GL4x.xml revision af69d88d
1<?xml version="1.0"?>
2<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
3
4<!-- Note: no GLX protocol info yet. -->
5
6<OpenGLAPI>
7
8<category name="4.0">
9  <enum name="SAMPLE_SHADING"                          value="0x8C36"/>
10  <enum name="MIN_SAMPLE_SHADING_VALUE"                value="0x8C37"/>
11
12  <function name="MinSampleShading" offset="assign">
13    <param name="value" type="GLfloat"/>
14  </function>
15
16  <function name="BlendFunci" static_dispatch="false" alias="BlendFunciARB">
17    <param name="buf" type="GLuint"/>
18    <param name="sfactor" type="GLenum"/>
19    <param name="dfactor" type="GLenum"/>
20  </function>
21
22  <function name="BlendFuncSeparatei" static_dispatch="false" alias="BlendFuncSeparateiARB">
23    <param name="buf" type="GLuint"/>
24    <param name="sfactorRGB" type="GLenum"/>
25    <param name="dfactorRGB" type="GLenum"/>
26    <param name="sfactorAlpha" type="GLenum"/>
27    <param name="dfactorAlpha" type="GLenum"/>
28  </function>
29
30  <function name="BlendEquationi" static_dispatch="false" alias="BlendEquationiARB">
31    <param name="buf" type="GLuint"/>
32    <param name="mode" type="GLenum"/>
33  </function>
34
35  <function name="BlendEquationSeparatei" static_dispatch="false" alias="BlendEquationSeparateiARB" >
36    <param name="buf" type="GLuint"/>
37    <param name="modeRGB" type="GLenum"/>
38    <param name="modeA" type="GLenum"/>
39  </function>
40
41</category>
42
43<category name="4.3">
44  <enum name="DEPTH_STENCIL_TEXTURE_MODE"              value="0x90EA"/>
45</category>
46
47</OpenGLAPI>
48