xmesa.h revision 3464ebd5
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.1 4 * 5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26/* 27 * Mesa/X11 interface. This header file serves as the documentation for 28 * the Mesa/X11 interface functions. 29 * 30 * Note: this interface isn't intended for user programs. It's primarily 31 * just for implementing the pseudo-GLX interface. 32 */ 33 34 35/* Sample Usage: 36 37In addition to the usual X calls to select a visual, create a colormap 38and create a window, you must do the following to use the X/Mesa interface: 39 401. Call XMesaCreateVisual() to make an XMesaVisual from an XVisualInfo. 41 422. Call XMesaCreateContext() to create an X/Mesa rendering context, given 43 the XMesaVisual. 44 453. Call XMesaCreateWindowBuffer() to create an XMesaBuffer from an X window 46 and XMesaVisual. 47 484. Call XMesaMakeCurrent() to bind the XMesaBuffer to an XMesaContext and 49 to make the context the current one. 50 515. Make gl* calls to render your graphics. 52 536. Use XMesaSwapBuffers() when double buffering to swap front/back buffers. 54 557. Before the X window is destroyed, call XMesaDestroyBuffer(). 56 578. Before exiting, call XMesaDestroyVisual and XMesaDestroyContext. 58 59*/ 60 61 62 63 64#ifndef XMESA_H 65#define XMESA_H 66 67#ifdef __VMS 68#include <GL/vms_x_fix.h> 69#endif 70 71#ifdef __cplusplus 72extern "C" { 73#endif 74 75#include <X11/Xlib.h> 76#include <X11/Xutil.h> 77#include "xmesa_x.h" 78#include "GL/gl.h" 79 80#ifdef AMIWIN 81#include <pragmas/xlib_pragmas.h> 82extern struct Library *XLibBase; 83#endif 84 85 86#define XMESA_MAJOR_VERSION 6 87#define XMESA_MINOR_VERSION 3 88 89 90 91/* 92 * Values passed to XMesaGetString: 93 */ 94#define XMESA_VERSION 1 95#define XMESA_EXTENSIONS 2 96 97 98/* 99 * Values passed to XMesaSetFXmode: 100 */ 101#define XMESA_FX_WINDOW 1 102#define XMESA_FX_FULLSCREEN 2 103 104 105 106typedef struct xmesa_context *XMesaContext; 107 108typedef struct xmesa_visual *XMesaVisual; 109 110typedef struct xmesa_buffer *XMesaBuffer; 111 112 113 114/* 115 * Create a new X/Mesa visual. 116 * Input: display - X11 display 117 * visinfo - an XVisualInfo pointer 118 * rgb_flag - GL_TRUE = RGB mode, 119 * GL_FALSE = color index mode 120 * alpha_flag - alpha buffer requested? 121 * db_flag - GL_TRUE = double-buffered, 122 * GL_FALSE = single buffered 123 * stereo_flag - stereo visual? 124 * ximage_flag - GL_TRUE = use an XImage for back buffer, 125 * GL_FALSE = use an off-screen pixmap for back buffer 126 * depth_size - requested bits/depth values, or zero 127 * stencil_size - requested bits/stencil values, or zero 128 * accum_red_size - requested bits/red accum values, or zero 129 * accum_green_size - requested bits/green accum values, or zero 130 * accum_blue_size - requested bits/blue accum values, or zero 131 * accum_alpha_size - requested bits/alpha accum values, or zero 132 * num_samples - number of samples/pixel if multisampling, or zero 133 * level - visual level, usually 0 134 * visualCaveat - ala the GLX extension, usually GLX_NONE_EXT 135 * Return; a new XMesaVisual or 0 if error. 136 */ 137extern XMesaVisual XMesaCreateVisual( XMesaDisplay *display, 138 XMesaVisualInfo visinfo, 139 GLboolean rgb_flag, 140 GLboolean alpha_flag, 141 GLboolean db_flag, 142 GLboolean stereo_flag, 143 GLboolean ximage_flag, 144 GLint depth_size, 145 GLint stencil_size, 146 GLint accum_red_size, 147 GLint accum_green_size, 148 GLint accum_blue_size, 149 GLint accum_alpha_size, 150 GLint num_samples, 151 GLint level, 152 GLint visualCaveat ); 153 154/* 155 * Destroy an XMesaVisual, but not the associated XVisualInfo. 156 */ 157extern void XMesaDestroyVisual( XMesaVisual v ); 158 159 160 161/* 162 * Create a new XMesaContext for rendering into an X11 window. 163 * 164 * Input: visual - an XMesaVisual 165 * share_list - another XMesaContext with which to share display 166 * lists or NULL if no sharing is wanted. 167 * Return: an XMesaContext or NULL if error. 168 */ 169extern XMesaContext XMesaCreateContext( XMesaVisual v, 170 XMesaContext share_list ); 171 172 173/* 174 * Destroy a rendering context as returned by XMesaCreateContext() 175 */ 176extern void XMesaDestroyContext( XMesaContext c ); 177 178 179 180 181/* 182 * Create an XMesaBuffer from an X window. 183 */ 184extern XMesaBuffer XMesaCreateWindowBuffer( XMesaVisual v, XMesaWindow w ); 185 186 187/* 188 * Create an XMesaBuffer from an X pixmap. 189 */ 190extern XMesaBuffer XMesaCreatePixmapBuffer( XMesaVisual v, 191 XMesaPixmap p, 192 XMesaColormap cmap ); 193 194 195/* 196 * Destroy an XMesaBuffer, but not the corresponding window or pixmap. 197 */ 198extern void XMesaDestroyBuffer( XMesaBuffer b ); 199 200 201/* 202 * Return the XMesaBuffer handle which corresponds to an X drawable, if any. 203 * 204 * New in Mesa 2.3. 205 */ 206extern XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy, 207 XMesaDrawable d ); 208 209 210 211/* 212 * Bind a buffer to a context and make the context the current one. 213 */ 214extern GLboolean XMesaMakeCurrent( XMesaContext c, 215 XMesaBuffer b ); 216 217 218/* 219 * Bind two buffers (read and draw) to a context and make the 220 * context the current one. 221 * New in Mesa 3.3 222 */ 223extern GLboolean XMesaMakeCurrent2( XMesaContext c, 224 XMesaBuffer drawBuffer, 225 XMesaBuffer readBuffer ); 226 227 228/* 229 * Unbind the current context from its buffer. 230 */ 231extern GLboolean XMesaUnbindContext( XMesaContext c ); 232 233 234/* 235 * Return a handle to the current context. 236 */ 237extern XMesaContext XMesaGetCurrentContext( void ); 238 239 240/* 241 * Return handle to the current (draw) buffer. 242 */ 243extern XMesaBuffer XMesaGetCurrentBuffer( void ); 244 245 246/* 247 * Return handle to the current read buffer. 248 * New in Mesa 3.3 249 */ 250extern XMesaBuffer XMesaGetCurrentReadBuffer( void ); 251 252 253/* 254 * Swap the front and back buffers for the given buffer. No action is 255 * taken if the buffer is not double buffered. 256 */ 257extern void XMesaSwapBuffers( XMesaBuffer b ); 258 259 260/* 261 * Copy a sub-region of the back buffer to the front buffer. 262 * 263 * New in Mesa 2.6 264 */ 265extern void XMesaCopySubBuffer( XMesaBuffer b, 266 int x, 267 int y, 268 int width, 269 int height ); 270 271 272/* 273 * Return a pointer to the Pixmap or XImage being used as the back 274 * color buffer of an XMesaBuffer. This function is a way to get "under 275 * the hood" of X/Mesa so one can manipulate the back buffer directly. 276 * Input: b - the XMesaBuffer 277 * Output: pixmap - pointer to back buffer's Pixmap, or 0 278 * ximage - pointer to back buffer's XImage, or NULL 279 * Return: GL_TRUE = context is double buffered 280 * GL_FALSE = context is single buffered 281 */ 282extern GLboolean XMesaGetBackBuffer( XMesaBuffer b, 283 XMesaPixmap *pixmap, 284 XMesaImage **ximage ); 285 286 287 288/* 289 * Return the depth buffer associated with an XMesaBuffer. 290 * Input: b - the XMesa buffer handle 291 * Output: width, height - size of buffer in pixels 292 * bytesPerValue - bytes per depth value (2 or 4) 293 * buffer - pointer to depth buffer values 294 * Return: GL_TRUE or GL_FALSE to indicate success or failure. 295 * 296 * New in Mesa 2.4. 297 */ 298extern GLboolean XMesaGetDepthBuffer( XMesaBuffer b, 299 GLint *width, 300 GLint *height, 301 GLint *bytesPerValue, 302 void **buffer ); 303 304 305 306/* 307 * Flush/sync a context 308 */ 309extern void XMesaFlush( XMesaContext c ); 310 311 312 313/* 314 * Get an X/Mesa-specific string. 315 * Input: name - either XMESA_VERSION or XMESA_EXTENSIONS 316 */ 317extern const char *XMesaGetString( XMesaContext c, int name ); 318 319 320 321/* 322 * Scan for XMesaBuffers whose window/pixmap has been destroyed, then free 323 * any memory used by that buffer. 324 * 325 * New in Mesa 2.3. 326 */ 327extern void XMesaGarbageCollect( XMesaDisplay* dpy ); 328 329 330 331/* 332 * Return a dithered pixel value. 333 * Input: c - XMesaContext 334 * x, y - window coordinate 335 * red, green, blue, alpha - color components in [0,1] 336 * Return: pixel value 337 * 338 * New in Mesa 2.3. 339 */ 340extern unsigned long XMesaDitherColor( XMesaContext xmesa, 341 GLint x, 342 GLint y, 343 GLfloat red, 344 GLfloat green, 345 GLfloat blue, 346 GLfloat alpha ); 347 348 349 350/* 351 * 3Dfx Glide driver only! 352 * Set 3Dfx/Glide full-screen or window rendering mode. 353 * Input: mode - either XMESA_FX_WINDOW (window rendering mode) or 354 * XMESA_FX_FULLSCREEN (full-screen rendering mode) 355 * Return: GL_TRUE if success 356 * GL_FALSE if invalid mode or if not using 3Dfx driver 357 * 358 * New in Mesa 2.6. 359 */ 360extern GLboolean XMesaSetFXmode( GLint mode ); 361 362 363 364/* 365 * Reallocate the back/depth/stencil/accum/etc/ buffers associated with 366 * buffer <b> if its size has changed. 367 * 368 * New in Mesa 4.0.2 369 */ 370extern void XMesaResizeBuffers( XMesaBuffer b ); 371 372 373 374/* 375 * Create a pbuffer. 376 * New in Mesa 4.1 377 */ 378extern XMesaBuffer XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap, 379 unsigned int width, unsigned int height); 380 381 382 383/* 384 * Texture from Pixmap 385 * New in Mesa 7.1 386 */ 387extern void 388XMesaBindTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer, 389 const int *attrib_list); 390 391extern void 392XMesaReleaseTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer); 393 394 395extern XMesaBuffer 396XMesaCreatePixmapTextureBuffer(XMesaVisual v, XMesaPixmap p, 397 XMesaColormap cmap, 398 int format, int target, int mipmap); 399 400 401 402#ifdef __cplusplus 403} 404#endif 405 406 407#endif 408