imgui_draw.cpp revision 7ec681f3
19f464c52Smaya// dear imgui, v1.68 WIP 29f464c52Smaya// (drawing and font code) 39f464c52Smaya 49f464c52Smaya/* 59f464c52Smaya 69f464c52SmayaIndex of this file: 79f464c52Smaya 89f464c52Smaya// [SECTION] STB libraries implementation 99f464c52Smaya// [SECTION] Style functions 109f464c52Smaya// [SECTION] ImDrawList 119f464c52Smaya// [SECTION] ImDrawData 129f464c52Smaya// [SECTION] Helpers ShadeVertsXXX functions 139f464c52Smaya// [SECTION] ImFontConfig 149f464c52Smaya// [SECTION] ImFontAtlas 159f464c52Smaya// [SECTION] ImFontAtlas glyph ranges helpers 169f464c52Smaya// [SECTION] ImFontGlyphRangesBuilder 179f464c52Smaya// [SECTION] ImFont 189f464c52Smaya// [SECTION] Internal Render Helpers 199f464c52Smaya// [SECTION] Decompression code 209f464c52Smaya// [SECTION] Default font data (ProggyClean.ttf) 219f464c52Smaya 229f464c52Smaya*/ 239f464c52Smaya 249f464c52Smaya#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) 259f464c52Smaya#define _CRT_SECURE_NO_WARNINGS 269f464c52Smaya#endif 279f464c52Smaya 289f464c52Smaya#include "imgui.h" 299f464c52Smaya#ifndef IMGUI_DEFINE_MATH_OPERATORS 309f464c52Smaya#define IMGUI_DEFINE_MATH_OPERATORS 319f464c52Smaya#endif 329f464c52Smaya#include "imgui_internal.h" 339f464c52Smaya 349f464c52Smaya#include <stdio.h> // vsnprintf, sscanf, printf 359f464c52Smaya#if !defined(alloca) 369f464c52Smaya#if defined(__GLIBC__) || defined(__sun) || defined(__CYGWIN__) || defined(__APPLE__) 379f464c52Smaya#include <alloca.h> // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here) 389f464c52Smaya#elif defined(_WIN32) 399f464c52Smaya#include <malloc.h> // alloca 409f464c52Smaya#if !defined(alloca) 419f464c52Smaya#define alloca _alloca // for clang with MS Codegen 429f464c52Smaya#endif 439f464c52Smaya#else 449f464c52Smaya#include <stdlib.h> // alloca 459f464c52Smaya#endif 469f464c52Smaya#endif 479f464c52Smaya 489f464c52Smaya// Visual Studio warnings 499f464c52Smaya#ifdef _MSC_VER 509f464c52Smaya#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) 519f464c52Smaya#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen 529f464c52Smaya#endif 539f464c52Smaya 549f464c52Smaya// Clang/GCC warnings with -Weverything 559f464c52Smaya#ifdef __clang__ 569f464c52Smaya#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse. 579f464c52Smaya#pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok. 589f464c52Smaya#pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference it. 599f464c52Smaya#pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness // 609f464c52Smaya#if __has_warning("-Wzero-as-null-pointer-constant") 619f464c52Smaya#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning : zero as null pointer constant // some standard header variations use #define NULL 0 629f464c52Smaya#endif 639f464c52Smaya#if __has_warning("-Wcomma") 649f464c52Smaya#pragma clang diagnostic ignored "-Wcomma" // warning : possible misuse of comma operator here // 659f464c52Smaya#endif 669f464c52Smaya#if __has_warning("-Wreserved-id-macro") 679f464c52Smaya#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier // 689f464c52Smaya#endif 699f464c52Smaya#if __has_warning("-Wdouble-promotion") 709f464c52Smaya#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. 719f464c52Smaya#endif 729f464c52Smaya#elif defined(__GNUC__) 739f464c52Smaya#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used 749f464c52Smaya#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function 759f464c52Smaya#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value 769f464c52Smaya#if __GNUC__ >= 8 779f464c52Smaya#pragma GCC diagnostic ignored "-Wclass-memaccess" // warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead 789f464c52Smaya#endif 799f464c52Smaya#endif 809f464c52Smaya 819f464c52Smaya//------------------------------------------------------------------------- 829f464c52Smaya// [SECTION] STB libraries implementation 839f464c52Smaya//------------------------------------------------------------------------- 849f464c52Smaya 859f464c52Smaya// Compile time options: 869f464c52Smaya//#define IMGUI_STB_NAMESPACE ImGuiStb 879f464c52Smaya//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" 889f464c52Smaya//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" 899f464c52Smaya//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION 909f464c52Smaya//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION 919f464c52Smaya 929f464c52Smaya#ifdef IMGUI_STB_NAMESPACE 939f464c52Smayanamespace IMGUI_STB_NAMESPACE 949f464c52Smaya{ 959f464c52Smaya#endif 969f464c52Smaya 979f464c52Smaya#ifdef _MSC_VER 989f464c52Smaya#pragma warning (push) 999f464c52Smaya#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration 1009f464c52Smaya#endif 1019f464c52Smaya 1029f464c52Smaya#ifdef __clang__ 1039f464c52Smaya#pragma clang diagnostic push 1049f464c52Smaya#pragma clang diagnostic ignored "-Wunused-function" 1059f464c52Smaya#pragma clang diagnostic ignored "-Wmissing-prototypes" 1069f464c52Smaya#pragma clang diagnostic ignored "-Wimplicit-fallthrough" 1079f464c52Smaya#pragma clang diagnostic ignored "-Wcast-qual" // warning : cast from 'const xxxx *' to 'xxx *' drops const qualifier // 1089f464c52Smaya#endif 1099f464c52Smaya 1109f464c52Smaya#ifdef __GNUC__ 1119f464c52Smaya#pragma GCC diagnostic push 1129f464c52Smaya#pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits] 1139f464c52Smaya#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers 1149f464c52Smaya#endif 1159f464c52Smaya 1169f464c52Smaya#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) 1179f464c52Smaya#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION 1189f464c52Smaya#define STBRP_STATIC 1199f464c52Smaya#define STBRP_ASSERT(x) IM_ASSERT(x) 1209f464c52Smaya#define STBRP_SORT ImQsort 1219f464c52Smaya#define STB_RECT_PACK_IMPLEMENTATION 1229f464c52Smaya#endif 1239f464c52Smaya#ifdef IMGUI_STB_RECT_PACK_FILENAME 1249f464c52Smaya#include IMGUI_STB_RECT_PACK_FILENAME 1259f464c52Smaya#else 1269f464c52Smaya#include "imstb_rectpack.h" 1279f464c52Smaya#endif 1289f464c52Smaya#endif 1299f464c52Smaya 1309f464c52Smaya#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) 1319f464c52Smaya#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION 1329f464c52Smaya#define STBTT_malloc(x,u) ((void)(u), ImGui::MemAlloc(x)) 1339f464c52Smaya#define STBTT_free(x,u) ((void)(u), ImGui::MemFree(x)) 1349f464c52Smaya#define STBTT_assert(x) IM_ASSERT(x) 1359f464c52Smaya#define STBTT_fmod(x,y) ImFmod(x,y) 1369f464c52Smaya#define STBTT_sqrt(x) ImSqrt(x) 1379f464c52Smaya#define STBTT_pow(x,y) ImPow(x,y) 1389f464c52Smaya#define STBTT_fabs(x) ImFabs(x) 1399f464c52Smaya#define STBTT_ifloor(x) ((int)ImFloorStd(x)) 1409f464c52Smaya#define STBTT_iceil(x) ((int)ImCeil(x)) 1419f464c52Smaya#define STBTT_STATIC 1429f464c52Smaya#define STB_TRUETYPE_IMPLEMENTATION 1439f464c52Smaya#else 1449f464c52Smaya#define STBTT_DEF extern 1459f464c52Smaya#endif 1469f464c52Smaya#ifdef IMGUI_STB_TRUETYPE_FILENAME 1479f464c52Smaya#include IMGUI_STB_TRUETYPE_FILENAME 1489f464c52Smaya#else 1499f464c52Smaya#include "imstb_truetype.h" 1509f464c52Smaya#endif 1519f464c52Smaya#endif 1529f464c52Smaya 1539f464c52Smaya#ifdef __GNUC__ 1549f464c52Smaya#pragma GCC diagnostic pop 1559f464c52Smaya#endif 1569f464c52Smaya 1579f464c52Smaya#ifdef __clang__ 1589f464c52Smaya#pragma clang diagnostic pop 1599f464c52Smaya#endif 1609f464c52Smaya 1619f464c52Smaya#ifdef _MSC_VER 1629f464c52Smaya#pragma warning (pop) 1639f464c52Smaya#endif 1649f464c52Smaya 1659f464c52Smaya#ifdef IMGUI_STB_NAMESPACE 1669f464c52Smaya} // namespace ImGuiStb 1679f464c52Smayausing namespace IMGUI_STB_NAMESPACE; 1689f464c52Smaya#endif 1699f464c52Smaya 1709f464c52Smaya//----------------------------------------------------------------------------- 1719f464c52Smaya// [SECTION] Style functions 1729f464c52Smaya//----------------------------------------------------------------------------- 1739f464c52Smaya 1749f464c52Smayavoid ImGui::StyleColorsDark(ImGuiStyle* dst) 1759f464c52Smaya{ 1769f464c52Smaya ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); 1779f464c52Smaya ImVec4* colors = style->Colors; 1789f464c52Smaya 1799f464c52Smaya colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); 1809f464c52Smaya colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); 1819f464c52Smaya colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f); 1829f464c52Smaya colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); 1839f464c52Smaya colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f); 1849f464c52Smaya colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f); 1859f464c52Smaya colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); 1869f464c52Smaya colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f); 1879f464c52Smaya colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); 1889f464c52Smaya colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); 1899f464c52Smaya colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); 1909f464c52Smaya colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f); 1919f464c52Smaya colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f); 1929f464c52Smaya colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f); 1939f464c52Smaya colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f); 1949f464c52Smaya colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f); 1959f464c52Smaya colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f); 1969f464c52Smaya colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f); 1979f464c52Smaya colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); 1989f464c52Smaya colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f); 1999f464c52Smaya colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); 2009f464c52Smaya colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); 2019f464c52Smaya colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); 2029f464c52Smaya colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); 2039f464c52Smaya colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); 2049f464c52Smaya colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); 2059f464c52Smaya colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); 2069f464c52Smaya colors[ImGuiCol_Separator] = colors[ImGuiCol_Border]; 2079f464c52Smaya colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f); 2089f464c52Smaya colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f); 2099f464c52Smaya colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f); 2109f464c52Smaya colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); 2119f464c52Smaya colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); 2129f464c52Smaya colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f); 2139f464c52Smaya colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; 2149f464c52Smaya colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); 2159f464c52Smaya colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f); 2169f464c52Smaya colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f); 2179f464c52Smaya colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f); 2189f464c52Smaya colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); 2199f464c52Smaya colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); 2209f464c52Smaya colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); 2219f464c52Smaya colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); 2229f464c52Smaya colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); 2239f464c52Smaya colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); 2249f464c52Smaya colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); 2259f464c52Smaya colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); 2269f464c52Smaya colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); 2279f464c52Smaya} 2289f464c52Smaya 2299f464c52Smayavoid ImGui::StyleColorsClassic(ImGuiStyle* dst) 2309f464c52Smaya{ 2319f464c52Smaya ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); 2329f464c52Smaya ImVec4* colors = style->Colors; 2339f464c52Smaya 2349f464c52Smaya colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); 2359f464c52Smaya colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); 2369f464c52Smaya colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.70f); 2379f464c52Smaya colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); 2389f464c52Smaya colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f); 2399f464c52Smaya colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f); 2409f464c52Smaya colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); 2419f464c52Smaya colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f); 2429f464c52Smaya colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f); 2439f464c52Smaya colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f); 2449f464c52Smaya colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f); 2459f464c52Smaya colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f); 2469f464c52Smaya colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f); 2479f464c52Smaya colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f); 2489f464c52Smaya colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f); 2499f464c52Smaya colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f); 2509f464c52Smaya colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f); 2519f464c52Smaya colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); 2529f464c52Smaya colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f); 2539f464c52Smaya colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f); 2549f464c52Smaya colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); 2559f464c52Smaya colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f); 2569f464c52Smaya colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f); 2579f464c52Smaya colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f); 2589f464c52Smaya colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f); 2599f464c52Smaya colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f); 2609f464c52Smaya colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f); 2619f464c52Smaya colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); 2629f464c52Smaya colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f); 2639f464c52Smaya colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f); 2649f464c52Smaya colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.16f); 2659f464c52Smaya colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f); 2669f464c52Smaya colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f); 2679f464c52Smaya colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f); 2689f464c52Smaya colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; 2699f464c52Smaya colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); 2709f464c52Smaya colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f); 2719f464c52Smaya colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f); 2729f464c52Smaya colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); 2739f464c52Smaya colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); 2749f464c52Smaya colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); 2759f464c52Smaya colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); 2769f464c52Smaya colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f); 2779f464c52Smaya colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); 2789f464c52Smaya colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered]; 2799f464c52Smaya colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); 2809f464c52Smaya colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); 2819f464c52Smaya colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); 2829f464c52Smaya} 2839f464c52Smaya 2849f464c52Smaya// Those light colors are better suited with a thicker font than the default one + FrameBorder 2859f464c52Smayavoid ImGui::StyleColorsLight(ImGuiStyle* dst) 2869f464c52Smaya{ 2879f464c52Smaya ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); 2889f464c52Smaya ImVec4* colors = style->Colors; 2899f464c52Smaya 2909f464c52Smaya colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); 2919f464c52Smaya colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); 2929f464c52Smaya colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f); 2939f464c52Smaya colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); 2949f464c52Smaya colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f); 2959f464c52Smaya colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f); 2969f464c52Smaya colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); 2979f464c52Smaya colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); 2989f464c52Smaya colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); 2999f464c52Smaya colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); 3009f464c52Smaya colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f); 3019f464c52Smaya colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f); 3029f464c52Smaya colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f); 3039f464c52Smaya colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f); 3049f464c52Smaya colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f); 3059f464c52Smaya colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f); 3069f464c52Smaya colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f); 3079f464c52Smaya colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f); 3089f464c52Smaya colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); 3099f464c52Smaya colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f); 3109f464c52Smaya colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f); 3119f464c52Smaya colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); 3129f464c52Smaya colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); 3139f464c52Smaya colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); 3149f464c52Smaya colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); 3159f464c52Smaya colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); 3169f464c52Smaya colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); 3179f464c52Smaya colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); 3189f464c52Smaya colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f); 3199f464c52Smaya colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f); 3209f464c52Smaya colors[ImGuiCol_ResizeGrip] = ImVec4(0.80f, 0.80f, 0.80f, 0.56f); 3219f464c52Smaya colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); 3229f464c52Smaya colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); 3239f464c52Smaya colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f); 3249f464c52Smaya colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; 3259f464c52Smaya colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); 3269f464c52Smaya colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f); 3279f464c52Smaya colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f); 3289f464c52Smaya colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); 3299f464c52Smaya colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); 3309f464c52Smaya colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); 3319f464c52Smaya colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f); 3329f464c52Smaya colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); 3339f464c52Smaya colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); 3349f464c52Smaya colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered]; 3359f464c52Smaya colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f); 3369f464c52Smaya colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f); 3379f464c52Smaya colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); 3389f464c52Smaya} 3399f464c52Smaya 3409f464c52Smaya//----------------------------------------------------------------------------- 3419f464c52Smaya// ImDrawList 3429f464c52Smaya//----------------------------------------------------------------------------- 3439f464c52Smaya 3449f464c52SmayaImDrawListSharedData::ImDrawListSharedData() 3459f464c52Smaya{ 3469f464c52Smaya Font = NULL; 3479f464c52Smaya FontSize = 0.0f; 3489f464c52Smaya CurveTessellationTol = 0.0f; 3499f464c52Smaya ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f); 3509f464c52Smaya 3519f464c52Smaya // Const data 3529f464c52Smaya for (int i = 0; i < IM_ARRAYSIZE(CircleVtx12); i++) 3539f464c52Smaya { 3549f464c52Smaya const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(CircleVtx12); 3559f464c52Smaya CircleVtx12[i] = ImVec2(ImCos(a), ImSin(a)); 3569f464c52Smaya } 3579f464c52Smaya} 3589f464c52Smaya 3599f464c52Smayavoid ImDrawList::Clear() 3609f464c52Smaya{ 3619f464c52Smaya CmdBuffer.resize(0); 3629f464c52Smaya IdxBuffer.resize(0); 3639f464c52Smaya VtxBuffer.resize(0); 3649f464c52Smaya Flags = ImDrawListFlags_AntiAliasedLines | ImDrawListFlags_AntiAliasedFill; 3659f464c52Smaya _VtxCurrentIdx = 0; 3669f464c52Smaya _VtxWritePtr = NULL; 3679f464c52Smaya _IdxWritePtr = NULL; 3689f464c52Smaya _ClipRectStack.resize(0); 3699f464c52Smaya _TextureIdStack.resize(0); 3709f464c52Smaya _Path.resize(0); 3719f464c52Smaya _ChannelsCurrent = 0; 3729f464c52Smaya _ChannelsCount = 1; 3739f464c52Smaya // NB: Do not clear channels so our allocations are re-used after the first frame. 3749f464c52Smaya} 3759f464c52Smaya 3769f464c52Smayavoid ImDrawList::ClearFreeMemory() 3779f464c52Smaya{ 3789f464c52Smaya CmdBuffer.clear(); 3799f464c52Smaya IdxBuffer.clear(); 3809f464c52Smaya VtxBuffer.clear(); 3819f464c52Smaya _VtxCurrentIdx = 0; 3829f464c52Smaya _VtxWritePtr = NULL; 3839f464c52Smaya _IdxWritePtr = NULL; 3849f464c52Smaya _ClipRectStack.clear(); 3859f464c52Smaya _TextureIdStack.clear(); 3869f464c52Smaya _Path.clear(); 3879f464c52Smaya _ChannelsCurrent = 0; 3889f464c52Smaya _ChannelsCount = 1; 3899f464c52Smaya for (int i = 0; i < _Channels.Size; i++) 3909f464c52Smaya { 3919f464c52Smaya if (i == 0) memset(&_Channels[0], 0, sizeof(_Channels[0])); // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again 3929f464c52Smaya _Channels[i].CmdBuffer.clear(); 3939f464c52Smaya _Channels[i].IdxBuffer.clear(); 3949f464c52Smaya } 3959f464c52Smaya _Channels.clear(); 3969f464c52Smaya} 3979f464c52Smaya 3989f464c52SmayaImDrawList* ImDrawList::CloneOutput() const 3999f464c52Smaya{ 4009f464c52Smaya ImDrawList* dst = IM_NEW(ImDrawList(NULL)); 4019f464c52Smaya dst->CmdBuffer = CmdBuffer; 4029f464c52Smaya dst->IdxBuffer = IdxBuffer; 4039f464c52Smaya dst->VtxBuffer = VtxBuffer; 4049f464c52Smaya dst->Flags = Flags; 4059f464c52Smaya return dst; 4069f464c52Smaya} 4079f464c52Smaya 4089f464c52Smaya// Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds 4099f464c52Smaya#define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : _Data->ClipRectFullscreen) 4109f464c52Smaya#define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : NULL) 4119f464c52Smaya 4129f464c52Smayavoid ImDrawList::AddDrawCmd() 4139f464c52Smaya{ 4149f464c52Smaya ImDrawCmd draw_cmd; 4159f464c52Smaya draw_cmd.ClipRect = GetCurrentClipRect(); 4169f464c52Smaya draw_cmd.TextureId = GetCurrentTextureId(); 4179f464c52Smaya 4189f464c52Smaya IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w); 4199f464c52Smaya CmdBuffer.push_back(draw_cmd); 4209f464c52Smaya} 4219f464c52Smaya 4229f464c52Smayavoid ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data) 4239f464c52Smaya{ 4249f464c52Smaya ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; 4259f464c52Smaya if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL) 4269f464c52Smaya { 4279f464c52Smaya AddDrawCmd(); 4289f464c52Smaya current_cmd = &CmdBuffer.back(); 4299f464c52Smaya } 4309f464c52Smaya current_cmd->UserCallback = callback; 4319f464c52Smaya current_cmd->UserCallbackData = callback_data; 4329f464c52Smaya 4339f464c52Smaya AddDrawCmd(); // Force a new command after us (see comment below) 4349f464c52Smaya} 4359f464c52Smaya 4369f464c52Smaya// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack. 4379f464c52Smaya// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only. 4389f464c52Smayavoid ImDrawList::UpdateClipRect() 4399f464c52Smaya{ 4409f464c52Smaya // If current command is used with different settings we need to add a new command 4419f464c52Smaya const ImVec4 curr_clip_rect = GetCurrentClipRect(); 4429f464c52Smaya ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL; 4439f464c52Smaya if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL) 4449f464c52Smaya { 4459f464c52Smaya AddDrawCmd(); 4469f464c52Smaya return; 4479f464c52Smaya } 4489f464c52Smaya 4499f464c52Smaya // Try to merge with previous command if it matches, else use current command 4509f464c52Smaya ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL; 4519f464c52Smaya if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL) 4529f464c52Smaya CmdBuffer.pop_back(); 4539f464c52Smaya else 4549f464c52Smaya curr_cmd->ClipRect = curr_clip_rect; 4559f464c52Smaya} 4569f464c52Smaya 4579f464c52Smayavoid ImDrawList::UpdateTextureID() 4589f464c52Smaya{ 4599f464c52Smaya // If current command is used with different settings we need to add a new command 4609f464c52Smaya const ImTextureID curr_texture_id = GetCurrentTextureId(); 4619f464c52Smaya ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; 4629f464c52Smaya if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL) 4639f464c52Smaya { 4649f464c52Smaya AddDrawCmd(); 4659f464c52Smaya return; 4669f464c52Smaya } 4679f464c52Smaya 4689f464c52Smaya // Try to merge with previous command if it matches, else use current command 4699f464c52Smaya ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL; 4709f464c52Smaya if (curr_cmd->ElemCount == 0 && prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL) 4719f464c52Smaya CmdBuffer.pop_back(); 4729f464c52Smaya else 4739f464c52Smaya curr_cmd->TextureId = curr_texture_id; 4749f464c52Smaya} 4759f464c52Smaya 4769f464c52Smaya#undef GetCurrentClipRect 4779f464c52Smaya#undef GetCurrentTextureId 4789f464c52Smaya 4799f464c52Smaya// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) 4809f464c52Smayavoid ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect) 4819f464c52Smaya{ 4829f464c52Smaya ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y); 4839f464c52Smaya if (intersect_with_current_clip_rect && _ClipRectStack.Size) 4849f464c52Smaya { 4859f464c52Smaya ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1]; 4869f464c52Smaya if (cr.x < current.x) cr.x = current.x; 4879f464c52Smaya if (cr.y < current.y) cr.y = current.y; 4889f464c52Smaya if (cr.z > current.z) cr.z = current.z; 4899f464c52Smaya if (cr.w > current.w) cr.w = current.w; 4909f464c52Smaya } 4919f464c52Smaya cr.z = ImMax(cr.x, cr.z); 4929f464c52Smaya cr.w = ImMax(cr.y, cr.w); 4939f464c52Smaya 4949f464c52Smaya _ClipRectStack.push_back(cr); 4959f464c52Smaya UpdateClipRect(); 4969f464c52Smaya} 4979f464c52Smaya 4989f464c52Smayavoid ImDrawList::PushClipRectFullScreen() 4999f464c52Smaya{ 5009f464c52Smaya PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w)); 5019f464c52Smaya} 5029f464c52Smaya 5039f464c52Smayavoid ImDrawList::PopClipRect() 5049f464c52Smaya{ 5059f464c52Smaya IM_ASSERT(_ClipRectStack.Size > 0); 5069f464c52Smaya _ClipRectStack.pop_back(); 5079f464c52Smaya UpdateClipRect(); 5089f464c52Smaya} 5099f464c52Smaya 5109f464c52Smayavoid ImDrawList::PushTextureID(ImTextureID texture_id) 5119f464c52Smaya{ 5129f464c52Smaya _TextureIdStack.push_back(texture_id); 5139f464c52Smaya UpdateTextureID(); 5149f464c52Smaya} 5159f464c52Smaya 5169f464c52Smayavoid ImDrawList::PopTextureID() 5179f464c52Smaya{ 5189f464c52Smaya IM_ASSERT(_TextureIdStack.Size > 0); 5199f464c52Smaya _TextureIdStack.pop_back(); 5209f464c52Smaya UpdateTextureID(); 5219f464c52Smaya} 5229f464c52Smaya 5239f464c52Smayavoid ImDrawList::ChannelsSplit(int channels_count) 5249f464c52Smaya{ 5259f464c52Smaya IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1); 5269f464c52Smaya int old_channels_count = _Channels.Size; 5279f464c52Smaya if (old_channels_count < channels_count) 5289f464c52Smaya _Channels.resize(channels_count); 5299f464c52Smaya _ChannelsCount = channels_count; 5309f464c52Smaya 5319f464c52Smaya // _Channels[] (24/32 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer 5329f464c52Smaya // The content of _Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to. 5339f464c52Smaya // When we switch to the next channel, we'll copy _CmdBuffer/_IdxBuffer into _Channels[0] and then _Channels[1] into _CmdBuffer/_IdxBuffer 5349f464c52Smaya memset(&_Channels[0], 0, sizeof(ImDrawChannel)); 5359f464c52Smaya for (int i = 1; i < channels_count; i++) 5369f464c52Smaya { 5379f464c52Smaya if (i >= old_channels_count) 5389f464c52Smaya { 5399f464c52Smaya IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel(); 5409f464c52Smaya } 5419f464c52Smaya else 5429f464c52Smaya { 5439f464c52Smaya _Channels[i].CmdBuffer.resize(0); 5449f464c52Smaya _Channels[i].IdxBuffer.resize(0); 5459f464c52Smaya } 5469f464c52Smaya if (_Channels[i].CmdBuffer.Size == 0) 5479f464c52Smaya { 5489f464c52Smaya ImDrawCmd draw_cmd; 5499f464c52Smaya draw_cmd.ClipRect = _ClipRectStack.back(); 5509f464c52Smaya draw_cmd.TextureId = _TextureIdStack.back(); 5519f464c52Smaya _Channels[i].CmdBuffer.push_back(draw_cmd); 5529f464c52Smaya } 5539f464c52Smaya } 5549f464c52Smaya} 5559f464c52Smaya 5569f464c52Smayavoid ImDrawList::ChannelsMerge() 5579f464c52Smaya{ 5589f464c52Smaya // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use. 5599f464c52Smaya if (_ChannelsCount <= 1) 5609f464c52Smaya return; 5619f464c52Smaya 5629f464c52Smaya ChannelsSetCurrent(0); 5639f464c52Smaya if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0) 5649f464c52Smaya CmdBuffer.pop_back(); 5659f464c52Smaya 5669f464c52Smaya int new_cmd_buffer_count = 0, new_idx_buffer_count = 0; 5679f464c52Smaya for (int i = 1; i < _ChannelsCount; i++) 5689f464c52Smaya { 5699f464c52Smaya ImDrawChannel& ch = _Channels[i]; 5709f464c52Smaya if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0) 5719f464c52Smaya ch.CmdBuffer.pop_back(); 5729f464c52Smaya new_cmd_buffer_count += ch.CmdBuffer.Size; 5739f464c52Smaya new_idx_buffer_count += ch.IdxBuffer.Size; 5749f464c52Smaya } 5759f464c52Smaya CmdBuffer.resize(CmdBuffer.Size + new_cmd_buffer_count); 5769f464c52Smaya IdxBuffer.resize(IdxBuffer.Size + new_idx_buffer_count); 5779f464c52Smaya 5789f464c52Smaya ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count; 5799f464c52Smaya _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count; 5809f464c52Smaya for (int i = 1; i < _ChannelsCount; i++) 5819f464c52Smaya { 5829f464c52Smaya ImDrawChannel& ch = _Channels[i]; 5839f464c52Smaya if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; } 5849f464c52Smaya if (int sz = ch.IdxBuffer.Size) { memcpy(_IdxWritePtr, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; } 5859f464c52Smaya } 5869f464c52Smaya UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call. 5879f464c52Smaya _ChannelsCount = 1; 5889f464c52Smaya} 5899f464c52Smaya 5909f464c52Smayavoid ImDrawList::ChannelsSetCurrent(int idx) 5919f464c52Smaya{ 5929f464c52Smaya IM_ASSERT(idx < _ChannelsCount); 5939f464c52Smaya if (_ChannelsCurrent == idx) return; 5949f464c52Smaya memcpy(&_Channels.Data[_ChannelsCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); // copy 12 bytes, four times 5959f464c52Smaya memcpy(&_Channels.Data[_ChannelsCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer)); 5969f464c52Smaya _ChannelsCurrent = idx; 5979f464c52Smaya memcpy(&CmdBuffer, &_Channels.Data[_ChannelsCurrent].CmdBuffer, sizeof(CmdBuffer)); 5989f464c52Smaya memcpy(&IdxBuffer, &_Channels.Data[_ChannelsCurrent].IdxBuffer, sizeof(IdxBuffer)); 5999f464c52Smaya _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size; 6009f464c52Smaya} 6019f464c52Smaya 6029f464c52Smaya// NB: this can be called with negative count for removing primitives (as long as the result does not underflow) 6039f464c52Smayavoid ImDrawList::PrimReserve(int idx_count, int vtx_count) 6049f464c52Smaya{ 6059f464c52Smaya ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1]; 6069f464c52Smaya draw_cmd.ElemCount += idx_count; 6079f464c52Smaya 6089f464c52Smaya int vtx_buffer_old_size = VtxBuffer.Size; 6099f464c52Smaya VtxBuffer.resize(vtx_buffer_old_size + vtx_count); 6109f464c52Smaya _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size; 6119f464c52Smaya 6129f464c52Smaya int idx_buffer_old_size = IdxBuffer.Size; 6139f464c52Smaya IdxBuffer.resize(idx_buffer_old_size + idx_count); 6149f464c52Smaya _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size; 6159f464c52Smaya} 6169f464c52Smaya 6179f464c52Smaya// Fully unrolled with inline call to keep our debug builds decently fast. 6189f464c52Smayavoid ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col) 6199f464c52Smaya{ 6209f464c52Smaya ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel); 6219f464c52Smaya ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; 6229f464c52Smaya _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); 6239f464c52Smaya _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); 6249f464c52Smaya _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; 6259f464c52Smaya _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; 6269f464c52Smaya _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; 6279f464c52Smaya _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; 6289f464c52Smaya _VtxWritePtr += 4; 6299f464c52Smaya _VtxCurrentIdx += 4; 6309f464c52Smaya _IdxWritePtr += 6; 6319f464c52Smaya} 6329f464c52Smaya 6339f464c52Smayavoid ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col) 6349f464c52Smaya{ 6359f464c52Smaya ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); 6369f464c52Smaya ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; 6379f464c52Smaya _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); 6389f464c52Smaya _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); 6399f464c52Smaya _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; 6409f464c52Smaya _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; 6419f464c52Smaya _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; 6429f464c52Smaya _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; 6439f464c52Smaya _VtxWritePtr += 4; 6449f464c52Smaya _VtxCurrentIdx += 4; 6459f464c52Smaya _IdxWritePtr += 6; 6469f464c52Smaya} 6479f464c52Smaya 6489f464c52Smayavoid ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col) 6499f464c52Smaya{ 6509f464c52Smaya ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; 6519f464c52Smaya _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); 6529f464c52Smaya _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); 6539f464c52Smaya _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; 6549f464c52Smaya _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; 6559f464c52Smaya _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; 6569f464c52Smaya _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; 6579f464c52Smaya _VtxWritePtr += 4; 6589f464c52Smaya _VtxCurrentIdx += 4; 6599f464c52Smaya _IdxWritePtr += 6; 6609f464c52Smaya} 6619f464c52Smaya 6629f464c52Smaya// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superflous function calls to optimize debug/non-inlined builds. 6639f464c52Smaya// Those macros expects l-values. 6649f464c52Smaya#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } } 6659f464c52Smaya#define IM_NORMALIZE2F_OVER_EPSILON_CLAMP(VX,VY,EPS,INVLENMAX) { float d2 = VX*VX + VY*VY; if (d2 > EPS) { float inv_len = 1.0f / ImSqrt(d2); if (inv_len > INVLENMAX) inv_len = INVLENMAX; VX *= inv_len; VY *= inv_len; } } 6669f464c52Smaya 6679f464c52Smaya// TODO: Thickness anti-aliased lines cap are missing their AA fringe. 6689f464c52Smaya// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds. 6699f464c52Smayavoid ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness) 6709f464c52Smaya{ 6719f464c52Smaya if (points_count < 2) 6729f464c52Smaya return; 6739f464c52Smaya 6749f464c52Smaya const ImVec2 uv = _Data->TexUvWhitePixel; 6759f464c52Smaya 6769f464c52Smaya int count = points_count; 6779f464c52Smaya if (!closed) 6789f464c52Smaya count = points_count-1; 6799f464c52Smaya 6809f464c52Smaya const bool thick_line = thickness > 1.0f; 6819f464c52Smaya if (Flags & ImDrawListFlags_AntiAliasedLines) 6829f464c52Smaya { 6839f464c52Smaya // Anti-aliased stroke 6849f464c52Smaya const float AA_SIZE = 1.0f; 6859f464c52Smaya const ImU32 col_trans = col & ~IM_COL32_A_MASK; 6869f464c52Smaya 6879f464c52Smaya const int idx_count = thick_line ? count*18 : count*12; 6889f464c52Smaya const int vtx_count = thick_line ? points_count*4 : points_count*3; 6899f464c52Smaya PrimReserve(idx_count, vtx_count); 6909f464c52Smaya 6919f464c52Smaya // Temporary buffer 6929f464c52Smaya ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2)); //-V630 6939f464c52Smaya ImVec2* temp_points = temp_normals + points_count; 6949f464c52Smaya 6959f464c52Smaya for (int i1 = 0; i1 < count; i1++) 6969f464c52Smaya { 6979f464c52Smaya const int i2 = (i1+1) == points_count ? 0 : i1+1; 6989f464c52Smaya float dx = points[i2].x - points[i1].x; 6999f464c52Smaya float dy = points[i2].y - points[i1].y; 7009f464c52Smaya IM_NORMALIZE2F_OVER_ZERO(dx, dy); 7019f464c52Smaya temp_normals[i1].x = dy; 7029f464c52Smaya temp_normals[i1].y = -dx; 7039f464c52Smaya } 7049f464c52Smaya if (!closed) 7059f464c52Smaya temp_normals[points_count-1] = temp_normals[points_count-2]; 7069f464c52Smaya 7079f464c52Smaya if (!thick_line) 7089f464c52Smaya { 7099f464c52Smaya if (!closed) 7109f464c52Smaya { 7119f464c52Smaya temp_points[0] = points[0] + temp_normals[0] * AA_SIZE; 7129f464c52Smaya temp_points[1] = points[0] - temp_normals[0] * AA_SIZE; 7139f464c52Smaya temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE; 7149f464c52Smaya temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE; 7159f464c52Smaya } 7169f464c52Smaya 7179f464c52Smaya // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. 7189f464c52Smaya unsigned int idx1 = _VtxCurrentIdx; 7199f464c52Smaya for (int i1 = 0; i1 < count; i1++) 7209f464c52Smaya { 7219f464c52Smaya const int i2 = (i1+1) == points_count ? 0 : i1+1; 7229f464c52Smaya unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3; 7239f464c52Smaya 7249f464c52Smaya // Average normals 7259f464c52Smaya float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; 7269f464c52Smaya float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f; 7279f464c52Smaya IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f) 7289f464c52Smaya dm_x *= AA_SIZE; 7299f464c52Smaya dm_y *= AA_SIZE; 7309f464c52Smaya 7319f464c52Smaya // Add temporary vertexes 7329f464c52Smaya ImVec2* out_vtx = &temp_points[i2*2]; 7339f464c52Smaya out_vtx[0].x = points[i2].x + dm_x; 7349f464c52Smaya out_vtx[0].y = points[i2].y + dm_y; 7359f464c52Smaya out_vtx[1].x = points[i2].x - dm_x; 7369f464c52Smaya out_vtx[1].y = points[i2].y - dm_y; 7379f464c52Smaya 7389f464c52Smaya // Add indexes 7399f464c52Smaya _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2); 7409f464c52Smaya _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0); 7419f464c52Smaya _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0); 7429f464c52Smaya _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1); 7439f464c52Smaya _IdxWritePtr += 12; 7449f464c52Smaya 7459f464c52Smaya idx1 = idx2; 7469f464c52Smaya } 7479f464c52Smaya 7489f464c52Smaya // Add vertexes 7499f464c52Smaya for (int i = 0; i < points_count; i++) 7509f464c52Smaya { 7519f464c52Smaya _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; 7529f464c52Smaya _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; 7539f464c52Smaya _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans; 7549f464c52Smaya _VtxWritePtr += 3; 7559f464c52Smaya } 7569f464c52Smaya } 7579f464c52Smaya else 7589f464c52Smaya { 7599f464c52Smaya const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f; 7609f464c52Smaya if (!closed) 7619f464c52Smaya { 7629f464c52Smaya temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE); 7639f464c52Smaya temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness); 7649f464c52Smaya temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness); 7659f464c52Smaya temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE); 7669f464c52Smaya temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE); 7679f464c52Smaya temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness); 7689f464c52Smaya temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness); 7699f464c52Smaya temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE); 7709f464c52Smaya } 7719f464c52Smaya 7729f464c52Smaya // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. 7739f464c52Smaya unsigned int idx1 = _VtxCurrentIdx; 7749f464c52Smaya for (int i1 = 0; i1 < count; i1++) 7759f464c52Smaya { 7769f464c52Smaya const int i2 = (i1+1) == points_count ? 0 : i1+1; 7779f464c52Smaya unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4; 7789f464c52Smaya 7799f464c52Smaya // Average normals 7809f464c52Smaya float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; 7819f464c52Smaya float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f; 7829f464c52Smaya IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f); 7839f464c52Smaya float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE); 7849f464c52Smaya float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE); 7859f464c52Smaya float dm_in_x = dm_x * half_inner_thickness; 7869f464c52Smaya float dm_in_y = dm_y * half_inner_thickness; 7879f464c52Smaya 7889f464c52Smaya // Add temporary vertexes 7899f464c52Smaya ImVec2* out_vtx = &temp_points[i2*4]; 7909f464c52Smaya out_vtx[0].x = points[i2].x + dm_out_x; 7919f464c52Smaya out_vtx[0].y = points[i2].y + dm_out_y; 7929f464c52Smaya out_vtx[1].x = points[i2].x + dm_in_x; 7939f464c52Smaya out_vtx[1].y = points[i2].y + dm_in_y; 7949f464c52Smaya out_vtx[2].x = points[i2].x - dm_in_x; 7959f464c52Smaya out_vtx[2].y = points[i2].y - dm_in_y; 7969f464c52Smaya out_vtx[3].x = points[i2].x - dm_out_x; 7979f464c52Smaya out_vtx[3].y = points[i2].y - dm_out_y; 7989f464c52Smaya 7999f464c52Smaya // Add indexes 8009f464c52Smaya _IdxWritePtr[0] = (ImDrawIdx)(idx2+1); _IdxWritePtr[1] = (ImDrawIdx)(idx1+1); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2); 8019f464c52Smaya _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+1); 8029f464c52Smaya _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0); 8039f464c52Smaya _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1); 8049f464c52Smaya _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3); 8059f464c52Smaya _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2); 8069f464c52Smaya _IdxWritePtr += 18; 8079f464c52Smaya 8089f464c52Smaya idx1 = idx2; 8099f464c52Smaya } 8109f464c52Smaya 8119f464c52Smaya // Add vertexes 8129f464c52Smaya for (int i = 0; i < points_count; i++) 8139f464c52Smaya { 8149f464c52Smaya _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans; 8159f464c52Smaya _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; 8169f464c52Smaya _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; 8179f464c52Smaya _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans; 8189f464c52Smaya _VtxWritePtr += 4; 8199f464c52Smaya } 8209f464c52Smaya } 8219f464c52Smaya _VtxCurrentIdx += (ImDrawIdx)vtx_count; 8229f464c52Smaya } 8239f464c52Smaya else 8249f464c52Smaya { 8259f464c52Smaya // Non Anti-aliased Stroke 8269f464c52Smaya const int idx_count = count*6; 8279f464c52Smaya const int vtx_count = count*4; // FIXME-OPT: Not sharing edges 8289f464c52Smaya PrimReserve(idx_count, vtx_count); 8299f464c52Smaya 8309f464c52Smaya for (int i1 = 0; i1 < count; i1++) 8319f464c52Smaya { 8329f464c52Smaya const int i2 = (i1+1) == points_count ? 0 : i1+1; 8339f464c52Smaya const ImVec2& p1 = points[i1]; 8349f464c52Smaya const ImVec2& p2 = points[i2]; 8359f464c52Smaya 8369f464c52Smaya float dx = p2.x - p1.x; 8379f464c52Smaya float dy = p2.y - p1.y; 8389f464c52Smaya IM_NORMALIZE2F_OVER_ZERO(dx, dy); 8399f464c52Smaya dx *= (thickness * 0.5f); 8409f464c52Smaya dy *= (thickness * 0.5f); 8419f464c52Smaya 8429f464c52Smaya _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; 8439f464c52Smaya _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; 8449f464c52Smaya _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; 8459f464c52Smaya _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; 8469f464c52Smaya _VtxWritePtr += 4; 8479f464c52Smaya 8489f464c52Smaya _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2); 8499f464c52Smaya _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3); 8509f464c52Smaya _IdxWritePtr += 6; 8519f464c52Smaya _VtxCurrentIdx += 4; 8529f464c52Smaya } 8539f464c52Smaya } 8549f464c52Smaya} 8559f464c52Smaya 8569f464c52Smaya// We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds. 8579f464c52Smayavoid ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col) 8589f464c52Smaya{ 8599f464c52Smaya if (points_count < 3) 8609f464c52Smaya return; 8619f464c52Smaya 8629f464c52Smaya const ImVec2 uv = _Data->TexUvWhitePixel; 8639f464c52Smaya 8649f464c52Smaya if (Flags & ImDrawListFlags_AntiAliasedFill) 8659f464c52Smaya { 8669f464c52Smaya // Anti-aliased Fill 8679f464c52Smaya const float AA_SIZE = 1.0f; 8689f464c52Smaya const ImU32 col_trans = col & ~IM_COL32_A_MASK; 8699f464c52Smaya const int idx_count = (points_count-2)*3 + points_count*6; 8709f464c52Smaya const int vtx_count = (points_count*2); 8719f464c52Smaya PrimReserve(idx_count, vtx_count); 8729f464c52Smaya 8739f464c52Smaya // Add indexes for fill 8749f464c52Smaya unsigned int vtx_inner_idx = _VtxCurrentIdx; 8759f464c52Smaya unsigned int vtx_outer_idx = _VtxCurrentIdx+1; 8769f464c52Smaya for (int i = 2; i < points_count; i++) 8779f464c52Smaya { 8789f464c52Smaya _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1)); 8799f464c52Smaya _IdxWritePtr += 3; 8809f464c52Smaya } 8819f464c52Smaya 8829f464c52Smaya // Compute normals 8839f464c52Smaya ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630 8849f464c52Smaya for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) 8859f464c52Smaya { 8869f464c52Smaya const ImVec2& p0 = points[i0]; 8879f464c52Smaya const ImVec2& p1 = points[i1]; 8889f464c52Smaya float dx = p1.x - p0.x; 8899f464c52Smaya float dy = p1.y - p0.y; 8909f464c52Smaya IM_NORMALIZE2F_OVER_ZERO(dx, dy); 8919f464c52Smaya temp_normals[i0].x = dy; 8929f464c52Smaya temp_normals[i0].y = -dx; 8939f464c52Smaya } 8949f464c52Smaya 8959f464c52Smaya for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) 8969f464c52Smaya { 8979f464c52Smaya // Average normals 8989f464c52Smaya const ImVec2& n0 = temp_normals[i0]; 8999f464c52Smaya const ImVec2& n1 = temp_normals[i1]; 9009f464c52Smaya float dm_x = (n0.x + n1.x) * 0.5f; 9019f464c52Smaya float dm_y = (n0.y + n1.y) * 0.5f; 9029f464c52Smaya IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f); 9039f464c52Smaya dm_x *= AA_SIZE * 0.5f; 9049f464c52Smaya dm_y *= AA_SIZE * 0.5f; 9059f464c52Smaya 9069f464c52Smaya // Add vertices 9079f464c52Smaya _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner 9089f464c52Smaya _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer 9099f464c52Smaya _VtxWritePtr += 2; 9109f464c52Smaya 9119f464c52Smaya // Add indexes for fringes 9129f464c52Smaya _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); 9139f464c52Smaya _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); 9149f464c52Smaya _IdxWritePtr += 6; 9159f464c52Smaya } 9169f464c52Smaya _VtxCurrentIdx += (ImDrawIdx)vtx_count; 9179f464c52Smaya } 9189f464c52Smaya else 9199f464c52Smaya { 9209f464c52Smaya // Non Anti-aliased Fill 9219f464c52Smaya const int idx_count = (points_count-2)*3; 9229f464c52Smaya const int vtx_count = points_count; 9239f464c52Smaya PrimReserve(idx_count, vtx_count); 9249f464c52Smaya for (int i = 0; i < vtx_count; i++) 9259f464c52Smaya { 9269f464c52Smaya _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; 9279f464c52Smaya _VtxWritePtr++; 9289f464c52Smaya } 9299f464c52Smaya for (int i = 2; i < points_count; i++) 9309f464c52Smaya { 9319f464c52Smaya _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i); 9329f464c52Smaya _IdxWritePtr += 3; 9339f464c52Smaya } 9349f464c52Smaya _VtxCurrentIdx += (ImDrawIdx)vtx_count; 9359f464c52Smaya } 9369f464c52Smaya} 9379f464c52Smaya 9389f464c52Smayavoid ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12) 9399f464c52Smaya{ 9409f464c52Smaya if (radius == 0.0f || a_min_of_12 > a_max_of_12) 9419f464c52Smaya { 9429f464c52Smaya _Path.push_back(centre); 9439f464c52Smaya return; 9449f464c52Smaya } 9459f464c52Smaya _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1)); 9469f464c52Smaya for (int a = a_min_of_12; a <= a_max_of_12; a++) 9479f464c52Smaya { 9489f464c52Smaya const ImVec2& c = _Data->CircleVtx12[a % IM_ARRAYSIZE(_Data->CircleVtx12)]; 9499f464c52Smaya _Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius)); 9509f464c52Smaya } 9519f464c52Smaya} 9529f464c52Smaya 9539f464c52Smayavoid ImDrawList::PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments) 9549f464c52Smaya{ 9559f464c52Smaya if (radius == 0.0f) 9569f464c52Smaya { 9579f464c52Smaya _Path.push_back(centre); 9589f464c52Smaya return; 9599f464c52Smaya } 9609f464c52Smaya 9619f464c52Smaya // Note that we are adding a point at both a_min and a_max. 9629f464c52Smaya // If you are trying to draw a full closed circle you don't want the overlapping points! 9639f464c52Smaya _Path.reserve(_Path.Size + (num_segments + 1)); 9649f464c52Smaya for (int i = 0; i <= num_segments; i++) 9659f464c52Smaya { 9669f464c52Smaya const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min); 9679f464c52Smaya _Path.push_back(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius)); 9689f464c52Smaya } 9699f464c52Smaya} 9709f464c52Smaya 9719f464c52Smayastatic void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) 9729f464c52Smaya{ 9739f464c52Smaya float dx = x4 - x1; 9749f464c52Smaya float dy = y4 - y1; 9759f464c52Smaya float d2 = ((x2 - x4) * dy - (y2 - y4) * dx); 9769f464c52Smaya float d3 = ((x3 - x4) * dy - (y3 - y4) * dx); 9779f464c52Smaya d2 = (d2 >= 0) ? d2 : -d2; 9789f464c52Smaya d3 = (d3 >= 0) ? d3 : -d3; 9799f464c52Smaya if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy)) 9809f464c52Smaya { 9819f464c52Smaya path->push_back(ImVec2(x4, y4)); 9829f464c52Smaya } 9839f464c52Smaya else if (level < 10) 9849f464c52Smaya { 9859f464c52Smaya float x12 = (x1+x2)*0.5f, y12 = (y1+y2)*0.5f; 9869f464c52Smaya float x23 = (x2+x3)*0.5f, y23 = (y2+y3)*0.5f; 9879f464c52Smaya float x34 = (x3+x4)*0.5f, y34 = (y3+y4)*0.5f; 9889f464c52Smaya float x123 = (x12+x23)*0.5f, y123 = (y12+y23)*0.5f; 9899f464c52Smaya float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f; 9909f464c52Smaya float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f; 9919f464c52Smaya 9929f464c52Smaya PathBezierToCasteljau(path, x1,y1, x12,y12, x123,y123, x1234,y1234, tess_tol, level+1); 9939f464c52Smaya PathBezierToCasteljau(path, x1234,y1234, x234,y234, x34,y34, x4,y4, tess_tol, level+1); 9949f464c52Smaya } 9959f464c52Smaya} 9969f464c52Smaya 9979f464c52Smayavoid ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments) 9989f464c52Smaya{ 9999f464c52Smaya ImVec2 p1 = _Path.back(); 10009f464c52Smaya if (num_segments == 0) 10019f464c52Smaya { 10029f464c52Smaya // Auto-tessellated 10039f464c52Smaya PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); 10049f464c52Smaya } 10059f464c52Smaya else 10069f464c52Smaya { 10079f464c52Smaya float t_step = 1.0f / (float)num_segments; 10089f464c52Smaya for (int i_step = 1; i_step <= num_segments; i_step++) 10099f464c52Smaya { 10109f464c52Smaya float t = t_step * i_step; 10119f464c52Smaya float u = 1.0f - t; 10129f464c52Smaya float w1 = u*u*u; 10139f464c52Smaya float w2 = 3*u*u*t; 10149f464c52Smaya float w3 = 3*u*t*t; 10159f464c52Smaya float w4 = t*t*t; 10169f464c52Smaya _Path.push_back(ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y)); 10179f464c52Smaya } 10189f464c52Smaya } 10199f464c52Smaya} 10209f464c52Smaya 10219f464c52Smayavoid ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners) 10229f464c52Smaya{ 10239f464c52Smaya rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f ) - 1.0f); 10249f464c52Smaya rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f); 10259f464c52Smaya 10269f464c52Smaya if (rounding <= 0.0f || rounding_corners == 0) 10279f464c52Smaya { 10289f464c52Smaya PathLineTo(a); 10299f464c52Smaya PathLineTo(ImVec2(b.x, a.y)); 10309f464c52Smaya PathLineTo(b); 10319f464c52Smaya PathLineTo(ImVec2(a.x, b.y)); 10329f464c52Smaya } 10339f464c52Smaya else 10349f464c52Smaya { 10359f464c52Smaya const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f; 10369f464c52Smaya const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f; 10379f464c52Smaya const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f; 10389f464c52Smaya const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f; 10399f464c52Smaya PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9); 10409f464c52Smaya PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12); 10419f464c52Smaya PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3); 10429f464c52Smaya PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6); 10439f464c52Smaya } 10449f464c52Smaya} 10459f464c52Smaya 10469f464c52Smayavoid ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness) 10479f464c52Smaya{ 10489f464c52Smaya if ((col & IM_COL32_A_MASK) == 0) 10499f464c52Smaya return; 10509f464c52Smaya PathLineTo(a + ImVec2(0.5f,0.5f)); 10519f464c52Smaya PathLineTo(b + ImVec2(0.5f,0.5f)); 10529f464c52Smaya PathStroke(col, false, thickness); 10539f464c52Smaya} 10549f464c52Smaya 10559f464c52Smaya// a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly. 10569f464c52Smayavoid ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness) 10579f464c52Smaya{ 10589f464c52Smaya if ((col & IM_COL32_A_MASK) == 0) 10599f464c52Smaya return; 10609f464c52Smaya if (Flags & ImDrawListFlags_AntiAliasedLines) 10619f464c52Smaya PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.50f,0.50f), rounding, rounding_corners_flags); 10629f464c52Smaya else 10639f464c52Smaya PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.49f,0.49f), rounding, rounding_corners_flags); // Better looking lower-right corner and rounded non-AA shapes. 10649f464c52Smaya PathStroke(col, true, thickness); 10659f464c52Smaya} 10669f464c52Smaya 10679f464c52Smayavoid ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags) 10689f464c52Smaya{ 10699f464c52Smaya if ((col & IM_COL32_A_MASK) == 0) 10709f464c52Smaya return; 10719f464c52Smaya if (rounding > 0.0f) 10729f464c52Smaya { 10739f464c52Smaya PathRect(a, b, rounding, rounding_corners_flags); 10749f464c52Smaya PathFillConvex(col); 10759f464c52Smaya } 10769f464c52Smaya else 10779f464c52Smaya { 10789f464c52Smaya PrimReserve(6, 4); 10799f464c52Smaya PrimRect(a, b, col); 10809f464c52Smaya } 10819f464c52Smaya} 10829f464c52Smaya 10839f464c52Smayavoid ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) 10849f464c52Smaya{ 10859f464c52Smaya if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0) 10869f464c52Smaya return; 10879f464c52Smaya 10889f464c52Smaya const ImVec2 uv = _Data->TexUvWhitePixel; 10899f464c52Smaya PrimReserve(6, 4); 10909f464c52Smaya PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); 10919f464c52Smaya PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3)); 10929f464c52Smaya PrimWriteVtx(a, uv, col_upr_left); 10939f464c52Smaya PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right); 10949f464c52Smaya PrimWriteVtx(c, uv, col_bot_right); 10959f464c52Smaya PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left); 10969f464c52Smaya} 10979f464c52Smaya 10989f464c52Smayavoid ImDrawList::AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness) 10999f464c52Smaya{ 11009f464c52Smaya if ((col & IM_COL32_A_MASK) == 0) 11019f464c52Smaya return; 11029f464c52Smaya 11039f464c52Smaya PathLineTo(a); 11049f464c52Smaya PathLineTo(b); 11059f464c52Smaya PathLineTo(c); 11069f464c52Smaya PathLineTo(d); 11079f464c52Smaya PathStroke(col, true, thickness); 11089f464c52Smaya} 11099f464c52Smaya 11109f464c52Smayavoid ImDrawList::AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col) 11119f464c52Smaya{ 11129f464c52Smaya if ((col & IM_COL32_A_MASK) == 0) 11139f464c52Smaya return; 11149f464c52Smaya 11159f464c52Smaya PathLineTo(a); 11169f464c52Smaya PathLineTo(b); 11179f464c52Smaya PathLineTo(c); 11189f464c52Smaya PathLineTo(d); 11199f464c52Smaya PathFillConvex(col); 11209f464c52Smaya} 11219f464c52Smaya 11229f464c52Smayavoid ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness) 11239f464c52Smaya{ 11249f464c52Smaya if ((col & IM_COL32_A_MASK) == 0) 11259f464c52Smaya return; 11269f464c52Smaya 11279f464c52Smaya PathLineTo(a); 11289f464c52Smaya PathLineTo(b); 11299f464c52Smaya PathLineTo(c); 11309f464c52Smaya PathStroke(col, true, thickness); 11319f464c52Smaya} 11329f464c52Smaya 11339f464c52Smayavoid ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col) 11349f464c52Smaya{ 11359f464c52Smaya if ((col & IM_COL32_A_MASK) == 0) 11369f464c52Smaya return; 11379f464c52Smaya 11389f464c52Smaya PathLineTo(a); 11399f464c52Smaya PathLineTo(b); 11409f464c52Smaya PathLineTo(c); 11419f464c52Smaya PathFillConvex(col); 11429f464c52Smaya} 11439f464c52Smaya 11449f464c52Smayavoid ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness) 11459f464c52Smaya{ 11469f464c52Smaya if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) 11479f464c52Smaya return; 11489f464c52Smaya 11499f464c52Smaya // Because we are filling a closed shape we remove 1 from the count of segments/points 11509f464c52Smaya const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; 11519f464c52Smaya PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments - 1); 11529f464c52Smaya PathStroke(col, true, thickness); 11539f464c52Smaya} 11549f464c52Smaya 11559f464c52Smayavoid ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments) 11569f464c52Smaya{ 11579f464c52Smaya if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) 11589f464c52Smaya return; 11599f464c52Smaya 11609f464c52Smaya // Because we are filling a closed shape we remove 1 from the count of segments/points 11619f464c52Smaya const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; 11629f464c52Smaya PathArcTo(centre, radius, 0.0f, a_max, num_segments - 1); 11639f464c52Smaya PathFillConvex(col); 11649f464c52Smaya} 11659f464c52Smaya 11669f464c52Smayavoid ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments) 11679f464c52Smaya{ 11689f464c52Smaya if ((col & IM_COL32_A_MASK) == 0) 11699f464c52Smaya return; 11709f464c52Smaya 11719f464c52Smaya PathLineTo(pos0); 11729f464c52Smaya PathBezierCurveTo(cp0, cp1, pos1, num_segments); 11739f464c52Smaya PathStroke(col, false, thickness); 11749f464c52Smaya} 11759f464c52Smaya 11769f464c52Smayavoid ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect) 11779f464c52Smaya{ 11789f464c52Smaya if ((col & IM_COL32_A_MASK) == 0) 11799f464c52Smaya return; 11809f464c52Smaya 11819f464c52Smaya if (text_end == NULL) 11829f464c52Smaya text_end = text_begin + strlen(text_begin); 11839f464c52Smaya if (text_begin == text_end) 11849f464c52Smaya return; 11859f464c52Smaya 11869f464c52Smaya // Pull default font/size from the shared ImDrawListSharedData instance 11879f464c52Smaya if (font == NULL) 11889f464c52Smaya font = _Data->Font; 11899f464c52Smaya if (font_size == 0.0f) 11909f464c52Smaya font_size = _Data->FontSize; 11919f464c52Smaya 11929f464c52Smaya IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font. 11939f464c52Smaya 11949f464c52Smaya ImVec4 clip_rect = _ClipRectStack.back(); 11959f464c52Smaya if (cpu_fine_clip_rect) 11969f464c52Smaya { 11979f464c52Smaya clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x); 11989f464c52Smaya clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y); 11999f464c52Smaya clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z); 12009f464c52Smaya clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w); 12019f464c52Smaya } 12029f464c52Smaya font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL); 12039f464c52Smaya} 12049f464c52Smaya 12059f464c52Smayavoid ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) 12069f464c52Smaya{ 12079f464c52Smaya AddText(NULL, 0.0f, pos, col, text_begin, text_end); 12089f464c52Smaya} 12099f464c52Smaya 12109f464c52Smayavoid ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col) 12119f464c52Smaya{ 12129f464c52Smaya if ((col & IM_COL32_A_MASK) == 0) 12139f464c52Smaya return; 12149f464c52Smaya 12159f464c52Smaya const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); 12169f464c52Smaya if (push_texture_id) 12179f464c52Smaya PushTextureID(user_texture_id); 12189f464c52Smaya 12199f464c52Smaya PrimReserve(6, 4); 12209f464c52Smaya PrimRectUV(a, b, uv_a, uv_b, col); 12219f464c52Smaya 12229f464c52Smaya if (push_texture_id) 12239f464c52Smaya PopTextureID(); 12249f464c52Smaya} 12259f464c52Smaya 12269f464c52Smayavoid ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col) 12279f464c52Smaya{ 12289f464c52Smaya if ((col & IM_COL32_A_MASK) == 0) 12299f464c52Smaya return; 12309f464c52Smaya 12319f464c52Smaya const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); 12329f464c52Smaya if (push_texture_id) 12339f464c52Smaya PushTextureID(user_texture_id); 12349f464c52Smaya 12359f464c52Smaya PrimReserve(6, 4); 12369f464c52Smaya PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); 12379f464c52Smaya 12389f464c52Smaya if (push_texture_id) 12399f464c52Smaya PopTextureID(); 12409f464c52Smaya} 12419f464c52Smaya 12429f464c52Smayavoid ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners) 12439f464c52Smaya{ 12449f464c52Smaya if ((col & IM_COL32_A_MASK) == 0) 12459f464c52Smaya return; 12469f464c52Smaya 12479f464c52Smaya if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0) 12489f464c52Smaya { 12499f464c52Smaya AddImage(user_texture_id, a, b, uv_a, uv_b, col); 12509f464c52Smaya return; 12519f464c52Smaya } 12529f464c52Smaya 12539f464c52Smaya const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); 12549f464c52Smaya if (push_texture_id) 12559f464c52Smaya PushTextureID(user_texture_id); 12569f464c52Smaya 12579f464c52Smaya int vert_start_idx = VtxBuffer.Size; 12589f464c52Smaya PathRect(a, b, rounding, rounding_corners); 12599f464c52Smaya PathFillConvex(col); 12609f464c52Smaya int vert_end_idx = VtxBuffer.Size; 12619f464c52Smaya ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); 12629f464c52Smaya 12639f464c52Smaya if (push_texture_id) 12649f464c52Smaya PopTextureID(); 12659f464c52Smaya} 12669f464c52Smaya 12679f464c52Smaya//----------------------------------------------------------------------------- 12689f464c52Smaya// [SECTION] ImDrawData 12699f464c52Smaya//----------------------------------------------------------------------------- 12709f464c52Smaya 12719f464c52Smaya// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! 12729f464c52Smayavoid ImDrawData::DeIndexAllBuffers() 12739f464c52Smaya{ 12749f464c52Smaya ImVector<ImDrawVert> new_vtx_buffer; 12759f464c52Smaya TotalVtxCount = TotalIdxCount = 0; 12769f464c52Smaya for (int i = 0; i < CmdListsCount; i++) 12779f464c52Smaya { 12789f464c52Smaya ImDrawList* cmd_list = CmdLists[i]; 12799f464c52Smaya if (cmd_list->IdxBuffer.empty()) 12809f464c52Smaya continue; 12819f464c52Smaya new_vtx_buffer.resize(cmd_list->IdxBuffer.Size); 12829f464c52Smaya for (int j = 0; j < cmd_list->IdxBuffer.Size; j++) 12839f464c52Smaya new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]]; 12849f464c52Smaya cmd_list->VtxBuffer.swap(new_vtx_buffer); 12859f464c52Smaya cmd_list->IdxBuffer.resize(0); 12869f464c52Smaya TotalVtxCount += cmd_list->VtxBuffer.Size; 12879f464c52Smaya } 12889f464c52Smaya} 12899f464c52Smaya 12909f464c52Smaya// Helper to scale the ClipRect field of each ImDrawCmd. 12919f464c52Smaya// Use if your final output buffer is at a different scale than draw_data->DisplaySize, 12929f464c52Smaya// or if there is a difference between your window resolution and framebuffer resolution. 12939f464c52Smayavoid ImDrawData::ScaleClipRects(const ImVec2& fb_scale) 12949f464c52Smaya{ 12959f464c52Smaya for (int i = 0; i < CmdListsCount; i++) 12969f464c52Smaya { 12979f464c52Smaya ImDrawList* cmd_list = CmdLists[i]; 12989f464c52Smaya for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) 12999f464c52Smaya { 13009f464c52Smaya ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i]; 13019f464c52Smaya cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y); 13029f464c52Smaya } 13039f464c52Smaya } 13049f464c52Smaya} 13059f464c52Smaya 13069f464c52Smaya//----------------------------------------------------------------------------- 13079f464c52Smaya// [SECTION] Helpers ShadeVertsXXX functions 13089f464c52Smaya//----------------------------------------------------------------------------- 13099f464c52Smaya 13109f464c52Smaya// Generic linear color gradient, write to RGB fields, leave A untouched. 13119f464c52Smayavoid ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1) 13129f464c52Smaya{ 13139f464c52Smaya ImVec2 gradient_extent = gradient_p1 - gradient_p0; 13149f464c52Smaya float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent); 13159f464c52Smaya ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; 13169f464c52Smaya ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; 13179f464c52Smaya for (ImDrawVert* vert = vert_start; vert < vert_end; vert++) 13189f464c52Smaya { 13199f464c52Smaya float d = ImDot(vert->pos - gradient_p0, gradient_extent); 13209f464c52Smaya float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f); 13219f464c52Smaya int r = ImLerp((int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t); 13229f464c52Smaya int g = ImLerp((int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t); 13239f464c52Smaya int b = ImLerp((int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t); 13249f464c52Smaya vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK); 13259f464c52Smaya } 13269f464c52Smaya} 13279f464c52Smaya 13289f464c52Smaya// Distribute UV over (a, b) rectangle 13299f464c52Smayavoid ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp) 13309f464c52Smaya{ 13319f464c52Smaya const ImVec2 size = b - a; 13329f464c52Smaya const ImVec2 uv_size = uv_b - uv_a; 13339f464c52Smaya const ImVec2 scale = ImVec2( 13349f464c52Smaya size.x != 0.0f ? (uv_size.x / size.x) : 0.0f, 13359f464c52Smaya size.y != 0.0f ? (uv_size.y / size.y) : 0.0f); 13369f464c52Smaya 13379f464c52Smaya ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; 13389f464c52Smaya ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; 13399f464c52Smaya if (clamp) 13409f464c52Smaya { 13419f464c52Smaya const ImVec2 min = ImMin(uv_a, uv_b); 13429f464c52Smaya const ImVec2 max = ImMax(uv_a, uv_b); 13439f464c52Smaya for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) 13449f464c52Smaya vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); 13459f464c52Smaya } 13469f464c52Smaya else 13479f464c52Smaya { 13489f464c52Smaya for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) 13499f464c52Smaya vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale); 13509f464c52Smaya } 13519f464c52Smaya} 13529f464c52Smaya 13539f464c52Smaya//----------------------------------------------------------------------------- 13549f464c52Smaya// [SECTION] ImFontConfig 13559f464c52Smaya//----------------------------------------------------------------------------- 13569f464c52Smaya 13579f464c52SmayaImFontConfig::ImFontConfig() 13589f464c52Smaya{ 13599f464c52Smaya FontData = NULL; 13609f464c52Smaya FontDataSize = 0; 13619f464c52Smaya FontDataOwnedByAtlas = true; 13629f464c52Smaya FontNo = 0; 13639f464c52Smaya SizePixels = 0.0f; 13649f464c52Smaya OversampleH = 3; // FIXME: 2 may be a better default? 13659f464c52Smaya OversampleV = 1; 13669f464c52Smaya PixelSnapH = false; 13679f464c52Smaya GlyphExtraSpacing = ImVec2(0.0f, 0.0f); 13689f464c52Smaya GlyphOffset = ImVec2(0.0f, 0.0f); 13699f464c52Smaya GlyphRanges = NULL; 13709f464c52Smaya GlyphMinAdvanceX = 0.0f; 13719f464c52Smaya GlyphMaxAdvanceX = FLT_MAX; 13729f464c52Smaya MergeMode = false; 13739f464c52Smaya RasterizerFlags = 0x00; 13749f464c52Smaya RasterizerMultiply = 1.0f; 13759f464c52Smaya memset(Name, 0, sizeof(Name)); 13769f464c52Smaya DstFont = NULL; 13779f464c52Smaya} 13789f464c52Smaya 13799f464c52Smaya//----------------------------------------------------------------------------- 13809f464c52Smaya// [SECTION] ImFontAtlas 13819f464c52Smaya//----------------------------------------------------------------------------- 13829f464c52Smaya 13839f464c52Smaya// A work of art lies ahead! (. = white layer, X = black layer, others are blank) 13849f464c52Smaya// The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes. 13859f464c52Smayaconst int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 108; 13869f464c52Smayaconst int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27; 13879f464c52Smayaconst unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000; 13889f464c52Smayastatic const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] = 13899f464c52Smaya{ 13909f464c52Smaya "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX " 13919f464c52Smaya "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X " 13929f464c52Smaya "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X " 13939f464c52Smaya "X - X.X - X.....X - X.....X -X...X - X...X- X..X " 13949f464c52Smaya "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X " 13959f464c52Smaya "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX " 13969f464c52Smaya "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX " 13979f464c52Smaya "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX " 13989f464c52Smaya "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X " 13999f464c52Smaya "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X" 14009f464c52Smaya "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X" 14019f464c52Smaya "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X" 14029f464c52Smaya "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X" 14039f464c52Smaya "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X" 14049f464c52Smaya "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X" 14059f464c52Smaya "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X" 14069f464c52Smaya "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X " 14079f464c52Smaya "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X " 14089f464c52Smaya "X.X X..X - -X.......X- X.......X - XX XX - - X..........X " 14099f464c52Smaya "XX X..X - - X.....X - X.....X - X.X X.X - - X........X " 14109f464c52Smaya " X..X - X...X - X...X - X..X X..X - - X........X " 14119f464c52Smaya " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX " 14129f464c52Smaya "------------ - X - X -X.....................X- ------------------" 14139f464c52Smaya " ----------------------------------- X...XXXXXXXXXXXXX...X - " 14149f464c52Smaya " - X..X X..X - " 14159f464c52Smaya " - X.X X.X - " 14169f464c52Smaya " - XX XX - " 14179f464c52Smaya}; 14189f464c52Smaya 14199f464c52Smayastatic const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] = 14209f464c52Smaya{ 14219f464c52Smaya // Pos ........ Size ......... Offset ...... 14229f464c52Smaya { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow 14239f464c52Smaya { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput 14249f464c52Smaya { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll 14259f464c52Smaya { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS 14269f464c52Smaya { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW 14279f464c52Smaya { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW 14289f464c52Smaya { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE 14299f464c52Smaya { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand 14309f464c52Smaya}; 14319f464c52Smaya 14329f464c52SmayaImFontAtlas::ImFontAtlas() 14339f464c52Smaya{ 14349f464c52Smaya Locked = false; 14359f464c52Smaya Flags = ImFontAtlasFlags_None; 14369f464c52Smaya TexID = (ImTextureID)NULL; 14379f464c52Smaya TexDesiredWidth = 0; 14389f464c52Smaya TexGlyphPadding = 1; 14399f464c52Smaya 14409f464c52Smaya TexPixelsAlpha8 = NULL; 14419f464c52Smaya TexPixelsRGBA32 = NULL; 14429f464c52Smaya TexWidth = TexHeight = 0; 14439f464c52Smaya TexUvScale = ImVec2(0.0f, 0.0f); 14449f464c52Smaya TexUvWhitePixel = ImVec2(0.0f, 0.0f); 14459f464c52Smaya for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++) 14469f464c52Smaya CustomRectIds[n] = -1; 14479f464c52Smaya} 14489f464c52Smaya 14499f464c52SmayaImFontAtlas::~ImFontAtlas() 14509f464c52Smaya{ 14519f464c52Smaya IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); 14529f464c52Smaya Clear(); 14539f464c52Smaya} 14549f464c52Smaya 14559f464c52Smayavoid ImFontAtlas::ClearInputData() 14569f464c52Smaya{ 14579f464c52Smaya IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); 14589f464c52Smaya for (int i = 0; i < ConfigData.Size; i++) 14599f464c52Smaya if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas) 14609f464c52Smaya { 14619f464c52Smaya ImGui::MemFree(ConfigData[i].FontData); 14629f464c52Smaya ConfigData[i].FontData = NULL; 14639f464c52Smaya } 14649f464c52Smaya 14659f464c52Smaya // When clearing this we lose access to the font name and other information used to build the font. 14669f464c52Smaya for (int i = 0; i < Fonts.Size; i++) 14679f464c52Smaya if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size) 14689f464c52Smaya { 14699f464c52Smaya Fonts[i]->ConfigData = NULL; 14709f464c52Smaya Fonts[i]->ConfigDataCount = 0; 14719f464c52Smaya } 14729f464c52Smaya ConfigData.clear(); 14739f464c52Smaya CustomRects.clear(); 14749f464c52Smaya for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++) 14759f464c52Smaya CustomRectIds[n] = -1; 14769f464c52Smaya} 14779f464c52Smaya 14789f464c52Smayavoid ImFontAtlas::ClearTexData() 14799f464c52Smaya{ 14809f464c52Smaya IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); 14819f464c52Smaya if (TexPixelsAlpha8) 14829f464c52Smaya ImGui::MemFree(TexPixelsAlpha8); 14839f464c52Smaya if (TexPixelsRGBA32) 14849f464c52Smaya ImGui::MemFree(TexPixelsRGBA32); 14859f464c52Smaya TexPixelsAlpha8 = NULL; 14869f464c52Smaya TexPixelsRGBA32 = NULL; 14879f464c52Smaya} 14889f464c52Smaya 14899f464c52Smayavoid ImFontAtlas::ClearFonts() 14909f464c52Smaya{ 14919f464c52Smaya IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); 14929f464c52Smaya for (int i = 0; i < Fonts.Size; i++) 14939f464c52Smaya IM_DELETE(Fonts[i]); 14949f464c52Smaya Fonts.clear(); 14959f464c52Smaya} 14969f464c52Smaya 14979f464c52Smayavoid ImFontAtlas::Clear() 14989f464c52Smaya{ 14999f464c52Smaya ClearInputData(); 15009f464c52Smaya ClearTexData(); 15019f464c52Smaya ClearFonts(); 15029f464c52Smaya} 15039f464c52Smaya 15049f464c52Smayavoid ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) 15059f464c52Smaya{ 15069f464c52Smaya // Build atlas on demand 15079f464c52Smaya if (TexPixelsAlpha8 == NULL) 15089f464c52Smaya { 15099f464c52Smaya if (ConfigData.empty()) 15109f464c52Smaya AddFontDefault(); 15119f464c52Smaya Build(); 15129f464c52Smaya } 15139f464c52Smaya 15149f464c52Smaya *out_pixels = TexPixelsAlpha8; 15159f464c52Smaya if (out_width) *out_width = TexWidth; 15169f464c52Smaya if (out_height) *out_height = TexHeight; 15179f464c52Smaya if (out_bytes_per_pixel) *out_bytes_per_pixel = 1; 15189f464c52Smaya} 15199f464c52Smaya 15209f464c52Smayavoid ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) 15219f464c52Smaya{ 15229f464c52Smaya // Convert to RGBA32 format on demand 15239f464c52Smaya // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp 15249f464c52Smaya if (!TexPixelsRGBA32) 15259f464c52Smaya { 15269f464c52Smaya unsigned char* pixels = NULL; 15279f464c52Smaya GetTexDataAsAlpha8(&pixels, NULL, NULL); 15289f464c52Smaya if (pixels) 15299f464c52Smaya { 15309f464c52Smaya TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)TexWidth * (size_t)TexHeight * 4); 15319f464c52Smaya const unsigned char* src = pixels; 15329f464c52Smaya unsigned int* dst = TexPixelsRGBA32; 15339f464c52Smaya for (int n = TexWidth * TexHeight; n > 0; n--) 15349f464c52Smaya *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++)); 15359f464c52Smaya } 15369f464c52Smaya } 15379f464c52Smaya 15389f464c52Smaya *out_pixels = (unsigned char*)TexPixelsRGBA32; 15399f464c52Smaya if (out_width) *out_width = TexWidth; 15409f464c52Smaya if (out_height) *out_height = TexHeight; 15419f464c52Smaya if (out_bytes_per_pixel) *out_bytes_per_pixel = 4; 15429f464c52Smaya} 15439f464c52Smaya 15449f464c52SmayaImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg) 15459f464c52Smaya{ 15469f464c52Smaya IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); 15479f464c52Smaya IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0); 15489f464c52Smaya IM_ASSERT(font_cfg->SizePixels > 0.0f); 15499f464c52Smaya 15509f464c52Smaya // Create new font 15519f464c52Smaya if (!font_cfg->MergeMode) 15529f464c52Smaya Fonts.push_back(IM_NEW(ImFont)); 15539f464c52Smaya else 15549f464c52Smaya IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font. 15559f464c52Smaya 15569f464c52Smaya ConfigData.push_back(*font_cfg); 15579f464c52Smaya ImFontConfig& new_font_cfg = ConfigData.back(); 15589f464c52Smaya if (new_font_cfg.DstFont == NULL) 15599f464c52Smaya new_font_cfg.DstFont = Fonts.back(); 15609f464c52Smaya if (!new_font_cfg.FontDataOwnedByAtlas) 15619f464c52Smaya { 15629f464c52Smaya new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize); 15639f464c52Smaya new_font_cfg.FontDataOwnedByAtlas = true; 15649f464c52Smaya memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize); 15659f464c52Smaya } 15669f464c52Smaya 15679f464c52Smaya // Invalidate texture 15689f464c52Smaya ClearTexData(); 15699f464c52Smaya return new_font_cfg.DstFont; 15709f464c52Smaya} 15719f464c52Smaya 15729f464c52Smaya// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder) 15739f464c52Smayastatic unsigned int stb_decompress_length(const unsigned char *input); 15749f464c52Smayastatic unsigned int stb_decompress(unsigned char *output, const unsigned char *input, unsigned int length); 15759f464c52Smayastatic const char* GetDefaultCompressedFontDataTTFBase85(); 15769f464c52Smayastatic unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; } 15779f464c52Smayastatic void Decode85(const unsigned char* src, unsigned char* dst) 15789f464c52Smaya{ 15799f464c52Smaya while (*src) 15809f464c52Smaya { 15819f464c52Smaya unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4])))); 15829f464c52Smaya dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness. 15839f464c52Smaya src += 5; 15849f464c52Smaya dst += 4; 15859f464c52Smaya } 15869f464c52Smaya} 15879f464c52Smaya 15889f464c52Smaya// Load embedded ProggyClean.ttf at size 13, disable oversampling 15899f464c52SmayaImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template) 15909f464c52Smaya{ 15919f464c52Smaya ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); 15929f464c52Smaya if (!font_cfg_template) 15939f464c52Smaya { 15949f464c52Smaya font_cfg.OversampleH = font_cfg.OversampleV = 1; 15959f464c52Smaya font_cfg.PixelSnapH = true; 15969f464c52Smaya } 15979f464c52Smaya if (font_cfg.SizePixels <= 0.0f) 15989f464c52Smaya font_cfg.SizePixels = 13.0f * 1.0f; 15999f464c52Smaya if (font_cfg.Name[0] == '\0') 16009f464c52Smaya ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels); 16019f464c52Smaya 16029f464c52Smaya const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85(); 16039f464c52Smaya const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault(); 16049f464c52Smaya ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges); 16059f464c52Smaya font->DisplayOffset.y = 1.0f; 16069f464c52Smaya return font; 16079f464c52Smaya} 16089f464c52Smaya 16099f464c52SmayaImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) 16109f464c52Smaya{ 16119f464c52Smaya IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); 16129f464c52Smaya size_t data_size = 0; 16139f464c52Smaya void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0); 16149f464c52Smaya if (!data) 16159f464c52Smaya { 16169f464c52Smaya IM_ASSERT(0); // Could not load file. 16179f464c52Smaya return NULL; 16189f464c52Smaya } 16199f464c52Smaya ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); 16209f464c52Smaya if (font_cfg.Name[0] == '\0') 16219f464c52Smaya { 16229f464c52Smaya // Store a short copy of filename into into the font name for convenience 16239f464c52Smaya const char* p; 16249f464c52Smaya for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {} 16259f464c52Smaya ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels); 16269f464c52Smaya } 16279f464c52Smaya return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges); 16289f464c52Smaya} 16299f464c52Smaya 16309f464c52Smaya// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build(). 16319f464c52SmayaImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) 16329f464c52Smaya{ 16339f464c52Smaya IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); 16349f464c52Smaya ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); 16359f464c52Smaya IM_ASSERT(font_cfg.FontData == NULL); 16369f464c52Smaya font_cfg.FontData = ttf_data; 16379f464c52Smaya font_cfg.FontDataSize = ttf_size; 16389f464c52Smaya font_cfg.SizePixels = size_pixels; 16399f464c52Smaya if (glyph_ranges) 16409f464c52Smaya font_cfg.GlyphRanges = glyph_ranges; 16419f464c52Smaya return AddFont(&font_cfg); 16429f464c52Smaya} 16439f464c52Smaya 16449f464c52SmayaImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) 16459f464c52Smaya{ 16469f464c52Smaya const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data); 16479f464c52Smaya unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size); 16489f464c52Smaya stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size); 16499f464c52Smaya 16509f464c52Smaya ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); 16519f464c52Smaya IM_ASSERT(font_cfg.FontData == NULL); 16529f464c52Smaya font_cfg.FontDataOwnedByAtlas = true; 16539f464c52Smaya return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges); 16549f464c52Smaya} 16559f464c52Smaya 16569f464c52SmayaImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges) 16579f464c52Smaya{ 16589f464c52Smaya int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4; 16599f464c52Smaya void* compressed_ttf = ImGui::MemAlloc((size_t)compressed_ttf_size); 16609f464c52Smaya Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf); 16619f464c52Smaya ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges); 16629f464c52Smaya ImGui::MemFree(compressed_ttf); 16639f464c52Smaya return font; 16649f464c52Smaya} 16659f464c52Smaya 16669f464c52Smayaint ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height) 16679f464c52Smaya{ 16689f464c52Smaya IM_ASSERT(id >= 0x10000); 16699f464c52Smaya IM_ASSERT(width > 0 && width <= 0xFFFF); 16709f464c52Smaya IM_ASSERT(height > 0 && height <= 0xFFFF); 16719f464c52Smaya CustomRect r; 16729f464c52Smaya r.ID = id; 16739f464c52Smaya r.Width = (unsigned short)width; 16749f464c52Smaya r.Height = (unsigned short)height; 16759f464c52Smaya CustomRects.push_back(r); 16769f464c52Smaya return CustomRects.Size - 1; // Return index 16779f464c52Smaya} 16789f464c52Smaya 16799f464c52Smayaint ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset) 16809f464c52Smaya{ 16819f464c52Smaya IM_ASSERT(font != NULL); 16829f464c52Smaya IM_ASSERT(width > 0 && width <= 0xFFFF); 16839f464c52Smaya IM_ASSERT(height > 0 && height <= 0xFFFF); 16849f464c52Smaya CustomRect r; 16859f464c52Smaya r.ID = id; 16869f464c52Smaya r.Width = (unsigned short)width; 16879f464c52Smaya r.Height = (unsigned short)height; 16889f464c52Smaya r.GlyphAdvanceX = advance_x; 16899f464c52Smaya r.GlyphOffset = offset; 16909f464c52Smaya r.Font = font; 16919f464c52Smaya CustomRects.push_back(r); 16929f464c52Smaya return CustomRects.Size - 1; // Return index 16939f464c52Smaya} 16949f464c52Smaya 16959f464c52Smayavoid ImFontAtlas::CalcCustomRectUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) 16969f464c52Smaya{ 16979f464c52Smaya IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates 16989f464c52Smaya IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed 16999f464c52Smaya *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y); 17009f464c52Smaya *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y); 17019f464c52Smaya} 17029f464c52Smaya 17039f464c52Smayabool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2]) 17049f464c52Smaya{ 17059f464c52Smaya if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT) 17069f464c52Smaya return false; 17079f464c52Smaya if (Flags & ImFontAtlasFlags_NoMouseCursors) 17089f464c52Smaya return false; 17099f464c52Smaya 17109f464c52Smaya IM_ASSERT(CustomRectIds[0] != -1); 17119f464c52Smaya ImFontAtlas::CustomRect& r = CustomRects[CustomRectIds[0]]; 17129f464c52Smaya IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID); 17139f464c52Smaya ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r.X, (float)r.Y); 17149f464c52Smaya ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1]; 17159f464c52Smaya *out_size = size; 17169f464c52Smaya *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2]; 17179f464c52Smaya out_uv_border[0] = (pos) * TexUvScale; 17189f464c52Smaya out_uv_border[1] = (pos + size) * TexUvScale; 17199f464c52Smaya pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1; 17209f464c52Smaya out_uv_fill[0] = (pos) * TexUvScale; 17219f464c52Smaya out_uv_fill[1] = (pos + size) * TexUvScale; 17229f464c52Smaya return true; 17239f464c52Smaya} 17249f464c52Smaya 17259f464c52Smayabool ImFontAtlas::Build() 17269f464c52Smaya{ 17279f464c52Smaya IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); 17289f464c52Smaya return ImFontAtlasBuildWithStbTruetype(this); 17299f464c52Smaya} 17309f464c52Smaya 17319f464c52Smayavoid ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor) 17329f464c52Smaya{ 17339f464c52Smaya for (unsigned int i = 0; i < 256; i++) 17349f464c52Smaya { 17359f464c52Smaya unsigned int value = (unsigned int)(i * in_brighten_factor); 17369f464c52Smaya out_table[i] = value > 255 ? 255 : (value & 0xFF); 17379f464c52Smaya } 17389f464c52Smaya} 17399f464c52Smaya 17409f464c52Smayavoid ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride) 17419f464c52Smaya{ 17429f464c52Smaya unsigned char* data = pixels + x + y * stride; 17439f464c52Smaya for (int j = h; j > 0; j--, data += stride) 17449f464c52Smaya for (int i = 0; i < w; i++) 17459f464c52Smaya data[i] = table[data[i]]; 17469f464c52Smaya} 17479f464c52Smaya 17489f464c52Smaya// Temporary data for one source font (multiple source fonts can be merged into one destination ImFont) 17499f464c52Smaya// (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.) 17509f464c52Smayastruct ImFontBuildSrcData 17519f464c52Smaya{ 17529f464c52Smaya stbtt_fontinfo FontInfo; 17539f464c52Smaya stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data) 17549f464c52Smaya stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position. 17559f464c52Smaya stbtt_packedchar* PackedChars; // Output glyphs 17569f464c52Smaya const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF) 17579f464c52Smaya int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[] 17589f464c52Smaya int GlyphsHighest; // Highest requested codepoint 17599f464c52Smaya int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font) 17609f464c52Smaya ImBoolVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB) 17619f464c52Smaya ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsMap) 17629f464c52Smaya}; 17639f464c52Smaya 17649f464c52Smaya// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont) 17659f464c52Smayastruct ImFontBuildDstData 17669f464c52Smaya{ 17679f464c52Smaya int SrcCount; // Number of source fonts targeting this destination font. 17689f464c52Smaya int GlyphsHighest; 17699f464c52Smaya int GlyphsCount; 17709f464c52Smaya ImBoolVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font. 17719f464c52Smaya}; 17729f464c52Smaya 17739f464c52Smayastatic void UnpackBoolVectorToFlatIndexList(const ImBoolVector* in, ImVector<int>* out) 17749f464c52Smaya{ 17759f464c52Smaya IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int)); 17769f464c52Smaya const int* it_begin = in->Storage.begin(); 17779f464c52Smaya const int* it_end = in->Storage.end(); 17789f464c52Smaya for (const int* it = it_begin; it < it_end; it++) 17799f464c52Smaya if (int entries_32 = *it) 17809f464c52Smaya for (int bit_n = 0; bit_n < 32; bit_n++) 17817ec681f3Smrg if (entries_32 & (1u << bit_n)) 17829f464c52Smaya out->push_back((int)((it - it_begin) << 5) + bit_n); 17839f464c52Smaya} 17849f464c52Smaya 17859f464c52Smayabool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas) 17869f464c52Smaya{ 17879f464c52Smaya IM_ASSERT(atlas->ConfigData.Size > 0); 17889f464c52Smaya 17899f464c52Smaya ImFontAtlasBuildRegisterDefaultCustomRects(atlas); 17909f464c52Smaya 17919f464c52Smaya // Clear atlas 17929f464c52Smaya atlas->TexID = (ImTextureID)NULL; 17939f464c52Smaya atlas->TexWidth = atlas->TexHeight = 0; 17949f464c52Smaya atlas->TexUvScale = ImVec2(0.0f, 0.0f); 17959f464c52Smaya atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f); 17969f464c52Smaya atlas->ClearTexData(); 17979f464c52Smaya 17989f464c52Smaya // Temporary storage for building 17999f464c52Smaya ImVector<ImFontBuildSrcData> src_tmp_array; 18009f464c52Smaya ImVector<ImFontBuildDstData> dst_tmp_array; 18019f464c52Smaya src_tmp_array.resize(atlas->ConfigData.Size); 18029f464c52Smaya dst_tmp_array.resize(atlas->Fonts.Size); 18039f464c52Smaya memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes()); 18049f464c52Smaya memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes()); 18059f464c52Smaya 18069f464c52Smaya // 1. Initialize font loading structure, check font data validity 18079f464c52Smaya for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++) 18089f464c52Smaya { 18099f464c52Smaya ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; 18109f464c52Smaya ImFontConfig& cfg = atlas->ConfigData[src_i]; 18119f464c52Smaya IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas)); 18129f464c52Smaya 18139f464c52Smaya // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices) 18149f464c52Smaya src_tmp.DstIndex = -1; 18159f464c52Smaya for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++) 18169f464c52Smaya if (cfg.DstFont == atlas->Fonts[output_i]) 18179f464c52Smaya src_tmp.DstIndex = output_i; 18189f464c52Smaya IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array? 18199f464c52Smaya if (src_tmp.DstIndex == -1) 18209f464c52Smaya return false; 18219f464c52Smaya 18229f464c52Smaya // Initialize helper structure for font loading and verify that the TTF/OTF data is correct 18239f464c52Smaya const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo); 18249f464c52Smaya IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found."); 18259f464c52Smaya if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset)) 18269f464c52Smaya return false; 18279f464c52Smaya 18289f464c52Smaya // Measure highest codepoints 18299f464c52Smaya ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex]; 18309f464c52Smaya src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault(); 18319f464c52Smaya for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2) 18329f464c52Smaya src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]); 18339f464c52Smaya dst_tmp.SrcCount++; 18349f464c52Smaya dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest); 18359f464c52Smaya } 18369f464c52Smaya 18379f464c52Smaya // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs. 18389f464c52Smaya int total_glyphs_count = 0; 18399f464c52Smaya for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) 18409f464c52Smaya { 18419f464c52Smaya ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; 18429f464c52Smaya ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex]; 18439f464c52Smaya ImFontConfig& cfg = atlas->ConfigData[src_i]; 18449f464c52Smaya src_tmp.GlyphsSet.Resize(src_tmp.GlyphsHighest + 1); 18459f464c52Smaya if (dst_tmp.SrcCount > 1 && dst_tmp.GlyphsSet.Storage.empty()) 18469f464c52Smaya dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1); 18479f464c52Smaya 18489f464c52Smaya for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2) 18499f464c52Smaya for (int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++) 18509f464c52Smaya { 18519f464c52Smaya if (cfg.MergeMode && dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite) 18529f464c52Smaya continue; 18539f464c52Smaya if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font? 18549f464c52Smaya continue; 18559f464c52Smaya 18569f464c52Smaya // Add to avail set/counters 18579f464c52Smaya src_tmp.GlyphsCount++; 18589f464c52Smaya dst_tmp.GlyphsCount++; 18599f464c52Smaya src_tmp.GlyphsSet.SetBit(codepoint, true); 18609f464c52Smaya if (dst_tmp.SrcCount > 1) 18619f464c52Smaya dst_tmp.GlyphsSet.SetBit(codepoint, true); 18629f464c52Smaya total_glyphs_count++; 18639f464c52Smaya } 18649f464c52Smaya } 18659f464c52Smaya 18669f464c52Smaya // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another) 18679f464c52Smaya for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) 18689f464c52Smaya { 18699f464c52Smaya ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; 18709f464c52Smaya src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount); 18719f464c52Smaya UnpackBoolVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList); 18729f464c52Smaya src_tmp.GlyphsSet.Clear(); 18739f464c52Smaya IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount); 18749f464c52Smaya } 18759f464c52Smaya for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++) 18769f464c52Smaya dst_tmp_array[dst_i].GlyphsSet.Clear(); 18779f464c52Smaya dst_tmp_array.clear(); 18789f464c52Smaya 18799f464c52Smaya // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0) 18809f464c52Smaya // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity) 18819f464c52Smaya ImVector<stbrp_rect> buf_rects; 18829f464c52Smaya ImVector<stbtt_packedchar> buf_packedchars; 18839f464c52Smaya buf_rects.resize(total_glyphs_count); 18849f464c52Smaya buf_packedchars.resize(total_glyphs_count); 18859f464c52Smaya memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes()); 18869f464c52Smaya memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes()); 18879f464c52Smaya 18889f464c52Smaya // 4. Gather glyphs sizes so we can pack them in our virtual canvas. 18899f464c52Smaya int total_surface = 0; 18909f464c52Smaya int buf_rects_out_n = 0; 18919f464c52Smaya int buf_packedchars_out_n = 0; 18929f464c52Smaya for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) 18939f464c52Smaya { 18949f464c52Smaya ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; 18959f464c52Smaya if (src_tmp.GlyphsCount == 0) 18969f464c52Smaya continue; 18979f464c52Smaya 18989f464c52Smaya src_tmp.Rects = &buf_rects[buf_rects_out_n]; 18999f464c52Smaya src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n]; 19009f464c52Smaya buf_rects_out_n += src_tmp.GlyphsCount; 19019f464c52Smaya buf_packedchars_out_n += src_tmp.GlyphsCount; 19029f464c52Smaya 19039f464c52Smaya // Convert our ranges in the format stb_truetype wants 19049f464c52Smaya ImFontConfig& cfg = atlas->ConfigData[src_i]; 19059f464c52Smaya src_tmp.PackRange.font_size = cfg.SizePixels; 19069f464c52Smaya src_tmp.PackRange.first_unicode_codepoint_in_range = 0; 19079f464c52Smaya src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data; 19089f464c52Smaya src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size; 19099f464c52Smaya src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars; 19109f464c52Smaya src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH; 19119f464c52Smaya src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV; 19129f464c52Smaya 19139f464c52Smaya // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects) 19149f464c52Smaya const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels); 19159f464c52Smaya const int padding = atlas->TexGlyphPadding; 19169f464c52Smaya for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++) 19179f464c52Smaya { 19189f464c52Smaya int x0, y0, x1, y1; 19199f464c52Smaya const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]); 19209f464c52Smaya IM_ASSERT(glyph_index_in_font != 0); 19219f464c52Smaya stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1); 19229f464c52Smaya src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1); 19239f464c52Smaya src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1); 19249f464c52Smaya total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h; 19259f464c52Smaya } 19269f464c52Smaya } 19279f464c52Smaya 19289f464c52Smaya // We need a width for the skyline algorithm, any width! 19299f464c52Smaya // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height. 19309f464c52Smaya // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface. 19319f464c52Smaya const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1; 19329f464c52Smaya atlas->TexHeight = 0; 19339f464c52Smaya if (atlas->TexDesiredWidth > 0) 19349f464c52Smaya atlas->TexWidth = atlas->TexDesiredWidth; 19359f464c52Smaya else 19369f464c52Smaya atlas->TexWidth = (surface_sqrt >= 4096*0.7f) ? 4096 : (surface_sqrt >= 2048*0.7f) ? 2048 : (surface_sqrt >= 1024*0.7f) ? 1024 : 512; 19379f464c52Smaya 19389f464c52Smaya // 5. Start packing 19399f464c52Smaya // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values). 19409f464c52Smaya const int TEX_HEIGHT_MAX = 1024 * 32; 19419f464c52Smaya stbtt_pack_context spc = {}; 19429f464c52Smaya stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL); 19439f464c52Smaya ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info); 19449f464c52Smaya 19459f464c52Smaya // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point. 19469f464c52Smaya for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) 19479f464c52Smaya { 19489f464c52Smaya ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; 19499f464c52Smaya if (src_tmp.GlyphsCount == 0) 19509f464c52Smaya continue; 19519f464c52Smaya 19529f464c52Smaya stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount); 19539f464c52Smaya 19549f464c52Smaya // Extend texture height and mark missing glyphs as non-packed so we won't render them. 19559f464c52Smaya // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?) 19569f464c52Smaya for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++) 19579f464c52Smaya if (src_tmp.Rects[glyph_i].was_packed) 19589f464c52Smaya atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h); 19599f464c52Smaya } 19609f464c52Smaya 19619f464c52Smaya // 7. Allocate texture 19629f464c52Smaya atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight); 19639f464c52Smaya atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight); 19649f464c52Smaya atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight); 19659f464c52Smaya memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight); 19669f464c52Smaya spc.pixels = atlas->TexPixelsAlpha8; 19679f464c52Smaya spc.height = atlas->TexHeight; 19689f464c52Smaya 19699f464c52Smaya // 8. Render/rasterize font characters into the texture 19709f464c52Smaya for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) 19719f464c52Smaya { 19729f464c52Smaya ImFontConfig& cfg = atlas->ConfigData[src_i]; 19739f464c52Smaya ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; 19749f464c52Smaya if (src_tmp.GlyphsCount == 0) 19759f464c52Smaya continue; 19769f464c52Smaya 19779f464c52Smaya stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects); 19789f464c52Smaya 19799f464c52Smaya // Apply multiply operator 19809f464c52Smaya if (cfg.RasterizerMultiply != 1.0f) 19819f464c52Smaya { 19829f464c52Smaya unsigned char multiply_table[256]; 19839f464c52Smaya ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply); 19849f464c52Smaya stbrp_rect* r = &src_tmp.Rects[0]; 19859f464c52Smaya for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++) 19869f464c52Smaya if (r->was_packed) 19879f464c52Smaya ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1); 19889f464c52Smaya } 19899f464c52Smaya src_tmp.Rects = NULL; 19909f464c52Smaya } 19919f464c52Smaya 19929f464c52Smaya // End packing 19939f464c52Smaya stbtt_PackEnd(&spc); 19949f464c52Smaya buf_rects.clear(); 19959f464c52Smaya 19969f464c52Smaya // 9. Setup ImFont and glyphs for runtime 19979f464c52Smaya for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) 19989f464c52Smaya { 19999f464c52Smaya ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; 20009f464c52Smaya if (src_tmp.GlyphsCount == 0) 20019f464c52Smaya continue; 20029f464c52Smaya 20039f464c52Smaya ImFontConfig& cfg = atlas->ConfigData[src_i]; 20049f464c52Smaya ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true) 20059f464c52Smaya 20069f464c52Smaya const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels); 20079f464c52Smaya int unscaled_ascent, unscaled_descent, unscaled_line_gap; 20089f464c52Smaya stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap); 20099f464c52Smaya 20109f464c52Smaya const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1)); 20119f464c52Smaya const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1)); 20129f464c52Smaya ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent); 20139f464c52Smaya const float font_off_x = cfg.GlyphOffset.x; 20149f464c52Smaya const float font_off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f); 20159f464c52Smaya 20169f464c52Smaya for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++) 20179f464c52Smaya { 20189f464c52Smaya const int codepoint = src_tmp.GlyphsList[glyph_i]; 20199f464c52Smaya const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i]; 20209f464c52Smaya 20219f464c52Smaya const float char_advance_x_org = pc.xadvance; 20229f464c52Smaya const float char_advance_x_mod = ImClamp(char_advance_x_org, cfg.GlyphMinAdvanceX, cfg.GlyphMaxAdvanceX); 20239f464c52Smaya float char_off_x = font_off_x; 20249f464c52Smaya if (char_advance_x_org != char_advance_x_mod) 20259f464c52Smaya char_off_x += cfg.PixelSnapH ? (float)(int)((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f; 20269f464c52Smaya 20279f464c52Smaya // Register glyph 20289f464c52Smaya stbtt_aligned_quad q; 20299f464c52Smaya float dummy_x = 0.0f, dummy_y = 0.0f; 20309f464c52Smaya stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &dummy_x, &dummy_y, &q, 0); 20319f464c52Smaya dst_font->AddGlyph((ImWchar)codepoint, q.x0 + char_off_x, q.y0 + font_off_y, q.x1 + char_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, char_advance_x_mod); 20329f464c52Smaya } 20339f464c52Smaya } 20349f464c52Smaya 20359f464c52Smaya // Cleanup temporary (ImVector doesn't honor destructor) 20369f464c52Smaya for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) 20379f464c52Smaya src_tmp_array[src_i].~ImFontBuildSrcData(); 20389f464c52Smaya 20399f464c52Smaya ImFontAtlasBuildFinish(atlas); 20409f464c52Smaya return true; 20419f464c52Smaya} 20429f464c52Smaya 20439f464c52Smayavoid ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas) 20449f464c52Smaya{ 20459f464c52Smaya if (atlas->CustomRectIds[0] >= 0) 20469f464c52Smaya return; 20479f464c52Smaya if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) 20489f464c52Smaya atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1, FONT_ATLAS_DEFAULT_TEX_DATA_H); 20499f464c52Smaya else 20509f464c52Smaya atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, 2, 2); 20519f464c52Smaya} 20529f464c52Smaya 20539f464c52Smayavoid ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent) 20549f464c52Smaya{ 20559f464c52Smaya if (!font_config->MergeMode) 20569f464c52Smaya { 20579f464c52Smaya font->ClearOutputData(); 20589f464c52Smaya font->FontSize = font_config->SizePixels; 20599f464c52Smaya font->ConfigData = font_config; 20609f464c52Smaya font->ContainerAtlas = atlas; 20619f464c52Smaya font->Ascent = ascent; 20629f464c52Smaya font->Descent = descent; 20639f464c52Smaya } 20649f464c52Smaya font->ConfigDataCount++; 20659f464c52Smaya} 20669f464c52Smaya 20679f464c52Smayavoid ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque) 20689f464c52Smaya{ 20699f464c52Smaya stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque; 20709f464c52Smaya IM_ASSERT(pack_context != NULL); 20719f464c52Smaya 20729f464c52Smaya ImVector<ImFontAtlas::CustomRect>& user_rects = atlas->CustomRects; 20739f464c52Smaya IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong. 20749f464c52Smaya 20759f464c52Smaya ImVector<stbrp_rect> pack_rects; 20769f464c52Smaya pack_rects.resize(user_rects.Size); 20779f464c52Smaya memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes()); 20789f464c52Smaya for (int i = 0; i < user_rects.Size; i++) 20799f464c52Smaya { 20809f464c52Smaya pack_rects[i].w = user_rects[i].Width; 20819f464c52Smaya pack_rects[i].h = user_rects[i].Height; 20829f464c52Smaya } 20839f464c52Smaya stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size); 20849f464c52Smaya for (int i = 0; i < pack_rects.Size; i++) 20859f464c52Smaya if (pack_rects[i].was_packed) 20869f464c52Smaya { 20879f464c52Smaya user_rects[i].X = pack_rects[i].x; 20889f464c52Smaya user_rects[i].Y = pack_rects[i].y; 20899f464c52Smaya IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height); 20909f464c52Smaya atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h); 20919f464c52Smaya } 20929f464c52Smaya} 20939f464c52Smaya 20949f464c52Smayastatic void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas) 20959f464c52Smaya{ 20969f464c52Smaya IM_ASSERT(atlas->CustomRectIds[0] >= 0); 20979f464c52Smaya IM_ASSERT(atlas->TexPixelsAlpha8 != NULL); 20989f464c52Smaya ImFontAtlas::CustomRect& r = atlas->CustomRects[atlas->CustomRectIds[0]]; 20999f464c52Smaya IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID); 21009f464c52Smaya IM_ASSERT(r.IsPacked()); 21019f464c52Smaya 21029f464c52Smaya const int w = atlas->TexWidth; 21039f464c52Smaya if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) 21049f464c52Smaya { 21059f464c52Smaya // Render/copy pixels 21069f464c52Smaya IM_ASSERT(r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1 && r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H); 21079f464c52Smaya for (int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++) 21089f464c52Smaya for (int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++) 21099f464c52Smaya { 21109f464c52Smaya const int offset0 = (int)(r.X + x) + (int)(r.Y + y) * w; 21119f464c52Smaya const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1; 21129f464c52Smaya atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00; 21139f464c52Smaya atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00; 21149f464c52Smaya } 21159f464c52Smaya } 21169f464c52Smaya else 21179f464c52Smaya { 21189f464c52Smaya IM_ASSERT(r.Width == 2 && r.Height == 2); 21199f464c52Smaya const int offset = (int)(r.X) + (int)(r.Y) * w; 21209f464c52Smaya atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF; 21219f464c52Smaya } 21229f464c52Smaya atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * atlas->TexUvScale.x, (r.Y + 0.5f) * atlas->TexUvScale.y); 21239f464c52Smaya} 21249f464c52Smaya 21259f464c52Smayavoid ImFontAtlasBuildFinish(ImFontAtlas* atlas) 21269f464c52Smaya{ 21279f464c52Smaya // Render into our custom data block 21289f464c52Smaya ImFontAtlasBuildRenderDefaultTexData(atlas); 21299f464c52Smaya 21309f464c52Smaya // Register custom rectangle glyphs 21319f464c52Smaya for (int i = 0; i < atlas->CustomRects.Size; i++) 21329f464c52Smaya { 21339f464c52Smaya const ImFontAtlas::CustomRect& r = atlas->CustomRects[i]; 21349f464c52Smaya if (r.Font == NULL || r.ID > 0x10000) 21359f464c52Smaya continue; 21369f464c52Smaya 21379f464c52Smaya IM_ASSERT(r.Font->ContainerAtlas == atlas); 21389f464c52Smaya ImVec2 uv0, uv1; 21399f464c52Smaya atlas->CalcCustomRectUV(&r, &uv0, &uv1); 21409f464c52Smaya r.Font->AddGlyph((ImWchar)r.ID, r.GlyphOffset.x, r.GlyphOffset.y, r.GlyphOffset.x + r.Width, r.GlyphOffset.y + r.Height, uv0.x, uv0.y, uv1.x, uv1.y, r.GlyphAdvanceX); 21419f464c52Smaya } 21429f464c52Smaya 21439f464c52Smaya // Build all fonts lookup tables 21449f464c52Smaya for (int i = 0; i < atlas->Fonts.Size; i++) 21459f464c52Smaya if (atlas->Fonts[i]->DirtyLookupTables) 21469f464c52Smaya atlas->Fonts[i]->BuildLookupTable(); 21479f464c52Smaya} 21489f464c52Smaya 21499f464c52Smaya// Retrieve list of range (2 int per range, values are inclusive) 21509f464c52Smayaconst ImWchar* ImFontAtlas::GetGlyphRangesDefault() 21519f464c52Smaya{ 21529f464c52Smaya static const ImWchar ranges[] = 21539f464c52Smaya { 21549f464c52Smaya 0x0020, 0x00FF, // Basic Latin + Latin Supplement 21559f464c52Smaya 0, 21569f464c52Smaya }; 21579f464c52Smaya return &ranges[0]; 21589f464c52Smaya} 21599f464c52Smaya 21609f464c52Smayaconst ImWchar* ImFontAtlas::GetGlyphRangesKorean() 21619f464c52Smaya{ 21629f464c52Smaya static const ImWchar ranges[] = 21639f464c52Smaya { 21649f464c52Smaya 0x0020, 0x00FF, // Basic Latin + Latin Supplement 21659f464c52Smaya 0x3131, 0x3163, // Korean alphabets 21669f464c52Smaya 0xAC00, 0xD79D, // Korean characters 21679f464c52Smaya 0, 21689f464c52Smaya }; 21699f464c52Smaya return &ranges[0]; 21709f464c52Smaya} 21719f464c52Smaya 21729f464c52Smayaconst ImWchar* ImFontAtlas::GetGlyphRangesChineseFull() 21739f464c52Smaya{ 21749f464c52Smaya static const ImWchar ranges[] = 21759f464c52Smaya { 21769f464c52Smaya 0x0020, 0x00FF, // Basic Latin + Latin Supplement 21779f464c52Smaya 0x2000, 0x206F, // General Punctuation 21789f464c52Smaya 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana 21799f464c52Smaya 0x31F0, 0x31FF, // Katakana Phonetic Extensions 21809f464c52Smaya 0xFF00, 0xFFEF, // Half-width characters 21819f464c52Smaya 0x4e00, 0x9FAF, // CJK Ideograms 21829f464c52Smaya 0, 21839f464c52Smaya }; 21849f464c52Smaya return &ranges[0]; 21859f464c52Smaya} 21869f464c52Smaya 21879f464c52Smayastatic void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges) 21889f464c52Smaya{ 21899f464c52Smaya for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2) 21909f464c52Smaya { 21919f464c52Smaya out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]); 21929f464c52Smaya base_codepoint += accumulative_offsets[n]; 21939f464c52Smaya } 21949f464c52Smaya out_ranges[0] = 0; 21959f464c52Smaya} 21969f464c52Smaya 21979f464c52Smaya//------------------------------------------------------------------------- 21989f464c52Smaya// [SECTION] ImFontAtlas glyph ranges helpers 21999f464c52Smaya//------------------------------------------------------------------------- 22009f464c52Smaya 22019f464c52Smayaconst ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon() 22029f464c52Smaya{ 22039f464c52Smaya // Store 2500 regularly used characters for Simplified Chinese. 22049f464c52Smaya // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8 22059f464c52Smaya // This table covers 97.97% of all characters used during the month in July, 1987. 22069f464c52Smaya // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters. 22079f464c52Smaya // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.) 22089f464c52Smaya static const short accumulative_offsets_from_0x4E00[] = 22099f464c52Smaya { 22109f464c52Smaya 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2, 22119f464c52Smaya 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4, 22129f464c52Smaya 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1, 22139f464c52Smaya 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2, 22149f464c52Smaya 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6, 22159f464c52Smaya 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1, 22169f464c52Smaya 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3, 22179f464c52Smaya 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4, 22189f464c52Smaya 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12, 22199f464c52Smaya 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1, 22209f464c52Smaya 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23, 22219f464c52Smaya 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6, 22229f464c52Smaya 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6, 22239f464c52Smaya 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1, 22249f464c52Smaya 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5, 22259f464c52Smaya 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15, 22269f464c52Smaya 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6, 22279f464c52Smaya 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4, 22289f464c52Smaya 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5, 22299f464c52Smaya 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2, 22309f464c52Smaya 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16, 22319f464c52Smaya 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31, 22329f464c52Smaya 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7, 22339f464c52Smaya 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2, 22349f464c52Smaya 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13, 22359f464c52Smaya 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3, 22369f464c52Smaya 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4, 22379f464c52Smaya 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1, 22389f464c52Smaya 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3, 22399f464c52Smaya 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11, 22409f464c52Smaya 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9, 22419f464c52Smaya 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2, 22429f464c52Smaya 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3, 22439f464c52Smaya 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12, 22449f464c52Smaya 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8, 22459f464c52Smaya 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5, 22469f464c52Smaya 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1, 22479f464c52Smaya 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5, 22489f464c52Smaya 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6, 22499f464c52Smaya 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6 22509f464c52Smaya }; 22519f464c52Smaya static ImWchar base_ranges[] = // not zero-terminated 22529f464c52Smaya { 22539f464c52Smaya 0x0020, 0x00FF, // Basic Latin + Latin Supplement 22549f464c52Smaya 0x2000, 0x206F, // General Punctuation 22559f464c52Smaya 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana 22569f464c52Smaya 0x31F0, 0x31FF, // Katakana Phonetic Extensions 22579f464c52Smaya 0xFF00, 0xFFEF // Half-width characters 22589f464c52Smaya }; 22599f464c52Smaya static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 }; 22609f464c52Smaya if (!full_ranges[0]) 22619f464c52Smaya { 22629f464c52Smaya memcpy(full_ranges, base_ranges, sizeof(base_ranges)); 22639f464c52Smaya UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges)); 22649f464c52Smaya } 22659f464c52Smaya return &full_ranges[0]; 22669f464c52Smaya} 22679f464c52Smaya 22689f464c52Smayaconst ImWchar* ImFontAtlas::GetGlyphRangesJapanese() 22699f464c52Smaya{ 22709f464c52Smaya // 1946 common ideograms code points for Japanese 22719f464c52Smaya // Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering 22729f464c52Smaya // FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this. 22739f464c52Smaya // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters. 22749f464c52Smaya // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.) 22759f464c52Smaya static const short accumulative_offsets_from_0x4E00[] = 22769f464c52Smaya { 22779f464c52Smaya 0,1,2,4,1,1,1,1,2,1,6,2,2,1,8,5,7,11,1,2,10,10,8,2,4,20,2,11,8,2,1,2,1,6,2,1,7,5,3,7,1,1,13,7,9,1,4,6,1,2,1,10,1,1,9,2,2,4,5,6,14,1,1,9,3,18, 22789f464c52Smaya 5,4,2,2,10,7,1,1,1,3,2,4,3,23,2,10,12,2,14,2,4,13,1,6,10,3,1,7,13,6,4,13,5,2,3,17,2,2,5,7,6,4,1,7,14,16,6,13,9,15,1,1,7,16,4,7,1,19,9,2,7,15, 22799f464c52Smaya 2,6,5,13,25,4,14,13,11,25,1,1,1,2,1,2,2,3,10,11,3,3,1,1,4,4,2,1,4,9,1,4,3,5,5,2,7,12,11,15,7,16,4,5,16,2,1,1,6,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1, 22809f464c52Smaya 2,1,12,3,3,9,5,8,1,11,1,2,3,18,20,4,1,3,6,1,7,3,5,5,7,2,2,12,3,1,4,2,3,2,3,11,8,7,4,17,1,9,25,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,6,16,1,2,1,1,3,12, 22819f464c52Smaya 20,2,5,20,8,7,6,2,1,1,1,1,6,2,1,2,10,1,1,6,1,3,1,2,1,4,1,12,4,1,3,1,1,1,1,1,10,4,7,5,13,1,15,1,1,30,11,9,1,15,38,14,1,32,17,20,1,9,31,2,21,9, 22829f464c52Smaya 4,49,22,2,1,13,1,11,45,35,43,55,12,19,83,1,3,2,3,13,2,1,7,3,18,3,13,8,1,8,18,5,3,7,25,24,9,24,40,3,17,24,2,1,6,2,3,16,15,6,7,3,12,1,9,7,3,3, 22839f464c52Smaya 3,15,21,5,16,4,5,12,11,11,3,6,3,2,31,3,2,1,1,23,6,6,1,4,2,6,5,2,1,1,3,3,22,2,6,2,3,17,3,2,4,5,1,9,5,1,1,6,15,12,3,17,2,14,2,8,1,23,16,4,2,23, 22849f464c52Smaya 8,15,23,20,12,25,19,47,11,21,65,46,4,3,1,5,6,1,2,5,26,2,1,1,3,11,1,1,1,2,1,2,3,1,1,10,2,3,1,1,1,3,6,3,2,2,6,6,9,2,2,2,6,2,5,10,2,4,1,2,1,2,2, 22859f464c52Smaya 3,1,1,3,1,2,9,23,9,2,1,1,1,1,5,3,2,1,10,9,6,1,10,2,31,25,3,7,5,40,1,15,6,17,7,27,180,1,3,2,2,1,1,1,6,3,10,7,1,3,6,17,8,6,2,2,1,3,5,5,8,16,14, 22869f464c52Smaya 15,1,1,4,1,2,1,1,1,3,2,7,5,6,2,5,10,1,4,2,9,1,1,11,6,1,44,1,3,7,9,5,1,3,1,1,10,7,1,10,4,2,7,21,15,7,2,5,1,8,3,4,1,3,1,6,1,4,2,1,4,10,8,1,4,5, 22879f464c52Smaya 1,5,10,2,7,1,10,1,1,3,4,11,10,29,4,7,3,5,2,3,33,5,2,19,3,1,4,2,6,31,11,1,3,3,3,1,8,10,9,12,11,12,8,3,14,8,6,11,1,4,41,3,1,2,7,13,1,5,6,2,6,12, 22889f464c52Smaya 12,22,5,9,4,8,9,9,34,6,24,1,1,20,9,9,3,4,1,7,2,2,2,6,2,28,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,8,8,3,2,1,5,1,2,2,3,1,11,11,7,3,6,10,8,6,16,16, 22899f464c52Smaya 22,7,12,6,21,5,4,6,6,3,6,1,3,2,1,2,8,29,1,10,1,6,13,6,6,19,31,1,13,4,4,22,17,26,33,10,4,15,12,25,6,67,10,2,3,1,6,10,2,6,2,9,1,9,4,4,1,2,16,2, 22909f464c52Smaya 5,9,2,3,8,1,8,3,9,4,8,6,4,8,11,3,2,1,1,3,26,1,7,5,1,11,1,5,3,5,2,13,6,39,5,1,5,2,11,6,10,5,1,15,5,3,6,19,21,22,2,4,1,6,1,8,1,4,8,2,4,2,2,9,2, 22919f464c52Smaya 1,1,1,4,3,6,3,12,7,1,14,2,4,10,2,13,1,17,7,3,2,1,3,2,13,7,14,12,3,1,29,2,8,9,15,14,9,14,1,3,1,6,5,9,11,3,38,43,20,7,7,8,5,15,12,19,15,81,8,7, 22929f464c52Smaya 1,5,73,13,37,28,8,8,1,15,18,20,165,28,1,6,11,8,4,14,7,15,1,3,3,6,4,1,7,14,1,1,11,30,1,5,1,4,14,1,4,2,7,52,2,6,29,3,1,9,1,21,3,5,1,26,3,11,14, 22939f464c52Smaya 11,1,17,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,7,7,5,17,3,3,3,1,23,10,4,4,6,3,1,16,17,22,3,10,21,16,16,6,4,10,2,1,1,2,8,8,6,5,3,3,3,39,25, 22949f464c52Smaya 15,1,1,16,6,7,25,15,6,6,12,1,22,13,1,4,9,5,12,2,9,1,12,28,8,3,5,10,22,60,1,2,40,4,61,63,4,1,13,12,1,4,31,12,1,14,89,5,16,6,29,14,2,5,49,18,18, 22959f464c52Smaya 5,29,33,47,1,17,1,19,12,2,9,7,39,12,3,7,12,39,3,1,46,4,12,3,8,9,5,31,15,18,3,2,2,66,19,13,17,5,3,46,124,13,57,34,2,5,4,5,8,1,1,1,4,3,1,17,5, 22969f464c52Smaya 3,5,3,1,8,5,6,3,27,3,26,7,12,7,2,17,3,7,18,78,16,4,36,1,2,1,6,2,1,39,17,7,4,13,4,4,4,1,10,4,2,4,6,3,10,1,19,1,26,2,4,33,2,73,47,7,3,8,2,4,15, 22979f464c52Smaya 18,1,29,2,41,14,1,21,16,41,7,39,25,13,44,2,2,10,1,13,7,1,7,3,5,20,4,8,2,49,1,10,6,1,6,7,10,7,11,16,3,12,20,4,10,3,1,2,11,2,28,9,2,4,7,2,15,1, 22989f464c52Smaya 27,1,28,17,4,5,10,7,3,24,10,11,6,26,3,2,7,2,2,49,16,10,16,15,4,5,27,61,30,14,38,22,2,7,5,1,3,12,23,24,17,17,3,3,2,4,1,6,2,7,5,1,1,5,1,1,9,4, 22999f464c52Smaya 1,3,6,1,8,2,8,4,14,3,5,11,4,1,3,32,1,19,4,1,13,11,5,2,1,8,6,8,1,6,5,13,3,23,11,5,3,16,3,9,10,1,24,3,198,52,4,2,2,5,14,5,4,22,5,20,4,11,6,41, 23009f464c52Smaya 1,5,2,2,11,5,2,28,35,8,22,3,18,3,10,7,5,3,4,1,5,3,8,9,3,6,2,16,22,4,5,5,3,3,18,23,2,6,23,5,27,8,1,33,2,12,43,16,5,2,3,6,1,20,4,2,9,7,1,11,2, 23019f464c52Smaya 10,3,14,31,9,3,25,18,20,2,5,5,26,14,1,11,17,12,40,19,9,6,31,83,2,7,9,19,78,12,14,21,76,12,113,79,34,4,1,1,61,18,85,10,2,2,13,31,11,50,6,33,159, 23029f464c52Smaya 179,6,6,7,4,4,2,4,2,5,8,7,20,32,22,1,3,10,6,7,28,5,10,9,2,77,19,13,2,5,1,4,4,7,4,13,3,9,31,17,3,26,2,6,6,5,4,1,7,11,3,4,2,1,6,2,20,4,1,9,2,6, 23039f464c52Smaya 3,7,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,5,13,8,4,11,23,1,10,6,2,1,3,21,2,2,4,24,31,4,10,10,2,5,192,15,4,16,7,9,51,1,2,1,1,5,1,1,2,1,3,5,3,1,3,4,1, 23049f464c52Smaya 3,1,3,3,9,8,1,2,2,2,4,4,18,12,92,2,10,4,3,14,5,25,16,42,4,14,4,2,21,5,126,30,31,2,1,5,13,3,22,5,6,6,20,12,1,14,12,87,3,19,1,8,2,9,9,3,3,23,2, 23059f464c52Smaya 3,7,6,3,1,2,3,9,1,3,1,6,3,2,1,3,11,3,1,6,10,3,2,3,1,2,1,5,1,1,11,3,6,4,1,7,2,1,2,5,5,34,4,14,18,4,19,7,5,8,2,6,79,1,5,2,14,8,2,9,2,1,36,28,16, 23069f464c52Smaya 4,1,1,1,2,12,6,42,39,16,23,7,15,15,3,2,12,7,21,64,6,9,28,8,12,3,3,41,59,24,51,55,57,294,9,9,2,6,2,15,1,2,13,38,90,9,9,9,3,11,7,1,1,1,5,6,3,2, 23079f464c52Smaya 1,2,2,3,8,1,4,4,1,5,7,1,4,3,20,4,9,1,1,1,5,5,17,1,5,2,6,2,4,1,4,5,7,3,18,11,11,32,7,5,4,7,11,127,8,4,3,3,1,10,1,1,6,21,14,1,16,1,7,1,3,6,9,65, 23089f464c52Smaya 51,4,3,13,3,10,1,1,12,9,21,110,3,19,24,1,1,10,62,4,1,29,42,78,28,20,18,82,6,3,15,6,84,58,253,15,155,264,15,21,9,14,7,58,40,39, 23099f464c52Smaya }; 23109f464c52Smaya static ImWchar base_ranges[] = // not zero-terminated 23119f464c52Smaya { 23129f464c52Smaya 0x0020, 0x00FF, // Basic Latin + Latin Supplement 23139f464c52Smaya 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana 23149f464c52Smaya 0x31F0, 0x31FF, // Katakana Phonetic Extensions 23159f464c52Smaya 0xFF00, 0xFFEF // Half-width characters 23169f464c52Smaya }; 23179f464c52Smaya static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 }; 23189f464c52Smaya if (!full_ranges[0]) 23199f464c52Smaya { 23209f464c52Smaya memcpy(full_ranges, base_ranges, sizeof(base_ranges)); 23219f464c52Smaya UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges)); 23229f464c52Smaya } 23239f464c52Smaya return &full_ranges[0]; 23249f464c52Smaya} 23259f464c52Smaya 23269f464c52Smayaconst ImWchar* ImFontAtlas::GetGlyphRangesCyrillic() 23279f464c52Smaya{ 23289f464c52Smaya static const ImWchar ranges[] = 23299f464c52Smaya { 23309f464c52Smaya 0x0020, 0x00FF, // Basic Latin + Latin Supplement 23319f464c52Smaya 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement 23329f464c52Smaya 0x2DE0, 0x2DFF, // Cyrillic Extended-A 23339f464c52Smaya 0xA640, 0xA69F, // Cyrillic Extended-B 23349f464c52Smaya 0, 23359f464c52Smaya }; 23369f464c52Smaya return &ranges[0]; 23379f464c52Smaya} 23389f464c52Smaya 23399f464c52Smayaconst ImWchar* ImFontAtlas::GetGlyphRangesThai() 23409f464c52Smaya{ 23419f464c52Smaya static const ImWchar ranges[] = 23429f464c52Smaya { 23439f464c52Smaya 0x0020, 0x00FF, // Basic Latin 23449f464c52Smaya 0x2010, 0x205E, // Punctuations 23459f464c52Smaya 0x0E00, 0x0E7F, // Thai 23469f464c52Smaya 0, 23479f464c52Smaya }; 23489f464c52Smaya return &ranges[0]; 23499f464c52Smaya} 23509f464c52Smaya 23519f464c52Smaya//----------------------------------------------------------------------------- 23529f464c52Smaya// [SECTION] ImFontGlyphRangesBuilder 23539f464c52Smaya//----------------------------------------------------------------------------- 23549f464c52Smaya 23559f464c52Smayavoid ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end) 23569f464c52Smaya{ 23579f464c52Smaya while (text_end ? (text < text_end) : *text) 23589f464c52Smaya { 23599f464c52Smaya unsigned int c = 0; 23609f464c52Smaya int c_len = ImTextCharFromUtf8(&c, text, text_end); 23619f464c52Smaya text += c_len; 23629f464c52Smaya if (c_len == 0) 23639f464c52Smaya break; 23649f464c52Smaya if (c < 0x10000) 23659f464c52Smaya AddChar((ImWchar)c); 23669f464c52Smaya } 23679f464c52Smaya} 23689f464c52Smaya 23699f464c52Smayavoid ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges) 23709f464c52Smaya{ 23719f464c52Smaya for (; ranges[0]; ranges += 2) 23729f464c52Smaya for (ImWchar c = ranges[0]; c <= ranges[1]; c++) 23739f464c52Smaya AddChar(c); 23749f464c52Smaya} 23759f464c52Smaya 23769f464c52Smayavoid ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges) 23779f464c52Smaya{ 23789f464c52Smaya for (int n = 0; n < 0x10000; n++) 23799f464c52Smaya if (GetBit(n)) 23809f464c52Smaya { 23819f464c52Smaya out_ranges->push_back((ImWchar)n); 23829f464c52Smaya while (n < 0x10000 && GetBit(n + 1)) 23839f464c52Smaya n++; 23849f464c52Smaya out_ranges->push_back((ImWchar)n); 23859f464c52Smaya } 23869f464c52Smaya out_ranges->push_back(0); 23879f464c52Smaya} 23889f464c52Smaya 23899f464c52Smaya//----------------------------------------------------------------------------- 23909f464c52Smaya// [SECTION] ImFont 23919f464c52Smaya//----------------------------------------------------------------------------- 23929f464c52Smaya 23939f464c52SmayaImFont::ImFont() 23949f464c52Smaya{ 23959f464c52Smaya FontSize = 0.0f; 23969f464c52Smaya FallbackAdvanceX = 0.0f; 23979f464c52Smaya FallbackChar = (ImWchar)'?'; 23989f464c52Smaya DisplayOffset = ImVec2(0.0f, 0.0f); 23999f464c52Smaya FallbackGlyph = NULL; 24009f464c52Smaya ContainerAtlas = NULL; 24019f464c52Smaya ConfigData = NULL; 24029f464c52Smaya ConfigDataCount = 0; 24039f464c52Smaya DirtyLookupTables = false; 24049f464c52Smaya Scale = 1.0f; 24059f464c52Smaya Ascent = Descent = 0.0f; 24069f464c52Smaya MetricsTotalSurface = 0; 24079f464c52Smaya} 24089f464c52Smaya 24099f464c52SmayaImFont::~ImFont() 24109f464c52Smaya{ 24119f464c52Smaya ClearOutputData(); 24129f464c52Smaya} 24139f464c52Smaya 24149f464c52Smayavoid ImFont::ClearOutputData() 24159f464c52Smaya{ 24169f464c52Smaya FontSize = 0.0f; 24179f464c52Smaya FallbackAdvanceX = 0.0f; 24189f464c52Smaya Glyphs.clear(); 24199f464c52Smaya IndexAdvanceX.clear(); 24209f464c52Smaya IndexLookup.clear(); 24219f464c52Smaya FallbackGlyph = NULL; 24229f464c52Smaya ContainerAtlas = NULL; 24239f464c52Smaya DirtyLookupTables = true; 24249f464c52Smaya Ascent = Descent = 0.0f; 24259f464c52Smaya MetricsTotalSurface = 0; 24269f464c52Smaya} 24279f464c52Smaya 24289f464c52Smayavoid ImFont::BuildLookupTable() 24299f464c52Smaya{ 24309f464c52Smaya int max_codepoint = 0; 24319f464c52Smaya for (int i = 0; i != Glyphs.Size; i++) 24329f464c52Smaya max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint); 24339f464c52Smaya 24349f464c52Smaya IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved 24359f464c52Smaya IndexAdvanceX.clear(); 24369f464c52Smaya IndexLookup.clear(); 24379f464c52Smaya DirtyLookupTables = false; 24389f464c52Smaya GrowIndex(max_codepoint + 1); 24399f464c52Smaya for (int i = 0; i < Glyphs.Size; i++) 24409f464c52Smaya { 24419f464c52Smaya int codepoint = (int)Glyphs[i].Codepoint; 24429f464c52Smaya IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX; 24439f464c52Smaya IndexLookup[codepoint] = (ImWchar)i; 24449f464c52Smaya } 24459f464c52Smaya 24469f464c52Smaya // Create a glyph to handle TAB 24479f464c52Smaya // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?) 24489f464c52Smaya if (FindGlyph((ImWchar)' ')) 24499f464c52Smaya { 24509f464c52Smaya if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times 24519f464c52Smaya Glyphs.resize(Glyphs.Size + 1); 24529f464c52Smaya ImFontGlyph& tab_glyph = Glyphs.back(); 24539f464c52Smaya tab_glyph = *FindGlyph((ImWchar)' '); 24549f464c52Smaya tab_glyph.Codepoint = '\t'; 24559f464c52Smaya tab_glyph.AdvanceX *= 4; 24569f464c52Smaya IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX; 24579f464c52Smaya IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size-1); 24589f464c52Smaya } 24599f464c52Smaya 24609f464c52Smaya FallbackGlyph = FindGlyphNoFallback(FallbackChar); 24619f464c52Smaya FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f; 24629f464c52Smaya for (int i = 0; i < max_codepoint + 1; i++) 24639f464c52Smaya if (IndexAdvanceX[i] < 0.0f) 24649f464c52Smaya IndexAdvanceX[i] = FallbackAdvanceX; 24659f464c52Smaya} 24669f464c52Smaya 24679f464c52Smayavoid ImFont::SetFallbackChar(ImWchar c) 24689f464c52Smaya{ 24699f464c52Smaya FallbackChar = c; 24709f464c52Smaya BuildLookupTable(); 24719f464c52Smaya} 24729f464c52Smaya 24739f464c52Smayavoid ImFont::GrowIndex(int new_size) 24749f464c52Smaya{ 24759f464c52Smaya IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size); 24769f464c52Smaya if (new_size <= IndexLookup.Size) 24779f464c52Smaya return; 24789f464c52Smaya IndexAdvanceX.resize(new_size, -1.0f); 24799f464c52Smaya IndexLookup.resize(new_size, (ImWchar)-1); 24809f464c52Smaya} 24819f464c52Smaya 24829f464c52Smaya// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero. 24839f464c52Smaya// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis). 24849f464c52Smayavoid ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x) 24859f464c52Smaya{ 24869f464c52Smaya Glyphs.resize(Glyphs.Size + 1); 24879f464c52Smaya ImFontGlyph& glyph = Glyphs.back(); 24889f464c52Smaya glyph.Codepoint = (ImWchar)codepoint; 24899f464c52Smaya glyph.X0 = x0; 24909f464c52Smaya glyph.Y0 = y0; 24919f464c52Smaya glyph.X1 = x1; 24929f464c52Smaya glyph.Y1 = y1; 24939f464c52Smaya glyph.U0 = u0; 24949f464c52Smaya glyph.V0 = v0; 24959f464c52Smaya glyph.U1 = u1; 24969f464c52Smaya glyph.V1 = v1; 24979f464c52Smaya glyph.AdvanceX = advance_x + ConfigData->GlyphExtraSpacing.x; // Bake spacing into AdvanceX 24989f464c52Smaya 24999f464c52Smaya if (ConfigData->PixelSnapH) 25009f464c52Smaya glyph.AdvanceX = (float)(int)(glyph.AdvanceX + 0.5f); 25019f464c52Smaya 25029f464c52Smaya // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round) 25039f464c52Smaya DirtyLookupTables = true; 25049f464c52Smaya MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + 1.99f); 25059f464c52Smaya} 25069f464c52Smaya 25079f464c52Smayavoid ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst) 25089f464c52Smaya{ 25099f464c52Smaya IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function. 25109f464c52Smaya int index_size = IndexLookup.Size; 25119f464c52Smaya 25129f464c52Smaya if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists 25139f464c52Smaya return; 25149f464c52Smaya if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op 25159f464c52Smaya return; 25169f464c52Smaya 25179f464c52Smaya GrowIndex(dst + 1); 25189f464c52Smaya IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1; 25199f464c52Smaya IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f; 25209f464c52Smaya} 25219f464c52Smaya 25229f464c52Smayaconst ImFontGlyph* ImFont::FindGlyph(ImWchar c) const 25239f464c52Smaya{ 25249f464c52Smaya if (c >= IndexLookup.Size) 25259f464c52Smaya return FallbackGlyph; 25269f464c52Smaya const ImWchar i = IndexLookup.Data[c]; 25279f464c52Smaya if (i == (ImWchar)-1) 25289f464c52Smaya return FallbackGlyph; 25299f464c52Smaya return &Glyphs.Data[i]; 25309f464c52Smaya} 25319f464c52Smaya 25329f464c52Smayaconst ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const 25339f464c52Smaya{ 25349f464c52Smaya if (c >= IndexLookup.Size) 25359f464c52Smaya return NULL; 25369f464c52Smaya const ImWchar i = IndexLookup.Data[c]; 25379f464c52Smaya if (i == (ImWchar)-1) 25389f464c52Smaya return NULL; 25399f464c52Smaya return &Glyphs.Data[i]; 25409f464c52Smaya} 25419f464c52Smaya 25429f464c52Smayaconst char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const 25439f464c52Smaya{ 25449f464c52Smaya // Simple word-wrapping for English, not full-featured. Please submit failing cases! 25459f464c52Smaya // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.) 25469f464c52Smaya 25479f464c52Smaya // For references, possible wrap point marked with ^ 25489f464c52Smaya // "aaa bbb, ccc,ddd. eee fff. ggg!" 25499f464c52Smaya // ^ ^ ^ ^ ^__ ^ ^ 25509f464c52Smaya 25519f464c52Smaya // List of hardcoded separators: .,;!?'" 25529f464c52Smaya 25539f464c52Smaya // Skip extra blanks after a line returns (that includes not counting them in width computation) 25549f464c52Smaya // e.g. "Hello world" --> "Hello" "World" 25559f464c52Smaya 25569f464c52Smaya // Cut words that cannot possibly fit within one line. 25579f464c52Smaya // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish" 25589f464c52Smaya 25599f464c52Smaya float line_width = 0.0f; 25609f464c52Smaya float word_width = 0.0f; 25619f464c52Smaya float blank_width = 0.0f; 25629f464c52Smaya wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters 25639f464c52Smaya 25649f464c52Smaya const char* word_end = text; 25659f464c52Smaya const char* prev_word_end = NULL; 25669f464c52Smaya bool inside_word = true; 25679f464c52Smaya 25689f464c52Smaya const char* s = text; 25699f464c52Smaya while (s < text_end) 25709f464c52Smaya { 25719f464c52Smaya unsigned int c = (unsigned int)*s; 25729f464c52Smaya const char* next_s; 25739f464c52Smaya if (c < 0x80) 25749f464c52Smaya next_s = s + 1; 25759f464c52Smaya else 25769f464c52Smaya next_s = s + ImTextCharFromUtf8(&c, s, text_end); 25779f464c52Smaya if (c == 0) 25789f464c52Smaya break; 25799f464c52Smaya 25809f464c52Smaya if (c < 32) 25819f464c52Smaya { 25829f464c52Smaya if (c == '\n') 25839f464c52Smaya { 25849f464c52Smaya line_width = word_width = blank_width = 0.0f; 25859f464c52Smaya inside_word = true; 25869f464c52Smaya s = next_s; 25879f464c52Smaya continue; 25889f464c52Smaya } 25899f464c52Smaya if (c == '\r') 25909f464c52Smaya { 25919f464c52Smaya s = next_s; 25929f464c52Smaya continue; 25939f464c52Smaya } 25949f464c52Smaya } 25959f464c52Smaya 25969f464c52Smaya const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX); 25979f464c52Smaya if (ImCharIsBlankW(c)) 25989f464c52Smaya { 25999f464c52Smaya if (inside_word) 26009f464c52Smaya { 26019f464c52Smaya line_width += blank_width; 26029f464c52Smaya blank_width = 0.0f; 26039f464c52Smaya word_end = s; 26049f464c52Smaya } 26059f464c52Smaya blank_width += char_width; 26069f464c52Smaya inside_word = false; 26079f464c52Smaya } 26089f464c52Smaya else 26099f464c52Smaya { 26109f464c52Smaya word_width += char_width; 26119f464c52Smaya if (inside_word) 26129f464c52Smaya { 26139f464c52Smaya word_end = next_s; 26149f464c52Smaya } 26159f464c52Smaya else 26169f464c52Smaya { 26179f464c52Smaya prev_word_end = word_end; 26189f464c52Smaya line_width += word_width + blank_width; 26199f464c52Smaya word_width = blank_width = 0.0f; 26209f464c52Smaya } 26219f464c52Smaya 26229f464c52Smaya // Allow wrapping after punctuation. 26239f464c52Smaya inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"'); 26249f464c52Smaya } 26259f464c52Smaya 26269f464c52Smaya // We ignore blank width at the end of the line (they can be skipped) 26279f464c52Smaya if (line_width + word_width >= wrap_width) 26289f464c52Smaya { 26299f464c52Smaya // Words that cannot possibly fit within an entire line will be cut anywhere. 26309f464c52Smaya if (word_width < wrap_width) 26319f464c52Smaya s = prev_word_end ? prev_word_end : word_end; 26329f464c52Smaya break; 26339f464c52Smaya } 26349f464c52Smaya 26359f464c52Smaya s = next_s; 26369f464c52Smaya } 26379f464c52Smaya 26389f464c52Smaya return s; 26399f464c52Smaya} 26409f464c52Smaya 26419f464c52SmayaImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const 26429f464c52Smaya{ 26439f464c52Smaya if (!text_end) 26449f464c52Smaya text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this. 26459f464c52Smaya 26469f464c52Smaya const float line_height = size; 26479f464c52Smaya const float scale = size / FontSize; 26489f464c52Smaya 26499f464c52Smaya ImVec2 text_size = ImVec2(0,0); 26509f464c52Smaya float line_width = 0.0f; 26519f464c52Smaya 26529f464c52Smaya const bool word_wrap_enabled = (wrap_width > 0.0f); 26539f464c52Smaya const char* word_wrap_eol = NULL; 26549f464c52Smaya 26559f464c52Smaya const char* s = text_begin; 26569f464c52Smaya while (s < text_end) 26579f464c52Smaya { 26589f464c52Smaya if (word_wrap_enabled) 26599f464c52Smaya { 26609f464c52Smaya // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. 26619f464c52Smaya if (!word_wrap_eol) 26629f464c52Smaya { 26639f464c52Smaya word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width); 26649f464c52Smaya if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. 26659f464c52Smaya word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below 26669f464c52Smaya } 26679f464c52Smaya 26689f464c52Smaya if (s >= word_wrap_eol) 26699f464c52Smaya { 26709f464c52Smaya if (text_size.x < line_width) 26719f464c52Smaya text_size.x = line_width; 26729f464c52Smaya text_size.y += line_height; 26739f464c52Smaya line_width = 0.0f; 26749f464c52Smaya word_wrap_eol = NULL; 26759f464c52Smaya 26769f464c52Smaya // Wrapping skips upcoming blanks 26779f464c52Smaya while (s < text_end) 26789f464c52Smaya { 26799f464c52Smaya const char c = *s; 26809f464c52Smaya if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } 26819f464c52Smaya } 26829f464c52Smaya continue; 26839f464c52Smaya } 26849f464c52Smaya } 26859f464c52Smaya 26869f464c52Smaya // Decode and advance source 26879f464c52Smaya const char* prev_s = s; 26889f464c52Smaya unsigned int c = (unsigned int)*s; 26899f464c52Smaya if (c < 0x80) 26909f464c52Smaya { 26919f464c52Smaya s += 1; 26929f464c52Smaya } 26939f464c52Smaya else 26949f464c52Smaya { 26959f464c52Smaya s += ImTextCharFromUtf8(&c, s, text_end); 26969f464c52Smaya if (c == 0) // Malformed UTF-8? 26979f464c52Smaya break; 26989f464c52Smaya } 26999f464c52Smaya 27009f464c52Smaya if (c < 32) 27019f464c52Smaya { 27029f464c52Smaya if (c == '\n') 27039f464c52Smaya { 27049f464c52Smaya text_size.x = ImMax(text_size.x, line_width); 27059f464c52Smaya text_size.y += line_height; 27069f464c52Smaya line_width = 0.0f; 27079f464c52Smaya continue; 27089f464c52Smaya } 27099f464c52Smaya if (c == '\r') 27109f464c52Smaya continue; 27119f464c52Smaya } 27129f464c52Smaya 27139f464c52Smaya const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale; 27149f464c52Smaya if (line_width + char_width >= max_width) 27159f464c52Smaya { 27169f464c52Smaya s = prev_s; 27179f464c52Smaya break; 27189f464c52Smaya } 27199f464c52Smaya 27209f464c52Smaya line_width += char_width; 27219f464c52Smaya } 27229f464c52Smaya 27239f464c52Smaya if (text_size.x < line_width) 27249f464c52Smaya text_size.x = line_width; 27259f464c52Smaya 27269f464c52Smaya if (line_width > 0 || text_size.y == 0.0f) 27279f464c52Smaya text_size.y += line_height; 27289f464c52Smaya 27299f464c52Smaya if (remaining) 27309f464c52Smaya *remaining = s; 27319f464c52Smaya 27329f464c52Smaya return text_size; 27339f464c52Smaya} 27349f464c52Smaya 27359f464c52Smayavoid ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const 27369f464c52Smaya{ 27379f464c52Smaya if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded. 27389f464c52Smaya return; 27399f464c52Smaya if (const ImFontGlyph* glyph = FindGlyph(c)) 27409f464c52Smaya { 27419f464c52Smaya float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f; 27429f464c52Smaya pos.x = (float)(int)pos.x + DisplayOffset.x; 27439f464c52Smaya pos.y = (float)(int)pos.y + DisplayOffset.y; 27449f464c52Smaya draw_list->PrimReserve(6, 4); 27459f464c52Smaya draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col); 27469f464c52Smaya } 27479f464c52Smaya} 27489f464c52Smaya 27499f464c52Smayavoid ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const 27509f464c52Smaya{ 27519f464c52Smaya if (!text_end) 27529f464c52Smaya text_end = text_begin + strlen(text_begin); // ImGui functions generally already provides a valid text_end, so this is merely to handle direct calls. 27539f464c52Smaya 27549f464c52Smaya // Align to be pixel perfect 27559f464c52Smaya pos.x = (float)(int)pos.x + DisplayOffset.x; 27569f464c52Smaya pos.y = (float)(int)pos.y + DisplayOffset.y; 27579f464c52Smaya float x = pos.x; 27589f464c52Smaya float y = pos.y; 27599f464c52Smaya if (y > clip_rect.w) 27609f464c52Smaya return; 27619f464c52Smaya 27629f464c52Smaya const float scale = size / FontSize; 27639f464c52Smaya const float line_height = FontSize * scale; 27649f464c52Smaya const bool word_wrap_enabled = (wrap_width > 0.0f); 27659f464c52Smaya const char* word_wrap_eol = NULL; 27669f464c52Smaya 27679f464c52Smaya // Fast-forward to first visible line 27689f464c52Smaya const char* s = text_begin; 27699f464c52Smaya if (y + line_height < clip_rect.y && !word_wrap_enabled) 27709f464c52Smaya while (y + line_height < clip_rect.y && s < text_end) 27719f464c52Smaya { 27729f464c52Smaya s = (const char*)memchr(s, '\n', text_end - s); 27739f464c52Smaya s = s ? s + 1 : text_end; 27749f464c52Smaya y += line_height; 27759f464c52Smaya } 27769f464c52Smaya 27779f464c52Smaya // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve() 27789f464c52Smaya // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm) 27799f464c52Smaya if (text_end - s > 10000 && !word_wrap_enabled) 27809f464c52Smaya { 27819f464c52Smaya const char* s_end = s; 27829f464c52Smaya float y_end = y; 27839f464c52Smaya while (y_end < clip_rect.w && s_end < text_end) 27849f464c52Smaya { 27859f464c52Smaya s_end = (const char*)memchr(s_end, '\n', text_end - s_end); 27869f464c52Smaya s_end = s_end ? s_end + 1 : text_end; 27879f464c52Smaya y_end += line_height; 27889f464c52Smaya } 27899f464c52Smaya text_end = s_end; 27909f464c52Smaya } 27919f464c52Smaya if (s == text_end) 27929f464c52Smaya return; 27939f464c52Smaya 27949f464c52Smaya // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized) 27959f464c52Smaya const int vtx_count_max = (int)(text_end - s) * 4; 27969f464c52Smaya const int idx_count_max = (int)(text_end - s) * 6; 27979f464c52Smaya const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max; 27989f464c52Smaya draw_list->PrimReserve(idx_count_max, vtx_count_max); 27999f464c52Smaya 28009f464c52Smaya ImDrawVert* vtx_write = draw_list->_VtxWritePtr; 28019f464c52Smaya ImDrawIdx* idx_write = draw_list->_IdxWritePtr; 28029f464c52Smaya unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx; 28039f464c52Smaya 28049f464c52Smaya while (s < text_end) 28059f464c52Smaya { 28069f464c52Smaya if (word_wrap_enabled) 28079f464c52Smaya { 28089f464c52Smaya // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. 28099f464c52Smaya if (!word_wrap_eol) 28109f464c52Smaya { 28119f464c52Smaya word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x)); 28129f464c52Smaya if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. 28139f464c52Smaya word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below 28149f464c52Smaya } 28159f464c52Smaya 28169f464c52Smaya if (s >= word_wrap_eol) 28179f464c52Smaya { 28189f464c52Smaya x = pos.x; 28199f464c52Smaya y += line_height; 28209f464c52Smaya word_wrap_eol = NULL; 28219f464c52Smaya 28229f464c52Smaya // Wrapping skips upcoming blanks 28239f464c52Smaya while (s < text_end) 28249f464c52Smaya { 28259f464c52Smaya const char c = *s; 28269f464c52Smaya if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } 28279f464c52Smaya } 28289f464c52Smaya continue; 28299f464c52Smaya } 28309f464c52Smaya } 28319f464c52Smaya 28329f464c52Smaya // Decode and advance source 28339f464c52Smaya unsigned int c = (unsigned int)*s; 28349f464c52Smaya if (c < 0x80) 28359f464c52Smaya { 28369f464c52Smaya s += 1; 28379f464c52Smaya } 28389f464c52Smaya else 28399f464c52Smaya { 28409f464c52Smaya s += ImTextCharFromUtf8(&c, s, text_end); 28419f464c52Smaya if (c == 0) // Malformed UTF-8? 28429f464c52Smaya break; 28439f464c52Smaya } 28449f464c52Smaya 28459f464c52Smaya if (c < 32) 28469f464c52Smaya { 28479f464c52Smaya if (c == '\n') 28489f464c52Smaya { 28499f464c52Smaya x = pos.x; 28509f464c52Smaya y += line_height; 28519f464c52Smaya if (y > clip_rect.w) 28529f464c52Smaya break; // break out of main loop 28539f464c52Smaya continue; 28549f464c52Smaya } 28559f464c52Smaya if (c == '\r') 28569f464c52Smaya continue; 28579f464c52Smaya } 28589f464c52Smaya 28599f464c52Smaya float char_width = 0.0f; 28609f464c52Smaya if (const ImFontGlyph* glyph = FindGlyph((ImWchar)c)) 28619f464c52Smaya { 28629f464c52Smaya char_width = glyph->AdvanceX * scale; 28639f464c52Smaya 28649f464c52Smaya // Arbitrarily assume that both space and tabs are empty glyphs as an optimization 28659f464c52Smaya if (c != ' ' && c != '\t') 28669f464c52Smaya { 28679f464c52Smaya // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w 28689f464c52Smaya float x1 = x + glyph->X0 * scale; 28699f464c52Smaya float x2 = x + glyph->X1 * scale; 28709f464c52Smaya float y1 = y + glyph->Y0 * scale; 28719f464c52Smaya float y2 = y + glyph->Y1 * scale; 28729f464c52Smaya if (x1 <= clip_rect.z && x2 >= clip_rect.x) 28739f464c52Smaya { 28749f464c52Smaya // Render a character 28759f464c52Smaya float u1 = glyph->U0; 28769f464c52Smaya float v1 = glyph->V0; 28779f464c52Smaya float u2 = glyph->U1; 28789f464c52Smaya float v2 = glyph->V1; 28799f464c52Smaya 28809f464c52Smaya // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads. 28819f464c52Smaya if (cpu_fine_clip) 28829f464c52Smaya { 28839f464c52Smaya if (x1 < clip_rect.x) 28849f464c52Smaya { 28859f464c52Smaya u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1); 28869f464c52Smaya x1 = clip_rect.x; 28879f464c52Smaya } 28889f464c52Smaya if (y1 < clip_rect.y) 28899f464c52Smaya { 28909f464c52Smaya v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1); 28919f464c52Smaya y1 = clip_rect.y; 28929f464c52Smaya } 28939f464c52Smaya if (x2 > clip_rect.z) 28949f464c52Smaya { 28959f464c52Smaya u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1); 28969f464c52Smaya x2 = clip_rect.z; 28979f464c52Smaya } 28989f464c52Smaya if (y2 > clip_rect.w) 28999f464c52Smaya { 29009f464c52Smaya v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1); 29019f464c52Smaya y2 = clip_rect.w; 29029f464c52Smaya } 29039f464c52Smaya if (y1 >= y2) 29049f464c52Smaya { 29059f464c52Smaya x += char_width; 29069f464c52Smaya continue; 29079f464c52Smaya } 29089f464c52Smaya } 29099f464c52Smaya 29109f464c52Smaya // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here: 29119f464c52Smaya { 29129f464c52Smaya idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2); 29139f464c52Smaya idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3); 29149f464c52Smaya vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1; 29159f464c52Smaya vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1; 29169f464c52Smaya vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2; 29179f464c52Smaya vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2; 29189f464c52Smaya vtx_write += 4; 29199f464c52Smaya vtx_current_idx += 4; 29209f464c52Smaya idx_write += 6; 29219f464c52Smaya } 29229f464c52Smaya } 29239f464c52Smaya } 29249f464c52Smaya } 29259f464c52Smaya 29269f464c52Smaya x += char_width; 29279f464c52Smaya } 29289f464c52Smaya 29299f464c52Smaya // Give back unused vertices 29309f464c52Smaya draw_list->VtxBuffer.resize((int)(vtx_write - draw_list->VtxBuffer.Data)); 29319f464c52Smaya draw_list->IdxBuffer.resize((int)(idx_write - draw_list->IdxBuffer.Data)); 29329f464c52Smaya draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size); 29339f464c52Smaya draw_list->_VtxWritePtr = vtx_write; 29349f464c52Smaya draw_list->_IdxWritePtr = idx_write; 29359f464c52Smaya draw_list->_VtxCurrentIdx = (unsigned int)draw_list->VtxBuffer.Size; 29369f464c52Smaya} 29379f464c52Smaya 29389f464c52Smaya//----------------------------------------------------------------------------- 29399f464c52Smaya// [SECTION] Internal Render Helpers 29409f464c52Smaya// (progressively moved from imgui.cpp to here when they are redesigned to stop accessing ImGui global state) 29419f464c52Smaya//----------------------------------------------------------------------------- 29429f464c52Smaya// - RenderMouseCursor() 29439f464c52Smaya// - RenderArrowPointingAt() 29449f464c52Smaya// - RenderRectFilledRangeH() 29459f464c52Smaya// - RenderPixelEllipsis() 29469f464c52Smaya//----------------------------------------------------------------------------- 29479f464c52Smaya 29489f464c52Smayavoid ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor) 29499f464c52Smaya{ 29509f464c52Smaya if (mouse_cursor == ImGuiMouseCursor_None) 29519f464c52Smaya return; 29529f464c52Smaya IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT); 29539f464c52Smaya 29549f464c52Smaya const ImU32 col_shadow = IM_COL32(0, 0, 0, 48); 29559f464c52Smaya const ImU32 col_border = IM_COL32(0, 0, 0, 255); // Black 29569f464c52Smaya const ImU32 col_fill = IM_COL32(255, 255, 255, 255); // White 29579f464c52Smaya 29589f464c52Smaya ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas; 29599f464c52Smaya ImVec2 offset, size, uv[4]; 29609f464c52Smaya if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2])) 29619f464c52Smaya { 29629f464c52Smaya pos -= offset; 29639f464c52Smaya const ImTextureID tex_id = font_atlas->TexID; 29649f464c52Smaya draw_list->PushTextureID(tex_id); 29659f464c52Smaya draw_list->AddImage(tex_id, pos + ImVec2(1,0)*scale, pos + ImVec2(1,0)*scale + size*scale, uv[2], uv[3], col_shadow); 29669f464c52Smaya draw_list->AddImage(tex_id, pos + ImVec2(2,0)*scale, pos + ImVec2(2,0)*scale + size*scale, uv[2], uv[3], col_shadow); 29679f464c52Smaya draw_list->AddImage(tex_id, pos, pos + size*scale, uv[2], uv[3], col_border); 29689f464c52Smaya draw_list->AddImage(tex_id, pos, pos + size*scale, uv[0], uv[1], col_fill); 29699f464c52Smaya draw_list->PopTextureID(); 29709f464c52Smaya } 29719f464c52Smaya} 29729f464c52Smaya 29739f464c52Smaya// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side. 29749f464c52Smayavoid ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col) 29759f464c52Smaya{ 29769f464c52Smaya switch (direction) 29779f464c52Smaya { 29789f464c52Smaya case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return; 29799f464c52Smaya case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return; 29809f464c52Smaya case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return; 29819f464c52Smaya case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return; 29829f464c52Smaya case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings 29839f464c52Smaya } 29849f464c52Smaya} 29859f464c52Smaya 29869f464c52Smayastatic inline float ImAcos01(float x) 29879f464c52Smaya{ 29889f464c52Smaya if (x <= 0.0f) return IM_PI * 0.5f; 29899f464c52Smaya if (x >= 1.0f) return 0.0f; 29909f464c52Smaya return ImAcos(x); 29919f464c52Smaya //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do. 29929f464c52Smaya} 29939f464c52Smaya 29949f464c52Smaya// FIXME: Cleanup and move code to ImDrawList. 29959f464c52Smayavoid ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding) 29969f464c52Smaya{ 29979f464c52Smaya if (x_end_norm == x_start_norm) 29989f464c52Smaya return; 29999f464c52Smaya if (x_start_norm > x_end_norm) 30009f464c52Smaya ImSwap(x_start_norm, x_end_norm); 30019f464c52Smaya 30029f464c52Smaya ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y); 30039f464c52Smaya ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y); 30049f464c52Smaya if (rounding == 0.0f) 30059f464c52Smaya { 30069f464c52Smaya draw_list->AddRectFilled(p0, p1, col, 0.0f); 30079f464c52Smaya return; 30089f464c52Smaya } 30099f464c52Smaya 30109f464c52Smaya rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding); 30119f464c52Smaya const float inv_rounding = 1.0f / rounding; 30129f464c52Smaya const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding); 30139f464c52Smaya const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding); 30149f464c52Smaya const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return. 30159f464c52Smaya const float x0 = ImMax(p0.x, rect.Min.x + rounding); 30169f464c52Smaya if (arc0_b == arc0_e) 30179f464c52Smaya { 30189f464c52Smaya draw_list->PathLineTo(ImVec2(x0, p1.y)); 30199f464c52Smaya draw_list->PathLineTo(ImVec2(x0, p0.y)); 30209f464c52Smaya } 30219f464c52Smaya else if (arc0_b == 0.0f && arc0_e == half_pi) 30229f464c52Smaya { 30239f464c52Smaya draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL 30249f464c52Smaya draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR 30259f464c52Smaya } 30269f464c52Smaya else 30279f464c52Smaya { 30289f464c52Smaya draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL 30299f464c52Smaya draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR 30309f464c52Smaya } 30319f464c52Smaya if (p1.x > rect.Min.x + rounding) 30329f464c52Smaya { 30339f464c52Smaya const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding); 30349f464c52Smaya const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding); 30359f464c52Smaya const float x1 = ImMin(p1.x, rect.Max.x - rounding); 30369f464c52Smaya if (arc1_b == arc1_e) 30379f464c52Smaya { 30389f464c52Smaya draw_list->PathLineTo(ImVec2(x1, p0.y)); 30399f464c52Smaya draw_list->PathLineTo(ImVec2(x1, p1.y)); 30409f464c52Smaya } 30419f464c52Smaya else if (arc1_b == 0.0f && arc1_e == half_pi) 30429f464c52Smaya { 30439f464c52Smaya draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR 30449f464c52Smaya draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR 30459f464c52Smaya } 30469f464c52Smaya else 30479f464c52Smaya { 30489f464c52Smaya draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR 30499f464c52Smaya draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR 30509f464c52Smaya } 30519f464c52Smaya } 30529f464c52Smaya draw_list->PathFillConvex(col); 30539f464c52Smaya} 30549f464c52Smaya 30559f464c52Smaya// FIXME: Rendering an ellipsis "..." is a surprisingly tricky problem for us... we cannot rely on font glyph having it, 30569f464c52Smaya// and regular dot are typically too wide. If we render a dot/shape ourselves it comes with the risk that it wouldn't match 30579f464c52Smaya// the boldness or positioning of what the font uses... 30589f464c52Smayavoid ImGui::RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, int count, ImU32 col) 30599f464c52Smaya{ 30609f464c52Smaya ImFont* font = draw_list->_Data->Font; 30619f464c52Smaya const float font_scale = draw_list->_Data->FontSize / font->FontSize; 30629f464c52Smaya pos.y += (float)(int)(font->DisplayOffset.y + font->Ascent * font_scale + 0.5f - 1.0f); 30639f464c52Smaya for (int dot_n = 0; dot_n < count; dot_n++) 30649f464c52Smaya draw_list->AddRectFilled(ImVec2(pos.x + dot_n * 2.0f, pos.y), ImVec2(pos.x + dot_n * 2.0f + 1.0f, pos.y + 1.0f), col); 30659f464c52Smaya} 30669f464c52Smaya 30679f464c52Smaya//----------------------------------------------------------------------------- 30689f464c52Smaya// [SECTION] Decompression code 30699f464c52Smaya//----------------------------------------------------------------------------- 30709f464c52Smaya// Compressed with stb_compress() then converted to a C array and encoded as base85. 30719f464c52Smaya// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file. 30729f464c52Smaya// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size. 30739f464c52Smaya// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h 30749f464c52Smaya//----------------------------------------------------------------------------- 30759f464c52Smaya 30769f464c52Smayastatic unsigned int stb_decompress_length(const unsigned char *input) 30779f464c52Smaya{ 30789f464c52Smaya return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11]; 30799f464c52Smaya} 30809f464c52Smaya 30819f464c52Smayastatic unsigned char *stb__barrier_out_e, *stb__barrier_out_b; 30829f464c52Smayastatic const unsigned char *stb__barrier_in_b; 30839f464c52Smayastatic unsigned char *stb__dout; 30849f464c52Smayastatic void stb__match(const unsigned char *data, unsigned int length) 30859f464c52Smaya{ 30869f464c52Smaya // INVERSE of memmove... write each byte before copying the next... 30879f464c52Smaya IM_ASSERT(stb__dout + length <= stb__barrier_out_e); 30889f464c52Smaya if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } 30899f464c52Smaya if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; } 30909f464c52Smaya while (length--) *stb__dout++ = *data++; 30919f464c52Smaya} 30929f464c52Smaya 30939f464c52Smayastatic void stb__lit(const unsigned char *data, unsigned int length) 30949f464c52Smaya{ 30959f464c52Smaya IM_ASSERT(stb__dout + length <= stb__barrier_out_e); 30969f464c52Smaya if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } 30979f464c52Smaya if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; } 30989f464c52Smaya memcpy(stb__dout, data, length); 30999f464c52Smaya stb__dout += length; 31009f464c52Smaya} 31019f464c52Smaya 31029f464c52Smaya#define stb__in2(x) ((i[x] << 8) + i[(x)+1]) 31039f464c52Smaya#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1)) 31049f464c52Smaya#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1)) 31059f464c52Smaya 31069f464c52Smayastatic const unsigned char *stb_decompress_token(const unsigned char *i) 31079f464c52Smaya{ 31089f464c52Smaya if (*i >= 0x20) { // use fewer if's for cases that expand small 31099f464c52Smaya if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2; 31109f464c52Smaya else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3; 31119f464c52Smaya else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1); 31129f464c52Smaya } else { // more ifs for cases that expand large, since overhead is amortized 31139f464c52Smaya if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4; 31149f464c52Smaya else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5; 31159f464c52Smaya else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1); 31169f464c52Smaya else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1); 31179f464c52Smaya else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5; 31189f464c52Smaya else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6; 31199f464c52Smaya } 31209f464c52Smaya return i; 31219f464c52Smaya} 31229f464c52Smaya 31239f464c52Smayastatic unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen) 31249f464c52Smaya{ 31259f464c52Smaya const unsigned long ADLER_MOD = 65521; 31269f464c52Smaya unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; 31279f464c52Smaya unsigned long blocklen, i; 31289f464c52Smaya 31299f464c52Smaya blocklen = buflen % 5552; 31309f464c52Smaya while (buflen) { 31319f464c52Smaya for (i=0; i + 7 < blocklen; i += 8) { 31329f464c52Smaya s1 += buffer[0], s2 += s1; 31339f464c52Smaya s1 += buffer[1], s2 += s1; 31349f464c52Smaya s1 += buffer[2], s2 += s1; 31359f464c52Smaya s1 += buffer[3], s2 += s1; 31369f464c52Smaya s1 += buffer[4], s2 += s1; 31379f464c52Smaya s1 += buffer[5], s2 += s1; 31389f464c52Smaya s1 += buffer[6], s2 += s1; 31399f464c52Smaya s1 += buffer[7], s2 += s1; 31409f464c52Smaya 31419f464c52Smaya buffer += 8; 31429f464c52Smaya } 31439f464c52Smaya 31449f464c52Smaya for (; i < blocklen; ++i) 31459f464c52Smaya s1 += *buffer++, s2 += s1; 31469f464c52Smaya 31479f464c52Smaya s1 %= ADLER_MOD, s2 %= ADLER_MOD; 31489f464c52Smaya buflen -= blocklen; 31499f464c52Smaya blocklen = 5552; 31509f464c52Smaya } 31519f464c52Smaya return (unsigned int)(s2 << 16) + (unsigned int)s1; 31529f464c52Smaya} 31539f464c52Smaya 31549f464c52Smayastatic unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/) 31559f464c52Smaya{ 31569f464c52Smaya unsigned int olen; 31579f464c52Smaya if (stb__in4(0) != 0x57bC0000) return 0; 31589f464c52Smaya if (stb__in4(4) != 0) return 0; // error! stream is > 4GB 31599f464c52Smaya olen = stb_decompress_length(i); 31609f464c52Smaya stb__barrier_in_b = i; 31619f464c52Smaya stb__barrier_out_e = output + olen; 31629f464c52Smaya stb__barrier_out_b = output; 31639f464c52Smaya i += 16; 31649f464c52Smaya 31659f464c52Smaya stb__dout = output; 31669f464c52Smaya for (;;) { 31679f464c52Smaya const unsigned char *old_i = i; 31689f464c52Smaya i = stb_decompress_token(i); 31699f464c52Smaya if (i == old_i) { 31709f464c52Smaya if (*i == 0x05 && i[1] == 0xfa) { 31719f464c52Smaya IM_ASSERT(stb__dout == output + olen); 31729f464c52Smaya if (stb__dout != output + olen) return 0; 31739f464c52Smaya if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2)) 31749f464c52Smaya return 0; 31759f464c52Smaya return olen; 31769f464c52Smaya } else { 31779f464c52Smaya IM_ASSERT(0); /* NOTREACHED */ 31789f464c52Smaya return 0; 31799f464c52Smaya } 31809f464c52Smaya } 31819f464c52Smaya IM_ASSERT(stb__dout <= output + olen); 31829f464c52Smaya if (stb__dout > output + olen) 31839f464c52Smaya return 0; 31849f464c52Smaya } 31859f464c52Smaya} 31869f464c52Smaya 31879f464c52Smaya//----------------------------------------------------------------------------- 31889f464c52Smaya// [SECTION] Default font data (ProggyClean.ttf) 31899f464c52Smaya//----------------------------------------------------------------------------- 31909f464c52Smaya// ProggyClean.ttf 31919f464c52Smaya// Copyright (c) 2004, 2005 Tristan Grimmer 31929f464c52Smaya// MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip) 31939f464c52Smaya// Download and more information at http://upperbounds.net 31949f464c52Smaya//----------------------------------------------------------------------------- 31959f464c52Smaya// File: 'ProggyClean.ttf' (41208 bytes) 31969f464c52Smaya// Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding). 31979f464c52Smaya// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size. 31989f464c52Smaya//----------------------------------------------------------------------------- 31999f464c52Smayastatic const char proggy_clean_ttf_compressed_data_base85[11980+1] = 32009f464c52Smaya "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/" 32019f464c52Smaya "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#" 32029f464c52Smaya 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"A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#" 32819f464c52Smaya "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#" 32829f464c52Smaya "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#" 32839f464c52Smaya "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP" 32849f464c52Smaya "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp" 32859f464c52Smaya "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#"; 32869f464c52Smaya 32879f464c52Smayastatic const char* GetDefaultCompressedFontDataTTFBase85() 32889f464c52Smaya{ 32899f464c52Smaya return proggy_clean_ttf_compressed_data_base85; 32909f464c52Smaya} 3291