u_current.c revision 01e04c3f
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/*
27 * This file manages the OpenGL API dispatch layer.
28 * The dispatch table (struct _glapi_table) is basically just a list
29 * of function pointers.
30 * There are functions to set/get the current dispatch table for the
31 * current thread and to manage registration/dispatch of dynamically
32 * added extension functions.
33 *
34 * It's intended that this file and the other glapi*.[ch] files are
35 * flexible enough to be reused in several places:  XFree86, DRI-
36 * based libGL.so, and perhaps the SGI SI.
37 *
38 * NOTE: There are no dependencies on Mesa in this code.
39 *
40 * Versions (API changes):
41 *   2000/02/23  - original version for Mesa 3.3 and XFree86 4.0
42 *   2001/01/16  - added dispatch override feature for Mesa 3.5
43 *   2002/06/28  - added _glapi_set_warning_func(), Mesa 4.1.
44 *   2002/10/01  - _glapi_get_proc_address() will now generate new entrypoints
45 *                 itself (using offset ~0).  _glapi_add_entrypoint() can be
46 *                 called afterward and it'll fill in the correct dispatch
47 *                 offset.  This allows DRI libGL to avoid probing for DRI
48 *                 drivers!  No changes to the public glapi interface.
49 */
50
51#include "c11/threads.h"
52#include "u_current.h"
53
54#ifndef MAPI_MODE_UTIL
55
56#include "table.h"
57#include "stub.h"
58
59#else
60
61extern void init_glapi_relocs_once(void);
62extern void (*__glapi_noop_table[])(void);
63
64#define table_noop_array __glapi_noop_table
65#define stub_init_once() init_glapi_relocs_once()
66
67#endif
68
69/**
70 * \name Current dispatch and current context control variables
71 *
72 * Depending on whether or not multithreading is support, and the type of
73 * support available, several variables are used to store the current context
74 * pointer and the current dispatch table pointer.  In the non-threaded case,
75 * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this
76 * purpose.
77 *
78 * In the "normal" threaded case, the variables \c _glapi_Dispatch and
79 * \c _glapi_Context will be \c NULL if an application is detected as being
80 * multithreaded.  Single-threaded applications will use \c _glapi_Dispatch
81 * and \c _glapi_Context just like the case without any threading support.
82 * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state
83 * data \c _gl_DispatchTSD and \c ContextTSD are used.  Drivers and the
84 * static dispatch functions access these variables via \c _glapi_get_dispatch
85 * and \c _glapi_get_context.
86 *
87 * There is a race condition in setting \c _glapi_Dispatch to \c NULL.  It is
88 * possible for the original thread to be setting it at the same instant a new
89 * thread, perhaps running on a different processor, is clearing it.  Because
90 * of that, \c ThreadSafe, which can only ever be changed to \c GL_TRUE, is
91 * used to determine whether or not the application is multithreaded.
92 *
93 * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are
94 * hardcoded to \c NULL.  Instead the TLS variables \c _glapi_tls_Dispatch and
95 * \c _glapi_tls_Context are used.  Having \c _glapi_Dispatch and
96 * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability
97 * between TLS enabled loaders and non-TLS DRI drivers.
98 */
99/*@{*/
100#if defined(GLX_USE_TLS)
101
102__thread struct _glapi_table *u_current_table
103    __attribute__((tls_model("initial-exec")))
104    = (struct _glapi_table *) table_noop_array;
105
106__thread void *u_current_context
107    __attribute__((tls_model("initial-exec")));
108
109#else
110
111struct _glapi_table *u_current_table =
112   (struct _glapi_table *) table_noop_array;
113void *u_current_context;
114
115tss_t u_current_table_tsd;
116static tss_t u_current_context_tsd;
117static int ThreadSafe;
118
119#endif /* defined(GLX_USE_TLS) */
120/*@}*/
121
122
123void
124u_current_destroy(void)
125{
126#if !defined(GLX_USE_TLS)
127   tss_delete(u_current_table_tsd);
128   tss_delete(u_current_context_tsd);
129#endif
130}
131
132
133#if !defined(GLX_USE_TLS)
134
135static void
136u_current_init_tsd(void)
137{
138   tss_create(&u_current_table_tsd, NULL);
139   tss_create(&u_current_context_tsd, NULL);
140}
141
142/**
143 * Mutex for multithread check.
144 */
145static mtx_t ThreadCheckMutex = _MTX_INITIALIZER_NP;
146
147
148#ifdef _WIN32
149typedef DWORD thread_id;
150#else
151typedef thrd_t thread_id;
152#endif
153
154
155static inline thread_id
156get_thread_id(void)
157{
158   /*
159    * XXX: Callers of of this function assume it is a lightweight function.
160    * But unfortunately C11's thrd_current() gives no such guarantees.  In
161    * fact, it's pretty hard to have a compliant implementation of
162    * thrd_current() on Windows with such characteristics.  So for now, we
163    * side-step this mess and use Windows thread primitives directly here.
164    */
165#ifdef _WIN32
166   return GetCurrentThreadId();
167#else
168   return thrd_current();
169#endif
170}
171
172
173static inline int
174thread_id_equal(thread_id t1, thread_id t2)
175{
176#ifdef _WIN32
177   return t1 == t2;
178#else
179   return thrd_equal(t1, t2);
180#endif
181}
182
183
184/**
185 * We should call this periodically from a function such as glXMakeCurrent
186 * in order to test if multiple threads are being used.
187 */
188void
189u_current_init(void)
190{
191   static thread_id knownID;
192   static int firstCall = 1;
193
194   if (ThreadSafe)
195      return;
196
197   mtx_lock(&ThreadCheckMutex);
198   if (firstCall) {
199      u_current_init_tsd();
200
201      knownID = get_thread_id();
202      firstCall = 0;
203   }
204   else if (!thread_id_equal(knownID, get_thread_id())) {
205      ThreadSafe = 1;
206      u_current_set_table(NULL);
207      u_current_set_context(NULL);
208   }
209   mtx_unlock(&ThreadCheckMutex);
210}
211
212#else
213
214void
215u_current_init(void)
216{
217}
218
219#endif
220
221
222
223/**
224 * Set the current context pointer for this thread.
225 * The context pointer is an opaque type which should be cast to
226 * void from the real context pointer type.
227 */
228void
229u_current_set_context(const void *ptr)
230{
231   u_current_init();
232
233#if defined(GLX_USE_TLS)
234   u_current_context = (void *) ptr;
235#else
236   tss_set(u_current_context_tsd, (void *) ptr);
237   u_current_context = (ThreadSafe) ? NULL : (void *) ptr;
238#endif
239}
240
241/**
242 * Get the current context pointer for this thread.
243 * The context pointer is an opaque type which should be cast from
244 * void to the real context pointer type.
245 */
246void *
247u_current_get_context_internal(void)
248{
249#if defined(GLX_USE_TLS)
250   return u_current_context;
251#else
252   return ThreadSafe ? tss_get(u_current_context_tsd) : u_current_context;
253#endif
254}
255
256/**
257 * Set the global or per-thread dispatch table pointer.
258 * If the dispatch parameter is NULL we'll plug in the no-op dispatch
259 * table (__glapi_noop_table).
260 */
261void
262u_current_set_table(const struct _glapi_table *tbl)
263{
264   u_current_init();
265
266   stub_init_once();
267
268   if (!tbl)
269      tbl = (const struct _glapi_table *) table_noop_array;
270
271#if defined(GLX_USE_TLS)
272   u_current_table = (struct _glapi_table *) tbl;
273#else
274   tss_set(u_current_table_tsd, (void *) tbl);
275   u_current_table = (ThreadSafe) ? NULL : (void *) tbl;
276#endif
277}
278
279/**
280 * Return pointer to current dispatch table for calling thread.
281 */
282struct _glapi_table *
283u_current_get_table_internal(void)
284{
285#if defined(GLX_USE_TLS)
286   return u_current_table;
287#else
288   if (ThreadSafe)
289      return (struct _glapi_table *) tss_get(u_current_table_tsd);
290   else
291      return (struct _glapi_table *) u_current_table;
292#endif
293}
294