17ec681f3Smrg/********************************************************** 27ec681f3Smrg * Copyright 2009-2011 VMware, Inc. All rights reserved. 37ec681f3Smrg * 47ec681f3Smrg * Permission is hereby granted, free of charge, to any person 57ec681f3Smrg * obtaining a copy of this software and associated documentation 67ec681f3Smrg * files (the "Software"), to deal in the Software without 77ec681f3Smrg * restriction, including without limitation the rights to use, copy, 87ec681f3Smrg * modify, merge, publish, distribute, sublicense, and/or sell copies 97ec681f3Smrg * of the Software, and to permit persons to whom the Software is 107ec681f3Smrg * furnished to do so, subject to the following conditions: 117ec681f3Smrg * 127ec681f3Smrg * The above copyright notice and this permission notice shall be 137ec681f3Smrg * included in all copies or substantial portions of the Software. 147ec681f3Smrg * 157ec681f3Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 167ec681f3Smrg * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 177ec681f3Smrg * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 187ec681f3Smrg * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 197ec681f3Smrg * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 207ec681f3Smrg * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 217ec681f3Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 227ec681f3Smrg * SOFTWARE. 237ec681f3Smrg * 247ec681f3Smrg ********************************************************* 257ec681f3Smrg * Authors: 267ec681f3Smrg * Zack Rusin <zackr-at-vmware-dot-com> 277ec681f3Smrg */ 287ec681f3Smrg 297ec681f3Smrg#include "xa_context.h" 307ec681f3Smrg#include "xa_priv.h" 317ec681f3Smrg#include <math.h> 327ec681f3Smrg#include "cso_cache/cso_context.h" 337ec681f3Smrg#include "util/u_inlines.h" 347ec681f3Smrg#include "util/u_sampler.h" 357ec681f3Smrg#include "util/u_draw_quad.h" 367ec681f3Smrg 377ec681f3Smrg#define floatsEqual(x, y) (fabsf(x - y) <= 0.00001f * MIN2(fabsf(x), fabsf(y))) 387ec681f3Smrg#define floatIsZero(x) (floatsEqual((x) + 1, 1)) 397ec681f3Smrg 407ec681f3Smrg#define NUM_COMPONENTS 4 417ec681f3Smrg 427ec681f3Smrgvoid 437ec681f3Smrg 447ec681f3Smrg 457ec681f3Smrgrenderer_set_constants(struct xa_context *r, 467ec681f3Smrg int shader_type, const float *params, int param_bytes); 477ec681f3Smrg 487ec681f3Smrgstatic inline boolean 497ec681f3Smrgis_affine(const float *matrix) 507ec681f3Smrg{ 517ec681f3Smrg return floatIsZero(matrix[2]) && floatIsZero(matrix[5]) 527ec681f3Smrg && floatsEqual(matrix[8], 1); 537ec681f3Smrg} 547ec681f3Smrg 557ec681f3Smrgstatic inline void 567ec681f3Smrgmap_point(const float *mat, float x, float y, float *out_x, float *out_y) 577ec681f3Smrg{ 587ec681f3Smrg if (!mat) { 597ec681f3Smrg *out_x = x; 607ec681f3Smrg *out_y = y; 617ec681f3Smrg return; 627ec681f3Smrg } 637ec681f3Smrg 647ec681f3Smrg *out_x = mat[0] * x + mat[3] * y + mat[6]; 657ec681f3Smrg *out_y = mat[1] * x + mat[4] * y + mat[7]; 667ec681f3Smrg if (!is_affine(mat)) { 677ec681f3Smrg float w = 1 / (mat[2] * x + mat[5] * y + mat[8]); 687ec681f3Smrg 697ec681f3Smrg *out_x *= w; 707ec681f3Smrg *out_y *= w; 717ec681f3Smrg } 727ec681f3Smrg} 737ec681f3Smrg 747ec681f3Smrgstatic inline void 757ec681f3Smrgrenderer_draw(struct xa_context *r) 767ec681f3Smrg{ 777ec681f3Smrg int num_verts = r->buffer_size / (r->attrs_per_vertex * NUM_COMPONENTS); 787ec681f3Smrg 797ec681f3Smrg if (!r->buffer_size) 807ec681f3Smrg return; 817ec681f3Smrg 827ec681f3Smrg if (!r->scissor_valid) { 837ec681f3Smrg r->scissor.minx = 0; 847ec681f3Smrg r->scissor.miny = 0; 857ec681f3Smrg r->scissor.maxx = r->dst->tex->width0; 867ec681f3Smrg r->scissor.maxy = r->dst->tex->height0; 877ec681f3Smrg } 887ec681f3Smrg 897ec681f3Smrg r->pipe->set_scissor_states(r->pipe, 0, 1, &r->scissor); 907ec681f3Smrg 917ec681f3Smrg struct cso_velems_state velems; 927ec681f3Smrg velems.count = r->attrs_per_vertex; 937ec681f3Smrg memcpy(velems.velems, r->velems, sizeof(r->velems[0]) * velems.count); 947ec681f3Smrg 957ec681f3Smrg cso_set_vertex_elements(r->cso, &velems); 967ec681f3Smrg util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS, 977ec681f3Smrg num_verts, /* verts */ 987ec681f3Smrg r->attrs_per_vertex); /* attribs/vert */ 997ec681f3Smrg r->buffer_size = 0; 1007ec681f3Smrg 1017ec681f3Smrg xa_scissor_reset(r); 1027ec681f3Smrg} 1037ec681f3Smrg 1047ec681f3Smrgstatic inline void 1057ec681f3Smrgrenderer_draw_conditional(struct xa_context *r, int next_batch) 1067ec681f3Smrg{ 1077ec681f3Smrg if (r->buffer_size + next_batch >= XA_VB_SIZE || 1087ec681f3Smrg (next_batch == 0 && r->buffer_size)) { 1097ec681f3Smrg renderer_draw(r); 1107ec681f3Smrg } 1117ec681f3Smrg} 1127ec681f3Smrg 1137ec681f3Smrgvoid 1147ec681f3Smrgrenderer_init_state(struct xa_context *r) 1157ec681f3Smrg{ 1167ec681f3Smrg struct pipe_depth_stencil_alpha_state dsa; 1177ec681f3Smrg struct pipe_rasterizer_state raster; 1187ec681f3Smrg unsigned i; 1197ec681f3Smrg 1207ec681f3Smrg /* set common initial clip state */ 1217ec681f3Smrg memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state)); 1227ec681f3Smrg cso_set_depth_stencil_alpha(r->cso, &dsa); 1237ec681f3Smrg 1247ec681f3Smrg /* XXX: move to renderer_init_state? */ 1257ec681f3Smrg memset(&raster, 0, sizeof(struct pipe_rasterizer_state)); 1267ec681f3Smrg raster.half_pixel_center = 1; 1277ec681f3Smrg raster.bottom_edge_rule = 1; 1287ec681f3Smrg raster.depth_clip_near = 1; 1297ec681f3Smrg raster.depth_clip_far = 1; 1307ec681f3Smrg raster.scissor = 1; 1317ec681f3Smrg cso_set_rasterizer(r->cso, &raster); 1327ec681f3Smrg 1337ec681f3Smrg /* vertex elements state */ 1347ec681f3Smrg memset(&r->velems[0], 0, sizeof(r->velems[0]) * 3); 1357ec681f3Smrg for (i = 0; i < 3; i++) { 1367ec681f3Smrg r->velems[i].src_offset = i * 4 * sizeof(float); 1377ec681f3Smrg r->velems[i].instance_divisor = 0; 1387ec681f3Smrg r->velems[i].vertex_buffer_index = 0; 1397ec681f3Smrg r->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 1407ec681f3Smrg } 1417ec681f3Smrg} 1427ec681f3Smrg 1437ec681f3Smrgstatic inline void 1447ec681f3Smrgadd_vertex_none(struct xa_context *r, float x, float y) 1457ec681f3Smrg{ 1467ec681f3Smrg float *vertex = r->buffer + r->buffer_size; 1477ec681f3Smrg 1487ec681f3Smrg vertex[0] = x; 1497ec681f3Smrg vertex[1] = y; 1507ec681f3Smrg vertex[2] = 0.f; /*z */ 1517ec681f3Smrg vertex[3] = 1.f; /*w */ 1527ec681f3Smrg 1537ec681f3Smrg r->buffer_size += 4; 1547ec681f3Smrg} 1557ec681f3Smrg 1567ec681f3Smrgstatic inline void 1577ec681f3Smrgadd_vertex_1tex(struct xa_context *r, float x, float y, float s, float t) 1587ec681f3Smrg{ 1597ec681f3Smrg float *vertex = r->buffer + r->buffer_size; 1607ec681f3Smrg 1617ec681f3Smrg vertex[0] = x; 1627ec681f3Smrg vertex[1] = y; 1637ec681f3Smrg vertex[2] = 0.f; /*z */ 1647ec681f3Smrg vertex[3] = 1.f; /*w */ 1657ec681f3Smrg 1667ec681f3Smrg vertex[4] = s; /*s */ 1677ec681f3Smrg vertex[5] = t; /*t */ 1687ec681f3Smrg vertex[6] = 0.f; /*r */ 1697ec681f3Smrg vertex[7] = 1.f; /*q */ 1707ec681f3Smrg 1717ec681f3Smrg r->buffer_size += 8; 1727ec681f3Smrg} 1737ec681f3Smrg 1747ec681f3Smrgstatic inline void 1757ec681f3Smrgadd_vertex_2tex(struct xa_context *r, 1767ec681f3Smrg float x, float y, float s0, float t0, float s1, float t1) 1777ec681f3Smrg{ 1787ec681f3Smrg float *vertex = r->buffer + r->buffer_size; 1797ec681f3Smrg 1807ec681f3Smrg vertex[0] = x; 1817ec681f3Smrg vertex[1] = y; 1827ec681f3Smrg vertex[2] = 0.f; /*z */ 1837ec681f3Smrg vertex[3] = 1.f; /*w */ 1847ec681f3Smrg 1857ec681f3Smrg vertex[4] = s0; /*s */ 1867ec681f3Smrg vertex[5] = t0; /*t */ 1877ec681f3Smrg vertex[6] = 0.f; /*r */ 1887ec681f3Smrg vertex[7] = 1.f; /*q */ 1897ec681f3Smrg 1907ec681f3Smrg vertex[8] = s1; /*s */ 1917ec681f3Smrg vertex[9] = t1; /*t */ 1927ec681f3Smrg vertex[10] = 0.f; /*r */ 1937ec681f3Smrg vertex[11] = 1.f; /*q */ 1947ec681f3Smrg 1957ec681f3Smrg r->buffer_size += 12; 1967ec681f3Smrg} 1977ec681f3Smrg 1987ec681f3Smrgstatic void 1997ec681f3Smrgcompute_src_coords(float sx, float sy, const struct pipe_resource *src, 2007ec681f3Smrg const float *src_matrix, 2017ec681f3Smrg float width, float height, 2027ec681f3Smrg float tc0[2], float tc1[2], float tc2[2], float tc3[2]) 2037ec681f3Smrg{ 2047ec681f3Smrg tc0[0] = sx; 2057ec681f3Smrg tc0[1] = sy; 2067ec681f3Smrg tc1[0] = sx + width; 2077ec681f3Smrg tc1[1] = sy; 2087ec681f3Smrg tc2[0] = sx + width; 2097ec681f3Smrg tc2[1] = sy + height; 2107ec681f3Smrg tc3[0] = sx; 2117ec681f3Smrg tc3[1] = sy + height; 2127ec681f3Smrg 2137ec681f3Smrg if (src_matrix) { 2147ec681f3Smrg map_point(src_matrix, tc0[0], tc0[1], &tc0[0], &tc0[1]); 2157ec681f3Smrg map_point(src_matrix, tc1[0], tc1[1], &tc1[0], &tc1[1]); 2167ec681f3Smrg map_point(src_matrix, tc2[0], tc2[1], &tc2[0], &tc2[1]); 2177ec681f3Smrg map_point(src_matrix, tc3[0], tc3[1], &tc3[0], &tc3[1]); 2187ec681f3Smrg } 2197ec681f3Smrg 2207ec681f3Smrg tc0[0] /= src->width0; 2217ec681f3Smrg tc1[0] /= src->width0; 2227ec681f3Smrg tc2[0] /= src->width0; 2237ec681f3Smrg tc3[0] /= src->width0; 2247ec681f3Smrg tc0[1] /= src->height0; 2257ec681f3Smrg tc1[1] /= src->height0; 2267ec681f3Smrg tc2[1] /= src->height0; 2277ec681f3Smrg tc3[1] /= src->height0; 2287ec681f3Smrg} 2297ec681f3Smrg 2307ec681f3Smrgstatic void 2317ec681f3Smrgadd_vertex_data1(struct xa_context *r, 2327ec681f3Smrg float srcX, float srcY, float dstX, float dstY, 2337ec681f3Smrg float width, float height, 2347ec681f3Smrg const struct pipe_resource *src, const float *src_matrix) 2357ec681f3Smrg{ 2367ec681f3Smrg float tc0[2], tc1[2], tc2[2], tc3[2]; 2377ec681f3Smrg 2387ec681f3Smrg compute_src_coords(srcX, srcY, src, src_matrix, width, height, 2397ec681f3Smrg tc0, tc1, tc2, tc3); 2407ec681f3Smrg /* 1st vertex */ 2417ec681f3Smrg add_vertex_1tex(r, dstX, dstY, tc0[0], tc0[1]); 2427ec681f3Smrg /* 2nd vertex */ 2437ec681f3Smrg add_vertex_1tex(r, dstX + width, dstY, tc1[0], tc1[1]); 2447ec681f3Smrg /* 3rd vertex */ 2457ec681f3Smrg add_vertex_1tex(r, dstX + width, dstY + height, tc2[0], tc2[1]); 2467ec681f3Smrg /* 4th vertex */ 2477ec681f3Smrg add_vertex_1tex(r, dstX, dstY + height, tc3[0], tc3[1]); 2487ec681f3Smrg} 2497ec681f3Smrg 2507ec681f3Smrgstatic void 2517ec681f3Smrgadd_vertex_data2(struct xa_context *r, 2527ec681f3Smrg float srcX, float srcY, float maskX, float maskY, 2537ec681f3Smrg float dstX, float dstY, float width, float height, 2547ec681f3Smrg struct pipe_resource *src, 2557ec681f3Smrg struct pipe_resource *mask, 2567ec681f3Smrg const float *src_matrix, const float *mask_matrix) 2577ec681f3Smrg{ 2587ec681f3Smrg float spt0[2], spt1[2], spt2[2], spt3[2]; 2597ec681f3Smrg float mpt0[2], mpt1[2], mpt2[2], mpt3[2]; 2607ec681f3Smrg 2617ec681f3Smrg compute_src_coords(srcX, srcY, src, src_matrix, width, height, 2627ec681f3Smrg spt0, spt1, spt2, spt3); 2637ec681f3Smrg compute_src_coords(maskX, maskY, mask, mask_matrix, width, height, 2647ec681f3Smrg mpt0, mpt1, mpt2, mpt3); 2657ec681f3Smrg 2667ec681f3Smrg /* 1st vertex */ 2677ec681f3Smrg add_vertex_2tex(r, dstX, dstY, 2687ec681f3Smrg spt0[0], spt0[1], mpt0[0], mpt0[1]); 2697ec681f3Smrg /* 2nd vertex */ 2707ec681f3Smrg add_vertex_2tex(r, dstX + width, dstY, 2717ec681f3Smrg spt1[0], spt1[1], mpt1[0], mpt1[1]); 2727ec681f3Smrg /* 3rd vertex */ 2737ec681f3Smrg add_vertex_2tex(r, dstX + width, dstY + height, 2747ec681f3Smrg spt2[0], spt2[1], mpt2[0], mpt2[1]); 2757ec681f3Smrg /* 4th vertex */ 2767ec681f3Smrg add_vertex_2tex(r, dstX, dstY + height, 2777ec681f3Smrg spt3[0], spt3[1], mpt3[0], mpt3[1]); 2787ec681f3Smrg} 2797ec681f3Smrg 2807ec681f3Smrgstatic void 2817ec681f3Smrgsetup_vertex_data_yuv(struct xa_context *r, 2827ec681f3Smrg float srcX, 2837ec681f3Smrg float srcY, 2847ec681f3Smrg float srcW, 2857ec681f3Smrg float srcH, 2867ec681f3Smrg float dstX, 2877ec681f3Smrg float dstY, 2887ec681f3Smrg float dstW, float dstH, struct xa_surface *srf[]) 2897ec681f3Smrg{ 2907ec681f3Smrg float s0, t0, s1, t1; 2917ec681f3Smrg float spt0[2], spt1[2]; 2927ec681f3Smrg struct pipe_resource *tex; 2937ec681f3Smrg 2947ec681f3Smrg spt0[0] = srcX; 2957ec681f3Smrg spt0[1] = srcY; 2967ec681f3Smrg spt1[0] = srcX + srcW; 2977ec681f3Smrg spt1[1] = srcY + srcH; 2987ec681f3Smrg 2997ec681f3Smrg tex = srf[0]->tex; 3007ec681f3Smrg s0 = spt0[0] / tex->width0; 3017ec681f3Smrg t0 = spt0[1] / tex->height0; 3027ec681f3Smrg s1 = spt1[0] / tex->width0; 3037ec681f3Smrg t1 = spt1[1] / tex->height0; 3047ec681f3Smrg 3057ec681f3Smrg /* 1st vertex */ 3067ec681f3Smrg add_vertex_1tex(r, dstX, dstY, s0, t0); 3077ec681f3Smrg /* 2nd vertex */ 3087ec681f3Smrg add_vertex_1tex(r, dstX + dstW, dstY, s1, t0); 3097ec681f3Smrg /* 3rd vertex */ 3107ec681f3Smrg add_vertex_1tex(r, dstX + dstW, dstY + dstH, s1, t1); 3117ec681f3Smrg /* 4th vertex */ 3127ec681f3Smrg add_vertex_1tex(r, dstX, dstY + dstH, s0, t1); 3137ec681f3Smrg} 3147ec681f3Smrg 3157ec681f3Smrg/* Set up framebuffer, viewport and vertex shader constant buffer 3167ec681f3Smrg * state for a particular destinaton surface. In all our rendering, 3177ec681f3Smrg * these concepts are linked. 3187ec681f3Smrg */ 3197ec681f3Smrgvoid 3207ec681f3Smrgrenderer_bind_destination(struct xa_context *r, 3217ec681f3Smrg struct pipe_surface *surface) 3227ec681f3Smrg{ 3237ec681f3Smrg int width = surface->width; 3247ec681f3Smrg int height = surface->height; 3257ec681f3Smrg 3267ec681f3Smrg struct pipe_framebuffer_state fb; 3277ec681f3Smrg struct pipe_viewport_state viewport; 3287ec681f3Smrg 3297ec681f3Smrg xa_scissor_reset(r); 3307ec681f3Smrg 3317ec681f3Smrg /* Framebuffer uses actual surface width/height 3327ec681f3Smrg */ 3337ec681f3Smrg memset(&fb, 0, sizeof fb); 3347ec681f3Smrg fb.width = surface->width; 3357ec681f3Smrg fb.height = surface->height; 3367ec681f3Smrg fb.nr_cbufs = 1; 3377ec681f3Smrg fb.cbufs[0] = surface; 3387ec681f3Smrg fb.zsbuf = 0; 3397ec681f3Smrg 3407ec681f3Smrg /* Viewport just touches the bit we're interested in: 3417ec681f3Smrg */ 3427ec681f3Smrg viewport.scale[0] = width / 2.f; 3437ec681f3Smrg viewport.scale[1] = height / 2.f; 3447ec681f3Smrg viewport.scale[2] = 1.0; 3457ec681f3Smrg viewport.translate[0] = width / 2.f; 3467ec681f3Smrg viewport.translate[1] = height / 2.f; 3477ec681f3Smrg viewport.translate[2] = 0.0; 3487ec681f3Smrg viewport.swizzle_x = PIPE_VIEWPORT_SWIZZLE_POSITIVE_X; 3497ec681f3Smrg viewport.swizzle_y = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y; 3507ec681f3Smrg viewport.swizzle_z = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z; 3517ec681f3Smrg viewport.swizzle_w = PIPE_VIEWPORT_SWIZZLE_POSITIVE_W; 3527ec681f3Smrg 3537ec681f3Smrg /* Constant buffer set up to match viewport dimensions: 3547ec681f3Smrg */ 3557ec681f3Smrg if (r->fb_width != width || r->fb_height != height) { 3567ec681f3Smrg float vs_consts[8] = { 3577ec681f3Smrg 2.f / width, 2.f / height, 1, 1, 3587ec681f3Smrg -1, -1, 0, 0 3597ec681f3Smrg }; 3607ec681f3Smrg 3617ec681f3Smrg r->fb_width = width; 3627ec681f3Smrg r->fb_height = height; 3637ec681f3Smrg 3647ec681f3Smrg renderer_set_constants(r, PIPE_SHADER_VERTEX, 3657ec681f3Smrg vs_consts, sizeof vs_consts); 3667ec681f3Smrg } 3677ec681f3Smrg 3687ec681f3Smrg cso_set_framebuffer(r->cso, &fb); 3697ec681f3Smrg cso_set_viewport(r->cso, &viewport); 3707ec681f3Smrg} 3717ec681f3Smrg 3727ec681f3Smrgvoid 3737ec681f3Smrgrenderer_set_constants(struct xa_context *r, 3747ec681f3Smrg int shader_type, const float *params, int param_bytes) 3757ec681f3Smrg{ 3767ec681f3Smrg struct pipe_resource **cbuf = 3777ec681f3Smrg (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer : 3787ec681f3Smrg &r->fs_const_buffer; 3797ec681f3Smrg 3807ec681f3Smrg pipe_resource_reference(cbuf, NULL); 3817ec681f3Smrg *cbuf = pipe_buffer_create_const0(r->pipe->screen, 3827ec681f3Smrg PIPE_BIND_CONSTANT_BUFFER, 3837ec681f3Smrg PIPE_USAGE_DEFAULT, 3847ec681f3Smrg param_bytes); 3857ec681f3Smrg 3867ec681f3Smrg if (*cbuf) { 3877ec681f3Smrg pipe_buffer_write(r->pipe, *cbuf, 0, param_bytes, params); 3887ec681f3Smrg } 3897ec681f3Smrg pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf); 3907ec681f3Smrg} 3917ec681f3Smrg 3927ec681f3Smrgvoid 3937ec681f3Smrgrenderer_copy_prepare(struct xa_context *r, 3947ec681f3Smrg struct pipe_surface *dst_surface, 3957ec681f3Smrg struct pipe_resource *src_texture, 3967ec681f3Smrg const enum xa_formats src_xa_format, 3977ec681f3Smrg const enum xa_formats dst_xa_format) 3987ec681f3Smrg{ 3997ec681f3Smrg struct pipe_context *pipe = r->pipe; 4007ec681f3Smrg struct pipe_screen *screen = pipe->screen; 4017ec681f3Smrg struct xa_shader shader; 4027ec681f3Smrg uint32_t fs_traits = FS_COMPOSITE; 4037ec681f3Smrg 4047ec681f3Smrg assert(screen->is_format_supported(screen, dst_surface->format, 4057ec681f3Smrg PIPE_TEXTURE_2D, 0, 0, 4067ec681f3Smrg PIPE_BIND_RENDER_TARGET)); 4077ec681f3Smrg (void)screen; 4087ec681f3Smrg 4097ec681f3Smrg renderer_bind_destination(r, dst_surface); 4107ec681f3Smrg 4117ec681f3Smrg /* set misc state we care about */ 4127ec681f3Smrg { 4137ec681f3Smrg struct pipe_blend_state blend; 4147ec681f3Smrg 4157ec681f3Smrg memset(&blend, 0, sizeof(blend)); 4167ec681f3Smrg blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; 4177ec681f3Smrg blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; 4187ec681f3Smrg blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; 4197ec681f3Smrg blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; 4207ec681f3Smrg blend.rt[0].colormask = PIPE_MASK_RGBA; 4217ec681f3Smrg cso_set_blend(r->cso, &blend); 4227ec681f3Smrg } 4237ec681f3Smrg 4247ec681f3Smrg /* sampler */ 4257ec681f3Smrg { 4267ec681f3Smrg struct pipe_sampler_state sampler; 4277ec681f3Smrg const struct pipe_sampler_state *p_sampler = &sampler; 4287ec681f3Smrg 4297ec681f3Smrg memset(&sampler, 0, sizeof(sampler)); 4307ec681f3Smrg sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 4317ec681f3Smrg sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 4327ec681f3Smrg sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 4337ec681f3Smrg sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 4347ec681f3Smrg sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; 4357ec681f3Smrg sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 4367ec681f3Smrg sampler.normalized_coords = 1; 4377ec681f3Smrg cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 1, &p_sampler); 4387ec681f3Smrg r->num_bound_samplers = 1; 4397ec681f3Smrg } 4407ec681f3Smrg 4417ec681f3Smrg /* texture/sampler view */ 4427ec681f3Smrg { 4437ec681f3Smrg struct pipe_sampler_view templ; 4447ec681f3Smrg struct pipe_sampler_view *src_view; 4457ec681f3Smrg 4467ec681f3Smrg u_sampler_view_default_template(&templ, 4477ec681f3Smrg src_texture, src_texture->format); 4487ec681f3Smrg src_view = pipe->create_sampler_view(pipe, src_texture, &templ); 4497ec681f3Smrg pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &src_view); 4507ec681f3Smrg pipe_sampler_view_reference(&src_view, NULL); 4517ec681f3Smrg } 4527ec681f3Smrg 4537ec681f3Smrg /* shaders */ 4547ec681f3Smrg if (src_texture->format == PIPE_FORMAT_L8_UNORM || 4557ec681f3Smrg src_texture->format == PIPE_FORMAT_R8_UNORM) 4567ec681f3Smrg fs_traits |= FS_SRC_LUMINANCE; 4577ec681f3Smrg if (dst_surface->format == PIPE_FORMAT_L8_UNORM || 4587ec681f3Smrg dst_surface->format == PIPE_FORMAT_R8_UNORM) 4597ec681f3Smrg fs_traits |= FS_DST_LUMINANCE; 4607ec681f3Smrg if (xa_format_a(dst_xa_format) != 0 && 4617ec681f3Smrg xa_format_a(src_xa_format) == 0) 4627ec681f3Smrg fs_traits |= FS_SRC_SET_ALPHA; 4637ec681f3Smrg 4647ec681f3Smrg shader = xa_shaders_get(r->shaders, VS_COMPOSITE, fs_traits); 4657ec681f3Smrg cso_set_vertex_shader_handle(r->cso, shader.vs); 4667ec681f3Smrg cso_set_fragment_shader_handle(r->cso, shader.fs); 4677ec681f3Smrg 4687ec681f3Smrg r->buffer_size = 0; 4697ec681f3Smrg r->attrs_per_vertex = 2; 4707ec681f3Smrg} 4717ec681f3Smrg 4727ec681f3Smrgvoid 4737ec681f3Smrgrenderer_copy(struct xa_context *r, 4747ec681f3Smrg int dx, 4757ec681f3Smrg int dy, 4767ec681f3Smrg int sx, 4777ec681f3Smrg int sy, 4787ec681f3Smrg int width, int height, float src_width, float src_height) 4797ec681f3Smrg{ 4807ec681f3Smrg float s0, t0, s1, t1; 4817ec681f3Smrg float x0, y0, x1, y1; 4827ec681f3Smrg 4837ec681f3Smrg /* XXX: could put the texcoord scaling calculation into the vertex 4847ec681f3Smrg * shader. 4857ec681f3Smrg */ 4867ec681f3Smrg s0 = sx / src_width; 4877ec681f3Smrg s1 = (sx + width) / src_width; 4887ec681f3Smrg t0 = sy / src_height; 4897ec681f3Smrg t1 = (sy + height) / src_height; 4907ec681f3Smrg 4917ec681f3Smrg x0 = dx; 4927ec681f3Smrg x1 = dx + width; 4937ec681f3Smrg y0 = dy; 4947ec681f3Smrg y1 = dy + height; 4957ec681f3Smrg 4967ec681f3Smrg /* draw quad */ 4977ec681f3Smrg renderer_draw_conditional(r, 4 * 8); 4987ec681f3Smrg add_vertex_1tex(r, x0, y0, s0, t0); 4997ec681f3Smrg add_vertex_1tex(r, x1, y0, s1, t0); 5007ec681f3Smrg add_vertex_1tex(r, x1, y1, s1, t1); 5017ec681f3Smrg add_vertex_1tex(r, x0, y1, s0, t1); 5027ec681f3Smrg} 5037ec681f3Smrg 5047ec681f3Smrgvoid 5057ec681f3Smrgrenderer_draw_yuv(struct xa_context *r, 5067ec681f3Smrg float src_x, 5077ec681f3Smrg float src_y, 5087ec681f3Smrg float src_w, 5097ec681f3Smrg float src_h, 5107ec681f3Smrg int dst_x, 5117ec681f3Smrg int dst_y, int dst_w, int dst_h, struct xa_surface *srf[]) 5127ec681f3Smrg{ 5137ec681f3Smrg const int num_attribs = 2; /*pos + tex coord */ 5147ec681f3Smrg 5157ec681f3Smrg setup_vertex_data_yuv(r, 5167ec681f3Smrg src_x, src_y, src_w, src_h, 5177ec681f3Smrg dst_x, dst_y, dst_w, dst_h, srf); 5187ec681f3Smrg 5197ec681f3Smrg if (!r->scissor_valid) { 5207ec681f3Smrg r->scissor.minx = 0; 5217ec681f3Smrg r->scissor.miny = 0; 5227ec681f3Smrg r->scissor.maxx = r->dst->tex->width0; 5237ec681f3Smrg r->scissor.maxy = r->dst->tex->height0; 5247ec681f3Smrg } 5257ec681f3Smrg 5267ec681f3Smrg r->pipe->set_scissor_states(r->pipe, 0, 1, &r->scissor); 5277ec681f3Smrg 5287ec681f3Smrg struct cso_velems_state velems; 5297ec681f3Smrg velems.count = num_attribs; 5307ec681f3Smrg memcpy(velems.velems, r->velems, sizeof(r->velems[0]) * velems.count); 5317ec681f3Smrg 5327ec681f3Smrg cso_set_vertex_elements(r->cso, &velems); 5337ec681f3Smrg util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS, 5347ec681f3Smrg 4, /* verts */ 5357ec681f3Smrg num_attribs); /* attribs/vert */ 5367ec681f3Smrg r->buffer_size = 0; 5377ec681f3Smrg 5387ec681f3Smrg xa_scissor_reset(r); 5397ec681f3Smrg} 5407ec681f3Smrg 5417ec681f3Smrgvoid 5427ec681f3Smrgrenderer_begin_solid(struct xa_context *r) 5437ec681f3Smrg{ 5447ec681f3Smrg r->buffer_size = 0; 5457ec681f3Smrg r->attrs_per_vertex = 1; 5467ec681f3Smrg renderer_set_constants(r, PIPE_SHADER_FRAGMENT, r->solid_color, 5477ec681f3Smrg 4 * sizeof(float)); 5487ec681f3Smrg} 5497ec681f3Smrg 5507ec681f3Smrgvoid 5517ec681f3Smrgrenderer_solid(struct xa_context *r, 5527ec681f3Smrg int x0, int y0, int x1, int y1) 5537ec681f3Smrg{ 5547ec681f3Smrg /* 5557ec681f3Smrg * debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n", 5567ec681f3Smrg * x0, y0, x1, y1, color[0], color[1], color[2], color[3]); */ 5577ec681f3Smrg 5587ec681f3Smrg renderer_draw_conditional(r, 4 * 4); 5597ec681f3Smrg 5607ec681f3Smrg /* 1st vertex */ 5617ec681f3Smrg add_vertex_none(r, x0, y0); 5627ec681f3Smrg /* 2nd vertex */ 5637ec681f3Smrg add_vertex_none(r, x1, y0); 5647ec681f3Smrg /* 3rd vertex */ 5657ec681f3Smrg add_vertex_none(r, x1, y1); 5667ec681f3Smrg /* 4th vertex */ 5677ec681f3Smrg add_vertex_none(r, x0, y1); 5687ec681f3Smrg} 5697ec681f3Smrg 5707ec681f3Smrgvoid 5717ec681f3Smrgrenderer_draw_flush(struct xa_context *r) 5727ec681f3Smrg{ 5737ec681f3Smrg renderer_draw_conditional(r, 0); 5747ec681f3Smrg} 5757ec681f3Smrg 5767ec681f3Smrgvoid 5777ec681f3Smrgrenderer_begin_textures(struct xa_context *r) 5787ec681f3Smrg{ 5797ec681f3Smrg r->attrs_per_vertex = 1 + r->num_bound_samplers; 5807ec681f3Smrg r->buffer_size = 0; 5817ec681f3Smrg if (r->has_solid_src || r->has_solid_mask) 5827ec681f3Smrg renderer_set_constants(r, PIPE_SHADER_FRAGMENT, r->solid_color, 5837ec681f3Smrg 4 * sizeof(float)); 5847ec681f3Smrg} 5857ec681f3Smrg 5867ec681f3Smrgvoid 5877ec681f3Smrgrenderer_texture(struct xa_context *r, 5887ec681f3Smrg int *pos, 5897ec681f3Smrg int width, int height, 5907ec681f3Smrg const float *src_matrix, 5917ec681f3Smrg const float *mask_matrix) 5927ec681f3Smrg{ 5937ec681f3Smrg struct pipe_sampler_view **sampler_view = r->bound_sampler_views; 5947ec681f3Smrg 5957ec681f3Smrg#if 0 5967ec681f3Smrg if (src_matrix) { 5977ec681f3Smrg debug_printf("src_matrix = \n"); 5987ec681f3Smrg debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]); 5997ec681f3Smrg debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]); 6007ec681f3Smrg debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]); 6017ec681f3Smrg } 6027ec681f3Smrg if (mask_matrix) { 6037ec681f3Smrg debug_printf("mask_matrix = \n"); 6047ec681f3Smrg debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]); 6057ec681f3Smrg debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]); 6067ec681f3Smrg debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]); 6077ec681f3Smrg } 6087ec681f3Smrg#endif 6097ec681f3Smrg 6107ec681f3Smrg switch(r->attrs_per_vertex) { 6117ec681f3Smrg case 2: 6127ec681f3Smrg renderer_draw_conditional(r, 4 * 8); 6137ec681f3Smrg if (!r->has_solid_src) { 6147ec681f3Smrg add_vertex_data1(r, 6157ec681f3Smrg pos[0], pos[1], /* src */ 6167ec681f3Smrg pos[4], pos[5], /* dst */ 6177ec681f3Smrg width, height, 6187ec681f3Smrg sampler_view[0]->texture, src_matrix); 6197ec681f3Smrg } else { 6207ec681f3Smrg add_vertex_data1(r, 6217ec681f3Smrg pos[2], pos[3], /* mask */ 6227ec681f3Smrg pos[4], pos[5], /* dst */ 6237ec681f3Smrg width, height, 6247ec681f3Smrg sampler_view[0]->texture, mask_matrix); 6257ec681f3Smrg } 6267ec681f3Smrg break; 6277ec681f3Smrg case 3: 6287ec681f3Smrg renderer_draw_conditional(r, 4 * 12); 6297ec681f3Smrg add_vertex_data2(r, 6307ec681f3Smrg pos[0], pos[1], /* src */ 6317ec681f3Smrg pos[2], pos[3], /* mask */ 6327ec681f3Smrg pos[4], pos[5], /* dst */ 6337ec681f3Smrg width, height, 6347ec681f3Smrg sampler_view[0]->texture, sampler_view[1]->texture, 6357ec681f3Smrg src_matrix, mask_matrix); 6367ec681f3Smrg break; 6377ec681f3Smrg default: 6387ec681f3Smrg break; 6397ec681f3Smrg } 6407ec681f3Smrg} 641