quad-sample.c revision 3464ebd5
1/* Display a cleared blue window. This demo has no dependencies on 2 * any utility code, just the graw interface and gallium. 3 */ 4 5#include "state_tracker/graw.h" 6#include "pipe/p_screen.h" 7#include "pipe/p_context.h" 8#include "pipe/p_shader_tokens.h" 9#include "pipe/p_state.h" 10#include "pipe/p_defines.h" 11 12#include "util/u_debug.h" /* debug_dump_surface_bmp() */ 13#include "util/u_inlines.h" 14#include "util/u_memory.h" /* Offset() */ 15#include "util/u_draw_quad.h" 16#include "util/u_box.h" 17 18#include <stdio.h> 19 20enum pipe_format formats[] = { 21 PIPE_FORMAT_R8G8B8A8_UNORM, 22 PIPE_FORMAT_B8G8R8A8_UNORM, 23 PIPE_FORMAT_NONE 24}; 25 26static const int WIDTH = 300; 27static const int HEIGHT = 300; 28 29static struct pipe_screen *screen = NULL; 30static struct pipe_context *ctx = NULL; 31static struct pipe_resource *rttex = NULL; 32static struct pipe_resource *samptex = NULL; 33static struct pipe_surface *surf = NULL; 34static struct pipe_sampler_view *sv = NULL; 35static void *sampler = NULL; 36static void *window = NULL; 37 38struct vertex { 39 float position[4]; 40 float color[4]; 41}; 42 43static struct vertex vertices[] = 44{ 45 { { 0.9, -0.9, 0.0, 1.0 }, 46 { 1, 0, 0, 1 } }, 47 48 { { 0.9, 0.9, 0.0, 1.0 }, 49 { 1, 1, 0, 1 } }, 50 51 { {-0.9, 0.9, 0.0, 1.0 }, 52 { 0, 1, 0, 1 } }, 53 54 { {-0.9, -0.9, 0.0, 1.0 }, 55 { 0, 0, 0, 1 } }, 56}; 57 58 59 60 61static void set_viewport( float x, float y, 62 float width, float height, 63 float near, float far) 64{ 65 float z = far; 66 float half_width = (float)width / 2.0f; 67 float half_height = (float)height / 2.0f; 68 float half_depth = ((float)far - (float)near) / 2.0f; 69 struct pipe_viewport_state vp; 70 71 vp.scale[0] = half_width; 72 vp.scale[1] = half_height; 73 vp.scale[2] = half_depth; 74 vp.scale[3] = 1.0f; 75 76 vp.translate[0] = half_width + x; 77 vp.translate[1] = half_height + y; 78 vp.translate[2] = half_depth + z; 79 vp.translate[3] = 0.0f; 80 81 ctx->set_viewport_state( ctx, &vp ); 82} 83 84static void set_vertices( void ) 85{ 86 struct pipe_vertex_element ve[2]; 87 struct pipe_vertex_buffer vbuf; 88 void *handle; 89 90 memset(ve, 0, sizeof ve); 91 92 ve[0].src_offset = Offset(struct vertex, position); 93 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 94 ve[1].src_offset = Offset(struct vertex, color); 95 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 96 97 handle = ctx->create_vertex_elements_state(ctx, 2, ve); 98 ctx->bind_vertex_elements_state(ctx, handle); 99 100 101 vbuf.stride = sizeof( struct vertex ); 102 vbuf.buffer_offset = 0; 103 vbuf.buffer = screen->user_buffer_create(screen, 104 vertices, 105 sizeof(vertices), 106 PIPE_BIND_VERTEX_BUFFER); 107 108 ctx->set_vertex_buffers(ctx, 1, &vbuf); 109} 110 111static void set_vertex_shader( void ) 112{ 113 void *handle; 114 const char *text = 115 "VERT\n" 116 "DCL IN[0]\n" 117 "DCL IN[1]\n" 118 "DCL OUT[0], POSITION\n" 119 "DCL OUT[1], GENERIC[0]\n" 120 " 0: MOV OUT[1], IN[1]\n" 121 " 1: MOV OUT[0], IN[0]\n" 122 " 2: END\n"; 123 124 handle = graw_parse_vertex_shader(ctx, text); 125 ctx->bind_vs_state(ctx, handle); 126} 127 128static void set_fragment_shader( void ) 129{ 130 void *handle; 131 const char *text = 132 "FRAG\n" 133 "DCL IN[0], GENERIC[0], PERSPECTIVE\n" 134 "DCL OUT[0], COLOR\n" 135 "DCL TEMP[0]\n" 136 "DCL SAMP[0]\n" 137 "DCL RES[0], 2D, FLOAT\n" 138 " 0: SAMPLE TEMP[0], IN[0], RES[0], SAMP[0]\n" 139 " 1: MOV OUT[0], TEMP[0]\n" 140 " 2: END\n"; 141 142 handle = graw_parse_fragment_shader(ctx, text); 143 ctx->bind_fs_state(ctx, handle); 144} 145 146 147static void draw( void ) 148{ 149 float clear_color[4] = {.5,.5,.5,1}; 150 151 ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0); 152 util_draw_arrays(ctx, PIPE_PRIM_QUADS, 0, 4); 153 ctx->flush(ctx, NULL); 154 155 graw_save_surface_to_file(ctx, surf, NULL); 156 157 screen->flush_frontbuffer(screen, rttex, 0, 0, window); 158} 159 160#define SIZE 16 161 162static void init_tex( void ) 163{ 164 struct pipe_sampler_view sv_template; 165 struct pipe_sampler_state sampler_desc; 166 struct pipe_resource templat; 167 struct pipe_box box; 168 ubyte tex2d[SIZE][SIZE][4]; 169 int s, t; 170 171#if (SIZE != 2) 172 for (s = 0; s < SIZE; s++) { 173 for (t = 0; t < SIZE; t++) { 174 if (0) { 175 int x = (s ^ t) & 1; 176 tex2d[t][s][0] = (x) ? 0 : 63; 177 tex2d[t][s][1] = (x) ? 0 : 128; 178 tex2d[t][s][2] = 0; 179 tex2d[t][s][3] = 0xff; 180 } 181 else { 182 int x = ((s ^ t) >> 2) & 1; 183 tex2d[t][s][0] = s*255/(SIZE-1); 184 tex2d[t][s][1] = t*255/(SIZE-1); 185 tex2d[t][s][2] = (x) ? 0 : 128; 186 tex2d[t][s][3] = 0xff; 187 } 188 } 189 } 190#else 191 tex2d[0][0][0] = 0; 192 tex2d[0][0][1] = 255; 193 tex2d[0][0][2] = 255; 194 tex2d[0][0][3] = 0; 195 196 tex2d[0][1][0] = 0; 197 tex2d[0][1][1] = 0; 198 tex2d[0][1][2] = 255; 199 tex2d[0][1][3] = 255; 200 201 tex2d[1][0][0] = 255; 202 tex2d[1][0][1] = 255; 203 tex2d[1][0][2] = 0; 204 tex2d[1][0][3] = 255; 205 206 tex2d[1][1][0] = 255; 207 tex2d[1][1][1] = 0; 208 tex2d[1][1][2] = 0; 209 tex2d[1][1][3] = 255; 210#endif 211 212 templat.target = PIPE_TEXTURE_2D; 213 templat.format = PIPE_FORMAT_B8G8R8A8_UNORM; 214 templat.width0 = SIZE; 215 templat.height0 = SIZE; 216 templat.depth0 = 1; 217 templat.last_level = 0; 218 templat.nr_samples = 1; 219 templat.bind = PIPE_BIND_SAMPLER_VIEW; 220 221 222 samptex = screen->resource_create(screen, 223 &templat); 224 if (samptex == NULL) 225 exit(4); 226 227 u_box_2d(0,0,SIZE,SIZE, &box); 228 229 ctx->transfer_inline_write(ctx, 230 samptex, 231 0, 232 PIPE_TRANSFER_WRITE, 233 &box, 234 tex2d, 235 sizeof tex2d[0], 236 sizeof tex2d); 237 238 /* Possibly read back & compare against original data: 239 */ 240 if (0) 241 { 242 struct pipe_transfer *t; 243 uint32_t *ptr; 244 t = pipe_get_transfer(ctx, samptex, 245 0, 0, /* level, layer */ 246 PIPE_TRANSFER_READ, 247 0, 0, SIZE, SIZE); /* x, y, width, height */ 248 249 ptr = ctx->transfer_map(ctx, t); 250 251 if (memcmp(ptr, tex2d, sizeof tex2d) != 0) { 252 assert(0); 253 exit(9); 254 } 255 256 ctx->transfer_unmap(ctx, t); 257 258 ctx->transfer_destroy(ctx, t); 259 } 260 261 memset(&sv_template, 0, sizeof sv_template); 262 sv_template.format = samptex->format; 263 sv_template.texture = samptex; 264 sv_template.swizzle_r = 0; 265 sv_template.swizzle_g = 1; 266 sv_template.swizzle_b = 2; 267 sv_template.swizzle_a = 3; 268 sv = ctx->create_sampler_view(ctx, samptex, &sv_template); 269 if (sv == NULL) 270 exit(5); 271 272 ctx->set_fragment_sampler_views(ctx, 1, &sv); 273 274 275 memset(&sampler_desc, 0, sizeof sampler_desc); 276 sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT; 277 sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT; 278 sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT; 279 sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST; 280 sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 281 sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 282 sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE; 283 sampler_desc.compare_func = 0; 284 sampler_desc.normalized_coords = 1; 285 sampler_desc.max_anisotropy = 0; 286 287 sampler = ctx->create_sampler_state(ctx, &sampler_desc); 288 if (sampler == NULL) 289 exit(6); 290 291 ctx->bind_fragment_sampler_states(ctx, 1, &sampler); 292 293} 294 295static void init( void ) 296{ 297 struct pipe_framebuffer_state fb; 298 struct pipe_resource templat; 299 struct pipe_surface surf_tmpl; 300 int i; 301 302 /* It's hard to say whether window or screen should be created 303 * first. Different environments would prefer one or the other. 304 * 305 * Also, no easy way of querying supported formats if the screen 306 * cannot be created first. 307 */ 308 for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) { 309 screen = graw_create_window_and_screen(0, 0, 300, 300, 310 formats[i], 311 &window); 312 if (window && screen) 313 break; 314 } 315 if (!screen || !window) { 316 fprintf(stderr, "Unable to create window\n"); 317 exit(1); 318 } 319 320 ctx = screen->context_create(screen, NULL); 321 if (ctx == NULL) 322 exit(3); 323 324 templat.target = PIPE_TEXTURE_2D; 325 templat.format = formats[i]; 326 templat.width0 = WIDTH; 327 templat.height0 = HEIGHT; 328 templat.depth0 = 1; 329 templat.array_size = 1; 330 templat.last_level = 0; 331 templat.nr_samples = 1; 332 templat.bind = (PIPE_BIND_RENDER_TARGET | 333 PIPE_BIND_DISPLAY_TARGET); 334 335 rttex = screen->resource_create(screen, 336 &templat); 337 if (rttex == NULL) 338 exit(4); 339 340 surf_tmpl.format = templat.format; 341 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; 342 surf_tmpl.u.tex.level = 0; 343 surf_tmpl.u.tex.first_layer = 0; 344 surf_tmpl.u.tex.last_layer = 0; 345 surf = ctx->create_surface(ctx, rttex, &surf_tmpl); 346 if (surf == NULL) 347 exit(5); 348 349 memset(&fb, 0, sizeof fb); 350 fb.nr_cbufs = 1; 351 fb.width = WIDTH; 352 fb.height = HEIGHT; 353 fb.cbufs[0] = surf; 354 355 ctx->set_framebuffer_state(ctx, &fb); 356 357 { 358 struct pipe_blend_state blend; 359 void *handle; 360 memset(&blend, 0, sizeof blend); 361 blend.rt[0].colormask = PIPE_MASK_RGBA; 362 handle = ctx->create_blend_state(ctx, &blend); 363 ctx->bind_blend_state(ctx, handle); 364 } 365 366 { 367 struct pipe_depth_stencil_alpha_state depthstencil; 368 void *handle; 369 memset(&depthstencil, 0, sizeof depthstencil); 370 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil); 371 ctx->bind_depth_stencil_alpha_state(ctx, handle); 372 } 373 374 { 375 struct pipe_rasterizer_state rasterizer; 376 void *handle; 377 memset(&rasterizer, 0, sizeof rasterizer); 378 rasterizer.cull_face = PIPE_FACE_NONE; 379 rasterizer.gl_rasterization_rules = 1; 380 handle = ctx->create_rasterizer_state(ctx, &rasterizer); 381 ctx->bind_rasterizer_state(ctx, handle); 382 } 383 384 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); 385 386 init_tex(); 387 388 set_vertices(); 389 set_vertex_shader(); 390 set_fragment_shader(); 391} 392 393static void args(int argc, char *argv[]) 394{ 395 int i; 396 397 for (i = 1; i < argc;) { 398 if (graw_parse_args(&i, argc, argv)) { 399 continue; 400 } 401 exit(1); 402 } 403} 404 405 406int main( int argc, char *argv[] ) 407{ 408 args(argc, argv); 409 init(); 410 411 graw_set_display_func( draw ); 412 graw_main_loop(); 413 return 0; 414} 415