p_defines.h revision 4a49301e
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef PIPE_DEFINES_H 29#define PIPE_DEFINES_H 30 31#include "p_format.h" 32 33#ifdef __cplusplus 34extern "C" { 35#endif 36 37/** 38 * Gallium error codes. 39 * 40 * - A zero value always means success. 41 * - A negative value always means failure. 42 * - The meaning of a positive value is function dependent. 43 */ 44enum pipe_error { 45 PIPE_OK = 0, 46 PIPE_ERROR = -1, /**< Generic error */ 47 PIPE_ERROR_BAD_INPUT = -2, 48 PIPE_ERROR_OUT_OF_MEMORY = -3, 49 PIPE_ERROR_RETRY = -4 50 /* TODO */ 51}; 52 53 54#define PIPE_BLENDFACTOR_ONE 0x1 55#define PIPE_BLENDFACTOR_SRC_COLOR 0x2 56#define PIPE_BLENDFACTOR_SRC_ALPHA 0x3 57#define PIPE_BLENDFACTOR_DST_ALPHA 0x4 58#define PIPE_BLENDFACTOR_DST_COLOR 0x5 59#define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6 60#define PIPE_BLENDFACTOR_CONST_COLOR 0x7 61#define PIPE_BLENDFACTOR_CONST_ALPHA 0x8 62#define PIPE_BLENDFACTOR_SRC1_COLOR 0x9 63#define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A 64#define PIPE_BLENDFACTOR_ZERO 0x11 65#define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12 66#define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13 67#define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14 68#define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15 69#define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17 70#define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18 71#define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19 72#define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A 73 74#define PIPE_BLEND_ADD 0 75#define PIPE_BLEND_SUBTRACT 1 76#define PIPE_BLEND_REVERSE_SUBTRACT 2 77#define PIPE_BLEND_MIN 3 78#define PIPE_BLEND_MAX 4 79 80#define PIPE_LOGICOP_CLEAR 0 81#define PIPE_LOGICOP_NOR 1 82#define PIPE_LOGICOP_AND_INVERTED 2 83#define PIPE_LOGICOP_COPY_INVERTED 3 84#define PIPE_LOGICOP_AND_REVERSE 4 85#define PIPE_LOGICOP_INVERT 5 86#define PIPE_LOGICOP_XOR 6 87#define PIPE_LOGICOP_NAND 7 88#define PIPE_LOGICOP_AND 8 89#define PIPE_LOGICOP_EQUIV 9 90#define PIPE_LOGICOP_NOOP 10 91#define PIPE_LOGICOP_OR_INVERTED 11 92#define PIPE_LOGICOP_COPY 12 93#define PIPE_LOGICOP_OR_REVERSE 13 94#define PIPE_LOGICOP_OR 14 95#define PIPE_LOGICOP_SET 15 96 97#define PIPE_MASK_R 0x1 98#define PIPE_MASK_G 0x2 99#define PIPE_MASK_B 0x4 100#define PIPE_MASK_A 0x8 101#define PIPE_MASK_RGBA 0xf 102 103 104/** 105 * Inequality functions. Used for depth test, stencil compare, alpha 106 * test, shadow compare, etc. 107 */ 108#define PIPE_FUNC_NEVER 0 109#define PIPE_FUNC_LESS 1 110#define PIPE_FUNC_EQUAL 2 111#define PIPE_FUNC_LEQUAL 3 112#define PIPE_FUNC_GREATER 4 113#define PIPE_FUNC_NOTEQUAL 5 114#define PIPE_FUNC_GEQUAL 6 115#define PIPE_FUNC_ALWAYS 7 116 117/** Polygon fill mode */ 118#define PIPE_POLYGON_MODE_FILL 0 119#define PIPE_POLYGON_MODE_LINE 1 120#define PIPE_POLYGON_MODE_POINT 2 121 122/** Polygon front/back window, also for culling */ 123#define PIPE_WINDING_NONE 0 124#define PIPE_WINDING_CW 1 125#define PIPE_WINDING_CCW 2 126#define PIPE_WINDING_BOTH (PIPE_WINDING_CW | PIPE_WINDING_CCW) 127 128/** Stencil ops */ 129#define PIPE_STENCIL_OP_KEEP 0 130#define PIPE_STENCIL_OP_ZERO 1 131#define PIPE_STENCIL_OP_REPLACE 2 132#define PIPE_STENCIL_OP_INCR 3 133#define PIPE_STENCIL_OP_DECR 4 134#define PIPE_STENCIL_OP_INCR_WRAP 5 135#define PIPE_STENCIL_OP_DECR_WRAP 6 136#define PIPE_STENCIL_OP_INVERT 7 137 138/** Texture types */ 139enum pipe_texture_target { 140 PIPE_TEXTURE_1D = 0, 141 PIPE_TEXTURE_2D = 1, 142 PIPE_TEXTURE_3D = 2, 143 PIPE_TEXTURE_CUBE = 3 144}; 145 146#define PIPE_TEX_FACE_POS_X 0 147#define PIPE_TEX_FACE_NEG_X 1 148#define PIPE_TEX_FACE_POS_Y 2 149#define PIPE_TEX_FACE_NEG_Y 3 150#define PIPE_TEX_FACE_POS_Z 4 151#define PIPE_TEX_FACE_NEG_Z 5 152#define PIPE_TEX_FACE_MAX 6 153 154#define PIPE_TEX_WRAP_REPEAT 0 155#define PIPE_TEX_WRAP_CLAMP 1 156#define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2 157#define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3 158#define PIPE_TEX_WRAP_MIRROR_REPEAT 4 159#define PIPE_TEX_WRAP_MIRROR_CLAMP 5 160#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6 161#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7 162 163/* Between mipmaps, ie mipfilter 164 */ 165#define PIPE_TEX_MIPFILTER_NEAREST 0 166#define PIPE_TEX_MIPFILTER_LINEAR 1 167#define PIPE_TEX_MIPFILTER_NONE 2 168 169/* Within a mipmap, ie min/mag filter 170 */ 171#define PIPE_TEX_FILTER_NEAREST 0 172#define PIPE_TEX_FILTER_LINEAR 1 173#define PIPE_TEX_FILTER_ANISO 2 174 175 176#define PIPE_TEX_COMPARE_NONE 0 177#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1 178 179#define PIPE_TEXTURE_USAGE_RENDER_TARGET 0x1 180#define PIPE_TEXTURE_USAGE_DISPLAY_TARGET 0x2 /* ie a backbuffer */ 181#define PIPE_TEXTURE_USAGE_PRIMARY 0x4 /* ie a frontbuffer */ 182#define PIPE_TEXTURE_USAGE_DEPTH_STENCIL 0x8 183#define PIPE_TEXTURE_USAGE_SAMPLER 0x10 184#define PIPE_TEXTURE_USAGE_DYNAMIC 0x20 185/** Pipe driver custom usage flags should be greater or equal to this value */ 186#define PIPE_TEXTURE_USAGE_CUSTOM (1 << 16) 187 188#define PIPE_TEXTURE_GEOM_NON_SQUARE 0x1 189#define PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO 0x2 190 191 192/** 193 * Surface layout 194 */ 195#define PIPE_SURFACE_LAYOUT_LINEAR 0 196 197 198/** 199 * Clear buffer bits 200 */ 201/** All color buffers currently bound */ 202#define PIPE_CLEAR_COLOR (1 << 0) 203/** Depth/stencil combined */ 204#define PIPE_CLEAR_DEPTHSTENCIL (1 << 1) 205 206 207/** 208 * Transfer object usage flags 209 */ 210enum pipe_transfer_usage { 211 PIPE_TRANSFER_READ = (1 << 0), 212 PIPE_TRANSFER_WRITE = (1 << 1), 213 /** Read/modify/write */ 214 PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE, 215 /** 216 * The transfer should map the texture storage directly. The driver may 217 * return NULL if that isn't possible, and the state tracker needs to cope 218 * with that and use an alternative path without this flag. 219 * 220 * E.g. the state tracker could have a simpler path which maps textures and 221 * does read/modify/write cycles on them directly, and a more complicated 222 * path which uses minimal read and write transfers. 223 */ 224 PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2) 225}; 226 227 228/* 229 * Buffer usage flags 230 */ 231 232#define PIPE_BUFFER_USAGE_CPU_READ (1 << 0) 233#define PIPE_BUFFER_USAGE_CPU_WRITE (1 << 1) 234#define PIPE_BUFFER_USAGE_GPU_READ (1 << 2) 235#define PIPE_BUFFER_USAGE_GPU_WRITE (1 << 3) 236#define PIPE_BUFFER_USAGE_PIXEL (1 << 4) 237#define PIPE_BUFFER_USAGE_VERTEX (1 << 5) 238#define PIPE_BUFFER_USAGE_INDEX (1 << 6) 239#define PIPE_BUFFER_USAGE_CONSTANT (1 << 7) 240 241/* 242 * CPU access flags. 243 * 244 * These flags should only be used for texture transfers or when mapping 245 * buffers. 246 * 247 * Note that the PIPE_BUFFER_USAGE_CPU_xxx flags above are also used for 248 * mapping. Either PIPE_BUFFER_USAGE_CPU_READ or PIPE_BUFFER_USAGE_CPU_WRITE 249 * must be set. 250 */ 251 252/** 253 * Discards the memory within the mapped region. 254 * 255 * It should not be used with PIPE_BUFFER_USAGE_CPU_READ. 256 * 257 * See also: 258 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag. 259 * - Direct3D's D3DLOCK_DISCARD flag. 260 */ 261#define PIPE_BUFFER_USAGE_DISCARD (1 << 8) 262 263/** 264 * Fail if the resource cannot be mapped immediately. 265 * 266 * See also: 267 * - Direct3D's D3DLOCK_DONOTWAIT flag. 268 * - Mesa3D's MESA_MAP_NOWAIT_BIT flag. 269 * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag. 270 */ 271#define PIPE_BUFFER_USAGE_DONTBLOCK (1 << 9) 272 273/** 274 * Do not attempt to synchronize pending operations on the resource when mapping. 275 * 276 * It should not be used with PIPE_BUFFER_USAGE_CPU_READ. 277 * 278 * See also: 279 * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag. 280 * - Direct3D's D3DLOCK_NOOVERWRITE flag. 281 * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag. 282 */ 283#define PIPE_BUFFER_USAGE_UNSYNCHRONIZED (1 << 10) 284 285/** 286 * Written ranges will be notified later with 287 * pipe_screen::buffer_flush_mapped_range. 288 * 289 * It should not be used with PIPE_BUFFER_USAGE_CPU_READ. 290 * 291 * See also: 292 * - pipe_screen::buffer_flush_mapped_range 293 * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag. 294 */ 295#define PIPE_BUFFER_USAGE_FLUSH_EXPLICIT (1 << 11) 296 297/** Pipe driver custom usage flags should be greater or equal to this value */ 298#define PIPE_BUFFER_USAGE_CUSTOM (1 << 16) 299 300/* Convenient shortcuts */ 301#define PIPE_BUFFER_USAGE_CPU_READ_WRITE \ 302 ( PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE ) 303#define PIPE_BUFFER_USAGE_GPU_READ_WRITE \ 304 ( PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE ) 305#define PIPE_BUFFER_USAGE_WRITE \ 306 ( PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_GPU_WRITE ) 307 308 309/** 310 * Flush types: 311 */ 312#define PIPE_FLUSH_RENDER_CACHE 0x1 313#define PIPE_FLUSH_TEXTURE_CACHE 0x2 314#define PIPE_FLUSH_SWAPBUFFERS 0x4 315#define PIPE_FLUSH_FRAME 0x8 /**< Mark the end of a frame */ 316 317 318/** 319 * Shaders 320 */ 321#define PIPE_SHADER_VERTEX 0 322#define PIPE_SHADER_FRAGMENT 1 323#define PIPE_SHADER_TYPES 2 324 325 326/** 327 * Primitive types: 328 */ 329#define PIPE_PRIM_POINTS 0 330#define PIPE_PRIM_LINES 1 331#define PIPE_PRIM_LINE_LOOP 2 332#define PIPE_PRIM_LINE_STRIP 3 333#define PIPE_PRIM_TRIANGLES 4 334#define PIPE_PRIM_TRIANGLE_STRIP 5 335#define PIPE_PRIM_TRIANGLE_FAN 6 336#define PIPE_PRIM_QUADS 7 337#define PIPE_PRIM_QUAD_STRIP 8 338#define PIPE_PRIM_POLYGON 9 339#define PIPE_PRIM_MAX 10 340 341 342/** 343 * Query object types 344 */ 345#define PIPE_QUERY_OCCLUSION_COUNTER 0 346#define PIPE_QUERY_PRIMITIVES_GENERATED 1 347#define PIPE_QUERY_PRIMITIVES_EMITTED 2 348#define PIPE_QUERY_TYPES 3 349 350 351/** 352 * Point sprite coord modes 353 */ 354#define PIPE_SPRITE_COORD_NONE 0 355#define PIPE_SPRITE_COORD_UPPER_LEFT 1 356#define PIPE_SPRITE_COORD_LOWER_LEFT 2 357 358 359/** 360 * Implementation capabilities/limits which are queried through 361 * pipe_screen::get_param() and pipe_screen::get_paramf(). 362 */ 363#define PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS 1 364#define PIPE_CAP_NPOT_TEXTURES 2 365#define PIPE_CAP_TWO_SIDED_STENCIL 3 366#define PIPE_CAP_GLSL 4 /* XXX need something better */ 367#define PIPE_CAP_S3TC 5 /* XXX: deprecated; cap determined via supported sampler formats */ 368#define PIPE_CAP_ANISOTROPIC_FILTER 6 369#define PIPE_CAP_POINT_SPRITE 7 370#define PIPE_CAP_MAX_RENDER_TARGETS 8 371#define PIPE_CAP_OCCLUSION_QUERY 9 372#define PIPE_CAP_TEXTURE_SHADOW_MAP 10 373#define PIPE_CAP_MAX_TEXTURE_2D_LEVELS 11 374#define PIPE_CAP_MAX_TEXTURE_3D_LEVELS 12 375#define PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS 13 376#define PIPE_CAP_MAX_LINE_WIDTH 14 377#define PIPE_CAP_MAX_LINE_WIDTH_AA 15 378#define PIPE_CAP_MAX_POINT_WIDTH 16 379#define PIPE_CAP_MAX_POINT_WIDTH_AA 17 380#define PIPE_CAP_MAX_TEXTURE_ANISOTROPY 18 381#define PIPE_CAP_MAX_TEXTURE_LOD_BIAS 19 382#define PIPE_CAP_GUARD_BAND_LEFT 20 /*< float */ 383#define PIPE_CAP_GUARD_BAND_TOP 21 /*< float */ 384#define PIPE_CAP_GUARD_BAND_RIGHT 22 /*< float */ 385#define PIPE_CAP_GUARD_BAND_BOTTOM 23 /*< float */ 386#define PIPE_CAP_TEXTURE_MIRROR_CLAMP 24 387#define PIPE_CAP_TEXTURE_MIRROR_REPEAT 25 388#define PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS 26 389#define PIPE_CAP_TGSI_CONT_SUPPORTED 27 390#define PIPE_CAP_BLEND_EQUATION_SEPARATE 28 391#define PIPE_CAP_SM3 29 /*< Shader Model 3 supported */ 392#define PIPE_CAP_MAX_PREDICATE_REGISTERS 30 393 394 395/** 396 * Referenced query flags. 397 */ 398 399#define PIPE_UNREFERENCED 0 400#define PIPE_REFERENCED_FOR_READ (1 << 0) 401#define PIPE_REFERENCED_FOR_WRITE (1 << 1) 402 403 404enum pipe_video_codec 405{ 406 PIPE_VIDEO_CODEC_UNKNOWN = 0, 407 PIPE_VIDEO_CODEC_MPEG12, /**< MPEG1, MPEG2 */ 408 PIPE_VIDEO_CODEC_MPEG4, /**< DIVX, XVID */ 409 PIPE_VIDEO_CODEC_VC1, /**< WMV */ 410 PIPE_VIDEO_CODEC_MPEG4_AVC /**< H.264 */ 411}; 412 413enum pipe_video_profile 414{ 415 PIPE_VIDEO_PROFILE_MPEG1, 416 PIPE_VIDEO_PROFILE_MPEG2_SIMPLE, 417 PIPE_VIDEO_PROFILE_MPEG2_MAIN, 418 PIPE_VIDEO_PROFILE_MPEG4_SIMPLE, 419 PIPE_VIDEO_PROFILE_MPEG4_ADVANCED_SIMPLE, 420 PIPE_VIDEO_PROFILE_VC1_SIMPLE, 421 PIPE_VIDEO_PROFILE_VC1_MAIN, 422 PIPE_VIDEO_PROFILE_VC1_ADVANCED, 423 PIPE_VIDEO_PROFILE_MPEG4_AVC_BASELINE, 424 PIPE_VIDEO_PROFILE_MPEG4_AVC_MAIN, 425 PIPE_VIDEO_PROFILE_MPEG4_AVC_HIGH 426}; 427 428#ifdef __cplusplus 429} 430#endif 431 432#endif 433