1cdc920a0Smrg/*
2cdc920a0Smrg * (C) Copyright IBM Corporation 2004
3cdc920a0Smrg * All Rights Reserved.
4cdc920a0Smrg *
5cdc920a0Smrg * Permission is hereby granted, free of charge, to any person obtaining a
6cdc920a0Smrg * copy of this software and associated documentation files (the "Software"),
7cdc920a0Smrg * to deal in the Software without restriction, including without limitation
8cdc920a0Smrg * on the rights to use, copy, modify, merge, publish, distribute, sub
9cdc920a0Smrg * license, and/or sell copies of the Software, and to permit persons to whom
10cdc920a0Smrg * the Software is furnished to do so, subject to the following conditions:
11cdc920a0Smrg *
12cdc920a0Smrg * The above copyright notice and this permission notice (including the next
13cdc920a0Smrg * paragraph) shall be included in all copies or substantial portions of the
14cdc920a0Smrg * Software.
15cdc920a0Smrg *
16cdc920a0Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17cdc920a0Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18cdc920a0Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
19cdc920a0Smrg * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20cdc920a0Smrg * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21cdc920a0Smrg * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22cdc920a0Smrg * USE OR OTHER DEALINGS IN THE SOFTWARE.
23cdc920a0Smrg */
24cdc920a0Smrg
25cdc920a0Smrg#include <GL/gl.h>
26cdc920a0Smrg#include "indirect.h"
27cdc920a0Smrg
28cdc920a0Smrgstatic void
29cdc920a0SmrgTransposeMatrixf(const GLfloat s[16], GLfloat d[16])
30cdc920a0Smrg{
31cdc920a0Smrg   int i, j;
32cdc920a0Smrg   for (i = 0; i < 4; i++) {
33cdc920a0Smrg      for (j = 0; j < 4; j++) {
34cdc920a0Smrg         d[i * 4 + j] = s[j * 4 + i];
35cdc920a0Smrg      }
36cdc920a0Smrg   }
37cdc920a0Smrg}
38cdc920a0Smrg
39cdc920a0Smrgstatic void
40cdc920a0SmrgTransposeMatrixd(const GLdouble s[16], GLdouble d[16])
41cdc920a0Smrg{
42cdc920a0Smrg   int i, j;
43cdc920a0Smrg   for (i = 0; i < 4; i++) {
44cdc920a0Smrg      for (j = 0; j < 4; j++) {
45cdc920a0Smrg         d[i * 4 + j] = s[j * 4 + i];
46cdc920a0Smrg      }
47cdc920a0Smrg   }
48cdc920a0Smrg}
49cdc920a0Smrg
50cdc920a0Smrg
51cdc920a0Smrgvoid
52af69d88dSmrg__indirect_glLoadTransposeMatrixd(const GLdouble * m)
53cdc920a0Smrg{
54cdc920a0Smrg   GLdouble mt[16];
55cdc920a0Smrg
56cdc920a0Smrg   TransposeMatrixd(m, mt);
57cdc920a0Smrg   __indirect_glLoadMatrixd(mt);
58cdc920a0Smrg}
59cdc920a0Smrg
60cdc920a0Smrgvoid
61af69d88dSmrg__indirect_glLoadTransposeMatrixf(const GLfloat * m)
62cdc920a0Smrg{
63cdc920a0Smrg   GLfloat mt[16];
64cdc920a0Smrg
65cdc920a0Smrg   TransposeMatrixf(m, mt);
66cdc920a0Smrg   __indirect_glLoadMatrixf(mt);
67cdc920a0Smrg}
68cdc920a0Smrg
69cdc920a0Smrgvoid
70af69d88dSmrg__indirect_glMultTransposeMatrixd(const GLdouble * m)
71cdc920a0Smrg{
72cdc920a0Smrg   GLdouble mt[16];
73cdc920a0Smrg
74cdc920a0Smrg   TransposeMatrixd(m, mt);
75cdc920a0Smrg   __indirect_glMultMatrixd(mt);
76cdc920a0Smrg}
77cdc920a0Smrg
78cdc920a0Smrgvoid
79af69d88dSmrg__indirect_glMultTransposeMatrixf(const GLfloat * m)
80cdc920a0Smrg{
81cdc920a0Smrg   GLfloat mt[16];
82cdc920a0Smrg
83cdc920a0Smrg   TransposeMatrixf(m, mt);
84cdc920a0Smrg   __indirect_glMultMatrixf(mt);
85cdc920a0Smrg}
86