 150)
268         return vscreen->caps.caps.v2.max_vertex_attribs;
269      return 32;
270   case PIPE_CAP_FAKE_SW_MSAA:
271      /* If the host supports only one sample (e.g., if it is using softpipe),
272       * fake multisampling to able to advertise higher GL versions. */
273      return (vscreen->caps.caps.v1.max_samples == 1) ? 1 : 0;
274   case PIPE_CAP_MULTI_DRAW_INDIRECT:
275      return !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_MULTI_DRAW_INDIRECT);
276   case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
277      return !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_PARAMS);
278   case PIPE_CAP_TEXTURE_GATHER_SM5:
279   case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
280   case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
281   case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
282   case PIPE_CAP_CLIP_HALFZ:
283   case PIPE_CAP_VERTEXID_NOBASE:
284   case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
285   case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
286   case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
287   case PIPE_CAP_DEPTH_BOUNDS_TEST:
288   case PIPE_CAP_SHAREABLE_SHADERS:
289   case PIPE_CAP_CLEAR_TEXTURE:
290   case PIPE_CAP_DRAW_PARAMETERS:
291   case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
292   case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
293   case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
294   case PIPE_CAP_INVALIDATE_BUFFER:
295   case PIPE_CAP_GENERATE_MIPMAP:
296   case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
297   case PIPE_CAP_STRING_MARKER:
298   case PIPE_CAP_QUERY_MEMORY_INFO:
299   case PIPE_CAP_PCI_GROUP:
300   case PIPE_CAP_PCI_BUS:
301   case PIPE_CAP_PCI_DEVICE:
302   case PIPE_CAP_PCI_FUNCTION:
303   case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
304   case PIPE_CAP_TGSI_VOTE:
305   case PIPE_CAP_MAX_WINDOW_RECTANGLES:
306   case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
307   case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
308   case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
309   case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
310   case PIPE_CAP_TGSI_MUL_ZERO_WINS:
311   case PIPE_CAP_INT64:
312   case PIPE_CAP_INT64_DIVMOD:
313   case PIPE_CAP_TGSI_TEX_TXF_LZ:
314   case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
315   case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
316   case PIPE_CAP_TGSI_BALLOT:
317   case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
318   case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
319   case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
320   case PIPE_CAP_POST_DEPTH_COVERAGE:
321   case PIPE_CAP_BINDLESS_TEXTURE:
322   case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
323   case PIPE_CAP_MEMOBJ:
324   case PIPE_CAP_LOAD_CONSTBUF:
325   case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
326   case PIPE_CAP_TILE_RASTER_ORDER:
327   case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
328   case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
329   case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
330   case PIPE_CAP_CONTEXT_PRIORITY_MASK:
331   case PIPE_CAP_FENCE_SIGNAL:
332   case PIPE_CAP_CONSTBUF0_FLAGS:
333   case PIPE_CAP_PACKED_UNIFORMS:
334   case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
335   case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
336   case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
337   case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
338   case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
339   case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
340   case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
341   case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
342      return 0;
343   case PIPE_CAP_MAX_GS_INVOCATIONS:
344      return 32;
345   case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
346      return 1 << 27;
347   case PIPE_CAP_VENDOR_ID:
348      return 0x1af4;
349   case PIPE_CAP_DEVICE_ID:
350      return 0x1010;
351   case PIPE_CAP_ACCELERATED:
352      return 1;
353   case PIPE_CAP_UMA:
354   case PIPE_CAP_VIDEO_MEMORY:
355      return 0;
356   case PIPE_CAP_NATIVE_FENCE_FD:
357      return vscreen->vws->supports_fences;
358   case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
359      return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SRGB_WRITE_CONTROL) ||
360            (vscreen->caps.caps.v2.host_feature_check_version < 1);
361   case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS:
362      return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_INPUT_ADDR;
363   default:
364      return u_pipe_screen_get_param_defaults(screen, param);
365   }
366}
367
368static int
369virgl_get_shader_param(struct pipe_screen *screen,
370                       enum pipe_shader_type shader,
371                       enum pipe_shader_cap param)
372{
373   struct virgl_screen *vscreen = virgl_screen(screen);
374
375   if ((shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL) &&
376       !vscreen->caps.caps.v1.bset.has_tessellation_shaders)
377      return 0;
378
379   if (shader == PIPE_SHADER_COMPUTE &&
380       !(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
381     return 0;
382
383   switch(shader)
384   {
385   case PIPE_SHADER_FRAGMENT:
386   case PIPE_SHADER_VERTEX:
387   case PIPE_SHADER_GEOMETRY:
388   case PIPE_SHADER_TESS_CTRL:
389   case PIPE_SHADER_TESS_EVAL:
390   case PIPE_SHADER_COMPUTE:
391      switch (param) {
392      case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
393      case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
394      case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
395      case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
396         return INT_MAX;
397      case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
398      case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
399      case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
400         return 1;
401      case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
402      case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
403         return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_INPUT_ADDR;
404      case PIPE_SHADER_CAP_MAX_INPUTS:
405         if (vscreen->caps.caps.v1.glsl_level < 150)
406            return vscreen->caps.caps.v2.max_vertex_attribs;
407         return (shader == PIPE_SHADER_VERTEX ||
408                 shader == PIPE_SHADER_GEOMETRY) ? vscreen->caps.caps.v2.max_vertex_attribs : 32;
409      case PIPE_SHADER_CAP_MAX_OUTPUTS:
410         if (shader == PIPE_SHADER_FRAGMENT)
411            return vscreen->caps.caps.v1.max_render_targets;
412         return vscreen->caps.caps.v2.max_vertex_outputs;
413     // case PIPE_SHADER_CAP_MAX_CONSTS:
414     //    return 4096;
415      case PIPE_SHADER_CAP_MAX_TEMPS:
416         return 256;
417      case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
418         return vscreen->caps.caps.v1.max_uniform_blocks;
419    //  case PIPE_SHADER_CAP_MAX_ADDRS:
420     //    return 1;
421      case PIPE_SHADER_CAP_SUBROUTINES:
422         return 1;
423      case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
424            return 16;
425      case PIPE_SHADER_CAP_INTEGERS:
426         return vscreen->caps.caps.v1.glsl_level >= 130;
427      case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
428         return 32;
429      case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
430         return 4096 * sizeof(float[4]);
431      case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
432         if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
433            return vscreen->caps.caps.v2.max_shader_buffer_frag_compute;
434         else
435            return vscreen->caps.caps.v2.max_shader_buffer_other_stages;
436      case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
437         if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
438            return vscreen->caps.caps.v2.max_shader_image_frag_compute;
439         else
440            return vscreen->caps.caps.v2.max_shader_image_other_stages;
441      case PIPE_SHADER_CAP_SUPPORTED_IRS:
442         return (1 << PIPE_SHADER_IR_TGSI);
443      case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
444         return vscreen->caps.caps.v2.max_atomic_counters[shader];
445      case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
446         return vscreen->caps.caps.v2.max_atomic_counter_buffers[shader];
447      case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
448      case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
449      case PIPE_SHADER_CAP_INT64_ATOMICS:
450      case PIPE_SHADER_CAP_FP16:
451         return 0;
452      case PIPE_SHADER_CAP_SCALAR_ISA:
453         return 1;
454      default:
455         return 0;
456      }
457   default:
458      return 0;
459   }
460}
461
462static float
463virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
464{
465   struct virgl_screen *vscreen = virgl_screen(screen);
466   switch (param) {
467   case PIPE_CAPF_MAX_LINE_WIDTH:
468      return vscreen->caps.caps.v2.max_aliased_line_width;
469   case PIPE_CAPF_MAX_LINE_WIDTH_AA:
470      return vscreen->caps.caps.v2.max_smooth_line_width;
471   case PIPE_CAPF_MAX_POINT_WIDTH:
472      return vscreen->caps.caps.v2.max_aliased_point_size;
473   case PIPE_CAPF_MAX_POINT_WIDTH_AA:
474      return vscreen->caps.caps.v2.max_smooth_point_size;
475   case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
476      return 16.0;
477   case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
478      return vscreen->caps.caps.v2.max_texture_lod_bias;
479   case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
480   case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
481   case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
482      return 0.0f;
483   }
484   /* should only get here on unhandled cases */
485   debug_printf("Unexpected PIPE_CAPF %d query\n", param);
486   return 0.0;
487}
488
489static int
490virgl_get_compute_param(struct pipe_screen *screen,
491                        enum pipe_shader_ir ir_type,
492                        enum pipe_compute_cap param,
493                        void *ret)
494{
495   struct virgl_screen *vscreen = virgl_screen(screen);
496   if (!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
497      return 0;
498   switch (param) {
499   case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
500      if (ret) {
501         uint64_t *grid_size = ret;
502         grid_size[0] = vscreen->caps.caps.v2.max_compute_grid_size[0];
503         grid_size[1] = vscreen->caps.caps.v2.max_compute_grid_size[1];
504         grid_size[2] = vscreen->caps.caps.v2.max_compute_grid_size[2];
505      }
506      return 3 * sizeof(uint64_t) ;
507   case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
508      if (ret) {
509         uint64_t *block_size = ret;
510         block_size[0] = vscreen->caps.caps.v2.max_compute_block_size[0];
511         block_size[1] = vscreen->caps.caps.v2.max_compute_block_size[1];
512         block_size[2] = vscreen->caps.caps.v2.max_compute_block_size[2];
513      }
514      return 3 * sizeof(uint64_t);
515   case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
516      if (ret) {
517         uint64_t *max_threads_per_block = ret;
518         *max_threads_per_block = vscreen->caps.caps.v2.max_compute_work_group_invocations;
519      }
520      return sizeof(uint64_t);
521   case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
522      if (ret) {
523         uint64_t *max_local_size = ret;
524         /* Value reported by the closed source driver. */
525         *max_local_size = vscreen->caps.caps.v2.max_compute_shared_memory_size;
526      }
527      return sizeof(uint64_t);
528   default:
529      break;
530   }
531   return 0;
532}
533
534static boolean
535has_format_bit(struct virgl_supported_format_mask *mask,
536               enum virgl_formats fmt)
537{
538   assert(fmt < VIRGL_FORMAT_MAX);
539   unsigned val = (unsigned)fmt;
540   unsigned idx = val / 32;
541   unsigned bit = val % 32;
542   assert(idx < ARRAY_SIZE(mask->bitmask));
543   return (mask->bitmask[val / 32] & (1u << bit)) != 0;
544}
545
546boolean
547virgl_has_readback_format(struct pipe_screen *screen,
548                          enum virgl_formats fmt)
549{
550   struct virgl_screen *vscreen = virgl_screen(screen);
551   return has_format_bit(&vscreen->caps.caps.v2.supported_readback_formats,
552                         fmt);
553}
554
555static boolean
556virgl_is_vertex_format_supported(struct pipe_screen *screen,
557                                 enum pipe_format format)
558{
559   struct virgl_screen *vscreen = virgl_screen(screen);
560   const struct util_format_description *format_desc;
561   int i;
562
563   format_desc = util_format_description(format);
564   if (!format_desc)
565      return FALSE;
566
567   if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
568      int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
569      int big = vformat / 32;
570      int small = vformat % 32;
571      if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
572         return FALSE;
573      return TRUE;
574   }
575
576   /* Find the first non-VOID channel. */
577   for (i = 0; i < 4; i++) {
578      if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
579         break;
580      }
581   }
582
583   if (i == 4)
584      return FALSE;
585
586   if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
587      return FALSE;
588
589   if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
590      return FALSE;
591   return TRUE;
592}
593
594/**
595 * Query format support for creating a texture, drawing surface, etc.
596 * \param format  the format to test
597 * \param type  one of PIPE_TEXTURE, PIPE_SURFACE
598 */
599static boolean
600virgl_is_format_supported( struct pipe_screen *screen,
601                                 enum pipe_format format,
602                                 enum pipe_texture_target target,
603                                 unsigned sample_count,
604                                 unsigned storage_sample_count,
605                                 unsigned bind)
606{
607   struct virgl_screen *vscreen = virgl_screen(screen);
608   const struct util_format_description *format_desc;
609   int i;
610
611   if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
612      return false;
613
614   assert(target == PIPE_BUFFER ||
615          target == PIPE_TEXTURE_1D ||
616          target == PIPE_TEXTURE_1D_ARRAY ||
617          target == PIPE_TEXTURE_2D ||
618          target == PIPE_TEXTURE_2D_ARRAY ||
619          target == PIPE_TEXTURE_RECT ||
620          target == PIPE_TEXTURE_3D ||
621          target == PIPE_TEXTURE_CUBE ||
622          target == PIPE_TEXTURE_CUBE_ARRAY);
623
624   format_desc = util_format_description(format);
625   if (!format_desc)
626      return FALSE;
627
628   if (util_format_is_intensity(format))
629      return FALSE;
630
631   if (sample_count > 1) {
632      if (!vscreen->caps.caps.v1.bset.texture_multisample)
633         return FALSE;
634
635      if (bind & PIPE_BIND_SHADER_IMAGE) {
636         if (sample_count > vscreen->caps.caps.v2.max_image_samples)
637            return FALSE;
638      }
639
640      if (sample_count > vscreen->caps.caps.v1.max_samples)
641         return FALSE;
642   }
643
644   if (bind & PIPE_BIND_VERTEX_BUFFER) {
645      return virgl_is_vertex_format_supported(screen, format);
646   }
647
648   if (util_format_is_compressed(format) && target == PIPE_BUFFER)
649      return FALSE;
650
651   /* Allow 3-comp 32 bit textures only for TBOs (needed for ARB_tbo_rgb32) */
652   if ((format == PIPE_FORMAT_R32G32B32_FLOAT ||
653       format == PIPE_FORMAT_R32G32B32_SINT ||
654       format == PIPE_FORMAT_R32G32B32_UINT) &&
655       target != PIPE_BUFFER)
656      return FALSE;
657
658   if ((format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC ||
659        format_desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
660        format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) &&
661       target == PIPE_TEXTURE_3D)
662      return FALSE;
663
664   if (bind & PIPE_BIND_RENDER_TARGET) {
665      /* For ARB_framebuffer_no_attachments. */
666      if (format == PIPE_FORMAT_NONE)
667         return TRUE;
668
669      if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
670         return FALSE;
671
672      /*
673       * Although possible, it is unnatural to render into compressed or YUV
674       * surfaces. So disable these here to avoid going into weird paths
675       * inside the state trackers.
676       */
677      if (format_desc->block.width != 1 ||
678          format_desc->block.height != 1)
679         return FALSE;
680
681      {
682         int big = format / 32;
683         int small = format % 32;
684         if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
685            return FALSE;
686      }
687   }
688
689   if (bind & PIPE_BIND_DEPTH_STENCIL) {
690      if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
691         return FALSE;
692   }
693
694   /*
695    * All other operations (sampling, transfer, etc).
696    */
697
698   if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
699      goto out_lookup;
700   }
701   if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
702      goto out_lookup;
703   }
704   if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
705      goto out_lookup;
706   }
707
708   if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
709      goto out_lookup;
710   } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
711      goto out_lookup;
712   }
713
714   /* Find the first non-VOID channel. */
715   for (i = 0; i < 4; i++) {
716      if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
717         break;
718      }
719   }
720
721   if (i == 4)
722      return FALSE;
723
724   /* no L4A4 */
725   if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
726      return FALSE;
727
728 out_lookup:
729   {
730      int big = format / 32;
731      int small = format % 32;
732      if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
733         return FALSE;
734   }
735   /*
736    * Everything else should be supported by u_format.
737    */
738   return TRUE;
739}
740
741static void virgl_flush_frontbuffer(struct pipe_screen *screen,
742                                      struct pipe_resource *res,
743                                      unsigned level, unsigned layer,
744                                    void *winsys_drawable_handle, struct pipe_box *sub_box)
745{
746   struct virgl_screen *vscreen = virgl_screen(screen);
747   struct virgl_winsys *vws = vscreen->vws;
748   struct virgl_resource *vres = virgl_resource(res);
749
750   if (vws->flush_frontbuffer)
751      vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
752                             sub_box);
753}
754
755static void virgl_fence_reference(struct pipe_screen *screen,
756                                  struct pipe_fence_handle **ptr,
757                                  struct pipe_fence_handle *fence)
758{
759   struct virgl_screen *vscreen = virgl_screen(screen);
760   struct virgl_winsys *vws = vscreen->vws;
761
762   vws->fence_reference(vws, ptr, fence);
763}
764
765static boolean virgl_fence_finish(struct pipe_screen *screen,
766                                  struct pipe_context *ctx,
767                                  struct pipe_fence_handle *fence,
768                                  uint64_t timeout)
769{
770   struct virgl_screen *vscreen = virgl_screen(screen);
771   struct virgl_winsys *vws = vscreen->vws;
772
773   return vws->fence_wait(vws, fence, timeout);
774}
775
776static int virgl_fence_get_fd(struct pipe_screen *screen,
777            struct pipe_fence_handle *fence)
778{
779   struct virgl_screen *vscreen = virgl_screen(screen);
780   struct virgl_winsys *vws = vscreen->vws;
781
782   return vws->fence_get_fd(vws, fence);
783}
784
785static uint64_t
786virgl_get_timestamp(struct pipe_screen *_screen)
787{
788   return os_time_get_nano();
789}
790
791static void
792virgl_destroy_screen(struct pipe_screen *screen)
793{
794   struct virgl_screen *vscreen = virgl_screen(screen);
795   struct virgl_winsys *vws = vscreen->vws;
796
797   slab_destroy_parent(&vscreen->transfer_pool);
798
799   if (vws)
800      vws->destroy(vws);
801   FREE(vscreen);
802}
803
804static void
805fixup_readback_format(union virgl_caps *caps)
806{
807   const size_t size = ARRAY_SIZE(caps->v2.supported_readback_formats.bitmask);
808   for (int i = 0; i < size; ++i) {
809      if (caps->v2.supported_readback_formats.bitmask[i] != 0)
810         return; /* we got some formats, we definately have a new protocol */
811   }
812
813   /* old protocol used; fall back to considering all sampleable formats valid
814    * readback-formats
815    */
816   for (int i = 0; i < size; ++i) {
817      caps->v2.supported_readback_formats.bitmask[i] =
818         caps->v1.sampler.bitmask[i];
819   }
820}
821
822struct pipe_screen *
823virgl_create_screen(struct virgl_winsys *vws)
824{
825   struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
826
827   if (!screen)
828      return NULL;
829
830   virgl_debug = debug_get_option_virgl_debug();
831
832   screen->vws = vws;
833   screen->base.get_name = virgl_get_name;
834   screen->base.get_vendor = virgl_get_vendor;
835   screen->base.get_param = virgl_get_param;
836   screen->base.get_shader_param = virgl_get_shader_param;
837   screen->base.get_compute_param = virgl_get_compute_param;
838   screen->base.get_paramf = virgl_get_paramf;
839   screen->base.is_format_supported = virgl_is_format_supported;
840   screen->base.destroy = virgl_destroy_screen;
841   screen->base.context_create = virgl_context_create;
842   screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
843   screen->base.get_timestamp = virgl_get_timestamp;
844   screen->base.fence_reference = virgl_fence_reference;
845   //screen->base.fence_signalled = virgl_fence_signalled;
846   screen->base.fence_finish = virgl_fence_finish;
847   screen->base.fence_get_fd = virgl_fence_get_fd;
848
849   virgl_init_screen_resource_functions(&screen->base);
850
851   vws->get_caps(vws, &screen->caps);
852   fixup_readback_format(&screen->caps.caps);
853
854   screen->refcnt = 1;
855
856   slab_create_parent(&screen->transfer_pool, sizeof(struct virgl_transfer), 16);
857
858   return &screen->base;
859}
860