p_defines.h revision cdc920a0
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef PIPE_DEFINES_H 29#define PIPE_DEFINES_H 30 31#include "p_format.h" 32 33#ifdef __cplusplus 34extern "C" { 35#endif 36 37/** 38 * Gallium error codes. 39 * 40 * - A zero value always means success. 41 * - A negative value always means failure. 42 * - The meaning of a positive value is function dependent. 43 */ 44enum pipe_error { 45 PIPE_OK = 0, 46 PIPE_ERROR = -1, /**< Generic error */ 47 PIPE_ERROR_BAD_INPUT = -2, 48 PIPE_ERROR_OUT_OF_MEMORY = -3, 49 PIPE_ERROR_RETRY = -4 50 /* TODO */ 51}; 52 53 54#define PIPE_BLENDFACTOR_ONE 0x1 55#define PIPE_BLENDFACTOR_SRC_COLOR 0x2 56#define PIPE_BLENDFACTOR_SRC_ALPHA 0x3 57#define PIPE_BLENDFACTOR_DST_ALPHA 0x4 58#define PIPE_BLENDFACTOR_DST_COLOR 0x5 59#define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6 60#define PIPE_BLENDFACTOR_CONST_COLOR 0x7 61#define PIPE_BLENDFACTOR_CONST_ALPHA 0x8 62#define PIPE_BLENDFACTOR_SRC1_COLOR 0x9 63#define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A 64#define PIPE_BLENDFACTOR_ZERO 0x11 65#define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12 66#define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13 67#define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14 68#define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15 69#define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17 70#define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18 71#define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19 72#define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A 73 74#define PIPE_BLEND_ADD 0 75#define PIPE_BLEND_SUBTRACT 1 76#define PIPE_BLEND_REVERSE_SUBTRACT 2 77#define PIPE_BLEND_MIN 3 78#define PIPE_BLEND_MAX 4 79 80#define PIPE_LOGICOP_CLEAR 0 81#define PIPE_LOGICOP_NOR 1 82#define PIPE_LOGICOP_AND_INVERTED 2 83#define PIPE_LOGICOP_COPY_INVERTED 3 84#define PIPE_LOGICOP_AND_REVERSE 4 85#define PIPE_LOGICOP_INVERT 5 86#define PIPE_LOGICOP_XOR 6 87#define PIPE_LOGICOP_NAND 7 88#define PIPE_LOGICOP_AND 8 89#define PIPE_LOGICOP_EQUIV 9 90#define PIPE_LOGICOP_NOOP 10 91#define PIPE_LOGICOP_OR_INVERTED 11 92#define PIPE_LOGICOP_COPY 12 93#define PIPE_LOGICOP_OR_REVERSE 13 94#define PIPE_LOGICOP_OR 14 95#define PIPE_LOGICOP_SET 15 96 97#define PIPE_MASK_R 0x1 98#define PIPE_MASK_G 0x2 99#define PIPE_MASK_B 0x4 100#define PIPE_MASK_A 0x8 101#define PIPE_MASK_RGBA 0xf 102 103 104/** 105 * Inequality functions. Used for depth test, stencil compare, alpha 106 * test, shadow compare, etc. 107 */ 108#define PIPE_FUNC_NEVER 0 109#define PIPE_FUNC_LESS 1 110#define PIPE_FUNC_EQUAL 2 111#define PIPE_FUNC_LEQUAL 3 112#define PIPE_FUNC_GREATER 4 113#define PIPE_FUNC_NOTEQUAL 5 114#define PIPE_FUNC_GEQUAL 6 115#define PIPE_FUNC_ALWAYS 7 116 117/** Polygon fill mode */ 118#define PIPE_POLYGON_MODE_FILL 0 119#define PIPE_POLYGON_MODE_LINE 1 120#define PIPE_POLYGON_MODE_POINT 2 121 122/** Polygon front/back window, also for culling */ 123#define PIPE_WINDING_NONE 0 124#define PIPE_WINDING_CW 1 125#define PIPE_WINDING_CCW 2 126#define PIPE_WINDING_BOTH (PIPE_WINDING_CW | PIPE_WINDING_CCW) 127 128/** Stencil ops */ 129#define PIPE_STENCIL_OP_KEEP 0 130#define PIPE_STENCIL_OP_ZERO 1 131#define PIPE_STENCIL_OP_REPLACE 2 132#define PIPE_STENCIL_OP_INCR 3 133#define PIPE_STENCIL_OP_DECR 4 134#define PIPE_STENCIL_OP_INCR_WRAP 5 135#define PIPE_STENCIL_OP_DECR_WRAP 6 136#define PIPE_STENCIL_OP_INVERT 7 137 138/** Texture types */ 139enum pipe_texture_target { 140 PIPE_TEXTURE_1D = 0, 141 PIPE_TEXTURE_2D = 1, 142 PIPE_TEXTURE_3D = 2, 143 PIPE_TEXTURE_CUBE = 3, 144 PIPE_MAX_TEXTURE_TYPES 145}; 146 147#define PIPE_TEX_FACE_POS_X 0 148#define PIPE_TEX_FACE_NEG_X 1 149#define PIPE_TEX_FACE_POS_Y 2 150#define PIPE_TEX_FACE_NEG_Y 3 151#define PIPE_TEX_FACE_POS_Z 4 152#define PIPE_TEX_FACE_NEG_Z 5 153#define PIPE_TEX_FACE_MAX 6 154 155#define PIPE_TEX_WRAP_REPEAT 0 156#define PIPE_TEX_WRAP_CLAMP 1 157#define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2 158#define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3 159#define PIPE_TEX_WRAP_MIRROR_REPEAT 4 160#define PIPE_TEX_WRAP_MIRROR_CLAMP 5 161#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6 162#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7 163 164/* Between mipmaps, ie mipfilter 165 */ 166#define PIPE_TEX_MIPFILTER_NEAREST 0 167#define PIPE_TEX_MIPFILTER_LINEAR 1 168#define PIPE_TEX_MIPFILTER_NONE 2 169 170/* Within a mipmap, ie min/mag filter 171 */ 172#define PIPE_TEX_FILTER_NEAREST 0 173#define PIPE_TEX_FILTER_LINEAR 1 174 175#define PIPE_TEX_COMPARE_NONE 0 176#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1 177 178#define PIPE_TEXTURE_USAGE_RENDER_TARGET 0x1 179#define PIPE_TEXTURE_USAGE_DISPLAY_TARGET 0x2 /* ie a backbuffer */ 180#define PIPE_TEXTURE_USAGE_PRIMARY 0x4 /* ie a frontbuffer */ 181#define PIPE_TEXTURE_USAGE_DEPTH_STENCIL 0x8 182#define PIPE_TEXTURE_USAGE_SAMPLER 0x10 183#define PIPE_TEXTURE_USAGE_DYNAMIC 0x20 184/** Pipe driver custom usage flags should be greater or equal to this value */ 185#define PIPE_TEXTURE_USAGE_CUSTOM (1 << 16) 186 187#define PIPE_TEXTURE_GEOM_NON_SQUARE 0x1 188#define PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO 0x2 189 190 191/** 192 * Surface layout 193 */ 194#define PIPE_SURFACE_LAYOUT_LINEAR 0 195 196 197/** 198 * Clear buffer bits 199 */ 200/** All color buffers currently bound */ 201#define PIPE_CLEAR_COLOR (1 << 0) 202/** Depth/stencil combined */ 203#define PIPE_CLEAR_DEPTHSTENCIL (1 << 1) 204 205 206/** 207 * Transfer object usage flags 208 */ 209enum pipe_transfer_usage { 210 PIPE_TRANSFER_READ = (1 << 0), 211 PIPE_TRANSFER_WRITE = (1 << 1), 212 /** Read/modify/write */ 213 PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE, 214 /** 215 * The transfer should map the texture storage directly. The driver may 216 * return NULL if that isn't possible, and the state tracker needs to cope 217 * with that and use an alternative path without this flag. 218 * 219 * E.g. the state tracker could have a simpler path which maps textures and 220 * does read/modify/write cycles on them directly, and a more complicated 221 * path which uses minimal read and write transfers. 222 */ 223 PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2) 224}; 225 226 227/* 228 * Buffer usage flags 229 */ 230 231#define PIPE_BUFFER_USAGE_CPU_READ (1 << 0) 232#define PIPE_BUFFER_USAGE_CPU_WRITE (1 << 1) 233#define PIPE_BUFFER_USAGE_GPU_READ (1 << 2) 234#define PIPE_BUFFER_USAGE_GPU_WRITE (1 << 3) 235#define PIPE_BUFFER_USAGE_PIXEL (1 << 4) 236#define PIPE_BUFFER_USAGE_VERTEX (1 << 5) 237#define PIPE_BUFFER_USAGE_INDEX (1 << 6) 238#define PIPE_BUFFER_USAGE_CONSTANT (1 << 7) 239 240/* 241 * CPU access flags. 242 * 243 * These flags should only be used for texture transfers or when mapping 244 * buffers. 245 * 246 * Note that the PIPE_BUFFER_USAGE_CPU_xxx flags above are also used for 247 * mapping. Either PIPE_BUFFER_USAGE_CPU_READ or PIPE_BUFFER_USAGE_CPU_WRITE 248 * must be set. 249 */ 250 251/** 252 * Discards the memory within the mapped region. 253 * 254 * It should not be used with PIPE_BUFFER_USAGE_CPU_READ. 255 * 256 * See also: 257 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag. 258 * - Direct3D's D3DLOCK_DISCARD flag. 259 */ 260#define PIPE_BUFFER_USAGE_DISCARD (1 << 8) 261 262/** 263 * Fail if the resource cannot be mapped immediately. 264 * 265 * See also: 266 * - Direct3D's D3DLOCK_DONOTWAIT flag. 267 * - Mesa3D's MESA_MAP_NOWAIT_BIT flag. 268 * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag. 269 */ 270#define PIPE_BUFFER_USAGE_DONTBLOCK (1 << 9) 271 272/** 273 * Do not attempt to synchronize pending operations on the resource when mapping. 274 * 275 * It should not be used with PIPE_BUFFER_USAGE_CPU_READ. 276 * 277 * See also: 278 * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag. 279 * - Direct3D's D3DLOCK_NOOVERWRITE flag. 280 * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag. 281 */ 282#define PIPE_BUFFER_USAGE_UNSYNCHRONIZED (1 << 10) 283 284/** 285 * Written ranges will be notified later with 286 * pipe_screen::buffer_flush_mapped_range. 287 * 288 * It should not be used with PIPE_BUFFER_USAGE_CPU_READ. 289 * 290 * See also: 291 * - pipe_screen::buffer_flush_mapped_range 292 * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag. 293 */ 294#define PIPE_BUFFER_USAGE_FLUSH_EXPLICIT (1 << 11) 295 296/** Pipe driver custom usage flags should be greater or equal to this value */ 297#define PIPE_BUFFER_USAGE_CUSTOM (1 << 16) 298 299/* Convenient shortcuts */ 300#define PIPE_BUFFER_USAGE_CPU_READ_WRITE \ 301 ( PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE ) 302#define PIPE_BUFFER_USAGE_GPU_READ_WRITE \ 303 ( PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE ) 304#define PIPE_BUFFER_USAGE_WRITE \ 305 ( PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_GPU_WRITE ) 306 307 308/** 309 * Flush types: 310 */ 311#define PIPE_FLUSH_RENDER_CACHE 0x1 312#define PIPE_FLUSH_TEXTURE_CACHE 0x2 313#define PIPE_FLUSH_SWAPBUFFERS 0x4 314#define PIPE_FLUSH_FRAME 0x8 /**< Mark the end of a frame */ 315 316 317/** 318 * Shaders 319 */ 320#define PIPE_SHADER_VERTEX 0 321#define PIPE_SHADER_FRAGMENT 1 322#define PIPE_SHADER_GEOMETRY 2 323#define PIPE_SHADER_TYPES 3 324 325 326/** 327 * Primitive types: 328 */ 329#define PIPE_PRIM_POINTS 0 330#define PIPE_PRIM_LINES 1 331#define PIPE_PRIM_LINE_LOOP 2 332#define PIPE_PRIM_LINE_STRIP 3 333#define PIPE_PRIM_TRIANGLES 4 334#define PIPE_PRIM_TRIANGLE_STRIP 5 335#define PIPE_PRIM_TRIANGLE_FAN 6 336#define PIPE_PRIM_QUADS 7 337#define PIPE_PRIM_QUAD_STRIP 8 338#define PIPE_PRIM_POLYGON 9 339#define PIPE_PRIM_LINES_ADJACENCY 10 340#define PIPE_PRIM_LINE_STRIP_ADJACENCY 11 341#define PIPE_PRIM_TRIANGLES_ADJACENCY 12 342#define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13 343#define PIPE_PRIM_MAX 14 344 345 346/** 347 * Query object types 348 */ 349#define PIPE_QUERY_OCCLUSION_COUNTER 0 350#define PIPE_QUERY_PRIMITIVES_GENERATED 1 351#define PIPE_QUERY_PRIMITIVES_EMITTED 2 352#define PIPE_QUERY_TYPES 3 353 354 355/** 356 * Conditional rendering modes 357 */ 358#define PIPE_RENDER_COND_WAIT 0 359#define PIPE_RENDER_COND_NO_WAIT 1 360#define PIPE_RENDER_COND_BY_REGION_WAIT 2 361#define PIPE_RENDER_COND_BY_REGION_NO_WAIT 3 362 363 364/** 365 * Point sprite coord modes 366 */ 367#define PIPE_SPRITE_COORD_UPPER_LEFT 0 368#define PIPE_SPRITE_COORD_LOWER_LEFT 1 369 370 371/** 372 * Implementation capabilities/limits which are queried through 373 * pipe_screen::get_param() and pipe_screen::get_paramf(). 374 */ 375#define PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS 1 376#define PIPE_CAP_NPOT_TEXTURES 2 377#define PIPE_CAP_TWO_SIDED_STENCIL 3 378#define PIPE_CAP_GLSL 4 /* XXX need something better */ 379#define PIPE_CAP_DUAL_SOURCE_BLEND 5 380#define PIPE_CAP_ANISOTROPIC_FILTER 6 381#define PIPE_CAP_POINT_SPRITE 7 382#define PIPE_CAP_MAX_RENDER_TARGETS 8 383#define PIPE_CAP_OCCLUSION_QUERY 9 384#define PIPE_CAP_TEXTURE_SHADOW_MAP 10 385#define PIPE_CAP_MAX_TEXTURE_2D_LEVELS 11 386#define PIPE_CAP_MAX_TEXTURE_3D_LEVELS 12 387#define PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS 13 388#define PIPE_CAP_MAX_LINE_WIDTH 14 389#define PIPE_CAP_MAX_LINE_WIDTH_AA 15 390#define PIPE_CAP_MAX_POINT_WIDTH 16 391#define PIPE_CAP_MAX_POINT_WIDTH_AA 17 392#define PIPE_CAP_MAX_TEXTURE_ANISOTROPY 18 393#define PIPE_CAP_MAX_TEXTURE_LOD_BIAS 19 394#define PIPE_CAP_GUARD_BAND_LEFT 20 /*< float */ 395#define PIPE_CAP_GUARD_BAND_TOP 21 /*< float */ 396#define PIPE_CAP_GUARD_BAND_RIGHT 22 /*< float */ 397#define PIPE_CAP_GUARD_BAND_BOTTOM 23 /*< float */ 398#define PIPE_CAP_TEXTURE_MIRROR_CLAMP 24 399#define PIPE_CAP_TEXTURE_MIRROR_REPEAT 25 400#define PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS 26 401#define PIPE_CAP_TGSI_CONT_SUPPORTED 27 402#define PIPE_CAP_BLEND_EQUATION_SEPARATE 28 403#define PIPE_CAP_SM3 29 /*< Shader Model 3 supported */ 404#define PIPE_CAP_MAX_PREDICATE_REGISTERS 30 405#define PIPE_CAP_MAX_COMBINED_SAMPLERS 31 /*< Maximum texture image units accessible from vertex 406 and fragment shaders combined */ 407#define PIPE_CAP_MAX_CONST_BUFFERS 32 408#define PIPE_CAP_MAX_CONST_BUFFER_SIZE 33 /*< In bytes */ 409#define PIPE_CAP_INDEP_BLEND_ENABLE 34 /*< blend enables and write masks per rendertarget */ 410#define PIPE_CAP_INDEP_BLEND_FUNC 35 /*< different blend funcs per rendertarget */ 411#define PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT 36 412#define PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT 37 413#define PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER 38 414#define PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER 39 415 416 417/** 418 * Referenced query flags. 419 */ 420 421#define PIPE_UNREFERENCED 0 422#define PIPE_REFERENCED_FOR_READ (1 << 0) 423#define PIPE_REFERENCED_FOR_WRITE (1 << 1) 424 425 426enum pipe_video_codec 427{ 428 PIPE_VIDEO_CODEC_UNKNOWN = 0, 429 PIPE_VIDEO_CODEC_MPEG12, /**< MPEG1, MPEG2 */ 430 PIPE_VIDEO_CODEC_MPEG4, /**< DIVX, XVID */ 431 PIPE_VIDEO_CODEC_VC1, /**< WMV */ 432 PIPE_VIDEO_CODEC_MPEG4_AVC /**< H.264 */ 433}; 434 435enum pipe_video_profile 436{ 437 PIPE_VIDEO_PROFILE_MPEG1, 438 PIPE_VIDEO_PROFILE_MPEG2_SIMPLE, 439 PIPE_VIDEO_PROFILE_MPEG2_MAIN, 440 PIPE_VIDEO_PROFILE_MPEG4_SIMPLE, 441 PIPE_VIDEO_PROFILE_MPEG4_ADVANCED_SIMPLE, 442 PIPE_VIDEO_PROFILE_VC1_SIMPLE, 443 PIPE_VIDEO_PROFILE_VC1_MAIN, 444 PIPE_VIDEO_PROFILE_VC1_ADVANCED, 445 PIPE_VIDEO_PROFILE_MPEG4_AVC_BASELINE, 446 PIPE_VIDEO_PROFILE_MPEG4_AVC_MAIN, 447 PIPE_VIDEO_PROFILE_MPEG4_AVC_HIGH 448}; 449 450#ifdef __cplusplus 451} 452#endif 453 454#endif 455