p_defines.h revision af69d88d
1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef PIPE_DEFINES_H 29#define PIPE_DEFINES_H 30 31#include "p_compiler.h" 32 33#ifdef __cplusplus 34extern "C" { 35#endif 36 37/** 38 * Gallium error codes. 39 * 40 * - A zero value always means success. 41 * - A negative value always means failure. 42 * - The meaning of a positive value is function dependent. 43 */ 44enum pipe_error { 45 PIPE_OK = 0, 46 PIPE_ERROR = -1, /**< Generic error */ 47 PIPE_ERROR_BAD_INPUT = -2, 48 PIPE_ERROR_OUT_OF_MEMORY = -3, 49 PIPE_ERROR_RETRY = -4 50 /* TODO */ 51}; 52 53 54#define PIPE_BLENDFACTOR_ONE 0x1 55#define PIPE_BLENDFACTOR_SRC_COLOR 0x2 56#define PIPE_BLENDFACTOR_SRC_ALPHA 0x3 57#define PIPE_BLENDFACTOR_DST_ALPHA 0x4 58#define PIPE_BLENDFACTOR_DST_COLOR 0x5 59#define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6 60#define PIPE_BLENDFACTOR_CONST_COLOR 0x7 61#define PIPE_BLENDFACTOR_CONST_ALPHA 0x8 62#define PIPE_BLENDFACTOR_SRC1_COLOR 0x9 63#define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A 64#define PIPE_BLENDFACTOR_ZERO 0x11 65#define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12 66#define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13 67#define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14 68#define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15 69#define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17 70#define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18 71#define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19 72#define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A 73 74#define PIPE_BLEND_ADD 0 75#define PIPE_BLEND_SUBTRACT 1 76#define PIPE_BLEND_REVERSE_SUBTRACT 2 77#define PIPE_BLEND_MIN 3 78#define PIPE_BLEND_MAX 4 79 80#define PIPE_LOGICOP_CLEAR 0 81#define PIPE_LOGICOP_NOR 1 82#define PIPE_LOGICOP_AND_INVERTED 2 83#define PIPE_LOGICOP_COPY_INVERTED 3 84#define PIPE_LOGICOP_AND_REVERSE 4 85#define PIPE_LOGICOP_INVERT 5 86#define PIPE_LOGICOP_XOR 6 87#define PIPE_LOGICOP_NAND 7 88#define PIPE_LOGICOP_AND 8 89#define PIPE_LOGICOP_EQUIV 9 90#define PIPE_LOGICOP_NOOP 10 91#define PIPE_LOGICOP_OR_INVERTED 11 92#define PIPE_LOGICOP_COPY 12 93#define PIPE_LOGICOP_OR_REVERSE 13 94#define PIPE_LOGICOP_OR 14 95#define PIPE_LOGICOP_SET 15 96 97#define PIPE_MASK_R 0x1 98#define PIPE_MASK_G 0x2 99#define PIPE_MASK_B 0x4 100#define PIPE_MASK_A 0x8 101#define PIPE_MASK_RGBA 0xf 102#define PIPE_MASK_Z 0x10 103#define PIPE_MASK_S 0x20 104#define PIPE_MASK_ZS 0x30 105#define PIPE_MASK_RGBAZS (PIPE_MASK_RGBA|PIPE_MASK_ZS) 106 107 108/** 109 * Inequality functions. Used for depth test, stencil compare, alpha 110 * test, shadow compare, etc. 111 */ 112#define PIPE_FUNC_NEVER 0 113#define PIPE_FUNC_LESS 1 114#define PIPE_FUNC_EQUAL 2 115#define PIPE_FUNC_LEQUAL 3 116#define PIPE_FUNC_GREATER 4 117#define PIPE_FUNC_NOTEQUAL 5 118#define PIPE_FUNC_GEQUAL 6 119#define PIPE_FUNC_ALWAYS 7 120 121/** Polygon fill mode */ 122#define PIPE_POLYGON_MODE_FILL 0 123#define PIPE_POLYGON_MODE_LINE 1 124#define PIPE_POLYGON_MODE_POINT 2 125 126/** Polygon face specification, eg for culling */ 127#define PIPE_FACE_NONE 0 128#define PIPE_FACE_FRONT 1 129#define PIPE_FACE_BACK 2 130#define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK) 131 132/** Stencil ops */ 133#define PIPE_STENCIL_OP_KEEP 0 134#define PIPE_STENCIL_OP_ZERO 1 135#define PIPE_STENCIL_OP_REPLACE 2 136#define PIPE_STENCIL_OP_INCR 3 137#define PIPE_STENCIL_OP_DECR 4 138#define PIPE_STENCIL_OP_INCR_WRAP 5 139#define PIPE_STENCIL_OP_DECR_WRAP 6 140#define PIPE_STENCIL_OP_INVERT 7 141 142/** Texture types. 143 * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D */ 144enum pipe_texture_target { 145 PIPE_BUFFER = 0, 146 PIPE_TEXTURE_1D = 1, 147 PIPE_TEXTURE_2D = 2, 148 PIPE_TEXTURE_3D = 3, 149 PIPE_TEXTURE_CUBE = 4, 150 PIPE_TEXTURE_RECT = 5, 151 PIPE_TEXTURE_1D_ARRAY = 6, 152 PIPE_TEXTURE_2D_ARRAY = 7, 153 PIPE_TEXTURE_CUBE_ARRAY = 8, 154 PIPE_MAX_TEXTURE_TYPES 155}; 156 157#define PIPE_TEX_FACE_POS_X 0 158#define PIPE_TEX_FACE_NEG_X 1 159#define PIPE_TEX_FACE_POS_Y 2 160#define PIPE_TEX_FACE_NEG_Y 3 161#define PIPE_TEX_FACE_POS_Z 4 162#define PIPE_TEX_FACE_NEG_Z 5 163#define PIPE_TEX_FACE_MAX 6 164 165#define PIPE_TEX_WRAP_REPEAT 0 166#define PIPE_TEX_WRAP_CLAMP 1 167#define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2 168#define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3 169#define PIPE_TEX_WRAP_MIRROR_REPEAT 4 170#define PIPE_TEX_WRAP_MIRROR_CLAMP 5 171#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6 172#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7 173 174/* Between mipmaps, ie mipfilter 175 */ 176#define PIPE_TEX_MIPFILTER_NEAREST 0 177#define PIPE_TEX_MIPFILTER_LINEAR 1 178#define PIPE_TEX_MIPFILTER_NONE 2 179 180/* Within a mipmap, ie min/mag filter 181 */ 182#define PIPE_TEX_FILTER_NEAREST 0 183#define PIPE_TEX_FILTER_LINEAR 1 184 185#define PIPE_TEX_COMPARE_NONE 0 186#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1 187 188/** 189 * Clear buffer bits 190 */ 191#define PIPE_CLEAR_DEPTH (1 << 0) 192#define PIPE_CLEAR_STENCIL (1 << 1) 193#define PIPE_CLEAR_COLOR0 (1 << 2) 194#define PIPE_CLEAR_COLOR1 (1 << 3) 195#define PIPE_CLEAR_COLOR2 (1 << 4) 196#define PIPE_CLEAR_COLOR3 (1 << 5) 197#define PIPE_CLEAR_COLOR4 (1 << 6) 198#define PIPE_CLEAR_COLOR5 (1 << 7) 199#define PIPE_CLEAR_COLOR6 (1 << 8) 200#define PIPE_CLEAR_COLOR7 (1 << 9) 201/** Combined flags */ 202/** All color buffers currently bound */ 203#define PIPE_CLEAR_COLOR (PIPE_CLEAR_COLOR0 | PIPE_CLEAR_COLOR1 | \ 204 PIPE_CLEAR_COLOR2 | PIPE_CLEAR_COLOR3 | \ 205 PIPE_CLEAR_COLOR4 | PIPE_CLEAR_COLOR5 | \ 206 PIPE_CLEAR_COLOR6 | PIPE_CLEAR_COLOR7) 207#define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL) 208 209/** 210 * Transfer object usage flags 211 */ 212enum pipe_transfer_usage { 213 /** 214 * Resource contents read back (or accessed directly) at transfer 215 * create time. 216 */ 217 PIPE_TRANSFER_READ = (1 << 0), 218 219 /** 220 * Resource contents will be written back at transfer_unmap 221 * time (or modified as a result of being accessed directly). 222 */ 223 PIPE_TRANSFER_WRITE = (1 << 1), 224 225 /** 226 * Read/modify/write 227 */ 228 PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE, 229 230 /** 231 * The transfer should map the texture storage directly. The driver may 232 * return NULL if that isn't possible, and the state tracker needs to cope 233 * with that and use an alternative path without this flag. 234 * 235 * E.g. the state tracker could have a simpler path which maps textures and 236 * does read/modify/write cycles on them directly, and a more complicated 237 * path which uses minimal read and write transfers. 238 */ 239 PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2), 240 241 /** 242 * Discards the memory within the mapped region. 243 * 244 * It should not be used with PIPE_TRANSFER_READ. 245 * 246 * See also: 247 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag. 248 */ 249 PIPE_TRANSFER_DISCARD_RANGE = (1 << 8), 250 251 /** 252 * Fail if the resource cannot be mapped immediately. 253 * 254 * See also: 255 * - Direct3D's D3DLOCK_DONOTWAIT flag. 256 * - Mesa3D's MESA_MAP_NOWAIT_BIT flag. 257 * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag. 258 */ 259 PIPE_TRANSFER_DONTBLOCK = (1 << 9), 260 261 /** 262 * Do not attempt to synchronize pending operations on the resource when mapping. 263 * 264 * It should not be used with PIPE_TRANSFER_READ. 265 * 266 * See also: 267 * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag. 268 * - Direct3D's D3DLOCK_NOOVERWRITE flag. 269 * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag. 270 */ 271 PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10), 272 273 /** 274 * Written ranges will be notified later with 275 * pipe_context::transfer_flush_region. 276 * 277 * It should not be used with PIPE_TRANSFER_READ. 278 * 279 * See also: 280 * - pipe_context::transfer_flush_region 281 * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag. 282 */ 283 PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11), 284 285 /** 286 * Discards all memory backing the resource. 287 * 288 * It should not be used with PIPE_TRANSFER_READ. 289 * 290 * This is equivalent to: 291 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT 292 * - BufferData(NULL) on a GL buffer 293 * - Direct3D's D3DLOCK_DISCARD flag. 294 * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag. 295 * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag 296 * - D3D10's D3D10_MAP_WRITE_DISCARD flag. 297 */ 298 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12), 299 300 /** 301 * Allows the resource to be used for rendering while mapped. 302 * 303 * PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating 304 * the resource. 305 * 306 * If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER) 307 * must be called to ensure the device can see what the CPU has written. 308 */ 309 PIPE_TRANSFER_PERSISTENT = (1 << 13), 310 311 /** 312 * If PERSISTENT is set, this ensures any writes done by the device are 313 * immediately visible to the CPU and vice versa. 314 * 315 * PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating 316 * the resource. 317 */ 318 PIPE_TRANSFER_COHERENT = (1 << 14) 319}; 320 321/** 322 * Flags for the flush function. 323 */ 324enum pipe_flush_flags { 325 PIPE_FLUSH_END_OF_FRAME = (1 << 0) 326}; 327 328/** 329 * Flags for pipe_context::memory_barrier. 330 */ 331#define PIPE_BARRIER_MAPPED_BUFFER (1 << 0) 332 333/* 334 * Resource binding flags -- state tracker must specify in advance all 335 * the ways a resource might be used. 336 */ 337#define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */ 338#define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */ 339#define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */ 340#define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */ 341#define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */ 342#define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */ 343#define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */ 344#define PIPE_BIND_DISPLAY_TARGET (1 << 8) /* flush_front_buffer */ 345#define PIPE_BIND_TRANSFER_WRITE (1 << 9) /* transfer_map */ 346#define PIPE_BIND_TRANSFER_READ (1 << 10) /* transfer_map */ 347#define PIPE_BIND_STREAM_OUTPUT (1 << 11) /* set_stream_output_buffers */ 348#define PIPE_BIND_CURSOR (1 << 16) /* mouse cursor */ 349#define PIPE_BIND_CUSTOM (1 << 17) /* state-tracker/winsys usages */ 350#define PIPE_BIND_GLOBAL (1 << 18) /* set_global_binding */ 351#define PIPE_BIND_SHADER_RESOURCE (1 << 19) /* set_shader_resources */ 352#define PIPE_BIND_COMPUTE_RESOURCE (1 << 20) /* set_compute_resources */ 353#define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 21) /* pipe_draw_info.indirect */ 354 355/* The first two flags above were previously part of the amorphous 356 * TEXTURE_USAGE, most of which are now descriptions of the ways a 357 * particular texture can be bound to the gallium pipeline. The two flags 358 * below do not fit within that and probably need to be migrated to some 359 * other place. 360 * 361 * It seems like scanout is used by the Xorg state tracker to ask for 362 * a texture suitable for actual scanout (hence the name), which 363 * implies extra layout constraints on some hardware. It may also 364 * have some special meaning regarding mouse cursor images. 365 * 366 * The shared flag is quite underspecified, but certainly isn't a 367 * binding flag - it seems more like a message to the winsys to create 368 * a shareable allocation. 369 * 370 * The third flag has been added to be able to force textures to be created 371 * in linear mode (no tiling). 372 */ 373#define PIPE_BIND_SCANOUT (1 << 14) /* */ 374#define PIPE_BIND_SHARED (1 << 15) /* get_texture_handle ??? */ 375#define PIPE_BIND_LINEAR (1 << 21) 376 377 378/* Flags for the driver about resource behaviour: 379 */ 380#define PIPE_RESOURCE_FLAG_MAP_PERSISTENT (1 << 0) 381#define PIPE_RESOURCE_FLAG_MAP_COHERENT (1 << 1) 382#define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */ 383#define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */ 384 385/* Hint about the expected lifecycle of a resource. 386 * Sorted according to GPU vs CPU access. 387 */ 388#define PIPE_USAGE_DEFAULT 0 /* fast GPU access */ 389#define PIPE_USAGE_IMMUTABLE 1 /* fast GPU access, immutable */ 390#define PIPE_USAGE_DYNAMIC 2 /* uploaded data is used multiple times */ 391#define PIPE_USAGE_STREAM 3 /* uploaded data is used once */ 392#define PIPE_USAGE_STAGING 4 /* fast CPU access */ 393 394 395/** 396 * Shaders 397 */ 398#define PIPE_SHADER_VERTEX 0 399#define PIPE_SHADER_FRAGMENT 1 400#define PIPE_SHADER_GEOMETRY 2 401#define PIPE_SHADER_COMPUTE 3 402#define PIPE_SHADER_TYPES 4 403 404 405/** 406 * Primitive types: 407 */ 408#define PIPE_PRIM_POINTS 0 409#define PIPE_PRIM_LINES 1 410#define PIPE_PRIM_LINE_LOOP 2 411#define PIPE_PRIM_LINE_STRIP 3 412#define PIPE_PRIM_TRIANGLES 4 413#define PIPE_PRIM_TRIANGLE_STRIP 5 414#define PIPE_PRIM_TRIANGLE_FAN 6 415#define PIPE_PRIM_QUADS 7 416#define PIPE_PRIM_QUAD_STRIP 8 417#define PIPE_PRIM_POLYGON 9 418#define PIPE_PRIM_LINES_ADJACENCY 10 419#define PIPE_PRIM_LINE_STRIP_ADJACENCY 11 420#define PIPE_PRIM_TRIANGLES_ADJACENCY 12 421#define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13 422#define PIPE_PRIM_MAX 14 423 424 425/** 426 * Query object types 427 */ 428#define PIPE_QUERY_OCCLUSION_COUNTER 0 429#define PIPE_QUERY_OCCLUSION_PREDICATE 1 430#define PIPE_QUERY_TIMESTAMP 2 431#define PIPE_QUERY_TIMESTAMP_DISJOINT 3 432#define PIPE_QUERY_TIME_ELAPSED 4 433#define PIPE_QUERY_PRIMITIVES_GENERATED 5 434#define PIPE_QUERY_PRIMITIVES_EMITTED 6 435#define PIPE_QUERY_SO_STATISTICS 7 436#define PIPE_QUERY_SO_OVERFLOW_PREDICATE 8 437#define PIPE_QUERY_GPU_FINISHED 9 438#define PIPE_QUERY_PIPELINE_STATISTICS 10 439#define PIPE_QUERY_TYPES 11 440 441/* start of driver queries, 442 * see pipe_screen::get_driver_query_info */ 443#define PIPE_QUERY_DRIVER_SPECIFIC 256 444 445 446/** 447 * Conditional rendering modes 448 */ 449#define PIPE_RENDER_COND_WAIT 0 450#define PIPE_RENDER_COND_NO_WAIT 1 451#define PIPE_RENDER_COND_BY_REGION_WAIT 2 452#define PIPE_RENDER_COND_BY_REGION_NO_WAIT 3 453 454 455/** 456 * Point sprite coord modes 457 */ 458#define PIPE_SPRITE_COORD_UPPER_LEFT 0 459#define PIPE_SPRITE_COORD_LOWER_LEFT 1 460 461 462/** 463 * Texture swizzles 464 */ 465#define PIPE_SWIZZLE_RED 0 466#define PIPE_SWIZZLE_GREEN 1 467#define PIPE_SWIZZLE_BLUE 2 468#define PIPE_SWIZZLE_ALPHA 3 469#define PIPE_SWIZZLE_ZERO 4 470#define PIPE_SWIZZLE_ONE 5 471 472 473#define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull 474 475/** 476 * Implementation capabilities/limits which are queried through 477 * pipe_screen::get_param() 478 */ 479enum pipe_cap { 480 PIPE_CAP_NPOT_TEXTURES = 1, 481 PIPE_CAP_TWO_SIDED_STENCIL = 2, 482 PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS = 4, 483 PIPE_CAP_ANISOTROPIC_FILTER = 5, 484 PIPE_CAP_POINT_SPRITE = 6, 485 PIPE_CAP_MAX_RENDER_TARGETS = 7, 486 PIPE_CAP_OCCLUSION_QUERY = 8, 487 PIPE_CAP_QUERY_TIME_ELAPSED = 9, 488 PIPE_CAP_TEXTURE_SHADOW_MAP = 10, 489 PIPE_CAP_TEXTURE_SWIZZLE = 11, 490 PIPE_CAP_MAX_TEXTURE_2D_LEVELS = 12, 491 PIPE_CAP_MAX_TEXTURE_3D_LEVELS = 13, 492 PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS = 14, 493 PIPE_CAP_TEXTURE_MIRROR_CLAMP = 25, 494 PIPE_CAP_BLEND_EQUATION_SEPARATE = 28, 495 PIPE_CAP_SM3 = 29, /*< Shader Model, supported */ 496 PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS = 30, 497 PIPE_CAP_PRIMITIVE_RESTART = 31, 498 /** blend enables and write masks per rendertarget */ 499 PIPE_CAP_INDEP_BLEND_ENABLE = 33, 500 /** different blend funcs per rendertarget */ 501 PIPE_CAP_INDEP_BLEND_FUNC = 34, 502 PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS = 36, 503 PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT = 37, 504 PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT = 38, 505 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER = 39, 506 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER = 40, 507 PIPE_CAP_DEPTH_CLIP_DISABLE = 41, 508 PIPE_CAP_SHADER_STENCIL_EXPORT = 42, 509 PIPE_CAP_TGSI_INSTANCEID = 43, 510 PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR = 44, 511 PIPE_CAP_FRAGMENT_COLOR_CLAMPED = 45, 512 PIPE_CAP_MIXED_COLORBUFFER_FORMATS = 46, 513 PIPE_CAP_SEAMLESS_CUBE_MAP = 47, 514 PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE = 48, 515 PIPE_CAP_MIN_TEXEL_OFFSET = 50, 516 PIPE_CAP_MAX_TEXEL_OFFSET = 51, 517 PIPE_CAP_CONDITIONAL_RENDER = 52, 518 PIPE_CAP_TEXTURE_BARRIER = 53, 519 PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS = 55, 520 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS = 56, 521 PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME = 57, 522 PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS = 59, /* temporary */ 523 PIPE_CAP_VERTEX_COLOR_UNCLAMPED = 60, 524 PIPE_CAP_VERTEX_COLOR_CLAMPED = 61, 525 PIPE_CAP_GLSL_FEATURE_LEVEL = 62, 526 PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 63, 527 PIPE_CAP_USER_VERTEX_BUFFERS = 64, 528 PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY = 65, 529 PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY = 66, 530 PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY = 67, 531 PIPE_CAP_COMPUTE = 68, 532 PIPE_CAP_USER_INDEX_BUFFERS = 69, 533 PIPE_CAP_USER_CONSTANT_BUFFERS = 70, 534 PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT = 71, 535 PIPE_CAP_START_INSTANCE = 72, 536 PIPE_CAP_QUERY_TIMESTAMP = 73, 537 PIPE_CAP_TEXTURE_MULTISAMPLE = 74, 538 PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT = 75, 539 PIPE_CAP_CUBE_MAP_ARRAY = 76, 540 PIPE_CAP_TEXTURE_BUFFER_OBJECTS = 77, 541 PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 78, 542 PIPE_CAP_TGSI_TEXCOORD = 79, 543 PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER = 80, 544 PIPE_CAP_QUERY_PIPELINE_STATISTICS = 81, 545 PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK = 82, 546 PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE = 83, 547 PIPE_CAP_MAX_VIEWPORTS = 84, 548 PIPE_CAP_ENDIANNESS = 85, 549 PIPE_CAP_MIXED_FRAMEBUFFER_SIZES = 86, 550 PIPE_CAP_TGSI_VS_LAYER_VIEWPORT = 87, 551 PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES = 88, 552 PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 89, 553 PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS = 90, 554 PIPE_CAP_TEXTURE_GATHER_SM5 = 91, 555 PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT = 92, 556 PIPE_CAP_FAKE_SW_MSAA = 93, 557 PIPE_CAP_TEXTURE_QUERY_LOD = 94, 558 PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET = 95, 559 PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET = 96, 560 PIPE_CAP_SAMPLE_SHADING = 97, 561 PIPE_CAP_TEXTURE_GATHER_OFFSETS = 98, 562 PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION = 99, 563 PIPE_CAP_MAX_VERTEX_STREAMS = 100, 564 PIPE_CAP_DRAW_INDIRECT = 101, 565 PIPE_CAP_TGSI_FS_FINE_DERIVATIVE = 102, 566 PIPE_CAP_VENDOR_ID = 103, 567 PIPE_CAP_DEVICE_ID = 104, 568 PIPE_CAP_ACCELERATED = 105, 569 PIPE_CAP_VIDEO_MEMORY = 106, 570 PIPE_CAP_UMA = 107, 571 PIPE_CAP_CONDITIONAL_RENDER_INVERTED = 108, 572}; 573 574#define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0) 575#define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 (1 << 1) 576 577enum pipe_endian { 578 PIPE_ENDIAN_LITTLE = 0, 579 PIPE_ENDIAN_BIG = 1, 580#if defined(PIPE_ARCH_LITTLE_ENDIAN) 581 PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_LITTLE 582#elif defined(PIPE_ARCH_BIG_ENDIAN) 583 PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_BIG 584#endif 585}; 586 587/** 588 * Implementation limits which are queried through 589 * pipe_screen::get_paramf() 590 */ 591enum pipe_capf 592{ 593 PIPE_CAPF_MAX_LINE_WIDTH, 594 PIPE_CAPF_MAX_LINE_WIDTH_AA, 595 PIPE_CAPF_MAX_POINT_WIDTH, 596 PIPE_CAPF_MAX_POINT_WIDTH_AA, 597 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY, 598 PIPE_CAPF_MAX_TEXTURE_LOD_BIAS, 599 PIPE_CAPF_GUARD_BAND_LEFT, 600 PIPE_CAPF_GUARD_BAND_TOP, 601 PIPE_CAPF_GUARD_BAND_RIGHT, 602 PIPE_CAPF_GUARD_BAND_BOTTOM 603}; 604 605/* Shader caps not specific to any single stage */ 606enum pipe_shader_cap 607{ 608 PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */ 609 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS, 610 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS, 611 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS, 612 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH, 613 PIPE_SHADER_CAP_MAX_INPUTS, 614 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE, 615 PIPE_SHADER_CAP_MAX_CONST_BUFFERS, 616 PIPE_SHADER_CAP_MAX_TEMPS, 617 PIPE_SHADER_CAP_MAX_PREDS, 618 /* boolean caps */ 619 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED, 620 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR, 621 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR, 622 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR, 623 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR, 624 PIPE_SHADER_CAP_SUBROUTINES, /* BGNSUB, ENDSUB, CAL, RET */ 625 PIPE_SHADER_CAP_INTEGERS, 626 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS, 627 PIPE_SHADER_CAP_PREFERRED_IR, 628 PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED, 629 PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS, 630 PIPE_SHADER_CAP_DOUBLES 631}; 632 633/** 634 * Shader intermediate representation. 635 */ 636enum pipe_shader_ir 637{ 638 PIPE_SHADER_IR_TGSI, 639 PIPE_SHADER_IR_LLVM 640}; 641 642/** 643 * Compute-specific implementation capability. They can be queried 644 * using pipe_screen::get_compute_param. 645 */ 646enum pipe_compute_cap 647{ 648 PIPE_COMPUTE_CAP_IR_TARGET, 649 PIPE_COMPUTE_CAP_GRID_DIMENSION, 650 PIPE_COMPUTE_CAP_MAX_GRID_SIZE, 651 PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE, 652 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK, 653 PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE, 654 PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE, 655 PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE, 656 PIPE_COMPUTE_CAP_MAX_INPUT_SIZE, 657 PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE, 658 PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY, 659 PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS, 660 PIPE_COMPUTE_CAP_IMAGES_SUPPORTED 661}; 662 663/** 664 * Composite query types 665 */ 666 667/** 668 * Query result for PIPE_QUERY_SO_STATISTICS. 669 */ 670struct pipe_query_data_so_statistics 671{ 672 uint64_t num_primitives_written; 673 uint64_t primitives_storage_needed; 674}; 675 676/** 677 * Query result for PIPE_QUERY_TIMESTAMP_DISJOINT. 678 */ 679struct pipe_query_data_timestamp_disjoint 680{ 681 uint64_t frequency; 682 boolean disjoint; 683}; 684 685/** 686 * Query result for PIPE_QUERY_PIPELINE_STATISTICS. 687 */ 688struct pipe_query_data_pipeline_statistics 689{ 690 uint64_t ia_vertices; /**< Num vertices read by the vertex fetcher. */ 691 uint64_t ia_primitives; /**< Num primitives read by the vertex fetcher. */ 692 uint64_t vs_invocations; /**< Num vertex shader invocations. */ 693 uint64_t gs_invocations; /**< Num geometry shader invocations. */ 694 uint64_t gs_primitives; /**< Num primitives output by a geometry shader. */ 695 uint64_t c_invocations; /**< Num primitives sent to the rasterizer. */ 696 uint64_t c_primitives; /**< Num primitives that were rendered. */ 697 uint64_t ps_invocations; /**< Num pixel shader invocations. */ 698 uint64_t hs_invocations; /**< Num hull shader invocations. */ 699 uint64_t ds_invocations; /**< Num domain shader invocations. */ 700 uint64_t cs_invocations; /**< Num compute shader invocations. */ 701}; 702 703/** 704 * Query result (returned by pipe_context::get_query_result). 705 */ 706union pipe_query_result 707{ 708 /* PIPE_QUERY_OCCLUSION_PREDICATE */ 709 /* PIPE_QUERY_SO_OVERFLOW_PREDICATE */ 710 /* PIPE_QUERY_GPU_FINISHED */ 711 boolean b; 712 713 /* PIPE_QUERY_OCCLUSION_COUNTER */ 714 /* PIPE_QUERY_TIMESTAMP */ 715 /* PIPE_QUERY_TIME_ELAPSED */ 716 /* PIPE_QUERY_PRIMITIVES_GENERATED */ 717 /* PIPE_QUERY_PRIMITIVES_EMITTED */ 718 uint64_t u64; 719 720 /* PIPE_QUERY_SO_STATISTICS */ 721 struct pipe_query_data_so_statistics so_statistics; 722 723 /* PIPE_QUERY_TIMESTAMP_DISJOINT */ 724 struct pipe_query_data_timestamp_disjoint timestamp_disjoint; 725 726 /* PIPE_QUERY_PIPELINE_STATISTICS */ 727 struct pipe_query_data_pipeline_statistics pipeline_statistics; 728}; 729 730union pipe_color_union 731{ 732 float f[4]; 733 int i[4]; 734 unsigned int ui[4]; 735}; 736 737struct pipe_driver_query_info 738{ 739 const char *name; 740 unsigned query_type; /* PIPE_QUERY_DRIVER_SPECIFIC + i */ 741 uint64_t max_value; /* max value that can be returned */ 742 boolean uses_byte_units; /* whether the result is in bytes */ 743}; 744 745#ifdef __cplusplus 746} 747#endif 748 749#endif 750