101e04c3fSmrg/* 201e04c3fSmrg * Copyright © 2013 Intel Corporation 301e04c3fSmrg * 401e04c3fSmrg * Permission is hereby granted, free of charge, to any person obtaining a 501e04c3fSmrg * copy of this software and associated documentation files (the "Software"), 601e04c3fSmrg * to deal in the Software without restriction, including without limitation 701e04c3fSmrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 801e04c3fSmrg * and/or sell copies of the Software, and to permit persons to whom the 901e04c3fSmrg * Software is furnished to do so, subject to the following conditions: 1001e04c3fSmrg * 1101e04c3fSmrg * The above copyright notice and this permission notice (including the next 1201e04c3fSmrg * paragraph) shall be included in all copies or substantial portions of the 1301e04c3fSmrg * Software. 1401e04c3fSmrg * 1501e04c3fSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 1601e04c3fSmrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 1701e04c3fSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 1801e04c3fSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 1901e04c3fSmrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 2001e04c3fSmrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 2101e04c3fSmrg * DEALINGS IN THE SOFTWARE. 2201e04c3fSmrg */ 2301e04c3fSmrg 2401e04c3fSmrg/** 2501e04c3fSmrg * \file brw_vec4_tcs.h 2601e04c3fSmrg * 2701e04c3fSmrg * The vec4-mode tessellation control shader compiler backend. 2801e04c3fSmrg */ 2901e04c3fSmrg 3001e04c3fSmrg#ifndef BRW_VEC4_TCS_H 3101e04c3fSmrg#define BRW_VEC4_TCS_H 3201e04c3fSmrg 3301e04c3fSmrg#include "brw_compiler.h" 3401e04c3fSmrg#include "brw_vec4.h" 3501e04c3fSmrg 3601e04c3fSmrg#ifdef __cplusplus 3701e04c3fSmrgnamespace brw { 3801e04c3fSmrg 3901e04c3fSmrgclass vec4_tcs_visitor : public vec4_visitor 4001e04c3fSmrg{ 4101e04c3fSmrgpublic: 4201e04c3fSmrg vec4_tcs_visitor(const struct brw_compiler *compiler, 4301e04c3fSmrg void *log_data, 4401e04c3fSmrg const struct brw_tcs_prog_key *key, 4501e04c3fSmrg struct brw_tcs_prog_data *prog_data, 4601e04c3fSmrg const nir_shader *nir, 4701e04c3fSmrg void *mem_ctx, 4801e04c3fSmrg int shader_time_index, 497ec681f3Smrg bool debug_enabled); 5001e04c3fSmrg 5101e04c3fSmrgprotected: 5201e04c3fSmrg virtual void setup_payload(); 5301e04c3fSmrg virtual void emit_prolog(); 5401e04c3fSmrg virtual void emit_thread_end(); 5501e04c3fSmrg 5601e04c3fSmrg virtual void nir_emit_intrinsic(nir_intrinsic_instr *instr); 5701e04c3fSmrg 5801e04c3fSmrg void emit_input_urb_read(const dst_reg &dst, 5901e04c3fSmrg const src_reg &vertex_index, 6001e04c3fSmrg unsigned base_offset, 6101e04c3fSmrg unsigned first_component, 6201e04c3fSmrg const src_reg &indirect_offset); 6301e04c3fSmrg void emit_output_urb_read(const dst_reg &dst, 6401e04c3fSmrg unsigned base_offset, 6501e04c3fSmrg unsigned first_component, 6601e04c3fSmrg const src_reg &indirect_offset); 6701e04c3fSmrg 6801e04c3fSmrg void emit_urb_write(const src_reg &value, unsigned writemask, 6901e04c3fSmrg unsigned base_offset, const src_reg &indirect_offset); 7001e04c3fSmrg 717ec681f3Smrg /* we do not use the normal end-of-shader URB write mechanism -- but every 727ec681f3Smrg * vec4 stage must provide implementations of these: 7301e04c3fSmrg */ 747ec681f3Smrg virtual void emit_urb_write_header(int /* mrf */) {} 757ec681f3Smrg virtual vec4_instruction *emit_urb_write_opcode(bool /* complete */) { return NULL; } 7601e04c3fSmrg 7701e04c3fSmrg const struct brw_tcs_prog_key *key; 7801e04c3fSmrg src_reg invocation_id; 7901e04c3fSmrg}; 8001e04c3fSmrg 8101e04c3fSmrg} /* namespace brw */ 8201e04c3fSmrg#endif /* __cplusplus */ 8301e04c3fSmrg 8401e04c3fSmrg#endif /* BRW_VEC4_TCS_H */ 85