GalliumContext.cpp revision af69d88d
1/*
2 * Copyright 2012, Haiku, Inc. All Rights Reserved.
3 * Distributed under the terms of the MIT License.
4 *
5 * Authors:
6 *		Artur Wyszynski, harakash@gmail.com
7 *		Alexander von Gluck IV, kallisti5@unixzen.com
8 */
9
10
11#include "GalliumContext.h"
12
13#include "GLView.h"
14
15#include "bitmap_wrapper.h"
16extern "C" {
17#include "glapi/glapi.h"
18#include "main/context.h"
19#include "main/framebuffer.h"
20#include "main/renderbuffer.h"
21#include "main/viewport.h"
22#include "pipe/p_format.h"
23#include "state_tracker/st_cb_fbo.h"
24#include "state_tracker/st_cb_flush.h"
25#include "state_tracker/st_context.h"
26#include "state_tracker/st_gl_api.h"
27#include "state_tracker/st_manager.h"
28#include "state_tracker/sw_winsys.h"
29#include "util/u_memory.h"
30#include "hgl_sw_winsys.h"
31
32#include "target-helpers/inline_sw_helper.h"
33#include "target-helpers/inline_debug_helper.h"
34}
35
36
37#ifdef DEBUG
38#	define TRACE(x...) printf("GalliumContext: " x)
39#	define CALLED() TRACE("CALLED: %s\n", __PRETTY_FUNCTION__)
40#else
41#	define TRACE(x...)
42#	define CALLED()
43#endif
44#define ERROR(x...) printf("GalliumContext: " x)
45
46
47static void
48hgl_viewport(struct gl_context* glContext)
49{
50	// TODO: We should try to eliminate this function
51
52	GLint x = glContext->ViewportArray[0].X;
53	GLint y = glContext->ViewportArray[0].Y;
54	GLint width = glContext->ViewportArray[0].Width;
55	GLint height = glContext->ViewportArray[0].Height;
56
57	TRACE("%s(glContext: %p, x: %d, y: %d, w: %d, h: %d\n", __func__,
58		glContext, x, y, width, height);
59
60	_mesa_check_init_viewport(glContext, width, height);
61
62	struct gl_framebuffer *draw = glContext->WinSysDrawBuffer;
63	struct gl_framebuffer *read = glContext->WinSysReadBuffer;
64
65	if (draw)
66		_mesa_resize_framebuffer(glContext, draw, width, height);
67	if (read)
68		_mesa_resize_framebuffer(glContext, read, width, height);
69}
70
71
72static st_visual*
73hgl_fill_st_visual(gl_config* glVisual)
74{
75	struct st_visual* stVisual = CALLOC_STRUCT(st_visual);
76	if (!stVisual) {
77		ERROR("%s: Couldn't allocate st_visual\n", __func__);
78		return NULL;
79	}
80
81	// Determine color format
82	if (glVisual->redBits == 8) {
83		if (glVisual->alphaBits == 8)
84			stVisual->color_format = PIPE_FORMAT_A8R8G8B8_UNORM;
85		else
86			stVisual->color_format = PIPE_FORMAT_X8R8G8B8_UNORM;
87	} else {
88		// TODO: I think this should be RGB vs BGR
89		stVisual->color_format = PIPE_FORMAT_B5G6R5_UNORM;
90	}
91
92	// Determine depth stencil format
93	switch (glVisual->depthBits) {
94		default:
95		case 0:
96			stVisual->depth_stencil_format = PIPE_FORMAT_NONE;
97			break;
98		case 16:
99			stVisual->depth_stencil_format = PIPE_FORMAT_Z16_UNORM;
100			break;
101		case 24:
102			if (glVisual->stencilBits == 0) {
103				stVisual->depth_stencil_format = PIPE_FORMAT_X8Z24_UNORM;
104			} else {
105				stVisual->depth_stencil_format = PIPE_FORMAT_S8_UINT_Z24_UNORM;
106			}
107			break;
108		case 32:
109			stVisual->depth_stencil_format = PIPE_FORMAT_Z32_UNORM;
110			break;
111	}
112
113	stVisual->accum_format = (glVisual->haveAccumBuffer)
114		? PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE;
115
116	stVisual->buffer_mask |= ST_ATTACHMENT_FRONT_LEFT_MASK;
117	stVisual->render_buffer = ST_ATTACHMENT_FRONT_LEFT;
118	if (glVisual->doubleBufferMode) {
119		stVisual->buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
120		stVisual->render_buffer = ST_ATTACHMENT_BACK_LEFT;
121	}
122
123	if (glVisual->stereoMode) {
124		stVisual->buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
125		if (glVisual->doubleBufferMode)
126			stVisual->buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
127	}
128
129	if (glVisual->haveDepthBuffer || glVisual->haveStencilBuffer)
130		stVisual->buffer_mask |= ST_ATTACHMENT_DEPTH_STENCIL_MASK;
131
132	return stVisual;
133}
134
135
136static int
137hook_stm_get_param(struct st_manager *smapi, enum st_manager_param param)
138{
139	CALLED();
140
141	switch (param) {
142		case ST_MANAGER_BROKEN_INVALIDATE:
143			TRACE("%s: TODO: How should we handle BROKEN_INVALIDATE calls?\n",
144				__func__);
145			// For now we force validation of the framebuffer.
146			return 1;
147	}
148
149	return 0;
150}
151
152
153GalliumContext::GalliumContext(ulong options)
154	:
155	fOptions(options),
156	fScreen(NULL),
157	fCurrentContext(0)
158{
159	CALLED();
160
161	// Make all contexts a known value
162	for (context_id i = 0; i < CONTEXT_MAX; i++)
163		fContext[i] = NULL;
164
165	CreateScreen();
166
167	pipe_mutex_init(fMutex);
168}
169
170
171GalliumContext::~GalliumContext()
172{
173	CALLED();
174
175	// Destroy our contexts
176	Lock();
177	for (context_id i = 0; i < CONTEXT_MAX; i++)
178		DestroyContext(i);
179	Unlock();
180
181	pipe_mutex_destroy(fMutex);
182
183	// TODO: Destroy fScreen
184}
185
186
187status_t
188GalliumContext::CreateScreen()
189{
190	CALLED();
191
192	// Allocate winsys and attach callback hooks
193	struct sw_winsys* winsys = hgl_create_sw_winsys();
194
195	if (!winsys) {
196		ERROR("%s: Couldn't allocate sw_winsys!\n", __func__);
197		return B_ERROR;
198	}
199
200	fScreen = sw_screen_create(winsys);
201
202	if (fScreen == NULL) {
203		ERROR("%s: Couldn't create screen!\n", __FUNCTION__);
204		FREE(winsys);
205		return B_ERROR;
206	}
207
208	debug_screen_wrap(fScreen);
209
210	const char* driverName = fScreen->get_name(fScreen);
211	ERROR("%s: Using %s driver.\n", __func__, driverName);
212
213	return B_OK;
214}
215
216
217context_id
218GalliumContext::CreateContext(Bitmap *bitmap)
219{
220	CALLED();
221
222	struct hgl_context* context = CALLOC_STRUCT(hgl_context);
223
224	if (!context) {
225		ERROR("%s: Couldn't create pipe context!\n", __FUNCTION__);
226		return 0;
227	}
228
229	// Set up the initial things our context needs
230	context->bitmap = bitmap;
231	context->colorSpace = get_bitmap_color_space(bitmap);
232	context->draw = NULL;
233	context->read = NULL;
234	context->st = NULL;
235
236	context->api = st_gl_api_create();
237	if (!context->api) {
238		ERROR("%s: Couldn't obtain Mesa state tracker API!\n", __func__);
239		return -1;
240	}
241
242	context->manager = CALLOC_STRUCT(st_manager);
243	if (!context->manager) {
244		ERROR("%s: Couldn't allocate Mesa state tracker manager!\n", __func__);
245		return -1;
246	}
247	context->manager->get_param = hook_stm_get_param;
248
249	// Calculate visual configuration
250	const GLboolean rgbFlag		= ((fOptions & BGL_INDEX) == 0);
251	const GLboolean alphaFlag	= ((fOptions & BGL_ALPHA) == BGL_ALPHA);
252	const GLboolean dblFlag		= ((fOptions & BGL_DOUBLE) == BGL_DOUBLE);
253	const GLboolean stereoFlag	= false;
254	const GLint depth			= (fOptions & BGL_DEPTH) ? 24 : 0;
255	const GLint stencil			= (fOptions & BGL_STENCIL) ? 8 : 0;
256	const GLint accum			= (fOptions & BGL_ACCUM) ? 16 : 0;
257	const GLint red				= rgbFlag ? 8 : 5;
258	const GLint green			= rgbFlag ? 8 : 5;
259	const GLint blue			= rgbFlag ? 8 : 5;
260	const GLint alpha			= alphaFlag ? 8 : 0;
261
262	TRACE("rgb      :\t%d\n", (bool)rgbFlag);
263	TRACE("alpha    :\t%d\n", (bool)alphaFlag);
264	TRACE("dbl      :\t%d\n", (bool)dblFlag);
265	TRACE("stereo   :\t%d\n", (bool)stereoFlag);
266	TRACE("depth    :\t%d\n", depth);
267	TRACE("stencil  :\t%d\n", stencil);
268	TRACE("accum    :\t%d\n", accum);
269	TRACE("red      :\t%d\n", red);
270	TRACE("green    :\t%d\n", green);
271	TRACE("blue     :\t%d\n", blue);
272	TRACE("alpha    :\t%d\n", alpha);
273
274	gl_config* glVisual = _mesa_create_visual(dblFlag, stereoFlag, red, green,
275		blue, alpha, depth, stencil, accum, accum, accum, alpha ? accum : 0, 1);
276
277	if (!glVisual) {
278		ERROR("%s: Couldn't create Mesa visual!\n", __func__);
279		return -1;
280	}
281
282	TRACE("depthBits   :\t%d\n", glVisual->depthBits);
283	TRACE("stencilBits :\t%d\n", glVisual->stencilBits);
284
285	// Convert Mesa calculated visual into state tracker visual
286	context->stVisual = hgl_fill_st_visual(glVisual);
287
288	context->draw = new GalliumFramebuffer(context->stVisual, (void*)this);
289	context->read = new GalliumFramebuffer(context->stVisual, (void*)this);
290
291	if (!context->draw || !context->read) {
292		ERROR("%s: Problem allocating framebuffer!\n", __func__);
293		_mesa_destroy_visual(glVisual);
294		return -1;
295	}
296
297	// We need to assign the screen *before* calling st_api create_context
298	context->manager->screen = fScreen;
299
300	// Build state tracker attributes
301	struct st_context_attribs attribs;
302	memset(&attribs, 0, sizeof(attribs));
303	attribs.options.force_glsl_extensions_warn = false;
304	attribs.profile = ST_PROFILE_DEFAULT;
305	attribs.visual = *context->stVisual;
306	attribs.major = 1;
307	attribs.minor = 0;
308	//attribs.flags |= ST_CONTEXT_FLAG_DEBUG;
309
310	struct st_api* api = context->api;
311
312	// Create context using state tracker api call
313	enum st_context_error result;
314	context->st = api->create_context(api, context->manager, &attribs,
315		&result, context->st);
316
317	if (!context->st) {
318		ERROR("%s: Couldn't create mesa state tracker context!\n",
319			__func__);
320		switch (result) {
321			case ST_CONTEXT_SUCCESS:
322				ERROR("%s: State tracker error: SUCCESS?\n", __func__);
323				break;
324			case ST_CONTEXT_ERROR_NO_MEMORY:
325				ERROR("%s: State tracker error: NO_MEMORY\n", __func__);
326				break;
327			case ST_CONTEXT_ERROR_BAD_API:
328				ERROR("%s: State tracker error: BAD_API\n", __func__);
329				break;
330			case ST_CONTEXT_ERROR_BAD_VERSION:
331				ERROR("%s: State tracker error: BAD_VERSION\n", __func__);
332				break;
333			case ST_CONTEXT_ERROR_BAD_FLAG:
334				ERROR("%s: State tracker error: BAD_FLAG\n", __func__);
335				break;
336			case ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE:
337				ERROR("%s: State tracker error: BAD_ATTRIBUTE\n", __func__);
338				break;
339			case ST_CONTEXT_ERROR_UNKNOWN_FLAG:
340				ERROR("%s: State tracker error: UNKNOWN_FLAG\n", __func__);
341				break;
342		}
343
344		FREE(context);
345		return -1;
346	}
347
348	assert(!context->st->st_manager_private);
349	context->st->st_manager_private = (void*)context;
350
351	struct st_context *stContext = (struct st_context*)context->st;
352
353	stContext->ctx->Driver.Viewport = hgl_viewport;
354
355	// Init Gallium3D Post Processing
356	// TODO: no pp filters are enabled yet through postProcessEnable
357	context->postProcess = pp_init(stContext->pipe, context->postProcessEnable,
358		stContext->cso_context);
359
360	context_id contextNext = -1;
361	Lock();
362	for (context_id i = 0; i < CONTEXT_MAX; i++) {
363		if (fContext[i] == NULL) {
364			fContext[i] = context;
365			contextNext = i;
366			break;
367		}
368	}
369	Unlock();
370
371	if (contextNext < 0) {
372		ERROR("%s: The next context is invalid... something went wrong!\n",
373			__func__);
374		//st_destroy_context(context->st);
375		FREE(context);
376		_mesa_destroy_visual(glVisual);
377		return -1;
378	}
379
380	TRACE("%s: context #%" B_PRIu64 " is the next available context\n",
381		__func__, contextNext);
382
383	return contextNext;
384}
385
386
387void
388GalliumContext::DestroyContext(context_id contextID)
389{
390	// fMutex should be locked *before* calling DestoryContext
391
392	// See if context is used
393	if (!fContext[contextID])
394		return;
395
396	if (fContext[contextID]->st) {
397		fContext[contextID]->st->flush(fContext[contextID]->st, 0, NULL);
398		fContext[contextID]->st->destroy(fContext[contextID]->st);
399	}
400
401	if (fContext[contextID]->postProcess)
402		pp_free(fContext[contextID]->postProcess);
403
404	// Delete framebuffer objects
405	if (fContext[contextID]->read)
406		delete fContext[contextID]->read;
407	if (fContext[contextID]->draw)
408		delete fContext[contextID]->draw;
409
410	if (fContext[contextID]->stVisual)
411		FREE(fContext[contextID]->stVisual);
412
413	if (fContext[contextID]->manager)
414		FREE(fContext[contextID]->manager);
415
416	FREE(fContext[contextID]);
417}
418
419
420status_t
421GalliumContext::SetCurrentContext(Bitmap *bitmap, context_id contextID)
422{
423	CALLED();
424
425	if (contextID < 0 || contextID > CONTEXT_MAX) {
426		ERROR("%s: Invalid context ID range!\n", __func__);
427		return B_ERROR;
428	}
429
430	Lock();
431	context_id oldContextID = fCurrentContext;
432	struct hgl_context* context = fContext[contextID];
433	Unlock();
434
435	if (!context) {
436		ERROR("%s: Invalid context provided (#%" B_PRIu64 ")!\n",
437			__func__, contextID);
438		return B_ERROR;
439	}
440
441	struct st_api* api = context->api;
442
443	if (!bitmap) {
444		api->make_current(context->api, NULL, NULL, NULL);
445		return B_OK;
446	}
447
448	// Everything seems valid, lets set the new context.
449	fCurrentContext = contextID;
450
451	if (oldContextID > 0 && oldContextID != contextID) {
452		fContext[oldContextID]->st->flush(fContext[oldContextID]->st,
453			ST_FLUSH_FRONT, NULL);
454	}
455
456	// We need to lock and unlock framebuffers before accessing them
457	context->draw->Lock();
458	context->read->Lock();
459	api->make_current(context->api, context->st, context->draw->fBuffer,
460		context->read->fBuffer);
461	context->draw->Unlock();
462	context->read->Unlock();
463
464	if (context->textures[ST_ATTACHMENT_BACK_LEFT]
465		&& context->textures[ST_ATTACHMENT_DEPTH_STENCIL]
466		&& context->postProcess) {
467		TRACE("Postprocessing textures...\n");
468		pp_init_fbos(context->postProcess,
469			context->textures[ST_ATTACHMENT_BACK_LEFT]->width0,
470			context->textures[ST_ATTACHMENT_BACK_LEFT]->height0);
471	}
472
473	context->bitmap = bitmap;
474	//context->st->pipe->priv = context;
475
476	return B_OK;
477}
478
479
480status_t
481GalliumContext::SwapBuffers(context_id contextID)
482{
483	CALLED();
484
485	Lock();
486	struct hgl_context *context = fContext[contextID];
487	Unlock();
488
489	if (!context) {
490		ERROR("%s: context not found\n", __func__);
491		return B_ERROR;
492	}
493
494	// TODO: Where did st_notify_swapbuffers go?
495	//st_notify_swapbuffers(context->draw->stfb);
496
497	context->st->flush(context->st, ST_FLUSH_FRONT, NULL);
498
499	struct st_context *stContext = (struct st_context*)context->st;
500
501	unsigned nColorBuffers = stContext->state.framebuffer.nr_cbufs;
502	for (unsigned i = 0; i < nColorBuffers; i++) {
503		pipe_surface* surface = stContext->state.framebuffer.cbufs[i];
504		if (!surface) {
505			ERROR("%s: Color buffer %d invalid!\n", __func__, i);
506			continue;
507		}
508
509		TRACE("%s: Flushing color buffer #%d\n", __func__, i);
510
511		// We pass our destination bitmap to flush_fronbuffer which passes it
512		// to the private winsys display call.
513		fScreen->flush_frontbuffer(fScreen, surface->texture, 0, 0,
514			context->bitmap, NULL);
515	}
516
517	#if 0
518	// TODO... should we flush the z stencil buffer?
519	pipe_surface* zSurface = stContext->state.framebuffer.zsbuf;
520	fScreen->flush_frontbuffer(fScreen, zSurface->texture, 0, 0,
521		context->bitmap, NULL);
522	#endif
523
524	return B_OK;
525}
526
527
528void
529GalliumContext::ResizeViewport(int32 width, int32 height)
530{
531	CALLED();
532	for (context_id i = 0; i < CONTEXT_MAX; i++) {
533		if (fContext[i] && fContext[i]->st) {
534			struct st_context *stContext = (struct st_context*)fContext[i]->st;
535			_mesa_set_viewport(stContext->ctx, 0, 0, 0, width, height);
536        		st_manager_validate_framebuffers(stContext);
537		}
538	}
539}
540
541
542void
543GalliumContext::Lock()
544{
545	CALLED();
546	pipe_mutex_lock(fMutex);
547}
548
549
550void
551GalliumContext::Unlock()
552{
553	CALLED();
554	pipe_mutex_unlock(fMutex);
555}
556/* vim: set tabstop=4: */
557