quad-tex.c revision 01e04c3f
1/************************************************************************** 2 * 3 * Copyright © 2010 Jakob Bornecrantz 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 22 * DEALINGS IN THE SOFTWARE. 23 * 24 **************************************************************************/ 25 26 27#define USE_TRACE 0 28#define WIDTH 300 29#define HEIGHT 300 30#define NEAR 0 31#define FAR 1 32#define FLIP 0 33 34/* pipe_*_state structs */ 35#include "pipe/p_state.h" 36/* pipe_context */ 37#include "pipe/p_context.h" 38/* pipe_screen */ 39#include "pipe/p_screen.h" 40/* PIPE_* */ 41#include "pipe/p_defines.h" 42/* TGSI_SEMANTIC_{POSITION|GENERIC} */ 43#include "pipe/p_shader_tokens.h" 44/* pipe_buffer_* helpers */ 45#include "util/u_inlines.h" 46 47/* constant state object helper */ 48#include "cso_cache/cso_context.h" 49 50/* u_sampler_view_default_template */ 51#include "util/u_sampler.h" 52/* debug_dump_surface_bmp */ 53#include "util/u_debug_image.h" 54/* util_draw_vertex_buffer helper */ 55#include "util/u_draw_quad.h" 56/* FREE & CALLOC_STRUCT */ 57#include "util/u_memory.h" 58/* util_make_[fragment|vertex]_passthrough_shader */ 59#include "util/u_simple_shaders.h" 60/* to get a hardware pipe driver */ 61#include "pipe-loader/pipe_loader.h" 62 63struct program 64{ 65 struct pipe_loader_device *dev; 66 struct pipe_screen *screen; 67 struct pipe_context *pipe; 68 struct cso_context *cso; 69 70 struct pipe_blend_state blend; 71 struct pipe_depth_stencil_alpha_state depthstencil; 72 struct pipe_rasterizer_state rasterizer; 73 struct pipe_sampler_state sampler; 74 struct pipe_viewport_state viewport; 75 struct pipe_framebuffer_state framebuffer; 76 struct pipe_vertex_element velem[2]; 77 78 void *vs; 79 void *fs; 80 81 union pipe_color_union clear_color; 82 83 struct pipe_resource *vbuf; 84 struct pipe_resource *target; 85 struct pipe_resource *tex; 86 struct pipe_sampler_view *view; 87}; 88 89static void init_prog(struct program *p) 90{ 91 struct pipe_surface surf_tmpl; 92 int ret; 93 94 /* find a hardware device */ 95 ret = pipe_loader_probe(&p->dev, 1); 96 assert(ret); 97 98 /* init a pipe screen */ 99 p->screen = pipe_loader_create_screen(p->dev); 100 assert(p->screen); 101 102 /* create the pipe driver context and cso context */ 103 p->pipe = p->screen->context_create(p->screen, NULL, 0); 104 p->cso = cso_create_context(p->pipe, 0); 105 106 /* set clear color */ 107 p->clear_color.f[0] = 0.3; 108 p->clear_color.f[1] = 0.1; 109 p->clear_color.f[2] = 0.3; 110 p->clear_color.f[3] = 1.0; 111 112 /* vertex buffer */ 113 { 114 float vertices[4][2][4] = { 115 { 116 { 0.9f, 0.9f, 0.0f, 1.0f }, 117 { 1.0f, 1.0f, 0.0f, 1.0f } 118 }, 119 { 120 { -0.9f, 0.9f, 0.0f, 1.0f }, 121 { 0.0f, 1.0f, 0.0f, 1.0f } 122 }, 123 { 124 { -0.9f, -0.9f, 0.0f, 1.0f }, 125 { 0.0f, 0.0f, 1.0f, 1.0f } 126 }, 127 { 128 { 0.9f, -0.9f, 0.0f, 1.0f }, 129 { 1.0f, 0.0f, 1.0f, 1.0f } 130 } 131 }; 132 133 p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER, 134 PIPE_USAGE_DEFAULT, sizeof(vertices)); 135 pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices); 136 } 137 138 /* render target texture */ 139 { 140 struct pipe_resource tmplt; 141 memset(&tmplt, 0, sizeof(tmplt)); 142 tmplt.target = PIPE_TEXTURE_2D; 143 tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */ 144 tmplt.width0 = WIDTH; 145 tmplt.height0 = HEIGHT; 146 tmplt.depth0 = 1; 147 tmplt.array_size = 1; 148 tmplt.last_level = 0; 149 tmplt.bind = PIPE_BIND_RENDER_TARGET; 150 151 p->target = p->screen->resource_create(p->screen, &tmplt); 152 } 153 154 /* sampler texture */ 155 { 156 uint32_t *ptr; 157 struct pipe_transfer *t; 158 struct pipe_resource t_tmplt; 159 struct pipe_sampler_view v_tmplt; 160 struct pipe_box box; 161 162 memset(&t_tmplt, 0, sizeof(t_tmplt)); 163 t_tmplt.target = PIPE_TEXTURE_2D; 164 t_tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */ 165 t_tmplt.width0 = 2; 166 t_tmplt.height0 = 2; 167 t_tmplt.depth0 = 1; 168 t_tmplt.array_size = 1; 169 t_tmplt.last_level = 0; 170 t_tmplt.bind = PIPE_BIND_RENDER_TARGET; 171 172 p->tex = p->screen->resource_create(p->screen, &t_tmplt); 173 174 memset(&box, 0, sizeof(box)); 175 box.width = 2; 176 box.height = 2; 177 box.depth = 1; 178 179 ptr = p->pipe->transfer_map(p->pipe, p->tex, 0, PIPE_TRANSFER_WRITE, &box, &t); 180 ptr[0] = 0xffff0000; 181 ptr[1] = 0xff0000ff; 182 ptr[2] = 0xff00ff00; 183 ptr[3] = 0xffffff00; 184 p->pipe->transfer_unmap(p->pipe, t); 185 186 u_sampler_view_default_template(&v_tmplt, p->tex, p->tex->format); 187 188 p->view = p->pipe->create_sampler_view(p->pipe, p->tex, &v_tmplt); 189 } 190 191 /* disabled blending/masking */ 192 memset(&p->blend, 0, sizeof(p->blend)); 193 p->blend.rt[0].colormask = PIPE_MASK_RGBA; 194 195 /* no-op depth/stencil/alpha */ 196 memset(&p->depthstencil, 0, sizeof(p->depthstencil)); 197 198 /* rasterizer */ 199 memset(&p->rasterizer, 0, sizeof(p->rasterizer)); 200 p->rasterizer.cull_face = PIPE_FACE_NONE; 201 p->rasterizer.half_pixel_center = 1; 202 p->rasterizer.bottom_edge_rule = 1; 203 p->rasterizer.depth_clip_near = 1; 204 p->rasterizer.depth_clip_far = 1; 205 206 /* sampler */ 207 memset(&p->sampler, 0, sizeof(p->sampler)); 208 p->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 209 p->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 210 p->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 211 p->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 212 p->sampler.min_img_filter = PIPE_TEX_MIPFILTER_LINEAR; 213 p->sampler.mag_img_filter = PIPE_TEX_MIPFILTER_LINEAR; 214 p->sampler.normalized_coords = 1; 215 216 surf_tmpl.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */ 217 surf_tmpl.u.tex.level = 0; 218 surf_tmpl.u.tex.first_layer = 0; 219 surf_tmpl.u.tex.last_layer = 0; 220 /* drawing destination */ 221 memset(&p->framebuffer, 0, sizeof(p->framebuffer)); 222 p->framebuffer.width = WIDTH; 223 p->framebuffer.height = HEIGHT; 224 p->framebuffer.nr_cbufs = 1; 225 p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl); 226 227 /* viewport, depth isn't really needed */ 228 { 229 float x = 0; 230 float y = 0; 231 float z = NEAR; 232 float half_width = (float)WIDTH / 2.0f; 233 float half_height = (float)HEIGHT / 2.0f; 234 float half_depth = ((float)FAR - (float)NEAR) / 2.0f; 235 float scale, bias; 236 237 if (FLIP) { 238 scale = -1.0f; 239 bias = (float)HEIGHT; 240 } else { 241 scale = 1.0f; 242 bias = 0.0f; 243 } 244 245 p->viewport.scale[0] = half_width; 246 p->viewport.scale[1] = half_height * scale; 247 p->viewport.scale[2] = half_depth; 248 249 p->viewport.translate[0] = half_width + x; 250 p->viewport.translate[1] = (half_height + y) * scale + bias; 251 p->viewport.translate[2] = half_depth + z; 252 } 253 254 /* vertex elements state */ 255 memset(p->velem, 0, sizeof(p->velem)); 256 p->velem[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */ 257 p->velem[0].instance_divisor = 0; 258 p->velem[0].vertex_buffer_index = 0; 259 p->velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 260 261 p->velem[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */ 262 p->velem[1].instance_divisor = 0; 263 p->velem[1].vertex_buffer_index = 0; 264 p->velem[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 265 266 /* vertex shader */ 267 { 268 const enum tgsi_semantic semantic_names[] = 269 { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC }; 270 const uint semantic_indexes[] = { 0, 0 }; 271 p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE); 272 } 273 274 /* fragment shader */ 275 p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, 276 TGSI_INTERPOLATE_LINEAR, 277 TGSI_RETURN_TYPE_FLOAT, 278 TGSI_RETURN_TYPE_FLOAT, false, 279 false); 280} 281 282static void close_prog(struct program *p) 283{ 284 cso_destroy_context(p->cso); 285 286 p->pipe->delete_vs_state(p->pipe, p->vs); 287 p->pipe->delete_fs_state(p->pipe, p->fs); 288 289 pipe_surface_reference(&p->framebuffer.cbufs[0], NULL); 290 pipe_sampler_view_reference(&p->view, NULL); 291 pipe_resource_reference(&p->target, NULL); 292 pipe_resource_reference(&p->tex, NULL); 293 pipe_resource_reference(&p->vbuf, NULL); 294 295 p->pipe->destroy(p->pipe); 296 p->screen->destroy(p->screen); 297 pipe_loader_release(&p->dev, 1); 298 299 FREE(p); 300} 301 302static void draw(struct program *p) 303{ 304 const struct pipe_sampler_state *samplers[] = {&p->sampler}; 305 306 /* set the render target */ 307 cso_set_framebuffer(p->cso, &p->framebuffer); 308 309 /* clear the render target */ 310 p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, &p->clear_color, 0, 0); 311 312 /* set misc state we care about */ 313 cso_set_blend(p->cso, &p->blend); 314 cso_set_depth_stencil_alpha(p->cso, &p->depthstencil); 315 cso_set_rasterizer(p->cso, &p->rasterizer); 316 cso_set_viewport(p->cso, &p->viewport); 317 318 /* sampler */ 319 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers); 320 321 /* texture sampler view */ 322 cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view); 323 324 /* shaders */ 325 cso_set_fragment_shader_handle(p->cso, p->fs); 326 cso_set_vertex_shader_handle(p->cso, p->vs); 327 328 /* vertex element data */ 329 cso_set_vertex_elements(p->cso, 2, p->velem); 330 331 util_draw_vertex_buffer(p->pipe, p->cso, 332 p->vbuf, 0, 0, 333 PIPE_PRIM_QUADS, 334 4, /* verts */ 335 2); /* attribs/vert */ 336 337 p->pipe->flush(p->pipe, NULL, 0); 338 339 debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]); 340} 341 342int main(int argc, char** argv) 343{ 344 struct program *p = CALLOC_STRUCT(program); 345 346 init_prog(p); 347 draw(p); 348 close_prog(p); 349 350 return 0; 351} 352