quad-tex.c revision 3464ebd5
1/* Display a cleared blue window. This demo has no dependencies on 2 * any utility code, just the graw interface and gallium. 3 */ 4 5#include <stdio.h> 6#include "state_tracker/graw.h" 7#include "pipe/p_screen.h" 8#include "pipe/p_context.h" 9#include "pipe/p_shader_tokens.h" 10#include "pipe/p_state.h" 11#include "pipe/p_defines.h" 12 13#include "util/u_inlines.h" 14#include "util/u_memory.h" /* Offset() */ 15#include "util/u_draw_quad.h" 16#include "util/u_box.h" 17 18enum pipe_format formats[] = { 19 PIPE_FORMAT_R8G8B8A8_UNORM, 20 PIPE_FORMAT_B8G8R8A8_UNORM, 21 PIPE_FORMAT_NONE 22}; 23 24static const int WIDTH = 300; 25static const int HEIGHT = 300; 26 27static struct pipe_screen *screen = NULL; 28static struct pipe_context *ctx = NULL; 29static struct pipe_resource *rttex = NULL; 30static struct pipe_resource *samptex = NULL; 31static struct pipe_surface *surf = NULL; 32static struct pipe_sampler_view *sv = NULL; 33static void *sampler = NULL; 34static void *window = NULL; 35 36struct vertex { 37 float position[4]; 38 float color[4]; 39}; 40 41static struct vertex vertices[] = 42{ 43 { { 0.9, -0.9, 0.0, 1.0 }, 44 { 1, 0, 0, 1 } }, 45 46 { { 0.9, 0.9, 0.0, 1.0 }, 47 { 1, 1, 0, 1 } }, 48 49 { {-0.9, 0.9, 0.0, 1.0 }, 50 { 0, 1, 0, 1 } }, 51 52 { {-0.9, -0.9, 0.0, 1.0 }, 53 { 0, 0, 0, 1 } }, 54}; 55 56 57 58 59static void set_viewport( float x, float y, 60 float width, float height, 61 float near, float far) 62{ 63 float z = far; 64 float half_width = (float)width / 2.0f; 65 float half_height = (float)height / 2.0f; 66 float half_depth = ((float)far - (float)near) / 2.0f; 67 struct pipe_viewport_state vp; 68 69 vp.scale[0] = half_width; 70 vp.scale[1] = half_height; 71 vp.scale[2] = half_depth; 72 vp.scale[3] = 1.0f; 73 74 vp.translate[0] = half_width + x; 75 vp.translate[1] = half_height + y; 76 vp.translate[2] = half_depth + z; 77 vp.translate[3] = 0.0f; 78 79 ctx->set_viewport_state( ctx, &vp ); 80} 81 82static void set_vertices( void ) 83{ 84 struct pipe_vertex_element ve[2]; 85 struct pipe_vertex_buffer vbuf; 86 void *handle; 87 88 memset(ve, 0, sizeof ve); 89 90 ve[0].src_offset = Offset(struct vertex, position); 91 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 92 ve[1].src_offset = Offset(struct vertex, color); 93 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 94 95 handle = ctx->create_vertex_elements_state(ctx, 2, ve); 96 ctx->bind_vertex_elements_state(ctx, handle); 97 98 99 vbuf.stride = sizeof( struct vertex ); 100 vbuf.buffer_offset = 0; 101 vbuf.buffer = screen->user_buffer_create(screen, 102 vertices, 103 sizeof(vertices), 104 PIPE_BIND_VERTEX_BUFFER); 105 106 ctx->set_vertex_buffers(ctx, 1, &vbuf); 107} 108 109static void set_vertex_shader( void ) 110{ 111 void *handle; 112 const char *text = 113 "VERT\n" 114 "DCL IN[0]\n" 115 "DCL IN[1]\n" 116 "DCL OUT[0], POSITION\n" 117 "DCL OUT[1], GENERIC[0]\n" 118 " 0: MOV OUT[1], IN[1]\n" 119 " 1: MOV OUT[0], IN[0]\n" 120 " 2: END\n"; 121 122 handle = graw_parse_vertex_shader(ctx, text); 123 ctx->bind_vs_state(ctx, handle); 124} 125 126static void set_fragment_shader( void ) 127{ 128 void *handle; 129 const char *text = 130 "FRAG\n" 131 "DCL IN[0], GENERIC[0], PERSPECTIVE\n" 132 "DCL OUT[0], COLOR\n" 133 "DCL TEMP[0]\n" 134 "DCL SAMP[0]\n" 135 " 0: TXP TEMP[0], IN[0], SAMP[0], 2D\n" 136 " 1: MOV OUT[0], TEMP[0]\n" 137 " 2: END\n"; 138 139 handle = graw_parse_fragment_shader(ctx, text); 140 ctx->bind_fs_state(ctx, handle); 141} 142 143 144static void draw( void ) 145{ 146 float clear_color[4] = {.5,.5,.5,1}; 147 148 ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0); 149 util_draw_arrays(ctx, PIPE_PRIM_QUADS, 0, 4); 150 ctx->flush(ctx, NULL); 151 152 graw_save_surface_to_file(ctx, surf, NULL); 153 154 screen->flush_frontbuffer(screen, rttex, 0, 0, window); 155} 156 157#define SIZE 16 158 159static void init_tex( void ) 160{ 161 struct pipe_sampler_view sv_template; 162 struct pipe_sampler_state sampler_desc; 163 struct pipe_resource templat; 164 struct pipe_box box; 165 ubyte tex2d[SIZE][SIZE][4]; 166 int s, t; 167 168#if (SIZE != 2) 169 for (s = 0; s < SIZE; s++) { 170 for (t = 0; t < SIZE; t++) { 171 if (0) { 172 int x = (s ^ t) & 1; 173 tex2d[t][s][0] = (x) ? 0 : 63; 174 tex2d[t][s][1] = (x) ? 0 : 128; 175 tex2d[t][s][2] = 0; 176 tex2d[t][s][3] = 0xff; 177 } 178 else { 179 int x = ((s ^ t) >> 2) & 1; 180 tex2d[t][s][0] = s*255/(SIZE-1); 181 tex2d[t][s][1] = t*255/(SIZE-1); 182 tex2d[t][s][2] = (x) ? 0 : 128; 183 tex2d[t][s][3] = 0xff; 184 } 185 } 186 } 187#else 188 tex2d[0][0][0] = 0; 189 tex2d[0][0][1] = 255; 190 tex2d[0][0][2] = 255; 191 tex2d[0][0][3] = 0; 192 193 tex2d[0][1][0] = 0; 194 tex2d[0][1][1] = 0; 195 tex2d[0][1][2] = 255; 196 tex2d[0][1][3] = 255; 197 198 tex2d[1][0][0] = 255; 199 tex2d[1][0][1] = 255; 200 tex2d[1][0][2] = 0; 201 tex2d[1][0][3] = 255; 202 203 tex2d[1][1][0] = 255; 204 tex2d[1][1][1] = 0; 205 tex2d[1][1][2] = 0; 206 tex2d[1][1][3] = 255; 207#endif 208 209 templat.target = PIPE_TEXTURE_2D; 210 templat.format = PIPE_FORMAT_B8G8R8A8_UNORM; 211 templat.width0 = SIZE; 212 templat.height0 = SIZE; 213 templat.depth0 = 1; 214 templat.array_size = 1; 215 templat.last_level = 0; 216 templat.nr_samples = 1; 217 templat.bind = PIPE_BIND_SAMPLER_VIEW; 218 219 220 samptex = screen->resource_create(screen, 221 &templat); 222 if (samptex == NULL) 223 exit(4); 224 225 u_box_2d(0,0,SIZE,SIZE, &box); 226 227 ctx->transfer_inline_write(ctx, 228 samptex, 229 0, 230 PIPE_TRANSFER_WRITE, 231 &box, 232 tex2d, 233 sizeof tex2d[0], 234 sizeof tex2d); 235 236 /* Possibly read back & compare against original data: 237 */ 238 if (0) 239 { 240 struct pipe_transfer *t; 241 uint32_t *ptr; 242 t = pipe_get_transfer(ctx, samptex, 243 0, 0, /* level, layer */ 244 PIPE_TRANSFER_READ, 245 0, 0, SIZE, SIZE); /* x, y, width, height */ 246 247 ptr = ctx->transfer_map(ctx, t); 248 249 if (memcmp(ptr, tex2d, sizeof tex2d) != 0) { 250 assert(0); 251 exit(9); 252 } 253 254 ctx->transfer_unmap(ctx, t); 255 256 ctx->transfer_destroy(ctx, t); 257 } 258 259 memset(&sv_template, 0, sizeof sv_template); 260 sv_template.format = samptex->format; 261 sv_template.texture = samptex; 262 sv_template.swizzle_r = 0; 263 sv_template.swizzle_g = 1; 264 sv_template.swizzle_b = 2; 265 sv_template.swizzle_a = 3; 266 sv = ctx->create_sampler_view(ctx, samptex, &sv_template); 267 if (sv == NULL) 268 exit(5); 269 270 ctx->set_fragment_sampler_views(ctx, 1, &sv); 271 272 273 memset(&sampler_desc, 0, sizeof sampler_desc); 274 sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT; 275 sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT; 276 sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT; 277 sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST; 278 sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 279 sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 280 sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE; 281 sampler_desc.compare_func = 0; 282 sampler_desc.normalized_coords = 1; 283 sampler_desc.max_anisotropy = 0; 284 285 sampler = ctx->create_sampler_state(ctx, &sampler_desc); 286 if (sampler == NULL) 287 exit(6); 288 289 ctx->bind_fragment_sampler_states(ctx, 1, &sampler); 290 291} 292 293static void init( void ) 294{ 295 struct pipe_framebuffer_state fb; 296 struct pipe_resource templat; 297 struct pipe_surface surf_tmpl; 298 int i; 299 300 /* It's hard to say whether window or screen should be created 301 * first. Different environments would prefer one or the other. 302 * 303 * Also, no easy way of querying supported formats if the screen 304 * cannot be created first. 305 */ 306 for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) { 307 screen = graw_create_window_and_screen(0, 0, 300, 300, 308 formats[i], 309 &window); 310 if (window && screen) 311 break; 312 } 313 if (!screen || !window) { 314 fprintf(stderr, "Unable to create window\n"); 315 exit(1); 316 } 317 318 ctx = screen->context_create(screen, NULL); 319 if (ctx == NULL) 320 exit(3); 321 322 templat.target = PIPE_TEXTURE_2D; 323 templat.format = formats[i]; 324 templat.width0 = WIDTH; 325 templat.height0 = HEIGHT; 326 templat.depth0 = 1; 327 templat.array_size = 1; 328 templat.last_level = 0; 329 templat.nr_samples = 1; 330 templat.bind = (PIPE_BIND_RENDER_TARGET | 331 PIPE_BIND_DISPLAY_TARGET); 332 333 rttex = screen->resource_create(screen, 334 &templat); 335 if (rttex == NULL) 336 exit(4); 337 338 surf_tmpl.format = templat.format; 339 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; 340 surf_tmpl.u.tex.level = 0; 341 surf_tmpl.u.tex.first_layer = 0; 342 surf_tmpl.u.tex.last_layer = 0; 343 surf = ctx->create_surface(ctx, rttex, &surf_tmpl); 344 if (surf == NULL) 345 exit(5); 346 347 memset(&fb, 0, sizeof fb); 348 fb.nr_cbufs = 1; 349 fb.width = WIDTH; 350 fb.height = HEIGHT; 351 fb.cbufs[0] = surf; 352 353 ctx->set_framebuffer_state(ctx, &fb); 354 355 { 356 struct pipe_blend_state blend; 357 void *handle; 358 memset(&blend, 0, sizeof blend); 359 blend.rt[0].colormask = PIPE_MASK_RGBA; 360 handle = ctx->create_blend_state(ctx, &blend); 361 ctx->bind_blend_state(ctx, handle); 362 } 363 364 { 365 struct pipe_depth_stencil_alpha_state depthstencil; 366 void *handle; 367 memset(&depthstencil, 0, sizeof depthstencil); 368 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil); 369 ctx->bind_depth_stencil_alpha_state(ctx, handle); 370 } 371 372 { 373 struct pipe_rasterizer_state rasterizer; 374 void *handle; 375 memset(&rasterizer, 0, sizeof rasterizer); 376 rasterizer.cull_face = PIPE_FACE_NONE; 377 rasterizer.gl_rasterization_rules = 1; 378 handle = ctx->create_rasterizer_state(ctx, &rasterizer); 379 ctx->bind_rasterizer_state(ctx, handle); 380 } 381 382 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); 383 384 init_tex(); 385 386 set_vertices(); 387 set_vertex_shader(); 388 set_fragment_shader(); 389} 390 391static void args(int argc, char *argv[]) 392{ 393 int i; 394 395 for (i = 1; i < argc;) { 396 if (graw_parse_args(&i, argc, argv)) { 397 continue; 398 } 399 exit(1); 400 } 401} 402 403int main( int argc, char *argv[] ) 404{ 405 args(argc, argv); 406 init(); 407 408 graw_set_display_func( draw ); 409 graw_main_loop(); 410 return 0; 411} 412