packrender.h revision cdc920a0
1cdc920a0Smrg#ifndef __GLX_packrender_h__
2cdc920a0Smrg#define __GLX_packrender_h__
3cdc920a0Smrg
4cdc920a0Smrg/*
5cdc920a0Smrg * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
6cdc920a0Smrg * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
7cdc920a0Smrg *
8cdc920a0Smrg * Permission is hereby granted, free of charge, to any person obtaining a
9cdc920a0Smrg * copy of this software and associated documentation files (the "Software"),
10cdc920a0Smrg * to deal in the Software without restriction, including without limitation
11cdc920a0Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12cdc920a0Smrg * and/or sell copies of the Software, and to permit persons to whom the
13cdc920a0Smrg * Software is furnished to do so, subject to the following conditions:
14cdc920a0Smrg *
15cdc920a0Smrg * The above copyright notice including the dates of first publication and
16cdc920a0Smrg * either this permission notice or a reference to
17cdc920a0Smrg * http://oss.sgi.com/projects/FreeB/
18cdc920a0Smrg * shall be included in all copies or substantial portions of the Software.
19cdc920a0Smrg *
20cdc920a0Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21cdc920a0Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22cdc920a0Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23cdc920a0Smrg * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
24cdc920a0Smrg * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
25cdc920a0Smrg * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26cdc920a0Smrg * SOFTWARE.
27cdc920a0Smrg *
28cdc920a0Smrg * Except as contained in this notice, the name of Silicon Graphics, Inc.
29cdc920a0Smrg * shall not be used in advertising or otherwise to promote the sale, use or
30cdc920a0Smrg * other dealings in this Software without prior written authorization from
31cdc920a0Smrg * Silicon Graphics, Inc.
32cdc920a0Smrg */
33cdc920a0Smrg
34cdc920a0Smrg#include "glxclient.h"
35cdc920a0Smrg
36cdc920a0Smrg/*
37cdc920a0Smrg** The macros in this header convert the client machine's native data types to
38cdc920a0Smrg** wire protocol data types.  The header is part of the porting layer of the
39cdc920a0Smrg** client library, and it is intended that hardware vendors will rewrite this
40cdc920a0Smrg** header to suit their own machines.
41cdc920a0Smrg*/
42cdc920a0Smrg
43cdc920a0Smrg/*
44cdc920a0Smrg** Pad a count of bytes to the nearest multiple of 4.  The X protocol
45cdc920a0Smrg** transfers data in 4 byte quantities, so this macro is used to
46cdc920a0Smrg** insure the right amount of data being sent.
47cdc920a0Smrg*/
48cdc920a0Smrg#define __GLX_PAD(a) (((a)+3) & ~3)
49cdc920a0Smrg
50cdc920a0Smrg/*
51cdc920a0Smrg** Network size parameters
52cdc920a0Smrg*/
53cdc920a0Smrg#define sz_double 8
54cdc920a0Smrg
55cdc920a0Smrg/* Setup for all commands */
56cdc920a0Smrg#define __GLX_DECLARE_VARIABLES()               \
57cdc920a0Smrg   __GLXcontext *gc;                            \
58cdc920a0Smrg   GLubyte *pc, *pixelHeaderPC;                 \
59cdc920a0Smrg   GLuint compsize, cmdlen
60cdc920a0Smrg
61cdc920a0Smrg#define __GLX_LOAD_VARIABLES()     \
62cdc920a0Smrg   gc = __glXGetCurrentContext();  \
63cdc920a0Smrg   pc = gc->pc;                    \
64cdc920a0Smrg   /* Muffle compilers */                  \
65cdc920a0Smrg   cmdlen = 0;         (void)cmdlen;          \
66cdc920a0Smrg   compsize = 0;       (void)compsize;        \
67cdc920a0Smrg   pixelHeaderPC = 0;  (void)pixelHeaderPC
68cdc920a0Smrg
69cdc920a0Smrg/*
70cdc920a0Smrg** Variable sized command support macro.  This macro is used by calls
71cdc920a0Smrg** that are potentially larger than __GLX_SMALL_RENDER_CMD_SIZE.
72cdc920a0Smrg** Because of their size, they may not automatically fit in the buffer.
73cdc920a0Smrg** If the buffer can't hold the command then it is flushed so that
74cdc920a0Smrg** the command will fit in the next buffer.
75cdc920a0Smrg*/
76cdc920a0Smrg#define __GLX_BEGIN_VARIABLE(opcode,size)       \
77cdc920a0Smrg   if (pc + (size) > gc->bufEnd) {              \
78cdc920a0Smrg      pc = __glXFlushRenderBuffer(gc, pc);      \
79cdc920a0Smrg   }                                            \
80cdc920a0Smrg   __GLX_PUT_SHORT(0,size);                     \
81cdc920a0Smrg   __GLX_PUT_SHORT(2,opcode)
82cdc920a0Smrg
83cdc920a0Smrg#define __GLX_BEGIN_VARIABLE_LARGE(opcode,size) \
84cdc920a0Smrg   pc = __glXFlushRenderBuffer(gc, pc);         \
85cdc920a0Smrg   __GLX_PUT_LONG(0,size);                      \
86cdc920a0Smrg   __GLX_PUT_LONG(4,opcode)
87cdc920a0Smrg
88cdc920a0Smrg#define __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode,size)  \
89cdc920a0Smrg   if (pc + (size) > gc->bufEnd) {                    \
90cdc920a0Smrg      pc = __glXFlushRenderBuffer(gc, pc);            \
91cdc920a0Smrg   }                                                  \
92cdc920a0Smrg   __GLX_PUT_SHORT(0,size);                           \
93cdc920a0Smrg   __GLX_PUT_SHORT(2,opcode);                         \
94cdc920a0Smrg   pc += __GLX_RENDER_HDR_SIZE;                       \
95cdc920a0Smrg   pixelHeaderPC = pc;                                \
96cdc920a0Smrg   pc += __GLX_PIXEL_HDR_SIZE
97cdc920a0Smrg
98cdc920a0Smrg#define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,size)  \
99cdc920a0Smrg   pc = __glXFlushRenderBuffer(gc, pc);                     \
100cdc920a0Smrg   __GLX_PUT_LONG(0,size);                                  \
101cdc920a0Smrg   __GLX_PUT_LONG(4,opcode);                                \
102cdc920a0Smrg   pc += __GLX_RENDER_LARGE_HDR_SIZE;                       \
103cdc920a0Smrg   pixelHeaderPC = pc;                                      \
104cdc920a0Smrg   pc += __GLX_PIXEL_HDR_SIZE
105cdc920a0Smrg
106cdc920a0Smrg#define __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(opcode,size)  \
107cdc920a0Smrg   if (pc + (size) > gc->bufEnd) {                       \
108cdc920a0Smrg      pc = __glXFlushRenderBuffer(gc, pc);               \
109cdc920a0Smrg   }                                                     \
110cdc920a0Smrg   __GLX_PUT_SHORT(0,size);                              \
111cdc920a0Smrg   __GLX_PUT_SHORT(2,opcode);                            \
112cdc920a0Smrg   pc += __GLX_RENDER_HDR_SIZE;                          \
113cdc920a0Smrg   pixelHeaderPC = pc;                                   \
114cdc920a0Smrg   pc += __GLX_PIXEL_3D_HDR_SIZE
115cdc920a0Smrg
116cdc920a0Smrg#define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(opcode,size)  \
117cdc920a0Smrg   pc = __glXFlushRenderBuffer(gc, pc);                        \
118cdc920a0Smrg   __GLX_PUT_LONG(0,size);                                     \
119cdc920a0Smrg   __GLX_PUT_LONG(4,opcode);                                   \
120cdc920a0Smrg   pc += __GLX_RENDER_LARGE_HDR_SIZE;                          \
121cdc920a0Smrg   pixelHeaderPC = pc;                                         \
122cdc920a0Smrg   pc += __GLX_PIXEL_3D_HDR_SIZE
123cdc920a0Smrg
124cdc920a0Smrg/*
125cdc920a0Smrg** Fixed size command support macro.  This macro is used by calls that
126cdc920a0Smrg** are never larger than __GLX_SMALL_RENDER_CMD_SIZE.  Because they
127cdc920a0Smrg** always fit in the buffer, and because the buffer promises to
128cdc920a0Smrg** maintain enough room for them, we don't need to check for space
129cdc920a0Smrg** before doing the storage work.
130cdc920a0Smrg*/
131cdc920a0Smrg#define __GLX_BEGIN(opcode,size) \
132cdc920a0Smrg   __GLX_PUT_SHORT(0,size);      \
133cdc920a0Smrg   __GLX_PUT_SHORT(2,opcode)
134cdc920a0Smrg
135cdc920a0Smrg/*
136cdc920a0Smrg** Finish a rendering command by advancing the pc.  If the pc is now past
137cdc920a0Smrg** the limit pointer then there is no longer room for a
138cdc920a0Smrg** __GLX_SMALL_RENDER_CMD_SIZE sized command, which will break the
139cdc920a0Smrg** assumptions present in the __GLX_BEGIN macro.  In this case the
140cdc920a0Smrg** rendering buffer is flushed out into the X protocol stream (which may
141cdc920a0Smrg** or may not do I/O).
142cdc920a0Smrg*/
143cdc920a0Smrg#define __GLX_END(size)           \
144cdc920a0Smrg   pc += size;                       \
145cdc920a0Smrg   if (pc > gc->limit) {                  \
146cdc920a0Smrg      (void) __glXFlushRenderBuffer(gc, pc);    \
147cdc920a0Smrg   } else {                                     \
148cdc920a0Smrg      gc->pc = pc;                              \
149cdc920a0Smrg   }
150cdc920a0Smrg
151cdc920a0Smrg/* Array copy macros */
152cdc920a0Smrg#define __GLX_MEM_COPY(dest,src,bytes)          \
153cdc920a0Smrg   if (src && dest)                             \
154cdc920a0Smrg      memcpy(dest, src, bytes)
155cdc920a0Smrg
156cdc920a0Smrg/* Single item copy macros */
157cdc920a0Smrg#define __GLX_PUT_CHAR(offset,a)                \
158cdc920a0Smrg   *((INT8 *) (pc + offset)) = a
159cdc920a0Smrg
160cdc920a0Smrg#ifndef _CRAY
161cdc920a0Smrg#define __GLX_PUT_SHORT(offset,a)               \
162cdc920a0Smrg   *((INT16 *) (pc + offset)) = a
163cdc920a0Smrg
164cdc920a0Smrg#define __GLX_PUT_LONG(offset,a)                \
165cdc920a0Smrg   *((INT32 *) (pc + offset)) = a
166cdc920a0Smrg
167cdc920a0Smrg#define __GLX_PUT_FLOAT(offset,a)               \
168cdc920a0Smrg   *((FLOAT32 *) (pc + offset)) = a
169cdc920a0Smrg
170cdc920a0Smrg#else
171cdc920a0Smrg#define __GLX_PUT_SHORT(offset,a)               \
172cdc920a0Smrg   { GLubyte *cp = (pc+offset);                 \
173cdc920a0Smrg      int shift = (64-16) - ((int)(cp) >> (64-6));                      \
174cdc920a0Smrg      *(int *)cp = (*(int *)cp & ~(0xffff << shift)) | ((a & 0xffff) << shift); }
175cdc920a0Smrg
176cdc920a0Smrg#define __GLX_PUT_LONG(offset,a)                \
177cdc920a0Smrg   { GLubyte *cp = (pc+offset);                 \
178cdc920a0Smrg      int shift = (64-32) - ((int)(cp) >> (64-6));                      \
179cdc920a0Smrg      *(int *)cp = (*(int *)cp & ~(0xffffffff << shift)) | ((a & 0xffffffff) << shift); }
180cdc920a0Smrg
181cdc920a0Smrg#define __GLX_PUT_FLOAT(offset,a)               \
182cdc920a0Smrg   gl_put_float((pc + offset),a)
183cdc920a0Smrg
184cdc920a0Smrg#define __GLX_PUT_DOUBLE(offset,a)              \
185cdc920a0Smrg   gl_put_double(pc + offset, a)
186cdc920a0Smrg
187cdc920a0Smrgextern void gl_put_float( /*GLubyte *, struct cray_single */ );
188cdc920a0Smrgextern void gl_put_double( /*GLubyte *, struct cray_double */ );
189cdc920a0Smrg#endif
190cdc920a0Smrg
191cdc920a0Smrg#ifndef _CRAY
192cdc920a0Smrg
193cdc920a0Smrg#ifdef __GLX_ALIGN64
194cdc920a0Smrg/*
195cdc920a0Smrg** This can certainly be done better for a particular machine
196cdc920a0Smrg** architecture!
197cdc920a0Smrg*/
198cdc920a0Smrg#define __GLX_PUT_DOUBLE(offset,a)              \
199cdc920a0Smrg   __GLX_MEM_COPY(pc + offset, &a, 8)
200cdc920a0Smrg#else
201cdc920a0Smrg#define __GLX_PUT_DOUBLE(offset,a)              \
202cdc920a0Smrg   *((FLOAT64 *) (pc + offset)) = a
203cdc920a0Smrg#endif
204cdc920a0Smrg
205cdc920a0Smrg#endif
206cdc920a0Smrg
207cdc920a0Smrg#define __GLX_PUT_CHAR_ARRAY(offset,a,alen)                 \
208cdc920a0Smrg   __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT8)
209cdc920a0Smrg
210cdc920a0Smrg#ifndef _CRAY
211cdc920a0Smrg#define __GLX_PUT_SHORT_ARRAY(offset,a,alen)                \
212cdc920a0Smrg   __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT16)
213cdc920a0Smrg
214cdc920a0Smrg#define __GLX_PUT_LONG_ARRAY(offset,a,alen)                 \
215cdc920a0Smrg   __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT32)
216cdc920a0Smrg
217cdc920a0Smrg#define __GLX_PUT_FLOAT_ARRAY(offset,a,alen)                   \
218cdc920a0Smrg   __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT32)
219cdc920a0Smrg
220cdc920a0Smrg#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen)                  \
221cdc920a0Smrg   __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT64)
222cdc920a0Smrg
223cdc920a0Smrg#else
224cdc920a0Smrg#define __GLX_PUT_SHORT_ARRAY(offset,a,alen)                            \
225cdc920a0Smrg   gl_put_short_array((GLubyte *)(pc + offset), a, alen * __GLX_SIZE_INT16)
226cdc920a0Smrg
227cdc920a0Smrg#define __GLX_PUT_LONG_ARRAY(offset,a,alen)                             \
228cdc920a0Smrg   gl_put_long_array((GLubyte *)(pc + offset), (long *)a, alen * __GLX_SIZE_INT32)
229cdc920a0Smrg
230cdc920a0Smrg#define __GLX_PUT_FLOAT_ARRAY(offset,a,alen)                            \
231cdc920a0Smrg   gl_put_float_array((GLubyte *)(pc + offset), (float *)a, alen * __GLX_SIZE_FLOAT32)
232cdc920a0Smrg
233cdc920a0Smrg#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen)                           \
234cdc920a0Smrg   gl_put_double_array((GLubyte *)(pc + offset), (double *)a, alen * __GLX_SIZE_FLOAT64)
235cdc920a0Smrg
236cdc920a0Smrgextern gl_put_short_array(GLubyte *, short *, int);
237cdc920a0Smrgextern gl_put_long_array(GLubyte *, long *, int);
238cdc920a0Smrgextern gl_put_float_array(GLubyte *, float *, int);
239cdc920a0Smrgextern gl_put_double_array(GLubyte *, double *, int);
240cdc920a0Smrg
241cdc920a0Smrg#endif /* _CRAY */
242cdc920a0Smrg
243cdc920a0Smrg#endif /* !__GLX_packrender_h__ */
244