virgl_texture.c revision 01e04c3f
1/*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23#include "util/u_format.h"
24#include "util/u_inlines.h"
25#include "util/u_memory.h"
26
27#include "virgl_context.h"
28#include "virgl_resource.h"
29#include "virgl_screen.h"
30
31static void virgl_copy_region_with_blit(struct pipe_context *pipe,
32                                        struct pipe_resource *dst,
33                                        unsigned dst_level,
34                                        unsigned dstx, unsigned dsty, unsigned dstz,
35                                        struct pipe_resource *src,
36                                        unsigned src_level,
37                                        const struct pipe_box *src_box)
38{
39   struct pipe_blit_info blit;
40
41   memset(&blit, 0, sizeof(blit));
42   blit.src.resource = src;
43   blit.src.format = src->format;
44   blit.src.level = src_level;
45   blit.src.box = *src_box;
46   blit.dst.resource = dst;
47   blit.dst.format = dst->format;
48   blit.dst.level = dst_level;
49   blit.dst.box.x = dstx;
50   blit.dst.box.y = dsty;
51   blit.dst.box.z = dstz;
52   blit.dst.box.width = src_box->width;
53   blit.dst.box.height = src_box->height;
54   blit.dst.box.depth = src_box->depth;
55   blit.mask = util_format_get_mask(src->format) &
56      util_format_get_mask(dst->format);
57   blit.filter = PIPE_TEX_FILTER_NEAREST;
58
59   if (blit.mask) {
60      pipe->blit(pipe, &blit);
61   }
62}
63static void virgl_init_temp_resource_from_box(struct pipe_resource *res,
64                                              struct pipe_resource *orig,
65                                              const struct pipe_box *box,
66                                              unsigned level, unsigned flags)
67{
68   memset(res, 0, sizeof(*res));
69   res->format = orig->format;
70   res->width0 = box->width;
71   res->height0 = box->height;
72   res->depth0 = 1;
73   res->array_size = 1;
74   res->usage = PIPE_USAGE_STAGING;
75   res->flags = flags;
76
77   /* We must set the correct texture target and dimensions for a 3D box. */
78   if (box->depth > 1 && util_max_layer(orig, level) > 0)
79      res->target = orig->target;
80   else
81      res->target = PIPE_TEXTURE_2D;
82
83   switch (res->target) {
84   case PIPE_TEXTURE_1D_ARRAY:
85   case PIPE_TEXTURE_2D_ARRAY:
86   case PIPE_TEXTURE_CUBE_ARRAY:
87      res->array_size = box->depth;
88      break;
89   case PIPE_TEXTURE_3D:
90      res->depth0 = box->depth;
91      break;
92   default:
93      break;
94   }
95}
96
97static unsigned
98vrend_get_tex_image_offset(const struct virgl_texture *res,
99                           unsigned level, unsigned layer)
100{
101   const struct pipe_resource *pres = &res->base.u.b;
102   const unsigned hgt = u_minify(pres->height0, level);
103   const unsigned nblocksy = util_format_get_nblocksy(pres->format, hgt);
104   unsigned offset = res->level_offset[level];
105
106   if (pres->target == PIPE_TEXTURE_CUBE ||
107       pres->target == PIPE_TEXTURE_CUBE_ARRAY ||
108       pres->target == PIPE_TEXTURE_3D ||
109       pres->target == PIPE_TEXTURE_2D_ARRAY) {
110      offset += layer * nblocksy * res->stride[level];
111   }
112   else if (pres->target == PIPE_TEXTURE_1D_ARRAY) {
113      offset += layer * res->stride[level];
114   }
115   else {
116      assert(layer == 0);
117   }
118
119   return offset;
120}
121
122static void *virgl_texture_transfer_map(struct pipe_context *ctx,
123                                        struct pipe_resource *resource,
124                                        unsigned level,
125                                        unsigned usage,
126                                        const struct pipe_box *box,
127                                        struct pipe_transfer **transfer)
128{
129   struct virgl_context *vctx = virgl_context(ctx);
130   struct virgl_screen *vs = virgl_screen(ctx->screen);
131   struct virgl_texture *vtex = virgl_texture(resource);
132   enum pipe_format format = resource->format;
133   struct virgl_transfer *trans;
134   void *ptr;
135   boolean readback = TRUE;
136   uint32_t offset;
137   struct virgl_hw_res *hw_res;
138   const unsigned h = u_minify(vtex->base.u.b.height0, level);
139   const unsigned nblocksy = util_format_get_nblocksy(format, h);
140   uint32_t l_stride;
141   bool doflushwait;
142
143   doflushwait = virgl_res_needs_flush_wait(vctx, &vtex->base, usage);
144   if (doflushwait)
145      ctx->flush(ctx, NULL, 0);
146
147   trans = slab_alloc(&vctx->texture_transfer_pool);
148   if (!trans)
149      return NULL;
150
151   trans->base.resource = resource;
152   trans->base.level = level;
153   trans->base.usage = usage;
154   trans->base.box = *box;
155   trans->base.stride = vtex->stride[level];
156   trans->base.layer_stride = trans->base.stride * nblocksy;
157
158   if (resource->target != PIPE_TEXTURE_3D &&
159       resource->target != PIPE_TEXTURE_CUBE &&
160       resource->target != PIPE_TEXTURE_1D_ARRAY &&
161       resource->target != PIPE_TEXTURE_2D_ARRAY &&
162       resource->target != PIPE_TEXTURE_CUBE_ARRAY)
163      l_stride = 0;
164   else
165      l_stride = trans->base.layer_stride;
166
167   if (resource->nr_samples > 1) {
168      struct pipe_resource tmp_resource;
169      virgl_init_temp_resource_from_box(&tmp_resource, resource, box,
170                                        level, 0);
171
172      trans->resolve_tmp = (struct virgl_resource *)ctx->screen->resource_create(ctx->screen, &tmp_resource);
173
174      virgl_copy_region_with_blit(ctx, &trans->resolve_tmp->u.b, 0, 0, 0, 0, resource, level, box);
175      ctx->flush(ctx, NULL, 0);
176      /* we want to do a resolve blit into the temporary */
177      hw_res = trans->resolve_tmp->hw_res;
178      offset = 0;
179      trans->base.stride = ((struct virgl_texture*)trans->resolve_tmp)->stride[level];
180      trans->base.layer_stride = trans->base.stride * nblocksy;
181   } else {
182      offset = vrend_get_tex_image_offset(vtex, level, box->z);
183
184      offset += box->y / util_format_get_blockheight(format) * trans->base.stride +
185      box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
186      hw_res = vtex->base.hw_res;
187      trans->resolve_tmp = NULL;
188   }
189
190   readback = virgl_res_needs_readback(vctx, &vtex->base, usage);
191   if (readback)
192      vs->vws->transfer_get(vs->vws, hw_res, box, trans->base.stride, l_stride, offset, level);
193
194   if (doflushwait || readback)
195      vs->vws->resource_wait(vs->vws, vtex->base.hw_res);
196
197   ptr = vs->vws->resource_map(vs->vws, hw_res);
198   if (!ptr) {
199      slab_free(&vctx->texture_transfer_pool, trans);
200      return NULL;
201   }
202
203   trans->offset = offset;
204   *transfer = &trans->base;
205
206   return ptr + trans->offset;
207}
208
209static void virgl_texture_transfer_unmap(struct pipe_context *ctx,
210                                         struct pipe_transfer *transfer)
211{
212   struct virgl_context *vctx = virgl_context(ctx);
213   struct virgl_transfer *trans = virgl_transfer(transfer);
214   struct virgl_texture *vtex = virgl_texture(transfer->resource);
215   uint32_t l_stride;
216
217   if (transfer->resource->target != PIPE_TEXTURE_3D &&
218       transfer->resource->target != PIPE_TEXTURE_CUBE &&
219       transfer->resource->target != PIPE_TEXTURE_1D_ARRAY &&
220       transfer->resource->target != PIPE_TEXTURE_2D_ARRAY &&
221       transfer->resource->target != PIPE_TEXTURE_CUBE_ARRAY)
222      l_stride = 0;
223   else
224      l_stride = trans->base.layer_stride;
225
226   if (trans->base.usage & PIPE_TRANSFER_WRITE) {
227      if (!(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) {
228         struct virgl_screen *vs = virgl_screen(ctx->screen);
229         vtex->base.clean = FALSE;
230         vctx->num_transfers++;
231         vs->vws->transfer_put(vs->vws, vtex->base.hw_res,
232                               &transfer->box, trans->base.stride, l_stride, trans->offset, transfer->level);
233
234      }
235   }
236
237   if (trans->resolve_tmp)
238      pipe_resource_reference((struct pipe_resource **)&trans->resolve_tmp, NULL);
239
240   slab_free(&vctx->texture_transfer_pool, trans);
241}
242
243
244static void
245vrend_resource_layout(struct virgl_texture *res,
246                      uint32_t *total_size)
247{
248   struct pipe_resource *pt = &res->base.u.b;
249   unsigned level;
250   unsigned width = pt->width0;
251   unsigned height = pt->height0;
252   unsigned depth = pt->depth0;
253   unsigned buffer_size = 0;
254
255   for (level = 0; level <= pt->last_level; level++) {
256      unsigned slices;
257
258      if (pt->target == PIPE_TEXTURE_CUBE)
259         slices = 6;
260      else if (pt->target == PIPE_TEXTURE_3D)
261         slices = depth;
262      else
263         slices = pt->array_size;
264
265      res->stride[level] = util_format_get_stride(pt->format, width);
266      res->level_offset[level] = buffer_size;
267
268      buffer_size += (util_format_get_nblocksy(pt->format, height) *
269                      slices * res->stride[level]);
270
271      width = u_minify(width, 1);
272      height = u_minify(height, 1);
273      depth = u_minify(depth, 1);
274   }
275
276   if (pt->nr_samples <= 1)
277      *total_size = buffer_size;
278   else /* don't create guest backing store for MSAA */
279      *total_size = 0;
280}
281
282static boolean virgl_texture_get_handle(struct pipe_screen *screen,
283                                         struct pipe_resource *ptex,
284                                         struct winsys_handle *whandle)
285{
286   struct virgl_screen *vs = virgl_screen(screen);
287   struct virgl_texture *vtex = virgl_texture(ptex);
288
289   return vs->vws->resource_get_handle(vs->vws, vtex->base.hw_res, vtex->stride[0], whandle);
290}
291
292static void virgl_texture_destroy(struct pipe_screen *screen,
293                                  struct pipe_resource *res)
294{
295   struct virgl_screen *vs = virgl_screen(screen);
296   struct virgl_texture *vtex = virgl_texture(res);
297   vs->vws->resource_unref(vs->vws, vtex->base.hw_res);
298   FREE(vtex);
299}
300
301static const struct u_resource_vtbl virgl_texture_vtbl =
302{
303   virgl_texture_get_handle,            /* get_handle */
304   virgl_texture_destroy,               /* resource_destroy */
305   virgl_texture_transfer_map,          /* transfer_map */
306   NULL,                                /* transfer_flush_region */
307   virgl_texture_transfer_unmap,        /* transfer_unmap */
308};
309
310struct pipe_resource *
311virgl_texture_from_handle(struct virgl_screen *vs,
312                          const struct pipe_resource *template,
313                          struct winsys_handle *whandle)
314{
315   struct virgl_texture *tex = CALLOC_STRUCT(virgl_texture);
316   tex->base.u.b = *template;
317   tex->base.u.b.screen = &vs->base;
318   pipe_reference_init(&tex->base.u.b.reference, 1);
319   tex->base.u.vtbl = &virgl_texture_vtbl;
320
321   tex->base.hw_res = vs->vws->resource_create_from_handle(vs->vws, whandle);
322   return &tex->base.u.b;
323}
324
325struct pipe_resource *virgl_texture_create(struct virgl_screen *vs,
326                                           const struct pipe_resource *template)
327{
328   struct virgl_texture *tex;
329   uint32_t size;
330   unsigned vbind;
331
332   tex = CALLOC_STRUCT(virgl_texture);
333   tex->base.clean = TRUE;
334   tex->base.u.b = *template;
335   tex->base.u.b.screen = &vs->base;
336   pipe_reference_init(&tex->base.u.b.reference, 1);
337   tex->base.u.vtbl = &virgl_texture_vtbl;
338   vrend_resource_layout(tex, &size);
339
340   vbind = pipe_to_virgl_bind(template->bind);
341   tex->base.hw_res = vs->vws->resource_create(vs->vws, template->target, template->format, vbind, template->width0, template->height0, template->depth0, template->array_size, template->last_level, template->nr_samples, size);
342   if (!tex->base.hw_res) {
343      FREE(tex);
344      return NULL;
345   }
346   return &tex->base.u.b;
347}
348