meta.h revision af69d88d
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26#ifndef META_H
27#define META_H
28
29#include "main/mtypes.h"
30
31/**
32 * \name Flags for meta operations
33 * \{
34 *
35 * These flags are passed to _mesa_meta_begin().
36 */
37#define MESA_META_ALL                      ~0x0
38#define MESA_META_ALPHA_TEST                0x1
39#define MESA_META_BLEND                     0x2  /**< includes logicop */
40#define MESA_META_COLOR_MASK                0x4
41#define MESA_META_DEPTH_TEST                0x8
42#define MESA_META_FOG                      0x10
43#define MESA_META_PIXEL_STORE              0x20
44#define MESA_META_PIXEL_TRANSFER           0x40
45#define MESA_META_RASTERIZATION            0x80
46#define MESA_META_SCISSOR                 0x100
47#define MESA_META_SHADER                  0x200
48#define MESA_META_STENCIL_TEST            0x400
49#define MESA_META_TRANSFORM               0x800 /**< modelview/projection matrix state */
50#define MESA_META_TEXTURE                0x1000
51#define MESA_META_VERTEX                 0x2000
52#define MESA_META_VIEWPORT               0x4000
53#define MESA_META_CLAMP_FRAGMENT_COLOR   0x8000
54#define MESA_META_CLAMP_VERTEX_COLOR    0x10000
55#define MESA_META_CONDITIONAL_RENDER    0x20000
56#define MESA_META_CLIP                  0x40000
57#define MESA_META_SELECT_FEEDBACK       0x80000
58#define MESA_META_MULTISAMPLE          0x100000
59#define MESA_META_FRAMEBUFFER_SRGB     0x200000
60#define MESA_META_OCCLUSION_QUERY      0x400000
61#define MESA_META_DRAW_BUFFERS         0x800000
62#define MESA_META_DITHER              0x1000000
63/**\}*/
64
65/**
66 * State which we may save/restore across meta ops.
67 * XXX this may be incomplete...
68 */
69struct save_state
70{
71   GLbitfield SavedState;  /**< bitmask of MESA_META_* flags */
72
73   /* Always saved/restored with meta. */
74   gl_api API;
75
76   /** MESA_META_CLEAR (and others?) */
77   struct gl_query_object *CurrentOcclusionObject;
78
79   /** MESA_META_ALPHA_TEST */
80   GLboolean AlphaEnabled;
81   GLenum AlphaFunc;
82   GLclampf AlphaRef;
83
84   /** MESA_META_BLEND */
85   GLbitfield BlendEnabled;
86   GLboolean ColorLogicOpEnabled;
87
88   /** MESA_META_DITHER */
89   GLboolean DitherFlag;
90
91   /** MESA_META_COLOR_MASK */
92   GLubyte ColorMask[MAX_DRAW_BUFFERS][4];
93
94   /** MESA_META_DEPTH_TEST */
95   struct gl_depthbuffer_attrib Depth;
96
97   /** MESA_META_FOG */
98   GLboolean Fog;
99
100   /** MESA_META_PIXEL_STORE */
101   struct gl_pixelstore_attrib Pack, Unpack;
102
103   /** MESA_META_PIXEL_TRANSFER */
104   GLfloat RedBias, RedScale;
105   GLfloat GreenBias, GreenScale;
106   GLfloat BlueBias, BlueScale;
107   GLfloat AlphaBias, AlphaScale;
108   GLfloat DepthBias, DepthScale;
109   GLboolean MapColorFlag;
110
111   /** MESA_META_RASTERIZATION */
112   GLenum FrontPolygonMode, BackPolygonMode;
113   GLboolean PolygonOffset;
114   GLboolean PolygonSmooth;
115   GLboolean PolygonStipple;
116   GLboolean PolygonCull;
117
118   /** MESA_META_SCISSOR */
119   struct gl_scissor_attrib Scissor;
120
121   /** MESA_META_SHADER */
122   GLboolean VertexProgramEnabled;
123   struct gl_vertex_program *VertexProgram;
124   GLboolean FragmentProgramEnabled;
125   struct gl_fragment_program *FragmentProgram;
126   GLboolean ATIFragmentShaderEnabled;
127   struct gl_shader_program *Shader[MESA_SHADER_STAGES];
128   struct gl_shader_program *ActiveShader;
129   struct gl_pipeline_object   *Pipeline;
130
131   /** MESA_META_STENCIL_TEST */
132   struct gl_stencil_attrib Stencil;
133
134   /** MESA_META_TRANSFORM */
135   GLenum MatrixMode;
136   GLfloat ModelviewMatrix[16];
137   GLfloat ProjectionMatrix[16];
138   GLfloat TextureMatrix[16];
139
140   /** MESA_META_CLIP */
141   GLbitfield ClipPlanesEnabled;
142
143   /** MESA_META_TEXTURE */
144   GLuint ActiveUnit;
145   GLuint ClientActiveUnit;
146   /** for unit[0] only */
147   struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];
148   /** mask of TEXTURE_2D_BIT, etc */
149   GLbitfield TexEnabled[MAX_TEXTURE_UNITS];
150   GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
151   GLuint EnvMode;  /* unit[0] only */
152
153   /** MESA_META_VERTEX */
154   struct gl_vertex_array_object *VAO;
155   struct gl_buffer_object *ArrayBufferObj;
156
157   /** MESA_META_VIEWPORT */
158   GLfloat ViewportX, ViewportY, ViewportW, ViewportH;
159   GLclampd DepthNear, DepthFar;
160
161   /** MESA_META_CLAMP_FRAGMENT_COLOR */
162   GLenum ClampFragmentColor;
163
164   /** MESA_META_CLAMP_VERTEX_COLOR */
165   GLenum ClampVertexColor;
166
167   /** MESA_META_CONDITIONAL_RENDER */
168   struct gl_query_object *CondRenderQuery;
169   GLenum CondRenderMode;
170
171   /** MESA_META_SELECT_FEEDBACK */
172   GLenum RenderMode;
173   struct gl_selection Select;
174   struct gl_feedback Feedback;
175
176   /** MESA_META_MULTISAMPLE */
177   struct gl_multisample_attrib Multisample;
178
179   /** MESA_META_FRAMEBUFFER_SRGB */
180   GLboolean sRGBEnabled;
181
182   /** Miscellaneous (always disabled) */
183   GLboolean Lighting;
184   GLboolean RasterDiscard;
185   GLboolean TransformFeedbackNeedsResume;
186
187   GLuint DrawBufferName, ReadBufferName, RenderbufferName;
188
189   /** MESA_META_DRAW_BUFFERS */
190   GLenum ColorDrawBuffers[MAX_DRAW_BUFFERS];
191};
192
193/**
194 * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
195 * This is currently shared by all the meta ops.  But we could create a
196 * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc.
197 */
198struct temp_texture
199{
200   GLuint TexObj;
201   GLenum Target;         /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
202   GLsizei MinSize;       /**< Min texture size to allocate */
203   GLsizei MaxSize;       /**< Max possible texture size */
204   GLboolean NPOT;        /**< Non-power of two size OK? */
205   GLsizei Width, Height; /**< Current texture size */
206   GLenum IntFormat;
207   GLfloat Sright, Ttop;  /**< right, top texcoords */
208};
209
210/**
211 * State for GLSL texture sampler which is used to generate fragment
212 * shader in _mesa_meta_generate_mipmap().
213 */
214struct blit_shader {
215   const char *type;
216   const char *func;
217   const char *texcoords;
218   GLuint shader_prog;
219};
220
221/**
222 * Table of all sampler types and shaders for accessing them.
223 */
224struct blit_shader_table {
225   struct blit_shader sampler_1d;
226   struct blit_shader sampler_2d;
227   struct blit_shader sampler_3d;
228   struct blit_shader sampler_rect;
229   struct blit_shader sampler_cubemap;
230   struct blit_shader sampler_1d_array;
231   struct blit_shader sampler_2d_array;
232   struct blit_shader sampler_cubemap_array;
233};
234
235/**
236 * Indices in the blit_state->msaa_shaders[] array
237 *
238 * Note that setup_glsl_msaa_blit_shader() assumes that the _INT enums are one
239 * more than the non-_INT version and _UINT is one beyond that.
240 */
241enum blit_msaa_shader {
242   BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE,
243   BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT,
244   BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT,
245   BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY,
246   BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_INT,
247   BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_UINT,
248   BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_RESOLVE,
249   BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_COPY,
250   BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE,
251   BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT,
252   BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT,
253   BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY,
254   BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_INT,
255   BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_UINT,
256   BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_RESOLVE,
257   BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_COPY,
258   BLIT_MSAA_SHADER_COUNT,
259};
260
261/**
262 * State for glBlitFramebufer()
263 */
264struct blit_state
265{
266   GLuint VAO;
267   GLuint VBO;
268   struct blit_shader_table shaders;
269   GLuint msaa_shaders[BLIT_MSAA_SHADER_COUNT];
270   struct temp_texture depthTex;
271   bool no_ctsi_fallback;
272};
273
274struct fb_tex_blit_state
275{
276   GLint baseLevelSave, maxLevelSave;
277   GLuint sampler, samplerSave, stencilSamplingSave;
278   GLuint tempTex;
279};
280
281
282/**
283 * State for glClear()
284 */
285struct clear_state
286{
287   GLuint VAO;
288   GLuint VBO;
289   GLuint ShaderProg;
290   GLint ColorLocation;
291   GLint LayerLocation;
292
293   GLuint IntegerShaderProg;
294   GLint IntegerColorLocation;
295   GLint IntegerLayerLocation;
296};
297
298
299/**
300 * State for glCopyPixels()
301 */
302struct copypix_state
303{
304   GLuint VAO;
305   GLuint VBO;
306};
307
308
309/**
310 * State for glDrawPixels()
311 */
312struct drawpix_state
313{
314   GLuint VAO;
315   GLuint VBO;
316
317   GLuint StencilFP;  /**< Fragment program for drawing stencil images */
318   GLuint DepthFP;  /**< Fragment program for drawing depth images */
319};
320
321
322/**
323 * State for glBitmap()
324 */
325struct bitmap_state
326{
327   GLuint VAO;
328   GLuint VBO;
329   struct temp_texture Tex;  /**< separate texture from other meta ops */
330};
331
332/**
333 * State for _mesa_meta_generate_mipmap()
334 */
335struct gen_mipmap_state
336{
337   GLuint VAO;
338   GLuint VBO;
339   GLuint FBO;
340   GLuint Sampler;
341
342   struct blit_shader_table shaders;
343};
344
345/**
346 * One of the FBO states for decompress_state. There will be one for each
347 * required renderbuffer format.
348 */
349struct decompress_fbo_state
350{
351   GLuint FBO, RBO;
352   GLint Width, Height;
353};
354
355/**
356 * State for texture decompression
357 */
358struct decompress_state
359{
360   GLuint VAO;
361   struct decompress_fbo_state byteFBO, floatFBO;
362   GLuint VBO, Sampler;
363
364   struct blit_shader_table shaders;
365};
366
367/**
368 * State for glDrawTex()
369 */
370struct drawtex_state
371{
372   GLuint VAO;
373   GLuint VBO;
374};
375
376#define MAX_META_OPS_DEPTH      8
377/**
378 * All per-context meta state.
379 */
380struct gl_meta_state
381{
382   /** Stack of state saved during meta-ops */
383   struct save_state Save[MAX_META_OPS_DEPTH];
384   /** Save stack depth */
385   GLuint SaveStackDepth;
386
387   struct temp_texture TempTex;
388
389   struct blit_state Blit;    /**< For _mesa_meta_BlitFramebuffer() */
390   struct clear_state Clear;  /**< For _mesa_meta_Clear() */
391   struct copypix_state CopyPix;  /**< For _mesa_meta_CopyPixels() */
392   struct drawpix_state DrawPix;  /**< For _mesa_meta_DrawPixels() */
393   struct bitmap_state Bitmap;    /**< For _mesa_meta_Bitmap() */
394   struct gen_mipmap_state Mipmap;    /**< For _mesa_meta_GenerateMipmap() */
395   struct decompress_state Decompress;  /**< For texture decompression */
396   struct drawtex_state DrawTex;  /**< For _mesa_meta_DrawTex() */
397};
398
399struct vertex {
400   GLfloat x, y, z, tex[4];
401   GLfloat r, g, b, a;
402};
403
404extern void
405_mesa_meta_init(struct gl_context *ctx);
406
407extern void
408_mesa_meta_free(struct gl_context *ctx);
409
410extern void
411_mesa_meta_begin(struct gl_context *ctx, GLbitfield state);
412
413extern void
414_mesa_meta_end(struct gl_context *ctx);
415
416extern GLboolean
417_mesa_meta_in_progress(struct gl_context *ctx);
418
419extern void
420_mesa_meta_fb_tex_blit_begin(const struct gl_context *ctx,
421                             struct fb_tex_blit_state *blit);
422
423extern void
424_mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target,
425                           struct fb_tex_blit_state *blit);
426
427extern GLboolean
428_mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
429                                struct gl_renderbuffer *rb,
430                                GLuint *tex,
431                                struct gl_texture_object **texObj,
432                                GLenum *target);
433
434GLuint
435_mesa_meta_setup_sampler(struct gl_context *ctx,
436                         const struct gl_texture_object *texObj,
437                         GLenum target, GLenum filter, GLuint srcLevel);
438
439extern GLbitfield
440_mesa_meta_BlitFramebuffer(struct gl_context *ctx,
441                           GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
442                           GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
443                           GLbitfield mask, GLenum filter);
444
445extern void
446_mesa_meta_and_swrast_BlitFramebuffer(struct gl_context *ctx,
447                                      GLint srcX0, GLint srcY0,
448                                      GLint srcX1, GLint srcY1,
449                                      GLint dstX0, GLint dstY0,
450                                      GLint dstX1, GLint dstY1,
451                                      GLbitfield mask, GLenum filter);
452
453bool
454_mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx,
455                                         struct gl_texture_image *src_tex_image,
456                                         int src_x, int src_y, int src_z,
457                                         struct gl_texture_image *dst_tex_image,
458                                         int dst_x, int dst_y, int dst_z,
459                                         int src_width, int src_height);
460
461extern void
462_mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers);
463
464extern void
465_mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers);
466
467extern void
468_mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
469                      GLsizei width, GLsizei height,
470                      GLint dstx, GLint dsty, GLenum type);
471
472extern void
473_mesa_meta_DrawPixels(struct gl_context *ctx,
474                      GLint x, GLint y, GLsizei width, GLsizei height,
475                      GLenum format, GLenum type,
476                      const struct gl_pixelstore_attrib *unpack,
477                      const GLvoid *pixels);
478
479extern void
480_mesa_meta_Bitmap(struct gl_context *ctx,
481                  GLint x, GLint y, GLsizei width, GLsizei height,
482                  const struct gl_pixelstore_attrib *unpack,
483                  const GLubyte *bitmap);
484
485extern void
486_mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
487                          struct gl_texture_object *texObj);
488
489extern void
490_mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
491                           struct gl_texture_image *texImage,
492                           GLint xoffset, GLint yoffset, GLint slice,
493                           struct gl_renderbuffer *rb,
494                           GLint x, GLint y,
495                           GLsizei width, GLsizei height);
496
497extern void
498_mesa_meta_ClearTexSubImage(struct gl_context *ctx,
499                            struct gl_texture_image *texImage,
500                            GLint xoffset, GLint yoffset, GLint zoffset,
501                            GLsizei width, GLsizei height, GLsizei depth,
502                            const GLvoid *clearValue);
503
504extern void
505_mesa_meta_GetTexImage(struct gl_context *ctx,
506                       GLenum format, GLenum type, GLvoid *pixels,
507                       struct gl_texture_image *texImage);
508
509extern void
510_mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
511                   GLfloat width, GLfloat height);
512
513/* meta-internal functions */
514void
515_mesa_meta_drawbuffers_from_bitfield(GLbitfield bits);
516
517GLuint
518_mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target,
519                                     const GLcharARB *source);
520
521
522GLuint
523_mesa_meta_link_program_with_debug(struct gl_context *ctx, GLuint program);
524
525void
526_mesa_meta_compile_and_link_program(struct gl_context *ctx,
527                                    const char *vs_source,
528                                    const char *fs_source,
529                                    const char *name,
530                                    GLuint *program);
531
532GLboolean
533_mesa_meta_alloc_texture(struct temp_texture *tex,
534                         GLsizei width, GLsizei height, GLenum intFormat);
535
536void
537_mesa_meta_setup_texture_coords(GLenum faceTarget,
538                                GLint slice,
539                                GLint width,
540                                GLint height,
541                                GLint depth,
542                                GLfloat coords0[4],
543                                GLfloat coords1[4],
544                                GLfloat coords2[4],
545                                GLfloat coords3[4]);
546
547struct temp_texture *
548_mesa_meta_get_temp_texture(struct gl_context *ctx);
549
550struct temp_texture *
551_mesa_meta_get_temp_depth_texture(struct gl_context *ctx);
552
553void
554_mesa_meta_setup_vertex_objects(GLuint *VAO, GLuint *VBO,
555                                bool use_generic_attributes,
556                                unsigned vertex_size, unsigned texcoord_size,
557                                unsigned color_size);
558
559void
560_mesa_meta_setup_ff_tnl_for_blit(GLuint *VAO, GLuint *VBO,
561                                 unsigned texcoord_size);
562
563void
564_mesa_meta_setup_drawpix_texture(struct gl_context *ctx,
565                                 struct temp_texture *tex,
566                                 GLboolean newTex,
567                                 GLsizei width, GLsizei height,
568                                 GLenum format, GLenum type,
569                                 const GLvoid *pixels);
570
571void
572_mesa_meta_setup_copypix_texture(struct gl_context *ctx,
573                                 struct temp_texture *tex,
574                                 GLint srcX, GLint srcY,
575                                 GLsizei width, GLsizei height,
576                                 GLenum intFormat,
577                                 GLenum filter);
578
579void
580_mesa_meta_setup_blit_shader(struct gl_context *ctx,
581                             GLenum target,
582                             struct blit_shader_table *table);
583
584void
585_mesa_meta_glsl_blit_cleanup(struct blit_state *blit);
586
587void
588_mesa_meta_blit_shader_table_cleanup(struct blit_shader_table *table);
589
590void
591_mesa_meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap);
592
593void
594_mesa_meta_bind_fbo_image(GLenum target, GLenum attachment,
595                          struct gl_texture_image *texImage, GLuint layer);
596
597#endif /* META_H */
598