tex-swizzle.c revision af69d88d
1/* Test texture swizzles */ 2 3#include <stdio.h> 4 5#include "graw_util.h" 6 7 8static struct graw_info info; 9 10static struct pipe_resource *texture = NULL; 11static struct pipe_sampler_view *sv = NULL; 12static void *sampler = NULL; 13 14static const int WIDTH = 300; 15static const int HEIGHT = 300; 16 17struct vertex { 18 float position[4]; 19 float color[4]; 20}; 21 22static struct vertex vertices[] = 23{ 24 { { 0.9, -0.9, 0.0, 1.0 }, 25 { 1, 0, 0, 1 } }, 26 27 { { 0.9, 0.9, 0.0, 1.0 }, 28 { 1, 1, 0, 1 } }, 29 30 { {-0.9, 0.9, 0.0, 1.0 }, 31 { 0, 1, 0, 1 } }, 32 33 { {-0.9, -0.9, 0.0, 1.0 }, 34 { 0, 0, 0, 1 } }, 35}; 36 37 38static void set_vertices(void) 39{ 40 struct pipe_vertex_element ve[2]; 41 struct pipe_vertex_buffer vbuf; 42 void *handle; 43 44 memset(ve, 0, sizeof ve); 45 46 ve[0].src_offset = Offset(struct vertex, position); 47 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 48 ve[1].src_offset = Offset(struct vertex, color); 49 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 50 51 handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve); 52 info.ctx->bind_vertex_elements_state(info.ctx, handle); 53 54 memset(&vbuf, 0, sizeof vbuf); 55 56 vbuf.stride = sizeof(struct vertex); 57 vbuf.buffer_offset = 0; 58 vbuf.buffer = pipe_buffer_create_with_data(info.ctx, 59 PIPE_BIND_VERTEX_BUFFER, 60 PIPE_USAGE_DEFAULT, 61 sizeof(vertices), 62 vertices); 63 64 info.ctx->set_vertex_buffers(info.ctx, 0, 1, &vbuf); 65} 66 67static void set_vertex_shader(void) 68{ 69 void *handle; 70 const char *text = 71 "VERT\n" 72 "DCL IN[0]\n" 73 "DCL IN[1]\n" 74 "DCL OUT[0], POSITION\n" 75 "DCL OUT[1], GENERIC[0]\n" 76 " 0: MOV OUT[1], IN[1]\n" 77 " 1: MOV OUT[0], IN[0]\n" 78 " 2: END\n"; 79 80 handle = graw_parse_vertex_shader(info.ctx, text); 81 info.ctx->bind_vs_state(info.ctx, handle); 82} 83 84static void set_fragment_shader(void) 85{ 86 void *handle; 87 const char *text = 88 "FRAG\n" 89 "DCL IN[0], GENERIC[0], PERSPECTIVE\n" 90 "DCL OUT[0], COLOR\n" 91 "DCL SAMP[0]\n" 92 " 0: TXP OUT[0], IN[0], SAMP[0], 2D\n" 93 " 2: END\n"; 94 95 handle = graw_parse_fragment_shader(info.ctx, text); 96 info.ctx->bind_fs_state(info.ctx, handle); 97} 98 99 100static void draw(void) 101{ 102 union pipe_color_union clear_color; 103 104 clear_color.f[0] = 0.5; 105 clear_color.f[1] = 0.5; 106 clear_color.f[2] = 0.5; 107 clear_color.f[3] = 1.0; 108 109 info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0); 110 util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4); 111 info.ctx->flush(info.ctx, NULL, 0); 112 113 graw_util_flush_front(&info); 114} 115 116 117 118static void 119init_tex(const unsigned swizzle[4]) 120{ 121#define SIZE 256 122 struct pipe_sampler_view sv_template; 123 ubyte tex2d[SIZE][SIZE][4]; 124 int s, t; 125 126 for (s = 0; s < SIZE; s++) { 127 for (t = 0; t < SIZE; t++) { 128 tex2d[t][s][0] = 0; /*B*/ 129 tex2d[t][s][1] = t; /*G*/ 130 tex2d[t][s][2] = s; /*R*/ 131 tex2d[t][s][3] = 1; /*A*/ 132 } 133 } 134 135 texture = graw_util_create_tex2d(&info, SIZE, SIZE, 136 PIPE_FORMAT_B8G8R8A8_UNORM, tex2d); 137 138 memset(&sv_template, 0, sizeof sv_template); 139 sv_template.format = texture->format; 140 sv_template.texture = texture; 141 sv_template.swizzle_r = swizzle[0]; 142 sv_template.swizzle_g = swizzle[1]; 143 sv_template.swizzle_b = swizzle[2]; 144 sv_template.swizzle_a = swizzle[3]; 145 sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_template); 146 if (sv == NULL) 147 exit(5); 148 149 info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv); 150 151 sampler = graw_util_create_simple_sampler(&info, 152 PIPE_TEX_WRAP_REPEAT, 153 PIPE_TEX_FILTER_NEAREST); 154 155 info.ctx->bind_sampler_states(info.ctx, PIPE_SHADER_FRAGMENT, 156 0, 1, &sampler); 157#undef SIZE 158} 159 160 161static void 162init(const unsigned swizzle[4]) 163{ 164 if (!graw_util_create_window(&info, WIDTH, HEIGHT, 1, FALSE)) 165 exit(1); 166 167 graw_util_default_state(&info, FALSE); 168 169 graw_util_viewport(&info, 0, 0, WIDTH, HEIGHT, 30, 10000); 170 171 init_tex(swizzle); 172 173 set_vertices(); 174 set_vertex_shader(); 175 set_fragment_shader(); 176} 177 178 179static unsigned 180char_to_swizzle(char c) 181{ 182 switch (c) { 183 case 'r': 184 return PIPE_SWIZZLE_RED; 185 case 'g': 186 return PIPE_SWIZZLE_GREEN; 187 case 'b': 188 return PIPE_SWIZZLE_BLUE; 189 case 'a': 190 return PIPE_SWIZZLE_ALPHA; 191 case '0': 192 return PIPE_SWIZZLE_ZERO; 193 case '1': 194 return PIPE_SWIZZLE_ONE; 195 default: 196 return PIPE_SWIZZLE_RED; 197 } 198} 199 200 201int main(int argc, char *argv[]) 202{ 203 const char swizzle_names[] = "rgba01"; 204 uint swizzle[4]; 205 int i; 206 207 swizzle[0] = PIPE_SWIZZLE_RED; 208 swizzle[1] = PIPE_SWIZZLE_GREEN; 209 swizzle[2] = PIPE_SWIZZLE_BLUE; 210 swizzle[3] = PIPE_SWIZZLE_ALPHA; 211 212 for (i = 1; i < argc; i++) { 213 swizzle[i-1] = char_to_swizzle(argv[i][0]); 214 } 215 216 printf("Example:\n"); 217 printf(" tex-swizzle r 0 g 1\n"); 218 printf("Current swizzle = "); 219 for (i = 0; i < 4; i++) { 220 printf("%c", swizzle_names[swizzle[i]]); 221 } 222 printf("\n"); 223 224 init(swizzle); 225 226 graw_set_display_func(draw); 227 graw_main_loop(); 228 return 0; 229} 230