p_defines.h revision 01e04c3f
1/**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#ifndef PIPE_DEFINES_H
29#define PIPE_DEFINES_H
30
31#include "p_compiler.h"
32
33#ifdef __cplusplus
34extern "C" {
35#endif
36
37/**
38 * Gallium error codes.
39 *
40 * - A zero value always means success.
41 * - A negative value always means failure.
42 * - The meaning of a positive value is function dependent.
43 */
44enum pipe_error
45{
46   PIPE_OK = 0,
47   PIPE_ERROR = -1,    /**< Generic error */
48   PIPE_ERROR_BAD_INPUT = -2,
49   PIPE_ERROR_OUT_OF_MEMORY = -3,
50   PIPE_ERROR_RETRY = -4
51   /* TODO */
52};
53
54enum pipe_blendfactor {
55   PIPE_BLENDFACTOR_ONE = 1,
56   PIPE_BLENDFACTOR_SRC_COLOR,
57   PIPE_BLENDFACTOR_SRC_ALPHA,
58   PIPE_BLENDFACTOR_DST_ALPHA,
59   PIPE_BLENDFACTOR_DST_COLOR,
60   PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE,
61   PIPE_BLENDFACTOR_CONST_COLOR,
62   PIPE_BLENDFACTOR_CONST_ALPHA,
63   PIPE_BLENDFACTOR_SRC1_COLOR,
64   PIPE_BLENDFACTOR_SRC1_ALPHA,
65
66   PIPE_BLENDFACTOR_ZERO = 0x11,
67   PIPE_BLENDFACTOR_INV_SRC_COLOR,
68   PIPE_BLENDFACTOR_INV_SRC_ALPHA,
69   PIPE_BLENDFACTOR_INV_DST_ALPHA,
70   PIPE_BLENDFACTOR_INV_DST_COLOR,
71
72   PIPE_BLENDFACTOR_INV_CONST_COLOR = 0x17,
73   PIPE_BLENDFACTOR_INV_CONST_ALPHA,
74   PIPE_BLENDFACTOR_INV_SRC1_COLOR,
75   PIPE_BLENDFACTOR_INV_SRC1_ALPHA,
76};
77
78enum pipe_blend_func {
79   PIPE_BLEND_ADD,
80   PIPE_BLEND_SUBTRACT,
81   PIPE_BLEND_REVERSE_SUBTRACT,
82   PIPE_BLEND_MIN,
83   PIPE_BLEND_MAX,
84};
85
86enum pipe_logicop {
87   PIPE_LOGICOP_CLEAR,
88   PIPE_LOGICOP_NOR,
89   PIPE_LOGICOP_AND_INVERTED,
90   PIPE_LOGICOP_COPY_INVERTED,
91   PIPE_LOGICOP_AND_REVERSE,
92   PIPE_LOGICOP_INVERT,
93   PIPE_LOGICOP_XOR,
94   PIPE_LOGICOP_NAND,
95   PIPE_LOGICOP_AND,
96   PIPE_LOGICOP_EQUIV,
97   PIPE_LOGICOP_NOOP,
98   PIPE_LOGICOP_OR_INVERTED,
99   PIPE_LOGICOP_COPY,
100   PIPE_LOGICOP_OR_REVERSE,
101   PIPE_LOGICOP_OR,
102   PIPE_LOGICOP_SET,
103};
104
105#define PIPE_MASK_R  0x1
106#define PIPE_MASK_G  0x2
107#define PIPE_MASK_B  0x4
108#define PIPE_MASK_A  0x8
109#define PIPE_MASK_RGBA 0xf
110#define PIPE_MASK_Z  0x10
111#define PIPE_MASK_S  0x20
112#define PIPE_MASK_ZS 0x30
113#define PIPE_MASK_RGBAZS (PIPE_MASK_RGBA|PIPE_MASK_ZS)
114
115
116/**
117 * Inequality functions.  Used for depth test, stencil compare, alpha
118 * test, shadow compare, etc.
119 */
120enum pipe_compare_func {
121   PIPE_FUNC_NEVER,
122   PIPE_FUNC_LESS,
123   PIPE_FUNC_EQUAL,
124   PIPE_FUNC_LEQUAL,
125   PIPE_FUNC_GREATER,
126   PIPE_FUNC_NOTEQUAL,
127   PIPE_FUNC_GEQUAL,
128   PIPE_FUNC_ALWAYS,
129};
130
131/** Polygon fill mode */
132enum {
133   PIPE_POLYGON_MODE_FILL,
134   PIPE_POLYGON_MODE_LINE,
135   PIPE_POLYGON_MODE_POINT,
136   PIPE_POLYGON_MODE_FILL_RECTANGLE,
137};
138
139/** Polygon face specification, eg for culling */
140#define PIPE_FACE_NONE           0
141#define PIPE_FACE_FRONT          1
142#define PIPE_FACE_BACK           2
143#define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
144
145/** Stencil ops */
146enum pipe_stencil_op {
147   PIPE_STENCIL_OP_KEEP,
148   PIPE_STENCIL_OP_ZERO,
149   PIPE_STENCIL_OP_REPLACE,
150   PIPE_STENCIL_OP_INCR,
151   PIPE_STENCIL_OP_DECR,
152   PIPE_STENCIL_OP_INCR_WRAP,
153   PIPE_STENCIL_OP_DECR_WRAP,
154   PIPE_STENCIL_OP_INVERT,
155};
156
157/** Texture types.
158 * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D
159 */
160enum pipe_texture_target
161{
162   PIPE_BUFFER,
163   PIPE_TEXTURE_1D,
164   PIPE_TEXTURE_2D,
165   PIPE_TEXTURE_3D,
166   PIPE_TEXTURE_CUBE,
167   PIPE_TEXTURE_RECT,
168   PIPE_TEXTURE_1D_ARRAY,
169   PIPE_TEXTURE_2D_ARRAY,
170   PIPE_TEXTURE_CUBE_ARRAY,
171   PIPE_MAX_TEXTURE_TYPES,
172};
173
174enum pipe_tex_face {
175   PIPE_TEX_FACE_POS_X,
176   PIPE_TEX_FACE_NEG_X,
177   PIPE_TEX_FACE_POS_Y,
178   PIPE_TEX_FACE_NEG_Y,
179   PIPE_TEX_FACE_POS_Z,
180   PIPE_TEX_FACE_NEG_Z,
181   PIPE_TEX_FACE_MAX,
182};
183
184enum pipe_tex_wrap {
185   PIPE_TEX_WRAP_REPEAT,
186   PIPE_TEX_WRAP_CLAMP,
187   PIPE_TEX_WRAP_CLAMP_TO_EDGE,
188   PIPE_TEX_WRAP_CLAMP_TO_BORDER,
189   PIPE_TEX_WRAP_MIRROR_REPEAT,
190   PIPE_TEX_WRAP_MIRROR_CLAMP,
191   PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE,
192   PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER,
193};
194
195/** Between mipmaps, ie mipfilter */
196enum pipe_tex_mipfilter {
197   PIPE_TEX_MIPFILTER_NEAREST,
198   PIPE_TEX_MIPFILTER_LINEAR,
199   PIPE_TEX_MIPFILTER_NONE,
200};
201
202/** Within a mipmap, ie min/mag filter */
203enum pipe_tex_filter {
204   PIPE_TEX_FILTER_NEAREST,
205   PIPE_TEX_FILTER_LINEAR,
206};
207
208enum pipe_tex_compare {
209   PIPE_TEX_COMPARE_NONE,
210   PIPE_TEX_COMPARE_R_TO_TEXTURE,
211};
212
213/**
214 * Clear buffer bits
215 */
216#define PIPE_CLEAR_DEPTH        (1 << 0)
217#define PIPE_CLEAR_STENCIL      (1 << 1)
218#define PIPE_CLEAR_COLOR0       (1 << 2)
219#define PIPE_CLEAR_COLOR1       (1 << 3)
220#define PIPE_CLEAR_COLOR2       (1 << 4)
221#define PIPE_CLEAR_COLOR3       (1 << 5)
222#define PIPE_CLEAR_COLOR4       (1 << 6)
223#define PIPE_CLEAR_COLOR5       (1 << 7)
224#define PIPE_CLEAR_COLOR6       (1 << 8)
225#define PIPE_CLEAR_COLOR7       (1 << 9)
226/** Combined flags */
227/** All color buffers currently bound */
228#define PIPE_CLEAR_COLOR        (PIPE_CLEAR_COLOR0 | PIPE_CLEAR_COLOR1 | \
229                                 PIPE_CLEAR_COLOR2 | PIPE_CLEAR_COLOR3 | \
230                                 PIPE_CLEAR_COLOR4 | PIPE_CLEAR_COLOR5 | \
231                                 PIPE_CLEAR_COLOR6 | PIPE_CLEAR_COLOR7)
232#define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
233
234/**
235 * Transfer object usage flags
236 */
237enum pipe_transfer_usage
238{
239   /**
240    * Resource contents read back (or accessed directly) at transfer
241    * create time.
242    */
243   PIPE_TRANSFER_READ = (1 << 0),
244
245   /**
246    * Resource contents will be written back at transfer_unmap
247    * time (or modified as a result of being accessed directly).
248    */
249   PIPE_TRANSFER_WRITE = (1 << 1),
250
251   /**
252    * Read/modify/write
253    */
254   PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
255
256   /**
257    * The transfer should map the texture storage directly. The driver may
258    * return NULL if that isn't possible, and the state tracker needs to cope
259    * with that and use an alternative path without this flag.
260    *
261    * E.g. the state tracker could have a simpler path which maps textures and
262    * does read/modify/write cycles on them directly, and a more complicated
263    * path which uses minimal read and write transfers.
264    */
265   PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
266
267   /**
268    * Discards the memory within the mapped region.
269    *
270    * It should not be used with PIPE_TRANSFER_READ.
271    *
272    * See also:
273    * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
274    */
275   PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
276
277   /**
278    * Fail if the resource cannot be mapped immediately.
279    *
280    * See also:
281    * - Direct3D's D3DLOCK_DONOTWAIT flag.
282    * - Mesa's MESA_MAP_NOWAIT_BIT flag.
283    * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
284    */
285   PIPE_TRANSFER_DONTBLOCK = (1 << 9),
286
287   /**
288    * Do not attempt to synchronize pending operations on the resource when mapping.
289    *
290    * It should not be used with PIPE_TRANSFER_READ.
291    *
292    * See also:
293    * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
294    * - Direct3D's D3DLOCK_NOOVERWRITE flag.
295    * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
296    */
297   PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
298
299   /**
300    * Written ranges will be notified later with
301    * pipe_context::transfer_flush_region.
302    *
303    * It should not be used with PIPE_TRANSFER_READ.
304    *
305    * See also:
306    * - pipe_context::transfer_flush_region
307    * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
308    */
309   PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11),
310
311   /**
312    * Discards all memory backing the resource.
313    *
314    * It should not be used with PIPE_TRANSFER_READ.
315    *
316    * This is equivalent to:
317    * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
318    * - BufferData(NULL) on a GL buffer
319    * - Direct3D's D3DLOCK_DISCARD flag.
320    * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
321    * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
322    * - D3D10's D3D10_MAP_WRITE_DISCARD flag.
323    */
324   PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12),
325
326   /**
327    * Allows the resource to be used for rendering while mapped.
328    *
329    * PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating
330    * the resource.
331    *
332    * If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER)
333    * must be called to ensure the device can see what the CPU has written.
334    */
335   PIPE_TRANSFER_PERSISTENT = (1 << 13),
336
337   /**
338    * If PERSISTENT is set, this ensures any writes done by the device are
339    * immediately visible to the CPU and vice versa.
340    *
341    * PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating
342    * the resource.
343    */
344   PIPE_TRANSFER_COHERENT = (1 << 14)
345};
346
347/**
348 * Flags for the flush function.
349 */
350enum pipe_flush_flags
351{
352   PIPE_FLUSH_END_OF_FRAME = (1 << 0),
353   PIPE_FLUSH_DEFERRED = (1 << 1),
354   PIPE_FLUSH_FENCE_FD = (1 << 2),
355   PIPE_FLUSH_ASYNC = (1 << 3),
356   PIPE_FLUSH_HINT_FINISH = (1 << 4),
357   PIPE_FLUSH_TOP_OF_PIPE = (1 << 5),
358   PIPE_FLUSH_BOTTOM_OF_PIPE = (1 << 6),
359};
360
361/**
362 * Flags for pipe_context::dump_debug_state.
363 */
364#define PIPE_DUMP_DEVICE_STATUS_REGISTERS    (1 << 0)
365
366/**
367 * Create a compute-only context. Use in pipe_screen::context_create.
368 * This disables draw, blit, and clear*, render_condition, and other graphics
369 * functions. Interop with other graphics contexts is still allowed.
370 * This allows scheduling jobs on a compute-only hardware command queue that
371 * can run in parallel with graphics without stalling it.
372 */
373#define PIPE_CONTEXT_COMPUTE_ONLY      (1 << 0)
374
375/**
376 * Gather debug information and expect that pipe_context::dump_debug_state
377 * will be called. Use in pipe_screen::context_create.
378 */
379#define PIPE_CONTEXT_DEBUG             (1 << 1)
380
381/**
382 * Whether out-of-bounds shader loads must return zero and out-of-bounds
383 * shader stores must be dropped.
384 */
385#define PIPE_CONTEXT_ROBUST_BUFFER_ACCESS (1 << 2)
386
387/**
388 * Prefer threaded pipe_context. It also implies that video codec functions
389 * will not be used. (they will be either no-ops or NULL when threading is
390 * enabled)
391 */
392#define PIPE_CONTEXT_PREFER_THREADED   (1 << 3)
393
394/**
395 * Create a high priority context.
396 */
397#define PIPE_CONTEXT_HIGH_PRIORITY     (1 << 4)
398
399/**
400 * Create a low priority context.
401 */
402#define PIPE_CONTEXT_LOW_PRIORITY      (1 << 5)
403
404/**
405 * Flags for pipe_context::memory_barrier.
406 */
407#define PIPE_BARRIER_MAPPED_BUFFER     (1 << 0)
408#define PIPE_BARRIER_SHADER_BUFFER     (1 << 1)
409#define PIPE_BARRIER_QUERY_BUFFER      (1 << 2)
410#define PIPE_BARRIER_VERTEX_BUFFER     (1 << 3)
411#define PIPE_BARRIER_INDEX_BUFFER      (1 << 4)
412#define PIPE_BARRIER_CONSTANT_BUFFER   (1 << 5)
413#define PIPE_BARRIER_INDIRECT_BUFFER   (1 << 6)
414#define PIPE_BARRIER_TEXTURE           (1 << 7)
415#define PIPE_BARRIER_IMAGE             (1 << 8)
416#define PIPE_BARRIER_FRAMEBUFFER       (1 << 9)
417#define PIPE_BARRIER_STREAMOUT_BUFFER  (1 << 10)
418#define PIPE_BARRIER_GLOBAL_BUFFER     (1 << 11)
419#define PIPE_BARRIER_ALL               ((1 << 12) - 1)
420
421/**
422 * Flags for pipe_context::texture_barrier.
423 */
424#define PIPE_TEXTURE_BARRIER_SAMPLER      (1 << 0)
425#define PIPE_TEXTURE_BARRIER_FRAMEBUFFER  (1 << 1)
426
427/**
428 * Resource binding flags -- state tracker must specify in advance all
429 * the ways a resource might be used.
430 */
431#define PIPE_BIND_DEPTH_STENCIL        (1 << 0) /* create_surface */
432#define PIPE_BIND_RENDER_TARGET        (1 << 1) /* create_surface */
433#define PIPE_BIND_BLENDABLE            (1 << 2) /* create_surface */
434#define PIPE_BIND_SAMPLER_VIEW         (1 << 3) /* create_sampler_view */
435#define PIPE_BIND_VERTEX_BUFFER        (1 << 4) /* set_vertex_buffers */
436#define PIPE_BIND_INDEX_BUFFER         (1 << 5) /* draw_elements */
437#define PIPE_BIND_CONSTANT_BUFFER      (1 << 6) /* set_constant_buffer */
438#define PIPE_BIND_DISPLAY_TARGET       (1 << 7) /* flush_front_buffer */
439/* gap */
440#define PIPE_BIND_STREAM_OUTPUT        (1 << 10) /* set_stream_output_buffers */
441#define PIPE_BIND_CURSOR               (1 << 11) /* mouse cursor */
442#define PIPE_BIND_CUSTOM               (1 << 12) /* state-tracker/winsys usages */
443#define PIPE_BIND_GLOBAL               (1 << 13) /* set_global_binding */
444#define PIPE_BIND_SHADER_BUFFER        (1 << 14) /* set_shader_buffers */
445#define PIPE_BIND_SHADER_IMAGE         (1 << 15) /* set_shader_images */
446#define PIPE_BIND_COMPUTE_RESOURCE     (1 << 16) /* set_compute_resources */
447#define PIPE_BIND_COMMAND_ARGS_BUFFER  (1 << 17) /* pipe_draw_info.indirect */
448#define PIPE_BIND_QUERY_BUFFER         (1 << 18) /* get_query_result_resource */
449
450/**
451 * The first two flags above were previously part of the amorphous
452 * TEXTURE_USAGE, most of which are now descriptions of the ways a
453 * particular texture can be bound to the gallium pipeline.  The two flags
454 * below do not fit within that and probably need to be migrated to some
455 * other place.
456 *
457 * It seems like scanout is used by the Xorg state tracker to ask for
458 * a texture suitable for actual scanout (hence the name), which
459 * implies extra layout constraints on some hardware.  It may also
460 * have some special meaning regarding mouse cursor images.
461 *
462 * The shared flag is quite underspecified, but certainly isn't a
463 * binding flag - it seems more like a message to the winsys to create
464 * a shareable allocation.
465 *
466 * The third flag has been added to be able to force textures to be created
467 * in linear mode (no tiling).
468 */
469#define PIPE_BIND_SCANOUT     (1 << 19) /*  */
470#define PIPE_BIND_SHARED      (1 << 20) /* get_texture_handle ??? */
471#define PIPE_BIND_LINEAR      (1 << 21)
472
473
474/**
475 * Flags for the driver about resource behaviour:
476 */
477#define PIPE_RESOURCE_FLAG_MAP_PERSISTENT (1 << 0)
478#define PIPE_RESOURCE_FLAG_MAP_COHERENT   (1 << 1)
479#define PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY (1 << 2)
480#define PIPE_RESOURCE_FLAG_SPARSE                (1 << 3)
481#define PIPE_RESOURCE_FLAG_DRV_PRIV    (1 << 16) /* driver/winsys private */
482#define PIPE_RESOURCE_FLAG_ST_PRIV     (1 << 24) /* state-tracker/winsys private */
483
484/**
485 * Hint about the expected lifecycle of a resource.
486 * Sorted according to GPU vs CPU access.
487 */
488enum pipe_resource_usage {
489   PIPE_USAGE_DEFAULT,        /* fast GPU access */
490   PIPE_USAGE_IMMUTABLE,      /* fast GPU access, immutable */
491   PIPE_USAGE_DYNAMIC,        /* uploaded data is used multiple times */
492   PIPE_USAGE_STREAM,         /* uploaded data is used once */
493   PIPE_USAGE_STAGING,        /* fast CPU access */
494};
495
496/**
497 * Shaders
498 */
499enum pipe_shader_type {
500   PIPE_SHADER_VERTEX,
501   PIPE_SHADER_FRAGMENT,
502   PIPE_SHADER_GEOMETRY,
503   PIPE_SHADER_TESS_CTRL,
504   PIPE_SHADER_TESS_EVAL,
505   PIPE_SHADER_COMPUTE,
506   PIPE_SHADER_TYPES,
507};
508
509/**
510 * Primitive types:
511 */
512enum pipe_prim_type {
513   PIPE_PRIM_POINTS,
514   PIPE_PRIM_LINES,
515   PIPE_PRIM_LINE_LOOP,
516   PIPE_PRIM_LINE_STRIP,
517   PIPE_PRIM_TRIANGLES,
518   PIPE_PRIM_TRIANGLE_STRIP,
519   PIPE_PRIM_TRIANGLE_FAN,
520   PIPE_PRIM_QUADS,
521   PIPE_PRIM_QUAD_STRIP,
522   PIPE_PRIM_POLYGON,
523   PIPE_PRIM_LINES_ADJACENCY,
524   PIPE_PRIM_LINE_STRIP_ADJACENCY,
525   PIPE_PRIM_TRIANGLES_ADJACENCY,
526   PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
527   PIPE_PRIM_PATCHES,
528   PIPE_PRIM_MAX,
529};
530
531/**
532 * Tessellator spacing types
533 */
534enum pipe_tess_spacing {
535   PIPE_TESS_SPACING_FRACTIONAL_ODD,
536   PIPE_TESS_SPACING_FRACTIONAL_EVEN,
537   PIPE_TESS_SPACING_EQUAL,
538};
539
540/**
541 * Query object types
542 */
543enum pipe_query_type {
544   PIPE_QUERY_OCCLUSION_COUNTER,
545   PIPE_QUERY_OCCLUSION_PREDICATE,
546   PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE,
547   PIPE_QUERY_TIMESTAMP,
548   PIPE_QUERY_TIMESTAMP_DISJOINT,
549   PIPE_QUERY_TIME_ELAPSED,
550   PIPE_QUERY_PRIMITIVES_GENERATED,
551   PIPE_QUERY_PRIMITIVES_EMITTED,
552   PIPE_QUERY_SO_STATISTICS,
553   PIPE_QUERY_SO_OVERFLOW_PREDICATE,
554   PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE,
555   PIPE_QUERY_GPU_FINISHED,
556   PIPE_QUERY_PIPELINE_STATISTICS,
557   PIPE_QUERY_TYPES,
558   /* start of driver queries, see pipe_screen::get_driver_query_info */
559   PIPE_QUERY_DRIVER_SPECIFIC = 256,
560};
561
562/**
563 * Conditional rendering modes
564 */
565enum pipe_render_cond_flag {
566   PIPE_RENDER_COND_WAIT,
567   PIPE_RENDER_COND_NO_WAIT,
568   PIPE_RENDER_COND_BY_REGION_WAIT,
569   PIPE_RENDER_COND_BY_REGION_NO_WAIT,
570};
571
572/**
573 * Point sprite coord modes
574 */
575enum pipe_sprite_coord_mode {
576   PIPE_SPRITE_COORD_UPPER_LEFT,
577   PIPE_SPRITE_COORD_LOWER_LEFT,
578};
579
580/**
581 * Texture & format swizzles
582 */
583enum pipe_swizzle {
584   PIPE_SWIZZLE_X,
585   PIPE_SWIZZLE_Y,
586   PIPE_SWIZZLE_Z,
587   PIPE_SWIZZLE_W,
588   PIPE_SWIZZLE_0,
589   PIPE_SWIZZLE_1,
590   PIPE_SWIZZLE_NONE,
591   PIPE_SWIZZLE_MAX, /**< Number of enums counter (must be last) */
592};
593
594#define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
595
596
597/**
598 * Device reset status.
599 */
600enum pipe_reset_status
601{
602   PIPE_NO_RESET,
603   PIPE_GUILTY_CONTEXT_RESET,
604   PIPE_INNOCENT_CONTEXT_RESET,
605   PIPE_UNKNOWN_CONTEXT_RESET,
606};
607
608
609/**
610 * Conservative rasterization modes.
611 */
612enum pipe_conservative_raster_mode
613{
614   PIPE_CONSERVATIVE_RASTER_OFF,
615   PIPE_CONSERVATIVE_RASTER_POST_SNAP,
616   PIPE_CONSERVATIVE_RASTER_PRE_SNAP,
617};
618
619
620/**
621 * resource_get_handle flags.
622 */
623/* Requires pipe_context::flush_resource before external use. */
624#define PIPE_HANDLE_USAGE_EXPLICIT_FLUSH     (1 << 0)
625/* Expected external use of the resource: */
626#define PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE  (1 << 1)
627#define PIPE_HANDLE_USAGE_SHADER_WRITE       (1 << 2)
628
629/**
630 * pipe_image_view access flags.
631 */
632#define PIPE_IMAGE_ACCESS_READ       (1 << 0)
633#define PIPE_IMAGE_ACCESS_WRITE      (1 << 1)
634#define PIPE_IMAGE_ACCESS_READ_WRITE (PIPE_IMAGE_ACCESS_READ | \
635                                      PIPE_IMAGE_ACCESS_WRITE)
636
637/**
638 * Implementation capabilities/limits which are queried through
639 * pipe_screen::get_param()
640 */
641enum pipe_cap
642{
643   PIPE_CAP_NPOT_TEXTURES,
644   PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS,
645   PIPE_CAP_ANISOTROPIC_FILTER,
646   PIPE_CAP_POINT_SPRITE,
647   PIPE_CAP_MAX_RENDER_TARGETS,
648   PIPE_CAP_OCCLUSION_QUERY,
649   PIPE_CAP_QUERY_TIME_ELAPSED,
650   PIPE_CAP_TEXTURE_SWIZZLE,
651   PIPE_CAP_MAX_TEXTURE_2D_LEVELS,
652   PIPE_CAP_MAX_TEXTURE_3D_LEVELS,
653   PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS,
654   PIPE_CAP_TEXTURE_MIRROR_CLAMP,
655   PIPE_CAP_BLEND_EQUATION_SEPARATE,
656   PIPE_CAP_SM3,
657   PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS,
658   PIPE_CAP_PRIMITIVE_RESTART,
659   /** blend enables and write masks per rendertarget */
660   PIPE_CAP_INDEP_BLEND_ENABLE,
661   /** different blend funcs per rendertarget */
662   PIPE_CAP_INDEP_BLEND_FUNC,
663   PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS,
664   PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT,
665   PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT,
666   PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER,
667   PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER,
668   PIPE_CAP_DEPTH_CLIP_DISABLE,
669   PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE,
670   PIPE_CAP_SHADER_STENCIL_EXPORT,
671   PIPE_CAP_TGSI_INSTANCEID,
672   PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR,
673   PIPE_CAP_FRAGMENT_COLOR_CLAMPED,
674   PIPE_CAP_MIXED_COLORBUFFER_FORMATS,
675   PIPE_CAP_SEAMLESS_CUBE_MAP,
676   PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE,
677   PIPE_CAP_MIN_TEXEL_OFFSET,
678   PIPE_CAP_MAX_TEXEL_OFFSET,
679   PIPE_CAP_CONDITIONAL_RENDER,
680   PIPE_CAP_TEXTURE_BARRIER,
681   PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS,
682   PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS,
683   PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME,
684   PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS,
685   PIPE_CAP_VERTEX_COLOR_UNCLAMPED,
686   PIPE_CAP_VERTEX_COLOR_CLAMPED,
687   PIPE_CAP_GLSL_FEATURE_LEVEL,
688   PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY,
689   PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,
690   PIPE_CAP_USER_VERTEX_BUFFERS,
691   PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY,
692   PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY,
693   PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY,
694   PIPE_CAP_COMPUTE,
695   PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT,
696   PIPE_CAP_START_INSTANCE,
697   PIPE_CAP_QUERY_TIMESTAMP,
698   PIPE_CAP_TEXTURE_MULTISAMPLE,
699   PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT,
700   PIPE_CAP_CUBE_MAP_ARRAY,
701   PIPE_CAP_TEXTURE_BUFFER_OBJECTS,
702   PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT,
703   PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY,
704   PIPE_CAP_TGSI_TEXCOORD,
705   PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER,
706   PIPE_CAP_QUERY_PIPELINE_STATISTICS,
707   PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK,
708   PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE,
709   PIPE_CAP_MAX_VIEWPORTS,
710   PIPE_CAP_ENDIANNESS,
711   PIPE_CAP_MIXED_FRAMEBUFFER_SIZES,
712   PIPE_CAP_TGSI_VS_LAYER_VIEWPORT,
713   PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES,
714   PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,
715   PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS,
716   PIPE_CAP_TEXTURE_GATHER_SM5,
717   PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT,
718   PIPE_CAP_FAKE_SW_MSAA,
719   PIPE_CAP_TEXTURE_QUERY_LOD,
720   PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET,
721   PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET,
722   PIPE_CAP_SAMPLE_SHADING,
723   PIPE_CAP_TEXTURE_GATHER_OFFSETS,
724   PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION,
725   PIPE_CAP_MAX_VERTEX_STREAMS,
726   PIPE_CAP_DRAW_INDIRECT,
727   PIPE_CAP_TGSI_FS_FINE_DERIVATIVE,
728   PIPE_CAP_VENDOR_ID,
729   PIPE_CAP_DEVICE_ID,
730   PIPE_CAP_ACCELERATED,
731   PIPE_CAP_VIDEO_MEMORY,
732   PIPE_CAP_UMA,
733   PIPE_CAP_CONDITIONAL_RENDER_INVERTED,
734   PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE,
735   PIPE_CAP_SAMPLER_VIEW_TARGET,
736   PIPE_CAP_CLIP_HALFZ,
737   PIPE_CAP_VERTEXID_NOBASE,
738   PIPE_CAP_POLYGON_OFFSET_CLAMP,
739   PIPE_CAP_MULTISAMPLE_Z_RESOLVE,
740   PIPE_CAP_RESOURCE_FROM_USER_MEMORY,
741   PIPE_CAP_DEVICE_RESET_STATUS_QUERY,
742   PIPE_CAP_MAX_SHADER_PATCH_VARYINGS,
743   PIPE_CAP_TEXTURE_FLOAT_LINEAR,
744   PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR,
745   PIPE_CAP_DEPTH_BOUNDS_TEST,
746   PIPE_CAP_TGSI_TXQS,
747   PIPE_CAP_FORCE_PERSAMPLE_INTERP,
748   PIPE_CAP_SHAREABLE_SHADERS,
749   PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS,
750   PIPE_CAP_CLEAR_TEXTURE,
751   PIPE_CAP_DRAW_PARAMETERS,
752   PIPE_CAP_TGSI_PACK_HALF_FLOAT,
753   PIPE_CAP_MULTI_DRAW_INDIRECT,
754   PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS,
755   PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL,
756   PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL,
757   PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT,
758   PIPE_CAP_INVALIDATE_BUFFER,
759   PIPE_CAP_GENERATE_MIPMAP,
760   PIPE_CAP_STRING_MARKER,
761   PIPE_CAP_SURFACE_REINTERPRET_BLOCKS,
762   PIPE_CAP_QUERY_BUFFER_OBJECT,
763   PIPE_CAP_QUERY_MEMORY_INFO,
764   PIPE_CAP_PCI_GROUP,
765   PIPE_CAP_PCI_BUS,
766   PIPE_CAP_PCI_DEVICE,
767   PIPE_CAP_PCI_FUNCTION,
768   PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT,
769   PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR,
770   PIPE_CAP_CULL_DISTANCE,
771   PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES,
772   PIPE_CAP_TGSI_VOTE,
773   PIPE_CAP_MAX_WINDOW_RECTANGLES,
774   PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED,
775   PIPE_CAP_VIEWPORT_SUBPIXEL_BITS,
776   PIPE_CAP_RASTERIZER_SUBPIXEL_BITS,
777   PIPE_CAP_MIXED_COLOR_DEPTH_BITS,
778   PIPE_CAP_TGSI_ARRAY_COMPONENTS,
779   PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS,
780   PIPE_CAP_TGSI_CAN_READ_OUTPUTS,
781   PIPE_CAP_NATIVE_FENCE_FD,
782   PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY,
783   PIPE_CAP_TGSI_FS_FBFETCH,
784   PIPE_CAP_TGSI_MUL_ZERO_WINS,
785   PIPE_CAP_DOUBLES,
786   PIPE_CAP_INT64,
787   PIPE_CAP_INT64_DIVMOD,
788   PIPE_CAP_TGSI_TEX_TXF_LZ,
789   PIPE_CAP_TGSI_CLOCK,
790   PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE,
791   PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE,
792   PIPE_CAP_TGSI_BALLOT,
793   PIPE_CAP_TGSI_TES_LAYER_VIEWPORT,
794   PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX,
795   PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION,
796   PIPE_CAP_POST_DEPTH_COVERAGE,
797   PIPE_CAP_BINDLESS_TEXTURE,
798   PIPE_CAP_NIR_SAMPLERS_AS_DEREF,
799   PIPE_CAP_QUERY_SO_OVERFLOW,
800   PIPE_CAP_MEMOBJ,
801   PIPE_CAP_LOAD_CONSTBUF,
802   PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS,
803   PIPE_CAP_TILE_RASTER_ORDER,
804   PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,
805   PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS,
806   PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET,
807   PIPE_CAP_CONTEXT_PRIORITY_MASK,
808   PIPE_CAP_FENCE_SIGNAL,
809   PIPE_CAP_CONSTBUF0_FLAGS,
810   PIPE_CAP_PACKED_UNIFORMS,
811   PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES,
812   PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES,
813   PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES,
814   PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES,
815   PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS,
816   PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE,
817   PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS,
818   PIPE_CAP_MAX_GS_INVOCATIONS,
819   PIPE_CAP_MAX_SHADER_BUFFER_SIZE,
820   PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE,
821   PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS,
822   PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS,
823   PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS,
824   PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET,
825   PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET,
826};
827
828/**
829 * Possible bits for PIPE_CAP_CONTEXT_PRIORITY_MASK param, which should
830 * return a bitmask of the supported priorities.  If the driver does not
831 * support prioritized contexts, it can return 0.
832 *
833 * Note that these match __DRI2_RENDER_HAS_CONTEXT_PRIORITY_*
834 */
835#define PIPE_CONTEXT_PRIORITY_LOW     (1 << 0)
836#define PIPE_CONTEXT_PRIORITY_MEDIUM  (1 << 1)
837#define PIPE_CONTEXT_PRIORITY_HIGH    (1 << 2)
838
839#define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)
840#define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 (1 << 1)
841
842enum pipe_endian
843{
844   PIPE_ENDIAN_LITTLE = 0,
845   PIPE_ENDIAN_BIG = 1,
846#if defined(PIPE_ARCH_LITTLE_ENDIAN)
847   PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_LITTLE
848#elif defined(PIPE_ARCH_BIG_ENDIAN)
849   PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_BIG
850#endif
851};
852
853/**
854 * Implementation limits which are queried through
855 * pipe_screen::get_paramf()
856 */
857enum pipe_capf
858{
859   PIPE_CAPF_MAX_LINE_WIDTH,
860   PIPE_CAPF_MAX_LINE_WIDTH_AA,
861   PIPE_CAPF_MAX_POINT_WIDTH,
862   PIPE_CAPF_MAX_POINT_WIDTH_AA,
863   PIPE_CAPF_MAX_TEXTURE_ANISOTROPY,
864   PIPE_CAPF_MAX_TEXTURE_LOD_BIAS,
865   PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE,
866   PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE,
867   PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY,
868};
869
870/** Shader caps not specific to any single stage */
871enum pipe_shader_cap
872{
873   PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */
874   PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS,
875   PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS,
876   PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS,
877   PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH,
878   PIPE_SHADER_CAP_MAX_INPUTS,
879   PIPE_SHADER_CAP_MAX_OUTPUTS,
880   PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE,
881   PIPE_SHADER_CAP_MAX_CONST_BUFFERS,
882   PIPE_SHADER_CAP_MAX_TEMPS,
883   /* boolean caps */
884   PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED,
885   PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR,
886   PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR,
887   PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR,
888   PIPE_SHADER_CAP_INDIRECT_CONST_ADDR,
889   PIPE_SHADER_CAP_SUBROUTINES, /* BGNSUB, ENDSUB, CAL, RET */
890   PIPE_SHADER_CAP_INTEGERS,
891   PIPE_SHADER_CAP_INT64_ATOMICS,
892   PIPE_SHADER_CAP_FP16,
893   PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS,
894   PIPE_SHADER_CAP_PREFERRED_IR,
895   PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED,
896   PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS,
897   PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED, /* all rounding modes */
898   PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED,
899   PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED,
900   PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE,
901   PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT,
902   PIPE_SHADER_CAP_MAX_SHADER_BUFFERS,
903   PIPE_SHADER_CAP_SUPPORTED_IRS,
904   PIPE_SHADER_CAP_MAX_SHADER_IMAGES,
905   PIPE_SHADER_CAP_LOWER_IF_THRESHOLD,
906   PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS,
907   PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED,
908   PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS,
909   PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS,
910   PIPE_SHADER_CAP_SCALAR_ISA,
911};
912
913/**
914 * Shader intermediate representation.
915 *
916 * Note that if the driver requests something other than TGSI, it must
917 * always be prepared to receive TGSI in addition to its preferred IR.
918 * If the driver requests TGSI as its preferred IR, it will *always*
919 * get TGSI.
920 *
921 * Note that PIPE_SHADER_IR_TGSI should be zero for backwards compat with
922 * state trackers that only understand TGSI.
923 */
924enum pipe_shader_ir
925{
926   PIPE_SHADER_IR_TGSI = 0,
927   PIPE_SHADER_IR_NATIVE,
928   PIPE_SHADER_IR_NIR,
929};
930
931/**
932 * Compute-specific implementation capability.  They can be queried
933 * using pipe_screen::get_compute_param.
934 */
935enum pipe_compute_cap
936{
937   PIPE_COMPUTE_CAP_ADDRESS_BITS,
938   PIPE_COMPUTE_CAP_IR_TARGET,
939   PIPE_COMPUTE_CAP_GRID_DIMENSION,
940   PIPE_COMPUTE_CAP_MAX_GRID_SIZE,
941   PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE,
942   PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
943   PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE,
944   PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
945   PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE,
946   PIPE_COMPUTE_CAP_MAX_INPUT_SIZE,
947   PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
948   PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY,
949   PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS,
950   PIPE_COMPUTE_CAP_IMAGES_SUPPORTED,
951   PIPE_COMPUTE_CAP_SUBGROUP_SIZE,
952   PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
953};
954
955/**
956 * Types of parameters for pipe_context::set_context_param.
957 */
958enum pipe_context_param
959{
960   /* A hint for the driver that it should pin its execution threads to
961    * a group of cores sharing a specific L3 cache if the CPU has multiple
962    * L3 caches. This is needed for good multithreading performance on
963    * AMD Zen CPUs. "value" is the L3 cache index. Drivers that don't have
964    * any internal threads or don't run on affected CPUs can ignore this.
965    */
966   PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE,
967};
968
969/**
970 * Composite query types
971 */
972
973/**
974 * Query result for PIPE_QUERY_SO_STATISTICS.
975 */
976struct pipe_query_data_so_statistics
977{
978   uint64_t num_primitives_written;
979   uint64_t primitives_storage_needed;
980};
981
982/**
983 * Query result for PIPE_QUERY_TIMESTAMP_DISJOINT.
984 */
985struct pipe_query_data_timestamp_disjoint
986{
987   uint64_t frequency;
988   boolean  disjoint;
989};
990
991/**
992 * Query result for PIPE_QUERY_PIPELINE_STATISTICS.
993 */
994struct pipe_query_data_pipeline_statistics
995{
996   uint64_t ia_vertices;    /**< Num vertices read by the vertex fetcher. */
997   uint64_t ia_primitives;  /**< Num primitives read by the vertex fetcher. */
998   uint64_t vs_invocations; /**< Num vertex shader invocations. */
999   uint64_t gs_invocations; /**< Num geometry shader invocations. */
1000   uint64_t gs_primitives;  /**< Num primitives output by a geometry shader. */
1001   uint64_t c_invocations;  /**< Num primitives sent to the rasterizer. */
1002   uint64_t c_primitives;   /**< Num primitives that were rendered. */
1003   uint64_t ps_invocations; /**< Num pixel shader invocations. */
1004   uint64_t hs_invocations; /**< Num hull shader invocations. */
1005   uint64_t ds_invocations; /**< Num domain shader invocations. */
1006   uint64_t cs_invocations; /**< Num compute shader invocations. */
1007};
1008
1009/**
1010 * For batch queries.
1011 */
1012union pipe_numeric_type_union
1013{
1014   uint64_t u64;
1015   uint32_t u32;
1016   float f;
1017};
1018
1019/**
1020 * Query result (returned by pipe_context::get_query_result).
1021 */
1022union pipe_query_result
1023{
1024   /* PIPE_QUERY_OCCLUSION_PREDICATE */
1025   /* PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE */
1026   /* PIPE_QUERY_SO_OVERFLOW_PREDICATE */
1027   /* PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE */
1028   /* PIPE_QUERY_GPU_FINISHED */
1029   boolean b;
1030
1031   /* PIPE_QUERY_OCCLUSION_COUNTER */
1032   /* PIPE_QUERY_TIMESTAMP */
1033   /* PIPE_QUERY_TIME_ELAPSED */
1034   /* PIPE_QUERY_PRIMITIVES_GENERATED */
1035   /* PIPE_QUERY_PRIMITIVES_EMITTED */
1036   /* PIPE_DRIVER_QUERY_TYPE_UINT64 */
1037   /* PIPE_DRIVER_QUERY_TYPE_BYTES */
1038   /* PIPE_DRIVER_QUERY_TYPE_MICROSECONDS */
1039   /* PIPE_DRIVER_QUERY_TYPE_HZ */
1040   uint64_t u64;
1041
1042   /* PIPE_DRIVER_QUERY_TYPE_UINT */
1043   uint32_t u32;
1044
1045   /* PIPE_DRIVER_QUERY_TYPE_FLOAT */
1046   /* PIPE_DRIVER_QUERY_TYPE_PERCENTAGE */
1047   float f;
1048
1049   /* PIPE_QUERY_SO_STATISTICS */
1050   struct pipe_query_data_so_statistics so_statistics;
1051
1052   /* PIPE_QUERY_TIMESTAMP_DISJOINT */
1053   struct pipe_query_data_timestamp_disjoint timestamp_disjoint;
1054
1055   /* PIPE_QUERY_PIPELINE_STATISTICS */
1056   struct pipe_query_data_pipeline_statistics pipeline_statistics;
1057
1058   /* batch queries (variable length) */
1059   union pipe_numeric_type_union batch[1];
1060};
1061
1062enum pipe_query_value_type
1063{
1064   PIPE_QUERY_TYPE_I32,
1065   PIPE_QUERY_TYPE_U32,
1066   PIPE_QUERY_TYPE_I64,
1067   PIPE_QUERY_TYPE_U64,
1068};
1069
1070union pipe_color_union
1071{
1072   float f[4];
1073   int i[4];
1074   unsigned int ui[4];
1075};
1076
1077enum pipe_driver_query_type
1078{
1079   PIPE_DRIVER_QUERY_TYPE_UINT64,
1080   PIPE_DRIVER_QUERY_TYPE_UINT,
1081   PIPE_DRIVER_QUERY_TYPE_FLOAT,
1082   PIPE_DRIVER_QUERY_TYPE_PERCENTAGE,
1083   PIPE_DRIVER_QUERY_TYPE_BYTES,
1084   PIPE_DRIVER_QUERY_TYPE_MICROSECONDS,
1085   PIPE_DRIVER_QUERY_TYPE_HZ,
1086   PIPE_DRIVER_QUERY_TYPE_DBM,
1087   PIPE_DRIVER_QUERY_TYPE_TEMPERATURE,
1088   PIPE_DRIVER_QUERY_TYPE_VOLTS,
1089   PIPE_DRIVER_QUERY_TYPE_AMPS,
1090   PIPE_DRIVER_QUERY_TYPE_WATTS,
1091};
1092
1093/* Whether an average value per frame or a cumulative value should be
1094 * displayed.
1095 */
1096enum pipe_driver_query_result_type
1097{
1098   PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE,
1099   PIPE_DRIVER_QUERY_RESULT_TYPE_CUMULATIVE,
1100};
1101
1102/**
1103 * Some hardware requires some hardware-specific queries to be submitted
1104 * as batched queries. The corresponding query objects are created using
1105 * create_batch_query, and at most one such query may be active at
1106 * any time.
1107 */
1108#define PIPE_DRIVER_QUERY_FLAG_BATCH     (1 << 0)
1109
1110/* Do not list this query in the HUD. */
1111#define PIPE_DRIVER_QUERY_FLAG_DONT_LIST (1 << 1)
1112
1113struct pipe_driver_query_info
1114{
1115   const char *name;
1116   unsigned query_type; /* PIPE_QUERY_DRIVER_SPECIFIC + i */
1117   union pipe_numeric_type_union max_value; /* max value that can be returned */
1118   enum pipe_driver_query_type type;
1119   enum pipe_driver_query_result_type result_type;
1120   unsigned group_id;
1121   unsigned flags;
1122};
1123
1124struct pipe_driver_query_group_info
1125{
1126   const char *name;
1127   unsigned max_active_queries;
1128   unsigned num_queries;
1129};
1130
1131enum pipe_fd_type
1132{
1133   PIPE_FD_TYPE_NATIVE_SYNC,
1134   PIPE_FD_TYPE_SYNCOBJ,
1135};
1136
1137enum pipe_debug_type
1138{
1139   PIPE_DEBUG_TYPE_OUT_OF_MEMORY = 1,
1140   PIPE_DEBUG_TYPE_ERROR,
1141   PIPE_DEBUG_TYPE_SHADER_INFO,
1142   PIPE_DEBUG_TYPE_PERF_INFO,
1143   PIPE_DEBUG_TYPE_INFO,
1144   PIPE_DEBUG_TYPE_FALLBACK,
1145   PIPE_DEBUG_TYPE_CONFORMANCE,
1146};
1147
1148#define PIPE_UUID_SIZE 16
1149
1150#ifdef __cplusplus
1151}
1152#endif
1153
1154#endif
1155