virgl_texture.c revision 01e04c3f
1/* 2 * Copyright 2014, 2015 Red Hat. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. 22 */ 23#include "util/u_format.h" 24#include "util/u_inlines.h" 25#include "util/u_memory.h" 26 27#include "virgl_context.h" 28#include "virgl_resource.h" 29#include "virgl_screen.h" 30 31static void virgl_copy_region_with_blit(struct pipe_context *pipe, 32 struct pipe_resource *dst, 33 unsigned dst_level, 34 unsigned dstx, unsigned dsty, unsigned dstz, 35 struct pipe_resource *src, 36 unsigned src_level, 37 const struct pipe_box *src_box) 38{ 39 struct pipe_blit_info blit; 40 41 memset(&blit, 0, sizeof(blit)); 42 blit.src.resource = src; 43 blit.src.format = src->format; 44 blit.src.level = src_level; 45 blit.src.box = *src_box; 46 blit.dst.resource = dst; 47 blit.dst.format = dst->format; 48 blit.dst.level = dst_level; 49 blit.dst.box.x = dstx; 50 blit.dst.box.y = dsty; 51 blit.dst.box.z = dstz; 52 blit.dst.box.width = src_box->width; 53 blit.dst.box.height = src_box->height; 54 blit.dst.box.depth = src_box->depth; 55 blit.mask = util_format_get_mask(src->format) & 56 util_format_get_mask(dst->format); 57 blit.filter = PIPE_TEX_FILTER_NEAREST; 58 59 if (blit.mask) { 60 pipe->blit(pipe, &blit); 61 } 62} 63static void virgl_init_temp_resource_from_box(struct pipe_resource *res, 64 struct pipe_resource *orig, 65 const struct pipe_box *box, 66 unsigned level, unsigned flags) 67{ 68 memset(res, 0, sizeof(*res)); 69 res->format = orig->format; 70 res->width0 = box->width; 71 res->height0 = box->height; 72 res->depth0 = 1; 73 res->array_size = 1; 74 res->usage = PIPE_USAGE_STAGING; 75 res->flags = flags; 76 77 /* We must set the correct texture target and dimensions for a 3D box. */ 78 if (box->depth > 1 && util_max_layer(orig, level) > 0) 79 res->target = orig->target; 80 else 81 res->target = PIPE_TEXTURE_2D; 82 83 switch (res->target) { 84 case PIPE_TEXTURE_1D_ARRAY: 85 case PIPE_TEXTURE_2D_ARRAY: 86 case PIPE_TEXTURE_CUBE_ARRAY: 87 res->array_size = box->depth; 88 break; 89 case PIPE_TEXTURE_3D: 90 res->depth0 = box->depth; 91 break; 92 default: 93 break; 94 } 95} 96 97static unsigned 98vrend_get_tex_image_offset(const struct virgl_texture *res, 99 unsigned level, unsigned layer) 100{ 101 const struct pipe_resource *pres = &res->base.u.b; 102 const unsigned hgt = u_minify(pres->height0, level); 103 const unsigned nblocksy = util_format_get_nblocksy(pres->format, hgt); 104 unsigned offset = res->level_offset[level]; 105 106 if (pres->target == PIPE_TEXTURE_CUBE || 107 pres->target == PIPE_TEXTURE_CUBE_ARRAY || 108 pres->target == PIPE_TEXTURE_3D || 109 pres->target == PIPE_TEXTURE_2D_ARRAY) { 110 offset += layer * nblocksy * res->stride[level]; 111 } 112 else if (pres->target == PIPE_TEXTURE_1D_ARRAY) { 113 offset += layer * res->stride[level]; 114 } 115 else { 116 assert(layer == 0); 117 } 118 119 return offset; 120} 121 122static void *virgl_texture_transfer_map(struct pipe_context *ctx, 123 struct pipe_resource *resource, 124 unsigned level, 125 unsigned usage, 126 const struct pipe_box *box, 127 struct pipe_transfer **transfer) 128{ 129 struct virgl_context *vctx = virgl_context(ctx); 130 struct virgl_screen *vs = virgl_screen(ctx->screen); 131 struct virgl_texture *vtex = virgl_texture(resource); 132 enum pipe_format format = resource->format; 133 struct virgl_transfer *trans; 134 void *ptr; 135 boolean readback = TRUE; 136 uint32_t offset; 137 struct virgl_hw_res *hw_res; 138 const unsigned h = u_minify(vtex->base.u.b.height0, level); 139 const unsigned nblocksy = util_format_get_nblocksy(format, h); 140 uint32_t l_stride; 141 bool doflushwait; 142 143 doflushwait = virgl_res_needs_flush_wait(vctx, &vtex->base, usage); 144 if (doflushwait) 145 ctx->flush(ctx, NULL, 0); 146 147 trans = slab_alloc(&vctx->texture_transfer_pool); 148 if (!trans) 149 return NULL; 150 151 trans->base.resource = resource; 152 trans->base.level = level; 153 trans->base.usage = usage; 154 trans->base.box = *box; 155 trans->base.stride = vtex->stride[level]; 156 trans->base.layer_stride = trans->base.stride * nblocksy; 157 158 if (resource->target != PIPE_TEXTURE_3D && 159 resource->target != PIPE_TEXTURE_CUBE && 160 resource->target != PIPE_TEXTURE_1D_ARRAY && 161 resource->target != PIPE_TEXTURE_2D_ARRAY && 162 resource->target != PIPE_TEXTURE_CUBE_ARRAY) 163 l_stride = 0; 164 else 165 l_stride = trans->base.layer_stride; 166 167 if (resource->nr_samples > 1) { 168 struct pipe_resource tmp_resource; 169 virgl_init_temp_resource_from_box(&tmp_resource, resource, box, 170 level, 0); 171 172 trans->resolve_tmp = (struct virgl_resource *)ctx->screen->resource_create(ctx->screen, &tmp_resource); 173 174 virgl_copy_region_with_blit(ctx, &trans->resolve_tmp->u.b, 0, 0, 0, 0, resource, level, box); 175 ctx->flush(ctx, NULL, 0); 176 /* we want to do a resolve blit into the temporary */ 177 hw_res = trans->resolve_tmp->hw_res; 178 offset = 0; 179 trans->base.stride = ((struct virgl_texture*)trans->resolve_tmp)->stride[level]; 180 trans->base.layer_stride = trans->base.stride * nblocksy; 181 } else { 182 offset = vrend_get_tex_image_offset(vtex, level, box->z); 183 184 offset += box->y / util_format_get_blockheight(format) * trans->base.stride + 185 box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format); 186 hw_res = vtex->base.hw_res; 187 trans->resolve_tmp = NULL; 188 } 189 190 readback = virgl_res_needs_readback(vctx, &vtex->base, usage); 191 if (readback) 192 vs->vws->transfer_get(vs->vws, hw_res, box, trans->base.stride, l_stride, offset, level); 193 194 if (doflushwait || readback) 195 vs->vws->resource_wait(vs->vws, vtex->base.hw_res); 196 197 ptr = vs->vws->resource_map(vs->vws, hw_res); 198 if (!ptr) { 199 slab_free(&vctx->texture_transfer_pool, trans); 200 return NULL; 201 } 202 203 trans->offset = offset; 204 *transfer = &trans->base; 205 206 return ptr + trans->offset; 207} 208 209static void virgl_texture_transfer_unmap(struct pipe_context *ctx, 210 struct pipe_transfer *transfer) 211{ 212 struct virgl_context *vctx = virgl_context(ctx); 213 struct virgl_transfer *trans = virgl_transfer(transfer); 214 struct virgl_texture *vtex = virgl_texture(transfer->resource); 215 uint32_t l_stride; 216 217 if (transfer->resource->target != PIPE_TEXTURE_3D && 218 transfer->resource->target != PIPE_TEXTURE_CUBE && 219 transfer->resource->target != PIPE_TEXTURE_1D_ARRAY && 220 transfer->resource->target != PIPE_TEXTURE_2D_ARRAY && 221 transfer->resource->target != PIPE_TEXTURE_CUBE_ARRAY) 222 l_stride = 0; 223 else 224 l_stride = trans->base.layer_stride; 225 226 if (trans->base.usage & PIPE_TRANSFER_WRITE) { 227 if (!(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) { 228 struct virgl_screen *vs = virgl_screen(ctx->screen); 229 vtex->base.clean = FALSE; 230 vctx->num_transfers++; 231 vs->vws->transfer_put(vs->vws, vtex->base.hw_res, 232 &transfer->box, trans->base.stride, l_stride, trans->offset, transfer->level); 233 234 } 235 } 236 237 if (trans->resolve_tmp) 238 pipe_resource_reference((struct pipe_resource **)&trans->resolve_tmp, NULL); 239 240 slab_free(&vctx->texture_transfer_pool, trans); 241} 242 243 244static void 245vrend_resource_layout(struct virgl_texture *res, 246 uint32_t *total_size) 247{ 248 struct pipe_resource *pt = &res->base.u.b; 249 unsigned level; 250 unsigned width = pt->width0; 251 unsigned height = pt->height0; 252 unsigned depth = pt->depth0; 253 unsigned buffer_size = 0; 254 255 for (level = 0; level <= pt->last_level; level++) { 256 unsigned slices; 257 258 if (pt->target == PIPE_TEXTURE_CUBE) 259 slices = 6; 260 else if (pt->target == PIPE_TEXTURE_3D) 261 slices = depth; 262 else 263 slices = pt->array_size; 264 265 res->stride[level] = util_format_get_stride(pt->format, width); 266 res->level_offset[level] = buffer_size; 267 268 buffer_size += (util_format_get_nblocksy(pt->format, height) * 269 slices * res->stride[level]); 270 271 width = u_minify(width, 1); 272 height = u_minify(height, 1); 273 depth = u_minify(depth, 1); 274 } 275 276 if (pt->nr_samples <= 1) 277 *total_size = buffer_size; 278 else /* don't create guest backing store for MSAA */ 279 *total_size = 0; 280} 281 282static boolean virgl_texture_get_handle(struct pipe_screen *screen, 283 struct pipe_resource *ptex, 284 struct winsys_handle *whandle) 285{ 286 struct virgl_screen *vs = virgl_screen(screen); 287 struct virgl_texture *vtex = virgl_texture(ptex); 288 289 return vs->vws->resource_get_handle(vs->vws, vtex->base.hw_res, vtex->stride[0], whandle); 290} 291 292static void virgl_texture_destroy(struct pipe_screen *screen, 293 struct pipe_resource *res) 294{ 295 struct virgl_screen *vs = virgl_screen(screen); 296 struct virgl_texture *vtex = virgl_texture(res); 297 vs->vws->resource_unref(vs->vws, vtex->base.hw_res); 298 FREE(vtex); 299} 300 301static const struct u_resource_vtbl virgl_texture_vtbl = 302{ 303 virgl_texture_get_handle, /* get_handle */ 304 virgl_texture_destroy, /* resource_destroy */ 305 virgl_texture_transfer_map, /* transfer_map */ 306 NULL, /* transfer_flush_region */ 307 virgl_texture_transfer_unmap, /* transfer_unmap */ 308}; 309 310struct pipe_resource * 311virgl_texture_from_handle(struct virgl_screen *vs, 312 const struct pipe_resource *template, 313 struct winsys_handle *whandle) 314{ 315 struct virgl_texture *tex = CALLOC_STRUCT(virgl_texture); 316 tex->base.u.b = *template; 317 tex->base.u.b.screen = &vs->base; 318 pipe_reference_init(&tex->base.u.b.reference, 1); 319 tex->base.u.vtbl = &virgl_texture_vtbl; 320 321 tex->base.hw_res = vs->vws->resource_create_from_handle(vs->vws, whandle); 322 return &tex->base.u.b; 323} 324 325struct pipe_resource *virgl_texture_create(struct virgl_screen *vs, 326 const struct pipe_resource *template) 327{ 328 struct virgl_texture *tex; 329 uint32_t size; 330 unsigned vbind; 331 332 tex = CALLOC_STRUCT(virgl_texture); 333 tex->base.clean = TRUE; 334 tex->base.u.b = *template; 335 tex->base.u.b.screen = &vs->base; 336 pipe_reference_init(&tex->base.u.b.reference, 1); 337 tex->base.u.vtbl = &virgl_texture_vtbl; 338 vrend_resource_layout(tex, &size); 339 340 vbind = pipe_to_virgl_bind(template->bind); 341 tex->base.hw_res = vs->vws->resource_create(vs->vws, template->target, template->format, vbind, template->width0, template->height0, template->depth0, template->array_size, template->last_level, template->nr_samples, size); 342 if (!tex->base.hw_res) { 343 FREE(tex); 344 return NULL; 345 } 346 return &tex->base.u.b; 347} 348