p_defines.h revision cdc920a0
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#ifndef PIPE_DEFINES_H
29#define PIPE_DEFINES_H
30
31#include "p_format.h"
32
33#ifdef __cplusplus
34extern "C" {
35#endif
36
37/**
38 * Gallium error codes.
39 *
40 * - A zero value always means success.
41 * - A negative value always means failure.
42 * - The meaning of a positive value is function dependent.
43 */
44enum pipe_error {
45   PIPE_OK = 0,
46   PIPE_ERROR = -1,    /**< Generic error */
47   PIPE_ERROR_BAD_INPUT = -2,
48   PIPE_ERROR_OUT_OF_MEMORY = -3,
49   PIPE_ERROR_RETRY = -4
50   /* TODO */
51};
52
53
54#define PIPE_BLENDFACTOR_ONE                 0x1
55#define PIPE_BLENDFACTOR_SRC_COLOR           0x2
56#define PIPE_BLENDFACTOR_SRC_ALPHA           0x3
57#define PIPE_BLENDFACTOR_DST_ALPHA           0x4
58#define PIPE_BLENDFACTOR_DST_COLOR           0x5
59#define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE  0x6
60#define PIPE_BLENDFACTOR_CONST_COLOR         0x7
61#define PIPE_BLENDFACTOR_CONST_ALPHA         0x8
62#define PIPE_BLENDFACTOR_SRC1_COLOR          0x9
63#define PIPE_BLENDFACTOR_SRC1_ALPHA          0x0A
64#define PIPE_BLENDFACTOR_ZERO                0x11
65#define PIPE_BLENDFACTOR_INV_SRC_COLOR       0x12
66#define PIPE_BLENDFACTOR_INV_SRC_ALPHA       0x13
67#define PIPE_BLENDFACTOR_INV_DST_ALPHA       0x14
68#define PIPE_BLENDFACTOR_INV_DST_COLOR       0x15
69#define PIPE_BLENDFACTOR_INV_CONST_COLOR     0x17
70#define PIPE_BLENDFACTOR_INV_CONST_ALPHA     0x18
71#define PIPE_BLENDFACTOR_INV_SRC1_COLOR      0x19
72#define PIPE_BLENDFACTOR_INV_SRC1_ALPHA      0x1A
73
74#define PIPE_BLEND_ADD               0
75#define PIPE_BLEND_SUBTRACT          1
76#define PIPE_BLEND_REVERSE_SUBTRACT  2
77#define PIPE_BLEND_MIN               3
78#define PIPE_BLEND_MAX               4
79
80#define PIPE_LOGICOP_CLEAR            0
81#define PIPE_LOGICOP_NOR              1
82#define PIPE_LOGICOP_AND_INVERTED     2
83#define PIPE_LOGICOP_COPY_INVERTED    3
84#define PIPE_LOGICOP_AND_REVERSE      4
85#define PIPE_LOGICOP_INVERT           5
86#define PIPE_LOGICOP_XOR              6
87#define PIPE_LOGICOP_NAND             7
88#define PIPE_LOGICOP_AND              8
89#define PIPE_LOGICOP_EQUIV            9
90#define PIPE_LOGICOP_NOOP             10
91#define PIPE_LOGICOP_OR_INVERTED      11
92#define PIPE_LOGICOP_COPY             12
93#define PIPE_LOGICOP_OR_REVERSE       13
94#define PIPE_LOGICOP_OR               14
95#define PIPE_LOGICOP_SET              15
96
97#define PIPE_MASK_R  0x1
98#define PIPE_MASK_G  0x2
99#define PIPE_MASK_B  0x4
100#define PIPE_MASK_A  0x8
101#define PIPE_MASK_RGBA 0xf
102
103
104/**
105 * Inequality functions.  Used for depth test, stencil compare, alpha
106 * test, shadow compare, etc.
107 */
108#define PIPE_FUNC_NEVER    0
109#define PIPE_FUNC_LESS     1
110#define PIPE_FUNC_EQUAL    2
111#define PIPE_FUNC_LEQUAL   3
112#define PIPE_FUNC_GREATER  4
113#define PIPE_FUNC_NOTEQUAL 5
114#define PIPE_FUNC_GEQUAL   6
115#define PIPE_FUNC_ALWAYS   7
116
117/** Polygon fill mode */
118#define PIPE_POLYGON_MODE_FILL  0
119#define PIPE_POLYGON_MODE_LINE  1
120#define PIPE_POLYGON_MODE_POINT 2
121
122/** Polygon front/back window, also for culling */
123#define PIPE_WINDING_NONE 0
124#define PIPE_WINDING_CW   1
125#define PIPE_WINDING_CCW  2
126#define PIPE_WINDING_BOTH (PIPE_WINDING_CW | PIPE_WINDING_CCW)
127
128/** Stencil ops */
129#define PIPE_STENCIL_OP_KEEP       0
130#define PIPE_STENCIL_OP_ZERO       1
131#define PIPE_STENCIL_OP_REPLACE    2
132#define PIPE_STENCIL_OP_INCR       3
133#define PIPE_STENCIL_OP_DECR       4
134#define PIPE_STENCIL_OP_INCR_WRAP  5
135#define PIPE_STENCIL_OP_DECR_WRAP  6
136#define PIPE_STENCIL_OP_INVERT     7
137
138/** Texture types */
139enum pipe_texture_target {
140   PIPE_TEXTURE_1D   = 0,
141   PIPE_TEXTURE_2D   = 1,
142   PIPE_TEXTURE_3D   = 2,
143   PIPE_TEXTURE_CUBE = 3,
144   PIPE_MAX_TEXTURE_TYPES
145};
146
147#define PIPE_TEX_FACE_POS_X 0
148#define PIPE_TEX_FACE_NEG_X 1
149#define PIPE_TEX_FACE_POS_Y 2
150#define PIPE_TEX_FACE_NEG_Y 3
151#define PIPE_TEX_FACE_POS_Z 4
152#define PIPE_TEX_FACE_NEG_Z 5
153#define PIPE_TEX_FACE_MAX   6
154
155#define PIPE_TEX_WRAP_REPEAT                   0
156#define PIPE_TEX_WRAP_CLAMP                    1
157#define PIPE_TEX_WRAP_CLAMP_TO_EDGE            2
158#define PIPE_TEX_WRAP_CLAMP_TO_BORDER          3
159#define PIPE_TEX_WRAP_MIRROR_REPEAT            4
160#define PIPE_TEX_WRAP_MIRROR_CLAMP             5
161#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE     6
162#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER   7
163
164/* Between mipmaps, ie mipfilter
165 */
166#define PIPE_TEX_MIPFILTER_NEAREST  0
167#define PIPE_TEX_MIPFILTER_LINEAR   1
168#define PIPE_TEX_MIPFILTER_NONE     2
169
170/* Within a mipmap, ie min/mag filter
171 */
172#define PIPE_TEX_FILTER_NEAREST      0
173#define PIPE_TEX_FILTER_LINEAR       1
174
175#define PIPE_TEX_COMPARE_NONE          0
176#define PIPE_TEX_COMPARE_R_TO_TEXTURE  1
177
178#define PIPE_TEXTURE_USAGE_RENDER_TARGET   0x1
179#define PIPE_TEXTURE_USAGE_DISPLAY_TARGET  0x2 /* ie a backbuffer */
180#define PIPE_TEXTURE_USAGE_PRIMARY         0x4 /* ie a frontbuffer */
181#define PIPE_TEXTURE_USAGE_DEPTH_STENCIL   0x8
182#define PIPE_TEXTURE_USAGE_SAMPLER         0x10
183#define PIPE_TEXTURE_USAGE_DYNAMIC         0x20
184/** Pipe driver custom usage flags should be greater or equal to this value */
185#define PIPE_TEXTURE_USAGE_CUSTOM          (1 << 16)
186
187#define PIPE_TEXTURE_GEOM_NON_SQUARE       0x1
188#define PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO 0x2
189
190
191/**
192 * Surface layout
193 */
194#define PIPE_SURFACE_LAYOUT_LINEAR  0
195
196
197/**
198 * Clear buffer bits
199 */
200/** All color buffers currently bound */
201#define PIPE_CLEAR_COLOR        (1 << 0)
202/** Depth/stencil combined */
203#define PIPE_CLEAR_DEPTHSTENCIL (1 << 1)
204
205
206/**
207 * Transfer object usage flags
208 */
209enum pipe_transfer_usage {
210   PIPE_TRANSFER_READ = (1 << 0),
211   PIPE_TRANSFER_WRITE = (1 << 1),
212   /** Read/modify/write */
213   PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
214   /**
215    * The transfer should map the texture storage directly. The driver may
216    * return NULL if that isn't possible, and the state tracker needs to cope
217    * with that and use an alternative path without this flag.
218    *
219    * E.g. the state tracker could have a simpler path which maps textures and
220    * does read/modify/write cycles on them directly, and a more complicated
221    * path which uses minimal read and write transfers.
222    */
223   PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2)
224};
225
226
227/*
228 * Buffer usage flags
229 */
230
231#define PIPE_BUFFER_USAGE_CPU_READ  (1 << 0)
232#define PIPE_BUFFER_USAGE_CPU_WRITE (1 << 1)
233#define PIPE_BUFFER_USAGE_GPU_READ  (1 << 2)
234#define PIPE_BUFFER_USAGE_GPU_WRITE (1 << 3)
235#define PIPE_BUFFER_USAGE_PIXEL     (1 << 4)
236#define PIPE_BUFFER_USAGE_VERTEX    (1 << 5)
237#define PIPE_BUFFER_USAGE_INDEX     (1 << 6)
238#define PIPE_BUFFER_USAGE_CONSTANT  (1 << 7)
239
240/*
241 * CPU access flags.
242 *
243 * These flags should only be used for texture transfers or when mapping
244 * buffers.
245 *
246 * Note that the PIPE_BUFFER_USAGE_CPU_xxx flags above are also used for
247 * mapping. Either PIPE_BUFFER_USAGE_CPU_READ or PIPE_BUFFER_USAGE_CPU_WRITE
248 * must be set.
249 */
250
251/**
252 * Discards the memory within the mapped region.
253 *
254 * It should not be used with PIPE_BUFFER_USAGE_CPU_READ.
255 *
256 * See also:
257 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
258 * - Direct3D's D3DLOCK_DISCARD flag.
259 */
260#define PIPE_BUFFER_USAGE_DISCARD   (1 << 8)
261
262/**
263 * Fail if the resource cannot be mapped immediately.
264 *
265 * See also:
266 * - Direct3D's D3DLOCK_DONOTWAIT flag.
267 * - Mesa3D's MESA_MAP_NOWAIT_BIT flag.
268 * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
269 */
270#define PIPE_BUFFER_USAGE_DONTBLOCK (1 << 9)
271
272/**
273 * Do not attempt to synchronize pending operations on the resource when mapping.
274 *
275 * It should not be used with PIPE_BUFFER_USAGE_CPU_READ.
276 *
277 * See also:
278 * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
279 * - Direct3D's D3DLOCK_NOOVERWRITE flag.
280 * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
281 */
282#define PIPE_BUFFER_USAGE_UNSYNCHRONIZED (1 << 10)
283
284/**
285 * Written ranges will be notified later with
286 * pipe_screen::buffer_flush_mapped_range.
287 *
288 * It should not be used with PIPE_BUFFER_USAGE_CPU_READ.
289 *
290 * See also:
291 * - pipe_screen::buffer_flush_mapped_range
292 * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
293 */
294#define PIPE_BUFFER_USAGE_FLUSH_EXPLICIT (1 << 11)
295
296/** Pipe driver custom usage flags should be greater or equal to this value */
297#define PIPE_BUFFER_USAGE_CUSTOM    (1 << 16)
298
299/* Convenient shortcuts */
300#define PIPE_BUFFER_USAGE_CPU_READ_WRITE \
301   ( PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE )
302#define PIPE_BUFFER_USAGE_GPU_READ_WRITE \
303   ( PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE )
304#define PIPE_BUFFER_USAGE_WRITE \
305   ( PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_GPU_WRITE )
306
307
308/**
309 * Flush types:
310 */
311#define PIPE_FLUSH_RENDER_CACHE   0x1
312#define PIPE_FLUSH_TEXTURE_CACHE  0x2
313#define PIPE_FLUSH_SWAPBUFFERS    0x4
314#define PIPE_FLUSH_FRAME          0x8 /**< Mark the end of a frame */
315
316
317/**
318 * Shaders
319 */
320#define PIPE_SHADER_VERTEX   0
321#define PIPE_SHADER_FRAGMENT 1
322#define PIPE_SHADER_GEOMETRY 2
323#define PIPE_SHADER_TYPES    3
324
325
326/**
327 * Primitive types:
328 */
329#define PIPE_PRIM_POINTS               0
330#define PIPE_PRIM_LINES                1
331#define PIPE_PRIM_LINE_LOOP            2
332#define PIPE_PRIM_LINE_STRIP           3
333#define PIPE_PRIM_TRIANGLES            4
334#define PIPE_PRIM_TRIANGLE_STRIP       5
335#define PIPE_PRIM_TRIANGLE_FAN         6
336#define PIPE_PRIM_QUADS                7
337#define PIPE_PRIM_QUAD_STRIP           8
338#define PIPE_PRIM_POLYGON              9
339#define PIPE_PRIM_LINES_ADJACENCY          10
340#define PIPE_PRIM_LINE_STRIP_ADJACENCY    11
341#define PIPE_PRIM_TRIANGLES_ADJACENCY      12
342#define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13
343#define PIPE_PRIM_MAX                      14
344
345
346/**
347 * Query object types
348 */
349#define PIPE_QUERY_OCCLUSION_COUNTER     0
350#define PIPE_QUERY_PRIMITIVES_GENERATED  1
351#define PIPE_QUERY_PRIMITIVES_EMITTED    2
352#define PIPE_QUERY_TYPES                 3
353
354
355/**
356 * Conditional rendering modes
357 */
358#define PIPE_RENDER_COND_WAIT              0
359#define PIPE_RENDER_COND_NO_WAIT           1
360#define PIPE_RENDER_COND_BY_REGION_WAIT    2
361#define PIPE_RENDER_COND_BY_REGION_NO_WAIT 3
362
363
364/**
365 * Point sprite coord modes
366 */
367#define PIPE_SPRITE_COORD_UPPER_LEFT 0
368#define PIPE_SPRITE_COORD_LOWER_LEFT 1
369
370
371/**
372 * Implementation capabilities/limits which are queried through
373 * pipe_screen::get_param() and pipe_screen::get_paramf().
374 */
375#define PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS 1
376#define PIPE_CAP_NPOT_TEXTURES           2
377#define PIPE_CAP_TWO_SIDED_STENCIL       3
378#define PIPE_CAP_GLSL                    4  /* XXX need something better */
379#define PIPE_CAP_DUAL_SOURCE_BLEND       5
380#define PIPE_CAP_ANISOTROPIC_FILTER      6
381#define PIPE_CAP_POINT_SPRITE            7
382#define PIPE_CAP_MAX_RENDER_TARGETS      8
383#define PIPE_CAP_OCCLUSION_QUERY         9
384#define PIPE_CAP_TEXTURE_SHADOW_MAP      10
385#define PIPE_CAP_MAX_TEXTURE_2D_LEVELS   11
386#define PIPE_CAP_MAX_TEXTURE_3D_LEVELS   12
387#define PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS 13
388#define PIPE_CAP_MAX_LINE_WIDTH          14
389#define PIPE_CAP_MAX_LINE_WIDTH_AA       15
390#define PIPE_CAP_MAX_POINT_WIDTH         16
391#define PIPE_CAP_MAX_POINT_WIDTH_AA      17
392#define PIPE_CAP_MAX_TEXTURE_ANISOTROPY  18
393#define PIPE_CAP_MAX_TEXTURE_LOD_BIAS    19
394#define PIPE_CAP_GUARD_BAND_LEFT         20  /*< float */
395#define PIPE_CAP_GUARD_BAND_TOP          21  /*< float */
396#define PIPE_CAP_GUARD_BAND_RIGHT        22  /*< float */
397#define PIPE_CAP_GUARD_BAND_BOTTOM       23  /*< float */
398#define PIPE_CAP_TEXTURE_MIRROR_CLAMP    24
399#define PIPE_CAP_TEXTURE_MIRROR_REPEAT   25
400#define PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS 26
401#define PIPE_CAP_TGSI_CONT_SUPPORTED     27
402#define PIPE_CAP_BLEND_EQUATION_SEPARATE 28
403#define PIPE_CAP_SM3                     29  /*< Shader Model 3 supported */
404#define PIPE_CAP_MAX_PREDICATE_REGISTERS 30
405#define PIPE_CAP_MAX_COMBINED_SAMPLERS   31  /*< Maximum texture image units accessible from vertex
406                                                 and fragment shaders combined */
407#define PIPE_CAP_MAX_CONST_BUFFERS       32
408#define PIPE_CAP_MAX_CONST_BUFFER_SIZE   33  /*< In bytes */
409#define PIPE_CAP_INDEP_BLEND_ENABLE      34  /*< blend enables and write masks per rendertarget */
410#define PIPE_CAP_INDEP_BLEND_FUNC        35  /*< different blend funcs per rendertarget */
411#define PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT 36
412#define PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT 37
413#define PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER 38
414#define PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER 39
415
416
417/**
418 * Referenced query flags.
419 */
420
421#define PIPE_UNREFERENCED         0
422#define PIPE_REFERENCED_FOR_READ  (1 << 0)
423#define PIPE_REFERENCED_FOR_WRITE (1 << 1)
424
425
426enum pipe_video_codec
427{
428   PIPE_VIDEO_CODEC_UNKNOWN = 0,
429   PIPE_VIDEO_CODEC_MPEG12,   /**< MPEG1, MPEG2 */
430   PIPE_VIDEO_CODEC_MPEG4,    /**< DIVX, XVID */
431   PIPE_VIDEO_CODEC_VC1,      /**< WMV */
432   PIPE_VIDEO_CODEC_MPEG4_AVC /**< H.264 */
433};
434
435enum pipe_video_profile
436{
437   PIPE_VIDEO_PROFILE_MPEG1,
438   PIPE_VIDEO_PROFILE_MPEG2_SIMPLE,
439   PIPE_VIDEO_PROFILE_MPEG2_MAIN,
440   PIPE_VIDEO_PROFILE_MPEG4_SIMPLE,
441   PIPE_VIDEO_PROFILE_MPEG4_ADVANCED_SIMPLE,
442   PIPE_VIDEO_PROFILE_VC1_SIMPLE,
443   PIPE_VIDEO_PROFILE_VC1_MAIN,
444   PIPE_VIDEO_PROFILE_VC1_ADVANCED,
445   PIPE_VIDEO_PROFILE_MPEG4_AVC_BASELINE,
446   PIPE_VIDEO_PROFILE_MPEG4_AVC_MAIN,
447   PIPE_VIDEO_PROFILE_MPEG4_AVC_HIGH
448};
449
450#ifdef __cplusplus
451}
452#endif
453
454#endif
455